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Difference between revisions of "Payday 3"
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− | {{ | + | {{WIP}} |
− | |||
{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
− | |name = Payday 3 | + | |name = ''Payday 3'' |
|picture = Payday3 logo.jpg | |picture = Payday3 logo.jpg | ||
|caption = PC Boxart | |caption = PC Boxart | ||
|series= [[Payday (disambiguation)|Payday]] | |series= [[Payday (disambiguation)|Payday]] | ||
− | |date= September 21 2023 | + | |date= September 21, 2023 |
− | |developer=Overkill Software | + | |developer=Overkill Software <br> Starbreeze Studios |
|publisher= Prime Matter | |publisher= Prime Matter | ||
|platforms=PC, PS5, Xbox Series X/S | |platforms=PC, PS5, Xbox Series X/S | ||
Line 13: | Line 12: | ||
}} | }} | ||
− | '''''Payday 3''''' (stylized as ''PAYDAY 3'') is the | + | '''''Payday 3''''' (stylized as ''PAYDAY 3'') is the sequel to ''[[Payday 2]]''. |
{{VG Title}} | {{VG Title}} | ||
__TOC__<br clear=all> | __TOC__<br clear=all> | ||
+ | =Overview= | ||
+ | Unlike the previous game, submachine guns are no longer classified as secondary weapons, which is for now reserved for sidearms. In addition, a new class of weapon is added into the series called "Overkill weapons". These powerful weapons can be called in to be dropped via helicopter during an assault wave to use after a cool-down, but they cannot be holstered and have a limited ammo supply. Furthermore, a new feature in ''Payday 3'' is the addition of "preset weapons". These weapons are equipped with preset attachments that cannot be changed, while containing a weapon skin exclusive to the preset. Other than that, there is virtually no difference between the "preset weapons" and the regular weapons with the same attachments. | ||
=Pistols= | =Pistols= | ||
− | ==Glock 17== | + | ==Glock 17 MOS== |
− | The [[Glock 17]] returns from Payday 2. | + | The [[Glock 17]] returns from ''[[Payday 2]]'', now modeled after the Gen 5 MOS version and renamed to "Stryk 7", referencing the Glock 18C's name in the previous games (Stryk 18c). The new name may also be a reference to the infamous [[Die Hard 2#Glock 17|"Glock 7"]] scene from ''Die Hard 2''. |
− | [[File: | + | [[File:G17 Gen5 MOS FS.jpg|thumb|none|350px|Glock 17 MOS (5th Generation) - 9x19mm. The in-game weapon does not have front slide serrations, but does have the grip of this version.]] |
[[File:PD3 G17.jpg|thumb|none|600px|]] | [[File:PD3 G17.jpg|thumb|none|600px|]] | ||
[[File:PD3 G17 2.jpg|thumb|none|600px|]] | [[File:PD3 G17 2.jpg|thumb|none|600px|]] | ||
==SIG-Sauer P226 Legion== | ==SIG-Sauer P226 Legion== | ||
− | The [[SIG-Sauer P226|SIG-Sauer P226 Legion]] replaces the original P226 from Payday 2, but still retains the name "Signature 40" | + | The [[SIG-Sauer P226|SIG-Sauer P226 Legion]] replaces the original P226 from ''[[Payday 2]]'', but still retains the name "Signature 40". |
− | [[File:P226 legion.jpg|thumb|none| | + | [[File:P226 legion.jpg|thumb|none|350px|SIG-Sauer P226 Legion - 9x19mm]] |
+ | [[File:PD3B-Sig.jpg|thumb|none|600px|"Make your first shot count with this accurate, highly controlled sidearm. One and done, baby!"]] | ||
[[File:PD3 P226.jpg|thumb|none|600px|]] | [[File:PD3 P226.jpg|thumb|none|600px|]] | ||
− | ==SIG-Sauer P320 | + | ==SIG-Sauer P320-M17== |
− | The [[SIG-Sauer P320 | + | The [[SIG-Sauer P320-M17]] appears as the "Signature 403". |
− | [[File:P320 | + | [[File:P320-M17.jpg|thumb|none|350px|SIG-Sauer P320-M17 - 9x19mm]] |
