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Difference between revisions of "Conflict: Vietnam"
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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
|name = Conflict: Vietnam | |name = Conflict: Vietnam | ||
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=Handguns= | =Handguns= | ||
− | |||
==M1911A1== | ==M1911A1== | ||
A weapon of the [[M1911 pistol series]], that holds 7 rounds and is the secondary weapon of Hoss, Junior, and Cherry/Doc. | A weapon of the [[M1911 pistol series]], that holds 7 rounds and is the secondary weapon of Hoss, Junior, and Cherry/Doc. | ||
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[[file:CV M1911 SD 1.jpg|thumb|none|600px|M1911 Silenced in game]] | [[file:CV M1911 SD 1.jpg|thumb|none|600px|M1911 Silenced in game]] | ||
[[file:CV M1911 SD 2.jpg|thumb|none|600px|M1911 Silenced in game]] | [[file:CV M1911 SD 2.jpg|thumb|none|600px|M1911 Silenced in game]] | ||
+ | |||
+ | ==Makarov PM== | ||
+ | Some enemy soldiers in the game will be using the [[Makarov PM]] and it holds 8 rounds. | ||
+ | [[file:MakarovPM.jpg|thumb|none|350px|Russian '''Makarov PM''' - 9x18mm Makarov]] | ||
+ | [[file:CV MAKAROV 1.jpg|thumb|none|600px|Makarov PM in game]] | ||
+ | [[file:CV MAKAROV 2.jpg|thumb|none|600px|Makarov PM in game]] | ||
+ | |||
+ | ==Smith & Wesson Model 10== | ||
+ | The [[Smith & Wesson Model 10]]-5 six shot revolver is Maj. Wallace's main weapon during 1st Air Cav, and after they are captured is used in the cutscene for Russian Roulette. It's also found at the start of The Citadel from the corpse of a US Pilot. | ||
+ | [[file:S&W M&PSHORT.jpg|thumb|none|350px|Smith & Wesson Model M&P Revolver with 4" barrel - .38 Special]] | ||
+ | [[file:CV S&W 1.jpg|thumb|none|600px|Smith & Wesson Model 10 in game]] | ||
+ | [[file:CV S&W 2.jpg|thumb|none|600px|Smith & Wesson Model 10 in game]] | ||
+ | |||
+ | ==Tokarev TT-33== | ||
+ | The [[Tokarev TT-33 Pistol]] holds 8 rounds. | ||
+ | [[file:TT-33.jpg|thumb|none|350px|Tokarev TT-33 Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips - 7.62x25mm]] | ||
+ | [[file:CV TT33 1.jpg|thumb|none|600px|TT-33 in game]] | ||
+ | [[file:CV TT33 2.jpg|thumb|none|600px|TT-33 in game]] | ||
=Submachine Guns= | =Submachine Guns= | ||
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==MAT-49== | ==MAT-49== | ||
− | The [[MAT-49]] holds 32 rounds. | + | The [[MAT-49]] holds 32 rounds and is the most common early game VC weapon, it is fairly weak, requiring two headshots to kill a single enemy. |
[[file:MAT-49.jpg|thumb|none|450px|MAT-49 - 9x19mm]] | [[file:MAT-49.jpg|thumb|none|450px|MAT-49 - 9x19mm]] | ||
[[file:CV MAT49 1.jpg|thumb|none|600px|MAT-49 in game]] | [[file:CV MAT49 1.jpg|thumb|none|600px|MAT-49 in game]] | ||
[[file:CV MAT49 2.jpg|thumb|none|600px|MAT-49 in game]] | [[file:CV MAT49 2.jpg|thumb|none|600px|MAT-49 in game]] | ||
[[file:CV MAT49 3.jpg|thumb|none|600px|MAT-49 in game]] | [[file:CV MAT49 3.jpg|thumb|none|600px|MAT-49 in game]] | ||
+ | |||
+ | ==PPSh-41== | ||
+ | The [[PPSh-41]] Submachine gun holds 71 rounds. | ||
+ | [[file:PPSH-01-SMG.jpg|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]] | ||
+ | [[file:CV PPSh41 1.jpg|thumb|none|600px|PPSh-41 in game]] | ||
+ | [[file:CV PPSh41 2.jpg|thumb|none|600px|PPSh-41 in game]] | ||
+ | [[file:CV PPSh41 3.jpg|thumb|none|600px|PPSh-41 in game]] | ||
+ | |||
+ | ==Sterling-Patchett L34A1 Mark V== | ||
+ | The [[Sterling]]-Patchett L34A1 Mark V Silenced SMG, used by the Australian SAS and SGT Stone, holds 34 rounds. This weapon was cut from being used by the player as if the game is modded, it has proper weapon icons for being in the inventory. | ||
+ | [[file:Sterling-Patchett-Submachine-Gun.jpg|thumb|none|450px|Sterling-Patchett L34A1 Mark V Silenced Submachine Gun - 9x19mm]] | ||
+ | [[file:CV Sterling 1.jpg|thumb|none|600px|Sterling in game]] | ||
+ | [[file:CV Sterling 2.jpg|thumb|none|600px|Sterling in game]] | ||
=Shotguns= | =Shotguns= | ||
==Remington 870== | ==Remington 870== | ||
