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Difference between revisions of "Wolfenstein: The New Order"

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(Like FEAR.)
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[[File:Luger TNO.JPG|700px|thumb|none|During the "Aryan test" from Frau Engel, William has to select the disgusting picture. He also can take Engel`s Luger with its full magazine, but this just results in him getting killed. Note that Engel's Luger appears to be gold-plated.]]
 
[[File:Luger TNO.JPG|700px|thumb|none|During the "Aryan test" from Frau Engel, William has to select the disgusting picture. He also can take Engel`s Luger with its full magazine, but this just results in him getting killed. Note that Engel's Luger appears to be gold-plated.]]
  
== "Handgun 1960" ==
+
== Handgun 1960 ==
 
A dieselpunk Luger appears as the main sidearm of the Nazis during the 1960's. It fires in a three-round burst and can also be dual-wielded and suppressed. When suppressed the gun becomes single fire and a special, permanently suppressed white version of the pistol can be found on the Lunar Base. Both versions hold 20 rounds.
 
A dieselpunk Luger appears as the main sidearm of the Nazis during the 1960's. It fires in a three-round burst and can also be dual-wielded and suppressed. When suppressed the gun becomes single fire and a special, permanently suppressed white version of the pistol can be found on the Lunar Base. Both versions hold 20 rounds.
  
Line 31: Line 31:
 
= Assault Rifles =
 
= Assault Rifles =
 
== STG-44 ==
 
== STG-44 ==
A retro-futuristic STG-44 is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. It also appears in 1960 in the Wolfenstein 3D nightmare, replacing the original "Machine gun" from the Wolfenstein 3D (which was an [[MP40]]).
+
A retro-futuristic STG-44 called "Assaut Rifle 1946" is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. It also appears in 1960 in the Wolfenstein 3D nightmare, replacing the original "Machine gun" from the Wolfenstein 3D (which was an [[MP40]]).
 
[[File:Sturmgewehr 44.jpg|thumb|500px|none|[[Sturmgewehr 44]] - 7.92x33mm.]]
 
[[File:Sturmgewehr 44.jpg|thumb|500px|none|[[Sturmgewehr 44]] - 7.92x33mm.]]
 
[[File:STG-44 TNO.JPG|thumb|none|750px|BJ holds his weapon in Wolfenstein 3D "nightmare" in 1960. This is '''not''' a Photoshopped screen, the game really does contain a Wolfenstein 3D easter egg.]]
 
[[File:STG-44 TNO.JPG|thumb|none|750px|BJ holds his weapon in Wolfenstein 3D "nightmare" in 1960. This is '''not''' a Photoshopped screen, the game really does contain a Wolfenstein 3D easter egg.]]
  
== "Assault Rifle 1960" ==
+
== Assault Rifle 1960 ==
 
A strange hybrid of the [[Sturmgewehr 44|STG-44]], [[Heckler & Koch G3]]/[[Heckler & Koch MP5|MP5]] and [[FN FAL]] that is the main weapon of the Nazis during the 1960's. Holds 45 rounds and can be dual-wielded. In cut-scenes, Nazi soldiers hold variants with foregrips and burst fire, while some models in-game have what appears to be a bulky Rocket Launcher with internals best left ambiguous (weakly based on [[Kampfpistole Z]]): Blazkowicz's version never has the foregrip, but the Rocket Launcher is found on the Gibraltar Bridge. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine, checking the gun is loaded and moving the rear sight.
 
A strange hybrid of the [[Sturmgewehr 44|STG-44]], [[Heckler & Koch G3]]/[[Heckler & Koch MP5|MP5]] and [[FN FAL]] that is the main weapon of the Nazis during the 1960's. Holds 45 rounds and can be dual-wielded. In cut-scenes, Nazi soldiers hold variants with foregrips and burst fire, while some models in-game have what appears to be a bulky Rocket Launcher with internals best left ambiguous (weakly based on [[Kampfpistole Z]]): Blazkowicz's version never has the foregrip, but the Rocket Launcher is found on the Gibraltar Bridge. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine, checking the gun is loaded and moving the rear sight.
 
