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Difference between revisions of "Bodycam"

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{{Upcoming}}
 
{{Upcoming}}
 
{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
|name = Bodycam
+
|name = ''Bodycam''
 
|picture = Bodycam cover art.jpeg
 
|picture = Bodycam cover art.jpeg
 
|caption = PC Boxart
 
|caption = PC Boxart
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}}
 
}}
  
''Bodycam'' is a Hyper realistic shooter that was made by a team of a 17 year old and a 20 year old. The game tries to emulate body cam footage using the Unreal Engine 5's new assets. The game has 3 game modes Death match, Team Death Match and Body Bomb which is kind of like [[Counter-Strike]]'s defuse game mode. The game has Friendly Fire and blurred faces to get that realistic feel as well as a HUD that replicates an Axon Body camera's GUI. The game is currently in Early Access.
+
'''''Bodycam''''' is a 2024 first-person shooter developed by Reissad Studio, a team composed of two people. Built on Unreal Engine 5's newest assets, the game focuses on immersion and photorealistic visual fidelity. The action is presented, as the name implies, as having been recorded via a body-mounted camera commonly used by modern police or military forces. Visually, the game contains elements to replicate the look and feel of actual bodycam footage seen online, such as blurred faces and a HUD that replicates an Axon Body camera's GUI. The game currently has three game modes: Deathmatch, Team Deathmatch and Body Bomb (similar to plant or defuse based game modes seen in ''[[Counter-Strike]]'' and similar competitive shooters). ''Bodycam'' was released in Steam Early Access June 7, 2024.
  
By default all weapons are fitted with Streamlight TLR-2 weapon lights (with the markings "FLL-1 HL8 FLASHLIGHT"), although most are not even mounted on rails and instead fused with some section of the gun, or in the case of most pistols mounted too high and clipping into the area where the recoil rod and spring are. During matches weapons have a chance of spawning with several different optics, athough again they aren't actually mounted on anything and instead usually fused with the rear sights or dust covers of weapons. For pistols the optic appears to be based on the Burris FastFire 3, for every other weapon it appears to cycle between what appears to be a squished/cut in half magnifier, the EOTECH HWS and the EOTECH EXPS. Unfortunately many of the weapons have their selectors modeled as set to safe, and the selectors cannot be toggled to different fire modes. In addition all weapons only use one magazine model per gun, meaning weapons can lock empty with bullets visibly in the chamber. Pistol are all innacuratly depicted with their hammers up at all times, and their slides simply ride forward when reloading from empty after Inserting new magazines (although the character appears to vaguely move their thumb near the slide stop for all reloads).
 
  
 
{{VG Title}}
 
{{VG Title}}
 
__TOC__<br clear="all">
 
__TOC__<br clear="all">
 +
 +
=Overview=
 +
By default all weapons are fitted with Streamlight TLR-2 weapon lights (with the markings reading "FLL-1 HL8 FLASHLIGHT"), although most are not even mounted on rails and instead fused with some section of the gun, or in the case of most pistols, mounted too high and clipping into the area where the recoil rod and spring are. During matches weapons have a chance of spawning with several different optics, although again they aren't actually mounted on anything and instead usually fused with the rear sights or dust covers of weapons. For pistols, the optic appears to be based on the Burris FastFire 3, for every other weapon it appears to cycle between what appears to be a squished/cut in half magnifier, the EOTECH HWS and the EOTECH EXPS. Unfortunately, many of the weapons have their selectors modeled as set to safe, and the selectors cannot be toggled to different fire modes. In addition, all weapons only use one magazine model per gun, meaning weapons can lock empty with bullets visibly in the chamber. Pistol are all inaccurately depicted with their hammers up at all times, and their slides simply ride forward when reloading from empty after inserting new magazines (although the character appears to vaguely move their thumb near the slide stop for all reloads).
  
