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Difference between revisions of "Counter-Strike Online"
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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
− | |name = Counter-Strike Online (Asia)<br>Counter-Strike Nexon: | + | |name = Counter-Strike Online (Asia)<br>Counter-Strike Nexon: Studio (Europe/America) |
|picture = CSOnline.jpg | |picture = CSOnline.jpg | ||
|caption = ''Official Box Art'' | |caption = ''Official Box Art'' | ||
− | |series= [[Counter Strike (disambiguation)|Counter-Strike]] | + | |series= [[Counter-Strike (disambiguation)|Counter-Strike]] |
|date= 2008 | |date= 2008 | ||
|developer=Valve Corporation / Nexon Corporation | |developer=Valve Corporation / Nexon Corporation | ||
Line 11: | Line 11: | ||
}} | }} | ||
− | + | {{VG Title}} | |
+ | |||
+ | __TOC__<br clear="all"> | ||
+ | |||
+ | =Overview= | ||
+ | Like in other ''Counter-Strike'' games, players can switch between left-handed and right-handed viewmodels, which are simple mirrors of each other. Third-person models are generally modeled true-to-life, but most of the viewmodels appears to animated in left-handed operation first, which would make operation awkward for many of the weapons in real life. | ||
=Pistols= | =Pistols= | ||
== Glock 17 == | == Glock 17 == | ||
− | A 2nd generation Glock (retextured model from Counter-Strike) is named "9x19mm Sidearm" in game, it is the spawn weapon of the terrorist faction. As in Counter-Strike, the weapon is sometimes called the “Glock 18”, however the developer has its full-auto mode replaced with a 3-round burst mode instead, as well as the model always lacks the fire selector (possibly on the other side of the weapon) and is incorrectly fed from a 20-round magazine, making it not a genuine Glock 18, but a modified Glock 17. The weapon comes with a red edition and a variant called the "Battle Glock 18C" which can be fired in full-auto by right clicking the secondary fire key. Interestingly, the models of these variants are higher quality than the original weapon, and the markings on their slides | + | A 2nd generation [[Glock 17]] (retextured model from ''Counter-Strike'') is named "9x19mm Sidearm" in game, it is the spawn weapon of the terrorist faction. As in ''Counter-Strike'', the weapon is sometimes called the “Glock 18”, however the developer has its full-auto mode replaced with a 3-round burst mode instead, as well as the model always lacks the fire selector (possibly on the other side of the weapon) and is incorrectly fed from a 20-round magazine, making it not a genuine Glock 18, but a modified Glock 17. |
+ | |||
+ | The weapon comes with a red edition and a variant called the "Battle Glock 18C" which can be fired in full-auto by right clicking the secondary fire key. Interestingly, the models of these variants are higher quality than the original weapon, and the markings on their slides belong to the Glock 18 instead of the Glock 17. | ||
+ | |||
+ | [[Image:Glock17EarlyModel.jpg|thumb|none|350px|Glock 17 - 9x19mm]] | ||
+ | [[Image:Cso Glock.jpg|thumb|none|500px|9x19 mm Sidearm]] | ||
+ | [[Image:De dust20587.jpg|thumb|none|500px|The Glock 17 ran dry.]] | ||
+ | [[Image:CsGlock18.jpg|thumb|none|500px|purchase icon]] | ||
− | + | == Glock 18C == | |
− | + | The actual [[Glock 18C]] appears only in game posters and selection icons of the 707th SMB and Gerrand. | |
− | + | ||
− | [[Image: | + | [[Image:Glock18c 01-1-.jpg|thumb|none|350px|Glock 18C - 9x19mm]] |
− | + | [[Image:707.jpg|thumb|none|256px|an 707th Special Mission Battalion operative with a genuine Glock 18C]] | |
− | [[Image:707.jpg|thumb|none| | + | [[Image:Gerrard cso.jpg|thumb|none|256px|Gerrand with a Glock 18C]] |
− | [[Image:Gerrard cso.jpg|thumb|none| | ||
== Heckler & Koch USP45 Tactical == | == Heckler & Koch USP45 Tactical == | ||
− | The USP returns from Counter-Strike and named "KM .45 Tactical Pistol" in game. It is the spawn pistol for the counter-terrorist faction and comes with a detachable silencer. The skin is taken from Condition Zero which has a strange blue finish | + | The [[Heckler & Koch USP Tactical]] returns from ''Counter-Strike'' and named "KM .45 Tactical Pistol" in game. It is the spawn pistol for the counter-terrorist faction and comes with a detachable silencer. The skin is taken from ''Condition Zero'' which has a strange blue finish. |
− | [[Image:Hk-usp45tac.jpg|thumb|none| | + | This weapon has two variants, the red edition and the "Battle" edition. |
+ | |||
+ | [[Image:Hk-usp45tac.jpg|thumb|none|350px|Heckler & Koch USP Tactical - .45 ACP]] | ||
[[Image:Usp sl.jpg|thumb|none|500px|KM .45 Tactical Pistol with silencer]] | [[Image:Usp sl.jpg|thumb|none|500px|KM .45 Tactical Pistol with silencer]] | ||
− | [[Image:De dust20568.jpg|thumb|none| | + | [[Image:De dust20568.jpg|thumb|none|500px|The USP ran dry.]] |
− | [[Image:CsUsp45.jpg|thumb|none| | + | [[Image:CsUsp45.jpg|thumb|none|500px|The purchase icon shows that the gun is comes with black finish]] |
− | [[Image:Cso Jennifer.jpg|thumb|none| | + | [[Image:Cso Jennifer.jpg|thumb|none|500px|Jennifer wielding a black USP]] |
== SIG-Sauer P228 == | == SIG-Sauer P228 == | ||
− | P228 | + | The [[SIG-Sauer P228]] uses the same model from ''Counter-Strike'' and is called ".228 Compact" in-game. Once again, it is coded to use .357 SIG rounds, which in reality is actually the case for the P229 variant, but not for the P228 which is only available in 9x19mm. |
− | [[Image:Sig-Sauer-P228.jpg|thumb|none| | + | [[Image:Sig-Sauer-P228.jpg|thumb|none|350px|SIG-Sauer P228 - 9x19mm]] |
[[Image:De dust20417.jpg|thumb|none|500px|P228 in de_dust2]] | [[Image:De dust20417.jpg|thumb|none|500px|P228 in de_dust2]] | ||
− | [[Image:CsP228.jpg|thumb|none| | + | [[Image:CsP228.jpg|thumb|none|500px|purchase icon]] |
== IMI Desert Eagle Mark XIX== | == IMI Desert Eagle Mark XIX== | ||
− | + | The [[Desert Eagle]] is named "Nighthawk .50 C" in game. Appears as the one of the most powerful sidearm in game. Its model is almost identical to ''Counter-Strike: Source''. | |
− | [[Image:DesertEagle50AE.jpg|thumb|none|400px| | + | The weapon comes with a gold-plated variant, a red edition and an akimbo variant which is only available in Zombie modes. |
+ | |||
+ | [[Image:DesertEagle50AE.jpg|thumb|none|400px|Desert Eagle - .50 AE]] | ||
[[Image:Deagle cso2.jpg|thumb|none|500px|The Desert Eagle in de_dust2]] | [[Image:Deagle cso2.jpg|thumb|none|500px|The Desert Eagle in de_dust2]] | ||
− | [[Image:De dust20607.jpg|thumb|none| | + | [[Image:De dust20607.jpg|thumb|none|500px|The Deagle runs empty]] |
− | [[Image:CsDeserteagle.jpg|thumb|none| | + | [[Image:CsDeserteagle.jpg|thumb|none|500px|purchase icon of the Desert Eagle]] |
− | [[Image:Davidblack.jpg|thumb|none| | + | [[Image:Davidblack.jpg|thumb|none|500px|David Black with a Desert Eagle]] |
− | [[Image:Fernando.jpg|thumb|none| | + | [[Image:Fernando.jpg|thumb|none|500px|Fernando with a Desert Eagle]] |
[[Image:CSODDE.jpg|thumb|none|500px|Akimbo, painted with jungle camo-]] | [[Image:CSODDE.jpg|thumb|none|500px|Akimbo, painted with jungle camo-]] | ||
− | [[Image:Cs assault0146.jpg|thumb|none| | + | [[Image:Cs assault0146.jpg|thumb|none|500px|Akimbo Deagles available in Zombie Modes]] |
[[Image:Ddeagle dryfire.jpg|thumb|none|500px|Akimbo Deagles being dry fired]] | [[Image:Ddeagle dryfire.jpg|thumb|none|500px|Akimbo Deagles being dry fired]] | ||
[[Image:DesertEagleGolden.jpg|thumb|none|400px|Golden [[Desert Eagle]] .50 AE]] | [[Image:DesertEagleGolden.jpg|thumb|none|400px|Golden [[Desert Eagle]] .50 AE]] | ||
− | [[Image:Dm dust20011.jpg|thumb|none| | + | [[Image:Dm dust20011.jpg|thumb|none|500px|Gold Desert Eagle]] |
− | [[Image:Deserteagleg.jpg|thumb|none| | + | [[Image:Deserteagleg.jpg|thumb|none|500px|purchase icon of the Golden Desert Eagle]] |
− | [[Image:Deaglered.jpg|thumb|none| | + | [[Image:Deaglered.jpg|thumb|none|500px|Red Deagle in first person.]] |
== FN Five-seveN == | == FN Five-seveN == | ||
− | + | The [[FN Five-seveN]] is named "ES Five-Seven" in game, a weapon exclusive to the counter-terrorists. The model is retextured from ''Counter-Strike'' with a darker finish. As in all the previous ''Counter-Strike'' games, the skins of the Five-seveN were based on the original model which is no longer produced. | |
− | [[Image:FN-Five-seveN.jpg|thumb|none| | + | [[Image:FN-Five-seveN.jpg|thumb|none|350px|FN Five-seveN - 5.7x28 mm]] |
− | [[Image:De dust20449.jpg|thumb|none|500px| | + | [[Image:De dust20449.jpg|thumb|none|500px|FN Five-SeveN in game]] |
− | [[Image:De dust20580.jpg|thumb|none| | + | [[Image:De dust20580.jpg|thumb|none|500px|The empty Five-Seven]] |
− | [[Image:CsFiveseven.jpg|thumb|none| | + | [[Image:CsFiveseven.jpg|thumb|none|500px|purchase icon]] |
== Beretta 92G Elite II == | == Beretta 92G Elite II == | ||
− | + | A pair of [[Beretta 92G Elite II]] is featured as a weapon and named ".40 Dual Elite" in game, even though the pistols are not chambered in .40 S&W, the .40 caliber variant being the Beretta 96G. Probably a homage to John Woo or Chow Yun Fat. The dual pistols are purchasable by the terrorists, as the equivalent to the CTs' FN Five-seveN. The model is the same as in ''Condition Zero''. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | [[Image:Beretta92GEliteII.jpg|thumb|none|350px|Beretta 92G - 9x19 mm]] | |
− | + | [[Image:De dust20498.jpg|thumb|none|500px|Dual Beretta 92G Elite IIs in game]] | |
+ | [[Image:De dust20630.jpg|thumb|none|500px|The empty Dual Berettas]] | ||
+ | [[Image:Asiaredarmy.jpg|thumb|none|500px|a member of the Asia Red Army wielding his akimbo Berettas]] | ||
+ | [[Image:CsElites.jpg|thumb|none|500px|purchase icon of the dual Elites]] | ||
− | [[ | + | == Strayer Voigt Infinity == |
+ | The [[Strayer Voigt Infinity]] comes with some color variants and three akimbo configurations. Appears as one of the most diverse weapon and considered one of the most accurate pistols in game. The akimbo variants have secondary firing modes (firing in gangsta stance) which does high rate of fire as the SMGs, although the pistols are relatively inaccurate when firing in bursts. The models have uncocked hammers, which means they couldn't be fired in real-life as the 1911 type pistols are single-action. | ||
− | [[Image: | + | [[Image:SVI Infinity.jpg|thumb|350px|none|Strayer Voigt Infinity pistol - 9x23mm Winchester]] |
− | + | [[Image:Chngirl.jpg|thumb|none|500px|Mei with an Infinity Black]] | |
− | + | [[Image:De dust20420.jpg|thumb|none|500px|Infinity Silver in game.]] | |
− | + | [[Image:De dust20589.jpg|thumb|none|500px|The Infinity Silver goes empty]] | |
− | + | [[Image:Spade_cso.jpg|thumb|none|500px|Spade with an Infinity Silver.]] | |
− | + | [[Image:Infinityss.jpg|thumb|none|500px|purchase icon of the Infinity Silver]] | |
− | + | [[Image:Infinred.jpg|thumb|none|500px|Infinity Red]] | |
− | + | [[Image:3 infinity(s).jpg|thumb|none|500px|Akimbo configurations.]] | |
− | [[Image:Chngirl.jpg|thumb|none| | + | [[Image:Infinity gang fire.jpg|thumb|none|500px|The Infinity(s) in secondary firing mode. Reminds of Unreal Tournament Enforcers...]] |
− | [[Image:De dust20420.jpg|thumb|none| | + | [[Image:CsInfinity.jpg|thumb|none|500px|Purchase icon of the dual Infinity]] |
− | [[Image:De dust20589.jpg|thumb|none| | + | [[Image:Blair.jpg|thumb|none|500px|Blair with Akimbo Infinitys]] |
− | [[Image:Spade_cso.jpg|thumb|none| | ||
− | [[Image:Infinityss.jpg|thumb|none| | ||
− | [[Image:Infinred.jpg|thumb|none| | ||
− | [[Image:3 infinity(s).jpg|thumb|none| | ||
− | [[Image:Infinity gang fire.jpg|thumb|none| | ||
− | [[Image:CsInfinity.jpg|thumb|none| | ||
− | [[Image:Blair.jpg|thumb|none| | ||
== Luger P08 == | == Luger P08 == | ||
− | + | The [[Luger P08]] is named simply "Luger" in game, it also comes with gold and silver finishes as well as two upgrade variants. It is the most powerful 9mm caliber pistol in game, but it has low capacity and is not very accurate. It's one of the WW2 classic weapon in game. | |
− | + | The Silver Luger is only available in Zombie Mode 3 and usable by Blair only. It is effective against zombies due to its high knock-back power and higher capacity (15 rounds). | |
− | + | Another note is that the Luger has the distinction of being the only handgun in the game held with an appropriate grip, rather than the default "Valve character" teacupping grip. | |
+ | [[Image:P08Luger1917.jpg|thumb|350px|none|Luger P08 - 9x19mm]] | ||
[[Image:De dust20742.jpg|thumb|none|500px|First Person View]] | [[Image:De dust20742.jpg|thumb|none|500px|First Person View]] | ||
+ | [[Image:De dust20743.jpg|thumb|none|500px|The Luger goes empty.]] | ||
+ | [[Image:Luger purchase.jpg|thumb|none|500px|purchase icon of the Luger.]] | ||
+ | [[Image:DM dust20014.jpg|thumb|none|500px|Luger Gold in first person view.]] | ||
+ | [[Image:Lugerg.jpg|thumb|none|500px|purchase icon of the Luger Gold.]] | ||
+ | [[Image:Cso Lugers.jpg|thumb|none|500px|An Silver Luger picked up by a male character in Assault]] | ||
+ | [[Image:Lugers.jpg|thumb|none|500px|purchase icon of the Luger Silver.]] | ||
+ | [[Image:Choijiyoon p08.jpg|thumb|none|256px|Choijiyoon with a Luger]] | ||
− | + | == Flintlock Pistol == | |
− | + | A [[Flintlock Pistol]] is featured in game and is called "Divine Lock". With this weapon the player can usually kill an enemy with one shot (except for zombies and monsters), although its projectile velocity is quite slow and the weapon is very inaccurate due to the lack of rifling, as well as it has lower rate of fire than many “normal” sidearms in game (firing a shot then reloaded), making it very inconvenient to use in any game modes. | |
− | [[ | ||
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− | + | The gun is modeled after the "KTW Flintlock Pistol (G.Washington)" airsoft spring pistol (note the “ASGK” marking engraved on the gun), while that replica is based on the British made Hawkins 1748 pistol, implying that the pistol was the personal sidearm of the first US president. | |
− | |||
− | |||
− | |||
− | [[Image:Sparroflintlock.jpg|thumb| | + | [[Image:Sparroflintlock.jpg|thumb|400px|none|Flintlock Pistol - .67 Caliber]] |
− | |||
[[Image:Musket cso.jpg|thumb|500px|none|First person view]] | [[Image:Musket cso.jpg|thumb|500px|none|First person view]] | ||
− | + | [[Image:DM dust2 20120409 1744500.jpg|thumb|500px|none|Loading an iron bead into the muzzle]] | |
− | [[Image:DM dust2 20120409 1744500.jpg|thumb|500px|none|Loading | ||
− | |||
[[Image:DM dust2 20120409 1744430.jpg|thumb|500px|none|Pulling the hammer]] | [[Image:DM dust2 20120409 1744430.jpg|thumb|500px|none|Pulling the hammer]] | ||
− | |||
[[Image:Cso Musket.jpg|thumb|500px|none|purchase icon]] | [[Image:Cso Musket.jpg|thumb|500px|none|purchase icon]] | ||
− | == | + | == AMT Automag V == |
− | + | The [[AMT Automag V]] is named "Automag V" in game. It has lower accuracy and rate of fire than the Desert Eagle, but is cheaper. | |
− | + | Comes with an anti-zombie variant called "Balrog-I", which can fire incendiaries via a pump-action mechanism by using the secondary firing function. | |
− | + | [[Image:AMTAutoMagV.jpg|thumb|400px|none|AMT Automag V - .50 AE]] | |
− | + | [[Image:Cso Amg.jpg|thumb|500px|none|Automag V in ''Counter-Strike Online'']] | |
− | |||
− | |||
− | |||
− | |||
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− | |||
− | [[Image:AMTAutoMagV.jpg|thumb|400px|none | ||
− | [[Image:Cso Amg.jpg|thumb|500px|none|Automag V in Counter-Strike Online]] | ||
[[Image:Automag slide.jpg|thumb|500px|none|Chambering the gun while drawing]] | [[Image:Automag slide.jpg|thumb|500px|none|Chambering the gun while drawing]] | ||
[[Image:Amg shoot.jpg|thumb|500px|none|Firing the Automag V]] | [[Image:Amg shoot.jpg|thumb|500px|none|Firing the Automag V]] | ||
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[[Image:Csoo Automag.jpg|thumb|500px|none|Purchase icon]] | [[Image:Csoo Automag.jpg|thumb|500px|none|Purchase icon]] | ||
[[Image:Henry automag.jpg|thumb|300px|none|Henry carries an Automag V]] | [[Image:Henry automag.jpg|thumb|300px|none|Henry carries an Automag V]] | ||
− | [[Image:BalrogI.jpg|thumb|500px|none|Balrog-I | + | [[Image:BalrogI.jpg|thumb|500px|none|Balrog-I in-game, note the hammer is uncocked.]] |
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== Mauser M712 Schnellfeuer == | == Mauser M712 Schnellfeuer == | ||
− | + | The [[Mauser M712 Schnellfeuer]] is named "Mauser C96" in-game. It fires in full auto only, and is fed with a 10 round magazine but is coded to use 9mm rounds, which is incorrect since the latter could only be used on the Mauser C96 "Red 9". This was likely done on purpose so that it can share ammunition with other 9x19mm weapons. | |
− | [[ | + | [[File:712good.jpg|thumb|400px|none|Mauser M712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]] |
− | [[Image:SAS broomhandle.jpg|thumb| | + | [[Image:SAS broomhandle.jpg|thumb|350px|none|SAS operative aiming with a Mauser Broomhandle]] |
== Colt M1911A1 == | == Colt M1911A1 == | ||
+ | The [[M1911A1]] comes with a 7+1 round magazine. | ||
− | + | [[Image:M1911Colt.jpg|thumb|350px|none|WWII issued M1911A1 - .45 ACP]] | |
− | [[ | + | == Calico M950 == |
+ | The [[Calico M950]] is called the “M950” in game, it fires in semi-automatic and is fed with 50 rounds. Come with two upgraded variants. | ||
− | + | [[Image:CalicoM950.jpg|thumb|400px|none|Calico M950 - 9x19mm]] | |
− | |||
− | [[Image:CalicoM950.jpg|thumb|400px|none | ||
== Calico M950A == | == Calico M950A == | ||
− | + | The [[Calico M950A]] is called the “M950 Attack” in game, appears as the "upgraded" variant of the M950. It is attached with a usable scope, fed with 58 rounds and can be fires in full-auto. | |
− | [[Image:Calico-M950A.jpg|thumb|400px|none | + | |
+ | [[Image:Calico-M950A.jpg|thumb|400px|none|Calico M950A - 9x19mm]] | ||
== FN FNP-45 == | == FN FNP-45 == | ||
− | + | The [[FNP-45]] appears in the game. | |
− | [[File:FNP-45.jpg|[[ | + | |
+ | [[File:FNP45.jpg|thumb|none|350px|FN FNP-45 Silver slide - .45 ACP]] | ||
+ | |||
+ | == Duck's Foot Pistol == | ||
+ | An 19th century “Duck's Foot” hand-held Volley gun is introduced to the game. Erroneously described as chambers for 12 Gauge buckshots. | ||
+ | |||
+ | =Revolvers= | ||
+ | == Colt Anaconda== | ||
+ | The [[Colt Anaconda]] is named simply "Anaconda" in game and modified to feed with seven .50 AE rounds. Appears as the first revolver in game. | ||
+ | |||
+ | [[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda with 6" barrel - .44 Magnum]] | ||
+ | [[Image:Colt revolver in game.jpg|thumb|none|500px|First Person View]] | ||
+ | [[Image:CsAnaconda.jpg|thumb|none|500px|purchase icon]] | ||
+ | |||
+ | == Colt King Cobra == | ||
+ | The [[Colt King Cobra]] in game is modified to use 7 rounds of .50 AE cartridges. It is equipped with a scope. Comes with a gold-plated variant. | ||
+ | |||
+ | [[Image:ColtKingCobra.jpg|thumb|400px|none|Colt King Cobra - .357 Magnum]] | ||
+ | [[Image:Cso Kingcobra.jpg|thumb|500px|none|purchase icon]] | ||
== Colt Python == | == Colt Python == | ||
− | + | The [[Colt Python]] is available in-game. It is coded to use .357 SIG rounds in-game instead of .357 Magnum. | |
− | |||
− | == | + | [[File:Python6in.jpg|thumb|none|400px|Colt Python with 6 inch barrel and nickel finish - .357 Magnum]] |
− | + | ||
+ | == “Skull-1” == | ||
+ | A custom revolver called "Skull-1" appears to be a modified [[MP-412 REX]]. It's a break-frame double-action revolver designed for anti-zombie purposes and available to fire in "sharpshooting mode" or "burst firing mode". The weapon is chambered in .50 Anti-Zombie rounds and has 7 rounds in its cylinder. It features shells auto-ejecting via reloading. There's an akimbo variant called "Skull-2". | ||
+ | |||
+ | [[Image:Mp-412-1.jpg|thumb|none|350px|MP-412 REX - .357 Magnum]] | ||
+ | [[Image:DM dust20000.jpg|thumb|none|500px|Skull-1 in game]] | ||
+ | [[Image:DM dust20002.jpg|thumb|none|500px|Skull-1 being reloaded]] | ||
