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Difference between revisions of "Hot Dogs, Horseshoes & Hand Grenades/Assault Rifles"
Pyr0m4n14c (talk | contribs) (→SR-3M: Finally. And hey, I managed to get it done before the next devlog came out.) |
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[[File:H3VR AK-101 PSO-1 On.jpg|thumb|none|600px|The small switch on the side.]] | [[File:H3VR AK-101 PSO-1 On.jpg|thumb|none|600px|The small switch on the side.]] | ||
[[File:H3VR AK-101 PSO-1 Illuminated.jpg|thumb|none|600px|Of course, the switch isn't just there for show; it's used to turn on (or off) the PSO-1's integrated reticle illumination light, as seen in this appalling display of poor range etiquette.]] | [[File:H3VR AK-101 PSO-1 Illuminated.jpg|thumb|none|600px|Of course, the switch isn't just there for show; it's used to turn on (or off) the PSO-1's integrated reticle illumination light, as seen in this appalling display of poor range etiquette.]] | ||
+ | [[File:H3VR AK-101 Adjusting.jpg|thumb|none|600px|Fiddling with the AK-101's later-added adjustable rear sight; like the other AKs, this is adjustable from 100 meters to 1,000 in 100-meter increments, with an initial battlesight setting before all of that. The use of an optics rail renders this a bit pointless.]] | ||
==AK-12== | ==AK-12== | ||
− | The fourth alpha build of Update #90 added the much-requested [[AK-12]]; in an unusual move for a game, both the | + | The fourth alpha build of Update #90 added the much-requested [[AK-12]]; in an unusual move for a game, both the 2018 production model and the oft-seen prototype are present, with the former being called the "AK-12" and the latter the "AK-12 Prototype". |
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 prototype, 2012 model - 5.45x39mm]] | [[File:AK-12 2012.jpg|thumb|none|450px|AK-12 prototype, 2012 model - 5.45x39mm]] | ||
[[File:H3VR AK-12 Left.jpg|thumb|none|600px|Examining the prototype AK-12, fittingly enough, in the Arena Proto scene.]] | [[File:H3VR AK-12 Left.jpg|thumb|none|600px|Examining the prototype AK-12, fittingly enough, in the Arena Proto scene.]] | ||
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[[File:H3VR AK-12 Auto.jpg|thumb|none|600px|This also means that you can use mags not meant for it, such as this non-standard 20-rounder. Which, of course, makes this a perfect time to switch over to the rifle's most ammo-consuming firemode: full-auto.]] | [[File:H3VR AK-12 Auto.jpg|thumb|none|600px|This also means that you can use mags not meant for it, such as this non-standard 20-rounder. Which, of course, makes this a perfect time to switch over to the rifle's most ammo-consuming firemode: full-auto.]] | ||
[[File:H3VR AK-12 Spraying.jpg|thumb|none|600px|Spraying down a Weinerbot through a wall with no regard for what else might be on the other side, in true Spetznaz fashion.]] | [[File:H3VR AK-12 Spraying.jpg|thumb|none|600px|Spraying down a Weinerbot through a wall with no regard for what else might be on the other side, in true Spetznaz fashion.]] | ||
− | [[File:AK-12.jpg|thumb|none|450px|AK-12 (production model) - 5.45x39mm]] | + | [[File:AK-12.jpg|thumb|none|450px|AK-12 (production model) - 5.45x39mm. This is the first mass-production version, unveiled in 2017 and adopted for service in 2018.]] |
− | [[File:H3VR AK-12 Final Left.jpg|thumb|none|600px|Inspecting the | + | [[File:H3VR AK-12 Final Left.jpg|thumb|none|600px|Inspecting the production AK-12; to complement the prototype version, these shots are in the more polished Proving Grounds arena.]] |
− | [[File:H3VR AK-12 Final Right.jpg|thumb|none|600px|Oh, and here's a fancy low-angle shot of the other side, showing how distinctly asymmetric and non-flat the | + | [[File:H3VR AK-12 Final Right.jpg|thumb|none|600px|Oh, and here's a fancy low-angle shot of the other side, showing how distinctly asymmetric and non-flat the production version is.]] |
[[File:H3VR AK-12 Final Loading.jpg|thumb|none|600px|Loading the AK-12; these special waffle-pattern magazines come standard with the rifle, though they're interchangeable with other standard 5.45mm AK mags.]] | [[File:H3VR AK-12 Final Loading.jpg|thumb|none|600px|Loading the AK-12; these special waffle-pattern magazines come standard with the rifle, though they're interchangeable with other standard 5.45mm AK mags.]] | ||
[[File:H3VR AK-12 Final Charging.jpg|thumb|none|600px|Pulling the distinctly single-sided charging handle. Don't ask how the fire selector got onto full-auto; we aren't quite sure either.]] | [[File:H3VR AK-12 Final Charging.jpg|thumb|none|600px|Pulling the distinctly single-sided charging handle. Don't ask how the fire selector got onto full-auto; we aren't quite sure either.]] | ||
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[[File:H3VR AK-74 Loading.jpg|thumb|none|600px|Loading a magazine into an AK-74...]] | [[File:H3VR AK-74 Loading.jpg|thumb|none|600px|Loading a magazine into an AK-74...]] | ||
[[File:H3VR AK-74 Left.jpg|thumb|none|600px|...before admiring the wood-and-Bakelite-on-steel palette in the Arizona sunshine.]] | [[File:H3VR AK-74 Left.jpg|thumb|none|600px|...before admiring the wood-and-Bakelite-on-steel palette in the Arizona sunshine.]] | ||
− | [[File:H3VR AK-74 Right.jpg|thumb|none|600px|And no, not ''that'' Arizona | + | [[File:H3VR AK-74 Right.jpg|thumb|none|600px|And no, not ''that'' ''Arizona Sunshine''. That's a different page altogether.]] |
[[File:H3VR AK-74 Charging.jpg|thumb|none|600px|Hey, since we're on the right side, why not flip off the safety and pull the charging handle?]] | [[File:H3VR AK-74 Charging.jpg|thumb|none|600px|Hey, since we're on the right side, why not flip off the safety and pull the charging handle?]] | ||
[[File:H3VR AK-74 Aiming.jpg|thumb|none|600px|Taking aim at a poor, innocent watermelon...]] | [[File:H3VR AK-74 Aiming.jpg|thumb|none|600px|Taking aim at a poor, innocent watermelon...]] | ||
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[[File:H3VR AK-74 Tracers.jpg|thumb|none|600px|Load it up with some some tracers, and you've got a hip-firing machine with no practical need for aiming - just start firing, and figure it out as you go along.]] | [[File:H3VR AK-74 Tracers.jpg|thumb|none|600px|Load it up with some some tracers, and you've got a hip-firing machine with no practical need for aiming - just start firing, and figure it out as you go along.]] | ||
[[File:H3VR AK-74 Removing.jpg|thumb|none|600px|''"Y'know, for some reason, I don't think that that's gonna work."'' <br> <br> ''"Whaddaya mean? It got the old mag out."'' <br> <br> ''"In this world, the ones who succeed aren't the ones that can get other people out - they're the ones who can get themselves in."'']] | [[File:H3VR AK-74 Removing.jpg|thumb|none|600px|''"Y'know, for some reason, I don't think that that's gonna work."'' <br> <br> ''"Whaddaya mean? It got the old mag out."'' <br> <br> ''"In this world, the ones who succeed aren't the ones that can get other people out - they're the ones who can get themselves in."'']] | ||
+ | [[File:H3VR AK-74 Adjusting.jpg|thumb|none|600px|Meaningful quotes aside, here's the AK-74's rear sight; like the rest, it's got an initial battlesight setting, followed by 10 evenly-spaced settings from 100 meters to a kilometer. <br> <br> Seriously, I'm running out of ways to say that.]] | ||
==AKM== | ==AKM== | ||
− | An [[AKM]] is one of the available firearms in-game. Added in Update #13 (the 2016 4th of July update), it has an interesting list of updates under its belt; Update #40 replaced the model entirely, with one that lacked the prior model's permanently-attached side-bracket rail adaptor, Update #51 replaced the textures, the 10th alpha of Update #52 added the AKM to the arsenals of SWBs, and Update #58 added a "Tactical" model fitted with a variety of aftermarket modifications; among them are a full set of Magpul MOE furniture, a railed receiver cover, an aftermarket rear sight, an aftermarket selector lever, and an aftermarket muzzle brake. | + | An [[AKM]] is one of the available firearms in-game. Added in Update #13 (the 2016 4th of July update), it has an interesting list of updates under its belt; Update #40 replaced the model entirely, with one that lacked the prior model's permanently-attached side-bracket rail adaptor, Update #51 replaced the textures, the 10th alpha of Update #52 added the AKM to the arsenals of SWBs, and Update #58 added a "Tactical" model fitted with a variety of aftermarket modifications; among them are a full set of Magpul MOE furniture, a railed receiver cover, an aftermarket rear sight, an aftermarket selector lever, and an aftermarket muzzle brake. Update #94 made the ladder sights on all AK-Pattern firearms (and several more) functional, as well. |
[[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | [[File:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | ||
[[File:H3VR AKM Old Table.jpg|thumb|none|600px|The older AKM, resting peacefully on a table.]] | [[File:H3VR AKM Old Table.jpg|thumb|none|600px|The older AKM, resting peacefully on a table.]] | ||
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[[File:H3aknew.jpg|thumb|none|600px|And, for something unrelated, here's what the post-Update #51 AKM looks like, with its newer, darker set of textures. Neat.]] | [[File:H3aknew.jpg|thumb|none|600px|And, for something unrelated, here's what the post-Update #51 AKM looks like, with its newer, darker set of textures. Neat.]] | ||
[[File:H3VR AKM Bayonet.jpg|thumb|none|600px|For yet another non sequitur, here's an AKM with a bayonet, courtesy of Update #76's 1st alpha (which added the game's first usable bayonets, along with its first attachable muzzle brakes).]] | [[File:H3VR AKM Bayonet.jpg|thumb|none|600px|For yet another non sequitur, here's an AKM with a bayonet, courtesy of Update #76's 1st alpha (which added the game's first usable bayonets, along with its first attachable muzzle brakes).]] | ||
− | ===Tactical=== | + | [[File:H3VR AKM Battlesight.JPG|thumb|none|600px|The new adjustable ladder sights from Update #94; on its default setting, which in Russian stands for "battle zero setting", the sight is zeroed to 18m and again at 240m, with all shots in between aiming slightly high.]] |
+ | [[File:H3VR AKM 100range.JPG|thumb|none|600px|From there, the range increases by 100 meter increments...]] | ||
+ | [[File:H3VR Creedmoor 1000range.JPG|thumb|none|600px|...to an improbable maximum range of 1000 meters.]] | ||
+ | [[File:H3VR AKM elevated sights.JPG|thumb|none|600px|From the side, you can see the level of offset for the sights.]] | ||
+ | [[File:H3VR AKM RomanianGrip.JPG|thumb|none|600px|Update #94 also introduced three bespoke foregrips for the AKM, AK-74N, AK-101, and Kalashniluger. This is the Romanian Grip, patterned off of the [[PM md. 63]], affectionately known as the "Dong" grip.]] | ||
+ | [[File:H3VR AKM SharkGrip.JPG|thumb|none|600px|We also have the slightly smaller "Shark" grip...]] | ||
+ | [[File:H3VR AKM B10Grip.JPG|thumb|none|600px|...and lastly, the "B10" grip, which adds a rail surface. Note how the AKM barrel is exposed beneath the grip surface.]] | ||
+ | [[File:H3VR AKM TacticoolMods.JPG|thumb|none|600px|Which gives us the perfect excuse to look at some of Update #94's many other attachments; here we have a Cutts compensator, a "Valk" foregrip, and an EG1 Reflex Sight.]] | ||
+ | [[File:H3VR AKM EG1.JPG|thumb|none|600px|Peering through the EG1 gives us a nice, wide sight picture for our red dot, even with the boxy frame surrounding it.]] | ||
+ | ===AKM Tactical=== | ||
[[File:C39v2Magpul.jpg|thumb|none|450px|Century Arms C39 V2 with Magpul MOE furniture - 7.62x39mm. Image provided to show the Magpul accessories; the gun in-game is not a C39.]] | [[File:C39v2Magpul.jpg|thumb|none|450px|Century Arms C39 V2 with Magpul MOE furniture - 7.62x39mm. Image provided to show the Magpul accessories; the gun in-game is not a C39.]] | ||
[[File:H3VR AKM Tactical Left.jpg|thumb|none|600px|"CYKA! I SAID RIFLE IS FINE! WHAT IN GOD'S NAME EVEN IS THIS MERZOST?!"]] | [[File:H3VR AKM Tactical Left.jpg|thumb|none|600px|"CYKA! I SAID RIFLE IS FINE! WHAT IN GOD'S NAME EVEN IS THIS MERZOST?!"]] | ||
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==AKS-74U== | ==AKS-74U== | ||
The [[AKS-74U]] is one of the available firearms in-game, having been added in Update #18. Update #55 added a "Tactical" version with various aftermarket accessories. Both versions are, predictably enough, categorized as carbines. | The [[AKS-74U]] is one of the available firearms in-game, having been added in Update #18. Update #55 added a "Tactical" version with various aftermarket accessories. Both versions are, predictably enough, categorized as carbines. | ||
− | [[File: | + | [[File:AKS74U.jpg|thumb|none|450px|AKS-74U - 5.45x39mm]] |
[[File:H3VR AKS-74U Left.jpg|thumb|none|600px|Taking a look at a fresh, new AKS-74U, hot off the presses.]] | [[File:H3VR AKS-74U Left.jpg|thumb|none|600px|Taking a look at a fresh, new AKS-74U, hot off the presses.]] | ||
[[File:H3VR AKS-74U Right.jpg|thumb|none|600px|The other side, which shows that, as is standard for guns in ''H3'', the selector starts out set to "safe".]] | [[File:H3VR AKS-74U Right.jpg|thumb|none|600px|The other side, which shows that, as is standard for guns in ''H3'', the selector starts out set to "safe".]] | ||
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[[File:H3VR AKS-74U Tactical Folding.jpg|thumb|none|600px|The aforementioned 100-series stock is, as on the [[AK-101]] above, correctly shown as foldable.]] | [[File:H3VR AKS-74U Tactical Folding.jpg|thumb|none|600px|The aforementioned 100-series stock is, as on the [[AK-101]] above, correctly shown as foldable.]] | ||
[[File:H3VR AKS-74U Tactical Folded.jpg|thumb|none|600px|Perfect for anyone who wants to do this. If you happen to be one of those people, please leave your photo here so that everyone else can know to leave the shooting range as soon as you show up.]] | [[File:H3VR AKS-74U Tactical Folded.jpg|thumb|none|600px|Perfect for anyone who wants to do this. If you happen to be one of those people, please leave your photo here so that everyone else can know to leave the shooting range as soon as you show up.]] | ||
+ | |||
+ | ==ArmaLite AR-18== | ||
+ | Update #102's first experimental build brought along several [[ArmaLite AR-18]] variants - a full-length rifle, a short-barreled carbine, and a stockless, foregrip-equipped "pistol" variant. All 3 feature the AR-18's proprietary scope rail, which can fit either a proprietary scope or a Picatinny adaptor. | ||
+ | [[File:Armalite-AR18.jpg|thumb|none|450px|ArmaLite AR-18 - 5.56x45mm NATO]] | ||
+ | [[File:H3VR AR-18 Right.jpg|thumb|none|600px|Standing out on the streets of the Grillhouse scene with the ancestor of... well, a fair chunk of modern rifle designs, to be honest.]] | ||
+ | [[File:H3VR AR-18 Left.jpg|thumb|none|600px|The rifle's other side. Nothing much to say here; just thought this was a cool angle.]] | ||
+ | [[File:H3VR AR-18 Loading.jpg|thumb|none|600px|Loading in a 40-round magazine; 20- and 30-round varieties are also available.]] | ||
+ | [[File:H3VR AR-18 Charging.jpg|thumb|none|600px|Racking the charging handle; the dustcover pops open automatically when it starts going back. Though it does seem like it's jumped the gun here (no pun intended)...]] | ||
+ | [[File:H3VR AR-18 Semi.jpg|thumb|none|600px|...it's actually supposed to open before the charging handle reaches it, with the cylindrical stud on the inside interfacing with the sloping cut on the side of the bolt. Oh, and here's the right-side selector, now set to semi-auto.]] | ||
+ | [[File:H3VR AR-18 Aiming.jpg|thumb|none|600px|Taking aim at the "OPEN HOUSE/BUNKER" banner; the sights are a simple, open-looking aperture-and-post setup, with some protective wings up at the front for good measure.]] | ||
+ | [[File:H3VR AR-18 Firing.jpg|thumb|none|600px|Expressing precisely five point five six millimeters of frustration at the fact that this supposedly open house/bunker's doors are all locked.]] | ||
+ | [[File:H3VR AR-18 Flipping.jpg|thumb|none|600px|Fiddling with the rear sight; the other option is a smaller aperture, for more precise shots at the expense of greater obtrusiveness. It's also higher up, since it's set for ~400 meters.]] | ||
+ | [[File:H3VR AR-18 Small.jpg|thumb|none|600px|As such, shooting at something this close probably won't achieve much.]] | ||
+ | [[File:H3VR AR-18 Folding.jpg|thumb|none|600px|On a totally unrelated note, the stock folds.]] | ||
+ | [[File:H3VR AR-18 Auto.jpg|thumb|none|600px|This does more or less totally obscure the left-side selector, so here's a shot of the right-side one again - now on full-auto, of course. And what do we do with a full-auto AR-18 with a 40-round magazine and folded stock?]] | ||
+ | [[File:H3VR AR-18 Spraying.jpg|thumb|none|600px|Well... [[The Terminator|you probably already know.]]]] | ||
+ | [[File:H3VR AR-18 Locked.jpg|thumb|none|600px|Sadly, a high fire rate and a steel trigger finger conspire to make those 40 rounds not last quite as long as you'd hope. Hey, at least the magazine release is placed conveniently.]] | ||