 
=Handguns=
 
=Handguns=
  
 
==M1911A1==
 
==M1911A1==
The [[M1911A1]] is a handgun with a 7 round magazine capacity. The marking are pretty faithful to actual WWII era Colt pistols, including the horse, however the company name has been changed to "Volts's Automatic".
+
The [[M1911A1]] is a handgun with a seven round magazine capacity. The markings are pretty faithful to actual WWII-era Colt pistols, including the famed "Prancing Pony", however the company name has been changed to "Volts's Automatic" and country of manufacturer as Pakistan.
[[file:M1911Colt.jpg|thumb|none|325px|World War II Colt M1911A1 - .45 ACP]]
+
[[file:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 - .45 ACP]]
 +
[[File:Bodycam M1911nofx.jpg|thumb|none|600px|View of loading a M1911A1 with FX removed and a RDS and light fused to it. The light appears to be affixed right onto the guide rod, which would heavily interfere with the proper function of the gun.]]
  
 
==Glock 17==
 
==Glock 17==
A Generation 4 [[Glock 17]] with FDE frame appears. It is a handgun with a more modern capacity magazine and is pretty good for close quarter combat with its 17 + 1 capacity. The markings refer to it as "Mock 17 Gen 2" and "Made in China".
+
A Generation 4 [[Glock 17]] with an FDE frame appears. It is a handgun with a more modern capacity magazine and is pretty good for close-quarters combat with its 17 + 1 capacity. The markings refer to it as "Mock 17 Gen 2" and "Made in China".
 
[[File:Glock17 Gen4FDE.jpg|thumb|none|350px|Glock 17 FDE (Gen 4) - 9x19mm Parabellum]]
 
[[File:Glock17 Gen4FDE.jpg|thumb|none|350px|Glock 17 FDE (Gen 4) - 9x19mm Parabellum]]
 +
[[File:Bodycam G17.jpg|thumb|none|600px|The Glock 17 Gen 4 in the training armory. Note the TLR-2 mounted so high it clips into the slide.]]
  
==TTI Glock Combat Master Package==
+
==Glock 34==
The TTI Glock Combat Master Package is labeled as the "Kobra" but it appears to have a silver TTI Slide that has no Taran tactical labels on probably for legal reasons (the slide also resembles the ones Agency Arms make for Glock pistols). The pistol also is fitted with a fictionalized Hogue/CT laser grip. It that is identical to the Glock 17 with its performance and magazine capacity.  
+
A heavily customized [[Glock 34]] appears and is referred to as the "Kobra". It has a custom slide which resembles the ones Agency Arms makes for Glock pistols, is fitted with a fictionalized Hogue/CT laser grip and has stippled tape in a similar manner to the TTI custom Glocks. It is identical to the Glock 17 in performance and magazine capacity.  
[[file:TTI Glock Combat Master Performance Package.jpg|thumb|none|325px|TTI Glock Combat Master Performance Package - 9x19mm]]
+
[[File:Glock34.jpg|thumb|none|350px|Glock 34 (3rd Generation) - 9x19mm]]
 +
[[File:Bodycam Viper.jpg|thumb|none|600px|The "Kobra" in the training armory. Note the missing trigger and flashlight module mounted way too high and backwards. The odd proportions of the whole thing make the slide not quite fit on the frame either.]]
 +
[[Image:Default Kobra .jpg|thumb|none|600px|Idle with the "Kobra".]]
 +
[[Image:Kobra ADS.jpg|thumb|none|600px|Previewing the "Kobra's" iron sights.]]
 +
[[Image:Taking a magazine out of the Kobra.jpg|thumb|none|600px|Taking the magazine out. Note the ultra realism ends when it comes to reloads.]]
 +
[[Image:Inserting a fresh new magazine to the Kobra with the round in the chamber.jpg|thumb|none|600px|Putting a new magazine in.]]
 +
[[File:Bodycam Kobra empty.jpg|thumb|none|600px|Loading from empty next to some photogrammetry rocks.]]
 +
[[File:Bodycam Kobra 6.jpg|thumb|none|600px|Idle with the pistol after loading.]]
 +
[[File:Bodycam Kobra RDS.jpg|thumb|none|600px|The "Kobra" with a RDS.]]
  
