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Difference between revisions of "Far Cry"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The [[Desert Eagle]] is referred to as the "Falcon 357" and is the first firearm acquired by Jack Carver. It holds 9 rounds and is the only pistol in the game.
 
The [[Desert Eagle]] is referred to as the "Falcon 357" and is the first firearm acquired by Jack Carver. It holds 9 rounds and is the only pistol in the game.
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on a technical note ALL Desert Eagle pistols are single action ONLY meaning you gotta cock the hammer for the first shot.
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the ingame one just shoot dbl action and never moves the hammer doubly wrong.
  
 
[[Image:DesertEagle357Black.jpg|thumb|none|500px|IMI / MR Desert Eagle, .357 magnum.]]
 
[[Image:DesertEagle357Black.jpg|thumb|none|500px|IMI / MR Desert Eagle, .357 magnum.]]

Revision as of 03:24, 14 October 2010

The following weapons can be seen in the video game Far Cry:

Far Cry (2004)


Magnum Research Desert Eagle .357 Magnum Pistol

The Desert Eagle is referred to as the "Falcon 357" and is the first firearm acquired by Jack Carver. It holds 9 rounds and is the only pistol in the game. on a technical note ALL Desert Eagle pistols are single action ONLY meaning you gotta cock the hammer for the first shot. the ingame one just shoot dbl action and never moves the hammer doubly wrong.

IMI / MR Desert Eagle, .357 magnum.
"Falcon 357" and hand grenade.
Jack Carver brandishes his Desert Eagle in the game's opening level. Note the 9-round magazine, showing it is indeed a .357.
Jack fires his Desert Eagle in the third level. Aside from the machete, the Desert Eagle is the lightest weapon in the game; useful since Far Cry uses a stamina gauge to regulate how much Jack can sprint; for gameplay reasons, only Jack's currently equipped weapon is taken as weighing anything.

FN P90 Submachine Gun

The FN P90 is featured as the "P90 SMG." It's a loud but potent weapon which is effective at short range, at least until the Jackhammer becomes available and largely makes it obsolete. Something terrible appears to have happened to the front grip.

Fabrique Nationale P90, 5.7mm.
"P90 SMG" in Far Cry.
Jack fires his P90 at one of Krieger's men inside the beached carrier in the game's second level.

Heckler & Koch MP5SD3 Submachine Gun

The MP5SD3 is presented as the "MP5 SMG" in game, and is the only suppressed weapon available.

Heckler & Koch MP5SD3 9x19mm with S-E-F trigger group and stock extended.
Jack holds the "MP5 SMG" as he watches a family of Colt M4A1s cross a helipad together. Awww.

Colt M4A1 Carbine

The M4A1 Carbine is the second weapon Jack acquires, and is called the "M4 Assault Weapon" in game. It's a reasonably potent weapon, though outclassed by later assault rifles as it lacks a scope or grenade launcher.

Colt M4A1 Carbine 5.56mm.
"M4 Assault Weapon" in Far Cry.
Jack holds his M4A1 as he stands on the wing of a downed Mitsubishi A6M Zero fighter.

Heckler & Koch G36K Assault Rifle with AG36 Grenade Launcher

A Heckler& Koch G36K with an export sight and mounted Heckler & Koch AG36 Grenade Launcher is seen in game labelled as the "AG36." The weapon is fitted with a 2x / 4x scope.

Heckler & Koch G36K with mounted AG36 grenade launcher, 5.56mm & 40mm.
"AG36" in Far Cry.
Jack holds a G36K with AG36 as he admires a mounted minigun on the deck of a beached WW2 Japanese aircraft carrier.
Sight of the G36K. It's one of the more accurate weapons in the game, and can zoom further than the OICW.
Jack reloads his AG36 grenade launcher.

XM29 OICW

The XM29 OICW is present as the "OICW Assault Weapon," shown as a 5.56mm rifle with a fixed 3x magnification scope and repeating grenade launcher. The grenades travel in a much longer arc than those of the AG36, but are otherwise unremarkable; the complex HEAB functionality is not represented in-game.

XM29 OICW, 5.56mm & 20mm / 25mm.
Far Cry's OICW. Note the gripped part of the scope has become a full-length vent.
Jack holds an OICW as he stands on a ruined WW2 fortress near the third level's communications facility.
Scope of the OICW.