+ | |||
+ | ===ArmaLite AR-18 Carbine=== | ||
+ | [[File:AR-18 Carbine.jpg|thumb|none|450px|ArmaLite AR-18 Carbine (serial number 014) - 5.56x45mm NATO]] | ||
+ | [[File:H3VR AR-18C Right.jpg|thumb|none|600px|Hearing a noise while skulking about in the Grillhouse's Mustard Collection Annex, and quickly bringing the carbine variant to bear. Note the standard AR-18 front sling loop and full-size charging handle; while these could point towards this model being a custom-made 3D model made by modifying an AR-18 model, some real life AR-18 Carbines do also have these features.]] | ||
+ | [[File:H3VR AR-18C Left.jpg|thumb|none|600px|The weapon's other side; it's pretty similar to the regular version, at least as far as the back half goes.]] | ||
+ | [[File:H3VR AR-18C Unfolding.jpg|thumb|none|600px|Snapping the stock into place; aside from making the rifle more shootable, this also makes the above claim about how much of the rifle's length is identical to the previous version no longer accurate. It's more like the rear two-thirds now, really.]] | ||
+ | [[File:H3VR AR-18C Magazine.jpg|thumb|none|600px|Of course, this particular rifle was already loaded, so the usual loading screenshot has been substituted with a quick magazine check.]] | ||
+ | [[File:H3VR AR-18C Charging.jpg|thumb|none|600px|In accordance with organizational safety regulations, however, the rifle is carried chamber-empty.]] | ||
+ | [[File:H3VR AR-18C Semi.jpg|thumb|none|600px|And, of course, with the safety on as well. Because the bureaucrats have just ''got'' to have their way, because they ''clearly'' know what's best for everyone else, and ''definitely'' know what the people down in the literal trenches need, it's not like they're just sitting up there in their ivory towers making rules that complicate everything for the people actually doing the work based on a completely incorrect understanding of how things work, ''no'', that would ''never'' happen.]] | ||
+ | [[File:H3VR AR-18C Aiming.jpg|thumb|none|600px|Finally able to aim his rifle in a meaningful sense, the beleaguered public servant discovers that the noise was, in fact, nothing.]] | ||
+ | [[File:H3VR AR-18C Firing.jpg|thumb|none|600px|Grumbling in frustration about the reports that he's going to have to file about why he chambered and de-safed his rifle, he decides to throw on one more and pretend the noise was an administrator; the conical flash hider doesn't totally hide the muzzle flash, but it does make it a fair bit more tolerable.]] | ||
+ | [[File:H3VR AR-18C Flipping.jpg|thumb|none|600px|Fiddling with the two-position rear sight; this pleases the armchair tacticians up top by ostensibly allowing accurate fire out to 400 meters (''"...with 5.56 out of, like, a 12-inch barrel, sure..."''), and appeases the bean-counters by being totally identical to the one on the full-length rifle (''"...if they had their way, we'd just get sharpened sticks, and we'd have to share, too..."'')]] | ||
+ | [[File:H3VR AR-18C Small.jpg|thumb|none|600px|Accordingly, the resulting sight picture is much the same as the rifle variant's, but with a bit more of the rear aperture filled up by a correspondingly closer-in front post.]] | ||
+ | |||
+ | ===ArmaLite AR-18 Carbine (serial number 021)=== | ||
+ | The "pistol" variant of the AR-18 is directly modeled after ArmaLite AR-18 serial number 021, which features a unique set of custom parts. | ||
+ | [[File:AR-18 Shorty.jpeg|thumb|none|450px|ArmaLite AR-18 Carbine (serial number 021, nicknamed "Shorty") - 5.56x45mm NATO]] | ||
+ | [[File:H3VR AR-18P Left.jpg|thumb|none|600px|The shorty AR-18, in all its glory. Contrary to what the "p" suffix would imply, it is classified as a carbine in-game, sitting right next to the above version in the item spawner.]] | ||
+ | [[File:H3VR AR-18P Right.jpg|thumb|none|600px|And no, there's no folding stock hidden on the other side - good luck keeping it on target.]] | ||
+ | [[File:H3VR AR-18P Auto.jpg|thumb|none|600px|Flipping the selector straight over to full-auto - this isn't exactly the sort of gun meant for half-measures. Or reasonable measures of any sort, really.]] | ||
+ | [[File:H3VR AR-18P Loading.jpg|thumb|none|600px|Hence why the next step is to load it with a 40-round magazine - full of tracers, of course.]] | ||
+ | [[File:H3VR AR-18P Charging.jpg|thumb|none|600px|This is followed by a nice, forceful yank of the charging handle. Still, it feels like something's missing. Like this whole thing's not quite ridiculous enough, somehow - maybe some mods are in order? Say, a modern muzzle brake, a top rail adaptor for an already-rail-adapted SUSAT scope, and the stock off a [[Beretta 93R]]?]] | ||
+ | [[File:H3VR AR-18P Modded.jpg|thumb|none|600px|''"Yeah, that's definitely gonna get some laughs. It'll look totally ridiculous! I mean, it's not like it's gonna turn out looking actually pretty decent or anything, right?"'']] | ||
+ | [[File:H3VR AR-18P Reticle.jpg|thumb|none|600px|Having somehow made an aesthetically-pleasing whole from the nonsensical sum of these parts, and turning to deal with the more pressing matter at hand.]] | ||
+ | [[File:H3VR AR-18P Aiming.jpg|thumb|none|600px|And then an even more pressing one. The SUSAT features a set of backup irons on top, for use in emergencies; the other things going on in this image are meant to emphasize this idea.]] | ||
+ | [[File:H3VR AR-18P Spraying.jpg|thumb|none|600px|And, should more urgent emergencies emerge, this is also an option.]] | ||
+ | [[File:H3VR AR-18P Firing.jpg|thumb|none|600px|''"Sorry pal, end of the line. <br> <br> ...right, I think that was the last of them. Now what was I doing again?"'']] | ||
==AS Val== | ==AS Val== | ||
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[[File:H3VR AS Right.jpg|thumb|none|600px|Y'know, the Spetsnaz probably aren't going to be happy about you taking that gun. You should probably try and hide it or something.]] | [[File:H3VR AS Right.jpg|thumb|none|600px|Y'know, the Spetsnaz probably aren't going to be happy about you taking that gun. You should probably try and hide it or something.]] | ||
[[File:H3VR AS Removing.jpg|thumb|none|600px|Oh no it's too late I can hear them coming up the stairs oh god oh f]] | [[File:H3VR AS Removing.jpg|thumb|none|600px|Oh no it's too late I can hear them coming up the stairs oh god oh f]] | ||
+ | [[File:H3VR AS Adjusting.jpg|thumb|none|600px|[EVENTS REDACTED FOR BREVITY] and here's the Val's rear sight, adjustable for distances from 25 to 500 meters in 50-meter increments, excluding the initial jump from 25 to 50. That way, our nation's brave fighters can deal with cowardly, disgraceful enemies of the state at any range efficiently and effectively. Any questions?]] | ||
==Bofors Ak 5C== | ==Bofors Ak 5C== | ||
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[[File:H3VR Ak 5C Left.jpg|thumb|none|600px|A quick re-inspection of the rifle reveals that, at some point along the line, it apparently set itself to full-auto.]] | [[File:H3VR Ak 5C Left.jpg|thumb|none|600px|A quick re-inspection of the rifle reveals that, at some point along the line, it apparently set itself to full-auto.]] | ||
[[File:H3VR Ak 5C Right.jpg|thumb|none|600px|Somewhat confused, the alpine trooper decides to just roll with it. The rifle probably knows best.]] | [[File:H3VR Ak 5C Right.jpg|thumb|none|600px|Somewhat confused, the alpine trooper decides to just roll with it. The rifle probably knows best.]] | ||
+ | |||
+ | ==Colt Canada C7A1== | ||
+ | The [[Diemaco C7/Colt Model 715|Colt Canada C7A1]] was added in the Meatmas 2023 Update. The long absence of this branch of the AR family tree was a running gag for many years, with a box containing just the magazine and a non-interactive shadow [[Hot Dogs, Horseshoes & Hand Grenades/Unusable/NPC Weapons#Diemaco C7A1|being added in a prior update]]. | ||
+ | [[File:ColtCanadaC7A1.jpg|thumb|none|450px|Colt Canada C7A1 - 5.56x45mm NATO]] | ||
+ | [[File:H3VR C7 Real.jpg|thumb|none|600px|At last, Aaron gets his wish. This file would've been titled "H3VR_C7_Box", but the aforementioned gag from last year (which sat in exactly the same spot under the tree, in the same size of box) already took up that name.]] | ||
+ | [[File:H3VR C7A1 Right.jpg|thumb|none|600px|Taking a nice look at the hard-earned "C7A1 Canadian rifle".]] | ||
+ | [[File:H3VR C7A1 Left.jpg|thumb|none|600px|This one's not green like the reference image, but it's not necessarily wrong - some C7s were made in black, particularly those made for export.]] | ||
+ | [[File:H3VR C7A1 Loading.jpg|thumb|none|600px|Loading in something more distinctively Canadian - an old-school Thermold magazine, now with 100% fewer jokes about the rifle's absence. (As it turns out, "next year" was exactly when it came around, down to the day.)]] | ||
+ | [[File:H3VR C7A1 Charging.jpg|thumb|none|600px|Giving the charging handle a solid yank.]] | ||
+ | [[File:H3VR C7A1 Aiming.jpg|thumb|none|600px|Taking aim through the rear sight that found its way on there in the past few screencaps.]] | ||
+ | [[File:H3VR C7A1 Toggling.jpg|thumb|none|600px|Should you find this particular sight picture too easy and convenient to pick up, fear not...]] | ||
+ | [[File:H3VR C7A1 Small.jpg|thumb|none|600px|...for one quick flip will turn it into this nonsense instead. More precise, but good luck using it without some pretty strong hand-movement filtering.]] | ||
+ | [[File:H3VR C7A1 Semi.jpg|thumb|none|600px|Equally good luck using it without disengaging the safety. The markings are largely accurate, with "S" and "R" in place of the more typical "SEMI" and "AUTO"; the stylized ">" is a play on the actual Diemaco logo (a similarly-stylized "D"), while the other markings continue ''H3VR'''s running joke about the US annexing all of Canada and naming it "Northest Dakota".]] | ||
+ | [[File:H3VR C7A1 Firing.jpg|thumb|none|600px|Driving a small metal tap into a tree, in the hopes of extracting some nice, fresh maple syrup.]] | ||
+ | [[File:H3VR C7A1 Auto.jpg|thumb|none|600px|And if it's not successful, why not try 29 more?]] | ||
+ | [[File:H3VR C7A1 Locked.jpg|thumb|none|600px|Nope, that wasn't it either. At least the mag worked - there's a reason that they don't use these mags anymore. As it turns out, 90s polymer chemistry, Canadian winters, and the rigors of martial service do not mix well.]] | ||
+ | |||
+ | ==Colt Canada C7A2== | ||
+ | Accompanying its fixed-stocked predecessor, the [[Colt Canada C7A2]] was added in the Meatmas 2023 Update. | ||
+ | [[File:C7a2.jpg|thumb|none|450px|Colt Canada C7A2 - 5.56x45mm NATO]] | ||
+ | [[File:H3VR C7A2 Left.jpg|thumb|none|600px|And here's what most people probably think about when they hear "C7". Well, most people who don't assume you're talking about the spine. Or Battleship.]] | ||
+ | [[File:H3VR C7A2 Right.jpg|thumb|none|600px|Ditto, but with some appropriate accoutrements. The C79 and C79A2 optics (the latter pictured here) were added with the rifles, as was the specialty rear sight, though the bayonet was implemented several updates prior.]] | ||
+ | [[File:H3VR C7A2 Extending.jpg|thumb|none|600px|Extending the stock - it's reminiscent of the early-pattern CAR-15 stocks, but with a thicker buttpad. And also green.]] | ||
+ | [[File:H3VR C7A2 Loading.jpg|thumb|none|600px|Loading in a typical 30-round aluminum magazine - the last Thermold might've worked, but with snow like this, it's best not to take chances.]] | ||
+ | [[File:H3VR C7A2 Charging.jpg|thumb|none|600px|Just starting to pull the charging handle; the distinctive extension tab does, in fact, move when the handle is grabbed.]] | ||
+ | [[File:H3VR C7A2 Aiming.jpg|thumb|none|600px|Taking aim at a suspected unlicensed chimney through the C79A2's backup irons...]] | ||
+ | [[File:H3VR C7A2 Firing.jpg|thumb|none|600px|...before deciding to take a more precise shot. The front sight is visible through the lens, though the rear sight isn't - you'll have to yank the scope off to use the irons.]] | ||
+ | [[File:H3VR C7A2 Locked.jpg|thumb|none|600px|After dispensing a sufficient amount of pro-Northest-Dakotan content upon the local residents' TVs, the gun locks open; to indicate this, the bolt release pops out.]] | ||
+ | [[File:H3VR C7A2 Ejecting.jpg|thumb|none|600px|Remedying this with a quick push of the mag release, in an effort to get rid of the old Thermolds that keep popping up for some reason.]] | ||
+ | [[File:H3VR C7A2 Releasing.jpg|thumb|none|600px|Then, we just reload, and smack the bolt release to chamber - oh, seriously, another one?]] | ||
+ | |||
+ | ==Colt M4== | ||
+ | Update #107's fourth experimental build replaced the "M4A1 Classic" with an original [[M4 Carbine]]; the main distinguishing feature is the burst-fire setting being used in place of full-auto. The Colt M4, alongside the M16A1, are the only weapons that can use the M203 Classic grenade launcher as well. | ||
+ | [[File:ColtM4 FirstVersion.jpg|thumb|none|450px|Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm NATO]] | ||
+ | [[File:H3VR M4 Left.jpg|thumb|none|600px|Taking the M4's truest form to the Warehouse Range.]] | ||
+ | [[File:H3VR M4 Right.jpg|thumb|none|600px|After all, what better place to end things than where it all began?]] | ||
+ | [[File:H3VR M4 Loading.jpg|thumb|none|600px|Loading in a 30-round STANAG - much the same as the originals, but now properly standardized in terms of dimensions. No more cross-compatibility worries, hopefully.]] | ||
+ | [[File:H3VR M4 Charging.jpg|thumb|none|600px|Chambering a round of 5.56. And yes, the screencapping of the new ARs has straddled the cartridge re-vamp. It has, in fact, taken that long. Sue me.]] | ||
+ | [[File:H3VR M4 Adjusting.jpg|thumb|none|600px|Adjusting the classic Fiberlite stock, showing in the process how the circle at the center of its buttplate is actually just the end of the buffer tube. Whether this is an earlier two-position version or a later four-position variant is a bit of a moot point, since collapsible stocks in ''H3'' are adjustable to completely arbitrary lengths.]] | ||
+ | [[File:H3VR M4 Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto, giving a good view of the lower's rather convincing-looking "DOLT" trade dress. Also note the use of the same "scope" from all those years ago...]] | ||
+ | [[File:H3VR M4 Magnified.jpg|thumb|none|600px|...which has, at some point in the interim, been turned into the simple magnifier that it's actually modeled as. Suffice it to say, the lack of a reticle makes using it without another optic rather challenging.]] | ||
+ | [[File:H3VR M4 Explosion.jpg|thumb|none|600px|But not, by any means, impossible. Pro tip: when you're aiming through an empty lens like this, try to imagine what it'd look like if there was a reticle, and use that to aim.]] | ||
+ | [[File:H3VR M4 Burst.jpg|thumb|none|600px|Alternatively, you can just use the gun as it was actually intended. Note the selector - this being an M4, rather than the more ubiquitous M4A1, the third position is "BURST" instead of "AUTO".]] | ||
+ | [[File:H3VR M4 Aiming.jpg|thumb|none|600px|Getting a good look at that classic sight picture once more. For all the new features that've been added, the Warehouse's simple little target-wave system still remains a fun activity.]] | ||
+ | [[File:H3VR M4 Firing.jpg|thumb|none|600px|Sadly, looking through the sights doesn't leave enough space on the screen for at least 3 cases, so we're stuck doing... whatever this is instead.]] | ||
+ | [[File:H3VR M4 Ejecting.jpg|thumb|none|600px|Holding that position for no particular reason, and dumping out the now-empty magazine.]] | ||
+ | [[File:H3VR M4 Releasing.jpg|thumb|none|600px|In with a new one, and finishing things off with a quick tap of the bolt release. Back to it.]] | ||
==Colt M4A1== | ==Colt M4A1== | ||
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Update #70's 4th alpha added yet another variant of the carbine, the "Classic"; this version is completely factory-stock, with no non-standard features, and also came with the much-awaited return of a rail-attachable carrying handle. | Update #70's 4th alpha added yet another variant of the carbine, the "Classic"; this version is completely factory-stock, with no non-standard features, and also came with the much-awaited return of a rail-attachable carrying handle. | ||
− | [[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 - 5.56x45mm NATO]] | + | |
+ | The fourth experimental build of Update #107 completely revamped the game's set of AR15 pattern weapons, including the M4 series; the M4A1 was replaced with a dimensionally correct model referred to as the "M4A1 Block1 Carbine", the classic model was replaced with an original M4 carbine, the "Left Hook" model was likewise replaced with a dimensionally correct version, and the "Shorty" version was replaced with a Mk18 Mod 0, also known as the CQBR receiver. | ||
+ | [[File:ColtM4A1.jpg|thumb|none|450px|Factory Issue Colt M4A1 - 5.56x45mm NATO]] | ||
