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Difference between revisions of "Vietcong 2"

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{{Infobox Video Game|{{PAGENAME}}
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|name = Vietcong 2
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|picture = Vietcong 2.jpg
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|caption =  ''Offical Boxart''
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|series= Vietcong
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|date= 2005
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|developer=Pterodon Illusion Softworks
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|platforms=PC
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|publisher=2k Games
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|genre=First-Person Shooter
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}}
  
[[Image:Vietcong 2.jpg|thumb|right|300px|''Vietcong 2'' (2005)]]
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'''''Vietcong 2''''' is the sequel to the tactical first person shooter ''[[Vietcong]]''. As in the first game, the player will take on the role of US Army Special Forces team leader, Captain Daniel Boone, during the Vietnam War. Unlike its predecessor, it is also possible to play as the Viet Cong in a short secondary campaign. Players take on the role of Minh, a young Vietnamese man from a village in South Vietnam. Both the US and Viet Cong campaigns take place in and around the city of Hue during the Tet Offensive of January 1968.
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].
 
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Vietcong in a short secondary campaign and act the part of Minh, a young Vietnamese from an unknown village in South Vietnam. Both US and Vietcong campaigns take place during the "Tet offensive" in January '68, around the city of Hue.
 
  
Arsenal management:
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In single player one is allowed to carry a knife, a handgun, two primary weapons, two types of hand grenades, C4 explosives, a LAW, and a first-aid kit. Unlike ''Vietcong'' the player cannot choose their starting equipment during the campaign; this can only done in the "Single Mission" mode, where the player can play the missions one by one. With a few exceptions, the non-player-characters have randomly selected guns. Also notable some "weapon groups" for this random selection: earlier Vietcong may spawn armed with an [[SKS]], a [[MAT-49]] or a [[PPSh-41]]; NVA soldiers and later Vietcong are armed with an [[SKS]], an [[Sa vz. 58]] or an [[AK-47]]; VC machine gunners may have an [[Sa vz. 58]] or an [[RPD]] for example. The exceptions are the teammates, the snipers, the [[RPG-7]] gunners and the Vietcong armed with the [[Baikal IZh-43]]. However these last two types drop a randomly generated handgun.
<br>During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of hand grenades, C4 explosives, LAW and a first-aid kit). Differently from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the "Single Mission" mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a "fixed" weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some "weapon groups" for this variations: earlier Vietcong may spawn armed with a [[SKS rifle|SKS]] or a [[MAT-49|MAT-49]] or a [[PPSh-41|PPSh-41]], NVA soldier and later Vietcong are armed with a [[SKS rifle|SKS]] or a [[SA Vz.58 assault rifle|SA Vz.58]] or an [[AK-47|AK-47]], VC machine gunners may have a [[SA Vz.58 assault rifle|SA Vz.58]] or a [[RPD light machine gun|RPD-44]] for example.The exceptions are the teammate, the snipers, the [[RPG-7|RPG]] gunners and the Vietcong armed with the Baikal IZH-43. However these last two gunman drop a casually generated handgun.
 
<br>Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.
 
  
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Another odd thing is that most of the pistol-caliber weapons are chambered for the wrong caliber; the specifics of these errors are described below.
  
The following list contains all the weapons that can be used or see in '''Vietcong 2''':
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{{Game Title}}
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__TOC__<br clear=all>
  
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=Handguns=
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==Colt M1911A1==
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The [[Colt M1911A1]] appears in-game as the "M-1911 A1".
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[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]
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[[Image:M-1911 A1 holding.jpg‎|thumb|none|600px|Holding the M1911A1.]]
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[[Image:M-1911 A1 aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:M-1911 A1 reloaded.jpg‎|thumb|none|600px|Reloading.]]
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[[Image:M-1911 A1 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
= Handguns =
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==Makarov PM==
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The [[Makarov PM]] appears in-game as the "Makarov". It incorrectly uses 9x19mm Parabellum.
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[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm Makarov]]
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[[Image:Makarov holding.jpg‎|thumb|none|600px|Holding the pistol.]]
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[[Image:Makarov aim.jpg‎|thumb|none|600px|Aiming down the sights.]]
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[[Image:Makarov reloaded.jpg‎|thumb|none|600px|Reloading the PM.]]
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[[Image:Makarov word.jpg‎|thumb|none|600px|Icon and world model.]]
  
== Colt M1911A1 ==
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==Mauser C96==
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The [[Mauser C96]] appears in-game as the "Mauser C96 mod.1912". It is incorrectly stated to be chambered in 9x18mm Makarov, even though the rounds in the clip are clearly not.
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[[Image:C96Pistol.jpg‎|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]
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[[Image:Mauser C96 mod.1912 holding.jpg‎|thumb|none|600px|Holding the C96. Note that it is incorrectly depicted as double action.]]
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[[Image:Mauser C96 mod.1912 aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:Mauser C96 mod.1912 reloaded.jpg‎|thumb|none|600px|Reloading; a full clip will be loaded into the gun, no matter how many rounds are remaining.]]
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[[Image:Mauser C96 mod.1912 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
The [[M1911A1|Colt M1911A1]]. Game name "M-1911 A1".
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==Nagant M1895==
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An integrally-suppressed [[Nagant M1895]] appears in-game as the "Nagant mod.1895 (silencer)". It is incorrectly chambered in .38 Special.
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[[Image:Nagant-1895.jpg‎|thumb|none|350px|Nagant M1895 - 7.62x38mmR]]
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[[Image:Nagant mod.1895 (silencer) holding.jpg‎|thumb|none|600px|Holding the Nagant.]]
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[[Image:Nagant mod.1895 (silencer) aim.jpg‎|thumb|none|600px|Aiming; due to the absolutely gigantic suppressor, a new set of iron sights are placed on top of it.]]
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[[Image:Nagant mod.1895 (silencer) reloading.jpg‎|thumb|none|600px|Reloading; the player character somehow ejects all the cases by tipping the revolver upwards.]]
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[[Image:Nagant mod.1895 (silencer) word.jpg‎|thumb|none|600px|Icon and world model.]]
  