 
==Desert Eagle Mark XIX==
 
==Desert Eagle Mark XIX==
The [[Desert Eagle]] is a bit of an odd choice for a realistic shooter but nevertheless it's a useful handgun in the game. it has the most recoil out of all of the handguns in the game. The markings refer to it as "Forest Eagle Pistol" and "Made in Pakistan".
+
The [[Desert Eagle Mark XIX]] predictably has the most recoil out of all of the handguns in the game. The markings refer to it as "Forest Eagle Pistol" and "Made in Pakistan" like the M1911A1.
[[file:DesertEagle50AE.jpg|thumb|none|325px|Magnum Research Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]
+
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]
 +
[[File:Bodycam Deagle.jpg|thumb|none|600px|The Desert Eagle in the training armory. This is one of the few weapons to have the TLR-2 mounted correctly (although it sits very far from the trigger guard).]]
  
 
=Submachine Guns=
 
=Submachine Guns=
 
 
==Mini Uzi==
 
==Mini Uzi==
In Bodycam the [[Mini Uzi]] is a full auto submachine gun that has a fire rate around 600 RPM similar to a normal Uzi.
+
The [[Mini Uzi]] is a full auto submachine gun that has a fire rate of around 600 RPM, similar to a full-sized Uzi.
 
[[file:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm]]
 
[[file:Imi-mini-uzi.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm]]
  
 
==UMP45==
 
==UMP45==
The [[UMP45]] has a 25 round magazine capacity and is effective at Close Quarters.
+
The [[UMP45]] has a 25 round magazine capacity and is effective in close-quarters.
 
[[file:UMP 45.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]]
 
[[file:UMP 45.jpg|thumb|none|450px|Heckler & Koch UMP45 - .45 ACP]]
  
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==Remington 870==
 
==Remington 870==
The [[Remington 870]] is currently the only shotgun in the game and is really effective in close quarters.
+
The [[Remington 870]] is currently the only shotgun in the game and is, of course, very effective in close-quarters.
 
[[file:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington Model 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]
 
[[file:Remington870BlackSynthetic.jpg|thumb|none|450px|Remington Model 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge]]
  
=Assault rifles / Battle Rifles=
+
=Assault Rifles / Battle Rifles=
  
 
==M4A1==
 
==M4A1==
The [[M4A1]] is a 5.56x45mm NATO assault rifle that shoots arround 700-950 rounds per minute in fully automatic and is loaded with 20-round STANAG magazines. It is also kitted with a Knight's Armament RAS handguard with four KAC 11 Rib Rail Cover Panels. The bolt release does not protrude when empty.
+
The [[M4A1]] appears, loaded with 20-round STANAG magazines. It is also kitted with a Knight's Armament RAS handguard with four KAC 11 Rib Rail Cover Panels. The bolt release does not protrude when empty.
 
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]
 
[[file:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO]]
  
 
==AKM==
 
==AKM==
The [[AKM]] is a 7.62x39 assault rifle that fires slightly slower then the M4A1 at about 600 rounds per minute and it also has heavier felt recoil than the M4A1. As the selector is set to safe, the bolt can be seen clipping into the tip of the selector.
+
The [[AKM]] appears as the "AK47" and has a slightly lower rate of fire than the M4A1 and also has heavier felt recoil. The selector is set to safe, and the bolt can be seen clipping into the tip of the selector.
 
[[file:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]
 
[[file:AKMRifle.jpg|thumb|none|450px|AKM - 7.62x39mm]]
  
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The [[FN FAL]] appears with an older style stock and fires exclusively in semi-auto.
 
The [[FN FAL]] appears with an older style stock and fires exclusively in semi-auto.
 
[[File:FN FAL old.jpg|thumb|450px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]
 
[[File:FN FAL old.jpg|thumb|450px|none|FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm]]
 +
[[File:Bodycam FAL.jpg|thumb|none|600px|The FAL in the training zone perfectly balancing on its magazine.]]
  
==FN SCAR 17S==
+
==FN SCAR-17S==
The [[SCAR-H|SCAR-HS]] (as indicated by the muzzle device and real (!) markings) appears in the game as a full auto battle rifle. It is a 7.62x51mm NATO and has a 20 round magazine but makes up for it with its better damage. For some reason the flip sights are both down. The bolt release does not protrude when empty.
+
The "SCAR" is actually based on the [[FN SCAR-17|FN SCAR-17S]] (as indicated by the muzzle device and real (!) markings) and appears in the game as a full auto battle rifle- incorrect as the SCAR-17S is semi-automatic only. It has a 20 round magazine but makes up for it with better damage. For some reason, the flip sights are both down. The bolt release does not protrude when empty.
 