[[File:Sturmgewehr 44.jpg|thumb|500px|none|A little bit of this...]]
 
[[File:Sturmgewehr 44.jpg|thumb|500px|none|A little bit of this...]]
Line 42: Line 42:
  
 
= Battle rifles =
 
= Battle rifles =
== "AR Marksman" ==
+
== AR Marksman ==
 
A semi-auto marksman rifle that appears in 1960 as weapon of the Nazi forces. No soldier ever uses one until the Lunar Base, however; before that they are simply strewn around the levels for the player to use. It weakly based on [[FN SCAR]], possibly the SSR variant - while technically anachronistic, because no SCAR rifle was produced before 2000-s, it may be it's alternate timeline equivalent (it's certain that FN does not exist within the game world). It also can be dual-wielded, but due to it's nature is rather unwieldy to the point that dual Handgun 1960s are a lot better for close combat. A variant found on the Lunar Base flips the scope aside and enables it to fire lasers; after this level the gun can change between lasers and bullets at any time by flipping the scope up or down. Exactly HOW this is done is best left unknown too.
 
A semi-auto marksman rifle that appears in 1960 as weapon of the Nazi forces. No soldier ever uses one until the Lunar Base, however; before that they are simply strewn around the levels for the player to use. It weakly based on [[FN SCAR]], possibly the SSR variant - while technically anachronistic, because no SCAR rifle was produced before 2000-s, it may be it's alternate timeline equivalent (it's certain that FN does not exist within the game world). It also can be dual-wielded, but due to it's nature is rather unwieldy to the point that dual Handgun 1960s are a lot better for close combat. A variant found on the Lunar Base flips the scope aside and enables it to fire lasers; after this level the gun can change between lasers and bullets at any time by flipping the scope up or down. Exactly HOW this is done is best left unknown too.
 
[[File:SSR Mk.20 Mod.0.jpg|thumb|500px|none|[[FN SSR]] - 7,62x51mm (.308 Winchester).]]
 
[[File:SSR Mk.20 Mod.0.jpg|thumb|500px|none|[[FN SSR]] - 7,62x51mm (.308 Winchester).]]
[[File:AR Marksman TNO.JPG|thumb|500px|none|In-game model of "AR Marksman"]]
+
[[File:AR Marksman TNO.JPG|thumb|500px|none|In-game model of AR Marksman]]
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]

Revision as of 09:38, 27 May 2014


ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Wolfenstein: The New Order for current discussions. Content is subject to change.

Wolfenstein: The New Order (2014) is a first-person shooter developed by Machinegames and Betheda Software. The game continues the story of BJ Blazkowicz, a year or so on from the events of the Wolfenstein semi-reboot. The year is 1946; an alternate timeline has been formed where the Nazis refuse to surrender and are able to continue the war for another year, using this time to create giant dieselpunk monstrosities and oddly lumpy psuedo-fictional weaponry. Following a botched attempt to finally kill General Deathshead after all these years, Blazkowicz is put into a coma by shrapnel. When he wakes up again, much to his horror, the year is 1960 and the Third Reich has the world in their hands. With the help of a Polish nurse called Anya, Blazkowicz attempts to find any smatter of resistance within the world and try to fight the Nazis, while also fighting his steadily weakening sanity...

Handguns

Luger P08

Called "Handgun 1946", it appears in 1946 as a standard weapon of the Nazi powers. It can be dual-wielded and suppressed. Also BJ can use it in 1960 in his nightmare, as well as being the weapon of Frau Engel - one of the antagonists of the game. The in-game version incorrectly holds 10 cartridges in the magazine, contrary to the real Luger, which has 8.

Luger P08 - 9x19mm.
During the "Aryan test" from Frau Engel, William has to select the disgusting picture. He also can take Engel`s Luger with its full magazine, but this just results in him getting killed. Note that Engel's Luger appears to be gold-plated.