[[Image:M1911Colt.jpg‎|thumb|none|300px|Colt M1911A1 Pistol - .45 ACP.]]
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==Smith & Wesson Model 27==
[[Image:M-1911 A1 holding.jpg‎|thumb|none|450px|The player holding a Colt M1911A1.]]
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The [[Smith & Wesson Model 27]] appears in-game as the "S&W mod.27". It is described as using .357 Magnum in multiplayer, but the ammunition itself is referred to as .38 Special.
[[Image:M-1911 A1 aim.jpg‎|thumb|none|450px|The player aiming the Colt M1911A1.]]
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[[Image:S&WModel27Long.jpg‎|thumb|none|350px|Smith & Wesson Model 27 - .357 Magnum]]
[[Image:M-1911 A1 reloaded.jpg‎|thumb|none|450px|The player reloading a Colt M1911A1.]]
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[[Image:S&W mod.27 holding.jpg‎|thumb|none|600px|The Model 24 in idle.]]
[[Image:M-1911 A1 word.jpg‎|thumb|none|450px|Icon and world model of the Colt M1911A1.]]
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[[Image:S&W mod.27 aim.jpg‎|thumb|none|600px|Aiming down the iron sights.]]
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[[Image:S&W mod.27 reloaded.jpg‎|thumb|none|600px|Reloading.]]
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[[Image:S&W mod.27 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
== Makarov PM ==
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==Smith & Wesson 39==
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The suppressed [[Smith & Wesson 39]] from the previous game appears as the "S&W mod.39 (silencer)". Also like the previous game, it is incorrectly chambered in .45 ACP.
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[[Image:S&W39.jpg‎|thumb|none|350px|Smith & Wesson 39 - 9x19mm Parabellum]]
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[[Image:S&W mod.39 (silencer) holding.jpg‎|thumb|none|600px|Holding the S&W 39.]]
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[[Image:S&W mod.39 (silencer) aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:S&W mod.39 (silencer) reloading.jpg‎|thumb|none|600px|Reloading; unlike the previous game, it now uses the same animations as the Makarov.]]
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[[Image:S&W mod.39 (silencer) word.jpg‎|thumb|none|600px|Icon and world model.]]
  
The [[Makarov PM|Makarov PM]]. Game name "Makarov".
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==Stechkin APS==
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The [[Stechkin APS]] appears in-game, referred to with its real name and is incorrectly chambered for .45 ACP.
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[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg‎|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]
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[[Image:Stechkin APS holding.jpg‎|thumb|none|600px|Holding the Stechkin.]]
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[[Image:Stechkin APS aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:Stechkin APS reloaded.jpg‎|thumb|none|600px|Reloading.]]
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[[Image:Stechkin APS word.jpg‎|thumb|none|600px|Icon and world model.]]
  