[[File:H3VR M4A1 Old Table.jpg|thumb|none|600px|Well, well, well, what have we here?]] | [[File:H3VR M4A1 Old Table.jpg|thumb|none|600px|Well, well, well, what have we here?]] | ||
[[File:H3VR M4A1 Old Loading.jpg|thumb|none|600px|Loading a 30-round magazine into the M4A1.]] | [[File:H3VR M4A1 Old Loading.jpg|thumb|none|600px|Loading a 30-round magazine into the M4A1.]] | ||
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[[File:H3VR M4A1 Old Unfolded.jpg|thumb|none|600px|...and, a fair while later, watching it settle into its fully-unfolded position.]] | [[File:H3VR M4A1 Old Unfolded.jpg|thumb|none|600px|...and, a fair while later, watching it settle into its fully-unfolded position.]] | ||
[[File:H3VR M4A1 Old Aiming Scope.jpg|thumb|none|600px|Aiming; this scope is actually modeled after a red-dot magnifier, but was implemented as a scope at the time due to a lack of a proper scope model. Yet another problem that has long since been fixed.]] | [[File:H3VR M4A1 Old Aiming Scope.jpg|thumb|none|600px|Aiming; this scope is actually modeled after a red-dot magnifier, but was implemented as a scope at the time due to a lack of a proper scope model. Yet another problem that has long since been fixed.]] | ||
+ | ==="M4A1 v2"=== | ||
+ | [[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 with Aimpoint CompM2 reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm NATO]] | ||
[[File:H3VR M4A1 Leftie For Real This Time.jpg|thumb|none|600px|The shiny new "Left Hook" version, fresh out of Update #48. [[Counter Strike: Source#Colt M4A1|Brings back good memories...]]]] | [[File:H3VR M4A1 Leftie For Real This Time.jpg|thumb|none|600px|The shiny new "Left Hook" version, fresh out of Update #48. [[Counter Strike: Source#Colt M4A1|Brings back good memories...]]]] | ||
[[File:H3VR M4A1 Leftie Right.jpg|thumb|none|600px|The right side of the Left Hook, showing the features that the left side is supposed to have.]] | [[File:H3VR M4A1 Leftie Right.jpg|thumb|none|600px|The right side of the Left Hook, showing the features that the left side is supposed to have.]] | ||
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[[File:H3VR M4A1 Leftie Handle Tab.jpg|thumb|none|600px|...the aforementioned aftermarket charging handle tab pops out.]] | [[File:H3VR M4A1 Leftie Handle Tab.jpg|thumb|none|600px|...the aforementioned aftermarket charging handle tab pops out.]] | ||
[[File:H3VR M4A1 Leftie Firing.jpg|thumb|none|600px|Firing the Left Hook. You looked to the wrong side of the picture for spent casings, didn't you?]] | [[File:H3VR M4A1 Leftie Firing.jpg|thumb|none|600px|Firing the Left Hook. You looked to the wrong side of the picture for spent casings, didn't you?]] | ||
+ | ===M4A1 Block 1=== | ||
+ | This was the model that replaced the V2 above. It got a corresponding "Left Hook" variant; notably, in lieu of a fictional mirrored lower, it actually uses the normal one, fitted with an aftermarket ambidextrous selector and magazine release. | ||
+ | [[File:ColtM4.jpg|thumb|none|450px|Colt M4A1 Block I; the main upgrade is the Knight's Armament RAS railed handguard and set of attachments - 5.56x45mm NATO]] | ||
+ | [[File:H3VR M4A1 New Right.jpg|thumb|none|600px|Admiring the newerest M4A1 in the not-yet-finished-at-the-time Institution scene. Gotta love that lighting.]] | ||
+ | [[File:H3VR M4A1 New Left.jpg|thumb|none|600px|The other side, now set up for [[Escape from Tarkov|decent recoil, without sacrificing too much in ergos]].]] | ||
+ | [[File:H3VR M4A1 New Charging.jpg|thumb|none|600px|Heading to a little nook with considerably worse lighting, and watching the bolt go into battery.]] | ||
+ | [[File:H3VR M4A1 New Auto.jpg|thumb|none|600px|With low enough recoil and enough ammo, naturally, you can just settle in and spray - no need for ammo conservation when there's a wipe around the corner, anyhow.]] | ||
+ | [[File:H3VR M4A1 New Aiming.jpg|thumb|none|600px|Trying out the sights - elevate the shotgun-style ghost ring enough, and it'll line up with the factory FSP just fine. The result is a wide-open picture, good for quick acquisition at the cost of precision - in other words, a quintessential video-gamey ADS view.]] | ||
+ | [[File:H3VR M4A1 New Firing.jpg|thumb|none|600px|Taking some potshots at the concrete, and lighting up the corner a fair bit better than the single lamp in it.]] | ||
+ | [[File:H3VR M4A1 New Spraying.jpg|thumb|none|600px|''"Hey, you really shouldn't diss the lights, Rob. They can hear you." <br> <br> "So what? Mike, it's just a lamp, not like it's gonna do anything." <br> <br> "No, seriously man, don't do that." <br> <br> "What, is the God of Lamps gonna come get me? OoOoOoOoh, I'm sooooo scared. I could shoot the damn thing and it wouldn't make a difference - watch."'']] | ||
+ | [[File:H3VR M4A1 New Ejecting.jpg|thumb|none|600px|''"See, dumped the rest of the mag, and nothing happened."'']] | ||
+ | [[File:H3VR M4A1 New Loading.jpg|thumb|none|600px|''"Hell, I'll do it again - just load up another one..."'']] | ||
+ | [[File:H3VR M4A1 New Turning.jpg|thumb|none|600px|''"...then flip it over to pull the charging..."'']] | ||
+ | [[File:H3VR M4A1 Leftie New Right.jpg|thumb|none|600px|''"...handle?"'']] | ||
+ | [[File:H3VR M4A1 Leftie New Releasing.jpg|thumb|none|600px|Trying to stomp down the chill running up his spine, the operator pushes his rifle's somewhat out-of-place bolt release.]] | ||
+ | [[File:H3VR M4A1 Leftie New Left.jpg|thumb|none|600px|''"Huh, that's... weird. And the lighting's gotten brighter, too. You seeing this, Mike?" <br> <br> "...Mike?"'']] | ||
+ | [[File:H3VR M4A1 Leftie New Aiming.jpg|thumb|none|600px|Turning in horror, doЯ sights up the Great Lamp, realizing what's been done.]] | ||
+ | [[File:H3VR M4A1 Leftie New Firing.jpg|thumb|none|600px|''"You... you... YOU THINK THIS IS GONNA MAKE ME REPENT?! NEVER! I MEANT WHAT I SAID, AND I'LL NEVER FORGIVE YOU FOR THIS!"'']] | ||
+ | [[File:H3VR M4A1 Leftie New Ejecting.jpg|thumb|none|600px|Having exhausted the last of his ammunition, doЯ makes one final act of defiance, and throws his magazine at the Great Lamp, willing to spend an eternity in the Prison of Reflected Light if the alternative is kneeling before a cruel god.]] | ||
+ | |||
+ | ==="M4A1 Classic"=== | ||
[[File:H3VR M4A1 Classic Right.jpg|thumb|none|600px|Examining the "Classic" M4A1. Truly, a most glorious return.]] | [[File:H3VR M4A1 Classic Right.jpg|thumb|none|600px|Examining the "Classic" M4A1. Truly, a most glorious return.]] | ||
[[File:H3VR M4A1 Classic Loading.jpg|thumb|none|600px|Loading in a magazine, while a familiar sense that something's missing rears its head.]] | [[File:H3VR M4A1 Classic Loading.jpg|thumb|none|600px|Loading in a magazine, while a familiar sense that something's missing rears its head.]] | ||
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[[File:H3VR M4A1 Classic Scope.jpg|thumb|none|600px|With the release of Update #71 came the inclusion of the ability to attach the [[M16A1]]'s carry-handle scopes to the M4A1's handle, for that classic 90s SWAT look.]] | [[File:H3VR M4A1 Classic Scope.jpg|thumb|none|600px|With the release of Update #71 came the inclusion of the ability to attach the [[M16A1]]'s carry-handle scopes to the M4A1's handle, for that classic 90s SWAT look.]] | ||
==="M4A1 Shorty"=== | ==="M4A1 Shorty"=== | ||
− | Added in Update #49, the "M4A1 Shorty" is, as the name implies, a variant of the M4A1 with a shorter barrel, gas system, and handguard. It doesn't specifically match any one model in particular; the most appropriate way to describe it would be a commercial "pistol" upper receiver attached to a standard M4A1 lower. | + | Added in Update #49, the "M4A1 Shorty" is, as the name implies, a variant of the M4A1 with a shorter barrel, gas system, and handguard. It doesn't specifically match any one model in particular; the most appropriate way to describe it would be a commercial "pistol" upper receiver attached to a standard M4A1 lower. This model was replaced by a dimensionally correct M4A1 CQBR model. |
[[File:M4A1CQBR.jpg|thumb|none|450px|Mk. 18 Mod 0 - 5.56x45mm NATO <br> Somewhere between this...]] | [[File:M4A1CQBR.jpg|thumb|none|450px|Mk. 18 Mod 0 - 5.56x45mm NATO <br> Somewhere between this...]] | ||
[[File:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical w/foregrip - 5.56x45mm NATO <br> ...and this.]] | [[File:K23B Tactical.jpg|thumb|none|450px|Olympic Arms K23B Tactical w/foregrip - 5.56x45mm NATO <br> ...and this.]] | ||
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[[File:H3VR M4A1 Shorty Charging.jpg|thumb|none|600px|Attempting to perform another brass check, this time with just a ''little'' bit too much enthusiasm.]] | [[File:H3VR M4A1 Shorty Charging.jpg|thumb|none|600px|Attempting to perform another brass check, this time with just a ''little'' bit too much enthusiasm.]] | ||
− | ==CZ | + | ==Colt Model 601== |
− | 2018's Meatmas update added a [[CZ | + | The [[M16 rifle series|Colt Model 601]] was added in Update #107, as part of a long-planned model refresh of the [[AR-15]] family of rifles; in-game, it goes by the simplified name "C601". |
− | [[File:CZ 806.jpg|thumb|none|450px|CZ | + | [[File:Colt 601 Green.jpg|thumb|none|450px|Colt Model 601 w/ M7 bayonet - 5.56x45mm NATO]] |
− | [[File:H3VR BREN 2 Box.jpg|thumb|none|600px|The | + | [[File:H3VR C601 Left.jpg|thumb|none|600px|Behold: where it all began.]] |
+ | [[File:H3VR C601 Right.jpg|thumb|none|600px|Well, all the serially-produced ones, anyway. Note the... well, nothing, on the right side of the receiver; familiar features like pin reinforcement, magazine release fencing, forward assists, and brass deflectors would come along in subsequent variants.]] | ||
+ | [[File:H3VR C601 Loading.jpg|thumb|none|600px|Loading in an early 20-round "waffle" magazine...]] | ||
+ | [[File:H3VR C601 Charging.jpg|thumb|none|600px|...and chambering a round in the lean, green machine, the dustcover popping open as it would on any subsequent variant.]] | ||
+ | [[File:H3VR C601 Aiming.jpg|thumb|none|600px|Aiming at an arbitrary part of the ceiling; the sights are likewise familiar.]] | ||
+ | [[File:H3VR C601 Small.jpg|thumb|none|600px|Right down to the secondary, smaller flip-up aperture.]] | ||
+ | [[File:H3VR C601 Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto...]] | ||
+ | [[File:H3VR C601 Firing.jpg|thumb|none|600px|...and engaging a completely different, equally-arbitrary bit of the wall instead. While hard to distinguish, the gray spot on the wooden barricade (just to the left of the metal one) is actually a dust cloud from the impact of a ricocheting bullet.]] | ||
+ | [[File:H3VR C601 Auto.jpg|thumb|none|600px|Taking advantage of the modeled autosear pin, and setting the rifle to maximum speed.]] | ||
+ | [[File:H3VR C601 Locked.jpg|thumb|none|600px|Sadly, this also equates to maximum speed of ammo consumption, quickly leaving the rifle high and dry.]] | ||
+ | [[File:H3VR C601 Ejecting.jpg|thumb|none|600px|Lifting it higher, and starting the process of making it less dry; another nice detail included in the AR family refresh comes in the form of animated magazine releases, as seen here. This also gives something of an idea as to why the magazine release fencing would be added to later models.]] | ||
+ | [[File:H3VR C601 Slashing.jpg|thumb|none|600px|While cross-compatible, the Model 601 does have two attachments specifically meant for use with it - a bayonet, and a carry-handle-mounted scope. Perfect for long-range precision sausage-slashing.]] | ||
+ | |||
+ | ==Colt Model 604== | ||
+ | The USAF variant of the [[M16]], the Colt Model 604, was also added in the full release of Update #107, under the simple name "M16". | ||
+ | [[File:USAF Colt Model 604.jpg|thumb|none|450px|Colt USAF M16/Model 604 - 5.56x45mm NATO]] | ||
+ | [[File:H3VR M16 Left.jpg|thumb|none|600px|Examining the USAF M16 in a... wait, hang on a second.]] | ||
+ | [[File:H3VR M16 Right.jpg|thumb|none|600px|There we go, in an appropriate location. Apart from the obvious change in furniture color, this version differs from the Model 601 above in its muzzle device (a 3-prong flash hider, rather than the earlier (and notoriously fragile) "duckbill" of the original version) and lower receiver (a later "partial fence" design, with a ridge just below the ejection port to hold the detent spring for the redesigned front receiver pin - contrary to the name, it has little to do with the magazine release fencing of the later models). This also distinguishes it from the Army-issued M16, the Model 602 - while early 604s had almost all the same features (right down to the storage-compartmentless stock), no 602s had partial-fence lowers.]] | ||
+ | [[File:H3VR M16 Charging.jpg|thumb|none|600px|In the time it took to go through that bit of AR-related nerdery, a magazine managed to find its way into the well, and the charging handle got halfway through its round trip to the stock before it got caught.]] | ||
+ | [[File:H3VR M16 Semi.jpg|thumb|none|600px|Flipping the selector over to semi-auto, and getting a good view of the rather detailed trade dress; apart from the stated manufacturer ("Dolt's Patent Firearms", out of "Hazardville, Connecticut"), these are more or less perfectly accurate. Unlike the floating-point coordinates of the gun's various vertices, which are starting to get a little out of whack this far from the origin.]] | ||
+ | [[File:H3VR M16 Aiming.jpg|thumb|none|600px|Needless to say, this does make aiming at ground targets a bit tricky - though not nearly so much as the limited render distance, in this case. Good thing we've got that specialty "Dolt" 3x20 scope, right?]] | ||
+ | [[File:H3VR M16 Scope.jpg|thumb|none|600px|Nevermind; there are other issues at play here, apparently.]] | ||
+ | [[File:H3VR M16 Firing.jpg|thumb|none|600px|Having failed to spot any enemy aircraft through his glitch-occluded optic, the airman decides to simply guess and hope for the best.]] | ||
+ | [[File:H3VR M16 Ejecting.jpg|thumb|none|600px|On the plus side, the fact that the empty mag (visually) goes upward when released means that he's at least on his way down. Gonna be an awfully long drop.]] | ||
+ | |||
+ | ==CZ BREN 2 (5.56x45mm)== | ||
+ | 2018's Meatmas update added a [[CZ BREN 2]], the successor to the [[CZ 805 BREN]], on Day 4, under the name "Bren 806". Notably, this is the rifle's first major documented media appearance. | ||
+ | [[File:CZ 806.jpg|thumb|none|450px|CZ BREN 2 w/ 14" barrel - 5.56x45mm NATO]] | ||
+ | [[File:H3VR BREN 2 Box.jpg|thumb|none|600px|The BREN 2's advent calendar box, which it shares with its sibling. Believe me, they were ''not'' happy about this arrangement.]] | ||
[[File:H3VR 806 Loading.jpg|thumb|none|600px|Loading in a magazine; the rifle comes with these neat-looking polymer mags, but can accept any other STANAG magazine as well.]] | [[File:H3VR 806 Loading.jpg|thumb|none|600px|Loading in a magazine; the rifle comes with these neat-looking polymer mags, but can accept any other STANAG magazine as well.]] | ||
[[File:H3VR 806 Charging.jpg|thumb|none|600px|Pulling back the charging handle; fortunately, since the rifle doesn't come with an optic, there's no risk of bashing your hand against it.]] | [[File:H3VR 806 Charging.jpg|thumb|none|600px|Pulling back the charging handle; fortunately, since the rifle doesn't come with an optic, there's no risk of bashing your hand against it.]] | ||
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[[File:H3VR 806 Firing.jpg|thumb|none|600px|Well, ''ç'est la vie''. Or rather, ''je to pivot''.]] | [[File:H3VR 806 Firing.jpg|thumb|none|600px|Well, ''ç'est la vie''. Or rather, ''je to pivot''.]] | ||
[[File:H3VR 806 Semi.jpg|thumb|none|600px|The selector switch's semi-auto position...]] | [[File:H3VR 806 Semi.jpg|thumb|none|600px|The selector switch's semi-auto position...]] | ||
− | [[File:H3VR 806 Auto.jpg|thumb|none|600px|...and its full-auto position. The safe position isn't shown, because the | + | [[File:H3VR 806 Auto.jpg|thumb|none|600px|...and its full-auto position. The safe position isn't shown, because the BREN 2 is just edgy like that.]] |
[[File:H3VR 806 Right.jpg|thumb|none|600px|"''It's not a phase, Mom!''"]] | [[File:H3VR 806 Right.jpg|thumb|none|600px|"''It's not a phase, Mom!''"]] | ||
− | [[File:H3VR 806 Left.jpg|thumb|none|600px|One last shot of the CZ | + | [[File:H3VR 806 Left.jpg|thumb|none|600px|One last shot of the CZ BREN 2, before it proceeded to run up to its room, slam and lock the door, and blast death metal at max volume.]] |
− | ==CZ | + | ==CZ BREN 2 (7.62x39mm)== |
− | Accompanying the [[CZ | + | Accompanying the 5.56 [[CZ BREN 2|BREN 2]] in Meatmas 2018's 4th day was its 7.62x39mm larger-caliber sibling. It is incorrectly referred to as an 807, which is actually a different variant. |
− | [[File: | + | [[File:BREN 2 7.62x39.jpg|thumb|none|450px|CZ BREN 2 w/ 14" barrel - 7.62x39mm]] |
[[File:H3VR BREN 2 Box.jpg|thumb|none|600px|They're even less happy about sharing a picture.]] | [[File:H3VR BREN 2 Box.jpg|thumb|none|600px|They're even less happy about sharing a picture.]] | ||