− | The [[Remington 870]] appears as the "12-gauge Shotgun", Ragman's secondary weapon | + | The [[Remington 870]] appears as the "12-gauge Shotgun", Ragman's secondary weapon. The shotgun in-game holds 7 rounds whereas it is modeled with a standard 4-round magazine. Other features include the non-functional Surefire weaponlight (in real life appeared only in 1985) and vent rib. |
− | [[ | + | [[Image:Rem870w618Surefire.jpg|thumb|none|450px|Remington 870 with Surefire dedicated forend weaponlight - 12 gauge]] |
[[file:CV 12 Gauge Shotgun 1.jpg|thumb|none|600px|Remington 870 in game.]] | [[file:CV 12 Gauge Shotgun 1.jpg|thumb|none|600px|Remington 870 in game.]] | ||
[[file:CV 12 Gauge Shotgun 2.jpg|thumb|none|600px|Remington 870 in game.]] | [[file:CV 12 Gauge Shotgun 2.jpg|thumb|none|600px|Remington 870 in game.]] | ||
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=Rifles & Carbines= | =Rifles & Carbines= | ||
+ | ==AKS-47== | ||
+ | The [[AKS-47]] holds 30 rounds. | ||
+ | [[file:AKS.JPG|thumb|none|450px|AK-47 folding stock variant (Type III AKS-47) - 7.63x39mm]] | ||
+ | [[file:CV AK47 1.jpg|thumb|none|600px|AKS-47 in game. Fire selector is incorrectly (but expectedly) set to safety.]] | ||
+ | [[file:CV AK47 2.jpg|thumb|none|600px|AKS-47 in game.]] | ||
+ | [[file:CV AK47 3.jpg|thumb|none|600px|AKS-47 in game. These sights are incorrect for the AK.]] | ||
+ | |||
+ | ==XM177E1== | ||
+ | The [[XM177E1]] appears in game and replaces Ragman's M3 Grease Gun in later missions. It holds 30 rounds, has full or semi-automatic modes of fire. | ||
+ | [[Image:Colt 609-XM1771E1.jpg|thumb|none|450px|Colt Model 609, a.k.a. XM177E1 - 5.56x45mm. This Carbine utilized the partial magazine fence, the tear drop forward assist, but kept the 10" barrel and Flash hider/Suppressor that did not have a grenade ring (a later feature on the E2 model).]] | ||
+ | [[file:Cv car15 11.jpg|thumb|none|600px|XM177E1 in game.]] | ||
+ | [[file:Cv car15 22.jpg|thumb|none|600px|XM177E1 in game.]] | ||
+ | [[file:Cv car15 33.jpg|thumb|none|600px|XM177E1 in game.]] | ||
+ | |||
==M16A1== | ==M16A1== | ||
− | The [[M16A1 Rifle]] | + | The [[M16A1 Rifle]] holds 20 rounds and has two fire modes, 3-shot burst (instead of fully automatic mode) and semi-automatic, is Cherry/Doc's main weapon. It's also used by most other U.S. soldiers in the game. Appears as the "M16A1 Assault Rifle". |
[[file:M16A1.jpg|thumb|none|450px|M16A1 with 20 round magazine. What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver. - 5.56x45mm]] | [[file:M16A1.jpg|thumb|none|450px|M16A1 with 20 round magazine. What distinguishes it from the original M16 was the addition of a raised rib around the magazine release button, changing of the forward Receiver pins, and the addition of the forward assist button on the upper receiver. - 5.56x45mm]] | ||
[[file:CV M16A1 1.jpg|thumb|none|600px|M16A1 in game.]] | [[file:CV M16A1 1.jpg|thumb|none|600px|M16A1 in game.]] | ||
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[[file:CV M16A1 3.jpg|thumb|none|600px|M16A1 in game.]] | [[file:CV M16A1 3.jpg|thumb|none|600px|M16A1 in game.]] | ||
− | ==Mosin Nagant | + | ==Mosin Nagant== |
− | The [[Mosin Nagant Rifle]] is bolt action and holds 5 rounds. | + | The [[Mosin Nagant Rifle]] is bolt action and holds 5 rounds. It's model looks like is originally was the [[Mosin Nagant Model 1907 Carbine|M1907 Carbine]], stretched to the length of a long rifle, which leads to a rather strange outlook of this. |
[[file:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]] | [[file:M9130.jpg|thumb|none|450px|Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mmR]] | ||
+ | [[File:Mosin-M1907.JPG|thumb|none|450px|Mosin Nagant Model 1907 Carbine - 7.62x54mm R]] | ||
[[file:CV Mosin 1.jpg|thumb|none|600px|Mosin Nagant in game.]] | [[file:CV Mosin 1.jpg|thumb|none|600px|Mosin Nagant in game.]] | ||
[[file:CV Mosin 2.jpg|thumb|none|600px|Mosin Nagant in game.]] | [[file:CV Mosin 2.jpg|thumb|none|600px|Mosin Nagant in game.]] | ||
