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Difference between revisions of "Day of Defeat: Source"

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== M1911A1 Colt ==  
 
== M1911A1 Colt ==  
U.S Army sidearm.
+
U.S Army sidearm for the Assault, Sniper, and Machine Gunner classes. Being a secondary weapon, it cannot be dropped. Features a capacity of 7 rounds and decent power, with two spare magazines
  
 
[[Image:M1911Colt.jpg|thumb|none|300px|World War II issued Colt M1911A1 Pistol ]]
 
[[Image:M1911Colt.jpg|thumb|none|300px|World War II issued Colt M1911A1 Pistol ]]
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== M1 Garand ==
 
== M1 Garand ==
Main weapon for U.S. Rifleman class
+
Main weapon for U.S. Rifleman class. The Garand cannot be reloaded until its clip is empty and the player can right click to use its ironsights for more accuracy. Features its real-life capacity of 8 rounds per clip and the player is given ten spare clips
  
 
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand]]
 
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand]]
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== M1A1 Thompson ==  
 
== M1A1 Thompson ==  
Primary weapon for U.S Assault class.
+
Primary weapon for U.S Assault class. Right clicking will allow the player to do a punch attack. Comes with a 30-round magazine and the player is given six spares
  
 
[[Image:M1sb.jpg|400px|thumb|none|M1A1 Thompson ]]  
 
[[Image:M1sb.jpg|400px|thumb|none|M1A1 Thompson ]]  
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== M1918A2 Browning Automatic Rifle ==
 
== M1918A2 Browning Automatic Rifle ==
  
Primary weapon for U.S Support class (Semi-Auto and Full-Auto fire modes).
+
Primary weapon for U.S Support class. Right clicking switches between fully automatic and semi automatic fire. Has a capacity of 20 rounds and the player is given twelve spare magazines
  
 
[[Image:BAR.jpg|thumb|none|400px|M1918A2 Browning Automatic Rifle]]
 
[[Image:BAR.jpg|thumb|none|400px|M1918A2 Browning Automatic Rifle]]
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== M1903A4 Springfield ==
 
== M1903A4 Springfield ==
  
Primary weapon for U.S Sniper class. It has a usable M84 scope mounted.
+
Primary weapon for U.S Sniper class. It has a usable M84 scope mounted. When reloading, five rounds are loaded into the rifle regardless of how many remained in it, as if it were empty. The rifle holds five rounds and the player is given fifty reserves
  
 
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|400px|M1903A4 Springfield]]
 
[[Image:Rifle_Springfield_M1903A4_with_M84_sight.jpg|thumb|none|400px|M1903A4 Springfield]]
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== M1919A6 Browning ==
 
== M1919A6 Browning ==
  
A [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] with the stock removed is used by U.S Machine Gunners class.
+
A [[Browning_M1919#Browning_M1919A6|Browning M1919A6]] with the stock removed is used by U.S Machine Gunners class. It can only be reloaded while deployed (which can be done on any flat surface by right clicking). The weapon holds a belt of 150 rounds and the player is given two boxes of extra ammunition
  
 
[[File:M1919a late WWII.jpg|thumb|none|400px|M1919A6, late WWII manufacture with muzzle booster - .30-06 Springfield]]
 
[[File:M1919a late WWII.jpg|thumb|none|400px|M1919A6, late WWII manufacture with muzzle booster - .30-06 Springfield]]
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== M1 Carbine ==
 
== M1 Carbine ==
Secondary weapon for Bazooka class.
+
Secondary weapon for Bazooka class. Being a secondary weapon, it cannot be dropped. Has a capacity of 15 rounds, and the player is given two extra magazines
  
 
[[Image:M1-Carbine.jpg|400px|M1 Carbine]]
 
[[Image:M1-Carbine.jpg|400px|M1 Carbine]]
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== M1A1 Bazooka ==  
 
== M1A1 Bazooka ==  
  
Primary weapon for Bazooka class. Has to be shoulder mounted first before it can be fired.
+
Primary weapon for Bazooka class. Has to be shoulder mounted first before it can be fired. Comes with four rockets, plus one loaded
  
 
[[Image:M1A1 Bazooka.jpg|thumb|none|400px|M1A1 Bazooka]]
 
[[Image:M1A1 Bazooka.jpg|thumb|none|400px|M1A1 Bazooka]]
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==Mk 2 Fragmentation Grenade==
 