− | [[File:H3VR 807 Loading.jpg|thumb|none|600px|Loading the CZ | + | [[File:H3VR 807 Loading.jpg|thumb|none|600px|Loading the CZ BREN 2; while it might look like an aftermarket 7.62x39mm [[AK]] magazine, it's actually entirely proprietary.]] |
[[File:H3VR 807 Charging.jpg|thumb|none|600px|Chambering a round.]] | [[File:H3VR 807 Charging.jpg|thumb|none|600px|Chambering a round.]] | ||
− | [[File:H3VR 807 Safe.jpg|thumb|none|600px|Determined to show [[Vz. 58|its]] [[FN SCAR|parents]] that it's the better child, the | + | [[File:H3VR 807 Safe.jpg|thumb|none|600px|Determined to show [[Vz. 58|its]] [[FN SCAR|parents]] that it's the better child, the BREN 2 happily shows its safe position, without any complaints.]] |
[[File:H3VR 807 Semi.jpg|thumb|none|600px|"''See, look! Unlike 6, I do what I'm told without whining. Aren't I your favorite child?''"]] | [[File:H3VR 807 Semi.jpg|thumb|none|600px|"''See, look! Unlike 6, I do what I'm told without whining. Aren't I your favorite child?''"]] | ||
[[File:H3VR 807 Auto.jpg|thumb|none|600px|"''Now, now, 7, we love all our children equally.''" <br> "''But-''" <br> "'''''Equally.'''"]] | [[File:H3VR 807 Auto.jpg|thumb|none|600px|"''Now, now, 7, we love all our children equally.''" <br> "''But-''" <br> "'''''Equally.'''"]] | ||
− | [[File:H3VR 807 Aiming.jpg|thumb|none|600px|Frustrated by this obviously-false statement, the | + | [[File:H3VR 807 Aiming.jpg|thumb|none|600px|Frustrated by this obviously-false statement, the BREN 2 takes some equally sightless aim...]] |
[[File:H3VR 807 Firing.jpg|thumb|none|600px|...and sprays away some rounds in full-auto.]] | [[File:H3VR 807 Firing.jpg|thumb|none|600px|...and sprays away some rounds in full-auto.]] | ||
− | [[File:H3VR 807 Left.jpg|thumb|none|600px|Examining the CZ | + | [[File:H3VR 807 Left.jpg|thumb|none|600px|Examining the CZ BREN 2; without a magazine, it's practically indistinguishable from its smaller-bore sibling.]] |
[[File:H3VR 807 Right.jpg|thumb|none|600px|Not that either of them would ever say that.]] | [[File:H3VR 807 Right.jpg|thumb|none|600px|Not that either of them would ever say that.]] | ||
[[File:H3VR 807 Folding.jpg|thumb|none|600px|"''Look, see? My stock can fold...''"]] | [[File:H3VR 807 Folding.jpg|thumb|none|600px|"''Look, see? My stock can fold...''"]] | ||
[[File:H3VR 807 Extending.jpg|thumb|none|600px|"'''''and''' it can extend! See? I'm '''obviously''' better than 6!''" <br> "''But can't 6 do that too?''" <br> "''Well, yeah, but...''" <br> "''But what?''" <br> "''But, but - UGH!''"]] | [[File:H3VR 807 Extending.jpg|thumb|none|600px|"'''''and''' it can extend! See? I'm '''obviously''' better than 6!''" <br> "''But can't 6 do that too?''" <br> "''Well, yeah, but...''" <br> "''But what?''" <br> "''But, but - UGH!''"]] | ||
− | ==CZ | + | ==CZ Sa vz. 58 P== |
− | The final, full release of Update #59 brought along a series of [[ | + | The final, full release of Update #59 brought along a series of [[Sa vz. 58|CZ Sa vz. 58]] variants, the first of which is a standard, full-stocked vz. 58 P (''"Pěchotní"'', Czech for "infantry"). |
− | [[File:800px-Sa_58-JH01.jpg|thumb|none|450px|CZ | + | [[File:800px-Sa_58-JH01.jpg|thumb|none|450px|CZ Sa vz. 58 P - 7.62x39mm]] |
[[File:H3VR vz. 58 Left.jpg|thumb|none|600px|Behold, a rifle.]] | [[File:H3VR vz. 58 Left.jpg|thumb|none|600px|Behold, a rifle.]] | ||
[[File:H3VR vz. 58 Right.jpg|thumb|none|600px|And no, it's not an [[AK]]. ''Hlupák''.]] | [[File:H3VR vz. 58 Right.jpg|thumb|none|600px|And no, it's not an [[AK]]. ''Hlupák''.]] | ||
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[[File:H3VR vz. 58 Clip.jpg|thumb|none|600px|Another interesting feature of the vz. 58 is its ability to accept stripper clips, as seen here; these clips hold 10 rounds apiece.]] | [[File:H3VR vz. 58 Clip.jpg|thumb|none|600px|Another interesting feature of the vz. 58 is its ability to accept stripper clips, as seen here; these clips hold 10 rounds apiece.]] | ||
− | ==CZ | + | ==CZ Sa vz. 58 V== |
− | To compliment the full-stocked vz. | + | To compliment the full-stocked vz. 58 P, Update #59 also added a [[Sa vz. 58|CZ Sa vz. 58 V]], the folding-stocked paratrooper model (the "V" standing for ''"Výsadkový"'', Czech for "airborne"). An additional variant with an aftermarket muzzle device, railed handguard, synthetic pistol grip, receiver-mounted scope rail, extended magazine release, and aftermarket ambidextrous bolt was also added, known as the "Custom" variant. |
− | [[File:VZ58.jpg|thumb|none|450px|CZ | + | [[File:VZ58.jpg|thumb|none|450px|CZ Sa vz. 58 V - 7.62x39mm]] |
[[File:H3VR vz. 58V Left.jpg|thumb|none|600px|To spice things up a bit, instead of the perpendicularly-angled detail shots you're used to by now, here's an obliquely-angled shot!]] | [[File:H3VR vz. 58V Left.jpg|thumb|none|600px|To spice things up a bit, instead of the perpendicularly-angled detail shots you're used to by now, here's an obliquely-angled shot!]] | ||
[[File:H3VR vz. 58V Right.jpg|thumb|none|600px|"''Haha! With these new shots, they'll never even realize that they're just looking at the exact same gun with a different stock on it! It's BRILLIANT! HAHAHAHAHAHAHAHAHAHAHAHA! <br> <br> ...this thing isn't on, is it?''"]] | [[File:H3VR vz. 58V Right.jpg|thumb|none|600px|"''Haha! With these new shots, they'll never even realize that they're just looking at the exact same gun with a different stock on it! It's BRILLIANT! HAHAHAHAHAHAHAHAHAHAHAHA! <br> <br> ...this thing isn't on, is it?''"]] | ||
− | [[File:H3VR vz. 58V Folding.jpg|thumb|none|600px|*Ahem* <br> "''Right, moving on...''" Folding the vz. | + | [[File:H3VR vz. 58V Folding.jpg|thumb|none|600px|*Ahem* <br> "''Right, moving on...''" Folding the vz. 58 V's stock...]] |
[[File:H3VR vz. 58V Folded.jpg|thumb|none|600px|...which sits nice and flush on the side of the receiver.]] | [[File:H3VR vz. 58V Folded.jpg|thumb|none|600px|...which sits nice and flush on the side of the receiver.]] | ||
[[File:H3VR vz. 58V Loading.jpg|thumb|none|600px|Loading in a magazine. Fortunately, the stock was kind enough to recognize that, seeing as this is an indoor shooting range and not a plane, it should unfold itself to help facilitate more accurate shooting. That, or the shot of it being unfolded just wound up on the cutting room floor. One of the two.]] | [[File:H3VR vz. 58V Loading.jpg|thumb|none|600px|Loading in a magazine. Fortunately, the stock was kind enough to recognize that, seeing as this is an indoor shooting range and not a plane, it should unfold itself to help facilitate more accurate shooting. That, or the shot of it being unfolded just wound up on the cutting room floor. One of the two.]] | ||
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[[File:H3VR vz. 58 Custom Folding.jpg|thumb|none|600px|Oh, and the stock folds. Just thought that you should know.]] | [[File:H3VR vz. 58 Custom Folding.jpg|thumb|none|600px|Oh, and the stock folds. Just thought that you should know.]] | ||
− | == | + | ==CSA Sa vz. 58 Compact== |
− | Along with the full-length variants, Update #59 brought along a [[CSA | + | Along with the full-length variants, Update #59 brought along a [[CSA Sa vz. 58 Compact]]. The vz. 58 Compact in-game lacks its standard side-folding stock; instead, it is compatible with the game's selection of pistol stocks. As one might expect, it is classified in-game as a carbine. |
− | [[File:SA vz.58 Compact 7.62x39mm.jpg|thumb|none|450px| | + | [[File:SA vz.58 Compact 7.62x39mm.jpg|thumb|none|450px|CSA Sa vz. 58 Compact - 7.62x39mm]] |
[[File:H3VR vz. 58 Compact Left.jpg|thumb|none|600px|D'awww....]] | [[File:H3VR vz. 58 Compact Left.jpg|thumb|none|600px|D'awww....]] | ||
[[File:H3VR vz. 58 Compact Right.jpg|thumb|none|600px|The other side of the adorably tiny carbine.]] | [[File:H3VR vz. 58 Compact Right.jpg|thumb|none|600px|The other side of the adorably tiny carbine.]] | ||
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[[File:H3VR vz. 58 Compact 1-Handed Firing.jpg|thumb|none|600px|Don't.]] | [[File:H3VR vz. 58 Compact 1-Handed Firing.jpg|thumb|none|600px|Don't.]] | ||
[[File:H3VR vz. 58 Compact Close.jpg|thumb|none|600px|Just don't.]] | [[File:H3VR vz. 58 Compact Close.jpg|thumb|none|600px|Just don't.]] | ||
+ | |||
+ | ==Enfield EM-2== | ||
+ | The [[Enfield EM-2]] was added on day 16 of the Meatmas 2020 Advent Calendar event. | ||
+ | [[File:EM-2.jpg|thumb|none|450px|Enfield EM-2 - .280 British]] | ||
+ | [[File:H3VR EM-2 Box.jpg|thumb|none|600px|Opening up Bunker A-16's weapon crate reveals <s>a box of broken dreams</s> an EM-2 and a few extra mags. As the first autoloading rifle in a bunker crate, it saw a rather substantial amount of use in the subsequent days.]] | ||
+ | [[File:H3VR EM-2 Left.jpg|thumb|none|600px|Examining the EM-2. It's a very... unique-looking rifle, wouldn't you say?]] | ||
+ | [[File:H3VR EM-2 Right.jpg|thumb|none|600px|An interesting blend of wartime and post-war design ideas; befitting of a then-cutting-edge 1950s-era assault rifle, back when everyone was still figuring out the best way to go about doing things.]] | ||
+ | [[File:H3VR EM-2 Folding.jpg|thumb|none|600px|Fiddling with the foldable front sight; this is more to prevent snags than anything else, since the rear sight is fixed.]] | ||
+ | [[File:H3VR EM-2 Loading.jpg|thumb|none|600px|Loading in a 20-round mag full of .280 British, a round exclusive to this rifle in-game. It's an interesting round, being up toward the higher end of what most would call "intermediate", giving it a bit more punch than most assault rifles, while not quite reaching into battle rifle territory.]] | ||
+ | [[File:H3VR EM-2 Safety.jpg|thumb|none|600px|Disengaging the [[M1 Garand]]-esque trigger-guard safety switch.]] | ||
+ | [[File:H3VR EM-2 Aiming.jpg|thumb|none|600px|Attempting to aim at a Junkbot through the EM-2's integrated optic; being designed as an advanced rifle through and through, the EM-2 was one of the first rifles to feature an integral optical sight as standard equipment. An unfortunate consequence of this is that it's not a particularly good optical sight (with an extremely narrow field of view and a less-than-helpful negative zoom level), hence "attempting".]] | ||
+ | [[File:H3VR EM-2 Irons.jpg|thumb|none|600px|As such, the backup irons tend to be most players' go-to.]] | ||
+ | [[File:H3VR EM-2 Firing.jpg|thumb|none|600px|Or you can just dial it in and spray, especially when your target is a giant, immobile Recursive drone.]] | ||
+ | [[File:H3VR EM-2 Charging.jpg|thumb|none|600px|A few extra shots from a separate gameplay session, just to cover all our bases; here's a shot of the charging handle being pulled, which flips down the dustcover on the ejection port. And yes, this magazine is empty. C'est la vie.]] | ||
+ | [[File:H3VR EM-2 Selector.jpg|thumb|none|600px|Here's the fire selector, which is kept separate from the safety; when it pops out on this side, the rifle's in full-auto, and when it's flush on this side, it's on semi. Ironically, the later-adopted (and, unlike the EM-2, actually-adopted-for-more-than-five-minutes) [[L85]] would use a lever-type fire selector and a crossbolt safety (the opposite of the EM-2's arrangement); also ironically, the later-adopted L85 would have so many initial issues that it's a wonder it made it into (and, for several years, stayed in) service in its initial A1 form (likely due to political reasons more than anything else, given that the higher-ups denied these issues for quite a while), whereas the relatively well-received EM-2 was almost immediately pulled from service due to, you guessed it, political reasons (specifically, a desire for NATO to standardize on [[FN FAL]] variants in 7.62x51mm NATO).]] | ||
+ | [[File:H3VR EM-2 Ejecting.jpg|thumb|none|600px|And, to help you cool off from that impromptu history lesson/rant about military bureaucracy, here's a gratuitous glamor shot of the rifle firing. Just because.]] | ||
==FN F2000 Tactical== | ==FN F2000 Tactical== | ||
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==FAMAS F1== | ==FAMAS F1== | ||
− | The [[FAMAS F1]] was the first weapon in the "Bullpup Trifecta" that was added in the ninth day of the first Meatmas update, alongside the [[L85A2]] and the [[Steyr AUG A3|AUG A3]]. | + | The [[FAMAS F1]] was the first weapon in the "Bullpup Trifecta" that was added in the ninth day of the first Meatmas update, alongside the [[L85A2]] and the [[Steyr AUG A3|AUG A3]]. The sixth alpha of Update #99 gave the F1 a new model, and the weapon's rails were made a seperate attachment. |
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]] | [[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]] | ||
[[File:H3VR FAMAS Loading.jpg|thumb|none|600px|Loading a magazine into the FAMAS. Fortunately, ''H3'' understands that the F1 uses its own proprietary magazines, as opposed to the many games that simply shove a STANAG into the magazine well and hope for the best.]] | [[File:H3VR FAMAS Loading.jpg|thumb|none|600px|Loading a magazine into the FAMAS. Fortunately, ''H3'' understands that the F1 uses its own proprietary magazines, as opposed to the many games that simply shove a STANAG into the magazine well and hope for the best.]] | ||
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[[File:H3VR FAMAS Aiming Medium.jpg|thumb|none|600px|...and "Aim Medium, Miss Medium".]] | [[File:H3VR FAMAS Aiming Medium.jpg|thumb|none|600px|...and "Aim Medium, Miss Medium".]] | ||
[[File:H3VR FAMAS Railed.jpg|thumb|none|600px|The post-Update #52 version of the FAMAS, which has a pair of rail segments - one on the bottom of the handguard, and one on top of the carrying handle.]] | [[File:H3VR FAMAS Railed.jpg|thumb|none|600px|The post-Update #52 version of the FAMAS, which has a pair of rail segments - one on the bottom of the handguard, and one on top of the carrying handle.]] | ||
+ | [[File:H3VR FAMAS New Left.jpg|thumb|none|600px|And the even poster-Update #52 version, which has a completely new model.]] | ||
+ | [[File:H3VR FAMAS New Right.jpg|thumb|none|600px|Nothing revolutionary - just a bit cleaner, a bit nicer, and a bit more accurate to the real deal.]] | ||
+ | [[File:H3VR FAMAS New Loading.jpg|thumb|none|600px|The mag's a new model, too - and still just as proprietary.]] | ||
+ | [[File:H3VR FAMAS New Charging.jpg|thumb|none|600px|Giving the charging handle a solid yank shows off a couple new features of the new model: the handle pivots up slightly when grabbed, and the view through the ejection port shows modeled internals instead of a featureless black void of existential anguish.]] | ||
+ | [[File:H3VR FAMAS New Semi.jpg|thumb|none|600px|Not all is well, however - in particular, the front fire selector's two non-safe positions are "[[Call of Duty: Modern Warfare 3#Colt M16A4|look, I just broke the fire selector]]"...]] | ||
+ | [[File:H3VR FAMAS New Auto.jpg|thumb|none|600px|...and "look, I just broke the laws of physics."]] | ||
+ | [[File:H3VR FAMAS New Stock.jpg|thumb|none|600px|The rear-mounted selector switch still works as intended, fortunately enough.]] | ||
+ | [[File:H3VR FAMAS New Aiming.jpg|thumb|none|600px|Aiming; as with the original model, the default setting is less "aperture" and more "ghost ring".]] | ||
+ | [[File:H3VR FAMAS New Flipping.jpg|thumb|none|600px|And, just like the original, there are a couple of extra hingey bits to help change that.]] | ||
+ | [[File:H3VR FAMAS New Medium.jpg|thumb|none|600px|The back one gives you this sensibly-sized aperture, good for most applications.]] | ||
+ | [[File:H3VR FAMAS New Up.jpg|thumb|none|600px|The front one, on the other hand...]] | ||
+ | [[File:H3VR FAMAS New Small.jpg|thumb|none|600px|...yeah, good luck.]] | ||
+ | [[File:H3VR FAMAS New Firing.jpg|thumb|none|600px|Alternatively, if none of those options tickle your fancy, you can always just resort to good old-fashioned spray-and-pray.]] | ||
+ | [[File:H3VR FAMAS New Bipod.jpg|thumb|none|600px|Oh, and the bipod still works, too. Yes, I did have to lay on the floor for this. Yes, I did do the "paint me like one of your French girls" pose. Yes, I do appreciate the irony in that.]] | ||
+ | [[File:H3VR FAMAS New Fixed.jpg|thumb|none|600px|With the release of Update #99, the updated FAMAS was updated again; in particular, the fire selector now works as intended, pointing towards "R" for "Rapide" (French for "fast") in full-auto...]] | ||
+ | [[File:H3VR FAMAS New Single.jpg|thumb|none|600px|...and "1" (French for "1") in semi-auto.]] | ||
+ | |||
+ | ==FAMAS G2== | ||
+ | In addition to the F1's new model, Update #99's sixth alpha also brought along the [[FAMAS G2]]. | ||
+ | [[File:Famas_g2.jpg|thumb|none|450px|FAMAS G2 - 5.56x45mm NATO]] | ||
+ | [[File:H3VR G2 Right.jpg|thumb|none|600px|In a slightly different part of the same map as above, here's the G2.]] | ||
+ | [[File:H3VR G2 Left.jpg|thumb|none|600px|Because hey, if it's worth doing, it's worth doing efficiently. The modeler understood that - hence why, given the choice between making a FAMAS G2 with a smooth barrel or a ribbed one (since both are known to exist), they chose the one they'd already modeled for the ribbed-barrel-only F1.]] | ||