+ | [[Image:Skull1.jpg|thumb|none|500px|Purchase icon of the Skull-1]] | ||
= Shotguns = | = Shotguns = | ||
== Benelli M3 Super 90 == | == Benelli M3 Super 90 == | ||
− | The M3 | + | The [[Benelli M3 Super 90]] returns from ''Counter-Strike'' and is named "Leone 12 Gauge Super" in game. It is the cheapest shotgun in game and suitable for close-quarter battle. As in all of the previous games, it is only available in pump-action. |
− | [[Image:Benelli M3 pistol grip.jpg|thumb|none| | + | [[Image:Benelli M3 pistol grip.jpg|thumb|none|450px|Benelli M3 Super 90 - 12 gauge]] |
− | [[Image:M3 cso.jpg|thumb|none| | + | [[Image:M3 cso.jpg|thumb|none|500px|The M3 Shotgun in de_dust2]] |
− | [[Image:CsM3.jpg|thumb|none| | + | [[Image:CsM3.jpg|thumb|none|500px|purchase icon]] |
== Benelli M4 Super 90 == | == Benelli M4 Super 90 == | ||
− | The XM1014 | + | The [[Benelli M4 Super 90]] (a.k.a XM1014) is named "Leone YG1264 Auto Shotgun" in game, using the ''Condition Zero'' model. It does lower damage but has the highest rate of fire than any other shotguns. |
− | [[Image:M4Super90.jpg|thumb|none| | + | Comes with a red edition and a variant called the "Balrog-XI". The Balrog-XI can use Dragon's Breath rounds after the user firing a several rounds. |
− | [[Image:De dust20428.jpg|thumb|none| | + | |
− | [[Image:CsXm1014.jpg|thumb|none| | + | [[Image:M4Super90.jpg|thumb|none|450px|Benelli M4 Super 90 - 12 gauge]] |
− | [[Image:Cso VC.jpg|thumb|none| | + | [[Image:De dust20428.jpg|thumb|none|500px|First Person View]] |
− | [[Image:M1014red.jpg|thumb|none| | + | [[Image:CsXm1014.jpg|thumb|none|500px|purchase icon]] |
+ | [[Image:Cso VC.jpg|thumb|none|500px|a member of the Vigilante Corps with an M4 Shotgun]] | ||
+ | [[Image:M1014red.jpg|thumb|none|500px|The Red M1014 in first person]] | ||
== Daewoo USAS-12 == | == Daewoo USAS-12 == | ||
− | + | The [[Daewoo USAS-12]] is a fully automatic shotgun with a 20-round drum magazine, available for the terrorists only. Although it is considered powerful at close range, it is unstable to use. | |
− | [[Image:Usas-12.jpg|thumb|none| | + | |
− | [[Image:USAS-12 cso.jpg|thumb|none| | + | Comes with a variant called the "USAS12 Camo". This variant does higher damage, higher rate of fire and has lighter weight, suitable to use in Zombie modes. The shotgun also has an anti-zombie variant called the "Skull-11". It comes with a 28 round drum mag, a pair of tactical lights and an unusable Aimpoint Comp red rot sight. The Skull-11 have two functions, "Buckshot mode" and "Slug mode". When using "Slug mode", the user can hit targets at longer distances, but the rate of fire will be greatly reduced, turning it to a semi-automatic weapon. |
− | [[Image:CsUsas12.jpg|thumb|none| | + | |
− | [[Image:De vostok cz0003.jpg|thumb|none| | + | [[Image:Usas-12.jpg|thumb|none|450px|USAS 12 full auto shotgun - 12 gauge]] |
− | [[Image:De vegas0018.jpg|thumb|none| | + | [[Image:USAS-12 cso.jpg|thumb|none|500px|USAS-12 in game]] |
− | [[Image:Usas12camo.jpg|thumb|none| | + | [[Image:CsUsas12.jpg|thumb|none|500px|purchase icon of the USAS-12]] |
+ | [[Image:De vostok cz0003.jpg|thumb|none|500px|The camouflaged version of the USAS-12]] | ||
+ | [[Image:De vegas0018.jpg|thumb|none|500px|firing the camouflaged USAS-12]] | ||
+ | [[Image:Usas12camo.jpg|thumb|none|500px|purchase icon of the camouflaged USAS-12]] | ||
[[Image:Skull11.jpg|thumb|none|500px|Skull-11 in First person view]] | [[Image:Skull11.jpg|thumb|none|500px|Skull-11 in First person view]] | ||
− | [[Image:Skull11 load.jpg|thumb|none| | + | [[Image:Skull11 load.jpg|thumb|none|500px|Loading a drum while reloading]] |
== Winchester Model 1887 == | == Winchester Model 1887 == | ||
− | + | The [[Winchester Model 1887]] is named "M1887" in game, possibly modeled after a Norinco copy. It is quite useful for hunting zombies thanks to its high knock-back effect. Most variants of M1887 in the game feature ''Terminator 2'' style flip-cocking animations after firing a shot. Although most of them (except the "Maverick" variant) didn't have their cocking levers enlarged, which would possibly break the users' fingers when they try to flip-cock them in real-life. And due to the weapons weren't sawn-off yet, the user would be very awkward to do so. | |
− | [[Image:PaulNewmanShotgunActual.jpg|thumb|none| | + | |
− | [[Image:T2heroShotgun1.jpg|thumb|none| | + | The M1887 also comes with two gold-plated variants (Gold Edition and CSOGS Edition), Elegant, Christmas and Maverick. The "M1887 Maverick" is unique as it is the only shotgun that is listed in the handgun class. The Maverick version is also a sawn-off variant and its capacity is reduced to 6 rounds as a result. |
+ | |||
+ | [[Image:PaulNewmanShotgunActual.jpg|thumb|none|450px|Winchester M1887 - 12 gauge]] | ||
+ | [[Image:T2heroShotgun1.jpg|thumb|none|450px|Sawn-off Winchester M1887 Terminator 2 style - 12 gauge]] | ||
[[Image:Cso M1887.jpg|thumb|none|500px|First person view]] | [[Image:Cso M1887.jpg|thumb|none|500px|First person view]] | ||
− | [[Image:M1887 firing.jpg|thumb|none| | + | [[Image:M1887 firing.jpg|thumb|none|500px|The player cocking the shotgun]] |
− | [[Image:M1887 insert.jpg|thumb|none| | + | [[Image:M1887 insert.jpg|thumb|none|500px|Inserting 12-gauge buckshot shells]] |
− | [[Image:CsM1887.jpg|thumb|none| | + | [[Image:CsM1887.jpg|thumb|none|500px|purchase icon of the Winchester Shotgun]] |
− | [[Image:M1887 Gold.jpg|thumb|none| | + | [[Image:M1887 Gold.jpg|thumb|none|500px|Gold plated version of M1887]] |
− | [[Image:M1887g.jpg|thumb|none| | + | [[Image:M1887g.jpg|thumb|none|500px|purchase icon of the Golden Winchester]] |
− | [[Image:1887xmas.jpg|thumb|none| | + | [[Image:1887xmas.jpg|thumb|none|500px|"Christmas" variant of the Model 1887]] |
− | [[Image:M1887maverick.jpg|thumb|none| | + | [[Image:M1887maverick.jpg|thumb|none|500px|"Maverick" variant of the Model 1887]] |
== Sawed-off Double Barreled Shotgun == | == Sawed-off Double Barreled Shotgun == | ||
− | + | A sawed-off side by side [[12 Gauge Double Barreled Shotgun]] is called “Double-Barrel” (also known as the “DBarrel”) in game. It is powerful, but has the lowest capacity out of all shotguns. It's also the weapon which has the highest knock-back effect in the game. | |
+ | |||
+ | There's a variant called the "Quad Barrel". The "Quad Barrel" is a shotgun with four barrels, it's only available in Zombie mode 3 and usable by the heroine only. The Quad Barrel could fire 4 shells each time when the user hold on the secondary fire key. Another variant is called the "Triple Barrel", it shares most performances as the "Quad Barrel" except of the lack of a fourth barrel. The Triple Barrel is only obtainable via upgrade events. | ||
− | [[Image:SBS-Shotgun ManOnFire.jpg|thumb|none| | + | [[Image:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Sawed-off Double Barreled Shotgun - 12 gauge]] |
− | [[Image:CsoDbarrel.jpg|thumb|none|500px|The "DBarrel" | + | [[Image:CsoDbarrel.jpg|thumb|none|500px|The "DBarrel" in-game]] |
− | [[Image:Dbarrel shells.jpg|thumb|none| | + | [[Image:Dbarrel shells.jpg|thumb|none|500px|Inserting shells]] |
− | [[Image:CsDbarrel.jpg|thumb|none| | + | [[Image:CsDbarrel.jpg|thumb|none|500px|purchase icon of the double-barreled shotgun]] |
[[Image:Tbarrel.jpg|thumb|none|500px|The Triple-Barreled Shotgun in game]] | [[Image:Tbarrel.jpg|thumb|none|500px|The Triple-Barreled Shotgun in game]] | ||
== Kel-Tec KSG == | == Kel-Tec KSG == | ||
− | The Kel-Tec KSG 12 gauge is fed with 15 rounds in game. It | + | The [[Kel-Tec KSG]] 12 gauge is fed with 15 rounds in game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes. |
− | [[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none| | + | |
+ | This shotgun comes with two upgrade variants, a gold-plated variant and a heavily modified version known as the "Thanatos 11". | ||
+ | |||
+ | [[Image:Kel-Tec_KSG_Shotgun_Oleg_Volk_1.jpg|thumb|none|450px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]] | ||
[[Image:De dust20004.jpg|thumb|none|500px|KSG-12 in game]] | [[Image:De dust20004.jpg|thumb|none|500px|KSG-12 in game]] | ||
− | [[Image:Ksg12 cso.jpg|thumb|none| | + | [[Image:Ksg12 cso.jpg|thumb|none|500px|Purchase icon]] |
== Franchi SPAS-12 == | == Franchi SPAS-12 == | ||
− | The SPAS-12 has a several configurations in game. The original model is described as the civilian version. It | + | The [[Franchi SPAS-12]] has a several configurations in game. The original model is described as the civilian version. It lacks a buttstock and fires in pump-action only. |
− | [[Image:FSpas12orign.jpg|thumb| | + | |
− | [[Image:Franchi-SPAS12.jpg|thumb| | + | The "SPAS-12 Deluxe" variant attaches a metallic folding stock, and can be fired in either pump-action or semi-automatic. Another variant, the "SPAS-12 Cobra", is fitted with a fixed stock and a laser designator mounted on the weapon's upper receiver. It can be fired in pump-action or semi-automatic. The "SPAS-12 Maverick" is another variant which fed from a 20-round detachable box magazine and available in semi-automatic only, it features a metallic stock which is permanently trussed up with a rope. |
− | [[Image:Spas12 fixed.jpg|thumb| | + | |
+ | [[Image:FSpas12orign.jpg|thumb|450px|none|SPAS-12 without stock - 12 hauge]] | ||
+ | [[Image:Franchi-SPAS12.jpg|thumb|450px|none|SPAS-12 with stock folded and butt-hook removed - 12 gauge]] | ||
+ | [[Image:Spas12 fixed.jpg|thumb|450px|none|SPAS-12 with fixed stock - 12 gauge]] | ||
[[Image:SPAS12CSO.jpg|thumb|500px|none|The original SPAS-12 in game]] | [[Image:SPAS12CSO.jpg|thumb|500px|none|The original SPAS-12 in game]] | ||
[[Image:Spas12 icon.jpg|thumb|500px|none|Purchase icon of the SPAS-12]] | [[Image:Spas12 icon.jpg|thumb|500px|none|Purchase icon of the SPAS-12]] | ||
[[Image:Spas12ex.jpg|thumb|500px|none|Purchase icon of the SPAS-12 Deluxe]] | [[Image:Spas12ex.jpg|thumb|500px|none|Purchase icon of the SPAS-12 Deluxe]] | ||
[[Image:Spas12ex2.jpg|thumb|500px|none|Purchase icon of the SPAS-12 Cobra]] | [[Image:Spas12ex2.jpg|thumb|500px|none|Purchase icon of the SPAS-12 Cobra]] | ||
− | [[Image:SPAS12 guy.jpg|thumb|500px|none|Raven with | + | [[Image:SPAS12 guy.jpg|thumb|500px|none|Raven with a SPAS-12]] |
== UTAS UTS-15 == | == UTAS UTS-15 == | ||
− | + | The [[UTAS UTS-15]], a Turkish bullpup pump-action shotgun is available in game as the "UTS-15"; it has the highest rate of fire of all pump-action shotguns in-game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes. | |
+ | |||
+ | Comes with a few variations and a heavily modified version called the "Janus 11". | ||
− | [[Image:UTAS UTS-15.jpg|thumb| | + | [[Image:UTAS UTS-15.jpg|thumb|450px|none|UTAS UTS-15 - 12 gauge]] |
[[Image:Utascso.jpg|thumb|500px|none|First Person view]] | [[Image:Utascso.jpg|thumb|500px|none|First Person view]] | ||
[[Image:Cso Uts15.jpg|thumb|500px|none|purchase icon]] | [[Image:Cso Uts15.jpg|thumb|500px|none|purchase icon]] | ||
== Pancor Jackhammer Mk3A1 == | == Pancor Jackhammer Mk3A1 == | ||
− | + | The [[Pancor Jackhammer]] Mk3A1 appears as the "PJ MK3A1", using a 10 round mag. | |
− | [[File:Jackhammer.jpg | + | |
− | [[File:Mk3a1 hammer.jpg| | + | [[File:Jackhammer.jpg|thumb|none|450px|Pancor Jackhammer Mk3A1 - 12 5auge]] |
+ | [[File:Mk3a1 hammer.jpg|500px|thumb|none|First Person View]] | ||
== Norinco QBS-09 == | == Norinco QBS-09 == | ||
− | + | The [[QBS-09]] is fed with 5 rounds. | |
− | [[File:Qbs-09.jpg| | + | |
+ | [[File:Qbs-09.jpg|450px|thumb|none|QBS-09 - 12 gauge]] | ||
= Submachine Guns = | = Submachine Guns = | ||
== Steyr TMP == | == Steyr TMP == | ||
− | + | The [[Steyr TMP]] is named "Schmidt Machine Pistol" in game. It is a low cost sub-machine gun with an integrated suppressor for the Counter-Terrorists. Model is from ''Condition Zero''. | |
+ | |||
+ | The gun also comes with a variant called the "TMP Dragon" which is only obtainable in the Year of Dragon. | ||
− | [[Image:SteyrTMP.jpg|thumb|none| | + | [[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19 mm]] |
− | + | [[Image:TMP CSO.jpg|thumb|none|500px|First Person View]] | |
− | [[Image:TMP CSO.jpg|thumb|none| | + | [[Image:Cso Tmpdragon.jpg|thumb|none|500px|First person view of the TMP Dragon]] |
− | + | [[Image:Tmpdragon.jpg|thumb|none|500px|purchase icon of the TMP Dragon]] | |
− | [[Image:Cso Tmpdragon.jpg|thumb|none| | ||
− | |||
− | [[Image:Tmpdragon.jpg|thumb|none| | ||
== Ingram Mac-10 == | == Ingram Mac-10 == | ||
− | Unlike most of other guns, the MAC-10 retains its name because the company holding the rights to the name went bankrupt. It's | + | Unlike most of other guns, the [[MAC-10]] retains its name because the company holding the rights to the name went bankrupt. It's an equivalent to the TMP, as the low cost sub-machine gun for the Terrorist faction. The weapon model is from ''Counter-Strike'', which erroneously shows the gun as a closed-bolt weapon. |
− | [[Image:IngramMAC10.jpg|thumb|none|350px| | + | [[Image:IngramMAC10.jpg|thumb|none|350px|MAC-10 - .45 ACP]] |
− | [[Image:Cso mac10.jpg|thumb|none| | + | [[Image:Cso mac10.jpg|thumb|none|500px|MAC-10 in de_dust2]] |
− | [[Image:CsMac10.jpg|thumb|none| | + | [[Image:CsMac10.jpg|thumb|none|500px|purchase icon]] |
== Heckler & Koch MP5A5 == | == Heckler & Koch MP5A5 == | ||
− | The | + | The [[Heckler & Koch MP5A5]] returns from ''Counter-Strike'' (with different front sight) and named "KM Submachine Gun" in game. It is the SMG with the most balanced performances in game and is the symbol weapon of many special operations forces. As in ''Counter-Strike'' and ''Condition Zero'', the first person model shows that the weapon's extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located. |
− | [[Image:H&KMP5A5.jpg|thumb|none| | + | It comes with a "Chinese Year Edition", a gold-plated variant and a "Battle" variant. All of these variants have higher knock-power than the original weapon. |
+ | |||
+ | [[Image:H&KMP5A5.jpg|thumb|none|400px|Heckler & Koch MP5A5 - 9x19 mm]] | ||
[[Image:Mp5 (2).jpg|thumb|none|500px|First person view]] | [[Image:Mp5 (2).jpg|thumb|none|500px|First person view]] | ||
− | [[Image:CsMp5.jpg|thumb|none| | + | [[Image:CsMp5.jpg|thumb|none|500px|purchase icon]] |
− | [[Image:Sozo.jpg|thumb|none| | + | [[Image:Sozo.jpg|thumb|none|500px|A Thunder Squad operative with an MP5]] |
− | [[Image:Mp5tiger.jpg|thumb|none| | + | [[Image:Mp5tiger.jpg|thumb|none|500px|a "Chinese new year" edition of the MP5, with white tiger-stripe foregrip and a doll humping the back of the gun.]] |
− | [[Image:CsMp5tiger.jpg|thumb|none| | + | [[Image:CsMp5tiger.jpg|thumb|none|500px|purchase icon of the White tiger MP5]] |
− | [[Image:MP5 gold.jpg|thumb|none| | + | [[Image:MP5 gold.jpg|thumb|none|500px|Gold plated version of the MP5, it features a wooden handguard, charging handle and pistol grip]] |
− | [[Image:Mp5g.jpg|thumb|none| | + | [[Image:Mp5g.jpg|thumb|none|500px|purchase icon of the Golden MP5]] |
== Heckler & Koch UMP45 == | == Heckler & Koch UMP45 == | ||
− | + | The [[Heckler & Koch UMP45]] is named "KM UMP45" in game. Appearing to filled the lack of firepower of the MP5. It's a weapon from ''Counter-Strike''. Just like the MP5, the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads. | |
− | + | The weapon also comes with an Anti-zombie variant which called the "Skull-3". It is chambered in .45 Anti-Zombie rounds and featured with a 35 round mag, Aimpoint Comp Scope, undetachable suppressor and also can be dual-wielded. Another variant is called the "UMP45 Snake" which can be obtained via special events only. | |
− | [[Image:UMP45CS.jpg|thumb|none|500px|The UMP45 | + | [[Image:UMP 45.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]] |
− | + | [[Image:UMP45CS.jpg|thumb|none|500px|The UMP45 in-game]] | |
− | [[Image:CsUmp45.jpg|thumb|none| | + | [[Image:CsUmp45.jpg|thumb|none|500px|purchase icon]] |
− | + | [[Image:Skull3.jpg|thumb|none|500px|First person view of Skull-3]] | |
− | [[Image:Skull3.jpg|thumb|none| | + | [[Image:Skull3 reload.jpg|thumb|none|500px|The user prepares to threw away the mag while reloading]] |
− | + | [[Image:Skull3 dual.jpg|thumb|none|500px|Akimbo Skull-3(s)]] | |
− | [[Image:Skull3 reload.jpg|thumb|none| | + | [[Image:Skull3 icon.jpg|thumb|none|500px|Purchase icon of the Skull-3]] |
− | |||
− | [[Image:Skull3 dual.jpg|thumb|none| | ||
− | |||
− | [[Image:Skull3 icon.jpg|thumb|none| | ||
== FN P90 == | == FN P90 == | ||
− | The P90 | + | The [[P90]] returns from ''Counter-Strike'' named "ES C90" in game. It has high penetration power, high rate of fire and also high capacity but it does low damage and is expensive. It also comes with a "Chinese Year Edition". The model is the original ''Counter-Strike'' P90 with front ripped from ''Counter-Strike: Source'' model. |
− | [[Image:FNP90Side.jpg|thumb|none| | + | [[Image:FNP90Side.jpg|thumb|none|400px|FN P90 PDW - 5.7x28 mm]] |
[[Image:P90 ingame.jpg|thumb|none|500px|First Person]] | [[Image:P90 ingame.jpg|thumb|none|500px|First Person]] | ||
− | [[Image:CsP90.jpg|thumb|none| | + | [[Image:CsP90.jpg|thumb|none|500px|purchase icon of the P90]] |
− | [[Image:P90Lapin dust2.jpg|thumb|none| | + | [[Image:P90Lapin dust2.jpg|thumb|none|500px|The P90Lapin in game]] |
− | [[Image:P90lapin.jpg|thumb|none| | + | [[Image:P90lapin.jpg|thumb|none|500px|purchase icon of the P90 Lapin]] |
== Heckler & Koch MP7A1 == | == Heckler & Koch MP7A1 == | ||
− | The MP7A1 appears as the most compact SMG in | + | The [[Heckler & Koch MP7A1]] appears as the most compact SMG in game, but is only fed with a 20-round magazine. It can be switched between "A mode" (which changes the firing stance to teacupping, an extremely dangerous way to fire the weapon) and "B mode" (the user will disables the iron sights to installs the Zeiss sight and uses the buttstock and the foregrip to better controls the weapon). In A mode, the rate of fire is extremely high, while in B mode, the rate of fire will be greatly reduced, turning it to a semi-automatic carbine. But at the same time, the accuracy is increased and the scope is usable. |
+ | The weapon comes with a high-capacity variant called the "MP7A1 60R" which fed with a 40-round magazine (60 rounds in game) and an akimbo variant which only available in Zombie modes. | ||
− | [[Image:H&K MP71A1.jpg|thumb|none| | + | [[Image:H&K MP71A1.jpg|thumb|none|400px|Heckler & Koch MP7A1 PDW - 4.6x30 mm]] |
− | [[Image:Hk mp7 b-1-.jpg|thumb|none| | + | [[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler & Koch MP7A1 PDW with Zeiss Z-Point sight - 4.6x30 mm]] |
− | [[Image:De dust20433.jpg|thumb|none| | + | [[Image:De dust20433.jpg|thumb|none|500px|MP7A1 in Pistol mode]] |
− | [[Image:De dust20434.jpg|thumb|none| | + | [[Image:De dust20434.jpg|thumb|none|500px|MP7A1 in SMG mode]] |
− | [[Image:CsMp7a1.jpg|thumb|none| | + | [[Image:CsMp7a1.jpg|thumb|none|500px|purchase icon of the MP7A1]] |
− | [[Image:Mp7 reload ex.jpg|thumb|none| | + | [[Image:Mp7 reload ex.jpg|thumb|none|500px|an extended mag variation. note the longer mag]] |
− | [[Image:Mp7a1ammo60r.jpg|thumb|none| | + | [[Image:Mp7a1ammo60r.jpg|thumb|none|500px|purchase icon of the MP7A1 Extended]] |
− | [[Image:Girl with MP7.jpg|thumb|none| | + | [[Image:Girl with MP7.jpg|thumb|none|500px|Michaela with an HK MP7A1]] |
− | [[Image:DMP7A1S.jpg|thumb|none| | + | [[Image:DMP7A1S.jpg|thumb|none|500px|dual wielding variation]] |
− | == | + | == M1921 Thompson == |
− | + | The [[M1921 Thompson]] is named "Thompson Chicago" in game. Also comes with a gold plated variant. It's powerful and has high capacity, also has lower price than many SMGs. It's also one of the WW2 classic weapon in game but has erroneously shown as a closed-bolt weapon. | |
− | [[Image: | + | The gun is also comes with two upgrade variants. The Janus-3 is a heavily-modified variant of the Thompson, it comes with a fake holographic sight, and a M1A1-like charging handle. Interestingly, "[[Public Enemies]]" inscriptions can be seen on these weapons' receivers. |