[[file:CV Mosin 3.jpg|thumb|none|600px|Mosin Nagant in game.]] | [[file:CV Mosin 3.jpg|thumb|none|600px|Mosin Nagant in game.]] | ||
+ | |||
+ | ==SKS== | ||
+ | The [[SKS rifle]] is semi-automatic only and holds 10 rounds. | ||
+ | [[file:SKS with no bayonet.jpg|thumb|none|450px|SKS with no bayonet - 7.62x39mm]] | ||
+ | [[file:CV SKS 1.jpg|thumb|none|600px|SKS in game (with huge size, more close to [[SVT-40]]).]] | ||
+ | [[file:CV SKS 2.jpg|thumb|none|600px|SKS in game.]] | ||
+ | [[file:CV SKS 3.jpg|thumb|none|600px|SKS in game.]] | ||
+ | |||
+ | ==Type 56== | ||
+ | The [[Norinco Type 56]] holds 30 rounds. | ||
+ | [[file:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 (fixed stock variant) - 7.62x39mm]] | ||
+ | [[file:CV TYPE 56 1.jpg|thumb|none|600px|Type 56 in game. And yes, safety is also switched here.]] | ||
+ | [[file:CV TYPE 56 2.jpg|thumb|none|600px|Type 56 in game.]] | ||
+ | [[file:CV TYPE 56 3.jpg|thumb|none|600px|Type 56 in game.]] | ||
=Sniper Rifles= | =Sniper Rifles= | ||
+ | ==M40A1 Sniper Rifle== | ||
+ | The bolt action [[M40A1]] sniper rifle is one of Junior's weapons. It holds 5 rounds and is also incorrectly portrayed in the game as a semi-automatic with a detachable magazine. | ||
+ | [[file:M40 1.jpg|thumb|none|450px|M40 sniper rifle - 7.62x51mm NATO]] | ||
+ | [[file:CV m40 1.jpg|thumb|none|600px|M40A1 in game. Although it is equipped with a 10-round magazine, its capacity in accordance with the general game logic is cut to five rounds.]] | ||
+ | [[file:CV m40 2.jpg|thumb|none|600px|M40A1 in game.]] | ||
+ | [[file:CV m40 3.jpg|thumb|none|600px|M40A1 in game.]] | ||
+ | |||
+ | ==SVD Dragunov== | ||
+ | The [[SVD Dragunov]] sniper rifle holds 10 Rounds. Judging by the textures, this was modeled on the [[PSL]], modified to look like SVD. | ||
+ | [[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]] | ||
+ | [[File:Romanian-FPK-PSL.jpg|thumb|none|450px|PSL - 7.62x54mm R]] | ||
+ | [[file:CV SVD 1.jpg|thumb|none|600px|SVD in game. The characteristic PSL's magazine and fire selector (correctly switched to the lower position, for shooting - not something that can be seen everywhere in game) are visible here, although the weapon proportions correspond to the SVD.]] | ||
+ | [[file:CV SVD 2.jpg|thumb|none|600px|SVD in game.]] | ||
+ | [[file:CV SVD 3.jpg|thumb|none|600px|SVD in game.]] | ||
+ | |||
==XM21 Sniper Weapon System== | ==XM21 Sniper Weapon System== | ||
Junior's main weapon, the [[M14_Rifle#M21.2FM25_Sniper_Weapon_System|XM21 SWS]], is an [[M14 Rifle]] attached with a scope that fires semi-auto only, and holds 20 rounds. The weapon, incorrectly called the "M14 Sniper Rifle" in the game, is also incorrect for use as a sniper rifle as it was being developed and fielded in 1969 and the game is set in 1968. | Junior's main weapon, the [[M14_Rifle#M21.2FM25_Sniper_Weapon_System|XM21 SWS]], is an [[M14 Rifle]] attached with a scope that fires semi-auto only, and holds 20 rounds. The weapon, incorrectly called the "M14 Sniper Rifle" in the game, is also incorrect for use as a sniper rifle as it was being developed and fielded in 1969 and the game is set in 1968. | ||
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[[file:CV M60 2.jpg|thumb|none|600px|M60 in game.]] | [[file:CV M60 2.jpg|thumb|none|600px|M60 in game.]] | ||
[[file:CV M60 3.jpg|thumb|none|600px|M60 in game.]] | [[file:CV M60 3.jpg|thumb|none|600px|M60 in game.]] | ||
+ | |||
+ | ==RPD== | ||
+ | The [[RPD light machine gun]] holds 75 rounds. | ||
+ | [[file:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]] | ||
+ | [[file:CV RPD 1.jpg|thumb|none|600px|RPD in game.]] | ||
+ | [[file:CV RPD 2.jpg|thumb|none|600px|RPD in game.]] | ||
+ | [[file:CV RPD 3.jpg|thumb|none|600px|RPD in game.]] | ||
=Launchers= | =Launchers= | ||
+ | ==M40 Recoiless Rifle== | ||
+ | Four [[M40 Recoilless Rifle]]s are mounted on the M50 Ontos at the start of The Citadel and holds 50 rounds. | ||
+ | [[file:CV M50 Ontos 1.jpg|thumb|none|600px|M50 Ontos in game]] | ||
+ | [[file:Cv M50 Ontos 2.jpg|thumb|none|600px|M50 Ontos in game]] | ||
