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Difference between revisions of "BONEWORKS"

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{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
 
|name = BONEWORKS
 
|name = BONEWORKS
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'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have very detailed interactions with the environment around you.  
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'''''BONEWORKS''''' is a 2019 VR first-person shooter/puzzle game developed and published by Stress Level Zero. ''BONEWORKS'' utilizes the 1Marrow Interaction Engine to program the physics interactions of in-game objects, allowing players to manipulate the game world in order to complete physics-based puzzles, grapple with enemies, and whatever else the player can think of.  
  
In it you play as Arthur Ford, a rogue security director that has hacked the advanced VR game that his employer, Monogon Industries, has been developing. Under the guise of fixing the problem with the game that he himself created, Arthur enters the unfinished game, called MythOS, with the goal of entering the Voidway, the mysterious dimension that powers the incredibly lifelike physics in MythOS.
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In ''BONEWORKS'', you play as Arthur Ford, the security director for an upcoming VR game called MythOS. When the game is suddenly crippled after a cyberattack, Arthur enters the virtual world alone in order to fix the damage. Along the way, Arthur must use his wits and a number of physics-based weapons to brave the mysterious environment and complete his task. However, it soon becomes clear that there's something bigger going on in the world of MythOS...
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Developed in the Unity engine, many of the weapon models in ''BONEWORKS'' are assets purchased from the Unity asset store, including the popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone.
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{{spoiler|THIS PAGE CONTAINS MAJOR SPOILERS FOR THE STORY OF ''BONEWORKS''!}}
  
Being developed in Unity, many weapon models in ''BONEWORKS'' are assets purchased from the Unity assetstore, including the ever-popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone.
 
 
{{VG Title}}
 
{{VG Title}}
 
__TOC__<br clear=all>
 
__TOC__<br clear=all>
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=Handguns=
 
=Handguns=
 
==Glock 22==
 
==Glock 22==
Known in-game as the "Eder 22", it is based on the real life [[Glock 22]], chambered in .40 S&W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.
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Known in-game as the "Eder 22", its design is based on that of the [[Glock 22]]. Although initially the Eder 22 was intended to fire .40 S&W rounds as the Glock 22 does in real life, the developers have stated that it was changed to fire 9mm bullets during development in order to differentiate the amount of damage it does compared to the more powerful handguns in the game.
 
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&W]]
 
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&W]]
 
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]]  
 
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]]  
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[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]
 
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]
 
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]
 
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]
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==Unidentified Handgun==
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During the game's ending cutscene, a Monogon Industries employee with an obscured face executes Arthur with an unidentified handgun. Due to the camera angle and resolution of the cutscene, it's difficult to discern the specific type of pistol used beyond it having what appears to be a stainless-steel finish.
 +
[[File:Boneworks unidentified handgun.jpg|none|600px|thumb|A Monogon employee prepares to kill Arthur with the unidentified handgun.]]
 +
  
 
=Submachine Guns=
 
=Submachine Guns=
 
==IWI Uzi Pro==
 
==IWI Uzi Pro==
Known in-game as the "Uzi", it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.
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Known in-game as the "Uzi", it is modeled after the [[IWI Uzi Pro]]. Although the Uzi seen in-game is automatic, it should be noted that the actual Uzi Pro sold to civilian consumers is semi-automatic only.
[[File:Uzi Pro Pistol.jpg|none|350px|thumb|IWI Uzi Pro Pistol - 9x19mm]]
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[[File:UZI-PRO1.jpg|none|350px|thumb|IWI Uzi Pro Pistol, prototype model - 9x19mm]]
 
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]
 
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]
 
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]
 
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]
  
 
==Heckler & Koch MP5A2==
 
==Heckler & Koch MP5A2==
The [[Heckler & Koch MP5A2]] appears in-game as the "MP5". The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.
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The [[Heckler & Koch MP5A2]] appears in-game as the "MP5". The MP5, along with its other variants seen in-game, are incorrectly depicted as having a reciprocating charging handle. This was likely done to streamline the reloading process, as virtually every other in-game firearm has a reciprocating charging handle or something else similar. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.
 
[[File:SWATMP5.jpg|none|400px|thumb|Heckler & Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]
 
[[File:SWATMP5.jpg|none|400px|thumb|Heckler & Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]
 
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]
 
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]
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==Heckler & Koch MP5KA4==
 
==Heckler & Koch MP5KA4==
The [[Heckler & Koch MP5KA4]] appears in-game as the "MP5K", with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.
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The [[Heckler & Koch MP5KA4]] appears in-game as the "MP5K", with several different variants you can use. Like other in-game MP5s, it is incorrectly depicted as having a reciprocating charging handle.
 