[[Image:MakarovPM.jpg‎|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov.]]
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=Submachine Guns=
[[Image:Makarov holding.jpg‎|thumb|none|450px|The player holding a Makarov PM.]]
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==Carl Gustav M/45==
[[Image:Makarov aim.jpg‎|thumb|none|450px|The player aiming the Makarov PM.]]
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The [[Carl Gustav M/45]] appears in-game as the "Carl Gustav M-45".
[[Image:Makarov reloaded.jpg‎|thumb|none|450px|The player reloading a Makarov PM.]]
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[[Image:Kp m45b.jpg|thumb|none|450px|Carl Gustav M/45 - 9x19mm Parabellum‎]]
[[Image:Makarov word.jpg‎|thumb|none|450px|Icon and world model of the Makarov PM.]]
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[[Image:Carl Gustav M-45 holding.jpg‎|thumb|none|600px|The Carl Gustav in idle.]]
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[[Image:Carl Gustav M-45 aim.jpg‎|thumb|none|600px|Aiming down the sights.]]
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[[Image:Carl Gustav M-45 reloaded.jpg‎|thumb|none|600px|Reloading.]]
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[[Image:Carl Gustav M-45 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
== Mauser C96 ==
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==MAC-10==
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The [[MAC-10]] appears in-game as the "Ingram MAC-10" and is incorrectly chambered for .32 ACP.
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[[Image:IngramMAC10.jpg|thumb|350px|none|MAC-10 - .45 ACP]]
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[[Image:Ingram MAC-10 holding.jpg‎|thumb|none|600px|Holding the MAC-10.]]
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[[Image:Ingram MAC-10 aim.jpg‎|thumb|none|600px|Iron sights.]]
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[[Image:Ingram MAC-10 reloaded.jpg‎|thumb|none|600px|Reloading.]]
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[[Image:Ingram MAC-10 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
The [[Mauser C96|Mauser C96]]. Game name "Mauser C96 mod.1912".
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==MAT-49==
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The [[MAT-49]] appears in-game under its real name. It is chambered in 9x18 Makarov in-game instead of the more common Vietnamese conversion of the MAT-49 to 7.62 Tokarev.
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[[Image:MAT-49.jpg‎|thumb|none|450px|MAT-49 - 9x19mm Parabellum]]
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[[Image:MAT-49 holding.jpg‎|thumb|none|600px|Holding a MAT-49.]]
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[[Image:MAT-49 aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:MAT-49 reloaded.jpg‎|thumb|none|600px|Reloading. Note the incorrect locked-back charging handle; it is also depicted as reciprocating in-game and it automatically snaps forward once the player character inserts a new magazine.]]
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[[Image:MAT-49 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
[[Image:C96Pistol.jpg‎|thumb|none|300px|Mauser C96 - 7.63x25mm Mauser.]]
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==PPSh-41==
[[Image:Mauser C96 mod.1912 holding.jpg‎|thumb|none|450px|The player holding a Makarov PM.]]
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The [[PPSh-41]] appears under its real name.
[[Image:Mauser C96 mod.1912 aim.jpg‎|thumb|none|450px|The player aiming the Makarov PM.]]
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[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]
[[Image:Mauser C96 mod.1912 reloaded.jpg‎|thumb|none|450px|The player reloading a Makarov PM.]]
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[[Image:PPSh-41 holding.jpg‎|thumb|none|600px|The PPSh in-game. As before, it is incorrectly depicted as closed-bolt.]]
[[Image:Mauser C96 mod.1912 word.jpg‎|thumb|none|450px|Icon and world model of the Makarov PM.]]
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[[Image:PPSh-41 aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:PPSh-41 reloaded.jpg‎|thumb|none|600px|Pulling the charging handle.]]
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[[Image:PPSh-41 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
=Machine pistols/Submachine-guns=
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==Sa vz. 61 Skorpion==
===Thompson M1A1===
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The [[Sa vz. 61 Skorpion]] appears as the "Vz.61 Scorpion".
U.S. submachine gun, generally seen in the hands of the ARVN soldiers, the M1A1 is also the signature weapon of the engineer Dutch. Accurate and powerful it features a 30 rounds magazine, despite the 3D models which resemble a 20 round magazine. In multiplayer it is quite commonly seen in the hands of an expert player.  
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[[Image:CZ Vz.61.jpg‎|thumb|none|450px|Sa. vz. 61 Skorpion - .32 ACP]]
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]
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[[Image:Vz.61 Scorpion holding.jpg‎|thumb|none|600px|Holding the Skorpion.]]
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[[Image:Vz.61 Scorpion aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:Vz.61 Scorpion reloading.jpg‎|thumb|none|600px|Reloading.]]
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[[Image:Vz.61 Scorpion word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Carl Gustaf M/45===
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==Sten Mk IIS==
Swedish submachine gun used by special forces. The player starts equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one having a somewhat slow rate of fire). It is commonly used by the ARVN soldiers during the first two mission of the Vietcong single player campaign.
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The [[Sten Mk IIS]] appears in-game as the "Sten Mk. II".
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]
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[[Image:Sten MKII strutt.jpg|thumb|none|450px|Sten Mark IIS - 9x19mm Parabellum]]
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[[Image:Sten Mk.II holding.jpg‎|thumb|none|600px|The Sten in idle.]]
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[[Image:Sten Mk.II aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:Sten Mk.II reloaded.jpg‎|thumb|none|600px|Reloading.]]
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[[Image:Sten Mk.II word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Sterling L2A3===
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==Sterling Mk. IV==
British submachine gun, used only by Cobber in several missions. In the game it is called "Sterling L34A1", but that is wrong, because the L34A1 model features an integral sound suppressor. Uses 34 round magazine and like the M/45, it features a fire rate higher than its real counterpart. Shares ammo with the M/45 and the Sten.
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The [[Sterling Mk. IV]] appears in-game, incorrectly referred to as the "Sterling L34A1".
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9x19mm]]
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[[Image:Sterling-Mk-4.jpg|thumb|none|450px|Sterling Mk. IV - 9x19mm Parabellum]]
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[[Image:Sterling L34A1 holding.jpg‎|thumb|none|600px|Holding the Sterling]]
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[[Image:Sterling L34A1 aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:Sterling L34A1 reloaded.jpg‎|thumb|none|600px|Reloading.]]
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[[Image:Sterling L34A1 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Sten Mark IIS===
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==Thompson M1A1==
Another British submachine gun, fitted with silencer. The [[Sten Mk IIS]] isn't used by any character, nor is it even a starting equipment in any mission, but one may be found in the second mission while entering in the building occupied by Vietcong in front of the bridge. Shares the same 9x19mm ammunition of the M/45 and of the Sterling.
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The [[Thompson M1A1]] appears as the "M-1 A1 Thompson".
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]
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[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]
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[[Image:M-1 A1 Thompson holding.jpg‎|thumb|none|600px|Holding the Thompson.]]
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[[Image:M-1 A1 Thompson aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:M-1 A1 Thompson reloaded.jpg‎|thumb|none|600px|Reloading.]]
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[[Image:M-1 A1 Thompson word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Ingram MAC-10===
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=Shotguns=
U.S. machine pistol. Theoretically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find during any missions. It may be used in multiplayer or selected as primary weapon in the "Single Mission" mode. Oddly its ammunition in the game is the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both the M10 and Vz.61 have the same firing sound.
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==Baikal IZh-43==
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]
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The [[Baikal IZh-43]] anachronistically returns from the previous game as the "Shotgun Baikal".
<br>
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[[Image:Dubeltowkaizh43emjg6.jpg‎|thumb|none|450px|Baikal IZh-43 - 12 gauge]]
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[[Image:Shotgun Baikal holding.jpg‎|thumb|none|600px|The IZh-43 in idle.]]
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[[Image:Shotgun Baikal aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:Shotgun Baikal reloaded.jpg‎|thumb|none|600px|Reloading.]]
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[[Image:Shotgun Baikal word.jpg‎|thumb|none|600px|Icon and world model.]]
  