+ | |||
+ | ==M72 LAW== | ||
+ | The [[M72 LAW]] is a single-use anti-tank rocket launcher. | ||
+ | [[file:M72 law.jpg|thumb|none|450px|M72 LAW - 66mm]] | ||
+ | [[file:CV M72 LAW 1.jpg|thumb|none|600px|M72 LAW in game.]] | ||
+ | [[file:CV M72 LAW 2.jpg|thumb|none|600px|M72 LAW in game.]] | ||
+ | [[file:CV M72 LAW 3.jpg|thumb|none|600px|M72 LAW in game.]] | ||
+ | |||
+ | ==M79 grenade launcher== | ||
+ | The [[M79 grenade launcher]] is a single-shot 40mm grenade launcher. | ||
+ | [[file:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]] | ||
+ | [[file:CV M79 1.jpg|thumb|none|600px|M79 grenade launcher in game.]] | ||
+ | [[file:CV M79 2.jpg|thumb|none|600px|M79 grenade launcher in game.]] | ||
+ | [[file:CV M79 3.jpg|thumb|none|600px|M79 grenade launcher in game.]] | ||
+ | |||
+ | ==RPG-2== | ||
+ | The [[RPG-2]] is a single-shot 40mm rocket-propelled grenade launcher that can be found during Into The Fire. | ||
+ | [[file:Rpg-2.jpg|thumb|450px|none|RPG-2 with PG-2 rocket - 40mm]] | ||
+ | [[file:CV RPG-2 1.jpg|thumb|none|600px|RPG-2 in game.]] | ||
+ | [[file:CV RPG-2 2.jpg|thumb|none|600px|RPG-2 in game.]] | ||
+ | [[file:CV RPG-2 3.jpg|thumb|none|600px|RPG-2 in game.]] | ||
+ | |||
+ | ==RPG-7== | ||
+ | The [[RPG-7]] is the main anti-armor weapon used by the enemy in the game. | ||
+ | [[file:Rpg-7-1-.jpg |thumb|none|450px|RPG-7 - 40mm]] | ||
+ | [[file:CV RPG7 1.jpg|thumb|none|600px|RPG-7 in game. The hold animation is reused from the M72, which leads to a rather mysterious way to use RPG-7.]] | ||
+ | [[file:CV RPG7 2.jpg|thumb|none|600px|RPG-7 in game.]] | ||
+ | [[file:CV RPG7 3.jpg|thumb|none|600px|RPG-7 in game.]] | ||
=Grenades & Explosives= | =Grenades & Explosives= | ||
− | ==M26== | + | ==M18 smoke grenade== |
+ | The [[M18 smoke grenade]] (called the Mk 18 in the game) comes in the colors green, red, and yellow smoke. | ||
+ | [[file:M18red.jpg|thumb|none|150px|M18 Smoke grenade]] | ||
+ | [[file:CV MK18 Red smoke grenade.jpg|thumb|none|600px|M18 smoke grenade (red) in game.]] | ||
+ | [[file:CV Mk18 yellow smoke grenade.jpg|thumb|none|600px|M18 smoke grenade (yellow) in game.]] | ||
+ | [[file:CV MK18 green.jpg|thumb|none|600px|M18 smoke grenade (green) in game.]] | ||
+ | |||
+ | ==M18A1 Claymore== | ||
+ | In the game the [[M18A1 Claymore]] can be used as proximity mine or can be detonated with the trigger. | ||
+ | [[file:M18a1 07.jpg|thumb|none|150px|M18A1 Claymore anti-personnel mine]] | ||
+ | [[file:CV Claymore 1.jpg|thumb|none|600px|M18A1 Claymore in game.]] | ||
+ | [[file:CV Claymore 2.jpg|thumb|none|600px|M18A1 Claymore in game.]] | ||
+ | |||
+ | ==M26 hand grenade== | ||
The [[M26 hand grenade]] (called the "Mk26 Frag Grenade" in the game) is the fragmentation grenade used by U.S. soldiers. | The [[M26 hand grenade]] (called the "Mk26 Frag Grenade" in the game) is the fragmentation grenade used by U.S. soldiers. | ||
[[file:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation grenade]] | [[file:200px-M-67handgrenade.jpg|thumb|none|150px|M26 High-Explosive Fragmentation grenade]] | ||
− | [[file:CV MK26 1.jpg|thumb|none|600px|M26 in game.]] | + | [[file:CV MK26 1.jpg|thumb|none|600px|M26 hand grenade in game.]] |
+ | |||
+ | ==M34 "Willy Pete"== | ||
+ | The [[M34 White Phosphorous grenade]] (incorrectly called the Mk 94 "Willy Pete" in the game) is used by U.S. soldiers. | ||
+ | [[file:M34 2-1-.jpg|thumb|none|150px|M34 White Phosphorous grenade]] | ||
+ | [[file:CV MK94 Willie Pete grenade.jpg|thumb|none|600px|M34 "Willy Pete" in game.]] | ||
+ | |||
+ | ==M118 C4== | ||
+ | The [[Explosive Charge C4|M118 C4 Demoilition Charge]]. | ||
+ | [[File:M118-C4-Demolition.jpg|thumb|none|150px|M118 C4 Demoilition Charge]] | ||
+ | [[file:CV C4.jpg|thumb|none|600px|M118 C4 in game.]] | ||
+ | |||
+ | ==Mine 1== | ||
+ | [[file:Cv mine 1.jpg|thumb|none|600px|Anti personal mine in game]] | ||
+ | |||
+ | ==Russian Smoke Grenade== | ||