− | [[Image:DM dust20010.jpg|thumb|none|500px| | + | |
− | [[Image:De dust20002 2.jpg|thumb|none| | + | [[Image:Colt 1921A Thompson2.jpg|thumb|none|450px|Colt M1921A Thompson with 50-round drum magazine - .45 ACP]] |
− | [[Image:Thompson cso.jpg|thumb|none| | + | [[Image:DM dust20010.jpg|thumb|none|500px|M1921 in game]] |
− | [[Image:Thompsongold.jpg|thumb|none| | + | [[Image:De dust20002 2.jpg|thumb|none|500px|Gold-plated version]] |
− | [[Image:Janus3.jpg|thumb|none| | + | [[Image:Thompson cso.jpg|thumb|none|500px|purchase icon of the Thompson]] |
− | [[Image:Janus3_2.jpg|thumb|none| | + | [[Image:Thompsongold.jpg|thumb|none|500px|purchase icon of the Golden Thompson]] |
+ | [[Image:Janus3.jpg|thumb|none|500px|Janus-3 in-game.]] | ||
+ | [[Image:Janus3_2.jpg|thumb|none|500px|Janus-3 in secondary firing mode.]] | ||
== KRISS Vector SMG == | == KRISS Vector SMG == | ||
− | + | The [[KRISS Vector]] is named "Kriss Super V" in game, comes with an unusable holographic sight, a detachable suppressor and an akimbo configuration. Its firepower is equal to the UMP45 and the Thompson. Although it's cheaper, low recoil, accurate and has very high rate of fire. | |
− | [[Image:Krisssuperv.jpg|thumb|none| | + | The “Dual Kriss Custom” is the modified version of the dual wielding variant, the weapons were fitted with extended barrels with barrel shrouds and only used by the heroine in Zombie Mode 3. |
+ | |||
+ | [[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]] | ||
[[Image:De dust20419.jpg|thumb|none|500px|Kriss with silencer]] | [[Image:De dust20419.jpg|thumb|none|500px|Kriss with silencer]] | ||
− | [[Image:CsKriss.jpg|thumb|none| | + | [[Image:CsKriss.jpg|thumb|none|500px|purchase icon of the Kriss]] |
− | [[Image:Marinegirl.jpg|thumb|none| | + | [[Image:Marinegirl.jpg|thumb|none|500px|Lucia carries a TDI Vector]] |
− | [[Image:Cso Dualkriss.jpg|thumb|none| | + | [[Image:Cso Dualkriss.jpg|thumb|none|500px|First Person View of the Akimbo Kriss(es)]] |
− | [[Image:Dualkriss.jpg|thumb|none| | + | [[Image:Dualkriss.jpg|thumb|none|500px|purchase icon of the Dual Kriss(es)]] |
== Heckler & Koch MP5K PDW == | == Heckler & Koch MP5K PDW == | ||
− | The Balrog III is based on the | + | The Balrog III is based on the [[Heckler & Koch MP5K]] PDW. The model comes with an EO-Tech holographic sight. |
− | [[Image:MP5K-PDW.jpg|thumb|none| | + | [[Image:MP5K-PDW.jpg|thumb|none|450px|Heckler & Koch MP5K PDW - 9x19mm]] |
[[Image:Balrogiii.jpg|thumb|none|500px|First Person]] | [[Image:Balrogiii.jpg|thumb|none|500px|First Person]] | ||
− | == | + | == MP40 == |
− | + | The [[MP40]] appears in the game. It has an incredibly higher rate of fire than the real one and is erroneously shown as a closed-bolt weapon. | |
+ | |||
+ | [[Image:MP40Side.jpg|thumb|none|450px|MP40 - 9x19mm]] | ||
+ | |||
+ | == Sten Mk II == | ||
+ | The [[Sten Mk II]] retains its name in game. The model has erroneously shown it as a closed-bolt weapon. | ||
− | [[Image: | + | [[Image:Unitsten2.jpg|thumb|none|450px|Sten Mk II - 9x19mm]] |
− | == | + | == IMI Mini Uzi == |
− | The | + | The IMI [[Mini Uzi]] appears as the “Uzi”, also comes with a dual wielded variant. |
− | |||
− | + | [[File:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini-Uzi - 9x19mm]] | |
− | |||
− | [[File:Imi-mini-uzi.jpg|thumb|none| | ||
== KBP PP-2000 == | == KBP PP-2000 == | ||
− | 44 round mag. | + | The [[PP-2000]] appears, using a 44-round mag. |
− | [[File:Pp-2000 1.jpg|thumb|none| | + | |
+ | [[File:Pp-2000 1.jpg|thumb|none|450px|PP-2000 - 9x19mm]] | ||
== Izhmash PP-19 Bizon-2 == | == Izhmash PP-19 Bizon-2 == | ||
− | + | The [[PP-19 Bizon-2]] appearing in the game is a 9mm Para variant, fed with 64 rounds. The safety is modeled on the safe position. | |
− | |||
− | == Sterling | + | [[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 - 9x18mm Makarov]] |
− | + | ||
− | [[File:SterlingSMG.jpg|thumb|none|400px| | + | == Sterling SMG == |
+ | The [[Sterling SMG]] appears in the game and is fitted with a bayonet. | ||
+ | |||
+ | [[File:SterlingSMG.jpg|thumb|none|400px|Sterling Mk.4 - 9x19mm]] | ||
= Assault & Battle Rifles = | = Assault & Battle Rifles = | ||
− | == | + | == AK-47 == |
− | The AK | + | The [[AK-47]] returns from ''Counter-Strike'' and named "CV-47" in game. As the most favorable rifle for the terrorist faction. Just like its real-life counterpart, It's powerful and cheap, but inaccurate when fired fully-automatic. |
− | [[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none| | + | It comes with a gold-plated variant and a "special dragon edition" which can perform tactical reloads. In Zombie Modes, a high-capacity variant of the AK is also available. It is fed with a 60 round magazine (a U-shaped magazine that never being standard issued in the Soviet/Russian Armed Forces, but in reality, it can hold 100 rounds), fitted with black furniture and with Aimpoint Comp scope attached on the rifle's upper handguard, it also does very high damage against zombies and has higher rate of fire than the original AK. |
− | [[Image:De dust20519.jpg|thumb|none| | + | |
− | [[Image:CV-47 icon.jpg|thumb|none| | + | [[Image:AK47WeWereSoldiersHeroGun.jpg|thumb|none|450px|AK-47 - 7.62x39mm]] |
− | [[Image:Pirategirl AK.jpg|thumb|none|200px|Michaela carries an AK]] | + | [[Image:De dust20519.jpg|thumb|none|500px|In-game screenshot, note the selector is set to semi]] |
− | [[Image:G akm.jpg|thumb|none| | + | [[Image:CV-47 icon.jpg|thumb|none|500px|The purchase icon of the AK-47.]] |
− | [[Image:Ak47g.jpg|thumb|none| | + | [[Image:Pirategirl AK.jpg|thumb|none|200px|Michaela carries an AK.]] |
− | [[Image:Black AK Long Mag.jpg|thumb|none| | + | [[Image:G akm.jpg|thumb|none|500px|Gold plated version of the AK, note that the model is based on the "AKM" mentioned below instead of the AK-47.]] |
− | [[Image:Ak47dragon.jpg|thumb|none| | + | [[Image:Ak47g.jpg|thumb|none|500px|The purchase icon of the Golden AK.]] |
− | [[Image:akred.jpg|thumb|none|600px|The Red "AKM" in game.]] | + | [[Image:Black AK Long Mag.jpg|thumb|none|500px|High-capacity magazine, Aimpoint and synthetic stock/grip/foregrip, which is only available in Zombie Modes.]] |
+ | [[Image:Ak47dragon.jpg|thumb|none|500px|"Purgatory" variant, with a flaming skull painted on the receiver.]] | ||
+ | [[Image:akred.jpg|thumb|none|600px|The Red "AKM" in-game.]] | ||
+ | |||
+ | === "AKM" === | ||
+ | The "AKM" (possibly manufactured by some Ex-eastern bloc states) also appears in game and exclusive to the terrorist faction as the equivalent to the HK416. It is not modeled after an actual [[AKM]], but after an AK-47 fitted with synthetic furniture, as well as an [[AK-74M]]/[[AK-103]] style handguard. The weapon seems to have better performances than its elder brother. | ||
+ | |||
+ | [[Image:AK47-PolyTechLegend.jpg|thumb|none|400px|AK-47 - 7.62x39mm]] | ||
+ | [[Image:Cso akm.jpg|thumb|none|500px|“AKM” in first person. In contrast to the “CV-47”, the selector is set to safe]] | ||
+ | [[Image:Akm reload.jpg|thumb|none|500px|“AKM” being reloaded]] | ||
+ | [[Image:Cso akmm.jpg|thumb|none|500px|purchase icon]] | ||
== IMI Galil ARM == | == IMI Galil ARM == | ||
− | The Galil | + | The [[Galil ARM]] returns from ''Counter-Strike'' and is named "IDF Defender" in game. It has the stats of the 5.56x45mm variant. This weapon is available for the terrorist faction only and is one of the cheapest rifle in game, performances are fair. The weapon has a ''Condition Zero'' model on original ''Counter-Strike'' animations. The 5.56x45mm NATO version of the Galil ARM is seen in the purchase icon, and is also the gun the "Battle Galil" and the "Galil Maverick" are based on. |
− | [[Image:Galilarm-05.jpg|thumb|none|600px | + | Comes with a variant called the "Battle Galil" which has a correct arc magazine. The “Galil Maverick” is a variant which uses “jungle-style” magazines, it has faster reload speed than any other variants. |
− | [[Image:GalilARM-2.jpg|thumb|none|600px | + | |
+ | [[Image:Galilarm-05.jpg|thumb|none|600px|IMI Galil ARM - 7.62x51mm NATO. Note the thicker, straight box magazine]] | ||
+ | [[Image:GalilARM-2.jpg|thumb|none|600px|IMI Galil ARM - 5.56x45mm NATO]] | ||
[[Image:De dust20495.jpg|thumb|none|600px|First Person]] | [[Image:De dust20495.jpg|thumb|none|600px|First Person]] | ||
[[Image:IDF Defeder.jpg|thumb|none|600px|Purchase icon shows that the weapon is a Galil 5.56 ARM]] | [[Image:IDF Defeder.jpg|thumb|none|600px|Purchase icon shows that the weapon is a Galil 5.56 ARM]] | ||
[[Image:Galilcustom.jpg|thumb|none|600px|"Battle" variant of the Galil]] | [[Image:Galilcustom.jpg|thumb|none|600px|"Battle" variant of the Galil]] | ||
− | [[Image:Sas galil.jpg|thumb|none|400px|SAS operative with | + | [[Image:Sas galil.jpg|thumb|none|400px|SAS operative with a "Battle Galil"]] |
== GIAT FAMAS F1 == | == GIAT FAMAS F1 == | ||
− | + | The [[FAMAS F1]] is renamed as "Clarion 5.56" in game, it is one of the cheapest rifle for the counter-terrorist faction and the equivalent to the Galil. It's able to fire in 3 round burst, has low recoil and high rate of fire but also low capacity. Retextured model from ''Counter-Strike''. | |
− | [[Image:FAMAS-F1.jpg|thumb|none|500px | + | Comes with a variant called the "Battle FAMAS". |
+ | |||
+ | [[Image:FAMAS-F1.jpg|thumb|none|500px|FAMAS F1 - 5.56x45 mm NATO]] | ||
[[Image:De dust20414.jpg|thumb|none|500px|FAMAS in game]] | [[Image:De dust20414.jpg|thumb|none|500px|FAMAS in game]] | ||
[[Image:Clarion.jpg|thumb|none|600px|purchase icon]] | [[Image:Clarion.jpg|thumb|none|600px|purchase icon]] | ||
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== SIG SG552 Commando == | == SIG SG552 Commando == | ||
− | + | The [[SIG SG 552 Commando]] is named "Krieg 552" in game and is only available for the terrorist faction. Appears as one of the assault rifles with the highest rate of fire. Effective in close to middle ranges but has low accuracy due to its unmanageable recoil. It has an original ''Counter-Strike'' model with ''Condition Zero'' scope. | |
− | [[Image:SIG SG552.jpg|thumb|500px|none | + | [[Image:SIG SG552.jpg|thumb|500px|none|SIG SG 552 Commando - 5.56x45 mm NATO]] |
[[Image:Cso Eta.jpg|thumb|none|600px|a member of the National Liberation Campaign wielding an unscoped SG552]] | [[Image:Cso Eta.jpg|thumb|none|600px|a member of the National Liberation Campaign wielding an unscoped SG552]] | ||
[[Image:De dust20554.jpg|thumb|none|600px|SG552 in Dust2]] | [[Image:De dust20554.jpg|thumb|none|600px|SG552 in Dust2]] | ||
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== Steyr AUG A1 == | == Steyr AUG A1 == | ||
− | + | The [[Steyr AUG A1]] is named "Bullpup" in game. Available for the Counter-Terrorists faction as an equivalent to the SG552. It has high rate of fire and good accuracy, effective in medium to long range. It's a weapon from ''Counter-Strike''. | |
− | [[Image:Steyr-AUG.jpg|thumb|none|500px| | + | |
+ | [[Image:Steyr-AUG.jpg|thumb|none|500px|Steyr AUG - 5.56x45 mm NATO]] | ||
[[Image:De dust20426.jpg|thumb|none|500px|]] | [[Image:De dust20426.jpg|thumb|none|500px|]] | ||
[[Image:Bullpup.jpg|thumb|none|600px|purchase icon, note the strange scope]] | [[Image:Bullpup.jpg|thumb|none|600px|purchase icon, note the strange scope]] | ||
== Colt M4A1 Carbine == | == Colt M4A1 Carbine == | ||
− | The M4A1 | + | The [[M4A1]] returns from ''Counter-Strike'', and the counterpart to the Terrorists' AK-47. Model is ripped from ''Counter-Strike: Source''. As in ''Counter-Strike'' and ''Counter-Strike: Source'', the user will incorrectly chambers the weapon by pulling the forward assist instead of the charging handle, and the dust cover will close automatically after firing a shot, these errors had also occurred in most of the AR-15 based weapons in game. |
− | [[Image:ColtM4 FirstVersion.jpg|thumb|none|500px | + | The M4A1 has 6 variants, most of them has attachable suppressors with the exception of M4A1 Scope and M4A1 Dark Knight, which zooms in instead. The gold-plated variants (Gold Edition and CSOGS Edition) has a foregrip and tactical light attached to its RIS handguard while the M4A1 Dragon has "speed reloading" feature if it is paired with the Dragon Knife. |
+ | |||
+ | [[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine - 5.56x45 mm NATO]] | ||
[[Image:De dust20425.jpg|thumb|none|600px|M4A1 with silencer]] | [[Image:De dust20425.jpg|thumb|none|600px|M4A1 with silencer]] | ||
[[Image:De dust20424.jpg|thumb|none|600px|M4A1 in game]] | [[Image:De dust20424.jpg|thumb|none|600px|M4A1 in game]] | ||
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== Daewoo K1A == | == Daewoo K1A == | ||
− | + | The [[Daewoo K1A]], a Korean Carbine classified as SMG in game is available for the Counter-Terrorist faction only. It has similar firepower and high rate of fire which equal the assault rifles. It can also effective at long range. | |
− | [[Image:Carbine_Daewoo_K1.jpg|thumb|none|500px | + | It has a Dragon painted variant called the "K1ASE" which does higher damage and has better accuracy plus rate of fire. Another variant is called the “K1A Maverick”, it features a foregrip and uses jungle-style magazines. |
+ | |||
+ | [[Image:Carbine_Daewoo_K1.jpg|thumb|none|500px|Daewoo K1A - 5.56x45 mm NATO]] | ||
[[Image:K1A Ingame.jpg|thumb|none|600px|K1A in First Person View]] | [[Image:K1A Ingame.jpg|thumb|none|600px|K1A in First Person View]] | ||
[[Image:CsK1a.jpg|thumb|none|600px|purchase icon of the K1A]] | [[Image:CsK1a.jpg|thumb|none|600px|purchase icon of the K1A]] | ||
− | [[Image:Criss.jpg|thumb|none|600px|Criss with | + | [[Image:Criss.jpg|thumb|none|600px|Criss with a K1A]] |
− | [[Image:K1ASE cso.jpg|thumb|none|600px| K1A with an awkward | + | [[Image:K1ASE cso.jpg|thumb|none|600px|A K1A with an awkward dragon painted on side, called "K1ASE".]] |
[[Image:CsK1ase.jpg|thumb|none|600px|purchase icon of the Dragon K1A]] | [[Image:CsK1ase.jpg|thumb|none|600px|purchase icon of the Dragon K1A]] | ||
− | [[Image:Guerilla k1a.jpg|thumb|none|500px|Guerrilla fighter with | + | [[Image:Guerilla k1a.jpg|thumb|none|500px|Guerrilla fighter with a "K1A Maverick".]] |
== Heckler & Koch XM8 == | == Heckler & Koch XM8 == | ||
− | The XM8 in game can be convert freely between the carbine variant and the sharpshooter variant, as the free-edition rifle for the terrorist faction. It has high rate of fire and light weight, but is slightly inaccurate when firing in bursts. Comes with a usable scope. | + | The [[XM8]] in game can be convert freely between the carbine variant and the sharpshooter variant, as the free-edition rifle for the terrorist faction. It has high rate of fire and light weight, but is slightly inaccurate when firing in bursts. Comes with a usable scope. |
− | [[Image:Xm8 rightmed.jpg|thumb|none|500px| | + | [[Image:Xm8 rightmed.jpg|thumb|none|500px|Heckler & Koch XM8 Carbine - 5.56x45 mm NATO]] |
− | [[Image:XM8 Sharpshooter.PNG|thumb|none|500px| | + | [[Image:XM8 Sharpshooter.PNG|thumb|none|500px|Heckler & Koch XM8 Sharpshooter 5.56x45 mm NATO]] |
[[Image:De dust20651.jpg|thumb|none|500px|XM8 Carbine]] | [[Image:De dust20651.jpg|thumb|none|500px|XM8 Carbine]] | ||
[[Image:Xm8 bolt.jpg|thumb|none|600px|Pulling the bolt of the XM8]] | [[Image:Xm8 bolt.jpg|thumb|none|600px|Pulling the bolt of the XM8]] | ||
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== FN SCAR == | == FN SCAR == | ||
− | The FN SCAR in game can be convert freely between the SCAR-L and the SCAR-H. It's available for the | + | The [[FN SCAR]] in game can be convert freely between the SCAR-L and the SCAR-H. It's available for the Counter-Terrorists as a free-edition rifle and is the equivalent to the Terrorists' XM8. The SCAR-L has a higher rate of fire and accuracy, making it effective in medium range. The SCAR-H is powerful but has a low capacity and heavy weight, making it mostly effective at close range. |
− | [[Image:Scar l-1.jpg|thumb|500px|none | + | [[Image:Scar l-1.jpg|thumb|500px|none|Fabrique Nationale SCAR-L with Aimpoint CompM2 scope and Grippod foregrip - 5.56x45 mm NATO]] |
− | [[Image:FN_SCAR_-1-.jpg|thumb|none|600px | + | [[Image:FN_SCAR_-1-.jpg|thumb|none|600px|Fabrique Nationale SCAR-H with Aimpoint CompM2 scope and Grippod foregrip - 7.62x51 mm NATO]] |
− | [[Image:Scar.jpg|thumb|none|600px|Purchase icon of the | + | [[Image:Scar.jpg|thumb|none|600px|Purchase icon of the SCAR L]] |
[[Image:Cso Scar l.jpg|thumb|none|500px|SCAR L in first person]] | [[Image:Cso Scar l.jpg|thumb|none|500px|SCAR L in first person]] | ||
− | [[Image:Scar L reload.jpg|thumb|none|600px|Reloading the | + | [[Image:Scar L reload.jpg|thumb|none|600px|Reloading the SCAR L]] |
− | [[Image:Scarl.jpg|thumb|none|600px|Purchase icon of the | + | [[Image:Scarl.jpg|thumb|none|600px|Purchase icon of the SCAR H]] |
[[Image:Scar change barrel.jpg|thumb|none|600px|Changing barrel into SCAR H]] | [[Image:Scar change barrel.jpg|thumb|none|600px|Changing barrel into SCAR H]] | ||
[[Image:SCAR H ingame.jpg|thumb|none|600px|SCAR H]] | [[Image:SCAR H ingame.jpg|thumb|none|600px|SCAR H]] | ||
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== Norinco QBZ-95 == | == Norinco QBZ-95 == | ||
− | The QBZ-95 is fed with a 75 round drum magazine, appears as the "QBB95" and belongs to the MG class in game. This | + | The [[QBZ-95]] is fed with a 75 round drum magazine, appears as the "QBB95" and belongs to the MG class in game. This "MG" has similar features as the assault rifles (although the QBZ-95 itself is already an assault rifle) and also has cheap price. |
− | [[Image:Type95-1.jpg|thumb|none|500px| | + | It comes with a high-capacity variant called the "QBB95EX". This variant is fed with 80 rounds and with 400 rounds spare ammo, suitable to use in zombie modes. Another variant is called the "Battle QBB95". It increases the magazine capacity to 100 rounds and has higher rate of fire. |
− | [[Image:Type95lmg.jpg|thumb|none|500px| | + | |
+ | [[Image:Type95-1.jpg|thumb|none|500px|Norinco QBZ-95 - 5.8x42mm Chinese]] | ||
+ | [[Image:Type95lmg.jpg|thumb|none|500px|Norinco QBB-95 for comparison - 5.8x42mm Chinese. Note the differences on the handguard, the charging handle, the barrel and the trigger guard, also the QBZ-95 doesn’t features a bipod]] | ||
[[Image:De dust20463.jpg|thumb|none|600px|Type 95 in game]] | [[Image:De dust20463.jpg|thumb|none|600px|Type 95 in game]] | ||
− | [[Image:Ma aliceblue.jpg|thumb|none|600px|Alice in Blue faction with | + | [[Image:Ma aliceblue.jpg|thumb|none|600px|Alice in Blue faction with a Type 95]] |
[[Image:CsQbb95.jpg|thumb|none|600px|purchase icon of the “QBB95”, note the box magazine.]] | [[Image:CsQbb95.jpg|thumb|none|600px|purchase icon of the “QBB95”, note the box magazine.]] | ||
[[Image:Qbb95ex.jpg|thumb|none|500px|a variation named "QBB95ex" in game]] | [[Image:Qbb95ex.jpg|thumb|none|500px|a variation named "QBB95ex" in game]] | ||
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== Sage Mk 14 Mod 0 EBR == | == Sage Mk 14 Mod 0 EBR == | ||
− | + | The [[Mk 14 Mod 0]] Enhanced Battle Rifle is named "M14 EBR" in game. Appear as the most powerful "assault rifle" in game. The rifle is accurate when firing in single, but is bulky, has a low rate of fire, and low capacity. | |
− | [[Image:M14EBR.jpg|thumb|none|500px | + | It also comes with an Anti-Zombie sniper rifle variation which called "Skull 5", the rifle fires 5.56 Anti-Zombie round and fed with 24 rounds in “jungle-style” magazines. Another variant which called the "Skull-4" is also based on the EBR. The Skull-4 is a dual-wielded weapon which chambered in 5.56 Anti-Zombie round, with EO-Tech holographic sights installed and fires in semi-automatic only, these rifles were totally fed with 48 rounds. Those anti-zombie variations are possibly modified [[Ruger Mini-14]]s with EBR receivers and parts. |
+ | |||
+ | [[Image:M14EBR.jpg|thumb|none|500px|Mk 14 Mod 0 Enhanced Battle Rifle - 7.62x51 mm NATO with a Harris bipod and vertical RIS foregrip.]] | ||