+ | [[File:H3VR G2 Loading.jpg|thumb|none|600px|Mashing a speed plate-equipped STANAG magazine into the FAMAS; one of the G2's chief distinguishing features is its ability to take these, as opposed to prior variants' use of proprietary mags.]] | ||
+ | [[File:H3VR G2 Charging.jpg|thumb|none|600px|Chambering a round; this could also be seen as a distinction between the two variants (with the F1 generally using steel-cased ammo instead of brass, due to its tendency to tear up brass cases), though as neither steel-cased ammo nor case tearing exist in H3, the point is a bit moot.]] | ||
+ | [[File:H3VR G2 Semi.jpg|thumb|none|600px|Anyway, the trigger guard is the other main distinguishing feature between the two variants (with the G2 having this distinctive full-hand guard instead of the F1's conventional single-finger setup); it also highlights a similarity between the two in-game: both have selector positions of "borked"...]] | ||
+ | [[File:H3VR G2 Auto.jpg|thumb|none|600px|...and "borkeder".]] | ||
+ | [[File:H3VR G2 Stock.jpg|thumb|none|600px|Additionally, both rifles' stock-mounted burst/auto selectors were spared this terrible fate, though the G2 seemingly had to sacrifice a bit of its magazine's alignment to keep the selector safe.]] | ||
+ | [[File:H3VR G2 Mount.jpg|thumb|none|600px|The two rifles' irons are likewise identical; to save time, why not skip straight to the big new feature: the attachable optics mount? This convenient little puppy sticks right into the carrying handle of the F1 or the G2, and lets you put more modern optics on top. Or anything else that'll fit a Picatinny rail, for that matter.]] | ||
+ | [[File:H3VR G2 Optic.jpg|thumb|none|600px|Yep, that's definitely why we're skipping straight to the EOTech sight here.]] | ||
+ | [[File:H3VR G2 Aiming.jpg|thumb|none|600px|Totally didn't forget to grab some good iron sight footage before shoving a giant block in the way of the irons. This was all part of the plan.]] | ||
+ | [[File:H3VR G2 Firing.jpg|thumb|none|600px|Deciding to finally stop ignoring everything going on in the background, and heroically charge into the thick of the fight. We'd tell you that this resulted in something other than near-immediate death, but IMFDB policy limits us to one blatant lie per section, and that quota's already been met.]] | ||
+ | [[File:H3VR G2 Unfolded.jpg|thumb|none|600px|<s>Or was it zero lies per section?</s> Oh, and the bipod works on this one, too. Not that it was terribly helpful in this case.]] | ||
+ | [[File:H3VR G2 Fixed.jpg|thumb|none|600px|As with the F1, the G2's fire selector was fixed in the full release of Update #99; to keep things interesting, this one's been festooned with a variety of different non-standard equipment.]] | ||
+ | [[File:H3VR G2 Single.jpg|thumb|none|600px|The semi-auto position works, too. Of note is that, unlike on the F1, neither of these selector positions are marked; if you ever forget which is which, just remember: "left" means "lots", and "right" means "regrettably, only one".]] | ||
+ | [[File:H3VR G2 Sights.jpg|thumb|none|600px|Fiddling with the flip-up apertures; in the interest of transparency, we are obligated to inform you that this functionality was also missing on the alpha-build version of the rifle, and attempting to flip up either aperture instead somehow broke every other gun present in the scene. Ain't coding fun?]] | ||
+ | [[File:H3VR G2 Blocked.jpg|thumb|none|600px|Attaching the optics mount still makes this a moot point.]] | ||
==FN SCAR-L== | ==FN SCAR-L== | ||
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[[File:H3VR G11 Magazine.jpg|thumb|none|600px|Taking a look at one of the G11's magazines; this holds 50 rounds of (proprietary) 4.73x33mm caseless ammunition (essentially a bullet and a primer embedded in a block of solid propellant, without a brass case around it like most normal ammunition). As opposed to most modern rifle mags, which use a staggered-column arrangement, the G11's magazines just have one big stack of 50 rounds, sitting side-by-side. Try not to load them in backwards.]] | [[File:H3VR G11 Magazine.jpg|thumb|none|600px|Taking a look at one of the G11's magazines; this holds 50 rounds of (proprietary) 4.73x33mm caseless ammunition (essentially a bullet and a primer embedded in a block of solid propellant, without a brass case around it like most normal ammunition). As opposed to most modern rifle mags, which use a staggered-column arrangement, the G11's magazines just have one big stack of 50 rounds, sitting side-by-side. Try not to load them in backwards.]] | ||
[[File:H3VR G11 Loading.jpg|thumb|none|600px|This magazine goes into a well in the front of the rifle, which can be a bit awkward to get used to. This is one of the other differences from the later K2 variant; the K1 just has 1 magazine out front, whereas the improved K2 has 2 extra ones along the sides for faster reloading.]] | [[File:H3VR G11 Loading.jpg|thumb|none|600px|This magazine goes into a well in the front of the rifle, which can be a bit awkward to get used to. This is one of the other differences from the later K2 variant; the K1 just has 1 magazine out front, whereas the improved K2 has 2 extra ones along the sides for faster reloading.]] | ||
− | [[File:H3VR G11 Markings.jpg|thumb|none|600px|A stray bolt of Kraut Space Magic results in a temporary impromptu teleportation trip, and a good look at the rifle's molded-in markings, which read "ACR 167 Cal. 4.92 MM 2/88"; the "ACR" presumably implies that this particular gun was involved in the US military's Adaptive Combat Rifle program.]] | + | [[File:H3VR G11 Markings.jpg|thumb|none|600px|A stray bolt of Kraut Space Magic results in a temporary impromptu teleportation trip, and a good look at the rifle's molded-in markings, which read "ACR 167 Cal. 4.92 MM 2/88"; the "ACR" presumably implies that this particular gun was involved in the US military's Adaptive Combat Rifle program. These markings also used to include "HK" at the start of them, but was later removed; it also reveals that the in-game weapon is chambered for the wrong cartridge, as it uses 4.73mm.]] |
[[File:H3VR G11 Handle.jpg|thumb|none|600px|"''Hello, is this Customer Service? <br>... <br> I'd like to file a complaint, please. <br> ... <br> Well, it seems that you forgot to put charging handles on the rifles you sent me. <br> ... <br> Yes, I have looked on the left side of the stock. There's no charging handle there, just this weird flat plastic thing. <br> ... <br> Wait, what do you mean "that IS the charging handle"?!"'']] | [[File:H3VR G11 Handle.jpg|thumb|none|600px|"''Hello, is this Customer Service? <br>... <br> I'd like to file a complaint, please. <br> ... <br> Well, it seems that you forgot to put charging handles on the rifles you sent me. <br> ... <br> Yes, I have looked on the left side of the stock. There's no charging handle there, just this weird flat plastic thing. <br> ... <br> Wait, what do you mean "that IS the charging handle"?!"'']] | ||
[[File:H3VR G11 Charging.jpg|thumb|none|600px|The G11's charging handle, as the above conversation implied, is another unusual aspect of its design; as it uses caseless ammunition, it has no need for a normal ejection/extraction cycle. Instead, it uses a unique rotary chamber setup, and is thus chambered by rotating this handle at the rear. Should the user encounter a dud, this can also be used to push it out through a small hole in the bottom of the rifle.]] | [[File:H3VR G11 Charging.jpg|thumb|none|600px|The G11's charging handle, as the above conversation implied, is another unusual aspect of its design; as it uses caseless ammunition, it has no need for a normal ejection/extraction cycle. Instead, it uses a unique rotary chamber setup, and is thus chambered by rotating this handle at the rear. Should the user encounter a dud, this can also be used to push it out through a small hole in the bottom of the rifle.]] | ||
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==Heckler & Koch HK416== | ==Heckler & Koch HK416== | ||
After a great deal of community begging (and the completion of a challenge), Update #90's second alpha added a [[Heckler & Koch HK416]]. It goes by the name "H416" in-game, and is fitted with a Command Arms UPG-16 pistol grip and a Magpul MOE stock. | After a great deal of community begging (and the completion of a challenge), Update #90's second alpha added a [[Heckler & Koch HK416]]. It goes by the name "H416" in-game, and is fitted with a Command Arms UPG-16 pistol grip and a Magpul MOE stock. | ||
− | [[File: | + | [[File:Hk416-2.jpg|thumb|none|450px|Heckler & Koch HK416 - 5.56x45mm NATO]] |
[[File:H3VR HK416 Left.jpg|thumb|none|600px|Admiring the piston-driven fruits of other people's labor.]] | [[File:H3VR HK416 Left.jpg|thumb|none|600px|Admiring the piston-driven fruits of other people's labor.]] | ||
[[File:H3VR HK416 Right.jpg|thumb|none|600px|(In my defense, I didn't even know that the challenge was happening; I assure you, I would've participated if I'd known. Trust me.)]] | [[File:H3VR HK416 Right.jpg|thumb|none|600px|(In my defense, I didn't even know that the challenge was happening; I assure you, I would've participated if I'd known. Trust me.)]] | ||
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[[File:H3VR HK416 Clipping.jpg|thumb|none|600px|Returning to the menu for debriefing and snow cones, our gladioperator discovers an issue; initially thought to be a scaling bug with the rifle's model, this was actually an issue with certain STANAG magazines being slightly off-center (which was hidden by the thicker magazine wells of most rifles, but enough to clip through the 416's thinner-walled magwell).]] | [[File:H3VR HK416 Clipping.jpg|thumb|none|600px|Returning to the menu for debriefing and snow cones, our gladioperator discovers an issue; initially thought to be a scaling bug with the rifle's model, this was actually an issue with certain STANAG magazines being slightly off-center (which was hidden by the thicker magazine wells of most rifles, but enough to clip through the 416's thinner-walled magwell).]] | ||
[[File:H3VR HK416 Egg.jpg|thumb|none|600px|And speaking of clipping, shoving your face into the stock reveals an interesting easter egg. For those unaware (and thus likely confused by this section's repeated references to a challenge of some sort), Anton Hand had agreed to add the HK416 if enough members of the game's official Discord server posted pictures of themselves sitting at tables, enjoying a meal/drink/etc. with their guns. These are their pictures.]] | [[File:H3VR HK416 Egg.jpg|thumb|none|600px|And speaking of clipping, shoving your face into the stock reveals an interesting easter egg. For those unaware (and thus likely confused by this section's repeated references to a challenge of some sort), Anton Hand had agreed to add the HK416 if enough members of the game's official Discord server posted pictures of themselves sitting at tables, enjoying a meal/drink/etc. with their guns. These are their pictures.]] | ||
+ | [[File:H3VR HK416newmodel leftside.jpg|600px|thumb|none|The first patch of Update #111 saw the HK416 given a proper face-lift in the form of a new, much more dimensionally accurate model.]] | ||
+ | [[File:H3VR HK416newmodel rightside.jpg|600px|thumb|none|The other side of the refreshed assault rifle, featuring some spoofed markings. Everyone knows the "HK" in HK416 stands for "Heckle & Mock GmbH", which is famously headquartered in Bumpass, Virginia.]] | ||
+ | [[File:H3VR HK416 New Loading.jpg|thumb|none|600px|Loading in a 30-round H&K steel-bodied magazine - these are a distinct family of models in-game, given the label "HBoat".]] | ||
+ | [[File:H3VR HK416 New Charging.jpg|thumb|none|600px|Yanking the charging handle, and popping open the dust cover.]] | ||
+ | [[File:H3VR HK416 New Extending.jpg|thumb|none|600px|Extending the special "Hm"-branded stock. It's totally different from a regular 6-position stock, I swear. Definitely better enough to justify it being about $100.00 more than a regular 6-position mil-spec stock.]] | ||
+ | [[File:H3VR HK416 New Unfolding.jpg|thumb|none|600px|Unfolding the front sight post...]] | ||
+ | [[File:H3VR HK416 New Semi.jpg|thumb|none|600px|...and disengaging the safety. Fun fact: on any sufficiently "operator"-ish firearm, unoccupied rail space will, when not observed, gradually grow attachments of its own accord.]] | ||
+ | [[File:H3VR HK416 New Aiming.jpg|thumb|none|600px|Aiming through the now-present rear sight; it would seem that an AN/PEQ-15 laser sight has also appeared in the interim.]] | ||
+ | [[File:H3VR HK416 New Aperture.jpg|thumb|none|600px|The HK416's attachable rear sight can be swapped to one of 4 settings, with only the 100-meter setting being an open notch - the rest are apertures of varying size and height. It can also be attached to other guns, though the H&K fanboys will probably bombard you with angry comments if you do so.]] | ||
+ | [[File:H3VR HK416 New Firing.jpg|thumb|none|600px|Firing off a few rounds in full-auto; it appears that the infection is spreading faster.]] | ||
+ | [[File:H3VR HK416 New Ejecting.jpg|thumb|none|600px|Quickly dumping out the now-empty magazine, and calling up a doctor. Being an HK specialist, he's probably gonna gouge for it, but that's the price you pay for getting a purebred.]] | ||
==IMBEL IA2== | ==IMBEL IA2== | ||
− | The 5.56mm | + | The 5.56mm assault rifle version of the [[IMBEL IA2]] is one of the available firearms in-game; it was added in the 1st Meatmas Update. |
− | [[File:Imbel ia2.jpg|thumb|none|450px|IMBEL IA2 5.56mm | + | [[File:Imbel ia2.jpg|thumb|none|450px|IMBEL IA2 5.56mm w/ bayonet - 5.56x45mm NATO]] |
[[File:H3VR IA2 Loading.jpg|thumb|none|600px|Loading a 30-round STANAG magazine into the IA2.]] | [[File:H3VR IA2 Loading.jpg|thumb|none|600px|Loading a 30-round STANAG magazine into the IA2.]] | ||
[[File:H3VR IA2 Left.jpg|thumb|none|600px|Sometimes, one must observe their Brazilian rifles due to their overall rarity in media.]] | [[File:H3VR IA2 Left.jpg|thumb|none|600px|Sometimes, one must observe their Brazilian rifles due to their overall rarity in media.]] | ||
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==M16A1== | ==M16A1== | ||
− | The [[M16A1]] is one of the available firearms in-game, having been added through the first Meatmas update. Update #51 brought along 2 unique scopes for the weapon: a 6-24x variable-magnification scope, and a fixed-magnification 3x20 scope. | + | The [[M16A1]] is one of the available firearms in-game, having been added through the first Meatmas update. Update #51 brought along 2 unique scopes for the weapon: a 6-24x variable-magnification scope, and a fixed-magnification 3x20 scope. Update #107 Experimental Build 3 replaced the M16A1's model with a more accurate version, featuring a birdcage flash hider instead of a 3-prong one; this also conveniently fixed the previously-largely-unnoticed issue of the original model being based off a civilian semi-auto variant, with no autosear pin and a two-position selector (the third position being selectable, but unmarked). |
[[File:M16A1.jpg|thumb|none|450px|M16A1 with 20-round magazine - 5.56x45mm NATO]] | [[File:M16A1.jpg|thumb|none|450px|M16A1 with 20-round magazine - 5.56x45mm NATO]] | ||
[[File:H3VR M16A1 Left.jpg|thumb|none|600px|While he isn't a GI in 'Nam, our invisible range buddy ponders why 2+2 is on his mind.]] | [[File:H3VR M16A1 Left.jpg|thumb|none|600px|While he isn't a GI in 'Nam, our invisible range buddy ponders why 2+2 is on his mind.]] | ||
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[[File:H3VR M16A1 6-24x Aiming.jpg|thumb|none|600px|Aiming with the 6-24x scope reveals a much clearer duplex crosshair reticle, perfect for fighting someone else's war.]] | [[File:H3VR M16A1 6-24x Aiming.jpg|thumb|none|600px|Aiming with the 6-24x scope reveals a much clearer duplex crosshair reticle, perfect for fighting someone else's war.]] | ||
[[File:H3VR M16A1 Bayonet.jpg|thumb|none|600px|An M16A1 with an M9 bayonet; while the bayonet itself had been in the game for several months prior, it served only as a knife, with the ability to attach it to the M16A1 (along with the game's various [[M4A1]] variants) came along later in Update #76's first alpha build.]] | [[File:H3VR M16A1 Bayonet.jpg|thumb|none|600px|An M16A1 with an M9 bayonet; while the bayonet itself had been in the game for several months prior, it served only as a knife, with the ability to attach it to the M16A1 (along with the game's various [[M4A1]] variants) came along later in Update #76's first alpha build.]] | ||
+ | [[File:H3VR M16A1 New Right.jpg|thumb|none|600px|New model, same war.]] | ||
+ | [[File:H3VR M16A1 New Left.jpg|thumb|none|600px|Although, the more authentically-modeled rifle certainly merits some more appropriate scenery. It's not quite a Southeast Asian jungle, but it'll do.]] | ||
+ | [[File:H3VR M16A1 New Loading.jpg|thumb|none|600px|Loading in a slightly longer-than-normal straight magazine; this is a 25-rounder, tested with some early AR-15 variants but ultimately unsuccessful. Brownells makes repros, if you're interested.]] | ||