[[File:PD3 P320.jpg|thumb|none|600px|]] | [[File:PD3 P320.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==STI Perfect 10== | ||
+ | A silver-coloured [[STI Perfect 10]] appears as the "SP Model 11". For some reason the hammer is always shown in the down position, which would make shooting the gun impossible. | ||
+ | [[File:STI Perfect 10.jpg|thumb|none|350px|STI Perfect 10 - 10mm Auto]] | ||
=Revolvers= | =Revolvers= | ||
==Smith & Wesson Model 29== | ==Smith & Wesson Model 29== | ||
− | The [[Smith & Wesson Model 29]] returns from Payday 2 as the "J&M Castigo 44" (combining its original Payday 2 name with a spoof of [[Smith & Wesson]] from OVERKILL's The Walking Dead | + | The [[Smith & Wesson Model 29]] returns from ''Payday 2'' as the "J&M Castigo 44" (combining its original ''Payday 2'' name with a spoof of [[Smith & Wesson]] from ''OVERKILL's The Walking Dead'' as a prefix) with an obligatory ''[[Dirty Harry]]'' reference in its flavor text making up for a lack of one in ''Payday 2.'' |
[[Image:S&WModel29 Enforcer.jpg|thumb|none|350px|Smith & Wesson Model 29 - .44 Magnum]] | [[Image:S&WModel29 Enforcer.jpg|thumb|none|350px|Smith & Wesson Model 29 - .44 Magnum]] | ||
+ | [[File:PD3B-M29.jpg|thumb|none|600px|"[[Dirty Harry#Smith & Wesson Model 29|Do you feel lucky, punk?]] Well, you should. This handgun's the apex of firepower, and it's all yours."]] | ||
+ | |||
+ | ==Chiappa Rhino 50DS== | ||
+ | A [[Chiappa Rhino 50DS]] appears in the game as the "Sforza Bison". | ||
+ | [[file:Chiappa Rhino 5".jpg|thumb|none|350px|Chiappa Rhino 50DS - .357 Magnum]] | ||
=Submachine Guns= | =Submachine Guns= | ||
− | ==Heckler & Koch | + | ==Heckler & Koch MP7A2== |
− | The [[Heckler & Koch | + | The [[Heckler & Koch MP7A2]] returns from the previous game, renamed to "SG Compact-7", taking cues off the MP5's name from the previous game (Compact 5) as both SMGs are made by H&K in real life. For some reason the player character will slap the front of the SMG during the empty reload, despite there being no function there to chamber the MP7. |
− | [[File: | + | [[File:MP7A2.jpg|thumb|none|450px|Heckler & Koch MP7A2 - 4.6x30mm]] |
[[File:PD3 MP7.jpg|thumb|none|600px|]] | [[File:PD3 MP7.jpg|thumb|none|600px|]] | ||
==IWI Uzi Pro== | ==IWI Uzi Pro== | ||
− | The [[IWI Uzi Pro]] replaces the [[Micro Uzi]] from the previous game as the "ZIV Commando". | + | The [[IWI Uzi Pro]] replaces the [[Micro Uzi]] from the previous game as the "ZIV Commando". Despite firing in full-auto, it is modeled after the pistol variant, and the fire selector is incorrectly set to safe. |
− | [[File:Uzi Pro Pistol.jpg|thumb|none| | + | [[File:Uzi Pro Pistol.jpg|thumb|none|350px|IWI Uzi Pro Pistol - 9x19mm]] |
+ | [[File:PD3B-Uzi.jpg|thumb|none|600px|"Quick, nimble and lethal. With a pocket-sized weapon capable of full auto, you'll be prepared for any spur-of-the-moment action that might be around the corner." Pictured is the "Kick-Murder" preset for the submachine gun, complete with an Osprey silencer.]] | ||
[[File:PD3 Micro Uzi.jpg|thumb|none|600px|]] | [[File:PD3 Micro Uzi.jpg|thumb|none|600px|]] | ||
[[File:PD3 Micro Uzi 2.jpg|thumb|none|600px|]] | [[File:PD3 Micro Uzi 2.jpg|thumb|none|600px|]] | ||
[[File:PD3 Micro Uzi 3.jpg|thumb|none|600px|]] | [[File:PD3 Micro Uzi 3.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==LWRC SMG-45== | ||
+ | The [[LWRC SMG-45]] was added into the game as the "WAR-45" in the "Chapter 1 - Syntax Error" DLC pack. | ||
