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Difference between revisions of "WWII G.I."

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[[File:WW2GI-Luger.jpg|thumb|none|400px|An SS officer with his Luger.]]
 
[[File:WW2GI-Luger.jpg|thumb|none|400px|An SS officer with his Luger.]]
  
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== M1911 ==
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The [[M1911]] is used by the player. It is dual-wielded and holds 36 rounds, and reloads when 12 are fired. Oddly it fires 2 shots per burst, much like the Devastator from Duke Nukem 3D (which the M1911 replaces), and its sound file is reused from the Browning Automatic Rifle.
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[[Image:COLTM1911 1913.jpg|thumb|350px|none|Original Colt M1911 (dated 1913) - .45 ACP]]
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[[File:WW2GI-Colt45.jpg|thumb|none|400px|Dual-wielded M1911s.]]
  
  

Revision as of 06:24, 10 September 2011

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Nice, but where's the trigger?

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WWII G.I. (1999)

WWII G.I., also known as WW2GI, is a first-person shooter based on Duke Nukem 3D's source code.

The following weapons appear in the videogame WWII G.I.:


M1 Thompson

The M1 Thompson is the player's starting weapon. It carries 168 rounds, and reloads when 28 are fired. It has 48 rounds when the game starts, much like Duke Nukem 3D's pistol.

M1 Thompson with 20-round magazine .45 ACP
The M1 Thompson carried.

MP40

The MP40 is inaccurately depicted to be the Germans' main weapon, carried by most Heer infantry and SS soldiers. It carries 180 rounds, and reloads when 30 are fired. Oddly, the MP40's rate of fire is faster when carried by the player. Also, much like most games and films, the gun is held by the magazine.

MP40 - 9x19mm
A German Heer soldier with his MP40. Note that he carries the gun left-handed, and his hands does not hold the magazine, when he was supposed to hold it. This occurs to all Heer infantry.
SS soldiers carrying the MP40.
The MP40 carried by the player.

Browning Automatic Rifle

The Browning Automatic Rifle is used by the player.

Browning Automatic Rifle - .30-06
The Browning Automatic Rifle carried by the player.

M1 Garand

The M1 Garand is used by NPC Allied soldiers. The Garand merely served as a 'decoration' as its damage is the same as the M1 Thompson, also its firing sound is based on the M1 Thompson and the BAR. The Garand is also carried by Medics, Demolition Engineers, and Pvt. McCurkee but they never use it. A M1 Garand attached with a grenade launcher is available to the player. Because of the Build engine mechanism's limits (it fires bazooka rounds), it is possible to destroy a tank using the Grenade Garand.

M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06
Allied soldiers using the M1 Garand.
The player carries the M1 Garand, w/ grenade launcher, known in game as Grenade Garand.

Karabiner 98k

The Karabiner 98k is used by German snipers (scoped variant), and also available for the player. It holds 50 rounds, and reloads when 5 are fired. Oddly, when the rifle was dropped by snipers, its scope was gone, and it has no muzzle flash.

Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser
A German sniper with his Karabiner 98k.
The player carrying the Karabiner 98k.

M1 Bazooka

The M1 Bazooka is used by the player. There is 33% chance to destroy a tank using the bazooka. It holds 6 rounds.

M1 Bazooka - 2.36 inch
The Bazooka, carried by the player.

Mk 2 hand grenade

The Mk 2 Hand Grenade is used by the player. There is very little chance to destroy tanks using the grenade, thanks to the Build engine mechanism's limits (it creates "RADIUSEXPLOSION", which can damage tanks).

Mk 2 "Pineapple" High-Explosive Fragmentation hand grenade
The Mk 2 hand grenade carried by the player. A thrown "Pineapple" grenade can also be seen.

Luger P08

The Luger P08 is used by Heer and SS officers as their main weapon.

Luger P08 - 9x19mm.
An SS officer with his Luger.

M1911

The M1911 is used by the player. It is dual-wielded and holds 36 rounds, and reloads when 12 are fired. Oddly it fires 2 shots per burst, much like the Devastator from Duke Nukem 3D (which the M1911 replaces), and its sound file is reused from the Browning Automatic Rifle.

Original Colt M1911 (dated 1913) - .45 ACP
Dual-wielded M1911s.

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