+ | The Russian Smoke Grenade discharges a grey smoke and can be found in some of the enemy's weapons caches throughout the game. It's also the only weapon playable by the player found in the game that might not be simulating a specific real world weapon. | ||
+ | [[file:CV russian smoke.jpg|thumb|none|600px|The Russian Smoke Grenade, shown being held by Cherry/Doc]] | ||
+ | |||
+ | ==TM-62M== | ||
+ | The [[TM-62 anti-tank mine]] can be found as a "booby trap" during Russian Roulette. It's playable by the player when disarmed. | ||
+ | [[file:TM62.jpg|thumb|none|200px|TM-62M anti-tank mine]] | ||
+ | [[file:CV ANTI TANK MINE 1.jpg|thumb|none|600px|TM-62M mine in game]] | ||
+ | [[file:CV ANTI TANK MINE 2.jpg|thumb|none|600px|TM-62M mine in game]] | ||
+ | |||
+ | ==Type 67 stick grenade== | ||
+ | The [[Type 67 stick grenade]] is the fragmentation grenade used by the enemy. | ||
+ | [[file:Type67Grenade.jpg|thumb|none|300px|Type 67 stick grenade High-Explosive Fragmentation stick grenade]] | ||
+ | [[file:CV stick grenade.jpg|thumb|none|600px|Type 67 stick grenade in game.]] | ||
=Mounted Weapons= | =Mounted Weapons= | ||
+ | ==Browning M1919A4== | ||
+ | The [[Browning M1919]] .30 cal machine gun mounted on top of the M50 Ontos holds 250 rounds. | ||
+ | [[file:M1919A4Browning.jpg|thumb|none|450px|Browning M1919 on M2 tripod - .30-06 Springfield]] | ||
+ | [[file:CV M1919A4 1.jpg|thumb|none|600px|Browning M1919A4 in game.]] | ||
+ | [[file:M1919A4 2.jpg|thumb|none|600px|Browning M1919A4 in game.]] | ||
+ | |||
==Browning M2 Heavy Barrel== | ==Browning M2 Heavy Barrel== | ||
− | The [[Browning M2 Heavy Barrel]] can be seen mounted on a tripod in the perimeter bunkers of the Firebase and LZ Mike, and vehicle-mounted on the M113 APC(not used in the game), the M48A3 Patton tank, and twin-mounted at the front and single-mounted at the rear of the PBR MK II. It holds 100 rounds(tripod), 800 rounds(M48A3), or 2000 rounds(PBR MK II) | + | The [[Browning M2 Heavy Barrel]] can be seen mounted on a tripod in the perimeter bunkers of the Firebase and LZ Mike, and vehicle-mounted on the M113 APC (not used in the game), the M48A3 Patton tank, and twin-mounted at the front and single-mounted at the rear of the PBR MK II. It holds 100 rounds (tripod), 800 rounds (M48A3), or 2000 rounds (PBR MK II) |
[[file:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]] | [[file:BrowningM2 plain.jpg|thumb|none|450px|Browning M2HB - .50 BMG]] | ||
[[file:CV M2HB 1.jpg|thumb|none|600px|Browning M2HB in game]] | [[file:CV M2HB 1.jpg|thumb|none|600px|Browning M2HB in game]] | ||
[[file:CV M2HB 2.jpg|thumb|none|600px|Browning M2HB in game]] | [[file:CV M2HB 2.jpg|thumb|none|600px|Browning M2HB in game]] | ||
+ | ===Browning M2HB on M3 tripod=== | ||
+ | [[file:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|350px|Browning M2HB - .50 BMG]] | ||
+ | [[file:CV M2HB Tripod 1.jpg|thumb|none|600px|Browning M2HB in game]] | ||
+ | [[file:CV M2HB Tripod 2.jpg|thumb|none|600px|Browning M2HB in game]] | ||
+ | |||
+ | ===Dual Browning M2HB in PBR=== | ||
+ | [[file:Twin M2 machine guns PBR.jpg|thumb|none|250px|Dual Browning M2HB in PBR - .50 BMG]] | ||
+ | [[file:Cv Dual m2hb 1.jpg|thumb|none|600px|Dual Browning M2HB in game.]] | ||
+ | [[file:Cv Dual m2hb 2.jpg|thumb|none|600px|Dual Browning M2HB in game.]] | ||
+ | [[file:Cv Dual m2hb 3.jpg|thumb|none|600px|Dual Browning M2HB in game.]] | ||
+ | |||
+ | ==DShK== | ||
+ | The [[DShK heavy machine gun]] can be seen mounted on the NVA Jeep, T-34-85 tanks(not playable by the player), and on a tripod in many enemy fortifications throughout the game, holds 100 rounds(tripod) or 250 rounds(Jeep). | ||
+ | [[file:DSHK.jpg|thumb|none|400px|A Russian DShKM on tripod - 12.7x108mm]] | ||
+ | [[file:Cv DShK 1.jpg|thumb|none|600px|DShK in game.]] | ||
+ | [[file:Cv DShK 2.jpg|thumb|none|600px|DShK in game.]] | ||
+ | [[file:Cv DShK 3.jpg|thumb|none|600px|DShK in game.]] | ||
+ | |||
+ | ==M2 Mortar== | ||
+ | The [[M2 Mortar]] can be used a few times in the game and requires two squad members to aim and fire. It has 30 rounds. | ||
+ | [[file:M2Mortar60mm.jpg|thumb|none|300px|M2 Mortar - 60mm]] | ||