Handgun 1960

A dieselpunk Luger appears as the main sidearm of the Nazis during the 1960's. It fires in a three-round burst and can also be dual-wielded and suppressed. When suppressed the gun becomes single fire and a special, permanently suppressed white version of the pistol can be found on the Lunar Base. Both versions hold 20 rounds.

Shotguns

Double barreled shotgun

William can use a double-barreled shotgun that is first found within the Asylum, then later within the sewers of Berlin. It holds 2 cartridges and can be dual-wielded.

Double Barreled Shotgun 1960 era produced - 12 gauge.
File:WTNO Shotgun.JPG
BJ wields his shotgun against one of the many robot Nazi hounds. Note the strange lever on the side of the weapon. It is never explained what it's for, as Blazkowicz never operates it.

Fictional Belt-fed shotgun

A mostly fictional, fully-automatic, belt-fed shotgun that appears to have the barrel shroud of a MG42. The weapon is weakly based off of the M1014 - seemingly anachronistic, seeing that Benelli shotguns were not produced before end of the 1970s. First found in the Prison and can be dual-wielded, holding 20 shells apiece. An alternate ammo type, Shrapnel Shells, can be found from the U-Boat level onwards that ricochet off walls.

M1014 - 12 gauge.

Submachine guns

Thompson M1928A1

Blazkowicz and his fellow troops uses this dieselpunk Thompson during the 1946 tutorial level. Has a fast fire rate with easily scavengable ammo, but is rather weak. Simply referred to as the "SMG".

Thomson M1928A1 - .45 ACP.
William Jozeph holds his Thompson SMG. Note the Cutts compensator and horizontal foregrip.

Assault Rifles

STG-44

A retro-futuristic STG-44 called "Assaut Rifle 1946" is used by the Nazis during the 1946 chapter. Holds 30 rounds and can be dual-wielded. It also appears in 1960 in the Wolfenstein 3D nightmare, replacing the original "Machine gun" from the Wolfenstein 3D (which was an MP40).

Sturmgewehr 44 - 7.92x33mm.
BJ holds his weapon in Wolfenstein 3D "nightmare" in 1960. This is not a Photoshopped screen, the game really does contain a Wolfenstein 3D easter egg.

Assault Rifle 1960

A strange hybrid of the STG-44, Heckler & Koch G3/MP5 and FN FAL that is the main weapon of the Nazis during the 1960's. Holds 45 rounds and can be dual-wielded. In cut-scenes, Nazi soldiers hold variants with foregrips and burst fire, while some models in-game have what appears to be a bulky Rocket Launcher with internals best left ambiguous (weakly based on Kampfpistole Z): Blazkowicz's version never has the foregrip, but the Rocket Launcher is found on the Gibraltar Bridge. During the game, Blazkowicz will sometimes fiddle with the weapon, either checking the magazine, checking the gun is loaded and moving the rear sight.

A little bit of this...
A little dash of that...
And a pinch of this for that extra diesel-like flavour.

Battle rifles

AR Marksman

A semi-auto marksman rifle that appears in 1960 as weapon of the Nazi forces. No soldier ever uses one until the Lunar Base, however; before that they are simply strewn around the levels for the player to use. It weakly based on FN SCAR, possibly the SSR variant - while technically anachronistic, because no SCAR rifle was produced before 2000-s, it may be it's alternate timeline equivalent (it's certain that FN does not exist within the game world). It also can be dual-wielded, but due to it's nature is rather unwieldy to the point that dual Handgun 1960s are a lot better for close combat. A variant found on the Lunar Base flips the scope aside and enables it to fire lasers; after this level the gun can change between lasers and bullets at any time by flipping the scope up or down. Exactly HOW this is done is best left unknown too.

FN SSR - 7,62x51mm (.308 Winchester).
In-game model of AR Marksman

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