+ | [[File:SMG-45 2.jpg|thumb|none|450px|LWRC SMG-45, 2020 model - .45 ACP]] | ||
==SIG-Sauer MPX== | ==SIG-Sauer MPX== | ||
− | The [[SIG-Sauer MPX]] returns, now being modeled after the 2nd generation version and renamed | + | The [[SIG-Sauer MPX]] returns, now being modeled after the 2nd generation version and renamed to "FIK PC9", with the company name "FIK" being a spoof on SIG, a name previously used in ''OVERKILL's The Walking Dead''. Despite firing in fully-automatic mode, the model currently has a safe/semi-auto only safety, with the selector set to semi-automatic. |
− | [[File:SIG MPX SBR.jpg|thumb|none| | + | [[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm]] |
+ | [[File:PD3B-MPX.jpg|thumb|none|600px|"A sturdy submachine gun that uses AR design features to enhance range. Sexy stuff."]] | ||
[[File:PD3 MPX.jpg|thumb|none|600px|]] | [[File:PD3 MPX.jpg|thumb|none|600px|]] | ||
− | =Rifles | + | =Rifles= |
==AKM== | ==AKM== | ||
− | The [[AKM]] returns from Payday 2. | + | The [[AKM]] returns from ''Payday 2'' under the new name "KU-59". |
[[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | [[Image:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]] | ||
[[File:PD3 AKM.jpg|thumb|none|600px|]] | [[File:PD3 AKM.jpg|thumb|none|600px|]] | ||
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==FN SCAR-H== | ==FN SCAR-H== | ||
− | The [[FN SCAR-H]] | + | The [[FN SCAR-H]] returns as the "VF-7S". |
− | [[File: | + | [[File:FN SCAR-H STD.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]] |
[[File:PD3 SCAR.jpg|thumb|none|600px|]] | [[File:PD3 SCAR.jpg|thumb|none|600px|]] | ||
− | == | + | ==Colt Law Enforcement Carbine== |
− | The [[M4A1]] | + | The "CAR-4" returns from ''Payday 2'', although the model is now of a [[Colt Law Enforcement Carbine]] rather than a proper [[M4A1]]. Despite this, it features the third pin that is present on select-fire AR-15 lower receivers. |
− | [[File: | + | [[File:Colt_LE6920_SOCOM.jpg|thumb|none|450px|Colt LE6920 SOCOM - 5.56x45mm NATO]] |
+ | [[File:PD3B-M4.jpg|thumb|none|600px|"The everyman's rifle, this well-rounded carbine is a must-have when shit hits the fan."]] | ||
+ | [[File:Pd3URG1.jpg|thumb|none|600px|The LE carbine in its default configuration in gameplay.]] | ||
[[File:PD3 M4A1.jpg|thumb|none|600px|]] | [[File:PD3 M4A1.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ===Mk 18 Mod 0=== | ||
+ | Equipping the "CQC Barrel" turns the LE Carbine into a [[Mk 18 Mod 0]]. | ||
+ | [[File:Mk18.jpg|thumb|none|450px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]] | ||
+ | |||
+ | ===Colt Model 901=== | ||
+ | The "Ranged Barrel" is a full 20" [[M16A4]] style upper (KAC M5 RAS included), producing a Colt Model 901/RO901 type configuration albeit with the collapsible stock by default. | ||
+ | [[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]] | ||
+ | |||
+ | ==Geissele URG-I/Super Duty== | ||
+ | The trailers and promotional screenshots show an AR-15 variant loaded with Magpul PMags, and fitted with a Magpul CTR carbine stock, KAC iron sights, a Surefire SOCOM muzzle brake, and a [[Geissele Super Duty|Geissele URG-I 14.5" upper]], and three variants are usable by NPCs, but as of launch, it is not available to the player. Friendly bots use it without any additional attachments, low-level SWAT units use it with only an Eotech XPS (also not usable by the player), and higher-level units use it with the XPS, as well as a black AN/PEQ-15 mounted on the top rail, a large weapon light on the right side MLOK rail, and a suppressor. | ||