[[Image:CsoEbr.jpg|thumb|none|600px|The enhanced battle rifle in game]] | [[Image:CsoEbr.jpg|thumb|none|600px|The enhanced battle rifle in game]] | ||
[[Image:Ma riflemanblue.jpg|thumb|none|400px|The blue faction rifleman with an M14 EBR]] | [[Image:Ma riflemanblue.jpg|thumb|none|400px|The blue faction rifleman with an M14 EBR]] | ||
[[Image:M14ebr cso.jpg|thumb|none|600px|purchase icon]] | [[Image:M14ebr cso.jpg|thumb|none|600px|purchase icon]] | ||
− | [[Image:Mini14gb-f.jpg|thumb|none|500px| | + | [[Image:Mini14gb-f.jpg|thumb|none|500px|Steel Ruger Mini-14 GB-F ("Government Barrel, Folding Stock") - 5.56x45mm]] |
[[Image:Skull5_2.jpg|thumb|none|600px|Skull-5 used in "Deadend"]] | [[Image:Skull5_2.jpg|thumb|none|600px|Skull-5 used in "Deadend"]] | ||
[[Image:Skull5.jpg|thumb|none|600px|purchase icon of the "Skull 5"]] | [[Image:Skull5.jpg|thumb|none|600px|purchase icon of the "Skull 5"]] | ||
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== FN F2000 == | == FN F2000 == | ||
− | + | The [[FN F2000]] is named simply as "F2000" in game. Recoil is low, comes with a zoomable scope. | |
− | [[Image:F2000.jpg|thumb|none|500px| | + | [[Image:F2000.jpg|thumb|none|500px|FN F2000 - 5.56x45mm NATO]] |
− | [[Image:Csonew gun.png|thumb|none|500px|an advertisement showing new items, including the F2000]] | + | [[Image:Csonew gun.png|thumb|none|500px|an advertisement showing new items, including the F2000.]] |
[[Image:DM dust20007.jpg|thumb|none|600px|First person view]] | [[Image:DM dust20007.jpg|thumb|none|600px|First person view]] | ||
− | [[Image:CsF2000.jpg|thumb|none|600px| | + | [[Image:CsF2000.jpg|thumb|none|600px|Purchase icon]] |
== IMI Tavor TAR-21 == | == IMI Tavor TAR-21 == | ||
− | + | The [[IMI Tavor TAR-21]] is named simply as "TAR-21" in game. Comes with an EO-Tech holographic sight. This rifle has high rate of fire but low recoil, and even has high knock-back power against zombies. The weapon has a very similar reloading animation wth the TAR21 in ''[[Call of Duty: Modern Warfare 2]]''. | |
− | |||
− | |||
+ | [[Image:Tavor-tar.jpg|thumb|none|500px|IMI Tavor TAR-21 - 5.56x45mm NATO]] | ||
[[Image:CsoTar21.jpg|thumb|none|600px|First person]] | [[Image:CsoTar21.jpg|thumb|none|600px|First person]] | ||
− | |||
[[Image:CsTar21.jpg|thumb|none|600px|purchase icon]] | [[Image:CsTar21.jpg|thumb|none|600px|purchase icon]] | ||
== Colt M16A4 == | == Colt M16A4 == | ||
− | The M16A4 retains its name in game. Painted with desert camo and with foregrip installed. It is only available for the counter-terrorist faction. The weapon is only be able to fire in 3 round burst. Recommended for use in middle range engagements. | + | The [[M16A4]] retains its name in game. Painted with desert camo and with foregrip installed. It is only available for the counter-terrorist faction. The weapon is only be able to fire in 3 round burst. Recommended for use in middle range engagements. |
− | |||
− | |||
+ | [[Image:M16A4Standard.jpg|thumb|none|500px|Colt M16A4 - 5.56x45mm NATO]] | ||
[[Image:Garrerd with m16a4.jpg|thumb|none|500px|The promotion poster shows Gerrard is wielding with an M16A4]] | [[Image:Garrerd with m16a4.jpg|thumb|none|500px|The promotion poster shows Gerrard is wielding with an M16A4]] | ||
− | |||
[[Image:Cso m16a4.jpg|thumb|none|600px|First Person view of the M16A4]] | [[Image:Cso m16a4.jpg|thumb|none|600px|First Person view of the M16A4]] | ||
− | |||
[[Image:CSO M16A4 Reload.jpg|thumb|none|500px|Inserting a new mag onto the M16A4]] | [[Image:CSO M16A4 Reload.jpg|thumb|none|500px|Inserting a new mag onto the M16A4]] | ||
− | |||
[[Image:CsM16a4.jpg|thumb|none|600px|purchase icon]] | [[Image:CsM16a4.jpg|thumb|none|600px|purchase icon]] | ||
== Izhmash AN-94 == | == Izhmash AN-94 == | ||
− | The AN-94 retains its name in game and is only available for the | + | The [[AN-94]] retains its name in game and is only available for the Terrorist faction, as the equivalent of the M16A4. The weapon's only be able to fire in a fast 2 round burst. It's very accurate and has a better performance than its counterpart, effect in middle ranges. The in-game weapon is poorly modeled as the modeler didn't has its magazine slanted to the right. The weapon has a similar tactical reloading animation as the AN-94 appearing in ''[[Battlefield 3]]'' and ''[[Battlefield 4]]''. |
− | |||
− | |||
+ | [[Image:An94-1.jpg|thumb|none|500px|[[AN-94]] - 5.45x39mm]] | ||
[[Image:Sas with an-94.jpg|thumb|none|500px|The promotion poster shows an SAS operative wielding an AN-94]] | [[Image:Sas with an-94.jpg|thumb|none|500px|The promotion poster shows an SAS operative wielding an AN-94]] | ||
− | |||
[[Image:De dust20665.jpg|thumb|none|500px|The AN-94 in game.]] | [[Image:De dust20665.jpg|thumb|none|500px|The AN-94 in game.]] | ||
− | |||
[[Image:CsAn94.jpg|thumb|none|600px|purchase icon]] | [[Image:CsAn94.jpg|thumb|none|600px|purchase icon]] | ||
== Haenel Sturmgewehr 44 == | == Haenel Sturmgewehr 44 == | ||
− | The | + | The [[Sturmgewehr 44]] is available in game with two upgraded variants and a gold-plated variant. The overall performences are similar to the "CV-47", as it's very inaccurate when firing in bursts and has lower rate of fire than many modern assault rifles. |
− | |||
− | |||
+ | [[Image:Sturmgewehr 44.jpg|thumb|none|500px|Sturmgewehr 44 - 7.92x33mm Kurz]] | ||
[[Image:DM_dust20030.jpg|thumb|none|600px|First Person]] | [[Image:DM_dust20030.jpg|thumb|none|600px|First Person]] | ||
− | |||
[[Image:Cso Stg44.jpg|thumb|none|500px|Purchase icon]] | [[Image:Cso Stg44.jpg|thumb|none|500px|Purchase icon]] | ||
− | |||
[[Image:Jennifer Sturmgewehr.jpg|thumb|none|500px|Jennifer armed with an StG44]] | [[Image:Jennifer Sturmgewehr.jpg|thumb|none|500px|Jennifer armed with an StG44]] | ||
− | |||
[[Image:Alin_Sturmgewehr.jpg|thumb|none|300px|Alin with an StG44]] | [[Image:Alin_Sturmgewehr.jpg|thumb|none|300px|Alin with an StG44]] | ||
== Norinco QBZ-95B == | == Norinco QBZ-95B == | ||
− | The QBZ-95B is | + | The [[QBZ-95B]] is a shortened carbine variant of the PLA standard issue rifle, the QBZ-95. Because the weapon stat files are derived from the Galil, it has a 35 round magazine and is coded to use 5.56mm NATO rounds instead of 5.8mm. The weapon a has high rate of fire but also high recoil, suitable to use in close-quarter battles. It is also the one of the cheapest rifles in game after Galil, which costs about $2,100. |
− | |||
− | |||
+ | [[Image:Qbz-95carb s.jpg|thumb|none|500px|QBZ-95B - 5.8x42mm]] | ||
[[Image:Qbz95b3.jpg|thumb|none|600px|first person model]] | [[Image:Qbz95b3.jpg|thumb|none|600px|first person model]] | ||
+ | [[Image:Cso Qbz95b.jpg|thumb|none|500px|purchase icon]] | ||
+ | [[Image:707 Type 95.jpg|thumb|300px|none|An South Korean 707th SMB operative carrying a QBZ-95B]] | ||
− | [[ | + | == Heckler & Koch HK416 == |
+ | The [[HK416]] retains its name in game and exclusive to the counter-terrorist faction. It comes with a usable suppressor and shares similar performances as the M4A1. | ||
− | + | Comes with a variant called “Janus-5” which features a foregrip and use Magpul P-MAGs. | |
− | + | [[Image:Heckler and Koch 416.jpg|thumb|none|500px|Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO]] | |
− | |||
− | [[Image:Heckler and Koch 416.jpg|thumb|none|500px | ||
[[Image:Cso hk416.jpg|thumb|none|500px|HK 416 in game]] | [[Image:Cso hk416.jpg|thumb|none|500px|HK 416 in game]] | ||
[[Image:Cso 416 suppressed.jpg|thumb|none|500px|HK 416 with silencer]] | [[Image:Cso 416 suppressed.jpg|thumb|none|500px|HK 416 with silencer]] | ||
[[Image:Cso Reload1.jpg|thumb|none|500px|HK 416 being reloaded (Note that the dust cover is closed)]] | [[Image:Cso Reload1.jpg|thumb|none|500px|HK 416 being reloaded (Note that the dust cover is closed)]] | ||
− | [[Image:Suppessor 416.jpg|thumb|none|500px|Installing | + | [[Image:Suppessor 416.jpg|thumb|none|500px|Installing silencer]] |
[[Image:Cso Hk4166.jpg|thumb|none|500px|Purchase icon]] | [[Image:Cso Hk4166.jpg|thumb|none|500px|Purchase icon]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Enfield L85A2 == | == Enfield L85A2 == | ||
− | + | The [[L85A2]] is exclusive to the Counter-Terrorist faction. Erroneously comes with 3-round burst function. | |
− | [[Image:L85A2Iron.jpg|thumb|none|500px | + | [[Image:L85A2Iron.jpg|thumb|none|500px|L85A2 - 5.56x45mm NATO]] |
− | [[Image:Cso Sa80.jpg|thumb|none|500px| | + | [[Image:Cso Sa80.jpg|thumb|none|500px|In-game screenshot. Seeing that the L85 is not mirrored here, it is likely animated with left-handed operation first. In reality, holding the L85 left-handed is extremely dangerous, as the operator will injured by spent shells and heat gas. They will also have problem reloading as the magazine release and the bolt catch are on the left side of the receiver.]] |
[[Image:L85 bolt.jpg|thumb|none|500px|The L85A2 being drawn by its operator.]] | [[Image:L85 bolt.jpg|thumb|none|500px|The L85A2 being drawn by its operator.]] | ||
[[Image:L85 magin2.jpg|thumb|none|500px|Inserting the new mag.]] | [[Image:L85 magin2.jpg|thumb|none|500px|Inserting the new mag.]] | ||
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== FN FNC == | == FN FNC == | ||
− | + | The [[FN FNC]] belongs to the terrorist faction as their equivalent of the L85A2. This rifle has moderate accuracy and a controllable rate of fire. | |
− | [[Image:Fn-fnc-1-.jpg|thumb|none|500px| | + | |
+ | [[Image:Fn-fnc-1-.jpg|thumb|none|500px|FN FNC - 5.56x45mm NATO]] | ||
[[Image:Cso fnc.jpg|thumb|none|500px|FNC in game]] | [[Image:Cso fnc.jpg|thumb|none|500px|FNC in game]] | ||
[[Image:Fnc reload.jpg|thumb|none|500px|The FNC being reloaded]] | [[Image:Fnc reload.jpg|thumb|none|500px|The FNC being reloaded]] | ||
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== Colt M16A1 == | == Colt M16A1 == | ||
− | + | The [[M16A1]] is an exclusive weapon for the counter-terrorist faction. Comes with a 30 plus 1 round magazine and has selective fire function. The weapon is accurate but is hard to control when firing in bursts, effective in middle ranges. The rifle has a "Expert" variant, which can perform buttstrokes in close-quarter combat. The first person model of the M16A1 (except its variant) has the same animations as the M4A1, implying that it has reused the incorrect drawing and reloading animations as the previous weapon. | |
− | [[Image:M16A1w30rdMag.jpg|thumb|none|500px| | + | [[Image:M16A1w30rdMag.jpg|thumb|none|500px|M16A1 - 5.56x45mm NATO]] |
[[Image:Cso M16a1.jpg|thumb|none|none|500px|purchase icon]] | [[Image:Cso M16a1.jpg|thumb|none|none|500px|purchase icon]] | ||
[[Image:Sas m16a1.jpg|thumb|none|none|500px|SAS operative with an M16A1, forget about the poor trigger discipline]] | [[Image:Sas m16a1.jpg|thumb|none|none|500px|SAS operative with an M16A1, forget about the poor trigger discipline]] | ||
== Heckler & Koch G36C == | == Heckler & Koch G36C == | ||
− | The '''Balrog V''' is based on the | + | The '''Balrog V''' is based on the [[Heckler & Koch G36C]], it is fitted with a foregrip, a holographic sight and a tactical light. |
− | [[Image:G36CwForegrip.jpg|thumb|none|500px | + | [[Image:G36CwForegrip.jpg|thumb|none|500px|HK G36C with foregrip - 5.56x45mm NATO]] |
[[Image:Balrogv.jpg|thumb|none|500px|The Balrog V]] | [[Image:Balrogv.jpg|thumb|none|500px|The Balrog V]] | ||
== Heckler & Koch G11 == | == Heckler & Koch G11 == | ||
− | + | The [[Heckler & Koch G11]] is named "HK G11" in game and fed with 50 rounds, comes with a fast 3-round burst function. | |
− | [[File: | + | [[File:G11K2 left.jpg|thumb|none|500px|HK G11 K2 - 4.73x33mm]] |
[[File:G11 fps.jpg|thumb|none|500px|G11 in first person view]] | [[File:G11 fps.jpg|thumb|none|500px|G11 in first person view]] | ||
[[File:G11 mag remove.jpg|thumb|none|500px|Removing the empty magazine while reloading]] | [[File:G11 mag remove.jpg|thumb|none|500px|Removing the empty magazine while reloading]] | ||
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[[File:G11_rotate.jpg|thumb|none|500px|Chambering a new round to finish the reload]] | [[File:G11_rotate.jpg|thumb|none|500px|Chambering a new round to finish the reload]] | ||
[[File:Avtomat G11.jpg|thumb|none|500px|purchase icon]] | [[File:Avtomat G11.jpg|thumb|none|500px|purchase icon]] | ||
− | [[File:Guerilla G11.jpg|thumb|none|400px|Guerrilla fighter wielding | + | [[File:Guerilla G11.jpg|thumb|none|400px|Guerrilla fighter wielding a G11]] |
− | == | + | == AKS-74U == |
− | + | The [[AKS-74U]] is named "AK-74U" in game and is exclusive to the terrorist faction, equivalent to the M16A1. The rifle is powerful in close range, but is not effective in longer ranges due to its unmanageable recoil and extremely poor accuracy, recommended for use in CQB only. The model incorrectly shows the weapon's selector is set to safe. | |
− | [[File:AKSU-Krinkov.jpg|500px|thumb|none| | + | [[File:AKSU-Krinkov.jpg|500px|thumb|none|AKS-74U - 5.45x39mm]] |
[[File:AKSU Krinkov.jpg|500px|thumb|none|purchase icon]] | [[File:AKSU Krinkov.jpg|500px|thumb|none|purchase icon]] | ||
[[File:Carlito.jpg|300px|thumb|none|Carlito with his Krinkov]] | [[File:Carlito.jpg|300px|thumb|none|Carlito with his Krinkov]] | ||
== Beretta ARX-160 == | == Beretta ARX-160 == | ||
− | + | The [[Beretta ARX-160]] is named "ARX-160" in game, fitted with a Leupold Mark 4 CQ/T optical sight and a foregrip. | |
− | [[File:BerettaARX160.jpg|thumb|500px|none| | + | [[File:BerettaARX160.jpg|thumb|500px|none|Beretta ARX-160 - 5.56x45mm NATO]] |
[[File:Sas arx160.jpg|thumb|500px|none|SAS operative with an ARX-160]] | [[File:Sas arx160.jpg|thumb|500px|none|SAS operative with an ARX-160]] | ||
== Springfield M1 Garand == | == Springfield M1 Garand == | ||
− | + | The [[M1 Garand]] appears and is incorrectly coded to use 7.62 NATO rounds. | |
− | [[Image:M1 Garand.jpg|thumb|none|500px| | + | |
+ | [[Image:M1 Garand.jpg|thumb|none|500px|M1 Garand - .30-06 Springfield]] | ||
== TsKIB SOO OTs-14 "Groza" == | == TsKIB SOO OTs-14 "Groza" == | ||
− | + | The [[OTs-14 Groza]] is named "Groza" in game. The model incorrectly shows that the weapon has ejection ports on both sides (which will makes the weapon extremely dangerous to fire in real-life), and the bolt will automatically locks back after the user removes the magazine, it will only back in position after the new magazine is inserted, thus no manual cocking animations are shown. | |
− | [[File:OTS-14.jpg|thumb|500px|none | + | |
− | [[Image:Guerilla_Groza.jpg|400px|thumb|none|Guerrilla fighter holding | + | [[File:OTS-14.jpg|thumb|500px|none|OTs-14-4A-01 Groza - 9x39mm]] |
+ | [[Image:Guerilla_Groza.jpg|400px|thumb|none|Guerrilla fighter holding a Groza]] | ||
== Silver Shadow Gilboa Shorty == | == Silver Shadow Gilboa Shorty == | ||
− | The Gilboa Shorty appears as the “Gilboa Carbine” in | + | The [[Gilboa Shorty]] appears as the “Gilboa Carbine” in-game. |
+ | |||
[[File:Gil 7.jpg|thumb|none|350px|Gilboa Shorty 7" - 5.56x45mm]] | [[File:Gil 7.jpg|thumb|none|350px|Gilboa Shorty 7" - 5.56x45mm]] | ||
[[File:Gilboa shorti.jpg|thumb|none|500px|First person view]] | [[File:Gilboa shorti.jpg|thumb|none|500px|First person view]] | ||
== Silver Shadow Gilboa Snake == | == Silver Shadow Gilboa Snake == | ||
− | The [[Gilboa Snake]] appears as the “Gilboa Viper”, the upgraded variant of the Gilboa Carbine in | + | The [[Gilboa Snake]] appears as the “Gilboa Viper”, the upgraded variant of the Gilboa Carbine in-game. Fitted with a pair of laser designators and a red dot sight. |
− | [[Image:Gilboa snake.jpg|thumb|none|400px| | + | |
+ | [[Image:Gilboa snake.jpg|thumb|none|400px|Gilboa Snake - 5.56x45mm NATO]] | ||
== Norinco Type 86S == | == Norinco Type 86S == | ||
− | + | The [[Norinco Type 86S]] appears and holds 30 rounds even though it is modeled with 20-round magazines. It fires in full-auto. | |
− | [[Image:Type86s.jpg|thumb|none|400px| | + | |
+ | [[Image:Type86s.jpg|thumb|none|400px|Norinco Type 86S - 7.62x39mm]] | ||
== DIO KH2002 Sama == | == DIO KH2002 Sama == | ||
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== Thales F90 == | == Thales F90 == | ||
− | The “Burning Bullpup” is | + | The “Burning Bullpup” is a [[Thales F90]] fitted with ACOG scope and FN GL1 grenade launcher. |
= Machine Guns = | = Machine Guns = | ||
== FN M249-E2 SAW == | == FN M249-E2 SAW == | ||
− | The SAW | + | The [[M249-E2 SAW]] returns from ''Counter-Strike'' and is named simply "M249" in game. It's suitable used for covering teammates in the front line. |
+ | It comes with an Anti-Zombie variant called the "Skull-7". The Skull-7 is chambered with 120 rounds of 5.56 Anti-Zombie cartridge and equipped with a zoomable M145 machine gun optic. It has its front ripped from CSS model and positioned too high. The weapon also has five more variants: the red edition, camouflaged edition, the "Expert" variant which can perform buttstrokes in close-quarter combat. As well as the "Skull-8", it has a usable axe-type bayonet and fed with 120 rounds of 5.56 Anti-Zombie cartridge. The “Skull-6” is another variant which equipped with an optic. | ||
− | [[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px| | + | [[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|500px|FN M249-E2 SAW - 5.56x45mm NATO]] |
[[Image:Yuri.jpg|thumb|none|600px|Yuri carries an M249 in cs_italy]] | [[Image:Yuri.jpg|thumb|none|600px|Yuri carries an M249 in cs_italy]] | ||
− | [[Image:De dust20474.jpg|thumb|none|500px|The M249 in game, note the wrong details on the feed tray cover which inherited from earlier [[Counter-Strike]] games]] | + | [[Image:De dust20474.jpg|thumb|none|500px|The M249 in game, note the wrong details on the feed tray cover which inherited from earlier ''[[Counter-Strike]]'' games]] |
[[Image:CsM249.jpg|thumb|none|600px|purchase icon of the M249]] | [[Image:CsM249.jpg|thumb|none|600px|purchase icon of the M249]] | ||
[[Image:M249red.jpg|thumb|none|600px|Christmas Special Edition]] | [[Image:M249red.jpg|thumb|none|600px|Christmas Special Edition]] | ||
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== Rheinmetall MG3 == | == Rheinmetall MG3 == | ||
− | The MG3 retains its name in game. It is fed from a 200-round ammunition box and is very effective in zombie modes due to its high rate of fire can suppresses a small group of zombies. The user | + | The [[MG3]] retains its name in game. It is fed from a 200-round ammunition box and is very effective in zombie modes due to its high rate of fire can suppresses a small group of zombies. The user uses the bipod as a foregrip to better control the weapon when firing it. |
− | [[Image:MG3_Black_furniture.jpg|thumb|none|500px | + | It has gold-plated, Christmas special edition, and upgraded variants. The “Janus-7” is another heavily modified variant. |
+ | |||
+ | [[Image:MG3_Black_furniture.jpg|thumb|none|500px|MG3 - 7.62x51 mm NATO]] | ||
[[Image:CsoMg3.jpg|thumb|none|500px]] | [[Image:CsoMg3.jpg|thumb|none|500px]] | ||
[[Image:Mg3 chain.jpg|thumb|none|600px|Placing the M13 Belt into a MG3]] | [[Image:Mg3 chain.jpg|thumb|none|600px|Placing the M13 Belt into a MG3]] | ||
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[[Image:Mg3g.jpg|thumb|none|600px|purchase icon of the Golden MG3]] | [[Image:Mg3g.jpg|thumb|none|600px|purchase icon of the Golden MG3]] | ||
[[Image:Mg3 xmas.jpg|thumb|none|600px|Christmas Special Edition]] | [[Image:Mg3 xmas.jpg|thumb|none|600px|Christmas Special Edition]] | ||
− | [[Image:Janus7.jpg|thumb|none|600px|The Janus-7 | + | [[Image:Janus7.jpg|thumb|none|600px|The Janus-7 in-game.]] |
[[Image:Janus7_2.jpg|thumb|none|600px|The secondary firing mode has turned the Janus-7 into an electrical shock weapon.....]] | [[Image:Janus7_2.jpg|thumb|none|600px|The secondary firing mode has turned the Janus-7 into an electrical shock weapon.....]] | ||
== GE M134 Minigun == | == GE M134 Minigun == | ||