+ | [[file:Cv M2 Mortar 1.jpg|thumb|none|600px|M2 Mortar in game.]] | ||
+ | [[file:Cv M2 Mortar 2.jpg|thumb|none|600px|M2 Mortar in game.]] | ||
==M2A1 (M101A1)== | ==M2A1 (M101A1)== | ||
The artillery piece being fired by two U.S. soldiers in the Firebase inner compound during Ghost Town is an M2A1(M101A1) 105mm Howitzer. This weapon is not playable by the player. | The artillery piece being fired by two U.S. soldiers in the Firebase inner compound during Ghost Town is an M2A1(M101A1) 105mm Howitzer. This weapon is not playable by the player. | ||
− | |||
[[file:CV M2A1(M101A1).jpg|thumb|none|600px|M2A1 (M101A1) in game]] | [[file:CV M2A1(M101A1).jpg|thumb|none|600px|M2A1 (M101A1) in game]] | ||
+ | |||
+ | ==Maxim M1910== | ||
+ | The [[Maxim M1910|Maxim M1910/30]] machine gun that can be found being used by the enemy during many of the missions holds 250 rounds. | ||
+ | [[file:Maxim M1910 30.jpg|thumb|none|400px|Russian Maxim 1910/30, post 1941 manufacture with top hatch on cooling jacket allowing it to be filled more quickly or with snow - 7.62x54mmR]] | ||
+ | [[file:CV Maxim M1910 1.jpg|thumb|none|600px|Maxim M1910 in game.]] | ||
+ | [[file:CV Maxim M1910 2.jpg|thumb|none|600px|Maxim M1910 in game.]] | ||
+ | [[file:CV Maxim M1910 3.jpg|thumb|none|600px|Maxim M1910 in game.]] | ||
+ | |||
+ | ==ZPU-4== | ||
+ | There are two [[KPV heavy machine gun]]s in ZPU-4 quad anti-aircraft mountings found in the mission Hill 933 in which it shot down a UH-1 medevac. It holds 500 rounds. | ||
+ | [[file:ZPU-4.jpg|thumb|none|400px|KPV heavy machine guns in ZPU-4 quad anti-aircraft mount - 14.5x114mm]] | ||
+ | [[file:CV ZPU-4 1.jpg|thumb|none|600px|ZPU-4 in game.]] | ||
+ | [[file:CV ZPU-4 2.jpg|thumb|none|600px|ZPU-4 in game.]] | ||
+ | [[file:CV ZPU-4 3.jpg|thumb|none|600px|ZPU-4 in game.]] | ||
=Other= | =Other= | ||
+ | Located at various places in enemy occupied territory throughout the game are many different types of booby traps. The types of booby traps that can be found include an improvised explosive device triggered by a trip wire and naval mines. Another IED can be seen at the beginning of Tet Offensive, when several VC suicide bombers(called "sappers" in the game) rush the bunker you are defending. Each of them armed only with what appears to be a high-explosive shell attached to the tip of a bamboo spear, which they will attempt to use as a "lunge mine". All of these weapons and explosive devices appear to be generic in design(not simulating any specific real world weapons or explosive devices), and can only be disarmed or destroyed by the player. | ||
+ | [[file:Pinless Grenade On A String Inside An Empty Tin Can Booby Trap.jpg|thumb|none|600px|"Pinless frag grenade tied to a trip wire then stuffed inside an empty tin can held by a stick" booby trap/IED]] | ||
+ | [[file:CV Water mine.jpg|thumb|none|600px|Naval mine]] | ||
+ | [[file:VC sapper IED.jpg|thumb|none|600px|VC suicide bomber/"sapper" with "lunge mine" IED]] | ||
+ | |||
+ | ==AH-1G Cobra== | ||
+ | A Bell AH-1G Cobra attack helicopter armed with two M260 70mm rocket launchers can be seen using them to strafe the enemy and their vehicles on many occasions throughout the game. This aircraft and its armaments are not playable by the player. | ||
+ | [[file:CV Cobra.jpg|thumb|none|600px|AH-1G Cobra]] | ||
+ | |||
+ | ==Colt Model 653== | ||
+ | The [[Colt Model 653]] serves as the inventory icon for the XM177E1. | ||
+ | [[File:ColtM653Carbine.jpg|thumb|500px|none|Colt Model 653 "M16A1 Carbine" - 5.56x45mm]] | ||
+ | [[file:Cv car15 22.jpg|thumb|none|600px|Kahler is dismayed when he realized his XM177E1 came with the wrong inventory icon.]] | ||
+ | |||
+ | ==M48A3 Patton== | ||
+ | The M48A3 Patton Tank found during Bloody Hue is armed with a T54 90mm tank gun which holds 50 rounds. | ||
+ | [[file:CV M48A3 Patton.jpg|thumb|none|600px|M48A3 Patton with T54 tank gun - 90mm]] | ||
+ | |||
+ | ==MIM-23 Hawk== | ||
