Join our Discord! |
If you have been locked out of your account you can request a password reset here. |
Eternal Darkness
Eternal Darkness: Sanity's Requiem (often abbreviated to simply Eternal Darkness) is a 2002 third-person horror action/adventure video game developed by Silicon Knights. It was released in 2002 exclusively for the Nintendo GameCube, and is the first game published by Nintendo to receive a Mature rating from the ESRB. The game utilized a patented sanity system, where damage to the player character's sanity would manifest as fourth wall breaking effects such as bugs crawling on the screen and false claims of memory card corruption in addition to more "mundane" events like the player character hallucinating their death by negligent discharge during a reload.
In the year 2000, Alexandra Roivas returns home to her ancestral estate in Rhode Island following the brutal murder of her grandfather, Edward Roivas. With the police proving unhelpful, Alexandra decides to investigate the mansion's grounds on her own. She uncovers that her grandfather was but one man in a long series of men and women who fought against an ancient evil that has threatened humanity for millenia. The fight cost her grandfather his life, and Alexandra learns that the battle is far from over, and will be one that she may have to finish herself. As she explores the family estate, the Book of Eternal Darkness shows her the battles of its past wielders, several of whom are recent enough to have access to firearms.
The following weapons appear in the video game Eternal Darkness:
Overview
Combat in the game revolves around the use of physical weapons, and magick spells that can damage enemies or heal/buff the player. Players control a large cast of characters over several millennia, the time period each character lives in determines the weapons available to them. Characters from antiquity, medieval era, and early modern period are primarily armed with weapons such as swords, maces, and crossbows, while characters from later centuries have access to firearms. Weapons are either in a character's inventory at the start, or found in levels. Attacks with both melee and ranged weapons can target various limbs of enemies for different effects, such as decapitating an enemy to blind them. While explicitly not designed to be a survival-horror game, inventory management must be undertaken throughout the game, with players having to carefully search for more ammunition and save what they do have for tougher fights.
Handguns
French Flintlock Pistol
Two Flintlock Pistols are used by the character Dr. Maximillian Roivas in 1760 AD, called the "Flintlock Pistol" in-game.
Smith & Wesson Model 637 Airweight
A Smith & Wesson Model 637 Airweight is used by Alex Roivas in 2000 AD, called the "Revolver" in-game.
Colt M1911
A Colt M1911 is used by the character Dr. Edwin Lindsey in 1983 AD, called the "Automatic Pistol" in-game. As Dr. Lindsey's chapter takes place entirely within an ancient ruin untouched for centuries, no spare ammunition for it can be found throughout his level. Paul Augustine also uses this pistol in a brief cutscene at the beginning of the chapter.
Chamelot-Delvigne Mle. 1874
A Chamelot-Delvigne Mle. 1874 is used by the character Peter Jacob in 1916 AD, called the "Revolver" in-game. Oddly enough, the game describes it as an Mle 1892.
"Enfield Mk1 Star Revolver"
A revolver is used by Dr. Edward M. Roivas in 1952 AD, called the "Revolver" in-game. It is described as an Enfield Mk1 Revolver but the model looks rather different, with some features of the earlier Webley revolvers. Although the "Enfield"'s description correctly identifies it as being chambered in .380/200, its ammunition comes in the same boxes as the .38 Special rounds from Alex's time.
Glock 17
A Glock 17 is used by Michael Edwards in 1991 AD, called the "Pistol" in-game.
Shotguns
Remington Model 870
This Remington Model 870 in the USMC configuration (as noted by its description) is used by the character Dr. Edwin Lindsey in 1983 AD, called the "Shotgun" in-game. Like the M1911, no spare ammunition for it is found in the chapter.
Ithaca Auto & Burglar Model A
An Ithaca Auto & Burglar Model A double-barreled shotgun is used by Dr. Edward M. Roivas in 1952 AD, called the "Double Shotgun" in-game.
Winchester Model 1300 Ranger
A Winchester Model 1300 Ranger is used by Alex Roivas in 2000 AD, called the "Shotgun" in-game. It is described as "Defender", but in fact it is a field "Ranger" variant.
Rifles
Lee-Enfield No. 4 Mk I
A Lee-Enfield No. 4 Mk I is used by Peter Jacob in 1916 AD, called the "Rifle" in-game. In the game, it is described as the Mk. III model, but the rifle itself seems to be based on a later No.4 Mk.I. This makes it anachronistic to 1916, as the No. 4 rifle was first produced in the late 1930s.
Holland & Holland Rifle
A Holland & Holland Double Rifle chambered for .500 Nitro is used by Dr. Edward M. Roivas in 1952 AD, called the "Elephant Gun" in-game. It is predictably one of the most powerful weapons in the game, and if fired without fully steadying Dr. Rovias' aim, he will be knocked back.
XM29 OICW
A Heckler & Koch XM29 Objective Individual Combat Weapon is used by Michael Edwards in 1991 AD, called the "Assault Rifle" in game. It is easily the best ranged weapon in the game, being the only fully-automatic weapon available and also has the highest capacity of any gun. The grenade launcher is also the only explosive weapon available to the player in the game.