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Difference between revisions of "Uprising44: The Silent Shadows"
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[[file:Uprising 44 Silent Shadows Steam P38 closeup.jpg|thumb|none|600px|Holding the P38 in cover.]] | [[file:Uprising 44 Silent Shadows Steam P38 closeup.jpg|thumb|none|600px|Holding the P38 in cover.]] | ||
− | == | + | ==Wz. 35 Vis== |
− | The Polish [[ | + | The Polish [[Wz. 35 Vis]] appears as the player's starting pistol, misnamed as the "Wz. 35 Vis" and while allies use it, the starting vis Wz. 35 is the only one available for the player as there aren't any pickups for it. |
An bug causes the player's pistol to become unloaded after every loading screen, meaning they'll have to reload it once they switch to it. (And those loaded bullets promptly being lost next loading screen.) | An bug causes the player's pistol to become unloaded after every loading screen, meaning they'll have to reload it once they switch to it. (And those loaded bullets promptly being lost next loading screen.) | ||
− | [[File:Vis-Vz-35-rs.jpg|thumb|none|300px| | + | [[File:Vis-Vz-35-rs.jpg|thumb|none|300px|Wz. 35 Vis - 9x19mm - Right side]] |
− | [[File:Uprising44SilentShadowsViswz.35.jpg|thumb|none|600px|The game's description of the | + | [[File:Uprising44SilentShadowsViswz.35.jpg|thumb|none|600px|The game's description of the Wz. 35 Vis.]] |
− | [[File:Uprising 44 Silent Shadows Vis Wz.35 closeup.jpg|thumb|none|600px|John with his | + | [[File:Uprising 44 Silent Shadows Vis Wz.35 closeup.jpg|thumb|none|600px|John with his Wz. 35 Vis.]] |
=Submachine Guns= | =Submachine Guns= | ||
Line 57: | Line 57: | ||
==M1928 Thompson== | ==M1928 Thompson== | ||
What appears to be the [[M1928 Thompson]] appears in chapter 5 where it is found during the opening defensive battle. | What appears to be the [[M1928 Thompson]] appears in chapter 5 where it is found during the opening defensive battle. | ||
− | It is not used by an NPCs | + | It is not used by an NPCs and somehow holds 100 bullets. |
[[file:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum magazine - .45 ACP]] | [[file:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum magazine - .45 ACP]] | ||
[[file:Uprising_44_Silent_Shadows_Thompson.jpg|thumb|none|600px|The Thompson on a ammo crate with it's description.]] | [[file:Uprising_44_Silent_Shadows_Thompson.jpg|thumb|none|600px|The Thompson on a ammo crate with it's description.]] | ||
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[[file:Uprising_44_Silent_Shadows_karabiner98k_scoped.jpg|thumb|none|600px|Holding the scoped Karabiner 98k.]] | [[file:Uprising_44_Silent_Shadows_karabiner98k_scoped.jpg|thumb|none|600px|Holding the scoped Karabiner 98k.]] | ||
[[file:Uprising 44 Silent Shadows Karabiner 98k scope.jpg|thumb|none|600px|Aiming through the scope at a machine gunner.]] | [[file:Uprising 44 Silent Shadows Karabiner 98k scope.jpg|thumb|none|600px|Aiming through the scope at a machine gunner.]] | ||
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− | |||
− | |||
− | |||
− | |||
− | |||
==Sturmgewehr 44== | ==Sturmgewehr 44== | ||
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[[Image:Sturmgewehr 44.jpg|thumb|none|350px|StG-44 - 7.92x33mm]] | [[Image:Sturmgewehr 44.jpg|thumb|none|350px|StG-44 - 7.92x33mm]] | ||
[[Image:Uprising 44 Silent Shadows STG44.jpg|thumb|none|600px|The STG 44's description.]] | [[Image:Uprising 44 Silent Shadows STG44.jpg|thumb|none|600px|The STG 44's description.]] | ||
− | [[Image:Uprising 44 Silent Shadows STG44 closeup.jpg|thumb|none|600px|Jimmy holds the only StG 44 in all of | + | [[Image:Uprising 44 Silent Shadows STG44 closeup.jpg|thumb|none|600px|Jimmy holds the only StG 44 in all of Warsaw as he sneaks around a German warehouse.]] |
+ | |||
+ | ==Wz. 35 Ur== | ||
+ | "The Dove" carries a [[Wz. 35 Ur]] with a scope. | ||
+ | He uses it as an NPC squadmate during TPS sections and can only be used indirectly during RTS sections to take out a single enemy with a cooldown. | ||
+ | [[File:Wz35.jpg|thumb|none|450px|Wz. 35 Ur - 7.92x107 mm DS]] | ||