− | The Handheld [[GE M134 Minigun]] is named simply as "M134" in game. Comes with 200 round belt. It has the highest rate of fire than any other MGs (but still far lower than the real Minigun). | + | The Handheld [[GE M134 Minigun]] is named simply as "M134" in game. Comes with 200 round belt. It has the highest rate of fire than any other MGs (but still far lower than the real Minigun). The user needs to spend 1.5 seconds to spool up the barrels before firing it. The weapon is also extremely heavy, greatly reducing the user's moving speed when firing it. |
+ | |||
+ | It comes with a modified variant (M134 Predator) which could shorten the time of spooling up the barrels. Other variants included the Christmas edition and the “M134 Vulcan”. The latter variant feature eight barrels and quick bursts which only made appearance in Zombie Mode 3 and usable by the hero. | ||
[[Image:Minigun 2.JPG|thumb|none|500px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]] | [[Image:Minigun 2.JPG|thumb|none|500px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]] | ||
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[[Image:M134 reload.jpg|thumb|none|600px|Reloading a M134]] | [[Image:M134 reload.jpg|thumb|none|600px|Reloading a M134]] | ||
[[Image:CsM134.jpg|thumb|none|600px|Purchase icon of the Minigun]] | [[Image:CsM134.jpg|thumb|none|600px|Purchase icon of the Minigun]] | ||
− | [[Image:Ma tankerred.jpg|thumb|none|400px|The machine gunner of the Red faction with | + | [[Image:Ma tankerred.jpg|thumb|none|400px|The machine gunner of the Red faction with a Minigun]] |
[[Image:M134 xmas.jpg|thumb|none|600px| Christmas Special edition ]] | [[Image:M134 xmas.jpg|thumb|none|600px| Christmas Special edition ]] | ||
[[Image:M134ex.jpg|thumb|none|600px|M134 Predator]] | [[Image:M134ex.jpg|thumb|none|600px|M134 Predator]] | ||
== Heckler & Koch HK23E == | == Heckler & Koch HK23E == | ||
− | + | The [[Heckler & Koch HK23E]] is named simply as "HK23" in game, fed from a 100-round ammunition box. It has high flexibility and is suitable for engage the zombie bosses in Zombie Scenario Mode. | |
− | [[Image:HK23.jpg|thumb|none|500px | + | It comes with a gold-plated variant and two upgraded variants. Oddly, the model always shows the weapon's selector is set to 3 round bursts, and the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads. |
+ | |||
+ | [[Image:HK23.jpg|thumb|none|500px|Heckler & Koch HK23E - 5.56x45mm NATO]] | ||
[[Image:CsoHk23e.jpg|thumb|none|500px|first person]] | [[Image:CsoHk23e.jpg|thumb|none|500px|first person]] | ||
[[Image:CsHk23.jpg|thumb|none|600px|purchase icon]] | [[Image:CsHk23.jpg|thumb|none|600px|purchase icon]] | ||
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== Saco Defense M60E4 == | == Saco Defense M60E4 == | ||
− | The M60E4 retains its name in game. Comes with 100 round ammunition box. It is powerful, | + | The [[M60E4]] retains its name in game. Comes with 100 round ammunition box. It is powerful, highly flexible, surprisingly accurate, but has a low rate of fire. The weapon also comes with gold-plated and “Maverick” variants. |
A variant called the '''Balrog VII''' is also based on the M60E4, it fires explosive rounds and fed with 120 rounds. The weapon is fitted with a M145 machine gun optic. | A variant called the '''Balrog VII''' is also based on the M60E4, it fires explosive rounds and fed with 120 rounds. The weapon is fitted with a M145 machine gun optic. | ||
− | [[Image: | + | [[Image:M60E4.jpg|thumb|none|500px|M60E4 - 7.62x51mm NATO]] |
− | |||
[[Image:Vc with m60e4.jpg|thumb|none|400px|a poster of the M60e4 machine gun]] | [[Image:Vc with m60e4.jpg|thumb|none|400px|a poster of the M60e4 machine gun]] | ||
− | |||
[[Image:ZM abyss0008.jpg|thumb|none|500px|The M60E4 in game]] | [[Image:ZM abyss0008.jpg|thumb|none|500px|The M60E4 in game]] | ||
− | |||
[[Image:CsM60.jpg|thumb|none|600px|purchase icon]] | [[Image:CsM60.jpg|thumb|none|600px|purchase icon]] | ||
− | |||
[[Image:Yuri_with_M60.jpg|thumb|none|300px|Yuri with an M60E4]] | [[Image:Yuri_with_M60.jpg|thumb|none|300px|Yuri with an M60E4]] | ||
− | |||
[[Image:Balrog-7.jpg|thumb|none|600px|Balrog VII]] | [[Image:Balrog-7.jpg|thumb|none|600px|Balrog VII]] | ||
− | |||
[[Image:Maverick mk43.jpg|thumb|none|500px|"Maverick" Variant]] | [[Image:Maverick mk43.jpg|thumb|none|500px|"Maverick" Variant]] | ||
− | |||
[[Image:SAS M60 Custom.jpg|thumb|400px|none|An SAS operative with an M60 Maverick]] | [[Image:SAS M60 Custom.jpg|thumb|400px|none|An SAS operative with an M60 Maverick]] | ||
== Heckler & Koch MG36 == | == Heckler & Koch MG36 == | ||
− | The MG36 retain its name in game, appearing as the most | + | The [[MG36]] retain its name in game, appearing as the most flexible machine gun in the game after the "QBB95", with high rate of fire but manageable recoil. Comes with 100 round C-MAG drums and a usable optic. |
− | [[Image:MG36.jpg|thumb|none|500px | + | It has a gold-plated and a Christmas Special variant. The Christmas variant shoots out ice bullets instead of regular bullets, and it is also suppressed. |
+ | |||
+ | [[Image:MG36.jpg|thumb|none|500px|Heckler & Koch MG36 - 5.56 x 45mm NATO]] | ||
[[Image:Zs lostcityEasy0009.jpg|thumb|none|600px|HK MG36 in game.]] | [[Image:Zs lostcityEasy0009.jpg|thumb|none|600px|HK MG36 in game.]] | ||
[[Image:Mg36_cso.jpg|thumb|none|600px|purchase icon]] | [[Image:Mg36_cso.jpg|thumb|none|600px|purchase icon]] | ||
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== ZiD PKM == | == ZiD PKM == | ||
− | The PKM is fed with 150 rounds 7.62mm cartridge in | + | The [[PKM]] is fed with 150 rounds 7.62mm cartridge in an ammo box. It is powerful but inaccurate and has high recoil, could be switched between "automatic mode" and an erroneous "3-round burst mode". |
− | + | It also comes with gold-plated and upgrade variants. | |
+ | [[Image:HungarianPKM.jpg|thumb|none|500px|PKM - 7.62 x 54mm Russian]] | ||
[[Image:Zs trace0038.jpg|thumb|none|500px|First person view]] | [[Image:Zs trace0038.jpg|thumb|none|500px|First person view]] | ||
− | |||
[[Image:Cso Pkm.jpg|thumb|none|500px|Purchase icon of the PKM]] | [[Image:Cso Pkm.jpg|thumb|none|500px|Purchase icon of the PKM]] | ||
== FN MK 48 Mod 0 == | == FN MK 48 Mod 0 == | ||
− | + | The [[Mk 48 Mod 0]] is simply named "MK48" in game. Comes with an EO-Tech Holographic Sight, a foregrip and a 120 round ammo box, both accuracy and rate of fire are low. | |
− | + | It has a variant called the “Thanatos-7” which can shoots a propeller-like blade via secondary firing mode. A fictional weapon called the “VULCANUS-7” is also resembles the Mk 48. | |
+ | [[Image:MK48.jpg|thumb|none|500px|MK 48 Mod 0 - 7.62 x 51mm NATO]] | ||
[[Image:De dust2 20120410 1434470.jpg|thumb|none|500px|First person view]] | [[Image:De dust2 20120410 1434470.jpg|thumb|none|500px|First person view]] | ||
− | |||
[[Image:Zs deadend 20120410 1345250.jpg|thumb|none|500px|Placing belt]] | [[Image:Zs deadend 20120410 1345250.jpg|thumb|none|500px|Placing belt]] | ||
− | |||
[[Image:Cso Mk48.jpg|thumb|none|500px|Purchase icon]] | [[Image:Cso Mk48.jpg|thumb|none|500px|Purchase icon]] | ||
== Daewoo K3 == | == Daewoo K3 == | ||
− | + | The [[Daewoo K3]] is simply named "K3" in game. Comes with a 150 round ammo box. Appears as a free-edition machine gun for players to use. It is also the spawn weapon in Zombie Scenario maps. | |
− | [[ | + | [[File:Daewoo K3.jpg|thumb|none|500px|Daewoo K3 - 5.56 x 45mm NATO]] |
[[Image:K3 fps.jpg|thumb|none|600px|First Person View]] | [[Image:K3 fps.jpg|thumb|none|600px|First Person View]] | ||
[[Image:K3 cover up.jpg|thumb|none|500px|Opening up the feed tray cover while reloading]] | [[Image:K3 cover up.jpg|thumb|none|500px|Opening up the feed tray cover while reloading]] | ||
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== Browning M2HB == | == Browning M2HB == | ||
− | + | The [[Browning M2HB]] appears as "M2" in game as a man-portable weapon. In mode A, the player will fires the gun by carrying it (fires in single only), accuracy is extremely low and recoil is high. While in mode B, the player installs the tripod and uses it as a mounted weapon (fires in automatic), perfect when used in a bunker against zombies. | |
− | [[ | + | Unusable M2s are also seen mounted on Humvees in some maps (Reused from ''[[Counter-Strike: Condition Zero]]''). |
− | + | [[Image:BrowningM2.jpg|thumb|none|500px|Browning M2 Heavy Barrel - .50 BMG]] | |
− | |||
− | [[Image:MG42.jpg|thumb|none|500px| | + | == MG42 == |
+ | The [[MG42]] comes with a 95 round drum magazine, and is incorrectly coded to fire 7.62 NATO rounds. | ||
+ | |||
+ | [[Image:MG42.jpg|thumb|none|500px|MG42 - 7.92x57mm Mauser]] | ||
[[Image:Mg42cso.jpg|thumb|none|500px|MG42 in game.]] | [[Image:Mg42cso.jpg|thumb|none|500px|MG42 in game.]] | ||
== M1918A2 BAR == | == M1918A2 BAR == | ||
+ | The [[M1918A2 BAR]] is named “M1918 BAR” in game. It is classified in the rifles category, and is coded to firing 7.62 NATO rounds. | ||
− | + | [[Image:BAR1918.jpg|thumb|none|500px|M1918A2 BAR - .30-06 Springfield]] | |
− | |||
− | [[Image:BAR1918.jpg|thumb|none|500px | ||
== IWI Negev NG-7 == | == IWI Negev NG-7 == | ||
== Heckler & Koch HK121 I == | == Heckler & Koch HK121 I == | ||
− | + | The [[Heckler & Koch HK121|Heckler & Koch HK121 I]] (MG5 A2) comes with an upgraded variant which has a drum-fed under-barrel grenade launcher attached below the handguard. | |
− | [[File: | + | |
+ | [[File:MG5 A2.jpg|thumb|none|400px|Heckler & Koch MG5 A2 - 7.62x51mm NATO]] | ||
== CIS Ultimax 100 Mk 3 == | == CIS Ultimax 100 Mk 3 == | ||
− | + | The [[Ultimax 100 Mark 3]] is simply called the "Ultimax 100" in game, fed from a drum magazine. | |
− | [[File:U100 Mk3 Stock.jpg|thumb|none|400px | + | |
+ | [[File:U100 Mk3 Stock.jpg|thumb|none|400px|Ultimax 100 Mark 3 - 5.56x45mm NATO]] | ||
== Maxim Gun == | == Maxim Gun == | ||
− | The "Oz Tin Robot Machine Gun" is a heavily-modified version of the Maxim | + | The "Oz Tin Robot Machine Gun" is a heavily-modified version of the [[Maxim Gun]]. |
− | [[File:Maxim1895.jpg|thumb|400px|none| | + | |
+ | [[File:Maxim1895.jpg|thumb|400px|none|Maxim machine gun - 7.92x57mm Mauser]] | ||
= Sniper Rifles = | = Sniper Rifles = | ||
== Steyr Scout == | == Steyr Scout == | ||
− | + | The [[Steyr Scout]] is renamed to "Schmidt Scout" in game. As in ''Counter-Strike'', the Scout is accurate, quite and light but is weaker than the "AWP" for balance reasons, requiring the user to hit 2 shots to kill an enemy (except for headshots), making it a professional sniper's choice. However, the weapon is almost useless in ''Counter-Strike Online'' when other 7.62mm bolt-action sniper rifles were introduced to the game, as they are all powerful than the Scout. The model is retextured from ''Counter-Strike'' model but with a scope from ''Condition Zero''. Comes with a red edition. | |
− | [[Image:Scout.jpg|thumb|none|500px| | + | [[Image:Scout.jpg|thumb|none|500px|Steyr Scout - 7.62x51 mm NATO]] |
[[Image:Scout (2).jpg|thumb|none|600px|first person]] | [[Image:Scout (2).jpg|thumb|none|600px|first person]] | ||
[[Image:CsScout.jpg|thumb|none|600px|purchase icon]] | [[Image:CsScout.jpg|thumb|none|600px|purchase icon]] | ||
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== Heckler & Koch G3SG/1 == | == Heckler & Koch G3SG/1 == | ||
− | + | The [[Heckler & Koch G3SG/1]] is named "D3/AU-1" in game. Available for the terrorist faction. While it has a model from ''Counter-Strike'', its scope is ripped from ''Source''. As most of the “HK slap” weapons in game, the extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located . | |
− | [[Image:H&KSG1.jpg |thumb|none|500px | + | [[Image:H&KSG1.jpg|thumb|none|500px|Heckler & Koch G3SG/1 - 7.62x51 mm NATO]] |
[[Image:De dust20525.jpg|thumb|none|500px|G3SG1 in game]] | [[Image:De dust20525.jpg|thumb|none|500px|G3SG1 in game]] | ||
[[Image:CsG3sg1.jpg|thumb|none|600px|purchase icon]] | [[Image:CsG3sg1.jpg|thumb|none|600px|purchase icon]] | ||
− | == SIG | + | == SIG SG 550 SR == |
− | + | The [[SIG SG 550 SR]] is named "KRIEG 550 Commando" in game. Available for the counter-terrorist faction, equivalent to the G3SG/1. It has a ''Counter-Strike'' model, with ''Condition Zero'' scope. | |
− | [[Image:550sniper.jpg|thumb|none|500px| | + | [[Image:550sniper.jpg|thumb|none|500px|SIG SG 550 SR - 5.56x45 mm NATO]] |
− | [[Image:De dust20445.jpg|thumb|none|600px|SG550 | + | [[Image:De dust20445.jpg|thumb|none|600px|SG550 in-game]] |
[[Image:CsSg550.jpg|thumb|none|600px|purchase icon]] | [[Image:CsSg550.jpg|thumb|none|600px|purchase icon]] | ||
− | [[Image:Alice sg550.jpg|thumb|none|500px|Alice with | + | [[Image:Alice sg550.jpg|thumb|none|500px|Alice with a SIG SG 550 SR]] |
== KBP VSK-94 == | == KBP VSK-94 == | ||
− | The | + | The [[VSK-94]] retain its name in game, comes with an integrated suppressor and exclusive to the counter-terrorist faction. Suitable to use for silent kills or uses as an SMG due to its light weight and full-auto feature. The weapon has the highest rate of fire in the sniper rifle category, but it is extremely inaccurate when firing in bursts due to high recoil and does low damage as other 9mm SMGs (using the same ammo in game). Also, the scope can be zoomed once only. Interestingly, despite that the model showing the VSK-94 has PKN-03M night vision scope attached, it still reuses the original sight reticle from ''[[Counter-Strike]]'' and the scope does not featuring any night vision functions. |
− | [[Image:VSK-94.jpg|thumb|none|500px| | + | [[Image:VSK-94.jpg|thumb|none|500px|VSK-94 old model - 9x39 mm]] |
[[Image:VSK-94 Cso.jpg|thumb|none|600px|VSK-94 in game]] | [[Image:VSK-94 Cso.jpg|thumb|none|600px|VSK-94 in game]] | ||
[[Image:VSK-94 reload.jpg|thumb|none|600px|VSK-94 being reloaded]] | [[Image:VSK-94 reload.jpg|thumb|none|600px|VSK-94 being reloaded]] | ||
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[[Image:Sas vsk.jpg|thumb|none|400px|SAS operative take aims with his VSK-94]] | [[Image:Sas vsk.jpg|thumb|none|400px|SAS operative take aims with his VSK-94]] | ||
− | == Izhmash SVD | + | == Izhmash SVD== |
− | + | The [[SVD]] is named simply "SVD" in game, as the terrorists' equivalent to the VSK-94. The user could usually kills an enemy with a shot, although it is less accurate due to the high recoil. Comes with a variant called "SVDEX" and only available for the hero in Zombie Mode 3. It features a Barrett style muzzle brake, 20 round magazine, a sawn-off M203 and an unusable EOTech Holographic sight. Interestingly, despite that the model showing the Dragunov has PSO-1 scope attached, it still reuses the original sight reticle from ''[[Counter-Strike]]'', instead of the “exclusive” sight reticle of the "M400". | |
− | [[Image:SVD Rifle.jpg|thumb|none|500px| | + | [[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]] |
− | [[ | + | [[file:SVDpost1993.jpg|thumb|none|500px|SVD, later production model with synthetic furniture - 7.62x54mm R]] |
[[Image:Rbc.jpg|thumb|none|600px|A sniper of the Red Brigades take aims with his Dragunov.]] | [[Image:Rbc.jpg|thumb|none|600px|A sniper of the Red Brigades take aims with his Dragunov.]] | ||
[[Image:De dust20558.jpg|thumb|none|600px|SVD in game]] | [[Image:De dust20558.jpg|thumb|none|600px|SVD in game]] | ||
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[[Image:Svdex_(2).jpg|thumb|none|600px|First person view]] | [[Image:Svdex_(2).jpg|thumb|none|600px|First person view]] | ||
− | == Accuracy International Arctic Warfare | + | == Accuracy International Arctic Warfare Magnum == |
− | The | + | The [[Accuracy International Arctic Warfare Magnum]] (a.k.a. the "AWP") returns from ''Counter-Strike'' and is named "Magnum Sniper Rifle" in game, with a few variations. Its model is slightly improved from ''Counter-Strike'', and is possibly using the ''Source'' scope. As in all of the ''Counter-Strike'' games, the AWM is is often incorrectly referred to as the "AWP". The actual Arctic Warfare Police is only chambered for 7.62 NATO instead of .338 Lapua Magnum. Holds 10 rounds in its magazine, though in reality the AWM is only fed from 5-round magazines, the 10-round magazine being on the actual AWP instead. |
+ | |||
+ | A variant called the "AWP-Z" is the zombie infected version of the "AWP". | ||
− | [[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px| | + | [[Image:Accuracy International Arctic WarfareM - Psg 90.jpg|thumb|none|500px|Accuracy International AWM - .338 Lapua Magnum]] |
[[Image:Natasha.jpg|thumb|none|600px|Natasha take aims with her AWSM in de_vertigo.]] | [[Image:Natasha.jpg|thumb|none|600px|Natasha take aims with her AWSM in de_vertigo.]] | ||
[[Image:De dust20457.jpg|thumb|none|600px|The original Green AWSM in first person view]] | [[Image:De dust20457.jpg|thumb|none|600px|The original Green AWSM in first person view]] | ||
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[[Image:De dust20399.jpg|thumb|none|600px|camouflaged variant]] | [[Image:De dust20399.jpg|thumb|none|600px|camouflaged variant]] | ||
[[Image:Awpcamo.jpg|thumb|none|600px|purchase icon of the camouflaged AWSM]] | [[Image:Awpcamo.jpg|thumb|none|600px|purchase icon of the camouflaged AWSM]] | ||
− | [[Image:Sniper force.jpg|thumb|none|600px|The enemy sniper in Human Scenario Mode with | + | [[Image:Sniper force.jpg|thumb|none|600px|The enemy sniper in Human Scenario Mode with a camouflaged AWSM]] |
[[Image:Awpred2.jpg|thumb|none|600px|The Red AWSM in first person]] | [[Image:Awpred2.jpg|thumb|none|600px|The Red AWSM in first person]] | ||
== Sako TRG-42 == | == Sako TRG-42 == | ||
− | + | The [[Sako TRG-42]] is named "TRG42" in game, comes with a folding stock and fed with 10 round magazine. It shares most performances as the AWP, but this rifle has different sight reticle. | |
− | [[Image:Sako trg42.jpg|thumb|none|500px| | + | Comes with a variant called the "TRG42 White Gold". |
+ | |||
+ | [[Image:Sako trg42.jpg|thumb|none|500px|Sako TRG-42 - .338 Lapua Magnum]] | ||
[[Image:De dust20533.jpg|thumb|none|600px|TRG-42 in game]] | [[Image:De dust20533.jpg|thumb|none|600px|TRG-42 in game]] | ||
[[Image:De dust20535.jpg|thumb|none|500px|The sight reticle of the TRG-42]] | [[Image:De dust20535.jpg|thumb|none|500px|The sight reticle of the TRG-42]] | ||
[[Image:CsTrg42.jpg|thumb|none|500px|purchase icon of the TRG-42]] | [[Image:CsTrg42.jpg|thumb|none|500px|purchase icon of the TRG-42]] | ||
− | [[Image:Natasha trg.jpg|thumb|none|500px|Natasha with | + | [[Image:Natasha trg.jpg|thumb|none|500px|Natasha with a TRG-42]] |
[[Image:Trg42white.jpg|thumb|none|600px|Platinum variant]] | [[Image:Trg42white.jpg|thumb|none|600px|Platinum variant]] | ||
[[Image:Trg42g.jpg|thumb|none|600px|purchase icon of the platinum variant]] | [[Image:Trg42g.jpg|thumb|none|600px|purchase icon of the platinum variant]] | ||
== Heckler & Koch SL8-1 == | == Heckler & Koch SL8-1 == | ||
− | + | The [[Heckler & Koch SL8-1]] is named simply "SL8" in game. Comes with 20 round mag and 25 round for the gold-plated, shiny gold-plated version and high capacity variant. Even though this is the single stack SL8-1 variant, it erroneously uses the shorter double stack magazines of the European/Canadian variants. The high capacity variant feeds from AR-15 magazines, a possible modification for the SL8-1 done by replacing the magazine well and removing part of the receiver. The rifle is weak, but does high rate of fire and has high accuracy. | |
− | [[File:H&KSL8Tactical.jpg|thumb|none|500px| | + | |
− | [[Image:CsoSl8.jpg|thumb|none|500px|The SL8 | + | [[File:H&KSL8Tactical.jpg|thumb|none|500px|Heckler & Koch SL8 - 5.56x45 mm NATO]] |
+ | [[Image:CsoSl8.jpg|thumb|none|500px|The SL8 in-game]] | ||
[[Image:Sl8 bolt.jpg|thumb|none|600px|Chambering the SL8]] | [[Image:Sl8 bolt.jpg|thumb|none|600px|Chambering the SL8]] | ||
[[Image:Sl8 reload.jpg|thumb|none|600px|Reloading the SL8]] | [[Image:Sl8 reload.jpg|thumb|none|600px|Reloading the SL8]] | ||
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[[Image:Cs assault0059.jpg|thumb|none|600px|gold plated]] | [[Image:Cs assault0059.jpg|thumb|none|600px|gold plated]] | ||