==Battle/Assault rifles==
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==Blunderbuss==
===Colt XM177E2===
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The [[Blunderbuss]] appears in-game as the "Trombone Gun".
Assault carbine used by U.S. Special forces, equipped in five missions during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight it is notable that the rear sight in the carrying handle is missing. Shares the magazine with the M16.
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[[File:Blun_Flint.jpg|thumb|none|450px|Blunderbuss flintlock]]
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]
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[[Image:Trombone Gun holding.jpg‎|thumb|none|600px|Holding a Blunderbuss.]]
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[[Image:Trombone Gun aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:Trombone Gun reloaded.jpg‎|thumb|none|600px|Reloading; the player appears to insert nothing into the barrel, and the flashpan is not primed.]]
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[[Image:Trombone Gun word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Colt XM16E1===
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==Remington 870==
Main U.S. assault rifle, appears as "M16". Used by the U.S. Army and Marines, ARVN Soldiers, and Australian Soldiers throughout the game. Uses 20 round magazines loaded with 18 rounds, probably to avoid jamming(though it never happens in game). There is a second version fitted with an experimental Colt XM148 grenade launcher.
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The [[Remington 870]] is referred to by its real name.
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]
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[[Image:Remington870NewModel.jpg‎|thumb|none|450px|Remington 870 - 12 gauge]]
[[Image:Vc2xm1.jpg|thumb|none|500px|]]
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[[Image:Remington 870 holding.jpg‎|thumb|none|600px|Holding the Remington.]]
[[Image:Vc2xm2.jpg|thumb|none|500px|]]
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[[Image:Remington 870 aim.jpg‎|thumb|none|600px|Aiming.]]
[[Image:Vc2xm3.jpg|thumb|none|500px|]]
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[[Image:Remington 870 reloading.jpg‎|thumb|none|600px|Reloading; like the previous game, the player character inserts the shells through the tube itself.]]
[[Image:Vc2xm4.jpg|thumb|none|500px|]]
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[[Image:Remington 870 word.jpg‎|thumb|none|600px|Icon and world model.]]
[[Image:Vc2xm5.jpg|thumb|none|500px|]]
 
[[Image:Vc2xm6.jpg|thumb|none|500px|]]
 
[[Image:Vc2xm7.jpg|thumb|none|500px|]]
 
[[Image:Vc2xm8.jpg|thumb|none|500px|]]
 
[[Image:Vc2xm9.jpg|thumb|none|500px|]]
 
  
===L1A1===
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=Rifles=
Australian/British battle rifle. Despite the real rifle being capable of semiautomatic fire only, in the game it can switch fire mode between automatic and semiautomatic, just as the M14. Cobber (the medic) uses it in the last mission but the player never uses it, while in multiplayer it is available only for the U.S. "Infantry" class. Shares ammunition reserve with M14 and the XM21.In real life [[L1A1 SLR]] has no full auto and only fires semi automatic only.
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==AK-47==
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]
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The [[AK-47]] is referred to by its real name.
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[[Image:TypeIII AK47.jpg|thumb|none|450px|Type 3 AK-47 - 7.62x39mm]]
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[[Image:AK-47 holding.jpg‎|thumb|none|600px|Holding an AK-47.]]
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[[Image:AK-47 aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:AK-47 reloaded.jpg‎|thumb|none|600px|Reloading.]]
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[[Image:AK-47 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Springfield Armory M14===
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==L1A1==
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerful than the M16 and the XM177.
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The [[L1A1]] appears as the "L1 A1". It is incorrectly depicted as select-fire.
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]
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[[Image:AussieFAL.jpg|thumb|none|450px|Australian L1A1 - 7.62x51mm NATO]]
[[Image:Vc2m14-1.jpg|thumb|none|500px|]]
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[[Image:L1 A1 holding.jpg‎|thumb|none|600px|Holding the L1A1.]]
[[Image:Vc2m14-2.jpg|thumb|none|500px|]]
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[[Image:L1 A1 aim.jpg‎|thumb|none|600px|Aiming.]]
[[Image:Vc2m14-3.jpg|thumb|none|500px|]]
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[[Image:L1 A1 reloaded.jpg‎|thumb|none|600px|Reloading; the player character very clearly just pulls out and inserts the same magazine back in.]]
[[Image:Vc2m14-4.jpg|thumb|none|500px|]]
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[[Image:L1 A1 word.jpg‎|thumb|none|600px|Icon and world model.]]
[[Image:Vc2m14-5.jpg|thumb|none|500px|]]
 
[[Image:Vc2m14-6.jpg|thumb|none|500px|]]
 
[[Image:Vc2m14-7.jpg|thumb|none|500px|]]
 
[[Image:Vc2m14-8.jpg|thumb|none|500px|]]
 
[[Image:Vc2m14-9.jpg|thumb|none|500px|]]
 
<br>
 
  
==Machine guns==
+
==M14==
The machine gun are normally unusable during the multiplayer game, because due their high fire-power the server administrators normally lock the "Machine gunner" class of both team.
+
The [[M14 Rifle]] appears in-game as the "M-14".
===Browning Automatic Rifle M1918A2===
+
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machine-gunner. Quite easy to find along both campaign, it works like an "empowered" M14, with high rate of fire (when killed, a BAR gunner drop the same ammunition pouches of the M60)
+
[[Image:M-14 holding.jpg‎|thumb|none|600px|The M14 in idle.]]
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]
+
[[Image:M-14 aim.jpg‎|thumb|none|600px|Aiming through the incredibly thin rear sight.]]
[[Image:Vc2bar1.jpg|none|thumb|500px|]]
+
[[Image:M-14 reloaded.jpg‎|thumb|none|600px|Reloading.]]
[[Image:Vc2bar2.jpg|none|thumb|500px|]]
+
[[Image:M-14 word.jpg‎|thumb|none|600px|Icon and world model.]]
[[Image:Vc2bar3.jpg|none|thumb|500px|]]
 
