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Difference between revisions of "Bodycount"

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==SIG-Sauer P226R==
 
==SIG-Sauer P226R==
  
A suppressed [[Sig_Sauer_P226#SIG_P226|SIG-Sauer P226R]] is the fourth weapon available to the player and the only suppressed weapon in the game.
+
A suppressed [[Sig_Sauer_P226#SIG_P226|SIG-Sauer P226R]] is the fourth weapon available to the player and the only suppressed weapon in the game. It is shown with a 15-round magazine.
  
 
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm]]
 
[[Image:P226R.jpg|thumb|none|400px|SIG-Sauer P226R - 9x19mm]]
  
 
==Heckler & Koch USP Tactical==
 
==Heckler & Koch USP Tactical==
 +
 
A suppressed [[Heckler & Koch USP]] Tactical pistol icon appears on the HUD in one of the gameplay trailers, but in Jackson's hands still a [[G36C]] can be seen.
 
A suppressed [[Heckler & Koch USP]] Tactical pistol icon appears on the HUD in one of the gameplay trailers, but in Jackson's hands still a [[G36C]] can be seen.
 +
 
[[Image:H&KUSPTactical9.jpg|thumb|none|350px|H&K USP Tactical - 9x19mm (with thread protector cap)]]
 
[[Image:H&KUSPTactical9.jpg|thumb|none|350px|H&K USP Tactical - 9x19mm (with thread protector cap)]]
 
[[Image:BODYCOUNT-SUPPRESSEDPISTOL.jpg|600px|thumb|none|The icon on the HUD.]]
 
[[Image:BODYCOUNT-SUPPRESSEDPISTOL.jpg|600px|thumb|none|The icon on the HUD.]]
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==Heckler & Koch MP7A1==  
 
==Heckler & Koch MP7A1==  
  
One of the weapons initially given to the player, the [[Heckler & Koch MP7]] is shown as good for "shredding" cover, but has limited range and is not particularly powerful or accurate.
+
One of the weapons initially given to the player, the [[Heckler & Koch MP7]] is shown as good for "shredding" cover, but has limited range and is not particularly powerful or accurate. Is is shown with a 55-round magazine.
  
 
[[Image:H&K MP71A1.jpg‎ |thumb|none|450px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]
 
[[Image:H&K MP71A1.jpg‎ |thumb|none|450px|Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]
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==Benelli M4==
 
==Benelli M4==
  
The second starting weapon in the game, the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]] is called the "Super90" (with no space). The weapon is shown with the stock collapsed, and is correctly shown as semi-automatic. It does surprisingly little damage to scenery for a shotgun.
+
The second starting weapon in the game, the [[Benelli_M_Series_Super_90_Shotguns#Benelli_M4|Benelli M4]] is called the "Super90" (with no space). The weapon is shown with the stock collapsed, and is correctly shown as semi-automatic. It does surprisingly little damage to scenery for a shotgun, and is shown with a 9-round tube magazine.
  
 
[[image:Benelli_m4_1.jpg|thumb|none|400px|Benelli M4 Super 90 with collapsed stock - 12 Gauge]]
 
[[image:Benelli_m4_1.jpg|thumb|none|400px|Benelli M4 Super 90 with collapsed stock - 12 Gauge]]
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==Heckler & Koch G36K==
 
==Heckler & Koch G36K==
  
The [[G36K|G36K]] is available from the beginning of the second level; the weapon is shown with the rail top carrying handle, but has four vents in the handguard, meaning it is not a G36C. As with the G36C in ''[[Black]]'', the weapon fires in fullauto with the fire selector on semi-auto, and the reload features the traditional pointless pull of the charging handle.
+
The [[G36K|G36K]] is available from the beginning of the second level; the weapon is shown with the rail top carrying handle, but has four vents in the handguard, meaning it is not a G36C. As with the G36C in ''[[Black]]'', the weapon fires in fullauto with the fire selector on semi-auto, and the reload features the traditional pointless pull of the charging handle. Like the MP7, it has a 55-round magazine.
  