+ | |||
+ | Interestingly, the sighted variants retain the iron sights but folded, in a back-up sight configuration. All usable weapons in the game lose their sights when equipped with additional ones. | ||
+ | [[File:URG-I145Upper.jpg|thumb|none|450px|The URG-I upper receiver - 5.56x45mm NATO]] | ||
+ | [[File:Pd3URG1.jpg|thumb|none|600px|An AI controlled teammate using the URG-I in its unadorned configuration.]] | ||
+ | [[File:Pd3URG2.jpg|thumb|none|600px|The sighted version of the rifle, freshly dropped by a SWAT member.]] | ||
+ | [[File:Pd3URG3.jpg|thumb|none|600px|The fully kitted out version, also freshly dropped.]] | ||
==QBZ-191== | ==QBZ-191== | ||
The rather obscure [[QBZ-191]] appears as the "Northwest B-9". Its description correctly identifies its place of origin and manufacture as China. | The rather obscure [[QBZ-191]] appears as the "Northwest B-9". Its description correctly identifies its place of origin and manufacture as China. | ||
[[File:QBZ-191.jpg|thumb|none|450px|QBZ-191 - 5.8x42mm]] | [[File:QBZ-191.jpg|thumb|none|450px|QBZ-191 - 5.8x42mm]] | ||
+ | [[File:PD3B-QBZ.jpg|thumb|none|600px|"A light-weight model built with burst-fire tactics in mind. Made in China, like all good shit."]] | ||
+ | |||
+ | ==Springfield Armory M1A (in EBR chassis)== | ||
+ | A [[Springfield Armory M1A]] in a tan EBR chassis makes an appearance as a marksman rifle named the "SA-A144". | ||
+ | [[File:US M14 Mk 14 Mod 0 EBR (Enhanced Battle Rifle).jpg|thumb|none|450px|Short-barreled M1A in an EBR Chassis System - 7.62x51mm NATO]] | ||
+ | [[File:PD3B-M1.jpg|thumb|none|600px|"This high-precision rifle is a favorite among spec ops units. Your enemies won't know what hit them."]] | ||
− | == | + | ==Customized Ruger 10/22== |
− | A | + | A customized [[Ruger 10/22]] with aftermarket parts referred to as the "FIK-22 TLR" was added in the "Chapter 1 - Syntax Error" DLC pack. |
− | [[ | + | [[Image:Ruger1022-black.jpg|thumb|none|450px|Ruger 10/22 with black polymer stock - .22 LR (for reference)]] |
=Shotguns= | =Shotguns= | ||
==Fostech Origin-12== | ==Fostech Origin-12== | ||
− | The [[Fostech Origin-12]] appears as the Bulldozer's standard shotgun, replacing the [[Remington Model 870 Field Gun]]/Reinfeld 880 that it used in Payday 2. | + | The [[Fostech Origin-12]] appears as the Bulldozer's standard shotgun, replacing the [[Remington Model 870 Field Gun]]/Reinfeld 880 that it used in ''Payday 2''. |
− | [[File:Origin-12-short.jpg|thumb|none| | + | [[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 - 12 gauge]] |
− | [[File:PD3 Fostech Origin-12.jpg|thumb|none|600px|]] | + | [[File:PD3 Fostech Origin-12.jpg|thumb|none|600px|'''''"MAKE WAY! FOR THE DOZER!"''''']] |
− | [[File:PD3 Fostech Origin-12 2.jpg|thumb|none|600px|]] | + | [[File:PD3 Fostech Origin-12 2.jpg|thumb|none|600px|Another shot of the Bulldozer dropping on those <span style="text-decoration:line-through;">heisters</span> ''"SHITHEADS LIKE A F**KING PIANO"'' with his Origin-12]] |
==Remington Model 870== | ==Remington Model 870== | ||
− | A stubby variant of the [[Remington Model 870]] also returns, retaining its name from the two previous games, | + | A stubby variant of the [[Remington Model 870]] also returns, retaining its "Reinfield 880" name from the two previous games. It can be customized extensively, including turning it into a stubby version, a Express Tactical Magpul variant or its shorter TAC-14 variant. SWAT Officers use customized versions of the shotgun. |
