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Talk:Call of Duty: Modern Warfare 3

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See Talk:Call of Duty: Modern Warfare 3/Archive 1 for older discussions.

KSG

Kinda surprised it never appears in singleplayer since it's supposed to be one of the "gimmick" guns for this game, has anyone seen one anywhere? Evil Tim 12:07, 10 November 2011 (CST)

Right now it's still in production. It was apparently a HUGE hit at the 2011 SHOT Show, however on the downside Kel-Tec is a pretty small manufacturer who happens to make pretty popular products, and that results in some pretty severe backlogging. I think they are planning on releasing it in early 2012 last I heard. The best part though is it's supposedly not going to be that expensive! --Ranger12 18:14, 10 November 2011 (CST)

Mk 14

on the pic Price's Mk 14 has a CTR stock so it is a Mod 1 --bozitojugg3rn4ut 13:20, 10 November 2011 (CST)

Soap's M1911

In the pic of his holster, that's not a 1911. Looks like an M9, by the grips and slide safety groove. Alex T Snow 20:03, 10 November 2011 (CST)


reload animations

A lot of the reloads are still carried from the previous games but what baffles me is there are plenty of guns that have a cocking handle on the left side and even some are the same gun like the MG36 and the G36 but both cock the charging handle from different sides. I was hoping the ACR would changed, but nothing really changed. Excalibur01 21:42, 10 November 2011 (CST)


Beefed up gun sounds

I am really liking the beefed up gun shots in this game Excalibur01 21:42, 10 November 2011 (CST)

Lol... Everything but the ARs have good sounds, and everyone else's gunfire sounds great (ie. your standing next to them). Now I'll admit I'm only about 1/2 way through the ranking so I don't have all of the guns unlocked, so I don't know what some of the later guns sound like. I will say though, the Dragunov gunshot is incredible. I mean like 100% dead on. The L118 is the right sound, BUT NOT LOUD ENOUGH!!! That gunshot should be teeth rattling! The Barrett M107 is the same way; right but not loud enough! I just cope with it by cranking the volume when no one's home :D --Ranger12 07:36, 11 November 2011 (CST)
Actually, this was one of the things I really didn't like in this game, they all sound like they were made on a computer as opposed to being recorded. Think of the M200 in MW2, and a few others, they sound like, well, it's hard to describe, but something like metal hitting against metal? I dunno, but the Desert Eagle's sound in this is very bad compared to COD4 Alex T Snow 14:31, 11 November 2011 (CST)
That's what I think the Assault Rifles and quite a few LMGs sound like. They finally fixed the pistols and sniper rifle's sounds, but totally messed up the others! What the heck? --Ranger12 14:50, 11 November 2011 (CST)

Overall thoughts on the game

To be honest folks, this game turned out really good in the end. The gameplay doesn't feel as noobified like the last game was, the graphics, game engine and gameplay is more sharper and cleaner this time around as opposed to the glitches and bugs in second game, the multiplayer isn't so bland, the SpecOps feel more polished and fun, and the game's story explained a whole lot more stuff to the overall plot than Modern Warfare 2 did, and it left it on a more appropriate closure to the series. All in all, a good game. Maybe it's nothing groundbreaking in the "realism" factor (We'll leave that to Battlefield), but it still turned out to be a damn good game, and definitely worth the price. --ThatoneguyJosh 05:42, 11 November 2011 (CST)

After watching the whole Singleplayer playthrough, and some MP stuff too, I agree. While (to me) it doesn't beat MW1, it sure is better than MW2 and BO. Alex T Snow 14:31, 11 November 2011 (CST)
Modern Warfare 3 had the gameplay of Modern Warfare 2, but has more-balanced multiplayer content (though the multiplayer is obviously borrowed from Modern Warfare 2), gameplay, perks, satisfying story with clear parts (unlike Modern Warfare 2, which had a muddled plot), and like everyone said, realistic gun sounds. Even though it is not as successful or good as the older Call of Duty games and the other modern FPS games, it is overall the best video game set during modern times. - Kenny99 20:33, 11 November 2011 (CST)
Well, it being the best modern shooter is your opinion, and I'm certainly not trying to say that it's wrong, but for me MW1 and BF3 both take the that title. I agree with your summary though. Alex T Snow 21:21, 11 November 2011 (CST)

MP5K?

Is there actually an MP5K in the game, or is this just an MP5A2 that someone misidentified ages ago? --commando552 11:32, 12 November 2011 (CST)

No, that is actually an MP5K (you can see the name on the right is "MP5K holographic," and the hold is with the PC's thumb covering more of the rail, implying it's shorter), it was just cut from the final game. It's quite likely that when the dev console codes come out you'll be able to call it up in singleplayer with a "give" cheat. Evil Tim 11:45, 12 November 2011 (CST)
As we all know a lot of things in Call of Duty games are copy-pasted from previous ones, and since what we see of the K looks identical to the MW3 MP5, and we can see the reload animation is copy-pasted from the MW2 K, so I'm betting they copy-pasted the whole gun, changed the model, but didn't change the name til after that video. Alex T Snow 14:26, 12 November 2011 (CST)
This MP5K (if that is what it is, am still not 101% convinced) isn't the one from MW2 as has different rail system and a solid butt. --commando552 14:40, 12 November 2011 (CST)
You misunderstood, the MW3 MP5K we're looking at, and the normal MP5 in MW3 look the same. The game files for the MP5K were brought over from MW2, and it was given a new model and name, but the name hadn't been changed yet as of the video. Alex T Snow 16:53, 12 November 2011 (CST)
I don't think so, the one labelled as an MP5K looks shorter. Edit: Actually, looking at the Spec-Ops trailer and my own caps you might be right, it's the MW3 MP5 but he's holding it like it's an MP5K because it doesn't have new hand positions yet. Evil Tim 22:35, 12 November 2011 (CST)

RSASS Secondary Sight on the Wrong Side

Has anybody else noticed that the red dot secondary sight is mounted in the wrong (left) side? If your holding the gun as a rightie, than it needs to be on the right side so that the hand holding the pistol grip just has to twist outwards. With it being on the left side, you have to twist your hand inwards to be able to look through the sight, and between a pistol grip in the gut, no stock surface on your shoulder, a magazine getting in the way of your support hand, and a 100% unnatural face angle, it ain't happening. But what else is new. Go figure. --Ranger12 08:09, 13 November 2011 (CST)


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