==Mk 2 Fragmentation Grenade==
Fragmentation grenade used by the Allies.
+
Fragmentation grenade used by the Allies. The Assault class carries one, while the Support class carries two
  
 
[[Image:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade]]
 
[[Image:MK2_grenade_DoD.jpg|thumb|none|150px|Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade]]
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==M18 Smoke Grenade==
 
==M18 Smoke Grenade==
Smoke grenade used by Allies, smoke in game is green.
+
Smoke grenade used by Allies, smoke in game is green. One of these is carried by the Assault class
  
 
[[Image:M18red.jpg|thumb|none|150px]]
 
[[Image:M18red.jpg|thumb|none|150px]]
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==M7 Rifle Grenade==
 
==M7 Rifle Grenade==
Replaces the Mk 2 grenade when playing as the Rifleman Class.
+
Replaces the Mk 2 grenade when playing as the Rifleman Class. The player can carry two
  
 
[[Image:M1_garand_M7.jpg|thumb|none|400px]]
 
[[Image:M1_garand_M7.jpg|thumb|none|400px]]
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== Walther P38 ==
 
== Walther P38 ==
Secondary weapon for most Wehrmacht classes.
+
Secondary weapon for the Wehrmacht Assault, Sniper, and Machine Gunner classes. Being a secondary weapon, it cannot be dropped. Holds eight rounds and the player is given two spare magazines
  
 
[[Image:P38.jpg|thumb|none|400px|Walther P38]]
 
[[Image:P38.jpg|thumb|none|400px|Walther P38]]
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== Karabiner 98k ==
 
== Karabiner 98k ==
Main weapon for Wehrmacht Rifleman class. The 98k utilized by the Axis Sniper class has a usable ZF42 Scope.  
+
Main weapon for Wehrmacht Rifleman class. As with the M1 Garand, the player is able to use its ironsights to increase accuracy by right clicking. The 98k utilized by the Axis Sniper class has a usable ZF42 Scope. As with the Springfield above, the scoped Karabiner 98k is treated as empty when reloaded, and five rounds will be loaded no matter how many there were in it. Both versions hold five rounds and the player is given sixty spares
  
 
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k]]
 
[[Image:Karabiner-98K.jpg|thumb|none|400px|Karabiner 98k]]
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== Machinepistole 40 ==
 
== Machinepistole 40 ==
Main weapon for Wehrmacht Assault class.
+
Main weapon for Wehrmacht Assault class. As with the Thompson, the player can right click to do a punch attack. Features an incorrect capacity of 30 rounds (as opposed to the real-life capacity of 32) and comes with six spare magazines
  
 
[[Image:MP40.jpg|thumb|none|400px|Maschinenpistole 40]]
 
[[Image:MP40.jpg|thumb|none|400px|Maschinenpistole 40]]
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== Strumgewehr 44 ==
 
== Strumgewehr 44 ==
  
Main weapon for Wehrmacht Support class. Offers semi and fully-automatic fire mode.
+
Main weapon for Wehrmacht Support class. Offers semi and fully-automatic fire mode. Holds 30 rounds, and comes with six spare magazines
  
 
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44]]
 
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44]]
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== Machinegewehr 42 ==  
 
== Machinegewehr 42 ==  
Main weapon for Wehrmacht Machine Gunner class. Has a bipod mounted.
+
Main weapon for Wehrmacht Machine Gunner class. Has a bipod mounted. The barrel of the gun will overheat if fired for too long without pause (which is displayed as a meter in the bottom-right of the screen). Holds a belt of 250 rounds and comes with one extra
  
 
[[Image:MG42.jpg|thumb|none|400px|Maschinengewehr 42]]
 
[[Image:MG42.jpg|thumb|none|400px|Maschinengewehr 42]]
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== Mauser M712 ==
 
== Mauser M712 ==
Secondary weapon for Wehrmacht Panzerschreck class.
+
Secondary weapon for Wehrmacht Panzerschreck class. Being a secondary weapon, it cannot be dropped. Holds 20 rounds and comes with two spare magazines
  
 
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 Schnellfeuer]]
 
[[Image:MauserM712Schnellfeuer.jpg|thumb|none|300px|Mauser M712 Schnellfeuer]]
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== Panzerschreck ==
 
== Panzerschreck ==
Main weapon for Panzerschreck class. Has to be shoulder mounted before firing.
+
Main weapon for Panzerschreck class. Has to be shoulder mounted before firing. Comes with four rockets, plus one loaded
  