 
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler & Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]
 
[[Image:HKG36KR.jpg|thumb|none|400px|Heckler & Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm]]

Revision as of 18:58, 7 September 2011

File:BODYCOUNT-LOGO.jpg
Bodycount (2011)

Bodycount is a 2011 first-person shooter video game for the Xbox 360 and Playstation 3, developed by Ego and published by Codemasters. While touted as the spiritual successor to Black, the lead designer of the latter game, Stuart Black, departed Codemasters partway through production. The plot concerns a soldier called "The Operative" who works for an agency known as "The Network," as he goes on a series of missions in a war-torn nations to take down an enemy simply known as "The Target."


The following weapons appear in the video game Bodycount:


SIG-Sauer P226R

A suppressed SIG-Sauer P226R is the fourth weapon available to the player and the only suppressed weapon in the game. It is shown with a 15-round magazine.

SIG-Sauer P226R - 9x19mm

Heckler & Koch USP Tactical

A suppressed Heckler & Koch USP Tactical pistol icon appears on the HUD in one of the gameplay trailers, but in Jackson's hands still a G36C can be seen.

H&K USP Tactical - 9x19mm (with thread protector cap)

Heckler & Koch MP7A1

One of the weapons initially given to the player, the Heckler & Koch MP7 is shown as good for "shredding" cover, but has limited range and is not particularly powerful or accurate. Is is shown with a 55-round magazine.

Heckler & Koch MP7A1 with factory magazine and iron sights - 4.6x30mm
File:BodycountMP7.JPG
Heckler & Koch MP7A1 in-game.

TDI Vector

The TDI Vector, called the "KRISS" in game, becomes available once the Africa missions are complete.

Transformational Defense Industries Vector - .45 ACP
File:BODYCOUNT-VECTOR-1.jpg
Vector with custom butt-stock.

Benelli M4

The second starting weapon in the game, the Benelli M4 is called the "Super90" (with no space). The weapon is shown with the stock collapsed, and is correctly shown as semi-automatic. It does surprisingly little damage to scenery for a shotgun, and is shown with a 9-round tube magazine.

Benelli M4 Super 90 with collapsed stock - 12 Gauge

Heckler & Koch G36K

The G36K is available from the beginning of the second level; the weapon is shown with the rail top carrying handle, but has four vents in the handguard, meaning it is not a G36C. As with the G36C in Black, the weapon fires in fullauto with the fire selector on semi-auto, and the reload features the traditional pointless pull of the charging handle. Like the MP7, it has a 55-round magazine.

Heckler & Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm
The G36K in the game.
File:BODYCOUNT-G36C.jpg
Jackson fires his G36K at an enemy guard.

IMI Tavor CTAR-21

An IMI Tavor CTAR-21 is the fifth weapon available, fitted with a RIS rail mounting iron sights. Despite being the compact version, it is described as the longest ranged assault rifle. The CTAR is able to fire in single-shot mode with a short pull of the trigger; a longer pull will fire in fullauto, but the weapon will stop firing after three rounds.

IMI Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm

FN Minimi SPW

The FN Minimi SPW, noted by the shorter barrel, retractable butt-stock, and missing carrying handle and STANAG adaptor, is the last weapon made available to the player, and is called the "Minimi" in the game.

FN Minimi SPW with 100-round cloth ammo bag and RIS foregrip - 5.56x45mm
Note "Para" butt-stock.
File:BodycountM249.JPG
Shooting the FN Minimi SPW in the game.

Unknown/Fictional Heavy Machine Gun

In "The Psycho Boss Gets Fired" CGI trailer the Psycho Boss fires an HMG.

File:Heavymachinegun.JPG
The HMG being fired in the trailer.

M61 Vulcan

In one of the Target bases, fictional attack helicopters are seen suspended from futuristic gantries, armed with M61 Vulcan cannons in their chin installations.

GE M61 Vulcan - 20mm

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