+ | [[File:H3VR M16A1 New Charging.jpg|thumb|none|600px|Chambering a round in the old poodle-shooter.]] | ||
+ | [[File:H3VR M16A1 New Firing.jpg|thumb|none|600px|Hearing some suspicious rustling in the foliage, Gee Eye Schmo sends a .223 through the leaves. Can't be too careful out here.]] | ||
+ | [[File:H3VR M16A1 New Scope.jpg|thumb|none|600px|Deciding that he'd rather see what he's shooting at, Pvt. Schmo decides to stick a scope on the carrying handle. This, too, is a new model - a Leatherwood ART 3-9X scope on an M16-carry-handle-specific mount.]] | ||
+ | [[File:H3VR M16A1 New Small.jpg|thumb|none|600px|Taking aim at a friendly trooper - although, out in the jungle, "friendly" doesn't stretch much further than "probably not going to kill you". Though, in fairness, it'd be a bit hypocritical of Schmo to criticize such behavior at the moment.]] | ||
+ | [[File:H3VR M16A1 New Adjusting.jpg|thumb|none|600px|Deciding he'd rather see things a bit more clearly, he dials the magnification up to 9X - "ART" is short for "Adjustable Ranging Telescope", not a self-aggrandizing statement by the scope's manufacturer. Sadly - though understandably - the real scope's complex automatic range compensation behavior isn't represented in-game - not leastly because it revolves around gradually adjusting the magnification until a known-sized target fits in the range-finder (with this camming the scope up or down accordingly), while ''H3'''s magnification adjustment is both step-wise and completely separate from the zero distance adjustment (as seen here).]] | ||
+ | [[File:H3VR M16A1 New Reticle.jpg|thumb|none|600px|It does at least bring the reticle closer, as it's supposed to - this makes said reticle's details much easier to see, along with any prospective target's helmet art, beard stubble, and bun crumbs.]] | ||
+ | [[File:H3VR M16A1 New Aiming.jpg|thumb|none|600px|It also allows you to use the irons, just in case those that rustling starts getting a little too close for comfort. Don't ever let your guard down - that's when they'll get you.]] | ||
+ | |||
+ | ==M16A2== | ||
+ | The [[M16A2]] was added in the full release of Update #107. | ||
+ | [[File:M16A2.jpg|thumb|none|450px|M16A2 - 5.56x45mm NATO]] | ||
+ | [[File:H3VR M16A2 Left.jpg|thumb|none|600px|Standing guard over the (incomplete) Institution's northbound train line with an M16A2.]] | ||
+ | [[File:H3VR M16A2 Right.jpg|thumb|none|600px|After all, grayscale 80s-90s firearms and angular brutalist architecture go together like concrete and rebar.]] | ||
+ | [[File:H3VR M16A2 Loading.jpg|thumb|none|600px|Loading in a standard aluminum 30-round STANAG magazine. While familiar now, there was a time when these were still relatively novel. Granted, that was back in the late sixties, so they were pretty much standard by the time the A2 rolled around in '82, but still.]] | ||
+ | [[File:H3VR M16A2 Charging.jpg|thumb|none|600px|Chambering a round...]] | ||
+ | [[File:H3VR M16A2 Closing.jpg|thumb|none|600px|...and shutting the dust cover. There's not much practical point to this - even if guns could jam due to dust accumulation in-game, the air in the Institution is impeccably clean - but it's a nice detail to have nevertheless, and is shared across more or less every gun in the game with such a cover.]] | ||
+ | [[File:H3VR M16A2 Semi.jpg|thumb|none|600px|Disengaging the safety; the longer word in the third position is a surprise tool that'll help us later.]] | ||
+ | [[File:H3VR M16A2 Aiming.jpg|thumb|none|600px|Looking through the sights. While the sight picture is pretty much the same as usual, the sights themselves have seen some noticeable alteration, being much more finely-adjustable than the older variants', and allowing for windage adjustments without the aid of a tool (or a live round).]] | ||
+ | [[File:H3VR M16A2 Firing.jpg|thumb|none|600px|Firing, on the other hand, is pretty much the same. The thicker barrel (generally just called an "A2-profile" barrel, as opposed to the earlier variants' "A1" or "pencil" barrels) could in theory help keep the recoil down a bit, but in practice, the recoil of a 20" 5.56mm rifle in semi-auto is pretty much negligible anyway.]] | ||
+ | [[File:H3VR M16A2 Sights.jpg|thumb|none|600px|Should the normal aperture prove insufficiently precise for you, simply give it a flip...]] | ||
+ | [[File:H3VR M16A2 Small.jpg|thumb|none|600px|...and you'll get this. Probably not the best choice in an area where some halls aren't too far off the color of the sights themselves, but it's there if you want it.]] | ||
+ | [[File:H3VR M16A2 Burst.jpg|thumb|none|600px|Right, back to the main thing about the A2 that people care about: the selector. Rather than the earlier versions' Safe/Semi/Auto trigger packs (excluding some experimental models), the A2 introduced a new Safe/Semi/Burst selector, to discourage inexperienced soldiers from clutching the trigger and wasting ammunition.]] | ||
+ | [[File:H3VR M16A2 Ejecting.jpg|thumb|none|600px|''"Oh, they think I'll waste ammo? I'll show them "wasting ammo"..."'']] | ||
+ | |||
+ | ==M16A3== | ||
+ | Along with its burst-fire cousin, the [[M16A3]] was added in Update #107's full release. | ||
+ | [[File:M16A2.jpg|thumb|none|450px|M16A3 - 5.56x45mm NATO]] | ||
+ | [[File:H3VR M16A3 Left.jpg|thumb|none|600px|Meanwhile, a short distance away, another trooper stands guard over the sorthbound line with an M16 that's exactly 1 A greater than his compatriot's. After all, an M16A3 only seems appropriate for an [[Battlefield 3|operation in a metro]] - even more so if it's a real one.]] | ||
+ | [[File:H3VR M16A3 Charging.jpg|thumb|none|600px|Sadly, said real M16A3 is almost visually indistinguishable from its even-numbered predecessor (to the point that the first image could very well have been an A2, and you'd be none the wiser); to prevent this section from being completely redundant, it's been spiced up with a few of the concurrently-added attachments, for some nice vintage tacticool action.]] | ||
+ | [[File:H3VR M16A3 Semi.jpg|thumb|none|600px|Disengaging the safety, and viewing the only real visual distinction between this and the A2 in-game: the markings. Aside from the obvious differences in the selector (which'll be addressed in a moment), the in-game M16A3 is apparently made by "FUN MFG, INC." in "COWARD, SC" (with a manufacturer code of "H3VR0"); this is presumably meant to represent an [[FN]]-produced rifle, in a similar vein to the "Dolt" markings on the game's earlier Colt-produced ARs. Also plainly visible here is the 40-round USGI-pattern magazine; while not officially adopted in any known capacity, magazines of this type have existed for a while, and have been produced by various third-party manufacturers, with frustratingly little concrete info on their actual origins.]] | ||
+ | [[File:H3VR M16A3 Aiming.jpg|thumb|none|600px|Taking aim; the "goose-neck" rail seen here is one of two in-game solutions for mounting optics onto AR carry handles, and was a relatively popular option for this purpose in reality during the early days of widespread infantry optic use and optic rail standardization. Its main advantage over a simple vertical adaptor is the lower mounting, allowing for a better cheek weld and making the rifle take up less vertical space; a side effect of this is that it also allows for co-witnessing with certain optics, such as this relatively-appropriate Aimpoint.]] | ||
+ | [[File:H3VR M16A3 Firing.jpg|thumb|none|600px|But hey, why use two sets of sights at once when you could use zero at once? Especially when the selector manages to sneak its way over to the full-auto position, I swear, it just did that on its own.]] | ||
+ | [[File:H3VR M16A3 Locked.jpg|thumb|none|600px|See, the A3 was a relatively lightly-produced variant, only used by a few select Navy units who were apparently thought trustworthy enough to not waste their entire magazine in one go if given a gun that allowed it. Clearly, the individual to whom this rifle was handed gave that impression falsely.]] | ||
+ | [[File:H3VR M16A3 Releasing.jpg|thumb|none|600px|One quick mag swap, one tap of the (visually popped-up) bolt release, and nobody's any the wiser. Except for the empty mag on the floor. And the 40 spent cases a few feet away. And the 40 bulletholes in the concrete. Minor details, easily ignored.]] | ||
+ | [[File:H3VR M16A3 Clipping.jpg|thumb|none|600px|Not really segue-able, but as an aside: the suppressor on the end is known in-game as the "HEM4", shortened from its more complete name of "HEL M4" (with "HEL" referring to the Army's not-at-all-concerningly-named Human Engineering Laboratory); this was developed during the sixties, and intended specifically for full-length M16s (whether or not it'd fit onto an A2-profile barrel is not entirely clear), fitting over most of the exposed portion without extending as far past it as a normal suppressor would. In-game, as with the real suppressor's need for a specialized bolt carrier to handle the increased back pressure (remember, this is before the days of ARs with adjustable gas regulators), this proprietarity is omitted for the sake of gameplay convenience; its backwards-tucked nature is instead facilitated by making the entire back end of the suppressor completely intangible, as demonstrated here.]] | ||
==M16A4== | ==M16A4== | ||
− | Update #92 added the long-requested [[M16A4]] with a railed handguard as a modern counterpart to the earlier M16A1; notably, it is also the only select-fire weapon in the game with no full-auto option, firing in either semi-auto or 3-round bursts. | + | Update #92 added the long-requested [[M16A4]] with a railed handguard as a modern counterpart to the earlier M16A1; notably, it is also the only select-fire weapon in the game with no full-auto option, firing in either semi-auto or 3-round bursts. Like the M16A1 above, the A4's model was replaced in Update #107's third experimental version. |
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]] | [[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm NATO]] | ||
[[File:BattleLA M16A4.jpg|thumb|none|450px|M16A4 with railed handguard & rail covers, Trijicon ACOG scope, Magpul back-up rear sight, vertical foregrip, and AN-PEQ/15 laser sight - 5.56x45mm NATO]] | [[File:BattleLA M16A4.jpg|thumb|none|450px|M16A4 with railed handguard & rail covers, Trijicon ACOG scope, Magpul back-up rear sight, vertical foregrip, and AN-PEQ/15 laser sight - 5.56x45mm NATO]] | ||
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[[File:H3VR M16A4 Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine from the rifle...]] | [[File:H3VR M16A4 Ejecting.jpg|thumb|none|600px|Ejecting an empty magazine from the rifle...]] | ||
[[File:H3VR M16A4 Bayonet.jpg|thumb|none|600px|...along with any last traces of common sense, as evidenced by this harebrained bayonet charge with rifle that's already been reloaded. Visible here is the red dot from the laser sight (which is also the reason why the ACOG in the screenshot 3 up from this one seemingly had a large dot mashed into its reticle); only the visible laser function of the AN-PEQ/15 is usable in-game, as ''H3'' can't support infrared lasers. Or, to be precise, it can't support anything that would actually render them useful, like IR goggles or optics.]] | [[File:H3VR M16A4 Bayonet.jpg|thumb|none|600px|...along with any last traces of common sense, as evidenced by this harebrained bayonet charge with rifle that's already been reloaded. Visible here is the red dot from the laser sight (which is also the reason why the ACOG in the screenshot 3 up from this one seemingly had a large dot mashed into its reticle); only the visible laser function of the AN-PEQ/15 is usable in-game, as ''H3'' can't support infrared lasers. Or, to be precise, it can't support anything that would actually render them useful, like IR goggles or optics.]] | ||
+ | [[File:H3VR M16A4 New Left.jpg|thumb|none|600px|Heading somewhere (presumably) warmer to show off the new M16A4.]] | ||
+ | [[File:H3VR M16A4 New Right.jpg|thumb|none|600px|Not much has changed, so we'll just get straight to decking it out with attachments. Similar to last time, but with a USMC-style bayonet. Plus, now the foregrip's tan.]] | ||
+ | [[File:H3VR M16A4 New Loading.jpg|thumb|none|600px|As is the magazine, a windowed 30-round PMag. Black and green versions are also available.]] | ||
+ | [[File:H3VR M16A4 New Aiming.jpg|thumb|none|600px|Aiming through the carry handle's rear sight; the picture hasn't changed much...]] | ||
+ | [[File:H3VR M16A4 New Adjusting.jpg|thumb|none|600px|...but the sight itself has, now being adjustable out to 800 meters in 100-meter increments. How helpful that is in a place like this is debatable.]] | ||
+ | [[File:H3VR M16A4 New Firing.jpg|thumb|none|600px|Making a strong, confident statement on the debate, and declining to use the sights entirely. To be fair, it's a bit easier when you've got bullet trails enabled.]] | ||
+ | [[File:H3VR M16A4 New Ejecting.jpg|thumb|none|600px|Plus 30 holes in some wooden cubes, minus 30 rounds in the mag. Not only are the spring and follower modeled, but the PMags' distinctive orange-painted spring coil (meant as an easy indicator of remaining ammo once it gets past the window) is depicted as well.]] | ||
==Malyuk== | ==Malyuk== | ||
− | The [[Malyuk]], a | + | The [[Malyuk]], a Ukrainian bullpup [[AK]] derivative, makes its media debut in ''H3'', being Day 11's gift in the 2018 Meatmas event; it is classified as a carbine in-game. |
[[File:Malyuk AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]] | [[File:Malyuk AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]] | ||
[[File:H3VR Malyuk Box.jpg|thumb|none|600px|"''Wait, isn't the baby supposed to go in a manger, not a box?''"]] | [[File:H3VR Malyuk Box.jpg|thumb|none|600px|"''Wait, isn't the baby supposed to go in a manger, not a box?''"]] | ||
− | [[File:H3VR Malyuk Left.jpg|thumb|none|600px|(For the 7.654 billion of you out there that ''don't'' speak | + | [[File:H3VR Malyuk Left.jpg|thumb|none|600px|(For the 7.654 billion of you out there that ''don't'' speak Ukrainian, the joke is that "Malyuk" translates to "baby").]] |
[[File:H3VR Malyuk Loading.jpg|thumb|none|600px|Loading in a magazine. ''Pretty'' sure that they're supposed to rock in the other way...]] | [[File:H3VR Malyuk Loading.jpg|thumb|none|600px|Loading in a magazine. ''Pretty'' sure that they're supposed to rock in the other way...]] | ||
[[File:H3VR Malyuk Charging.jpg|thumb|none|600px|Racking the forward-mounted charging handle.]] | [[File:H3VR Malyuk Charging.jpg|thumb|none|600px|Racking the forward-mounted charging handle.]] | ||
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[[File:H3VR Malyuk Right.jpg|thumb|none|600px|Examining the right side of the rifle, confirming that it's still set to rock 'n roll. And that there's a hole clean through the side of it.]] | [[File:H3VR Malyuk Right.jpg|thumb|none|600px|Examining the right side of the rifle, confirming that it's still set to rock 'n roll. And that there's a hole clean through the side of it.]] | ||
[[File:H3VR Malyuk 1-Handed.jpg|thumb|none|600px|Blazing away at nothing in particular.]] | [[File:H3VR Malyuk 1-Handed.jpg|thumb|none|600px|Blazing away at nothing in particular.]] | ||
+ | |||
+ | ==Mk 18 Mod 0== | ||
+ | Update #107 added a [[Mk 18 Mod 0]] to replace the fictional "M4A1 Shorty"; to distinguish it from the Mk18 Mod 1, this one still retains the gas block front sight. | ||
+ | [[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm NATO]] | ||
+ | [[File:H3VR Mk18 0 Left.jpg|thumb|none|600px|Having been assigned as part of a watermelon protection detail, a guard examines his issued Mk 18.]] | ||
+ | [[File:H3VR Mk18 0 Right.jpg|thumb|none|600px|You know the drill by now, so let’s just cut to the chase and stick some attachments on. And adjust the stock, while we’re at it.]] | ||
+ | [[File:H3VR Mk18 0 Loading.jpg|thumb|none|600px|Loading in a 30-round magazine - to make things a little more tactical, this one’s got some extra texturing, and a handling loop to boot.]] | ||
+ | [[File:H3VR Mk18 0 Charging.jpg|thumb|none|600px|Chambering a round. For maximum speed and minimum drag, make sure to cover up any unused rail space - optics rail included.]] | ||
+ | [[File:H3VR Mk18 0 Semi.jpg|thumb|none|600px|Disengaging the safety.]] | ||
+ | [[File:H3VR Mk18 0 Aiming.jpg|thumb|none|600px|Taking aim at a distant threat; the LMT rear sight gives a familiar picture for anyone used to the usual carrying handle. Which makes sense, since it basically is a carrying handle rear sight, minus the actual carrying handle.]] | ||
+ | [[File:H3VR Mk18 0 Aperture.jpg|thumb|none|600px|And, just like a carrying handle rear sight, it’s got two differently-sized apertures. For all that precision shooting you’re gonna be doing with a 10.5” carbine.]] | ||
+ | [[File:H3VR Mk18 0 Firing.jpg|thumb|none|600px|Letting some rounds fly, and noting the nicely-rendered primer dimple of the new spent casing model.]] | ||