− | [[Image:Shorty870.jpg|thumb|none| | + | [[File:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]] |
+ | [[Image:Shorty870.jpg|thumb|none|450px|Short barreled Remington 870 with raised vented sight rib, Hogue Tamer pistol grip, and Pachmayr Vindicator foregrip - 12 gauge]] | ||
+ | [[File:870 Express Magpul.jpg|thumb|none|450px|Remington 870 Express Tactical Magpul - 12 gauge]] | ||
+ | [[File:Remington 870 Tac-14 shotgun.jpg|thumb|none|450px|Remington 870 TAC-14 - 12 gauge]] | ||
+ | [[File:PD3B-870.jpg|thumb|none|600px|"Your old friend Reinfeld's back! Well rounded, pump-action fun awaits."]] | ||
[[File:PD3 M870.jpg|thumb|none|600px|]] | [[File:PD3 M870.jpg|thumb|none|600px|]] | ||
[[Image:Remington870NewTacticalModel.jpg|thumb|none|450px|Remington Model 870 New Police Tactical Model with Magpul CTR telescoping stock - 12 gauge]] | [[Image:Remington870NewTacticalModel.jpg|thumb|none|450px|Remington Model 870 New Police Tactical Model with Magpul CTR telescoping stock - 12 gauge]] | ||
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==Double Barreled Shotgun== | ==Double Barreled Shotgun== | ||
− | The [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] from Payday 2 returns. | + | The [[12 Gauge Double Barreled Shotgun|Double Barreled Shotgun]] from ''Payday 2'' returns, going by the slightly altered name "Mosconi 12 Classic". |
− | |||
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]] | [[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]] | ||
[[File:PD3 Triple Barreled Shotgun.jpg|thumb|none|600px|]] | [[File:PD3 Triple Barreled Shotgun.jpg|thumb|none|600px|]] | ||
+ | |||
+ | ==Genesis Arms Gen-12== | ||
+ | The [[Genesis Arms Gen-12]] shotgun was added to the game in the "Chapter 1 - Syntax Error" DLC pack as the "FSA-12". It is the SBM version with a crown muzzle device, and is configured with dual charging handles. | ||
+ | [[File:Gen-12 SBM 10.jpg|thumb|none|400px|Genesis Arms Gen-12 SBM with 10.5" barrel, SB Tactical SBA3 brace and 5-round magazine - 12 gauge]] | ||
+ | |||
+ | =Sniper Rifles= | ||
+ | ==Remington 700 PSS== | ||
+ | The [[Remington 700PSS]], named as the Reinfeld 900S (sharing the same company name as the Remington 870 as they are, of course, made by Remington) appears in the game. | ||
+ | [[Image:RemingtonPSS700.jpg|thumb|none|450px|Remington Model 700PSS with Harris bipod in .300 Win Mag]] | ||
+ | |||
+ | ==Gepard GM6 Lynx== | ||
+ | The [[Gepard GM6 Lynx]], named the "HET-5 Red Fox", appears as an "Overkill Weapon". It has a thermal scope attached to it at all times and impossibly low recoil when aiming down the scope. | ||
+ | [[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]] | ||
=Launchers= | =Launchers= | ||
==Milkor M32A1== | ==Milkor M32A1== | ||
− | The [[Milkor M32A1]] appears as the "Marcom Mamba MGL" and replaces the [[Milkor MGL Mk 1L]] from Payday 2. | + | The [[Milkor M32A1]] appears as the "Marcom Mamba MGL" as an "Overkill weapon" and replaces the [[Milkor MGL Mk 1L]] from ''Payday 2''. |
− | [[Image:Milkor Mark 14.jpg|thumb|none| | + | [[Image:Milkor Mark 14.jpg|thumb|none|450px|Milkor Mark 14 in desert tan finish fitted with Vltor MOD stock and Armson OEG reflex sight - 40x46mm]] |
[[File:PD3 Milkor M32A1.jpg|thumb|600px|none|]] | [[File:PD3 Milkor M32A1.jpg|thumb|600px|none|]] | ||