[[File:FNSCAR-17S-FDE 010.jpg|thumb|none|450px|FNH USA SCAR 17S - 7.62x51mm NATO]]
 
[[File:FNSCAR-17S-FDE 010.jpg|thumb|none|450px|FNH USA SCAR 17S - 7.62x51mm NATO]]
  
 
=Rifles / Sniper Rifles=
 
=Rifles / Sniper Rifles=
  
==SVD Dragunov==
+
==SVD==
The [[SVD Dragunov]] is currently the only sniper rifle in the game and it's super effective with its 10 round capacity magazine. The bolt doesn't lock back on empty.
+
The [[SVD]] is currently the only sniper rifle in the game and appears as "Dragunov". It deals high damage but is held back by its 10-round magazine and lower rate of fire. The bolt doesn't lock back on empty.
[[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mm R]]
+
[[file:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]
  
 
==Grenades and Explosives==
 
==Grenades and Explosives==
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The [[M67 Hand Grenade]] is the standard hand grenade. It appears to be modeled after a training one, as indicated by the text on it and the seam line (similar to the one on the TAG-67). The pin isn't pulled out when the character pulls it, but the spoon does fly off after it is thrown.
 
The [[M67 Hand Grenade]] is the standard hand grenade. It appears to be modeled after a training one, as indicated by the text on it and the seam line (similar to the one on the TAG-67). The pin isn't pulled out when the character pulls it, but the spoon does fly off after it is thrown.
 
[[File:M67.jpg|thumb|none|200px|M67 Grenade.]]
 
[[File:M67.jpg|thumb|none|200px|M67 Grenade.]]
 +
[[File:Bodycam Frag.jpg|thumb|none|600px|Several M67 grenades in the training armory.]]
  
 
==M84 Stun Grenade==
 
==M84 Stun Grenade==
The [[M84 stun grenade]]s appears (with "Stun Grenade" written on it) and functions as a flashbang. The pin also isn't removed and spoon also flies after being thrown.
+
The [[M84 stun grenade]] appears (with "Stun Grenade" written on it) and functions as a flashbang. The pin also isn't removed and spoon also flies after being thrown.
 
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]
 
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]
 +
[[File:Bodycam Flash.jpg|thumb|none|600px|Several "Flash" grenades in the training armory.]]
  
 
=Airsoft Guns=
 
=Airsoft Guns=
On the map "Airsoft House" two different replicas appear on a table.
+
On the map "Airsoft House", two different replicas appear on a table.
  
 
==KWC K75 Competition==
 
==KWC K75 Competition==
An airsoft replica of the [[CZ 75|CZ 75 TS Czechmate]] by Kien Well Toy Industries appears. The markings on the pistol state it is made in the Czech Republic and called the "PZ 13 PS QUICKMATE" (although strangely it has 9/19 written on it).
+
An airsoft replica of the [[CZ 75|CZ 75 TS Czechmate]] by Kien Well Toy Industries appears (minus the sight rail and without the mount holes). The markings on the pistol state it is made in the Czech Republic and called the "PZ 13 PS QUICKMATE" (although strangely it has 9/19 written on it).
[[File:KWC K75 Competition left.jpg|thumb|none|325px|KWC K75 Competition - 4.5mm BB]]
+
[[File:KWC K75 Competition left.jpg|thumb|none|350px|KWC K75 Competition - 4.5mm BB]]
 +
[[File:Bodycam CZair 01.jpg|thumb|none|600px|Some of the pistols on the table.]]
 +
[[File:Bodycam CZair 02.jpg|thumb|none|600px|Closeup of the markings.]]
  
 
==Automatgevär m/42B==
 
==Automatgevär m/42B==
An airsoft replica of the [[AG-42 Ljungman|Ag m/42B]] appears in the game. In reality there are no airsoft replicas of this specific firearm.
+
An airsoft replica of the [[AG-42 Ljungman|Ag m/42B]] appears in the game. A rather odd choice to say the least, as in reality there are no airsoft replicas of this specific, rather obscure firearm.
 