+ | During Air Mobile one of your mission objectives is to destroy a number of captured M192 towed triple-missile launcher batteries, carrying Raytheon MIM-23A Hawk medium range SAM (Surface-to-Air Missile), being used by the enemy. This weapon is not playable by the player. | ||
+ | |||
==T-34-85== | ==T-34-85== | ||
The T-34-85 tank used by the enemy throughout the game is armed with an M1940 F-34 76.2mm tank gun. This vehicle and its armaments are not playable by the player. | The T-34-85 tank used by the enemy throughout the game is armed with an M1940 F-34 76.2mm tank gun. This vehicle and its armaments are not playable by the player. | ||
[[file:CV T-34-85.jpg|thumb|none|600px|T-34-85 with M1940 F-34 tank gun - 76.2mm]] | [[file:CV T-34-85.jpg|thumb|none|600px|T-34-85 with M1940 F-34 tank gun - 76.2mm]] | ||
− | + | {{Conflict Series}} | |
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[[Category: Video Game]] | [[Category: Video Game]] |
Latest revision as of 06:19, 23 July 2023
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The following weapons appear in the video game Conflict: Vietnam:
Handguns
M1911A1
A weapon of the M1911 pistol series, that holds 7 rounds and is the secondary weapon of Hoss, Junior, and Cherry/Doc. It can be fitted with a suppressor. Appears as the "M1911 Pistol" and "M1911 Silenced Pistol".
Makarov PM
Some enemy soldiers in the game will be using the Makarov PM and it holds 8 rounds.
Smith & Wesson Model 10
The Smith & Wesson Model 10-5 six shot revolver is Maj. Wallace's main weapon during 1st Air Cav, and after they are captured is used in the cutscene for Russian Roulette. It's also found at the start of The Citadel from the corpse of a US Pilot.
Tokarev TT-33
The Tokarev TT-33 Pistol holds 8 rounds.
Submachine Guns
M3 "Grease Gun"
The M3 / M3A1 "Grease Gun" holds 30 rounds and is Ragman's main weapon. Appears as the "M3A1 Grease Gun".
MAT-49
The MAT-49 holds 32 rounds and is the most common early game VC weapon, it is fairly weak, requiring two headshots to kill a single enemy.
PPSh-41
The PPSh-41 Submachine gun holds 71 rounds.
Sterling-Patchett L34A1 Mark V
The Sterling-Patchett L34A1 Mark V Silenced SMG, used by the Australian SAS and SGT Stone, holds 34 rounds. This weapon was cut from being used by the player as if the game is modded, it has proper weapon icons for being in the inventory.
Shotguns
Remington 870
The Remington 870 appears as the "12-gauge Shotgun", Ragman's secondary weapon. The shotgun in-game holds 7 rounds whereas it is modeled with a standard 4-round magazine. Other features include the non-functional Surefire weaponlight (in real life appeared only in 1985) and vent rib.
Rifles & Carbines
AKS-47
The AKS-47 holds 30 rounds.
XM177E1
The XM177E1 appears in game and replaces Ragman's M3 Grease Gun in later missions. It holds 30 rounds, has full or semi-automatic modes of fire.
M16A1
The M16A1 Rifle holds 20 rounds and has two fire modes, 3-shot burst (instead of fully automatic mode) and semi-automatic, is Cherry/Doc's main weapon. It's also used by most other U.S. soldiers in the game. Appears as the "M16A1 Assault Rifle".
Mosin Nagant
The Mosin Nagant Rifle is bolt action and holds 5 rounds. It's model looks like is originally was the M1907 Carbine, stretched to the length of a long rifle, which leads to a rather strange outlook of this.
SKS
The SKS rifle is semi-automatic only and holds 10 rounds.
Type 56
The Norinco Type 56 holds 30 rounds.
Sniper Rifles
M40A1 Sniper Rifle
The bolt action M40A1 sniper rifle is one of Junior's weapons. It holds 5 rounds and is also incorrectly portrayed in the game as a semi-automatic with a detachable magazine.
SVD Dragunov
The SVD Dragunov sniper rifle holds 10 Rounds. Judging by the textures, this was modeled on the PSL, modified to look like SVD.
XM21 Sniper Weapon System
Junior's main weapon, the XM21 SWS, is an M14 Rifle attached with a scope that fires semi-auto only, and holds 20 rounds. The weapon, incorrectly called the "M14 Sniper Rifle" in the game, is also incorrect for use as a sniper rifle as it was being developed and fielded in 1969 and the game is set in 1968.
