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F.E.A.R. 2: Project Origin

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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F.E.A.R. 2: Project Origin (2009)

F.E.A.R. 2: Project Origin is a horror first-person shooter video game, developed by Monolith Productions and published by Warner Bros. The player assumes the role of Michael Beckett, a Delta Force member with superhuman reflexes and abilities.



The following guns are used in F.E.A.R. 2: Project Origin:



Seegert ACM46

Standard-issue sidearm for every force in the game that has one. It has an accessory mount system with underbarrel, side and upper mount points, but since the only thing ever mounted on them is a second iron sight the point of this addition is debatable; the inventory screen shows a non-existant laser sight on the lower mount point. From the looks of it, it's a USP 9mm based pistol. This gun fires 9mm ammunition and has a magazine capacity of 18 rounds.

H&K USP - 9x19mm
The ACM46 in F.E.A.R. 2: Project Origin.
Beckett holding the ACM46 pistol.

Rakow AT-14

Returns from the first game. Used briefly by Genevieve Aristide when threathing Snake Fist, as well as when she shoots stokes. Like the ACM46, it is based off the HK USP.

The AT-14 can be seen in Genevieve's hand
The AT-14 can be seen in Genevieve's hand

Andra FD-99

This is the primary submachine gun in F.E.A.R. 2, and one of the player's two starting weapons. It seems to be based on the FN P90, albeit with the magazine housing's front where the back of the real weapon's magazine is, and the grip shifted back accordingly. It's fitted with a reflex sight based on the EOTECH sight. The game claims it has a 'folding stock.' Everyone you meet seems to have forgotten to bring that particular part along.

FN P90TR - 5.7x28mm
The FD-99 compared with the previous game's SMG.
Beckett holding the FD-99.
Shooting with the SMG at an elite Replica soldier.
1st Lieutenant Stokes with her FD-99 submachine gun.

SHO Series-3

An eight-round, 10-gauge combat shotgun that resembles a heavily modified Remington 870 with some elements of the Benelli M4 Super 90 (namely the stock). While it provides dominance in tighter quarters, it loses it effectiveness at ranges past several meters.

Remington 870 New Police tactical Model with Magpul CTR telescoping stock - 12 Gauge
Benelli M4 Super 90 - 12 ga.
The model of the SHO Series-3 shotgun.
Beckett holding the shotgun.
Reloading the SHO Series-3. Note the Colt AR-15 series-like ejection port and casing-deflector.

Patten PK470

The Patton PK470 is a combination of three real-world weapons; the majority of the rifle is based on the Heckler & Koch XM8 with some aspects taken from AKM-pattern weapons such as the exposed gas piston above the barrel, while the stock and most of the lower receiver are from the Colt M4. Early versions showed two variants; the first with rail-attached iron sights (PK470), the second with an ACOG Scope (PK570A). Early versions also bore a grooved STANAG magazine. In the final game the version with the iron-sights has been removed in favor of the scoped version, and the magazine is plastic and has a raised checker pattern similar to Bulgarian Waffle pattern magazines. When reloading, Beckett will slap the slide release on the left side of the rifle like AR-15 based rifles, though the animation seems to show Becket hitting the side of the scope; it's possible Monolith didn't understand what part of the gun was supposed to be struck.

H&K XM8 - 5.56x45mm
Colt M4A1 - 5.56x45mm
The model of the PK470 AR.
Patten PK470 during a reload.
Early version of F.E.A.R. 2's Assault Rifle compared to the previous F.E.A.R.'s AR.
Becket gunning down ATC Black Ops.
Wasn't me.

RAAB KM50

Has the barrel of an AI AS50 and the body of an AI AW50 with a heavily altered stock. This bolt-action sniper weapon is a beast. Equipped with a magnifying scope and a six round magazine.

Interestingly, Monolith seem to have acquired most of their firearm knowledge from playing Black; the RAAB KM50 is depicted in game as a bolt-action rifle but described in the pause menu as semi-automatic [presumably caused by looking at Black's straight-pull bolt-action WA2000 and looking up that it was a semi-auto, without knowing that semi-auto implies a weapon isn't manually operated], and the reload animation tilts across the screen while the new magazine is inserted, mimicking Black's idle position for the sniper rifle.

Accuracy International AS50 - .50 BMG
Accuracy International AW50 .50 BMG
Model of the KM50 sniper rifle.
The sniper rifle in a multiplayer match.

Armacham Type-12

This energy weapon is based on the FN F2000 rifle with mounted FN EGLM grenade launcher, though in role it couldn't be more different. A BFG-like weapon firing enormous energy balls, the rear magazine doesn't appear to do anything; instead, the EGLM tube opens, hinged at the front, for new power cells to be inserted.

FN F2000 - 5.56x45mm
Type-12 Pulse Weapon in F.E.A.R. 2.
Halford presents Becket with the Type-12
BOOM

Vollmer Ultra92

A substantial upgrade to the SHO Series-3 Combat Shotgun in terms of overall firepower, the Vollmer Ultra92 is carried by Replica Heavy Soldiers, and is Richard Vanek's weapon of choice.The Ultra92 is based on several weapons, most notably Heckler & Koch's CAWS.

Heckler & Koch CAWS, 12 ga.
Model of the Ultra92 shotgun.
Reloading the auto shogun.

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