[[Image:Vc2bar4.jpg|none|thumb|500px|]]
 
  
===Saco Defense M60===
+
==Mosin Nagant M38 Carbine==
Main U.S. general purpose machine gun also nicknamed "the Pig" or "the Hog". It is obviously the signature weapon of Stone, the U.S. machine gunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Vietcong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition and Used By U.S. ARVN and Australian soldier Cobbler.
+
The [[Mosin Nagant M38 Carbine]] appears in-game, and is incorrectly referred to as the "Mosin-Nagant 1891/30".
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]
+
[[Image:M38Carbine.jpg‎|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mmR]]
 +
[[Image:Mosin-Nagant 1891 30 holding.jpg‎|thumb|none|600px|Holding a Mosin.]]
 +
[[Image:Mosin-Nagant 1891 30 aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:Mosin-Nagant 1891 30 reloaded.jpg‎|thumb|none|600px|Reloading; a full clip is inserted no matter how many rounds are remaining.]]
 +
[[Image:Mosin-Nagant 1891 30 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Browning M1919A4===
+
==Sa vz. 58V==
Medium machine gun. In single player may be seen only mounted on a M50 "Ontos" anti-tank armored vehicle. Can be used in multiplayer by "Machine gunner" class of both teams as a tripod-mounted support weapon. It feature unlimited ammunition, but is affected by barrel overheating and used by U.S., South Vietnamese, and Australian Soldiers.
+
The [[Sa vz 58|Sa vz. 58V]] appears in-game as the "Vz.58". Of note is that Patch 1.1 renames it to "Type 56/1", a variant of the [[Norinco Type 56]] with an underfolding stock, but doesn't change the model.
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]
+
[[Image:VZ58.jpg|thumb|none|450px|Sa vz. 58V - 7.62x39mm]]
 +
[[Image:Vz.58 holding.jpg‎|thumb|none|600px|The vz. 58 in idle.]]
 +
[[Image:Vz.58 aim.jpg‎|thumb|none|600px|Aiming down the sights.]]
 +
[[Image:Vz.58 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:Vz.58 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Browning M2HB===
+
==SKS==
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-113 APC, armed REO M35 trucks, UH-1 transport helicopters and M48 Patton tanks. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.
+
The [[SKS]] appears as the "SKS-1945".
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
+
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]
+
[[Image:SKS-1945 holding.jpg‎|thumb|none|600px|Holding the SKS.]]
<br>
+
[[Image:SKS-1945 aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:SKS-1945 reloaded.jpg‎|thumb|none|600px|Reloading; like the other clip-fed weapons, a full clip is inserted regardless of remaining ammunition.]]
 +
[[Image:SKS-1945 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
==Shotgun==
+
==Sturmgewehr 44==
===Remington M870===
+
The [[Sturmgewehr 44]] appears as the "StG-44".
U.S. pump action shotgun, commonly used by the Australian radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture instead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.
+
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]
[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]
+
[[Image:StG-44 holding.jpg‎|thumb|none|600px|Holding an StG.]]
[[Image:Vc2rt1.jpg|thumb|none|500px|]]
+
[[Image:StG-44 aim.jpg‎|thumb|none|600px|Aiming.]]
[[Image:Vc2rt2.jpg|thumb|none|500px|]]
+
[[Image:StG-44 reloaded.jpg‎|thumb|none|600px|Reloading.]]
[[Image:Vc2rt3.jpg|thumb|none|500px|]]
+
[[Image:StG-44 word.jpg‎|thumb|none|600px|Icon and world model.]]
[[Image:Vc2rt4.jpg|thumb|none|500px|]]
 
[[Image:Vc2rt5.jpg|thumb|none|500px|]]
 
<br>
 
  
==Bolt-action/Sniper rifles==
+
==Winchester Model 52==
===Winchester Model 70===
+
The [[Winchester Model 52]] appears as the "Winchester Mod.70", standing in for a [[Winchester Model 70]] like in the previous game.
.30'06 caliber bolt action rifle, its most distinctive characteristic is the raised pantograph-style rear sight. Extremely powerful, it feature the slowest reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.
+
[[File:Win52.jpg|thumb|none|450px|Winchester Model 52 - .22 LR]]
campaign, in multiplayer is not so popular, probably due its long reload time.
+
[[Image:Winchester mod.70 holding.jpg‎|thumb|none|600px|Holding a "Winchester Model 70".]]
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]
+
[[Image:Winchester mod.70 aim.jpg‎|thumb|none|600px|Aiming; it still lacks a rear sight as in the previous game.]]
===Remington M40===
+
[[Image:Winchester mod.70 reloaded.jpg‎|thumb|none|600px|Loading in a round far too large for it.]]
U.S. Marine Corps bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then "skinned" with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.
+
[[Image:Winchester mod.70 word.jpg‎|thumb|none|600px|Icon and world model.]]
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]
 