+ | [[File:H3VR Mk18 0 Flash.jpg|thumb|none|600px|Another view, showing the rather considerable muzzle blast generated by 5.56 coming out of a barrel this short. It’s a good thing that melons don’t have eardrums.]] | ||
==Mk 18 Mod 1== | ==Mk 18 Mod 1== | ||
− | Update #10 added a [[Mk 18 Mod 1]], fitted with a non-standard railed handguard with rail covers, a Command Arms UPG-16 pistol grip, a Crane stock, and a Magpul AFG, all (save for the handguard) in tan; the latter was removed and turned into an attachment in Update #52's 3rd alpha build. The 4th alpha build of Update #70 attached the word "Custom" to the end of its name, presumably to reflect some of its non-standard features. Interestingly, despite being developed as a shortened variant of the [[M4A1 Carbine]], it | + | Update #10 added a [[Mk 18 Mod 1]], fitted with a non-standard railed handguard with rail covers, a Command Arms UPG-16 pistol grip, a Crane stock, and a Magpul AFG, all (save for the handguard) in tan; the latter was removed and turned into an attachment in Update #52's 3rd alpha build. The 4th alpha build of Update #70 attached the word "Custom" to the end of its name, presumably to reflect some of its non-standard features. Interestingly, despite being developed as a shortened variant of the [[M4A1 Carbine]], it was originally categorized in-game with the assault rifles. Update #92 replaced the model entirely, and placed it in the carbine section instead; this version had standard furniture, with the pistol grip and stock being brown, and the handguard being black. Update #107 replaced this model to make it more consistent with the others; this version is referred to as the "M4A1 Block 2 CQBR," which is a correct designation for the Mk 18 when not used by the Navy. |
[[File:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, vertical foregrip, and folding sights - 5.56x45mm NATO]] | [[File:MK18MOD1.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, vertical foregrip, and folding sights - 5.56x45mm NATO]] | ||
[[File:H3VR Mk18 Left.jpg|thumb|none|600px|A tactical operator observes his Mk. 18 before preparing for some high-intensity training. He's so tactical that sights aren't necessary.]] | [[File:H3VR Mk18 Left.jpg|thumb|none|600px|A tactical operator observes his Mk. 18 before preparing for some high-intensity training. He's so tactical that sights aren't necessary.]] | ||
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[[File:H3VR Mk18 New Explosion.jpg|thumb|none|600px|Or, y'know. That.]] | [[File:H3VR Mk18 New Explosion.jpg|thumb|none|600px|Or, y'know. That.]] | ||
[[File:H3VR Mk18 New Tan.jpg|thumb|none|600px|Oh, and Update #93 changed the tan on the furniture and some of the attachments to match. Neat.]] | [[File:H3VR Mk18 New Tan.jpg|thumb|none|600px|Oh, and Update #93 changed the tan on the furniture and some of the attachments to match. Neat.]] | ||
+ | [[File:H3VR Mk18 1 Left.jpg|thumb|none|600px|After showing exceptional skill and valor in his prior melon-defending mission, the former guard gets a promotion to a specialized unit, and a promoted carbine as part of the package. Apparently, they had a gap to fill.]] | ||
+ | [[File:H3VR Mk18 1 Right.jpg|thumb|none|600px|New rails, new attachments. Well, the same ones as before, but re-modeled to be more consistent - including the tan, which is once again a nice, uniform shade.]] | ||
+ | [[File:H3VR Mk18 1 Loading.jpg|thumb|none|600px|Loading in a tan 20-round PMag, which makes its own attempt at stealth by disguising itself as a 30-rounder. Being this far out of the magazine well, it exposes the giant "20" molded into its body, making this disguise a bit less than satisfactory.]] | ||
+ | [[File:H3VR Mk18 1 Charging.jpg|thumb|none|600px|After convincing the magazine to abandon such silly antics and get into proper feeding position, the operator chambers a round...]] | ||
+ | [[File:H3VR Mk18 1 Semi.jpg|thumb|none|600px|...and then flips the rifle to semi-auto, taking advantage of its aftermarket ambidextrous selector switch. Perk of being in a more important position: nobody can force you to shoot right-handed - even the sling mount's ambidextrous.]] | ||
+ | [[File:H3VR Mk18 1 Aiming.jpg|thumb|none|600px|Taking aim at the mission's target; the flip-up KAC sights offer a nice, clean picture, though one can't help wonder why such an ostensibly-important operator wasn't given an optic.]] | ||
+ | [[File:H3VR Mk18 1 Firing.jpg|thumb|none|600px|Taking the mission-critical shot.]] | ||
+ | [[File:H3VR Mk18 1 Auto.jpg|thumb|none|600px|The situation having escalated, our hero flips the ambidextrous selector one position further...]] | ||
+ | [[File:H3VR Mk18 1 Reloading.jpg|thumb|none|600px|...and abandons any hope of going prone.]] | ||
+ | [[File:H3VR Mk18 1 Spraying.jpg|thumb|none|600px|Fortunately, while it shrugged off the first shot, the target doesn't manage the same feat with the next 40. ''"Target down. Don't suppose you'll tell me why you sent me to assassinate a truck?"'']] | ||
+ | |||
+ | ==Micro Draco Pistol== | ||
+ | Alpha 3 of Update #96 added the [[Micro Draco Pistol]], a compact carbine variant of the [[AIMR]] categorized under US law as a pistol. Interestingly, the one in-game is select-fire; in fact, it consists of an AKM receiver rebuilt with Micro Draco parts, given the Russian АВ-ОД selector markings, as well the two-rivet pattern of an AKM at the rear of the receiver. | ||
+ | [[File:Romanian Micro Draco.jpg|thumb|none|450px|Romanian AK Micro Draco Pistol - 7.62x39mm]] | ||
+ | [[File:H3VR Draco Left.jpg|thumb|none|600px|The Micro Draco in all its glory. Interestingly, it is not purely from one source; this particular model was a conversion of the game's AKM, done by a different 3D artist.]] | ||
+ | [[File:H3VR Draco Right.jpg|thumb|none|600px|While its origins are still visible, more or less everything that would make an AKM not a Draco has been appropriately replaced - the sights, the handguard, the barrel, the rear sight block (now with 100% less rear sight), and even the receiver trunnions have all been replaced with new, Draco-appropriate models.]] | ||
+ | [[File:H3VR Draco Loading.jpg|thumb|none|600px|Rocking in a standard steel AK magazine.]] | ||
+ | [[File:H3VR Draco Charging.jpg|thumb|none|600px|Disengaging the safety, and chambering a round.]] | ||
+ | [[File:H3VR Draco Aiming.jpg|thumb|none|600px|Aiming the Draco; as mentioned, it has non-standard-for-an-AK sights. Since the length of its barrel would render the original barrel-mounted rear sight impractical (in that the sight radius would be all of four inches), the Draco instead uses a simple notch-style rear sight mounted on the receiver cover.]] | ||
+ | [[File:H3VR Draco Firing.jpg|thumb|none|600px|Blasting away a clay pot. As one would imagine, the Draco has rather harsh, jumpy recoil.]] | ||
+ | [[File:H3VR Draco Auto.jpg|thumb|none|600px|So, of course, the most effective way to use it is obviously to flip the selector switch up a position...]] | ||
+ | [[File:H3VR Draco Spraying.jpg|thumb|none|600px|...and then spray away gangster-style. Visible here is the weapon's muzzle blast, which is remarkably bright even in broad daylight.]] | ||
+ | [[File:H3VR Draco Modded.jpg|thumb|none|600px|While not terribly practical on its own, the Draco does serve as an interesting starting point for all manner of attachment-laden carbine setups, like this one.]] | ||
+ | [[File:H3VR Draco RDS.jpg|thumb|none|600px|Ringing some steel with tracers, while looking through the attached Kobra reflex sight.]] | ||
+ | [[File:H3VR Draco Drum.jpg|thumb|none|600px|Swapping out the 20-round PMag for something with a little bit more... dacha.]] | ||
+ | [[File:H3VR Draco Laser.jpg|thumb|none|600px|Hosing down some plates, having long since progressed past the need for aiming. The red dot is coming from a laser sight, which does an excellent job of looking like a part of the Kobra rather than something shoved into it; attachments in ''H3'' have no collision relative to each other, allowing for physics-defying setups like this.]] | ||
+ | [[File:H3VR Draco Scoped.jpg|thumb|none|600px|And hey, if that's not sufficiently horrendous for you, why not give the Draco Tactical Sniper Carbine a whirl?]] | ||
==Norinco QBZ-95== | ==Norinco QBZ-95== | ||
− | The sixth day of the 2018 Meatmas event brought along a [[Norinco QBZ-95]], the game's first | + | The sixth day of the 2018 Meatmas event brought along a [[Norinco QBZ-95]], the game's first Chinese firearm (and, as such, the first and currently only one to use 5.8x42mm ammunition). |
[[File:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]] | [[File:Type95-1.jpg|thumb|none|450px|Norinco QBZ-95 - 5.8x42mm]] | ||
[[File:H3VR QBZ Box.jpg|thumb|none|600px|The QBZ-95, sitting pretty in its box.]] | [[File:H3VR QBZ Box.jpg|thumb|none|600px|The QBZ-95, sitting pretty in its box.]] | ||
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[[File:H3VR QBZ Aiming.jpg|thumb|none|600px|Aiming; the Type 95 uses a relatively standard setup consisting of a rear aperture and a hooded front post, though the rather wide aperture and the luminous dots on the front sight hood do add a bit of variety.]] | [[File:H3VR QBZ Aiming.jpg|thumb|none|600px|Aiming; the Type 95 uses a relatively standard setup consisting of a rear aperture and a hooded front post, though the rather wide aperture and the luminous dots on the front sight hood do add a bit of variety.]] | ||
[[File:H3VR QBZ Firing.jpg|thumb|none|600px|Since it's hard to tell from a still shot whether or not a bullpup rifle with relatively light recoil and a substantial height over bore is firing or not, here's a shot of it from the top instead.]] | [[File:H3VR QBZ Firing.jpg|thumb|none|600px|Since it's hard to tell from a still shot whether or not a bullpup rifle with relatively light recoil and a substantial height over bore is firing or not, here's a shot of it from the top instead.]] | ||
+ | |||
+ | ==Sako RK 95 TP== | ||
+ | The [[Valmet_Assault_Rifle_Series#M95|RK 95 TP]] was added in Alpha 4 of Update #110. | ||
+ | [[File:Sako95.jpg|thumb|none|450px|RK 95 TP - 7.62x39mm]] | ||
+ | [[File:H3VR RK95 leftside.jpg|600px|thumb|none|The AK goes to Finland. This brings the count of AK-pattern weapons in ''H3VR'' to approximately... many.]] | ||
+ | [[File:H3VR RK95 rightside.jpg|600px|thumb|none|Flipping the rifle over to confirm that, yep, it's an AK derivative. The RK 95's fire selector features handy markings to differentiate between semi-automatic (one dot) and fully-automatic (three dots). ]] | ||
+ | [[File:H3VR RK95 insertmag.jpg|600px|thumb|none|Slotting a 30-round RK magazine into the rifle, although other 7.62x39mm AK mags can also be used. ]] | ||
+ | [[File:H3VR RK95 chamberround.jpg|600px|thumb|none|Bringing a round into the chamber, after remembering to disengage the safety. ]] | ||
+ | [[File:H3VR RK95 ADS.jpg|600px|thumb|none|Aiming down the RK 95 TP's iron sights. ]] | ||
+ | [[File:H3VR RK95 foldstock.jpg|600px|thumb|none|Folding up the stock in a bid to make things a bit more interesting. ]] | ||
+ | [[File:H3VR RK95 firing.jpg|600px|thumb|none|Going ham. ]] | ||
==SIG SG 550== | ==SIG SG 550== | ||
Added in Update #53, the [[SIG SG 550]] is one of ''H3'''s usable assault rifles, and is fitted with a quad-rail handguard and a permanently-attached folding bipod; the latter was removed in the 3rd alpha build of Update #90, wherein rail-mounted attachable bipods were made available. | Added in Update #53, the [[SIG SG 550]] is one of ''H3'''s usable assault rifles, and is fitted with a quad-rail handguard and a permanently-attached folding bipod; the latter was removed in the 3rd alpha build of Update #90, wherein rail-mounted attachable bipods were made available. | ||
− | [[File:SIG550.jpg|thumb|none|450px|SIG SG 550 - 5. | + | [[File:SIG550.jpg|thumb|none|450px|SIG SG 550 - 5.56x45mm NATO]] |
[[File:H3VR SG550 Table.jpg|thumb|none|600px|Reaching over to fetch an SG 550...]] | [[File:H3VR SG550 Table.jpg|thumb|none|600px|Reaching over to fetch an SG 550...]] | ||
[[File:H3VR SG550.jpg|thumb|none|600px|...before taking a good look at it.]] | [[File:H3VR SG550.jpg|thumb|none|600px|...before taking a good look at it.]] | ||
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[[File:H3VR AUG New Removing.jpg|thumb|none|600px|Swapping mags before the maintenance crew shows up; this technique of resting a fresh magazine on the rifle while removing the old one is a relatively common sight in ''H3'' (though it's more common on non-empty reloads, since one of its main benefits is that it minimizes the amount of time the rifle spends without a magazine inserted).]] | [[File:H3VR AUG New Removing.jpg|thumb|none|600px|Swapping mags before the maintenance crew shows up; this technique of resting a fresh magazine on the rifle while removing the old one is a relatively common sight in ''H3'' (though it's more common on non-empty reloads, since one of its main benefits is that it minimizes the amount of time the rifle spends without a magazine inserted).]] | ||
[[File:H3VR AUG New Modded.jpg|thumb|none|600px|Having successfully escaped getting a kiss on the head from a pair of Kleins, the vandal stops by the item spawner to give his rifle a muzzle brake, a "Car Key" underbarrel shotgun, and an overall more future-y aesthetic.]] | [[File:H3VR AUG New Modded.jpg|thumb|none|600px|Having successfully escaped getting a kiss on the head from a pair of Kleins, the vandal stops by the item spawner to give his rifle a muzzle brake, a "Car Key" underbarrel shotgun, and an overall more future-y aesthetic.]] | ||
+ | |||
+ | ==Stoner 63 Assault Rifle== | ||
+ | The [[Stoner 63]] in its Assault Rifle configuration was added on Meatmas Day 2020. | ||
+ | [[File:Stoner 63 Assault Rifle.jpg|thumb|none|450px|Stoner 63, Assault Rifle configuration - 5.56x45mm NATO]] | ||
+ | [[File:H3VR Stoner63AR Present.JPG|thumb|none|600px|The Stoner 63 came in eight different configurations, but most games are lucky to get more than one. Which is why this Meatmas present was such a welcome surprise.]] | ||
+ | [[File:H3VR Stoner63AR Left.JPG|thumb|none|600px|It may have been designed by Eugene Stoner, but you'll notice that there's a lot of differences to the M16.]] | ||
+ | [[File:H3VR Stoner63AR Right.JPG|thumb|none|600px|For starters, the charging handle is way up in the front instead of in the back. Still ambidextrous, though.]] | ||
+ | [[File:H3VR Stoner63AR Mag.JPG|thumb|none|600px|Also, this may look like a STANAG mag, but it's actually not. You can't use any STANAGs, sadly.]] | ||
+ | [[File:H3VR Stoner63AR Charging.JPG|thumb|none|600px|Pulling back the charging handle opens the dust cover, just like on AR pattern rifles.]] | ||
+ | [[File:H3VR Stoner63AR Saftey.JPG|thumb|none|600px|Interesting thing about the fire selector; safety is separate from the thumb selector and blocks the trigger.]] | ||
+ | [[File:H3VR Stoner63AR FullAuto.JPG|thumb|none|600px|Safety's off, and the selector is on Full Auto.]] | ||
+ | [[File:H3VR Stoner63AR Aim.JPG|thumb|none|600px|Aiming through the Stoner's peepsights; very similar to the M16, just not on a carry handle that's way up above the bore axis.]] | ||
+ | [[File:H3VR Stoner63AR Fire.JPG|thumb|none|600px|Shooting a snowflake with a burst of hot lead could be considered overkill. We think the snowflake had it coming.]] | ||
+ | [[File:H3VR Stoner63AR FireSide.JPG|thumb|none|600px|Gangster-firing a rifle may not be practical, unless you want to shower yourself with casings in the air. Which is exactly the case here.]] | ||
==Sturmgewehr 44== | ==Sturmgewehr 44== | ||
− | The famous [[Sturmgewehr | + | The famous [[Sturmgewehr 44]] was added to the game in Update #48, cementing itself as the oldest weapon in the in-game Assault Rifle category. |
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]] | [[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]] | ||
[[File:H3VR StG Left.jpg|thumb|none|600px|Taking a good look at the Sturmgewehr's model. Like the rest of the weapons in ''H3'', it is of excellent quality.]] | [[File:H3VR StG Left.jpg|thumb|none|600px|Taking a good look at the Sturmgewehr's model. Like the rest of the weapons in ''H3'', it is of excellent quality.]] | ||
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[[File:H3VR StG Aiming.jpg|thumb|none|600px|Aiming the rifle...]] | [[File:H3VR StG Aiming.jpg|thumb|none|600px|Aiming the rifle...]] | ||
[[File:H3VR StG Firing.jpg|thumb|none|600px|...and opening fire.]] | [[File:H3VR StG Firing.jpg|thumb|none|600px|...and opening fire.]] | ||
+ | [[File:H3VR StG Adjusting.jpg|thumb|none|600px|Like many of the game's other weapons, the StG-44 got an adjustable rear sight post-introduction; it goes out from 100 meters to 800 in 100-meter increments - not as optimistic as some other in-game rifles, but still a pretty serious stretch.]] | ||
− | + | {{H3VR}} | |
+ | [[Category:Subpages of Hot Dogs, Horseshoes & Hand Grenades]] |
Latest revision as of 20:51, 22 May 2024
Assault Rifles
H3VR's assault rifles are generally classified either as such or as carbines, with the sole notable exception being directly below.