Machine Guns
M60
The M60 machine gun is Hoss's main weapon and can be found mounted on the PBR MK II during Charlie's Point and the UH-1D during Air Mobile. It holds 100 rounds(handheld), 500 rounds(UH-1D) or 1000 rounds(PBR MK II).
RPD
The RPD light machine gun holds 75 rounds.
Launchers
M40 Recoiless Rifle
Four M40 Recoilless Rifles are mounted on the M50 Ontos at the start of The Citadel and holds 50 rounds.
M72 LAW
The M72 LAW is a single-use anti-tank rocket launcher.
M79 grenade launcher
The M79 grenade launcher is a single-shot 40mm grenade launcher.
RPG-2
The RPG-2 is a single-shot 40mm rocket-propelled grenade launcher that can be found during Into The Fire.
RPG-7
The RPG-7 is the main anti-armor weapon used by the enemy in the game.
Grenades & Explosives
M18 smoke grenade
The M18 smoke grenade (called the Mk 18 in the game) comes in the colors green, red, and yellow smoke.
M18A1 Claymore
In the game the M18A1 Claymore can be used as proximity mine or can be detonated with the trigger.
M26 hand grenade
The M26 hand grenade (called the "Mk26 Frag Grenade" in the game) is the fragmentation grenade used by U.S. soldiers.
M34 "Willy Pete"
The M34 White Phosphorous grenade (incorrectly called the Mk 94 "Willy Pete" in the game) is used by U.S. soldiers.
M118 C4
The M118 C4 Demoilition Charge.
Mine 1
Russian Smoke Grenade
The Russian Smoke Grenade discharges a grey smoke and can be found in some of the enemy's weapons caches throughout the game. It's also the only weapon playable by the player found in the game that might not be simulating a specific real world weapon.
TM-62M
The TM-62 anti-tank mine can be found as a "booby trap" during Russian Roulette. It's playable by the player when disarmed.
Type 67 stick grenade
The Type 67 stick grenade is the fragmentation grenade used by the enemy.
Mounted Weapons
Browning M1919A4
The Browning M1919 .30 cal machine gun mounted on top of the M50 Ontos holds 250 rounds.
Browning M2 Heavy Barrel
The Browning M2 Heavy Barrel can be seen mounted on a tripod in the perimeter bunkers of the Firebase and LZ Mike, and vehicle-mounted on the M113 APC (not used in the game), the M48A3 Patton tank, and twin-mounted at the front and single-mounted at the rear of the PBR MK II. It holds 100 rounds (tripod), 800 rounds (M48A3), or 2000 rounds (PBR MK II)
Browning M2HB on M3 tripod
Dual Browning M2HB in PBR
DShK
The DShK heavy machine gun can be seen mounted on the NVA Jeep, T-34-85 tanks(not playable by the player), and on a tripod in many enemy fortifications throughout the game, holds 100 rounds(tripod) or 250 rounds(Jeep).
M2 Mortar
The M2 Mortar can be used a few times in the game and requires two squad members to aim and fire. It has 30 rounds.
M2A1 (M101A1)
The artillery piece being fired by two U.S. soldiers in the Firebase inner compound during Ghost Town is an M2A1(M101A1) 105mm Howitzer. This weapon is not playable by the player.
Maxim M1910
The Maxim M1910/30 machine gun that can be found being used by the enemy during many of the missions holds 250 rounds.
ZPU-4
There are two KPV heavy machine guns in ZPU-4 quad anti-aircraft mountings found in the mission Hill 933 in which it shot down a UH-1 medevac. It holds 500 rounds.
Other
Located at various places in enemy occupied territory throughout the game are many different types of booby traps. The types of booby traps that can be found include an improvised explosive device triggered by a trip wire and naval mines. Another IED can be seen at the beginning of Tet Offensive, when several VC suicide bombers(called "sappers" in the game) rush the bunker you are defending. Each of them armed only with what appears to be a high-explosive shell attached to the tip of a bamboo spear, which they will attempt to use as a "lunge mine". All of these weapons and explosive devices appear to be generic in design(not simulating any specific real world weapons or explosive devices), and can only be disarmed or destroyed by the player.
AH-1G Cobra
A Bell AH-1G Cobra attack helicopter armed with two M260 70mm rocket launchers can be seen using them to strafe the enemy and their vehicles on many occasions throughout the game. This aircraft and its armaments are not playable by the player.
Colt Model 653
The Colt Model 653 serves as the inventory icon for the XM177E1.
M48A3 Patton
The M48A3 Patton Tank found during Bloody Hue is armed with a T54 90mm tank gun which holds 50 rounds.
MIM-23 Hawk
During Air Mobile one of your mission objectives is to destroy a number of captured M192 towed triple-missile launcher batteries, carrying Raytheon MIM-23A Hawk medium range SAM (Surface-to-Air Missile), being used by the enemy. This weapon is not playable by the player.
T-34-85
The T-34-85 tank used by the enemy throughout the game is armed with an M1940 F-34 76.2mm tank gun. This vehicle and its armaments are not playable by the player.