  
===Springfield Armory XM21===
+
==XM16E1==
First version of the [[M14 Rifle#M21/M25 Sniper Rifle|M21 marksman rifle]], appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are different from the original low-profile ART telescope. It uses the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despite is also the most weak sniper rifle of the game.
+
The [[XM16E1]] appears in-game as the "M-16". A variant with an attached [[XM148 grenade launcher]] appears as the "M-16/XM-148".
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 SWS - 7.62x51mm NATO]]
+
[[Image:XM16E1.jpg|thumb|none|450px|XM16E1 - 5.56x45mm NATO]]
<br>
+
[[Image:M-16 holding.jpg‎|thumb|none|600px|Holding the XM16E1.]]
 +
[[Image:M-16 aim.jpg‎|thumb|none|600px|Aiming; for some reason, it lacks a rear sight.]]
 +
[[Image:M-16 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:M-16 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
==Grenades/Explosives==
+
==XM177E1==
===M18 smoke grenade===
+
The [[XM177E1]] appears as the "XM-177".
U.S. smoke grenade. The gamer will never acquire them in single player, but are used by the U.S. engineer Dutch to cover the team's action during scripted scenes. In multiplayer can be selected bi the most part of the classes (in certain class are the unique grenade type available) of both teams. In the version 1.0 of the game, the grenade release (unrealistically) a cloud of white smoke, but the game patched to version 1.1 permit to select the color of the smoke released by grenade between four color: red, yellow, green or purple.
+
[[Image:Colt 609-XM1771E1.jpg|thumb|450px|none|XM177E1 - 5.56x45mm NATO]]
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]
+
[[Image:XM-177 holding.jpg‎|thumb|none|600px|The XM177 in idle.]]
 +
[[Image:XM-177 aim.jpg‎|thumb|none|600px|Aiming; it also lacks a rear sight for some reason.]]
 +
[[Image:XM-177 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:XM-177 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===M26 fragmentation grenade===
+
=Sniper Rifles=
U.S. explosive hand grenade, the fragmentation effect is not reproduced in game. Despite the real grenade had an oval shape, the grenades seen in game are round shaped like the more modern M67 grenade. Moreover the grenade are completely painted black and did not show any type of marking over it. At the first press of the "fire button", the spoon safe over the grenade will be dropped an the fuse will be activated. The grenade throw will be "charged" only with a second press of the "fire button".
+
==SVD Dragunov==
[[Image:200px-M-67handgrenade.jpg|thumb|none|300px|M26 HE Frag hand grenade]]
+
The [[SVD Dragunov]] appears as the "SVD-1963".
[[Image:Vc2gn1.jpg|thumb|none|500px|]]
+
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]
[[Image:Vc2gn2.jpg|thumb|none|500px|]]
+
[[Image:SVD-1963 holding.jpg‎|thumb|none|600px|The SVD in idle.]]
[[Image:Vc2gn3.jpg|thumb|none|500px|]]
+
[[Image:SVD-1963 aim.jpg‎|thumb|none|600px|Aiming through the PSO-1.]]
[[Image:Vc2gn4.jpg|thumb|none|500px|]]
+
[[Image:SVD-1963 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:SVD-1963 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Springfield Armory M79===
+
==M40==
Individual U.S. single shot, top-breach loading grenade launcher. It may be found on a few levels and is very effective. Is rare to see it in multiplayer because is considered to powerful, and the use of this weapon is often punished by server administrator.
+
The [[M40]] appears as the "M-40".
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79  - 40x46mm Slow Velocity]]
+
[[Image:M40 1.jpg|thumb|none|450px|M40 - 7.62x51mm NATO]]
 +
[[Image:M-40 holding.jpg‎|thumb|none|600px|Holding an M40.]]
 +
[[Image:M-40 aim.jpg‎|thumb|none|600px|Getting a really close look at a gravestone.]]
 +
[[Image:M-40 reloadedasa.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:M-40 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Colt XM148===
+
==XM21==
Experimental U.S. under-barrel grenade launcher, mounted on a  [[M16 rifle series#XM16E1 Rifle|XM16E1]]. In single player, during the U.S. headquarters's defense level, the engineer Dutch give one model of this combined weapon to the player. In multiplayer can be used only by U.S."Special forces" class, but due is power it is often subjected to restriction, and server administrator normally kick or ban who use it and until 1969 [[M203 Grenade Launcher]] will entered service in 1969
+
The [[M21|XM21]] appears in-game as the "M-14 (with scope)".
[[Image:Xm148lg.jpg|thumb|none|400px|XM148 - 40x46mm Slow Velocity]]
+
[[Image:Xm21rifle.jpg|thumb|none|450px|M21 - 7.62x51mm NATO]]
 +
[[Image:M-14 (with scope) holding.jpg‎|thumb|none|600px|Holding the XM21.]]
 +
[[Image:M-14 (with scope) aim.jpg‎|thumb|none|600px|Aiming through the scope.]]
 +
[[Image:M-14 (with scope) reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:M-14 (with scope) word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===M72A2 LAW===
+
=Machine guns=
U.S. disposable anti tank rocket launcher, the game claims erroneously that the M72 LAW use a 85mm rocket. The player can carry a single LAW for time, but differently from the RPG-7 it is not a primary weapon and can be carried along other rifles. Such as the M79 and the XM148, in multiplayer this weapon is subject to heavy restriction by game administrator.
+
==Browning M1919==
[[Image:M72A2LAW.jpg|thumb|none|400px|M72A2 LAW - 66mm]]
+
The [[Browning M1919]] appears in-game.
 +
[[Image:BrowningM37MG.jpg|none|thumb|450px|Browning M1919 - .30-06 Springfield]]
 +
[[Image:M1919 aima.jpg‎|thumb|none|600px|Manning an M1919.]]
 +
[[Image:M1919 world 1.jpg‎|thumb|none|600px|The right side of an M1919.]]
  