 
[[Image:Tank h5.jpg|thumb|none|400px|Raketenpanzerbüchse 54]]
 
[[Image:Tank h5.jpg|thumb|none|400px|Raketenpanzerbüchse 54]]
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== Gewehrgranatengerät ==
 
== Gewehrgranatengerät ==
The 30mm [[Gewehrgranatengerät]] cup-type rifle grenade launcher replaces the Model 24 when playing as the rifleman class.
+
The 30mm [[Gewehrgranatengerät]] cup-type rifle grenade launcher replaces the Model 24 when playing as the rifleman class. The player can carry two
  
 
[[Image:Schiessbecher 01.jpg|thumb|none|400px|''Schiessbecher'' ("Shooting Cup") aka ''Gewehrgranatengerät'' ("rifle grenade apparatus") with accessories - 30mm]]
 
[[Image:Schiessbecher 01.jpg|thumb|none|400px|''Schiessbecher'' ("Shooting Cup") aka ''Gewehrgranatengerät'' ("rifle grenade apparatus") with accessories - 30mm]]
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==Model 24 Stielhandgranate==
 
==Model 24 Stielhandgranate==
Fragmentation grenade used by the Axis force.
+
Fragmentation grenade used by the Axis force. The Assault class carries one, while the Support class carries two
  
 
[[Image:M24handgrenade.JPG‎|thumb|none|500px|Antipersonnel fragmentation M24 hand grenade]]
 
[[Image:M24handgrenade.JPG‎|thumb|none|500px|Antipersonnel fragmentation M24 hand grenade]]
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== Nebelhandgranate 39 ==
 
== Nebelhandgranate 39 ==
The [[Nebelhandgranate 39]] is used by the Germans as their smoke grenade just like in real life.
+
The [[Nebelhandgranate 39]] is used by the Germans as their smoke grenade just like in real life. The Assault class carries one
  
 
[[Image:Dod_orange_indoor_rawk_b30002.jpg|thumb|none|600px|White band on head shows that this is a smoke grenade variant of the Model 24.]]
 
[[Image:Dod_orange_indoor_rawk_b30002.jpg|thumb|none|600px|White band on head shows that this is a smoke grenade variant of the Model 24.]]

Revision as of 07:37, 17 April 2013

The following weapons are used in the online multiplayer game Day of Defeat: Source

Day of Defeat:Source ( 2005 )


Allies

M1911A1 Colt

U.S Army sidearm for the Assault, Sniper, and Machine Gunner classes. Being a secondary weapon, it cannot be dropped. Features a capacity of 7 rounds and decent power, with two spare magazines

World War II issued Colt M1911A1 Pistol
Colt M1911A1 in game.
Reloading the M1911A1 in game.

M1 Garand

Main weapon for U.S. Rifleman class. The Garand cannot be reloaded until its clip is empty and the player can right click to use its ironsights for more accuracy. Features its real-life capacity of 8 rounds per clip and the player is given ten spare clips

M1 Garand
M1 Garand in game.
Reloading the M1.

M1A1 Thompson

Primary weapon for U.S Assault class. Right clicking will allow the player to do a punch attack. Comes with a 30-round magazine and the player is given six spares

M1A1 Thompson
M1A1 Thompson in game.
Reloading the Thompson SMG in game.

M1918A2 Browning Automatic Rifle

Primary weapon for U.S Support class. Right clicking switches between fully automatic and semi automatic fire. Has a capacity of 20 rounds and the player is given twelve spare magazines

M1918A2 Browning Automatic Rifle
BAR in game.
Reloading the BAR. An interesting thing to note is the BAR employs a particularly unique reload, in the fact that after the magazine is removed and replaced with the right hand, the player character then reaches over the weapon (with the right hand again) to charge the weapon.

M1903A4 Springfield

Primary weapon for U.S Sniper class. It has a usable M84 scope mounted. When reloading, five rounds are loaded into the rifle regardless of how many remained in it, as if it were empty. The rifle holds five rounds and the player is given fifty reserves

M1903A4 Springfield
M1903A4 in game.
Reloading the Springfield.
Looking down the M84 scope.

M1919A6 Browning

A Browning M1919A6 with the stock removed is used by U.S Machine Gunners class. It can only be reloaded while deployed (which can be done on any flat surface by right clicking). The weapon holds a belt of 150 rounds and the player is given two boxes of extra ammunition

M1919A6, late WWII manufacture with muzzle booster - .30-06 Springfield
Browning M1919A6 in game.
Browning M1919A6 with bipod deployed on sandbag.
Reloading the Browning M1919A6.