M249-E2 Squad Automatic Weapon

The M249-E2 Squad Automatic Weapon is called the "Machine Gun" in game, and is the only weapon the all weapons cheat won't give you. It is the mercenary commander Crow's weapon of choice for facing Jack, and Jack first acquires it after defeating him. The SAW in Far Cry uses the 100-round soft pack drum rather than the larger 200-round plastic one, and is one of the few weapons powerful enough to face the giant "Fat Boy" Trigens with.

M249-E2 Squad Automatic Weapon 5.56x45mm
"Machine Gun" in Far Cry. Note that while the game model lacks a stock entirely, the manual shows it with the full synthetic stock of an E2.
Jack with the M249.

Pancor Jackhammer Automatic Shotgun

The Pancor Jackhammer is featured in game as the "Jackhammer Shotgun," the only such weapon in the game. It's shown as a semi-automatic weapon with a ten-round magazine, and is the best choice at close range in the latter half of the game, though still inadequate if Jack is surprised by Trigens as multiple close-range shots are needed to kill even one such creature.

Pancor Jackhammer, 12 gauge.
Jack Carver holds a Pancor Jackhammer as he examines WW2-era Japanese bombs and torpedoes aboard the beached light carrier.

Accuracy International AW50F

The Accuracy International AW50F [identified by the distinctive Madco barrel] is present as the "Sniper Rifle." It features a precision optic scope with a built-in rangefinder and variable magnification; 3x, 6x, 12x and 18x.

Accuracy International Arctic Warfare 50F, .50 BMG
The "Sniper Rifle" in Far Cry. Note that while the in-world model has no bipod, the rifle has one when Jack is holding it.
Jack holds his AW50F as he looks out over a bay. The AW50F is treated as a very heavy weapon in-game, severely slowing Jack down when walking or running.
Jack prepares to give one of Krieger's men a .50 calibre asprin.

Rocket Launcher

A fictional rocket launcher is used in-game, possibly extremely loosely based on the M202 FLASH multi-shot rocket launcher; the Far Cry launcher, however, has a single common exhaust for all four tubes, and reloads using a four-rocket magazine located at the weapon's midpoint.

While the Far Cry launcher has little basis in reality, it inspired a number of other multi-shot rocket launchers in games like Crysis and F.E.A.R. 2: Project Origin.
Jack holding a rocket launcher near the base of the communications facility at the end of Far Cry's third level.

General Electric M134 Minigun

The GE M134 Minigun is seen mounted in fixed positions and on Krieger's helicopters. It replicates the grip of the minigun from Terminator 2: it's not clear precisely why, since it's never carried by anyone in-game.

GE M134 minigun with 'chainsaw grip' as seen in Terminator 2: Judgement Day.
The M134 minigun in Far Cry. The mounted miniguns have infinite ammo; this is represented with an ammo can which would last roughly one second with the gun firing at its normal rate.
Jack fires the M134 minigun. Notice that splashes are already appearing even though the bullets have not yet struck the water; this is a hitscan weapon.

Browning M2

Browning M2 heavy machine guns are seen mounted on various vehicles throughout the game, and can be controlled by Jack when he is using them. They have limited ammunition supplies, but do not overheat as in many other games.

Browning M2HB on vehicle mount, .50 BMG
Browning M2HB mounted on a light buggy.
Jack firing the Browning in third person mode. Note his famous hawaiian shirt.
M2HB mounted with a fictional magazine-fed rocket launcher on a Humvee; the launcher looks to be the parts of the hand-held one rearranged. This rig is also used by boats.

Mark 19 Grenade Launcher

The Mk 19 grenade launcher is depicted in-game as a mounted weapon called the "Mortar." The weapon is one of the least accurate to its real-life counterpart, depicted as an extremely slow-firing single-shot gun with a built-in rangefinder and trajectory calculation system.

Mark 19 grenade launcher, 40mm.
The "Mortar" in Far Cry. The manual illustrates it as a curious object resembling the vehicle-mounted rocket launchers; it's possible the models were swapped for the final game.
The trajectory calculator in action; holding the fire button brings up an aim point to hit whatever the crosshair was pointed at when the button was pressed; releasing fires the shot. This is similar to the functionality of Soldier of Fortune 2's OICW.

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