===M18A1 Claymore===
+
==Browning M2HB==
U.S. mine. Can be seen only one time in single player during the last mission of the Vietcong campaign, and in this occasion work oddly as a proximity mine and moreover can be triggered only by the player. In multiplayer Claymores work as remote triggered mines, and can be selected by U.S. "Engineer" and Vietcong "Sapper" classes as alternative to the booby-traps.
+
The [[Browning M2HB]] appears in-game as the "Browning M-2".
[[Image:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]
+
[[Image:BrowningM2 plain.jpg|none|thumb|450px|Browning M2HB - .50 BMG]]
<br>
+
[[Image:Browning M-2 holding 1.jpg‎|thumb|none|600px|Manning a single M2HB.]]
<br>
+
[[Image:Browning M-2 holding 2.jpg‎|thumb|none|600px|Using dual monuted M2s.]]
 +
[[Image:Browning M-2 world 1.jpg‎|thumb|none|600px|The right side of an M2.]]
 +
[[Image:Browning M-2 world 2.jpg‎|thumb|none|600px|The left side.]]
 +
[[Image:Browning M-2 world 3.jpg‎|thumb|none|600px|An M2 with a shield.]]
 +
[[Image:Browning M-2 world 4.jpg‎|thumb|none|600px|A couple of M2s in a dual mount.]]
  
=Viet Cong/NVA weapons=
+
==Degtyaryov DP-28==
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.
+
The [[Degtyaryov DP-28]] appears as the "Degtyarev 1928".
<br>
+
[[Image:DP-28.jpg‎|thumb|none|450px|Degtyarev DP-28 - 7.62x54mmR]]
 +
[[Image:Degtaryev 1928 holding.jpg‎|thumb|none|600px|The DP-28 in idle.]]
 +
[[Image:Degtaryev 1928 aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:Degtaryev 1928 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:Degtaryev 1928 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
==Machine pistols/Submachine-gun==
+
==M1918A2 BAR==
 +
The [[M1918A2 BAR]] appears as the "BAR".
 +
[[Image:BAR1918.jpg|none|thumb|450px|M1918A2 BAR - .30-06 Springfield]]
 +
[[Image:BAR holding.jpg‎|thumb|none|600px|Holding a BAR.]]
 +
[[Image:BAR aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:BAR reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:BAR word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===SA vz. 61 Skorpion===
+
==M60==
Compact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the "VC Officer" who lead Minh in the Vietcong campaign.
+
The [[M60]] appears in-game as the "M-60".
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]
+
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]
 +
[[Image:M-60 holding.jpg‎|thumb|none|600px|Holding an M60.]]
 +
[[Image:M-60 aim.jpg‎|thumb|none|600px|Aiming; unlike the previous game, it now has a front sight.]]
 +
[[Image:M-60 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:M-60 word.jpg‎|thumb|none|600px|Icon and world model a M60.]]
  
===MAT-49===
+
==RPD==
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commonly seen in the hand of the Vietcong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper "shoot sound" in the game's archives, fore some unknown reason use the same sound of the Vz.61, like the MAC-10.
+
The [[RPD]] appears under its real name.
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT model 49 - 9x19mm]]
+
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]
 +
[[Image:RPD holding.jpg‎|thumb|none|600px|Holding an RPD.]]
 +
[[Image:RPD aim.jpg‎|thumb|none|600px|Aiming down the iron sights.]]
 +
[[Image:RPD reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:RPD word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===PPSh-41===
+
==UK vz. 59==
Soviet submachine gun fitted with the drum magazine. It is used mainly by Vietcong fighters, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Vietcong campaign. Seems to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.
+
The [[UK vz. 59]] appears as the "Vz.59".
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]
+
[[Image:UKVZ59.jpg|thumb|none|450px|UK vz. 59 - 7.62x54mmR]]
<br>
+
[[Image:Vz.59 holding.jpg‎|thumb|none|600px|Holding a UK vz 59.]]
 +
[[Image:Vz.59 aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:Vz.59 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:Vz.59 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
==Carbines/Assault rifles==
+
=Launchers=
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).
+
==M72 LAW==
 +
The [[M72 LAW]] appears as the "M-72 LAW".
 +
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]
 +
[[Image:M-72 LAW holding.jpg‎|thumb|none|600px|Holding a LAW.]]
 +
[[Image:M-72 LAW aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:M-72 LAW word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===SKS-45===
+
==M79 grenade launcher==
Soviet semiautomatic carbine with folded blade bayonet. Quite accurate, its bigger drawback is the low capacity of its magazine. However, the [[SKS rifle|SKS]] is enough common also in multiplayer. In singleplayer can be find in almost all the mission of both campaign. As the C96 it may be reloaded also with bullet loaded into the box magazine and as the C96, during the reload animation, all the cartridge will be shifted into the magazine, despite the presence of other round inside.
+
The [[M79 grenade launcher]] appears as the "M-79".
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]
+
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79  - 40x46mm grenade]]
 +
[[Image:M-79 holding.jpg‎|thumb|none|600px|Holding an M79.]]
 +
[[Image:M-79 aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:M-79 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:M-79 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===SA vz. 58V===
+
==RPG-7==
Czech assault rifle with folding stock, it can be considered the most incorrectly represented weapon of the game. Despite the differences between the real weapons, in game the [[SA Vz.58 assault rifle|Vz. 58V]] is exactly similar to the [[AK-47]]. Use the same AK-47 fire sounds, despite into the game's archives are preset its own sounds. A further error: after patching the game to version 1.1, the Vz.58 is renamed '''Type 56/1''', without any change of the 3D models.
+
The [[RPG-7]] appears under its real name.
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]
+
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]
 +
[[Image:RPG-7 holding.jpg‎|thumb|none|600px|The RPG-7 in idle.]]
 +
[[Image:RPG-7 aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:RPG-7 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:RPG-7 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===AK-47===
+
==XM148==
Soviet assault rifle. It is the standard issued weapon in every mission of the Vietcong campaign, easy to find along both campaign.
+
The [[XM148 grenade launcher]] is mounted on the XM16E1 as part of the "M-16/XM-148" combo.
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]
+
[[Image:Xm148lg.jpg|thumb|none|350px|XM148 - 40x46mm grenade]]
 +
[[Image:M-16 XM-148 holding.jpg‎|thumb|none|600px|The XM148 on an XM16E1.]]
 +
[[Image:M-16 XM-148 reloaded 2.jpg‎|thumb|none|600px|Reloading the launcher.]]
 +
[[Image:M-16 XM-148 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Sturmgewehr 44===
+
=Grenades/Explosives=
German assault rifle of the World War II, featuring a high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Vietcong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intense firefight. However, all this efficiency did not hide two technical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41
+
==C4==
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]
+
The C4.
<br>
+
[[Image:C-4 Holding.jpg‎|thumb|none|600px|The player holding a C4.]]
 +
[[Image:C-4 ikona.jpg‎|thumb|none|600px|Icon a C4.]]
  