[[Image:Sl8g.jpg|thumb|none|600px|purchase icon of the Golden SL8]] | [[Image:Sl8g.jpg|thumb|none|600px|purchase icon of the Golden SL8]] | ||
− | [[Image:csoSl8ex.jpg|thumb|none|500px| | + | [[Image:csoSl8ex.jpg|thumb|none|500px|Extended Mag variant in first person]] |
− | [[Image:Sl8ex.jpg|thumb|none|600px|The | + | [[Image:Sl8ex.jpg|thumb|none|600px|The Extended Mag variant in game]] |
− | == Remington M24 | + | == Remington M24 Sniper Weapon System == |
− | + | The [[Remington M24 Sniper Weapon System]] is called simply "M24" in game and is painted with urban camo. Erroneously comes with a 10-round detachable magazine (it's not an M24A2 as the weapon's magazine is shorter and is flush into the receiver. It is suggested that the weapon is just a custom Remington 700 rifle). The user can usually kill an enemy with one shot in medium ranges. | |
− | [[Image:Remington M24.jpg|thumb|none|500px | + | [[Image:Remington M24.jpg|thumb|none|500px|M24 Sniper Rifle - 7.62x51 mm NATO]] |
− | [[Image:M24a1.jpg|thumb|none|600px|The M24 in | + | [[Image:M24a1.jpg|thumb|none|600px|The M24 in game. Note the size of the magazine. How many rounds could fit in? Maybe one. Nevermind that this variant of the M24 doesn't have a detachable magazine to start with.]] |
[[Image:M24 mag.jpg|thumb|none|600px|M24 being reloaded]] | [[Image:M24 mag.jpg|thumb|none|600px|M24 being reloaded]] | ||
− | [[Image:M24 scope.jpg|thumb|none|600px|Sight reticles of the M24, XM2010 and the Parker-Hale, similar to the one used in [[Counter-Strike: Source]]]] | + | [[Image:M24 scope.jpg|thumb|none|600px|Sight reticles of the M24, XM2010 and the Parker-Hale, similar to the one used in ''[[Counter-Strike: Source]]''.]] |
[[Image:CsM24.jpg|thumb|none|600px|purchase icon]] | [[Image:CsM24.jpg|thumb|none|600px|purchase icon]] | ||
− | == | + | == EDM Arms Windrunner M98 == |
− | + | The [[EDM Arms Windrunner]] M98, the .338 Lapua version of the EDM Arms Windrunner appears as the "M400" in game, seemingly named after the [[Cheyenne Tactical M-200 Intervention]]. The weapon is not a CheyTac M200 Intervention as the model lacks the carrying handle and the handguard. In game, this rifle has a unique exclusive sight reticle. | |
− | [[Image:M96rifle.jpg|thumb|none|500px| | + | Also comes in "Splash" variant. |
− | + | ||
+ | [[Image:M96rifle.jpg|thumb|none|500px|EDM Arms Windrunner M96 for reference - .50 BMG]] | ||
[[Image:DM dust20021.jpg|thumb|none|600px|M400 .338]] | [[Image:DM dust20021.jpg|thumb|none|600px|M400 .338]] | ||
− | [[Image:DM dust20022.jpg|thumb|none|600px|Sight reticle of the "M400" | + | [[Image:DM dust20022.jpg|thumb|none|600px|Sight reticle of the "M400". It is almost identical to the one used on the real PSO-1]] |
[[Image:M400.jpg|thumb|none|600px|purchase icon]] | [[Image:M400.jpg|thumb|none|600px|purchase icon]] | ||
== Walther WA 2000 == | == Walther WA 2000 == | ||
+ | The [[Walther WA 2000]] retains its name as the WA2000 in game and is erroneously feed with 12 rounds. | ||
− | + | The rifle also comes with a gold-plated variation which fed with 15 rounds and shiny gold-plated variant to celebrate Counter-Strike Online's 10th anniversary. | |
− | [[Image:Walther-WA2000.jpg|thumb|none|500px| | + | [[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - 7.62x51 mm NATO]] |
[[Image:CsoWa2000.jpg|thumb|none|600px|First person]] | [[Image:CsoWa2000.jpg|thumb|none|600px|First person]] | ||
[[Image:Wa2000 mag.jpg|thumb|none|600px|Inserting a new magazine into a WA-2000]] | [[Image:Wa2000 mag.jpg|thumb|none|600px|Inserting a new magazine into a WA-2000]] | ||
− | [[Image:Sas wa2000.jpg|thumb|none|400px|An SAS operative with | + | [[Image:Sas wa2000.jpg|thumb|none|400px|An SAS operative with a WA 2000]] |
− | [[Image:CsWa2000.jpg|thumb|none|600px| | + | [[Image:CsWa2000.jpg|thumb|none|600px|Purchase icon]] |
[[Image:Wa2000gold.jpg|thumb|none|600px|WA2000 Gold]] | [[Image:Wa2000gold.jpg|thumb|none|600px|WA2000 Gold]] | ||
− | [[Image:Wa2000g.jpg|thumb|none|600px| | + | [[Image:Wa2000g.jpg|thumb|none|600px|Purchase icon of the gold-plated variant]] |
== Barrett M95 == | == Barrett M95 == | ||
+ | The [[Barrett M95]] retains its name in game. One of the sniper with the best DPS against human opponents and bosses in Human Scenario, only hampered by its 5-round magazine and heavy weight. | ||
− | + | The weapon also comes with a Christmas special edition variant, as well as the White Tiger as its Transdecent counterpart. | |
− | [[Image:Barrett m90.jpg|thumb|none|500px| | + | [[Image:Barrett m90.jpg|thumb|none|500px|Barrett M95 - .50 BMG]] |
[[Image:M95 CSo.jpg|thumb|none|600px|The M95 in de_dust2]] | [[Image:M95 CSo.jpg|thumb|none|600px|The M95 in de_dust2]] | ||
− | [[Image:CsM95.jpg|thumb|none|600px| | + | [[Image:CsM95.jpg|thumb|none|600px|Purchase icon]] |
== Remington XM2010 Enhanced Sniper Rifle == | == Remington XM2010 Enhanced Sniper Rifle == | ||
+ | The [[Remington XM2010 Enhanced Sniper Rifle]] is named the "XM2010", appears as the one of the most powerful sniper rifle in game and fed with 5 rounds. It does higher damage than the M24, but has a lower capacity. The rifle also shares the same scope reticle as the M24 and the Parker-Hale. | ||
− | + | [[Image:XM2010.jpg|thumb|none|500px|Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum<br>(Note that compared to the similar-looking MSR, the XM2010 ESR has a differently shaped trigger guard, different butt-stock with longer cheek-rest, magazine release paddle, slightly longer barrel and is available only with 5-round magazines.)]] | |
− | + | [[Image:RemingtonMSR.jpg|thumb|none|500px|Remington MSR for comparison - .338 Lapua Magnum]] | |
− | [[Image:XM2010.jpg|thumb|none|500px| | ||
− | [[Image:RemingtonMSR.jpg|thumb|none|500px| | ||
[[Image:De dust20002.jpg|thumb|none|600px|First person view]] | [[Image:De dust20002.jpg|thumb|none|600px|First person view]] | ||
[[Image:Xm2010 PUI.jpg|thumb|none|600px|purchase icon]] | [[Image:Xm2010 PUI.jpg|thumb|none|600px|purchase icon]] | ||
== Accuracy International AS50 == | == Accuracy International AS50 == | ||
+ | The [[Accuracy International AS50]] is an anti-materiel sniper rifle which fires in semi-automatic and fed with 5 round magazine. | ||
− | + | Interestingly, the weapon has a very similar reloading animation with the AS50 in ''[[Call of Duty: Modern Warfare 3]]''. The weapon also comes with two upgrade variants, a pink gold edition, and a "Bendita" variant, which deals holy afterburn to enemies. | |
− | |||
− | |||
+ | [[Image:As50sr.jpg|thumb|none|500px|Accuracy International AS50 - .50 BMG]] | ||
[[Image:Hs desertstorm0016.jpg|thumb|none|500px|First person view]] | [[Image:Hs desertstorm0016.jpg|thumb|none|500px|First person view]] | ||
− | |||
[[Image:As50 purchase.jpg|thumb|none|500px|Purchase icon]] | [[Image:As50 purchase.jpg|thumb|none|500px|Purchase icon]] | ||
− | |||
[[Image:Cso Walter.jpg|thumb|none|300px|Walter with an AS50 in de_piranesi, note that he is holding the barrel instead of the handguard.]] | [[Image:Cso Walter.jpg|thumb|none|300px|Walter with an AS50 in de_piranesi, note that he is holding the barrel instead of the handguard.]] | ||
− | == Parker-Hale 1200== | + | == Parker-Hale Model 1200 == |
− | The Parker-Hale 1200 | + | The [[Parker-Hale Model 1200]], a British-made bolt-action sniper rifle which shares similar performance to the M24, appears as the "M82" in game (although it's not actually a Parker-Hale M82, note the details of the buttstock). It erroneously has a 10 round (or even higher in upgraded variants) detachable box magazine plus its ZF-69 scope can be zoomed once only. Additionally, the rifle shares the same sight reticle as the M24 and the ESR. |
− | [[Image:ParkerHaleRiflescoped.jpg|thumb|none|500px| | + | [[Image:ParkerHaleRiflescoped.jpg|thumb|none|500px|Parker-Hale 1200 - 7.62x51mm NATO]] |
− | [[Image:ParkerM82.jpg|thumb|none|500px | + | [[Image:ParkerM82.jpg|thumb|none|500px|Parker-Hale Model 82 for comparison - 7.62x51mm NATO]] |
[[Image:Vintovka parkerhale.jpg|thumb|none|500px|purchase icon]] | [[Image:Vintovka parkerhale.jpg|thumb|none|500px|purchase icon]] | ||
== Blaser R93 LRS2 == | == Blaser R93 LRS2 == | ||
+ | The [[Blaser R93 LRS2]] is named simply as "R93" in game. It has lighter weight than the AWP and has higher rate of fire, comes with a 5 round mag. | ||
− | + | [[Image:Blaser93SniperRifleA.jpg|thumb|none|500px|Blaser R93 LRS2 - .338 Lapua Magnum]] | |
− | [[Image:Blaser93SniperRifleA.jpg|thumb|none|500px| | ||
[[Image:R93 cso.jpg|thumb|none|500px|First person view]] | [[Image:R93 cso.jpg|thumb|none|500px|First person view]] | ||
[[Image:R93 bolt.jpg|thumb|none|500px|Chambering a new round]] | [[Image:R93 bolt.jpg|thumb|none|500px|Chambering a new round]] | ||
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== Accuracy International AW50F == | == Accuracy International AW50F == | ||
+ | The [[Accuracy International AW50F]] is named "AW50" in game. Comes with a 5 round mag. | ||
− | + | [[Image:AW50F.jpg|thumb|none|500px|AW50F - .50 BMG]] | |
− | [[Image:AW50F.jpg|thumb|none|500px | ||
[[Image:Cso aw50.jpg|thumb|none|500px|AW50F in first person view]] | [[Image:Cso aw50.jpg|thumb|none|500px|AW50F in first person view]] | ||
[[Image:Aw50 bolt.jpg|thumb|none|500px|Chambering the next round]] | [[Image:Aw50 bolt.jpg|thumb|none|500px|Chambering the next round]] | ||
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[[Image:Cso Aw5000.jpg|thumb|none|500px|Purchase icon]] | [[Image:Cso Aw5000.jpg|thumb|none|500px|Purchase icon]] | ||
− | == Heckler & Koch | + | == Heckler & Koch PSG-1 A1 == |
− | + | The [[Heckler & Koch PSG-1]] A1 is named "PSG1A1" in game. Comes with a 5 round magazine. | |
− | [[Image:HK PSG1A1.jpg|thumb|none|500px| | + | [[Image:HK PSG1A1.jpg|thumb|none|500px|Heckler & Koch PSG-1 A1 - 7.62x51mm NATO]] |
− | [[Image:Devgru psg1.jpg|thumb|none|400px|DEVGRU operative with | + | [[Image:Devgru psg1.jpg|thumb|none|400px|DEVGRU operative with a PSG-1 A1]] |
== Mosin-Nagant M/52 == | == Mosin-Nagant M/52 == | ||
+ | A Hungarian [[Mosin-Nagant M/52]] rifle is named "Mosin-Nagant" in game (distinguishable by the "02" and "B" markings engraved on the buttstock), fed with 5 rounds and uses old scope reticle from ''[[Counter-Strike]]'', and the only sniper rifle so far that is reloaded with a bullet at a time. Despite being a scoped, bolt action sniper rifle, it is not available for use in rooms with "AWP Battle" mutation turned on. | ||
− | + | [[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px|Mosin-Nagant 1891/30 PU - 7.62x54mmR]] | |
− | |||
− | [[Image:MosinNagantM9130Sniper.jpg|thumb|none|500px | ||
[[Image:Mosin cso.jpg|thumb|none|500px|First Person View]] | [[Image:Mosin cso.jpg|thumb|none|500px|First Person View]] | ||
[[Image:Guerilla mosin.jpg|thumb|none|400px|Guerrilla fighter carries an Mosin-Nagant]] | [[Image:Guerilla mosin.jpg|thumb|none|400px|Guerrilla fighter carries an Mosin-Nagant]] | ||
== PGM Hecate II == | == PGM Hecate II == | ||
− | + | The [[PGM Hecate II]] is called “Hecate II” in game, also available in Battle variant. | |
− | [[Image:PGMHecateII.jpg|thumb|none|500px| | + | |
+ | [[Image:PGMHecateII.jpg|thumb|none|500px|PGM Hecate II - .50 BMG]] | ||
[[Image:Pgmcso.jpg|thumb|none|500px|First Person]] | [[Image:Pgmcso.jpg|thumb|none|500px|First Person]] | ||
− | |||
== ZVI Falcon == | == ZVI Falcon == | ||
+ | The [[ZVI Falcon]] is available in the game, and is incorrectly depicted as single-shot, whereas the real weapon holds two rounds. Also available as the Power Falcon. | ||
+ | [[File:Sniper Rifle Falcon.jpg|thumb|none|500px|ZVI Falcon OP-99 - .50 BMG]] | ||
= Grenades = | = Grenades = | ||
== M67 Hand Grenade == | == M67 Hand Grenade == | ||
− | + | The [[M67 Hand Grenade]] is named "Fragmentation grenade" in game and is only usable in the "Frag War" mode. It also has an incendiary grenade variant which is available for use in the zombie modes. | |
− | [[Image:M67.jpg|thumb|none|200px| | + | [[Image:M67.jpg|thumb|none|200px|M67 Hand Grenade]] |
− | [[Image:Cso M67.jpg|thumb|none|500px|frag grenade | + | [[Image:Cso M67.jpg|thumb|none|500px|frag grenade in-game]] |
[[Image:Fgrenade2.jpg|thumb|none|450px|purchase icon]] | [[Image:Fgrenade2.jpg|thumb|none|450px|purchase icon]] | ||
[[Image:Fragflame.jpg|thumb|none|450px|incendiary grenade variation]] | [[Image:Fragflame.jpg|thumb|none|450px|incendiary grenade variation]] | ||
== Model 24 Stielhandgranate == | == Model 24 Stielhandgranate == | ||
− | + | The [[Model 24 Stielhandgranate]] is named simply as "M24 Grenade" in game. | |
− | [[Image:24-43 grenade.jpg|thumb|none|300px| | + | [[Image:24-43 grenade.jpg|thumb|none|300px|Model 24 Stielhandgranate]] |
[[Image:M24grenade.jpg|thumb|none|400px|purchase icon]] | [[Image:M24grenade.jpg|thumb|none|400px|purchase icon]] | ||
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== M79 Grenade Launcher (Sawn-Off)== | == M79 Grenade Launcher (Sawn-Off)== | ||
− | + | The [[M79 Grenade Launcher]] is named "M79 Saw-Off" in game. It's frequently used by players in earlier Zombie Scenario games as the weapon could kill at least a dozen of zombies in one shot. | |
− | [[File:US M79 sawed off with 2 hornets nest rounds & a 40mm 12g adapter round.jpg|thumb|none|400px|'''Airsoft''' | + | It comes with a gold-plated variant, shiny gold-plated variant and a variant called the "Shooting Star". The “Janus-1” is the heavily-modified version of the M79, it features a fake holographic sight instead of the original rear sight. |
+ | |||
+ | [[File:US M79 sawed off with 2 hornets nest rounds & a 40mm 12g adapter round.jpg|thumb|none|400px|'''Airsoft''' M79 sawed off with 3 airsoft grenades - 40x46mm]] | ||
[[Image:CsoM79.jpg|thumb|none|600px|The M79 in game]] | [[Image:CsoM79.jpg|thumb|none|600px|The M79 in game]] | ||
[[Image:M79 reload.jpg|thumb|none|500px|reloading the m79]] | [[Image:M79 reload.jpg|thumb|none|500px|reloading the m79]] | ||
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== Milkor Mark 14== | == Milkor Mark 14== | ||
− | + | The [[Milkor Mark 14]] appears as the "M32 MGL", also available in "Venom" variant, which replaces HE grenades with poison grenades. | |
− | [[Image:Milkor Mark 14.jpg|thumb|none|300px| | + | [[Image:Milkor Mark 14.jpg|thumb|none|300px|Milkor Mark 14 - 40x46mm]] |
[[Image:Cso M32.jpg|thumb|none|300px|purchase icon]] | [[Image:Cso M32.jpg|thumb|none|300px|purchase icon]] | ||
==Heckler & Koch XM25 CDTE== | ==Heckler & Koch XM25 CDTE== | ||
− | + | A fictional weapon called the “VULCANUS-5” resembles the [[Heckler & Koch XM25]]. However, it is an assault rifle which fires smart bullets instead of 25mm grenades, and is fed from a 40-round high capacity box magazine. | |
− | [[Image:ATKXM25.jpg|thumb|none||300px| | + | [[Image:ATKXM25.jpg|thumb|none||300px|Heckler & Koch XM25 - 25x40mm grenade]] |
== M203 Grenade Launcher (Sawn-Off) == | == M203 Grenade Launcher (Sawn-Off) == | ||
− | + | The [[M203 Grenade Launcher]] appears as a part of the "SVDEX". | |
− | [[Image:M203.jpg|thumb|none|300px| | + | Some game posters also show a CT operative of unknown nationality wielding an M4A1 attached with an M203, an Aimpoint Comp sight, and a flashlight. |
− | [[Image:Svdex_(3).jpg|thumb|none|600px|The player prepares to fire | + | |
+ | [[Image:M203.jpg|thumb|none|300px|M203 Grenade Launcher - 40mm]] | ||
+ | [[Image:Svdex_(3).jpg|thumb|none|600px|The player prepares to fire theMm203 from an SVDEX.]] | ||
== FN GL-1 == | == FN GL-1 == | ||
− | + | The [[FN GL-1]] appears as a part of the “Burning AUG”. | |
− | [[File:FNGL1.jpg|300px|thumb|none| | + | |
+ | [[File:FNGL1.jpg|300px|thumb|none|FN GL-1 - 40mm]] | ||
== Mk 19 Grenade Launcher == | == Mk 19 Grenade Launcher == | ||
− | The mounted machine gun in Zombie Scenario Mode is seems to be based on the Mk 19 | + | The mounted machine gun in Zombie Scenario Mode is seems to be based on the [[Mk 19 Grenade Launcher]]. |
− | [[Image:US Mk. 19 40mm grenade machine-gun.jpg|400px|thumb|none| | + | [[Image:US Mk. 19 40mm grenade machine-gun.jpg|400px|thumb|none|Mk 19 Grenade Launcher - 40x53mm grenade]] |
== Bofors M136 AT4 == | == Bofors M136 AT4 == | ||
+ | The [[M136 AT4]] is named "AT Lance" in game. Available only in the "Human Scenario" and "Metal Arena" modes. It's usually used by players in Human Scenario Mode to engage enemy helicopters and bosses. Comes with an AT4-CS variant which is available in all game modes. Interestingly, these launchers are reloadable in game. | ||
− | + | [[Image:At4_m136.jpg|thumb|none|450px|M136 AT4 Anti-Tank recoilless launcher - 84mm with AN/PVS-4 night-vision scope]] | |
− | |||
− | [[Image:At4_m136.jpg|thumb|none|450px| | ||
− | |||
[[Image:At4 csonline.jpg|thumb|none|500px|The AT-4 in used during the mission "Hellfire"]] | [[Image:At4 csonline.jpg|thumb|none|500px|The AT-4 in used during the mission "Hellfire"]] | ||
− | |||
[[Image:CsAt4.jpg|thumb|none|500px|purchase icon]] | [[Image:CsAt4.jpg|thumb|none|500px|purchase icon]] | ||
− | |||
[[Image:Cso At4cs.jpg|thumb|none|500px|First Person View of the AT4-CS]] | [[Image:Cso At4cs.jpg|thumb|none|500px|First Person View of the AT4-CS]] | ||
− | |||
[[Image:At4ex.jpg|thumb|none|500px|purchase icon of the AT4-CS]] | [[Image:At4ex.jpg|thumb|none|500px|purchase icon of the AT4-CS]] | ||
== Bazalt RPG-7 == | == Bazalt RPG-7 == | ||
− | The RPG-7 | + | The [[RPG-7]] comes with 5 spare rockets in game. It appears to be the only existing weapon in CSO featuring usable iron sights. |
− | [[Image:Rpg-7-1-.jpg|thumb|none|500px| | + | |
+ | [[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40 mm]] | ||
[[Image:Csorpg7.jpg|thumb|none|500px|In game screenshot]] | [[Image:Csorpg7.jpg|thumb|none|500px|In game screenshot]] | ||
[[Image:Rpg7 sightscs.jpg|thumb|none|500px|Aiming down the sights of the RPG]] | [[Image:Rpg7 sightscs.jpg|thumb|none|500px|Aiming down the sights of the RPG]] | ||
== M67 Recoilless Rifle == | == M67 Recoilless Rifle == | ||
− | + | A modified version of the [[M67 recoilless rifle]] is called the “Bazooka” in game. It appears as the primary weapon for the players in "Bazooka mode". The weapon is fed from a 20 round ammo box for some reason, the scope is usable. | |
− | A modified version of the M67 | ||
[[Image:Cso Bazooka.jpg|thumb|none|500px|First person view]] | [[Image:Cso Bazooka.jpg|thumb|none|500px|First person view]] | ||
= Land Mines = | = Land Mines = | ||
+ | |||
+ | == M14 Landmine == | ||
The M14 landmine appears in the zombie union mode. | The M14 landmine appears in the zombie union mode. | ||
[[Image:M14 landmine.jpg|thumb|none|450px|]] | [[Image:M14 landmine.jpg|thumb|none|450px|]] | ||
+ | |||
+ | == M18A1 Claymore == | ||
+ | Appears as the "Claymore Mine MDS". Can be detonated manually or with laser tripwires. | ||
+ | |||
+ | [[Image:M18a1 07.jpg|thumb|none|450px|[[M18A1 Claymore]] Anti-Personnel Landmine]] | ||
= External links = | = External links = | ||
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* [http://www.gametrailers.com/player/usermovies/174588.html Counter-Strike Online Official Trailer] | * [http://www.gametrailers.com/player/usermovies/174588.html Counter-Strike Online Official Trailer] | ||
− | + | {{Counter-Strike Series}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | [[Category:Korean Produced/Filmed]] | ||
[[Category:Video Game]] | [[Category:Video Game]] | ||
[[Category:First-Person Shooter]] | [[Category:First-Person Shooter]] | ||
[[Category:Zombie]] | [[Category:Zombie]] |
Latest revision as of 15:44, 28 June 2024
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The following weapons appear in the video game Counter-Strike Online:
Overview
Like in other Counter-Strike games, players can switch between left-handed and right-handed viewmodels, which are simple mirrors of each other. Third-person models are generally modeled true-to-life, but most of the viewmodels appears to animated in left-handed operation first, which would make operation awkward for many of the weapons in real life.