[[File:MP5KA4.jpg|none|350px|thumb|Heckler & Koch MP5KA4 with 15-round magazine - 9x19mm]]
 
[[File:MP5KA4.jpg|none|350px|thumb|Heckler & Koch MP5KA4 with 15-round magazine - 9x19mm]]
 
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]
 
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]
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=Assault Rifles=
 
=Assault Rifles=
 
==M16A4==  
 
==M16A4==  
The [[M16A4]] appears in-game as the "M16". Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.
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The [[M16A4]] appears in-game as the "M16". Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants available to the player with unique attachments, such as one with iron sights, one with a foregrip/laser combo, a semi-automatic version with an ACOG scope, and a "flat-top" version lacking any attachments. The flat-top version appears to lack a gas block, an essential component in actual AR-platform rifles that makes it possible to chamber a second round, utilizing the high-pressured gas from the first shot to open the bolt, eject the spent casing, and chamber the next round.  
 
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]
 
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]
 
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]
 
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]
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[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]
 
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]
 
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]
 
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]
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==Unidentified M4==
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A security guard working for Monogon Industries holds what appears to be a rifle of the [[M16 rifle series|M4 series]] while breaching the room Arthur Ford has barricaded himself in during the game's ending cutscene. It is outfitted with several attachments, including a sling, backup ironsights (which are flipped down and not in use), and what appears to be a Magpul Angled Fore Grip on the lower half of the handguard.
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[[File:boneworks unidentified m4.jpg|none|600px|thumb|A Monogon agent holding an unidentified variant of the [[M16 rifle series|M4 rifle series]] as he breaches Arthur Ford's barricaded room. Note the flip-up ironsights on the upper half of the rifle (image brightened for clarity).]]
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[[File:Screenshot-2023-11-19-025354.jpg|none|600px|thumb|Ditto, from the other side (image brightened for clarity).]]
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[[File:Boneworks unidentified m4 slung on back.jpg|none|600px|thumb|Ditto, but slung on the agent's back. Note the handguard resembling a Magpul Angled Fore Grip on the lower half of the handguard.]]
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==Unidentified Bullpup Rifle==
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The other Monogon Industries security guard breaching Arthur Ford's barricaded room is using some type of bullpup rifle, identifiable by the magazine that is visible behind the pistol grip.
 +
[[File:Boneworks unidentified bullpup rifle.jpg|none|600px|thumb|A Monogon agent using some type of bullpup rifle in the game's ending cutscene. Note the magazine that can be seen behind where the agent is holding the rifle's pistol grip, a feature that distinguishes this gun from other non-bullpup firearms (image brightened for clarity).]]
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[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:First-Person Shooter]]
 
[[Category:First-Person Shooter]]
[[Category:Incomplete]]
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[[Category:VR]]

Latest revision as of 05:21, 4 May 2024


BONEWORKS
Boneworks cover.jpg
Release Date: 2019
Developer: Stress Level Zero
Publisher: Stress Level Zero
Platforms: PC
Genre: Action


BONEWORKS is a 2019 VR first-person shooter/puzzle game developed and published by Stress Level Zero. BONEWORKS utilizes the 1Marrow Interaction Engine to program the physics interactions of in-game objects, allowing players to manipulate the game world in order to complete physics-based puzzles, grapple with enemies, and whatever else the player can think of.

In BONEWORKS, you play as Arthur Ford, the security director for an upcoming VR game called MythOS. When the game is suddenly crippled after a cyberattack, Arthur enters the virtual world alone in order to fix the damage. Along the way, Arthur must use his wits and a number of physics-based weapons to brave the mysterious environment and complete his task. However, it soon becomes clear that there's something bigger going on in the world of MythOS...

Developed in the Unity engine, many of the weapon models in BONEWORKS are assets purchased from the Unity asset store, including the popular Ultimate FPS Weapons Pack by ChamferZone.


SPOILERS.jpg WARNING! THIS PAGE CONTAINS MAJOR SPOILERS FOR THE STORY OF BONEWORKS!