+ | [[file:Uprising_44_Silent_Shadows_Polish_Rifle.jpg|thumb|none|600px|Dove with his rifle.]] | ||
=Machine Guns= | =Machine Guns= | ||
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[[Image:Uprising 44 Silent Shadows MG42 John.jpg|thumb|none|600px|John holding his MG-42 which fires without any ammo due to typical video game MG-42 magic.]] | [[Image:Uprising 44 Silent Shadows MG42 John.jpg|thumb|none|600px|John holding his MG-42 which fires without any ammo due to typical video game MG-42 magic.]] | ||
− | == | + | ==Wz. 28 Browning== |
− | The [[ | + | The [[Wz. 28 Browning]] appears being used by friendly NPCs in RTS sections. |
Since friendly NPCs are either invincible or don't drop their weapons when killed in scripted scenes, it's only available to the player near the end of chapter 4. | Since friendly NPCs are either invincible or don't drop their weapons when killed in scripted scenes, it's only available to the player near the end of chapter 4. | ||
Once again like the STG 44, it goes in the submachine gun slot (so it shares ammo with the submachine guns) and uses the Kar98k's bolt animation for reloading. | Once again like the STG 44, it goes in the submachine gun slot (so it shares ammo with the submachine guns) and uses the Kar98k's bolt animation for reloading. | ||
Considering the shared animations and (in real life) ammo, one wonders why the Rkm wz. 28 Browning was not put in the "Rifle" weapon catagory with the Karabiner 98k instead of submachine gun catagory. | Considering the shared animations and (in real life) ammo, one wonders why the Rkm wz. 28 Browning was not put in the "Rifle" weapon catagory with the Karabiner 98k instead of submachine gun catagory. | ||
− | [[file:Browning wz. 1928.jpg|thumb|none|450px| | + | [[file:Browning wz. 1928.jpg|thumb|none|450px|Wz. 28 Browning - 7.92x57mm Mauser]] |
[[file:Uprising 44 Silent Shadows Rkm wz. 28 Browning.jpg|thumb|none|600px|The wz. 28's description.]] | [[file:Uprising 44 Silent Shadows Rkm wz. 28 Browning.jpg|thumb|none|600px|The wz. 28's description.]] | ||
[[file:Uprising 44 Silent Shadows Rkm wz. 28 Browning close up.jpg|thumb|none|600px|Holding the Rkm wz. 28 Browning in a brighter battle.]] | [[file:Uprising 44 Silent Shadows Rkm wz. 28 Browning close up.jpg|thumb|none|600px|Holding the Rkm wz. 28 Browning in a brighter battle.]] | ||
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==Nebelhandgranate 39== | ==Nebelhandgranate 39== | ||
− | The [[Nebelhandgranate 39]] is thrown in a scripted event by German troops in chapter | + | The [[Nebelhandgranate 39]] is thrown in a single scripted event by German troops in chapter 1. |
[[Image:M39Smoke.jpg|thumb|none|350px|Nebelhandgranate 39]] | [[Image:M39Smoke.jpg|thumb|none|350px|Nebelhandgranate 39]] | ||
[[Image:Uprising44 Silent Shadow Nebelhandgranate 39.jpg|thumb|none|600px|The Nebelhandgranate 39 on the ground after it's smoke has dissipated.]] | [[Image:Uprising44 Silent Shadow Nebelhandgranate 39.jpg|thumb|none|600px|The Nebelhandgranate 39 on the ground after it's smoke has dissipated.]] | ||
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==RPzB 54 Panzerschreck== | ==RPzB 54 Panzerschreck== | ||
The [[Panzerschreck|RPzB 54 Panzerschreck]] appears as the sole rocket launcher of the game, it is not usable by the player and only appears being used by German troops in the RTS sections. | The [[Panzerschreck|RPzB 54 Panzerschreck]] appears as the sole rocket launcher of the game, it is not usable by the player and only appears being used by German troops in the RTS sections. | ||
+ | For some reason, German troops only fire it once then switch to an MP40. | ||
[[File:Tank h5.jpg|thumb|none|350px|RPzB 54 Panzerschreck - 88mm rocket]] | [[File:Tank h5.jpg|thumb|none|350px|RPzB 54 Panzerschreck - 88mm rocket]] | ||
[[File:Uprising 44 Silent Shadows Panzerschreck.jpg|thumb|none|600px|A soldier runs with his Panzerschreck.]] | [[File:Uprising 44 Silent Shadows Panzerschreck.jpg|thumb|none|600px|A soldier runs with his Panzerschreck.]] |
Latest revision as of 09:57, 3 March 2024
Uprising44: The Silent Shadows is a Polish third person shooter with real time strategy elements.