[[File:AG-42B.jpg|thumb|none|450px|Ag m/42B - 6.5x55mm]]
 
[[File:AG-42B.jpg|thumb|none|450px|Ag m/42B - 6.5x55mm]]
 +
[[File:Bodycam AGair.jpg|thumb|none|600px|The rifle on the table.]]
 +
 +
[[Category:Video Game]]
 +
[[Category:First-Person Shooter]]
 +
[[Category:French Produced/Filmed]]

Latest revision as of 04:52, 25 June 2024

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Bodycam for current discussions. Content is subject to change.

Futuresubjecttochange.jpg
The future is subject to change.

This article is for an unreleased piece of media. Any screenshots used are from official Trailers and sources. Content is subject to change.


Bodycam
Bodycam cover art.jpeg
PC Boxart
Release Date: 2024
Developer: Reissad Studio
Publisher: Reissad Studio
Series: Bodycam
Platforms: PC
Genre: First-Person Shooter


Bodycam is a 2024 first-person shooter developed by Reissad Studio, a team composed of two people. Built on Unreal Engine 5's newest assets, the game focuses on immersion and photorealistic visual fidelity. The action is presented, as the name implies, as having been recorded via a body-mounted camera commonly used by modern police or military forces. Visually, the game contains elements to replicate the look and feel of actual bodycam footage seen online, such as blurred faces and a HUD that replicates an Axon Body camera's GUI. The game currently has three game modes: Deathmatch, Team Deathmatch and Body Bomb (similar to plant or defuse based game modes seen in Counter-Strike and similar competitive shooters). Bodycam was released in Steam Early Access June 7, 2024.



The following weapons appear in the video game Bodycam:


Overview

By default all weapons are fitted with Streamlight TLR-2 weapon lights (with the markings reading "FLL-1 HL8 FLASHLIGHT"), although most are not even mounted on rails and instead fused with some section of the gun, or in the case of most pistols, mounted too high and clipping into the area where the recoil rod and spring are. During matches weapons have a chance of spawning with several different optics, although again they aren't actually mounted on anything and instead usually fused with the rear sights or dust covers of weapons. For pistols, the optic appears to be based on the Burris FastFire 3, for every other weapon it appears to cycle between what appears to be a squished/cut in half magnifier, the EOTECH HWS and the EOTECH EXPS. Unfortunately, many of the weapons have their selectors modeled as set to safe, and the selectors cannot be toggled to different fire modes. In addition, all weapons only use one magazine model per gun, meaning weapons can lock empty with bullets visibly in the chamber. Pistol are all inaccurately depicted with their hammers up at all times, and their slides simply ride forward when reloading from empty after inserting new magazines (although the character appears to vaguely move their thumb near the slide stop for all reloads).

Handguns

M1911A1

The M1911A1 is a handgun with a seven round magazine capacity. The markings are pretty faithful to actual WWII-era Colt pistols, including the famed "Prancing Pony", however the company name has been changed to "Volts's Automatic" and country of manufacturer as Pakistan.

World War II Colt M1911A1 - .45 ACP
View of loading a M1911A1 with FX removed and a RDS and light fused to it. The light appears to be affixed right onto the guide rod, which would heavily interfere with the proper function of the gun.

Glock 17

A Generation 4 Glock 17 with an FDE frame appears. It is a handgun with a more modern capacity magazine and is pretty good for close-quarters combat with its 17 + 1 capacity. The markings refer to it as "Mock 17 Gen 2" and "Made in China".

Glock 17 FDE (Gen 4) - 9x19mm Parabellum
The Glock 17 Gen 4 in the training armory. Note the TLR-2 mounted so high it clips into the slide.

Glock 34

A heavily customized Glock 34 appears and is referred to as the "Kobra". It has a custom slide which resembles the ones Agency Arms makes for Glock pistols, is fitted with a fictionalized Hogue/CT laser grip and has stippled tape in a similar manner to the TTI custom Glocks. It is identical to the Glock 17 in performance and magazine capacity.

