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Talk:Return to Castle Wolfenstein

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Wolfenstein Enemy Territory

Wolfenstein: Enemy Territory is a free multiplayer game created by the studio Splash Damage which later made Quake: Enemy Territory and Brink. Can I create a page for it? (It features almost the same weapons as this and some "new", like the BAR, STG-44, M1 Garand,.....

I don't see a problem with that. I've heard of it before and it's my impression that it was quite well known in its day. --MattyDienhoff 19:28, 14 February 2011 (UTC)

Venom project book intel

This is the intel "Venom tech manual." Any idea what real weapon they stole this writeup from? It's much to detailled to not be real, and I imagine they just copied it out of a textbook for the most part. M134?

TECHNICAL OVERVIEW
GP-VG MK2

Nomenclature: GP-VG MK2 (Venom Gun)

Caliber: 7.92 mm (Saboted light armor piercing rounds required for proper feed)

Operation: Electrically operated, locked breech system with six barrels and bolts; rotating bolt heads with dual locking surfaces.

Feed Mechanism: Gear driven feeder/delinker with two-piece hinged hatch with standard GPMG disintegrating links.

Cyclic Rate: 2,000 RPM.

Operational Specifics: The GP-VG MK2 Venom Gun is electrically operated and utilizes a locking-breech system with six barrels and six bolts. The barrels rotate counter clockwise and fire in turn when they reach the 12' o-clock position. The breech mechanism features a rotating bolt head with two locking surfaces (similar to MG34 GPMG).

The bolt subassembly features a helical tang on the bolt head which mates with a helical groove on bolt body. Rotation into the battery is clockwise with the bolt rotating around the firing pin holding entire bolt assembly together.

The bolt head itself locks into recesses in the rotor (the main structural component of the gun) while the barrel interfaces with the front of the rotor. A roller on top of the bolt subassembly, moving in an elliptical cam path in the receiver housing, drives the bolt forward.

A flat dwell profile in the cam path holds the bolt locked briefly until the bullet has traveled past the muzzle and the pressure has dropped to a safe level.

Pins in the bolt head interface with the cam surfaces on the firing pin and cause the striker to rotate with the head.

After the extraction and the ejection, the bolt has completed a 360-degree cycle and is positioned to pick up another round. All six bolts repeat this identical process in sequence.

Original Design Problems and Construction

Notes:

The six barrels are held to the front of the rotor by an integral interrupted flange on one side of each barrel that requires a 180-degree turn for retention. All of the barrels are prevented from rotating out of their retained positions by a barrel clamp which mates with four flanges on the front of each barrel. This clamp is held in place by a single bolt.

Originally a 1/4 inch steel bolt was threaded to a self-locking nut. This nut all too frequently wore so badly that the clamp was shot off the gun. We now use a 5/16 inch bolt screwed into a castellated nut, locked in place by a cotter pin.

Off-center firing pin strikes were also a major problem in the beginning. As the bolt head moves forward into battery, just prior to rotation it looses all alignment guidance, which was provided by machined lobes on the rotor. This allowed the bolt head to wander off-center, resulting in off-center firing pin strikes. We have recently manufactured a new rotor which holds it's tolerances much closer than encountered on the original version.

The feeder/delinker represented the single greatest problem in the original design. Whenever a belt restriction occurred (a rather common event) the belt would slew sideways while entering the delinker and one of the stripper teeth would literally pierce the cartridge case, resulting in massive stoppage. As the feeder/delinker components were encased in a solid outer housing, only by removing the feeder/delinker system from the gun and disassembling it, using a pry bar to force the gears around, could clear the stoppage. This was a major project that took at least 20 minutes.

To alleviate the situation we have installed a hinged hatch on the feeder/delinker housing for easier access. Since it's a two piece unit, the hatch also permits placing the belt by hand into the proper position for firing, just like a standard belt fed machine gun's top cover (in fact, the hinged locking latch on the hatch was taken directly from the American's .50 caliber Browning machine gun's top cover).

Final Analysis:

We have recently completed 3 separate 100,000 round tests with the improved GP-VG MK2 Venom Gun. The results were phenomenal. There was only one stoppage, which was cleared in a matter of seconds. As directed, the Venom Gun is ready for deployment and is the most precisely directed and most devastating small arm weapon currently available anywhere in the world.

Evil Tim 06:06, 17 June 2011 (CDT)

The Kar98 isn't Semi Auto

On the page it says the gun is used as a Semi-Auto weapon. I don't know why that was listed, whent he sound of a bolt being worked can be heard, and upon inspection of the model (Using c_gunx, c_guny, and c_gunz for positioning the weapon in the command console) actually shows BJ working the weapon. Screenshot for proof.

RtCW K98 Bolt.jpg

Now, in Enemy Territory, I do believe the the sounds were removed and the fire rate was boosted to match the M1 Garand, thus tunring into a Semi Auto in that case, but not here. Fixing. --Clonehunter (talk) 22:08, 3 February 2013 (EST)

  • And to whoever reworded it, you put it much better and very clear. Way better than how I changed it. Nice! - Clonehunter (talk) 16:33, 4 February 2013 (EST)

Dynamite

The Dynamite is probably the most powerful weapon in the game. Its appearance is very limited, though.

Dynamites waiting to be picked up.
Blazkowicz picks up a dynamite before entering the SS dig site.
In MP, dynamites must be armed with pliers before they can be detonated.

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