M1 Carbine

Secondary weapon for Bazooka class. Being a secondary weapon, it cannot be dropped. Has a capacity of 15 rounds, and the player is given two extra magazines

M1 Carbine

M1 Carbine in game.
Reloading M1 Carbine.

M1A1 Bazooka

Primary weapon for Bazooka class. Has to be shoulder mounted first before it can be fired. Comes with four rockets, plus one loaded

M1A1 Bazooka
Unmounted M1A1 Bazooka.
Mounted M1A1 Bazooka.
Reloading M1A1 Bazooka.

Mk 2 Fragmentation Grenade

Fragmentation grenade used by the Allies. The Assault class carries one, while the Support class carries two

Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade
Mk 2 grenade in hand.

M18 Smoke Grenade

Smoke grenade used by Allies, smoke in game is green. One of these is carried by the Assault class

M18red.jpg
M18 grenade in hand.

M7 Rifle Grenade

Replaces the Mk 2 grenade when playing as the Rifleman Class. The player can carry two

M1 garand M7.jpg
M7 rifle grenade and launcher attached to the M1 Garand.
Attaching grenade to launcher.

Axis

Walther P38

Secondary weapon for the Wehrmacht Assault, Sniper, and Machine Gunner classes. Being a secondary weapon, it cannot be dropped. Holds eight rounds and the player is given two spare magazines

Walther P38
P38 in game.
Reloading the P38.

Karabiner 98k

Main weapon for Wehrmacht Rifleman class. As with the M1 Garand, the player is able to use its ironsights to increase accuracy by right clicking. The 98k utilized by the Axis Sniper class has a usable ZF42 Scope. As with the Springfield above, the scoped Karabiner 98k is treated as empty when reloaded, and five rounds will be loaded no matter how many there were in it. Both versions hold five rounds and the player is given sixty spares

Karabiner 98k
Holding onto a Karabiner 98k.
Reloading the rifle.
Karabiner 98k with Zeiss ZF42 scope
98K Sniper in game.
Reloading the rifle.
Looking down the ZF42 scope.


Machinepistole 40

Main weapon for Wehrmacht Assault class. As with the Thompson, the player can right click to do a punch attack. Features an incorrect capacity of 30 rounds (as opposed to the real-life capacity of 32) and comes with six spare magazines

Maschinenpistole 40
MP40 in hand.
Reloading the MP40.

Strumgewehr 44

Main weapon for Wehrmacht Support class. Offers semi and fully-automatic fire mode. Holds 30 rounds, and comes with six spare magazines

Sturmgewehr 44
Reloading the StG 44.

Machinegewehr 42

Main weapon for Wehrmacht Machine Gunner class. Has a bipod mounted. The barrel of the gun will overheat if fired for too long without pause (which is displayed as a meter in the bottom-right of the screen). Holds a belt of 250 rounds and comes with one extra

Maschinengewehr 42
MG42 in hand.
Maschinengewehr 42 with bipod deployed on a low wall.
Reloading the deployed MG42.

Mauser M712

Secondary weapon for Wehrmacht Panzerschreck class. Being a secondary weapon, it cannot be dropped. Holds 20 rounds and comes with two spare magazines

Mauser M712 Schnellfeuer
M712 in game.
Reloading the M712.

Panzerschreck

Main weapon for Panzerschreck class. Has to be shoulder mounted before firing. Comes with four rockets, plus one loaded

Raketenpanzerbüchse 54
Unmounted Panzerschreck.
Mounted Panzerschreck.
Reloading the Panzerschreck.

Gewehrgranatengerät

The 30mm Gewehrgranatengerät cup-type rifle grenade launcher replaces the Model 24 when playing as the rifleman class. The player can carry two

Schiessbecher ("Shooting Cup") aka Gewehrgranatengerät ("rifle grenade apparatus") with accessories - 30mm
The Gewehrgranatengerät in game.
Reloading Gewehrgranatengerät.

Model 24 Stielhandgranate

Fragmentation grenade used by the Axis force. The Assault class carries one, while the Support class carries two

Antipersonnel fragmentation M24 hand grenade

Nebelhandgranate 39

The Nebelhandgranate 39 is used by the Germans as their smoke grenade just like in real life. The Assault class carries one

White band on head shows that this is a smoke grenade variant of the Model 24.

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