Pistols
Glock 17
A 2nd generation Glock 17 (retextured model from Counter-Strike) is named "9x19mm Sidearm" in game, it is the spawn weapon of the terrorist faction. As in Counter-Strike, the weapon is sometimes called the “Glock 18”, however the developer has its full-auto mode replaced with a 3-round burst mode instead, as well as the model always lacks the fire selector (possibly on the other side of the weapon) and is incorrectly fed from a 20-round magazine, making it not a genuine Glock 18, but a modified Glock 17.
The weapon comes with a red edition and a variant called the "Battle Glock 18C" which can be fired in full-auto by right clicking the secondary fire key. Interestingly, the models of these variants are higher quality than the original weapon, and the markings on their slides belong to the Glock 18 instead of the Glock 17.
Glock 18C
The actual Glock 18C appears only in game posters and selection icons of the 707th SMB and Gerrand.
Heckler & Koch USP45 Tactical
The Heckler & Koch USP Tactical returns from Counter-Strike and named "KM .45 Tactical Pistol" in game. It is the spawn pistol for the counter-terrorist faction and comes with a detachable silencer. The skin is taken from Condition Zero which has a strange blue finish.
This weapon has two variants, the red edition and the "Battle" edition.
SIG-Sauer P228
The SIG-Sauer P228 uses the same model from Counter-Strike and is called ".228 Compact" in-game. Once again, it is coded to use .357 SIG rounds, which in reality is actually the case for the P229 variant, but not for the P228 which is only available in 9x19mm.
IMI Desert Eagle Mark XIX
The Desert Eagle is named "Nighthawk .50 C" in game. Appears as the one of the most powerful sidearm in game. Its model is almost identical to Counter-Strike: Source.
The weapon comes with a gold-plated variant, a red edition and an akimbo variant which is only available in Zombie modes.
FN Five-seveN
The FN Five-seveN is named "ES Five-Seven" in game, a weapon exclusive to the counter-terrorists. The model is retextured from Counter-Strike with a darker finish. As in all the previous Counter-Strike games, the skins of the Five-seveN were based on the original model which is no longer produced.
Beretta 92G Elite II
A pair of Beretta 92G Elite II is featured as a weapon and named ".40 Dual Elite" in game, even though the pistols are not chambered in .40 S&W, the .40 caliber variant being the Beretta 96G. Probably a homage to John Woo or Chow Yun Fat. The dual pistols are purchasable by the terrorists, as the equivalent to the CTs' FN Five-seveN. The model is the same as in Condition Zero.
Strayer Voigt Infinity
The Strayer Voigt Infinity comes with some color variants and three akimbo configurations. Appears as one of the most diverse weapon and considered one of the most accurate pistols in game. The akimbo variants have secondary firing modes (firing in gangsta stance) which does high rate of fire as the SMGs, although the pistols are relatively inaccurate when firing in bursts. The models have uncocked hammers, which means they couldn't be fired in real-life as the 1911 type pistols are single-action.
Luger P08
The Luger P08 is named simply "Luger" in game, it also comes with gold and silver finishes as well as two upgrade variants. It is the most powerful 9mm caliber pistol in game, but it has low capacity and is not very accurate. It's one of the WW2 classic weapon in game.
The Silver Luger is only available in Zombie Mode 3 and usable by Blair only. It is effective against zombies due to its high knock-back power and higher capacity (15 rounds).
Another note is that the Luger has the distinction of being the only handgun in the game held with an appropriate grip, rather than the default "Valve character" teacupping grip.
Flintlock Pistol
A Flintlock Pistol is featured in game and is called "Divine Lock". With this weapon the player can usually kill an enemy with one shot (except for zombies and monsters), although its projectile velocity is quite slow and the weapon is very inaccurate due to the lack of rifling, as well as it has lower rate of fire than many “normal” sidearms in game (firing a shot then reloaded), making it very inconvenient to use in any game modes.
The gun is modeled after the "KTW Flintlock Pistol (G.Washington)" airsoft spring pistol (note the “ASGK” marking engraved on the gun), while that replica is based on the British made Hawkins 1748 pistol, implying that the pistol was the personal sidearm of the first US president.
AMT Automag V
The AMT Automag V is named "Automag V" in game. It has lower accuracy and rate of fire than the Desert Eagle, but is cheaper.
Comes with an anti-zombie variant called "Balrog-I", which can fire incendiaries via a pump-action mechanism by using the secondary firing function.
Mauser M712 Schnellfeuer
The Mauser M712 Schnellfeuer is named "Mauser C96" in-game. It fires in full auto only, and is fed with a 10 round magazine but is coded to use 9mm rounds, which is incorrect since the latter could only be used on the Mauser C96 "Red 9". This was likely done on purpose so that it can share ammunition with other 9x19mm weapons.
Colt M1911A1
The M1911A1 comes with a 7+1 round magazine.
Calico M950
The Calico M950 is called the “M950” in game, it fires in semi-automatic and is fed with 50 rounds. Come with two upgraded variants.
Calico M950A
The Calico M950A is called the “M950 Attack” in game, appears as the "upgraded" variant of the M950. It is attached with a usable scope, fed with 58 rounds and can be fires in full-auto.
FN FNP-45
The FNP-45 appears in the game.
Duck's Foot Pistol
An 19th century “Duck's Foot” hand-held Volley gun is introduced to the game. Erroneously described as chambers for 12 Gauge buckshots.
Revolvers
Colt Anaconda
The Colt Anaconda is named simply "Anaconda" in game and modified to feed with seven .50 AE rounds. Appears as the first revolver in game.
Colt King Cobra
The Colt King Cobra in game is modified to use 7 rounds of .50 AE cartridges. It is equipped with a scope. Comes with a gold-plated variant.
Colt Python
The Colt Python is available in-game. It is coded to use .357 SIG rounds in-game instead of .357 Magnum.
“Skull-1”
A custom revolver called "Skull-1" appears to be a modified MP-412 REX. It's a break-frame double-action revolver designed for anti-zombie purposes and available to fire in "sharpshooting mode" or "burst firing mode". The weapon is chambered in .50 Anti-Zombie rounds and has 7 rounds in its cylinder. It features shells auto-ejecting via reloading. There's an akimbo variant called "Skull-2".
Shotguns
Benelli M3 Super 90
The Benelli M3 Super 90 returns from Counter-Strike and is named "Leone 12 Gauge Super" in game. It is the cheapest shotgun in game and suitable for close-quarter battle. As in all of the previous games, it is only available in pump-action.
Benelli M4 Super 90
The Benelli M4 Super 90 (a.k.a XM1014) is named "Leone YG1264 Auto Shotgun" in game, using the Condition Zero model. It does lower damage but has the highest rate of fire than any other shotguns.
Comes with a red edition and a variant called the "Balrog-XI". The Balrog-XI can use Dragon's Breath rounds after the user firing a several rounds.
Daewoo USAS-12
The Daewoo USAS-12 is a fully automatic shotgun with a 20-round drum magazine, available for the terrorists only. Although it is considered powerful at close range, it is unstable to use.
Comes with a variant called the "USAS12 Camo". This variant does higher damage, higher rate of fire and has lighter weight, suitable to use in Zombie modes. The shotgun also has an anti-zombie variant called the "Skull-11". It comes with a 28 round drum mag, a pair of tactical lights and an unusable Aimpoint Comp red rot sight. The Skull-11 have two functions, "Buckshot mode" and "Slug mode". When using "Slug mode", the user can hit targets at longer distances, but the rate of fire will be greatly reduced, turning it to a semi-automatic weapon.
Winchester Model 1887
The Winchester Model 1887 is named "M1887" in game, possibly modeled after a Norinco copy. It is quite useful for hunting zombies thanks to its high knock-back effect. Most variants of M1887 in the game feature Terminator 2 style flip-cocking animations after firing a shot. Although most of them (except the "Maverick" variant) didn't have their cocking levers enlarged, which would possibly break the users' fingers when they try to flip-cock them in real-life. And due to the weapons weren't sawn-off yet, the user would be very awkward to do so.
The M1887 also comes with two gold-plated variants (Gold Edition and CSOGS Edition), Elegant, Christmas and Maverick. The "M1887 Maverick" is unique as it is the only shotgun that is listed in the handgun class. The Maverick version is also a sawn-off variant and its capacity is reduced to 6 rounds as a result.
Sawed-off Double Barreled Shotgun
A sawed-off side by side 12 Gauge Double Barreled Shotgun is called “Double-Barrel” (also known as the “DBarrel”) in game. It is powerful, but has the lowest capacity out of all shotguns. It's also the weapon which has the highest knock-back effect in the game.
There's a variant called the "Quad Barrel". The "Quad Barrel" is a shotgun with four barrels, it's only available in Zombie mode 3 and usable by the heroine only. The Quad Barrel could fire 4 shells each time when the user hold on the secondary fire key. Another variant is called the "Triple Barrel", it shares most performances as the "Quad Barrel" except of the lack of a fourth barrel. The Triple Barrel is only obtainable via upgrade events.
Kel-Tec KSG
The Kel-Tec KSG 12 gauge is fed with 15 rounds in game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes.
This shotgun comes with two upgrade variants, a gold-plated variant and a heavily modified version known as the "Thanatos 11".
Franchi SPAS-12
The Franchi SPAS-12 has a several configurations in game. The original model is described as the civilian version. It lacks a buttstock and fires in pump-action only.
The "SPAS-12 Deluxe" variant attaches a metallic folding stock, and can be fired in either pump-action or semi-automatic. Another variant, the "SPAS-12 Cobra", is fitted with a fixed stock and a laser designator mounted on the weapon's upper receiver. It can be fired in pump-action or semi-automatic. The "SPAS-12 Maverick" is another variant which fed from a 20-round detachable box magazine and available in semi-automatic only, it features a metallic stock which is permanently trussed up with a rope.
UTAS UTS-15
The UTAS UTS-15, a Turkish bullpup pump-action shotgun is available in game as the "UTS-15"; it has the highest rate of fire of all pump-action shotguns in-game. It is incorrectly reloaded by placing all the 15 shells in a single tube instead of both tubes.
Comes with a few variations and a heavily modified version called the "Janus 11".
Pancor Jackhammer Mk3A1
The Pancor Jackhammer Mk3A1 appears as the "PJ MK3A1", using a 10 round mag.
Norinco QBS-09
The QBS-09 is fed with 5 rounds.
Submachine Guns
Steyr TMP
The Steyr TMP is named "Schmidt Machine Pistol" in game. It is a low cost sub-machine gun with an integrated suppressor for the Counter-Terrorists. Model is from Condition Zero.
The gun also comes with a variant called the "TMP Dragon" which is only obtainable in the Year of Dragon.
Ingram Mac-10
Unlike most of other guns, the MAC-10 retains its name because the company holding the rights to the name went bankrupt. It's an equivalent to the TMP, as the low cost sub-machine gun for the Terrorist faction. The weapon model is from Counter-Strike, which erroneously shows the gun as a closed-bolt weapon.
Heckler & Koch MP5A5
The Heckler & Koch MP5A5 returns from Counter-Strike (with different front sight) and named "KM Submachine Gun" in game. It is the SMG with the most balanced performances in game and is the symbol weapon of many special operations forces. As in Counter-Strike and Condition Zero, the first person model shows that the weapon's extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located.
It comes with a "Chinese Year Edition", a gold-plated variant and a "Battle" variant. All of these variants have higher knock-power than the original weapon.
Heckler & Koch UMP45
The Heckler & Koch UMP45 is named "KM UMP45" in game. Appearing to filled the lack of firepower of the MP5. It's a weapon from Counter-Strike. Just like the MP5, the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads.
The weapon also comes with an Anti-zombie variant which called the "Skull-3". It is chambered in .45 Anti-Zombie rounds and featured with a 35 round mag, Aimpoint Comp Scope, undetachable suppressor and also can be dual-wielded. Another variant is called the "UMP45 Snake" which can be obtained via special events only.
FN P90
The P90 returns from Counter-Strike named "ES C90" in game. It has high penetration power, high rate of fire and also high capacity but it does low damage and is expensive. It also comes with a "Chinese Year Edition". The model is the original Counter-Strike P90 with front ripped from Counter-Strike: Source model.
Heckler & Koch MP7A1
The Heckler & Koch MP7A1 appears as the most compact SMG in game, but is only fed with a 20-round magazine. It can be switched between "A mode" (which changes the firing stance to teacupping, an extremely dangerous way to fire the weapon) and "B mode" (the user will disables the iron sights to installs the Zeiss sight and uses the buttstock and the foregrip to better controls the weapon). In A mode, the rate of fire is extremely high, while in B mode, the rate of fire will be greatly reduced, turning it to a semi-automatic carbine. But at the same time, the accuracy is increased and the scope is usable.
The weapon comes with a high-capacity variant called the "MP7A1 60R" which fed with a 40-round magazine (60 rounds in game) and an akimbo variant which only available in Zombie modes.
M1921 Thompson
The M1921 Thompson is named "Thompson Chicago" in game. Also comes with a gold plated variant. It's powerful and has high capacity, also has lower price than many SMGs. It's also one of the WW2 classic weapon in game but has erroneously shown as a closed-bolt weapon.
The gun is also comes with two upgrade variants. The Janus-3 is a heavily-modified variant of the Thompson, it comes with a fake holographic sight, and a M1A1-like charging handle. Interestingly, "Public Enemies" inscriptions can be seen on these weapons' receivers.
KRISS Vector SMG
The KRISS Vector is named "Kriss Super V" in game, comes with an unusable holographic sight, a detachable suppressor and an akimbo configuration. Its firepower is equal to the UMP45 and the Thompson. Although it's cheaper, low recoil, accurate and has very high rate of fire.
The “Dual Kriss Custom” is the modified version of the dual wielding variant, the weapons were fitted with extended barrels with barrel shrouds and only used by the heroine in Zombie Mode 3.
Heckler & Koch MP5K PDW
The Balrog III is based on the Heckler & Koch MP5K PDW. The model comes with an EO-Tech holographic sight.
MP40
The MP40 appears in the game. It has an incredibly higher rate of fire than the real one and is erroneously shown as a closed-bolt weapon.
Sten Mk II
The Sten Mk II retains its name in game. The model has erroneously shown it as a closed-bolt weapon.
IMI Mini Uzi
The IMI Mini Uzi appears as the “Uzi”, also comes with a dual wielded variant.
KBP PP-2000
The PP-2000 appears, using a 44-round mag.
Izhmash PP-19 Bizon-2
The PP-19 Bizon-2 appearing in the game is a 9mm Para variant, fed with 64 rounds. The safety is modeled on the safe position.
Sterling SMG
The Sterling SMG appears in the game and is fitted with a bayonet.
Assault & Battle Rifles
AK-47
The AK-47 returns from Counter-Strike and named "CV-47" in game. As the most favorable rifle for the terrorist faction. Just like its real-life counterpart, It's powerful and cheap, but inaccurate when fired fully-automatic.
It comes with a gold-plated variant and a "special dragon edition" which can perform tactical reloads. In Zombie Modes, a high-capacity variant of the AK is also available. It is fed with a 60 round magazine (a U-shaped magazine that never being standard issued in the Soviet/Russian Armed Forces, but in reality, it can hold 100 rounds), fitted with black furniture and with Aimpoint Comp scope attached on the rifle's upper handguard, it also does very high damage against zombies and has higher rate of fire than the original AK.
"AKM"
The "AKM" (possibly manufactured by some Ex-eastern bloc states) also appears in game and exclusive to the terrorist faction as the equivalent to the HK416. It is not modeled after an actual AKM, but after an AK-47 fitted with synthetic furniture, as well as an AK-74M/AK-103 style handguard. The weapon seems to have better performances than its elder brother.
IMI Galil ARM
The Galil ARM returns from Counter-Strike and is named "IDF Defender" in game. It has the stats of the 5.56x45mm variant. This weapon is available for the terrorist faction only and is one of the cheapest rifle in game, performances are fair. The weapon has a Condition Zero model on original Counter-Strike animations. The 5.56x45mm NATO version of the Galil ARM is seen in the purchase icon, and is also the gun the "Battle Galil" and the "Galil Maverick" are based on.
Comes with a variant called the "Battle Galil" which has a correct arc magazine. The “Galil Maverick” is a variant which uses “jungle-style” magazines, it has faster reload speed than any other variants.
GIAT FAMAS F1
The FAMAS F1 is renamed as "Clarion 5.56" in game, it is one of the cheapest rifle for the counter-terrorist faction and the equivalent to the Galil. It's able to fire in 3 round burst, has low recoil and high rate of fire but also low capacity. Retextured model from Counter-Strike.