[[File:PD3 Milkor M32A1 2.jpg|thumb|600px|none|]] | [[File:PD3 Milkor M32A1 2.jpg|thumb|600px|none|]] | ||
=Explosives= | =Explosives= | ||
+ | ==M67 hand grenade== | ||
+ | The [[M67 hand grenade]] appears as the standard grenade, under the basic name of "Frag Grenade". | ||
+ | [[Image:Baseball.jpg|thumb|none|200px|M67 fragmentation grenade]] | ||
+ | |||
==M84 Stun Grenade== | ==M84 Stun Grenade== | ||
− | The [[M84 Stun Grenade]] appears as | + | The [[M84 Stun Grenade]] appears as the "Flashbang Grenade". |
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | [[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]] | ||
[[File:PD3 M84.jpg|thumb|600px|none|]] | [[File:PD3 M84.jpg|thumb|600px|none|]] |
Latest revision as of 09:43, 22 January 2024
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Payday 3 for current discussions. Content is subject to change. |
|
Payday 3 (stylized as PAYDAY 3) is the sequel to Payday 2.
The following weapons appear in the video game Payday 3:
Overview
Unlike the previous game, submachine guns are no longer classified as secondary weapons, which is for now reserved for sidearms. In addition, a new class of weapon is added into the series called "Overkill weapons". These powerful weapons can be called in to be dropped via helicopter during an assault wave to use after a cool-down, but they cannot be holstered and have a limited ammo supply. Furthermore, a new feature in Payday 3 is the addition of "preset weapons". These weapons are equipped with preset attachments that cannot be changed, while containing a weapon skin exclusive to the preset. Other than that, there is virtually no difference between the "preset weapons" and the regular weapons with the same attachments.
Pistols
Glock 17 MOS
The Glock 17 returns from Payday 2, now modeled after the Gen 5 MOS version and renamed to "Stryk 7", referencing the Glock 18C's name in the previous games (Stryk 18c). The new name may also be a reference to the infamous "Glock 7" scene from Die Hard 2.
SIG-Sauer P226 Legion
The SIG-Sauer P226 Legion replaces the original P226 from Payday 2, but still retains the name "Signature 40".
SIG-Sauer P320-M17
The SIG-Sauer P320-M17 appears as the "Signature 403".
STI Perfect 10
A silver-coloured STI Perfect 10 appears as the "SP Model 11". For some reason the hammer is always shown in the down position, which would make shooting the gun impossible.
Revolvers
Smith & Wesson Model 29
The Smith & Wesson Model 29 returns from Payday 2 as the "J&M Castigo 44" (combining its original Payday 2 name with a spoof of Smith & Wesson from OVERKILL's The Walking Dead as a prefix) with an obligatory Dirty Harry reference in its flavor text making up for a lack of one in Payday 2.
Chiappa Rhino 50DS
A Chiappa Rhino 50DS appears in the game as the "Sforza Bison".
Submachine Guns
Heckler & Koch MP7A2
The Heckler & Koch MP7A2 returns from the previous game, renamed to "SG Compact-7", taking cues off the MP5's name from the previous game (Compact 5) as both SMGs are made by H&K in real life. For some reason the player character will slap the front of the SMG during the empty reload, despite there being no function there to chamber the MP7.
IWI Uzi Pro
The IWI Uzi Pro replaces the Micro Uzi from the previous game as the "ZIV Commando". Despite firing in full-auto, it is modeled after the pistol variant, and the fire selector is incorrectly set to safe.
LWRC SMG-45
The LWRC SMG-45 was added into the game as the "WAR-45" in the "Chapter 1 - Syntax Error" DLC pack.
