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Difference between revisions of "Soldier of Fortune (VG)"
m (Described the game) |
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|date= 2000 | |date= 2000 | ||
|developer=Raven Software | |developer=Raven Software | ||
− | |platforms= | + | |platforms=Microsoft Windows, PlayStation 2, Linux, Sega Dreamcast |
|publisher= Activision | |publisher= Activision | ||
|genre=First-person shooter | |genre=First-person shooter | ||
Line 14: | Line 14: | ||
{{Game Title}} | {{Game Title}} | ||
− | ''Soldier of Fortune'' is | + | ''Soldier of Fortune'' is a first-person shooter game developed by Raven Software and published by Activision originally for Microsoft Windows. It was later ported to Linux, the Sega Dreamcast and PlayStation 2. The game follows U.S. mercenary John Mullins who is tasked with taking down a terrorist threat. ''Soldier of Fortune'' was highly regarded for its "GHOUL" engine damage modelling, allowing for an in-depth level of body dismemberment when killing enemies, which is rarely matched even nowadays. |
− | + | ''Soldier of Fortune'' would be followed up by [[Soldier of Fortune II: Double Helix]] and [[Soldier of Fortune: Payback]]. | |
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
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=Handguns= | =Handguns= | ||
==Glock Hybrid== | ==Glock Hybrid== | ||
− | A longslide [[Glock pistol series|Glock]] resembling pistol serves as one of two starting weapons in the singleplayer campaign (before players can equip their own loadout) and the starting weapon in multiplayer. | + | A longslide [[Glock pistol series|Glock]] resembling pistol serves as one of two starting weapons in the singleplayer campaign (before players can equip their own loadout) and the starting weapon in multiplayer. In-game it is referred to as the Black Panther 9mm. The weapon is very similar to a [[Glock 17L]]. The weapon, despite being loaded with what appears to be a 33-round magazine, only fires 18 shots before it has to be reloaded. The weapon appears to be John Mullin's weapon of choice, carrying it in all cutscenes. Additionally, he seems to have two different ways of holding it and firing it, switching between holding it with one hand and holding it with both of his hands. Along with two different idle positions with the weapon, there are also two different reload animations, one for each idle position. |
[[Image:G17l.jpg|thumb|none|300px|Glock 17L - 9x19mm]] | [[Image:G17l.jpg|thumb|none|300px|Glock 17L - 9x19mm]] | ||
[[Image:Sof9mm4.jpg|thumb|500px|none|John holding the Glock in his first position, which is with one hand.]] | [[Image:Sof9mm4.jpg|thumb|500px|none|John holding the Glock in his first position, which is with one hand.]] |
Revision as of 22:05, 25 June 2023
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The following weapons appear in the video game Soldier of Fortune (VG):
Soldier of Fortune is a first-person shooter game developed by Raven Software and published by Activision originally for Microsoft Windows. It was later ported to Linux, the Sega Dreamcast and PlayStation 2. The game follows U.S. mercenary John Mullins who is tasked with taking down a terrorist threat. Soldier of Fortune was highly regarded for its "GHOUL" engine damage modelling, allowing for an in-depth level of body dismemberment when killing enemies, which is rarely matched even nowadays.
Soldier of Fortune would be followed up by Soldier of Fortune II: Double Helix and Soldier of Fortune: Payback.
Handguns
Glock Hybrid
A longslide Glock resembling pistol serves as one of two starting weapons in the singleplayer campaign (before players can equip their own loadout) and the starting weapon in multiplayer. In-game it is referred to as the Black Panther 9mm. The weapon is very similar to a Glock 17L. The weapon, despite being loaded with what appears to be a 33-round magazine, only fires 18 shots before it has to be reloaded. The weapon appears to be John Mullin's weapon of choice, carrying it in all cutscenes. Additionally, he seems to have two different ways of holding it and firing it, switching between holding it with one hand and holding it with both of his hands. Along with two different idle positions with the weapon, there are also two different reload animations, one for each idle position.
Desert Eagle Mark VII
A Desert Eagle Mark VII appears in the game as the Silver Talon .44. Interestingly, despite the .44 in its name (implying it is the .44 Magnum version), it holds 9 rounds like .357 Magnum version. It is the strongest handgun in the game, if not one of the more powerful hitscan weapons, easily killing most human enemies with a single well placed shot. It is also very accurate, making it perfect for scoring headshots. In some early levels, the few enemies who hold handguns will have their weapon determined by the handgun the player uses. For example, if the player chooses the Talon, enemies will carry the Talon and not the 9mm. John Mullins is revealed to be ambidextrous when carrying this weapon, as he will occasionally switch hands with it.
Unknown Pistol
An unknown pistol (although it partially resembles a compact type of a Glock pistol) appears next to an issue of Soldier of Fortune Magazine in the game's ending screen.
Submahine Guns
FAMAE Mini-SAF
The FAMAE Mini-SAF appears as the Raptor SMG. It is one of the more common weapons in the game, being carried by a large number of enemies. John reloads the weapon by holding onto the grip with one hand and pulling out the magazine with the other. Like the handguns, John occasionally shifts the weapon's position, affecting the fire and reload animations.
MAC-11
A MAC-11 with several visual differences and a suppressor appears as the Suppressed SMG. The weapon is commonly found in the hands of smarter AI generally. The weapon is also Hawk's weapon of choice, carrying it in all cutscenes, though the third person model is low res, although not as low quality as the world model for the Glock.
Shotguns
SPAS-12
A SPAS-12 with a green jungle camouflage appears as the only shotgun in the game. The weapon appears to fire semi-automatically. It is common early in the game, though later the player may can acquire it by equipping it in the loadout screen before a mission.