Glock 34 (3rd Generation) - 9x19mm
The "Kobra" in the training armory. Note the missing trigger and flashlight module mounted way too high and backwards. The odd proportions of the whole thing make the slide not quite fit on the frame either.
Idle with the "Kobra".
Previewing the "Kobra's" iron sights.
Taking the magazine out. Note the ultra realism ends when it comes to reloads.
Putting a new magazine in.
Loading from empty next to some photogrammetry rocks.
Idle with the pistol after loading.
The "Kobra" with a RDS.

Desert Eagle Mark XIX

The Desert Eagle Mark XIX predictably has the most recoil out of all of the handguns in the game. The markings refer to it as "Forest Eagle Pistol" and "Made in Pakistan" like the M1911A1.

Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE
The Desert Eagle in the training armory. This is one of the few weapons to have the TLR-2 mounted correctly (although it sits very far from the trigger guard).

Submachine Guns

Mini Uzi

The Mini Uzi is a full auto submachine gun that has a fire rate of around 600 RPM, similar to a full-sized Uzi.

IMI Mini Uzi - 9x19mm

UMP45

The UMP45 has a 25 round magazine capacity and is effective in close-quarters.

Heckler & Koch UMP45 - .45 ACP

Shotguns

Remington 870

The Remington 870 is currently the only shotgun in the game and is, of course, very effective in close-quarters.

Remington Model 870 Police Magnum with early style black synthetic riot foregrips and buttstock - 12 gauge

Assault Rifles / Battle Rifles

M4A1

The M4A1 appears, loaded with 20-round STANAG magazines. It is also kitted with a Knight's Armament RAS handguard with four KAC 11 Rib Rail Cover Panels. The bolt release does not protrude when empty.

Colt M4A1 with 6 position collapsible stock - 5.56x45mm NATO

AKM

The AKM appears as the "AK47" and has a slightly lower rate of fire than the M4A1 and also has heavier felt recoil. The selector is set to safe, and the bolt can be seen clipping into the tip of the selector.

AKM - 7.62x39mm

FN FAL

The FN FAL appears with an older style stock and fires exclusively in semi-auto.

FN FAL, older variant with humped stock and ramp rear sight - 7.62x51mm
The FAL in the training zone perfectly balancing on its magazine.

FN SCAR-17S

The "SCAR" is actually based on the FN SCAR-17S (as indicated by the muzzle device and real (!) markings) and appears in the game as a full auto battle rifle- incorrect as the SCAR-17S is semi-automatic only. It has a 20 round magazine but makes up for it with better damage. For some reason, the flip sights are both down. The bolt release does not protrude when empty.

FNH USA SCAR 17S - 7.62x51mm NATO

Rifles / Sniper Rifles

SVD

The SVD is currently the only sniper rifle in the game and appears as "Dragunov". It deals high damage but is held back by its 10-round magazine and lower rate of fire. The bolt doesn't lock back on empty.

SVD Dragunov - 7.62x54mmR

Grenades and Explosives

M67 Hand Grenade

The M67 Hand Grenade is the standard hand grenade. It appears to be modeled after a training one, as indicated by the text on it and the seam line (similar to the one on the TAG-67). The pin isn't pulled out when the character pulls it, but the spoon does fly off after it is thrown.

M67 Grenade.
Several M67 grenades in the training armory.

M84 Stun Grenade

The M84 stun grenade appears (with "Stun Grenade" written on it) and functions as a flashbang. The pin also isn't removed and spoon also flies after being thrown.

M84 stun grenade
Several "Flash" grenades in the training armory.

Airsoft Guns

On the map "Airsoft House", two different replicas appear on a table.

KWC K75 Competition

An airsoft replica of the CZ 75 TS Czechmate by Kien Well Toy Industries appears (minus the sight rail and without the mount holes). The markings on the pistol state it is made in the Czech Republic and called the "PZ 13 PS QUICKMATE" (although strangely it has 9/19 written on it).

KWC K75 Competition - 4.5mm BB
Some of the pistols on the table.
Closeup of the markings.

Automatgevär m/42B

An airsoft replica of the Ag m/42B appears in the game. A rather odd choice to say the least, as in reality there are no airsoft replicas of this specific, rather obscure firearm.

Ag m/42B - 6.5x55mm
The rifle on the table.

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