SIG-Sauer MPX
The SIG-Sauer MPX returns, now being modeled after the 2nd generation version and renamed to "FIK PC9", with the company name "FIK" being a spoof on SIG, a name previously used in OVERKILL's The Walking Dead. Despite firing in fully-automatic mode, the model currently has a safe/semi-auto only safety, with the selector set to semi-automatic.
Rifles
AKM
The AKM returns from Payday 2 under the new name "KU-59".
FN SCAR-H
The FN SCAR-H returns as the "VF-7S".
Colt Law Enforcement Carbine
The "CAR-4" returns from Payday 2, although the model is now of a Colt Law Enforcement Carbine rather than a proper M4A1. Despite this, it features the third pin that is present on select-fire AR-15 lower receivers.
Mk 18 Mod 0
Equipping the "CQC Barrel" turns the LE Carbine into a Mk 18 Mod 0.
Colt Model 901
The "Ranged Barrel" is a full 20" M16A4 style upper (KAC M5 RAS included), producing a Colt Model 901/RO901 type configuration albeit with the collapsible stock by default.
Geissele URG-I/Super Duty
The trailers and promotional screenshots show an AR-15 variant loaded with Magpul PMags, and fitted with a Magpul CTR carbine stock, KAC iron sights, a Surefire SOCOM muzzle brake, and a Geissele URG-I 14.5" upper, and three variants are usable by NPCs, but as of launch, it is not available to the player. Friendly bots use it without any additional attachments, low-level SWAT units use it with only an Eotech XPS (also not usable by the player), and higher-level units use it with the XPS, as well as a black AN/PEQ-15 mounted on the top rail, a large weapon light on the right side MLOK rail, and a suppressor.
Interestingly, the sighted variants retain the iron sights but folded, in a back-up sight configuration. All usable weapons in the game lose their sights when equipped with additional ones.
QBZ-191
The rather obscure QBZ-191 appears as the "Northwest B-9". Its description correctly identifies its place of origin and manufacture as China.
Springfield Armory M1A (in EBR chassis)
A Springfield Armory M1A in a tan EBR chassis makes an appearance as a marksman rifle named the "SA-A144".
Customized Ruger 10/22
A customized Ruger 10/22 with aftermarket parts referred to as the "FIK-22 TLR" was added in the "Chapter 1 - Syntax Error" DLC pack.
Shotguns
Fostech Origin-12
The Fostech Origin-12 appears as the Bulldozer's standard shotgun, replacing the Remington Model 870 Field Gun/Reinfeld 880 that it used in Payday 2.
Remington Model 870
A stubby variant of the Remington Model 870 also returns, retaining its "Reinfield 880" name from the two previous games. It can be customized extensively, including turning it into a stubby version, a Express Tactical Magpul variant or its shorter TAC-14 variant. SWAT Officers use customized versions of the shotgun.
Double Barreled Shotgun
The Double Barreled Shotgun from Payday 2 returns, going by the slightly altered name "Mosconi 12 Classic".
Genesis Arms Gen-12
The Genesis Arms Gen-12 shotgun was added to the game in the "Chapter 1 - Syntax Error" DLC pack as the "FSA-12". It is the SBM version with a crown muzzle device, and is configured with dual charging handles.
Sniper Rifles
Remington 700 PSS
The Remington 700PSS, named as the Reinfeld 900S (sharing the same company name as the Remington 870 as they are, of course, made by Remington) appears in the game.
Gepard GM6 Lynx
The Gepard GM6 Lynx, named the "HET-5 Red Fox", appears as an "Overkill Weapon". It has a thermal scope attached to it at all times and impossibly low recoil when aiming down the scope.
Launchers
Milkor M32A1
The Milkor M32A1 appears as the "Marcom Mamba MGL" as an "Overkill weapon" and replaces the Milkor MGL Mk 1L from Payday 2.
Explosives
M67 hand grenade
The M67 hand grenade appears as the standard grenade, under the basic name of "Frag Grenade".
M84 Stun Grenade
The M84 Stun Grenade appears as the "Flashbang Grenade".