The player plays as Jimmy, a member of a fictional clandestine paratrooper unit called "The Silent Shadows" who are deployed into Warsaw to try to assist the ill-fated Warsaw Uprising.
The player has three weapon slots, handguns, machine guns and rifles using their own slots and all of them share ammo with weapons in the same slot.
The following weapons appear in the video game Uprising44: The Silent Shadows:
Pistols
Luger P08
The Luger P08 appears as a pistol only used in cutscenes by German troops and by friendly invulnerable NPCs. Despite a description popping up in a scene where a Polish fighter talks about his luger, it is not usable by the player.
Walther P38
The Walther P38 is the pistol used by German troops and can be taken from them.
Wz. 35 Vis
The Polish Wz. 35 Vis appears as the player's starting pistol, misnamed as the "Wz. 35 Vis" and while allies use it, the starting vis Wz. 35 is the only one available for the player as there aren't any pickups for it. An bug causes the player's pistol to become unloaded after every loading screen, meaning they'll have to reload it once they switch to it. (And those loaded bullets promptly being lost next loading screen.)
Submachine Guns
Błyskawica
The Błyskawica submachine gun appears in an official cover-art mockup (as the game was digital only) being held alongside the Vis wz. 35. It doesn't appear in-game.
MP40
The MP 40 appears being used by German troops and can be picked up by the player.
Sten Mk II
The Sten Mk II is the player's starting submachine gun, found only once on a dead resistance fighter in the game's intro mission.
M1928 Thompson
What appears to be the M1928 Thompson appears in chapter 5 where it is found during the opening defensive battle. It is not used by an NPCs and somehow holds 100 bullets.
Rifles
Karabiner 98k
The Karabiner 98k appears as the only rifle of the game in both scoped and unscoped variations. The scoped version is only usable briefly in an early game chapter, it cannot be fired without scoping in and is replaced with a regular Karabiner 98k afterwards. The rifle notably has no animation for the bolt when firing, meaning characters use it like a slow-firing semi-auto rifle (though the bolt is heard as part of the firing sound) with the reload animation being the only time characters mime using it. (and seemingly only back and forwards without inserting any rounds.)
Sturmgewehr 44
The Sturmgewehr 44 appears midway through the game, in a cutscene where a German soldier appears with it and is taken out and afterwards can be picked up by the player with it occupying the submachine gun slot. Oddly, this is the only appearance of the Sturmgewehr 44, no enemies carry it nor are there any pickups for it after this point and it shares the Kar98k's "reload" animation of using a now non-existant bolt.
Wz. 35 Ur
"The Dove" carries a Wz. 35 Ur with a scope. He uses it as an NPC squadmate during TPS sections and can only be used indirectly during RTS sections to take out a single enemy with a cooldown.
Machine Guns
MG-42
The MG-42 appears very rarely used by scripted enemy NPCs and is always called an "HMG", neither the player nor unscripted AI can use the MG42. (resulting in German/Polish forces would rather fire at their foes with handguns instead of the unmanned MG42 right next to them.) One of the player's squadmates, John picks up an MG-42 from an enemy MG-42 nest early on and is the only character to carry it around as a portable weapon and the player can only uses the weapon indirectly during RTS sections by ordering John to fire at specific areas.
Wz. 28 Browning
The Wz. 28 Browning appears being used by friendly NPCs in RTS sections. Since friendly NPCs are either invincible or don't drop their weapons when killed in scripted scenes, it's only available to the player near the end of chapter 4. Once again like the STG 44, it goes in the submachine gun slot (so it shares ammo with the submachine guns) and uses the Kar98k's bolt animation for reloading. Considering the shared animations and (in real life) ammo, one wonders why the Rkm wz. 28 Browning was not put in the "Rifle" weapon catagory with the Karabiner 98k instead of submachine gun catagory.
Explosives and Grenades
Dynamite
Dynamite is acquired by Jimmy after sneaking into a ammo warehouse, it is then planted on specific targets throughout the rest of the game and one of the RTS sections has the player manually detonating pre-placed dynamite.
Model 24 Stielhandgranate
The Model 24 Stielhandgranate appears as the game's grenade, no NPCs use it and it's only available from ammo resupply crates, which give the player grenades with a max limit of 2 or 1 depending on the box.
Nebelhandgranate 39
The Nebelhandgranate 39 is thrown in a single scripted event by German troops in chapter 1.
RPzB 54 Panzerschreck
The RPzB 54 Panzerschreck appears as the sole rocket launcher of the game, it is not usable by the player and only appears being used by German troops in the RTS sections. For some reason, German troops only fire it once then switch to an MP40.
Artillery
2 cm Flak 38
The 2 cm FlaK 38 appers as a prop.
8.8 cm FlaK 18
What appears to be a FlaK 18 anti-aircraft gun appears occasionally as a prop.