AAC Honey Badger
The 21st gift added in the 2018 Meatmas event was an AAC Honey Badger. It is chambered in .300 AAC Blackout (making it the first in-game weapon to use the round), and is fitted with an aftermarket ergonomic pistol grip. As stated above, it is classified as neither an assault rifle nor a carbine; instead, it is the only rifle-caliber weapon amongst the game's PDWs.
AK-101
An AK-101 was added on the eleventh day of the 2016 Meatmas update. Update #40 replaced the model, and made its side-mounted dovetail rail functional, allowing for the use of Soviet-type optics (or Western ones, if an adaptor is installed).
AK-12
The fourth alpha build of Update #90 added the much-requested AK-12; in an unusual move for a game, both the 2018 production model and the oft-seen prototype are present, with the former being called the "AK-12" and the latter the "AK-12 Prototype".
AK-74
The much-requested AK-74 was added in the third alpha build of Update #76.
AKM
An AKM is one of the available firearms in-game. Added in Update #13 (the 2016 4th of July update), it has an interesting list of updates under its belt; Update #40 replaced the model entirely, with one that lacked the prior model's permanently-attached side-bracket rail adaptor, Update #51 replaced the textures, the 10th alpha of Update #52 added the AKM to the arsenals of SWBs, and Update #58 added a "Tactical" model fitted with a variety of aftermarket modifications; among them are a full set of Magpul MOE furniture, a railed receiver cover, an aftermarket rear sight, an aftermarket selector lever, and an aftermarket muzzle brake. Update #94 made the ladder sights on all AK-Pattern firearms (and several more) functional, as well.
AKM Tactical
AKS-74U
The AKS-74U is one of the available firearms in-game, having been added in Update #18. Update #55 added a "Tactical" version with various aftermarket accessories. Both versions are, predictably enough, categorized as carbines.
ArmaLite AR-18
Update #102's first experimental build brought along several ArmaLite AR-18 variants - a full-length rifle, a short-barreled carbine, and a stockless, foregrip-equipped "pistol" variant. All 3 feature the AR-18's proprietary scope rail, which can fit either a proprietary scope or a Picatinny adaptor.
ArmaLite AR-18 Carbine
ArmaLite AR-18 Carbine (serial number 021)
The "pistol" variant of the AR-18 is directly modeled after ArmaLite AR-18 serial number 021, which features a unique set of custom parts.
AS Val
Added on the 14th day of Meatmas 2018, the long-requested AS Val makes an appearance in H3 (along with its sniper-rifle sibling), in the carbine class.
Bofors Ak 5C
The 13th day of the Meatmas 2018 update added a Bofors Ak 5C.
Colt Canada C7A1
The Colt Canada C7A1 was added in the Meatmas 2023 Update. The long absence of this branch of the AR family tree was a running gag for many years, with a box containing just the magazine and a non-interactive shadow being added in a prior update.
Colt Canada C7A2
Accompanying its fixed-stocked predecessor, the Colt Canada C7A2 was added in the Meatmas 2023 Update.
Colt M4
Update #107's fourth experimental build replaced the "M4A1 Classic" with an original M4 Carbine; the main distinguishing feature is the burst-fire setting being used in place of full-auto. The Colt M4, alongside the M16A1, are the only weapons that can use the M203 Classic grenade launcher as well.
Colt M4A1
The M4A1 is one of the available firearms in-game, and one of the first to be added; it predates even the game's actual name. This model was a publicly-available asset made by weapon artist Nightfrontier, who had collaborated with game lead Anton Hand on disassembling it into the game's systems.
Due to game issues relating to the original weapon model, Update #48 revamped the weapon model, replacing it with a new one that lacks the previous model's folding foregrip, and has a railed handguard, a Crane stock, an extended charging handle tab, and an aftermarket folding BUIS. The update also included a "Left Hook" variant, which is completely mirrored, and meant for left-handed users. All of these variants are categorized in-game as carbines.
Update #70's 4th alpha added yet another variant of the carbine, the "Classic"; this version is completely factory-stock, with no non-standard features, and also came with the much-awaited return of a rail-attachable carrying handle.
The fourth experimental build of Update #107 completely revamped the game's set of AR15 pattern weapons, including the M4 series; the M4A1 was replaced with a dimensionally correct model referred to as the "M4A1 Block1 Carbine", the classic model was replaced with an original M4 carbine, the "Left Hook" model was likewise replaced with a dimensionally correct version, and the "Shorty" version was replaced with a Mk18 Mod 0, also known as the CQBR receiver.
"M4A1 v2"
M4A1 Block 1
This was the model that replaced the V2 above. It got a corresponding "Left Hook" variant; notably, in lieu of a fictional mirrored lower, it actually uses the normal one, fitted with an aftermarket ambidextrous selector and magazine release.
"M4A1 Classic"
"M4A1 Shorty"
Added in Update #49, the "M4A1 Shorty" is, as the name implies, a variant of the M4A1 with a shorter barrel, gas system, and handguard. It doesn't specifically match any one model in particular; the most appropriate way to describe it would be a commercial "pistol" upper receiver attached to a standard M4A1 lower. This model was replaced by a dimensionally correct M4A1 CQBR model.
Colt Model 601
The Colt Model 601 was added in Update #107, as part of a long-planned model refresh of the AR-15 family of rifles; in-game, it goes by the simplified name "C601".
Colt Model 604
The USAF variant of the M16, the Colt Model 604, was also added in the full release of Update #107, under the simple name "M16".
CZ BREN 2 (5.56x45mm)
2018's Meatmas update added a CZ BREN 2, the successor to the CZ 805 BREN, on Day 4, under the name "Bren 806". Notably, this is the rifle's first major documented media appearance.
CZ BREN 2 (7.62x39mm)
Accompanying the 5.56 BREN 2 in Meatmas 2018's 4th day was its 7.62x39mm larger-caliber sibling. It is incorrectly referred to as an 807, which is actually a different variant.
CZ Sa vz. 58 P
The final, full release of Update #59 brought along a series of CZ Sa vz. 58 variants, the first of which is a standard, full-stocked vz. 58 P ("Pěchotní", Czech for "infantry").
CZ Sa vz. 58 V
To compliment the full-stocked vz. 58 P, Update #59 also added a CZ Sa vz. 58 V, the folding-stocked paratrooper model (the "V" standing for "Výsadkový", Czech for "airborne"). An additional variant with an aftermarket muzzle device, railed handguard, synthetic pistol grip, receiver-mounted scope rail, extended magazine release, and aftermarket ambidextrous bolt was also added, known as the "Custom" variant.
Custom
CSA Sa vz. 58 Compact
Along with the full-length variants, Update #59 brought along a CSA Sa vz. 58 Compact. The vz. 58 Compact in-game lacks its standard side-folding stock; instead, it is compatible with the game's selection of pistol stocks. As one might expect, it is classified in-game as a carbine.
Enfield EM-2
The Enfield EM-2 was added on day 16 of the Meatmas 2020 Advent Calendar event.
FN F2000 Tactical
The FN F2000 Tactical was prominently featured in the trailer for the 2019 Meatmas event, referencing a running community in-joke about game developer Anton Hand's personal distaste for the rifle (and the repeated assurances that, no matter how many times it is requested, it will never be added to the game).
FAMAS F1
The FAMAS F1 was the first weapon in the "Bullpup Trifecta" that was added in the ninth day of the first Meatmas update, alongside the L85A2 and the AUG A3. The sixth alpha of Update #99 gave the F1 a new model, and the weapon's rails were made a seperate attachment.
FAMAS G2
In addition to the F1's new model, Update #99's sixth alpha also brought along the FAMAS G2.
FN SCAR-L
The FN SCAR-L is one of the available firearms in-game. It, along with its heavier-caliber sibling, were added in Update #32.
Heckler & Koch G11 K1
The 24th day of the Meatmas 2018 event added another frequent fan request, the Heckler & Koch G11; more specifically, a G11 K1, the penultimate variant of the rifle.
Heckler & Koch G36
The Heckler & Koch G36 is one of the available firearms in-game. It, along with its shorter sibling, were added in Update #23.
Heckler & Koch G36C
The Heckler & Koch G36C is one of the available firearms in-game; like the full-length variant, it was added in Update #23, and sits in the carbine class.
Heckler & Koch HK416
After a great deal of community begging (and the completion of a challenge), Update #90's second alpha added a Heckler & Koch HK416. It goes by the name "H416" in-game, and is fitted with a Command Arms UPG-16 pistol grip and a Magpul MOE stock.
IMBEL IA2
The 5.56mm assault rifle version of the IMBEL IA2 is one of the available firearms in-game; it was added in the 1st Meatmas Update.
L85A2
The L85A2 is the 2nd part of the first Meatmas update's "Bullpup Trifecta", alongside the FAMAS F1 and AUG A3. Initially, there were 2 variants available - one with iron sights, and one with a SUSAT scope - but Update #52 removed the latter version, replacing it with an attachable version of the SUSAT.
M16A1
The M16A1 is one of the available firearms in-game, having been added through the first Meatmas update. Update #51 brought along 2 unique scopes for the weapon: a 6-24x variable-magnification scope, and a fixed-magnification 3x20 scope. Update #107 Experimental Build 3 replaced the M16A1's model with a more accurate version, featuring a birdcage flash hider instead of a 3-prong one; this also conveniently fixed the previously-largely-unnoticed issue of the original model being based off a civilian semi-auto variant, with no autosear pin and a two-position selector (the third position being selectable, but unmarked).
M16A2
The M16A2 was added in the full release of Update #107.
M16A3
Along with its burst-fire cousin, the M16A3 was added in Update #107's full release.
M16A4
Update #92 added the long-requested M16A4 with a railed handguard as a modern counterpart to the earlier M16A1; notably, it is also the only select-fire weapon in the game with no full-auto option, firing in either semi-auto or 3-round bursts. Like the M16A1 above, the A4's model was replaced in Update #107's third experimental version.
Malyuk
The Malyuk, a Ukrainian bullpup AK derivative, makes its media debut in H3, being Day 11's gift in the 2018 Meatmas event; it is classified as a carbine in-game.
Mk 18 Mod 0
Update #107 added a Mk 18 Mod 0 to replace the fictional "M4A1 Shorty"; to distinguish it from the Mk18 Mod 1, this one still retains the gas block front sight.
Mk 18 Mod 1
Update #10 added a Mk 18 Mod 1, fitted with a non-standard railed handguard with rail covers, a Command Arms UPG-16 pistol grip, a Crane stock, and a Magpul AFG, all (save for the handguard) in tan; the latter was removed and turned into an attachment in Update #52's 3rd alpha build. The 4th alpha build of Update #70 attached the word "Custom" to the end of its name, presumably to reflect some of its non-standard features. Interestingly, despite being developed as a shortened variant of the M4A1 Carbine, it was originally categorized in-game with the assault rifles. Update #92 replaced the model entirely, and placed it in the carbine section instead; this version had standard furniture, with the pistol grip and stock being brown, and the handguard being black. Update #107 replaced this model to make it more consistent with the others; this version is referred to as the "M4A1 Block 2 CQBR," which is a correct designation for the Mk 18 when not used by the Navy.
Micro Draco Pistol
Alpha 3 of Update #96 added the Micro Draco Pistol, a compact carbine variant of the AIMR categorized under US law as a pistol. Interestingly, the one in-game is select-fire; in fact, it consists of an AKM receiver rebuilt with Micro Draco parts, given the Russian АВ-ОД selector markings, as well the two-rivet pattern of an AKM at the rear of the receiver.
Norinco QBZ-95
The sixth day of the 2018 Meatmas event brought along a Norinco QBZ-95, the game's first Chinese firearm (and, as such, the first and currently only one to use 5.8x42mm ammunition).
Sako RK 95 TP
The RK 95 TP was added in Alpha 4 of Update #110.
SIG SG 550
Added in Update #53, the SIG SG 550 is one of H3's usable assault rifles, and is fitted with a quad-rail handguard and a permanently-attached folding bipod; the latter was removed in the 3rd alpha build of Update #90, wherein rail-mounted attachable bipods were made available.
SIG SG 552
The SIG SG 552 is one of the available firearms in-game, and was added in Update #39. Update #46 added a version with additional rails for mounting attachments; both are categorized as carbines.
SR-3M
Alpha 1 of Update #94 added the SR-3M, along with a long-requested thirty-round 9x39mm magazine that's interchangeable with those of the AS Val and VSS Vintorez.
Steyr AUG A1
Update #89 added a grey-stocked Steyr AUG A1, to complement the pre-existing-yet-concurrently-added A3.
Steyr AUG A3
Rounding out the "Bullpup Trifecta" of the 1st Meatmas update is the Steyr AUG A3, categorized in-game as a carbine. Of note is that the weapon's 2-stage trigger is correctly simulated, something which is very rare in games. Update #89 replaced the weapon's model, with the replacement one having an underbarrel rail segment in place of the original's integrated foregrip.
Stoner 63 Assault Rifle
The Stoner 63 in its Assault Rifle configuration was added on Meatmas Day 2020.
Sturmgewehr 44
The famous Sturmgewehr 44 was added to the game in Update #48, cementing itself as the oldest weapon in the in-game Assault Rifle category.