The following weapons appear in the video game BONEWORKS:


Handguns

Glock 22

Known in-game as the "Eder 22", its design is based on that of the Glock 22. Although initially the Eder 22 was intended to fire .40 S&W rounds as the Glock 22 does in real life, the developers have stated that it was changed to fire 9mm bullets during development in order to differentiate the amount of damage it does compared to the more powerful handguns in the game.

Glock 22 (3rd Generation) - .40 S&W
The Eder 22 in the player's hand.
On a table next to the magazine.

SIG-Sauer P250 Compact

Referred to in-game as the "P350", it is based on the compact SIG-Sauer P250, with a two-tone finish.

Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum
The P350 in the player's hand.

Kimber Eclipse Custom II

Simply called the "1911" in-game, it is a .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the Kimber Eclipse Custom II, just with black grips and a recolored slide. The only difference between the real life version and the in-game model appears to be the amount of individual cocking serrations.

Kimber Eclipse Custom II - .45 ACP
The 1911 in the player's hand.
On a table next to the magazine.

Unidentified Handgun

During the game's ending cutscene, a Monogon Industries employee with an obscured face executes Arthur with an unidentified handgun. Due to the camera angle and resolution of the cutscene, it's difficult to discern the specific type of pistol used beyond it having what appears to be a stainless-steel finish.

A Monogon employee prepares to kill Arthur with the unidentified handgun.


Submachine Guns

IWI Uzi Pro

Known in-game as the "Uzi", it is modeled after the IWI Uzi Pro. Although the Uzi seen in-game is automatic, it should be noted that the actual Uzi Pro sold to civilian consumers is semi-automatic only.

IWI Uzi Pro Pistol, prototype model - 9x19mm
The Uzi in the player's hand.
On a table next to the magazine.

Heckler & Koch MP5A2

The Heckler & Koch MP5A2 appears in-game as the "MP5". The MP5, along with its other variants seen in-game, are incorrectly depicted as having a reciprocating charging handle. This was likely done to streamline the reloading process, as virtually every other in-game firearm has a reciprocating charging handle or something else similar. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is missing; this is rather strange, as the model, which has appeared in other games such as H3VR, includes the light.

Heckler & Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm
The MP5 in the player's hand.
On a table next to the magazine.

Heckler & Koch MP5KA4

The Heckler & Koch MP5KA4 appears in-game as the "MP5K", with several different variants you can use. Like other in-game MP5s, it is incorrectly depicted as having a reciprocating charging handle.

Heckler & Koch MP5KA4 with 15-round magazine - 9x19mm
The MP5K in the player's hand.
One of the variants in the player's hand.
One of the variants in the player's hand.
One of the variants in the player's hands.

Assault Rifles

M16A4

The M16A4 appears in-game as the "M16". Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants available to the player with unique attachments, such as one with iron sights, one with a foregrip/laser combo, a semi-automatic version with an ACOG scope, and a "flat-top" version lacking any attachments. The flat-top version appears to lack a gas block, an essential component in actual AR-platform rifles that makes it possible to chamber a second round, utilizing the high-pressured gas from the first shot to open the bolt, eject the spent casing, and chamber the next round.

FN M16A4 - 5.56x45mm
The flat-top variant of the M16.
The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.

Mk 18 Mod 1

The Mk 18 Mod 1 appears in-game as the "MK18". While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips.

Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm
Several variants of the MK18.
The player preparing to load a magazine into one of the MK18 variants.
The final MK18 variant, in the player's hand.

Unidentified M4

A security guard working for Monogon Industries holds what appears to be a rifle of the M4 series while breaching the room Arthur Ford has barricaded himself in during the game's ending cutscene. It is outfitted with several attachments, including a sling, backup ironsights (which are flipped down and not in use), and what appears to be a Magpul Angled Fore Grip on the lower half of the handguard.

A Monogon agent holding an unidentified variant of the M4 rifle series as he breaches Arthur Ford's barricaded room. Note the flip-up ironsights on the upper half of the rifle (image brightened for clarity).
Ditto, from the other side (image brightened for clarity).
Ditto, but slung on the agent's back. Note the handguard resembling a Magpul Angled Fore Grip on the lower half of the handguard.

Unidentified Bullpup Rifle

The other Monogon Industries security guard breaching Arthur Ford's barricaded room is using some type of bullpup rifle, identifiable by the magazine that is visible behind the pistol grip.

A Monogon agent using some type of bullpup rifle in the game's ending cutscene. Note the magazine that can be seen behind where the agent is holding the rifle's pistol grip, a feature that distinguishes this gun from other non-bullpup firearms (image brightened for clarity).

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