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Fallout: Brotherhood of Steel
Fallout: Brotherhood of Steel (also know as FOBOS) is an action roleplaying game based on the post-apocalyptic Fallout universe. It was published in 2004 for the PlayStation 2 and Xbox, and developed and published by Interplay. Reception was overwhelmingly negative, both on its own merits and in keeping with the franchise. Despite the critical and commercial failure, Interplay Entertainment still attempted to develop a sequel until financial issues forced it to sell the IP to Bethesda. Serious continuity issues lead to the game being declared completely non-canon by Bethesda (unlike Fallout Tactics, where bits and pieces might still be canonical).
The game's ammo system is somewhat simplified, with most non-energy firearms firing either "Small" or "Large" bullets (with Small bullets visually being a small cardboard box of bullets that looks roughly 9x19mm and Large bullets being a large military ammo box similar to Fallout's .223 ammo box), with some exceptions such as flamethrowers or shotguns using their own ammo type.
The following weapons appear in the video game Fallout: Brotherhood of Steel:
Handguns
Beretta 92FS
The Beretta 92FS returns from Fallout Tactics, referred to as the "Beretta". It is one of the first weapons obtained by the player and fires Small bullet ammo. It is also one of the few weapons that can be dual-wielded.
Desert Eagle Mark VII
A Desert Eagle variant most resembling the Desert Eagle Mark VII in .44 Magnum, present in three Fallout games to date, returns. It serves as an excellent pistol during the beginning of the game, offering higher damage than other pistols but uses Large ammo instead. It is also one of the few weapons that can be dual-wielded.
Homemade Pistol
The "Homemade Pistol" is a crafted pistol firing Small ammunition and is the player's starting weapon. It's a nod to the zip gun of Fallout Tactics.
Submachine Guns
Heckler & Koch MP5K
The MP5K appears as the "SMG" and uses Small ammunition. It is also one of the few weapons that can be dual-wielded.
Homemade Submachine Gun
The "Homemade Machine Gun" is a crafted Small ammunition submachine gun that vaguely resembles an M16-like rifle in overall shape. The "small" icon (used when swapping weapons during gameplay) and promotional renders show an early model with an improvised bayonet built from scrap metal paired in some places with pieces of cloth. It's the main weapon of Jane's raiders in Carbon during Chapter 1 and is the first automatic weapon available to the player.
Rifles
Hunting Rifle
A Hunting Rifle is an available weapon and fires Small bullets.
Z-M Weapons LR 300
The Z-M LR 300 appears as the "Assault Rifle". It is shown with a vertical foregrip and a scope, and it is depicted firing Small ammunition pistol rounds instead of rifle rounds.
Shotguns
12 Gauge Double Barreled Shotgun
A 12 Gauge Double Barreled Shotgun appears as "Double-barrel Shotgun" and uses 12 gauge shells.
Franchi SPAS-12
The SPAS-12 with no stock appears as the "Combat Shotgun", the only other weapon in the game that fires 12 gauge shells.
Machine Guns
Heavy Machine Gun
The "Heavy Machine Gun" is an available weapon that uses Large bullets. What appears to be an M249 SAW appears as the "small" icon of the Heavy Machine Gun but the final game uses a fictionalized design.
Other
"Grenade"
A Grenade is an available weapon.
"Home-Made Laser Rifle"
The "Home-Made Laser Rifle" is clearly inspired by the Jawas' Ionization Blaster from Star Wars Episode IV: A New Hope, which is a cut-down Lee-Enfield No. 1 Mk III*. It uses Small Energy ammo.
Pepperbox Revolver
Only seen in a pre-release render, a Pepperbox Revolver can be seen in the hands of Nadia and presumably was a cut weapon.