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Difference between revisions of "Black"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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== M16 ==
 
== M16 ==
This gun has over three times the magazine capacity of the real M16.  In addition the charging handle moves back every time the gun is fired. Unless they were going with the original design (AR-15 with the charging handle below the carry handle) this shouldn't happen.
+
Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds.  In addition the charging handle moves back every time the gun is fired. Unless they were going with the original design (AR-15 with the charging handle below the carry handle) this shouldn't happen.  Also, it's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2.  Please note that this is a huge inaccuracy.
 
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]
 
[[Image:M16black.jpg|thumb|none|400px|M16 in game.]]
  

Revision as of 20:18, 26 October 2010

The following weapons appear in the video game Black:


DC3 Elite Pistol

A cross between the Beretta 92F and the IMI Desert Eagle, having the looks of a 92F and the damage and recoil of the Desert Eagle. (Looks more like a Five Seven + Desert Eagle). It is the first weapon the player uses and is pretty much completely ineffective. Just after you spawn with one in your hand, you'll find that you need the SPAS-12 to breach the door and get out of the room. Right outside the door is an AK and so now you don't need the pistol. The only time you can ever do anything cool with it is one point at which a single shot, even silenced, will destroy a fuel drum, which will destroy a truck, which will kill four or five guys standing around it shooting the breeze.

File:Dc3elitepistol.jpg
DC3 Elite Pistol in game.

Glock 19

The Glock 19 has an optional silencer for people who haven't really understood the idea of this game. Strangely, in a game full of idiotic overkill-inducing ammunition capacities, the 17-round Glock carries only 12 rounds. When Kellar picks it up or switches to it, he'll do a brass check. Unlike most shooter games of Black's time, the chamber will actually appear empty if the weapon needs reloading or if the player is carrying no pistol ammunition.

Glock 19 in game.

Colt Anaconda

This is the only one shot kill pistol in the game.

FN P90

The FN P90 is featured, with a doubled magazine. Of course, like many games, as a submachine gun it shares ammunition with the game's other submachine guns, even though that ammunition looks like a stack of MAC-10 mags.

File:P90black.jpg
The RIS rails are for mounting more RIS rails.

MAC-10

The Ingram MAC-10 appears in the game, with rails on top, what looks like ghost-ring sights (you can't use them) and a silencer that differs from the normal silencer model used on all the other guns. Also unlike the rest of the guns, the silencer is equipped by default when you pick it up or have it in your starting loadout. Its magazines are the model for submachine gun ammunition, although the other SMGs are all 9mm except the P90.

MAC-10 - .45 ACP
File:Mac10.jpg
MAC-10 in game. The best you can really say is it's in there somewhere.

Uzi

In possibly the most obvious inaccuracy in the game, the Uzi was given a charging handle on the left side. The original charging handle is still present on the top of the gun, but it is not used for anything, and indeed would be useless given the addition of an RIS rail surrounding the charging handle.

File:Uziblack.jpg
Uzi in game.

MP5A5

Surprisingly effective but, just to piss you off, they give it to you in the game's most difficult mission where an assault rifle would be highly welcome. Somehow it manages to feed off of stacks of MAC-10 ammunition like the P90.

File:Mp5a5black.jpg
MP5A5 in game.

AK-47

Also a major mess up that the shells eject from the left and the charging handle is on the same side. Along with this the bolt stays open when the last shot is fired but when the user slides in the magazine it closes. Then to add in a bit of reality (of a real AK-47) the user then slides back the charging handle to load the next round. This is useless due to the fact that the first round would have been loaded when the bolt closed after the magazine was loaded.

AK47 in game.

HK G36C

The charging handle for the G36 is actually mounted on the top of the frame, underneath the carrying handle. The version in Black simply depicts it as an AK-style charger. The default weapon of Solomon and McCarver, even when Kellar is given only an Uzi sometimes. Manages to feed off of taped-up banana-style AK mags.

G36C in game.

M16

Although the reload animation clearly shows a 20-round Colt magazine, the weapon carries an astounding 95 rounds. In addition the charging handle moves back every time the gun is fired. Unless they were going with the original design (AR-15 with the charging handle below the carry handle) this shouldn't happen. Also, it's called the M16 in-game until the M203 is attached to it, when it suddenly becomes referred to as the M16A2. Please note that this is a huge inaccuracy.

File:M16black.jpg
M16 in game.

Walther WA2000

The magazine shouldn't be in front of the trigger and grip, it should be behind it. It is also portrayed as a straight pull bolt action instead of a semi-automatic.

File:Wa2000black.jpg
WA2000 in game.

RPG-7

M249 SAW

M249 SAW in game.

Remington 870

File:Remington870black.jpg
Remington 870 in game.

SPAS-12

SPAS-12 in game.

M203 Grenade Launcher

Appears in the game as a stand alone weapon with its own pistol grip or attached to the M16 after finishing the game.

File:M203black.jpg
M203 in game.

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