Comes with a variant called the "Battle FAMAS".
SIG SG552 Commando
The SIG SG 552 Commando is named "Krieg 552" in game and is only available for the terrorist faction. Appears as one of the assault rifles with the highest rate of fire. Effective in close to middle ranges but has low accuracy due to its unmanageable recoil. It has an original Counter-Strike model with Condition Zero scope.
Steyr AUG A1
The Steyr AUG A1 is named "Bullpup" in game. Available for the Counter-Terrorists faction as an equivalent to the SG552. It has high rate of fire and good accuracy, effective in medium to long range. It's a weapon from Counter-Strike.
Colt M4A1 Carbine
The M4A1 returns from Counter-Strike, and the counterpart to the Terrorists' AK-47. Model is ripped from Counter-Strike: Source. As in Counter-Strike and Counter-Strike: Source, the user will incorrectly chambers the weapon by pulling the forward assist instead of the charging handle, and the dust cover will close automatically after firing a shot, these errors had also occurred in most of the AR-15 based weapons in game.
The M4A1 has 6 variants, most of them has attachable suppressors with the exception of M4A1 Scope and M4A1 Dark Knight, which zooms in instead. The gold-plated variants (Gold Edition and CSOGS Edition) has a foregrip and tactical light attached to its RIS handguard while the M4A1 Dragon has "speed reloading" feature if it is paired with the Dragon Knife.
Daewoo K1A
The Daewoo K1A, a Korean Carbine classified as SMG in game is available for the Counter-Terrorist faction only. It has similar firepower and high rate of fire which equal the assault rifles. It can also effective at long range.
It has a Dragon painted variant called the "K1ASE" which does higher damage and has better accuracy plus rate of fire. Another variant is called the “K1A Maverick”, it features a foregrip and uses jungle-style magazines.
Heckler & Koch XM8
The XM8 in game can be convert freely between the carbine variant and the sharpshooter variant, as the free-edition rifle for the terrorist faction. It has high rate of fire and light weight, but is slightly inaccurate when firing in bursts. Comes with a usable scope.
FN SCAR
The FN SCAR in game can be convert freely between the SCAR-L and the SCAR-H. It's available for the Counter-Terrorists as a free-edition rifle and is the equivalent to the Terrorists' XM8. The SCAR-L has a higher rate of fire and accuracy, making it effective in medium range. The SCAR-H is powerful but has a low capacity and heavy weight, making it mostly effective at close range.
Norinco QBZ-95
The QBZ-95 is fed with a 75 round drum magazine, appears as the "QBB95" and belongs to the MG class in game. This "MG" has similar features as the assault rifles (although the QBZ-95 itself is already an assault rifle) and also has cheap price.
It comes with a high-capacity variant called the "QBB95EX". This variant is fed with 80 rounds and with 400 rounds spare ammo, suitable to use in zombie modes. Another variant is called the "Battle QBB95". It increases the magazine capacity to 100 rounds and has higher rate of fire.
Sage Mk 14 Mod 0 EBR
The Mk 14 Mod 0 Enhanced Battle Rifle is named "M14 EBR" in game. Appear as the most powerful "assault rifle" in game. The rifle is accurate when firing in single, but is bulky, has a low rate of fire, and low capacity.
It also comes with an Anti-Zombie sniper rifle variation which called "Skull 5", the rifle fires 5.56 Anti-Zombie round and fed with 24 rounds in “jungle-style” magazines. Another variant which called the "Skull-4" is also based on the EBR. The Skull-4 is a dual-wielded weapon which chambered in 5.56 Anti-Zombie round, with EO-Tech holographic sights installed and fires in semi-automatic only, these rifles were totally fed with 48 rounds. Those anti-zombie variations are possibly modified Ruger Mini-14s with EBR receivers and parts.
FN F2000
The FN F2000 is named simply as "F2000" in game. Recoil is low, comes with a zoomable scope.
IMI Tavor TAR-21
The IMI Tavor TAR-21 is named simply as "TAR-21" in game. Comes with an EO-Tech holographic sight. This rifle has high rate of fire but low recoil, and even has high knock-back power against zombies. The weapon has a very similar reloading animation wth the TAR21 in Call of Duty: Modern Warfare 2.
Colt M16A4
The M16A4 retains its name in game. Painted with desert camo and with foregrip installed. It is only available for the counter-terrorist faction. The weapon is only be able to fire in 3 round burst. Recommended for use in middle range engagements.
Izhmash AN-94
The AN-94 retains its name in game and is only available for the Terrorist faction, as the equivalent of the M16A4. The weapon's only be able to fire in a fast 2 round burst. It's very accurate and has a better performance than its counterpart, effect in middle ranges. The in-game weapon is poorly modeled as the modeler didn't has its magazine slanted to the right. The weapon has a similar tactical reloading animation as the AN-94 appearing in Battlefield 3 and Battlefield 4.
Haenel Sturmgewehr 44
The Sturmgewehr 44 is available in game with two upgraded variants and a gold-plated variant. The overall performences are similar to the "CV-47", as it's very inaccurate when firing in bursts and has lower rate of fire than many modern assault rifles.
Norinco QBZ-95B
The QBZ-95B is a shortened carbine variant of the PLA standard issue rifle, the QBZ-95. Because the weapon stat files are derived from the Galil, it has a 35 round magazine and is coded to use 5.56mm NATO rounds instead of 5.8mm. The weapon a has high rate of fire but also high recoil, suitable to use in close-quarter battles. It is also the one of the cheapest rifles in game after Galil, which costs about $2,100.
Heckler & Koch HK416
The HK416 retains its name in game and exclusive to the counter-terrorist faction. It comes with a usable suppressor and shares similar performances as the M4A1.
Comes with a variant called “Janus-5” which features a foregrip and use Magpul P-MAGs.
Enfield L85A2
The L85A2 is exclusive to the Counter-Terrorist faction. Erroneously comes with 3-round burst function.
FN FNC
The FN FNC belongs to the terrorist faction as their equivalent of the L85A2. This rifle has moderate accuracy and a controllable rate of fire.
Colt M16A1
The M16A1 is an exclusive weapon for the counter-terrorist faction. Comes with a 30 plus 1 round magazine and has selective fire function. The weapon is accurate but is hard to control when firing in bursts, effective in middle ranges. The rifle has a "Expert" variant, which can perform buttstrokes in close-quarter combat. The first person model of the M16A1 (except its variant) has the same animations as the M4A1, implying that it has reused the incorrect drawing and reloading animations as the previous weapon.
Heckler & Koch G36C
The Balrog V is based on the Heckler & Koch G36C, it is fitted with a foregrip, a holographic sight and a tactical light.
Heckler & Koch G11
The Heckler & Koch G11 is named "HK G11" in game and fed with 50 rounds, comes with a fast 3-round burst function.
AKS-74U
The AKS-74U is named "AK-74U" in game and is exclusive to the terrorist faction, equivalent to the M16A1. The rifle is powerful in close range, but is not effective in longer ranges due to its unmanageable recoil and extremely poor accuracy, recommended for use in CQB only. The model incorrectly shows the weapon's selector is set to safe.
Beretta ARX-160
The Beretta ARX-160 is named "ARX-160" in game, fitted with a Leupold Mark 4 CQ/T optical sight and a foregrip.
Springfield M1 Garand
The M1 Garand appears and is incorrectly coded to use 7.62 NATO rounds.
TsKIB SOO OTs-14 "Groza"
The OTs-14 Groza is named "Groza" in game. The model incorrectly shows that the weapon has ejection ports on both sides (which will makes the weapon extremely dangerous to fire in real-life), and the bolt will automatically locks back after the user removes the magazine, it will only back in position after the new magazine is inserted, thus no manual cocking animations are shown.
Silver Shadow Gilboa Shorty
The Gilboa Shorty appears as the “Gilboa Carbine” in-game.
Silver Shadow Gilboa Snake
The Gilboa Snake appears as the “Gilboa Viper”, the upgraded variant of the Gilboa Carbine in-game. Fitted with a pair of laser designators and a red dot sight.
Norinco Type 86S
The Norinco Type 86S appears and holds 30 rounds even though it is modeled with 20-round magazines. It fires in full-auto.
DIO KH2002 Sama
Thales F90
The “Burning Bullpup” is a Thales F90 fitted with ACOG scope and FN GL1 grenade launcher.
Machine Guns
FN M249-E2 SAW
The M249-E2 SAW returns from Counter-Strike and is named simply "M249" in game. It's suitable used for covering teammates in the front line.
It comes with an Anti-Zombie variant called the "Skull-7". The Skull-7 is chambered with 120 rounds of 5.56 Anti-Zombie cartridge and equipped with a zoomable M145 machine gun optic. It has its front ripped from CSS model and positioned too high. The weapon also has five more variants: the red edition, camouflaged edition, the "Expert" variant which can perform buttstrokes in close-quarter combat. As well as the "Skull-8", it has a usable axe-type bayonet and fed with 120 rounds of 5.56 Anti-Zombie cartridge. The “Skull-6” is another variant which equipped with an optic.
Rheinmetall MG3
The MG3 retains its name in game. It is fed from a 200-round ammunition box and is very effective in zombie modes due to its high rate of fire can suppresses a small group of zombies. The user uses the bipod as a foregrip to better control the weapon when firing it.
It has gold-plated, Christmas special edition, and upgraded variants. The “Janus-7” is another heavily modified variant.
GE M134 Minigun
The Handheld GE M134 Minigun is named simply as "M134" in game. Comes with 200 round belt. It has the highest rate of fire than any other MGs (but still far lower than the real Minigun). The user needs to spend 1.5 seconds to spool up the barrels before firing it. The weapon is also extremely heavy, greatly reducing the user's moving speed when firing it.
It comes with a modified variant (M134 Predator) which could shorten the time of spooling up the barrels. Other variants included the Christmas edition and the “M134 Vulcan”. The latter variant feature eight barrels and quick bursts which only made appearance in Zombie Mode 3 and usable by the hero.
Heckler & Koch HK23E
The Heckler & Koch HK23E is named simply as "HK23" in game, fed from a 100-round ammunition box. It has high flexibility and is suitable for engage the zombie bosses in Zombie Scenario Mode.
It comes with a gold-plated variant and two upgraded variants. Oddly, the model always shows the weapon's selector is set to 3 round bursts, and the extractor is at the wrong side, it shouldn’t be on the same side which the charging handle is located. And the bolt will magically locks back during reloads.
Saco Defense M60E4
The M60E4 retains its name in game. Comes with 100 round ammunition box. It is powerful, highly flexible, surprisingly accurate, but has a low rate of fire. The weapon also comes with gold-plated and “Maverick” variants.
A variant called the Balrog VII is also based on the M60E4, it fires explosive rounds and fed with 120 rounds. The weapon is fitted with a M145 machine gun optic.
Heckler & Koch MG36
The MG36 retain its name in game, appearing as the most flexible machine gun in the game after the "QBB95", with high rate of fire but manageable recoil. Comes with 100 round C-MAG drums and a usable optic.
It has a gold-plated and a Christmas Special variant. The Christmas variant shoots out ice bullets instead of regular bullets, and it is also suppressed.
ZiD PKM
The PKM is fed with 150 rounds 7.62mm cartridge in an ammo box. It is powerful but inaccurate and has high recoil, could be switched between "automatic mode" and an erroneous "3-round burst mode".
It also comes with gold-plated and upgrade variants.
FN MK 48 Mod 0
The Mk 48 Mod 0 is simply named "MK48" in game. Comes with an EO-Tech Holographic Sight, a foregrip and a 120 round ammo box, both accuracy and rate of fire are low.
It has a variant called the “Thanatos-7” which can shoots a propeller-like blade via secondary firing mode. A fictional weapon called the “VULCANUS-7” is also resembles the Mk 48.
Daewoo K3
The Daewoo K3 is simply named "K3" in game. Comes with a 150 round ammo box. Appears as a free-edition machine gun for players to use. It is also the spawn weapon in Zombie Scenario maps.
Browning M2HB
The Browning M2HB appears as "M2" in game as a man-portable weapon. In mode A, the player will fires the gun by carrying it (fires in single only), accuracy is extremely low and recoil is high. While in mode B, the player installs the tripod and uses it as a mounted weapon (fires in automatic), perfect when used in a bunker against zombies.
Unusable M2s are also seen mounted on Humvees in some maps (Reused from Counter-Strike: Condition Zero).
MG42
The MG42 comes with a 95 round drum magazine, and is incorrectly coded to fire 7.62 NATO rounds.
M1918A2 BAR
The M1918A2 BAR is named “M1918 BAR” in game. It is classified in the rifles category, and is coded to firing 7.62 NATO rounds.
IWI Negev NG-7
Heckler & Koch HK121 I
The Heckler & Koch HK121 I (MG5 A2) comes with an upgraded variant which has a drum-fed under-barrel grenade launcher attached below the handguard.
CIS Ultimax 100 Mk 3
The Ultimax 100 Mark 3 is simply called the "Ultimax 100" in game, fed from a drum magazine.
Maxim Gun
The "Oz Tin Robot Machine Gun" is a heavily-modified version of the Maxim Gun.
Sniper Rifles
Steyr Scout
The Steyr Scout is renamed to "Schmidt Scout" in game. As in Counter-Strike, the Scout is accurate, quite and light but is weaker than the "AWP" for balance reasons, requiring the user to hit 2 shots to kill an enemy (except for headshots), making it a professional sniper's choice. However, the weapon is almost useless in Counter-Strike Online when other 7.62mm bolt-action sniper rifles were introduced to the game, as they are all powerful than the Scout. The model is retextured from Counter-Strike model but with a scope from Condition Zero. Comes with a red edition.
Heckler & Koch G3SG/1
The Heckler & Koch G3SG/1 is named "D3/AU-1" in game. Available for the terrorist faction. While it has a model from Counter-Strike, its scope is ripped from Source. As most of the “HK slap” weapons in game, the extractor is at the wrong side, it shouldn't be on the same side which the charging handle is located .
SIG SG 550 SR
The SIG SG 550 SR is named "KRIEG 550 Commando" in game. Available for the counter-terrorist faction, equivalent to the G3SG/1. It has a Counter-Strike model, with Condition Zero scope.
KBP VSK-94
The VSK-94 retain its name in game, comes with an integrated suppressor and exclusive to the counter-terrorist faction. Suitable to use for silent kills or uses as an SMG due to its light weight and full-auto feature. The weapon has the highest rate of fire in the sniper rifle category, but it is extremely inaccurate when firing in bursts due to high recoil and does low damage as other 9mm SMGs (using the same ammo in game). Also, the scope can be zoomed once only. Interestingly, despite that the model showing the VSK-94 has PKN-03M night vision scope attached, it still reuses the original sight reticle from Counter-Strike and the scope does not featuring any night vision functions.
Izhmash SVD
The SVD is named simply "SVD" in game, as the terrorists' equivalent to the VSK-94. The user could usually kills an enemy with a shot, although it is less accurate due to the high recoil. Comes with a variant called "SVDEX" and only available for the hero in Zombie Mode 3. It features a Barrett style muzzle brake, 20 round magazine, a sawn-off M203 and an unusable EOTech Holographic sight. Interestingly, despite that the model showing the Dragunov has PSO-1 scope attached, it still reuses the original sight reticle from Counter-Strike, instead of the “exclusive” sight reticle of the "M400".
Accuracy International Arctic Warfare Magnum
The Accuracy International Arctic Warfare Magnum (a.k.a. the "AWP") returns from Counter-Strike and is named "Magnum Sniper Rifle" in game, with a few variations. Its model is slightly improved from Counter-Strike, and is possibly using the Source scope. As in all of the Counter-Strike games, the AWM is is often incorrectly referred to as the "AWP". The actual Arctic Warfare Police is only chambered for 7.62 NATO instead of .338 Lapua Magnum. Holds 10 rounds in its magazine, though in reality the AWM is only fed from 5-round magazines, the 10-round magazine being on the actual AWP instead.
A variant called the "AWP-Z" is the zombie infected version of the "AWP".
Sako TRG-42
The Sako TRG-42 is named "TRG42" in game, comes with a folding stock and fed with 10 round magazine. It shares most performances as the AWP, but this rifle has different sight reticle.
Comes with a variant called the "TRG42 White Gold".
Heckler & Koch SL8-1
The Heckler & Koch SL8-1 is named simply "SL8" in game. Comes with 20 round mag and 25 round for the gold-plated, shiny gold-plated version and high capacity variant. Even though this is the single stack SL8-1 variant, it erroneously uses the shorter double stack magazines of the European/Canadian variants. The high capacity variant feeds from AR-15 magazines, a possible modification for the SL8-1 done by replacing the magazine well and removing part of the receiver. The rifle is weak, but does high rate of fire and has high accuracy.
Remington M24 Sniper Weapon System
The Remington M24 Sniper Weapon System is called simply "M24" in game and is painted with urban camo. Erroneously comes with a 10-round detachable magazine (it's not an M24A2 as the weapon's magazine is shorter and is flush into the receiver. It is suggested that the weapon is just a custom Remington 700 rifle). The user can usually kill an enemy with one shot in medium ranges.
EDM Arms Windrunner M98
The EDM Arms Windrunner M98, the .338 Lapua version of the EDM Arms Windrunner appears as the "M400" in game, seemingly named after the Cheyenne Tactical M-200 Intervention. The weapon is not a CheyTac M200 Intervention as the model lacks the carrying handle and the handguard. In game, this rifle has a unique exclusive sight reticle.
Also comes in "Splash" variant.
Walther WA 2000
The Walther WA 2000 retains its name as the WA2000 in game and is erroneously feed with 12 rounds.
The rifle also comes with a gold-plated variation which fed with 15 rounds and shiny gold-plated variant to celebrate Counter-Strike Online's 10th anniversary.
Barrett M95
The Barrett M95 retains its name in game. One of the sniper with the best DPS against human opponents and bosses in Human Scenario, only hampered by its 5-round magazine and heavy weight.
The weapon also comes with a Christmas special edition variant, as well as the White Tiger as its Transdecent counterpart.
Remington XM2010 Enhanced Sniper Rifle
The Remington XM2010 Enhanced Sniper Rifle is named the "XM2010", appears as the one of the most powerful sniper rifle in game and fed with 5 rounds. It does higher damage than the M24, but has a lower capacity. The rifle also shares the same scope reticle as the M24 and the Parker-Hale.
Accuracy International AS50
The Accuracy International AS50 is an anti-materiel sniper rifle which fires in semi-automatic and fed with 5 round magazine.
Interestingly, the weapon has a very similar reloading animation with the AS50 in Call of Duty: Modern Warfare 3. The weapon also comes with two upgrade variants, a pink gold edition, and a "Bendita" variant, which deals holy afterburn to enemies.
Parker-Hale Model 1200
The Parker-Hale Model 1200, a British-made bolt-action sniper rifle which shares similar performance to the M24, appears as the "M82" in game (although it's not actually a Parker-Hale M82, note the details of the buttstock). It erroneously has a 10 round (or even higher in upgraded variants) detachable box magazine plus its ZF-69 scope can be zoomed once only. Additionally, the rifle shares the same sight reticle as the M24 and the ESR.
Blaser R93 LRS2
The Blaser R93 LRS2 is named simply as "R93" in game. It has lighter weight than the AWP and has higher rate of fire, comes with a 5 round mag.
Accuracy International AW50F
The Accuracy International AW50F is named "AW50" in game. Comes with a 5 round mag.
Heckler & Koch PSG-1 A1
The Heckler & Koch PSG-1 A1 is named "PSG1A1" in game. Comes with a 5 round magazine.
Mosin-Nagant M/52
A Hungarian Mosin-Nagant M/52 rifle is named "Mosin-Nagant" in game (distinguishable by the "02" and "B" markings engraved on the buttstock), fed with 5 rounds and uses old scope reticle from Counter-Strike, and the only sniper rifle so far that is reloaded with a bullet at a time. Despite being a scoped, bolt action sniper rifle, it is not available for use in rooms with "AWP Battle" mutation turned on.
PGM Hecate II
The PGM Hecate II is called “Hecate II” in game, also available in Battle variant.
ZVI Falcon
The ZVI Falcon is available in the game, and is incorrectly depicted as single-shot, whereas the real weapon holds two rounds. Also available as the Power Falcon.
Grenades
M67 Hand Grenade
The M67 Hand Grenade is named "Fragmentation grenade" in game and is only usable in the "Frag War" mode. It also has an incendiary grenade variant which is available for use in the zombie modes.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate is named simply as "M24 Grenade" in game.
Launchers
M79 Grenade Launcher (Sawn-Off)
The M79 Grenade Launcher is named "M79 Saw-Off" in game. It's frequently used by players in earlier Zombie Scenario games as the weapon could kill at least a dozen of zombies in one shot.
It comes with a gold-plated variant, shiny gold-plated variant and a variant called the "Shooting Star". The “Janus-1” is the heavily-modified version of the M79, it features a fake holographic sight instead of the original rear sight.
Milkor Mark 14
The Milkor Mark 14 appears as the "M32 MGL", also available in "Venom" variant, which replaces HE grenades with poison grenades.
Heckler & Koch XM25 CDTE
A fictional weapon called the “VULCANUS-5” resembles the Heckler & Koch XM25. However, it is an assault rifle which fires smart bullets instead of 25mm grenades, and is fed from a 40-round high capacity box magazine.
M203 Grenade Launcher (Sawn-Off)
The M203 Grenade Launcher appears as a part of the "SVDEX".
Some game posters also show a CT operative of unknown nationality wielding an M4A1 attached with an M203, an Aimpoint Comp sight, and a flashlight.
FN GL-1
The FN GL-1 appears as a part of the “Burning AUG”.
Mk 19 Grenade Launcher
The mounted machine gun in Zombie Scenario Mode is seems to be based on the Mk 19 Grenade Launcher.
Bofors M136 AT4
The M136 AT4 is named "AT Lance" in game. Available only in the "Human Scenario" and "Metal Arena" modes. It's usually used by players in Human Scenario Mode to engage enemy helicopters and bosses. Comes with an AT4-CS variant which is available in all game modes. Interestingly, these launchers are reloadable in game.
Bazalt RPG-7
The RPG-7 comes with 5 spare rockets in game. It appears to be the only existing weapon in CSO featuring usable iron sights.
M67 Recoilless Rifle
A modified version of the M67 recoilless rifle is called the “Bazooka” in game. It appears as the primary weapon for the players in "Bazooka mode". The weapon is fed from a 20 round ammo box for some reason, the scope is usable.
Land Mines
M14 Landmine
The M14 landmine appears in the zombie union mode.
M18A1 Claymore
Appears as the "Claymore Mine MDS". Can be detonated manually or with laser tripwires.