==Machine guns==
+
==Type 67 stick grenade==
As the U.S. machine guns, these weapon are normally unusable in multiplayer.
+
The [[Type 67 stick grenade]] appears as the "Chicom Grenade".
===DP-28===
+
[[file:Type67Grenade.jpg|thumb|none|300px|Type 67 stick grenade]]
Old Soviet drum-feed squad automatic weapon. As individual weapon can be found only in the early stages of the U.S. campaign, during the Hue city hall assault and the U.S. head-quarter defence. However it is widely used a support-mounted weapon, seen mounted over fixed positions or armed van, used by 'congs.
+
[[file:Chicom Grenade holding.jpg‎|thumb|none|600px|Holding a Type 67.]]
[[Image:DP-28.jpg|thumb|none|400px|Degtyarev DP-28 machine gun 7.62x54mm R]]
+
[[file:Chicom Grenade word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===UK Vz.59===
+
==M18 smoke grenade==
Czech general purpose machine gun, uses 50 round boxes as feeding.
+
The [[M18 smoke grenade]] appears as the "M-18 smoke grenade". Of note is that they appear to have been influenced by ''[[Counter-Strike]]'''s Smoke Grenades (recoloured  [[M7 CS gas grenade|M7A3 CS gas grenades]]), as they have very similar colour schemes.
[[Image:UKVZ59.jpg|thumb|none|400px|UK vz. 59, 7.62x54mm R]]
+
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]
 
+
[[Image:M-18 Smoke Grenade holding.jpg‎|thumb|none|600px|Holding an M18.]]
===RPD-44===
+
[[Image:M-18 Smoke Grenade word.jpg‎|thumb|none|600px|Icon and world model.]]
Soviet light machine gun. Commonly seen in the hand of the NVA soldiers. For some unknown reasons, it uses the same 7,62x54R ammunition of the UK Vz.59, instead of the 7.62x39 M43 used by its real life counterpart.
 
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|400px|RPD-44 - 7.62x39mm]]
 
 
 
===Vzor 37/ZB-53 ===
 
Czech medium machine gun. Never seen during the single player campaign, but can be chosen by Vietcong machine gunner in multiplayer. It had the same fire-power and rate of fire of the M1919A4
 
<br>
 
 
 
==Shotguns==
 
===Flintlock blunderbuss===
 
A old hand-made American Revolution [[Blunderbuss|flintlock blunderbuss]] appear two time during the U.S. campaign, and can be used in multiplayer by several Vietcong classes.In single player these guns are never used against the player, because the first time the fighter who is supposed to use it is moving some small creates and then put the rifle aside, while the second time a blunderbuss is found nearby a group of drunken Vietcong, in the basement of a cathedral. This weapon well represents the situation of some Vietcong cells, who sometimes opposed better equipped U.S. troops with obsolete weapons. This weapon release 15 pellet with each shot. In-game, it uses 12 gauge rounds, which is impossible in real life. Despite being a muzzle-loading weapon, it is quite fast to reload.
 
[[image:Blunderbuss.jpeg|thumb|none|400px|Flintlock blunderbuss]]
 
 
 
===Baikal IZH-43===
 
Soviet/Russian side by side hammerless hunting shotgun, used by Vietcong in some close combat situation. Quite common in multiplayer, it can be used by several Vietcong classes. Fire 7 pellets per shot.
 
[[Image:Baikal izh43.jpg|thumb|none|400px| Baikal Izh43 - 12 Gauge.]]
 
<br>
 
 
 
==Sniper/bolt-action rifles==
 
===Mosin-Nagant model 1938===
 
Soviet infantry bolt action carbine, reloaded using stripper clips. Powerful and accurate, it may be found in the cathedral's cemetery, while a group of Vietcong is trying to hide several small firearms in the tombs. It is also found in the first VC mission, but with limited ammo. In multiplayer it can only be used by Vietcong snipers.
 
[[Image:M38Carbine.jpg‎ |thumb|none|400px|Mosin-Nagant mod.38 - 7.62x54R]]
 
  
===Dragunov SVD-63===
+
==M18A1 Claymore==
Soviet semiautomatic marksman rifle, issued with a PSO-1 scope. The [[SVD Dragunov|SVD-63]] is the most effective sniper rifle in the game, due its high stopping power and rapid fire capability, but is the only weapon that do not have any crosshair. However still one of the most appreciate weapon of the game.
+
The [[M18A1 Claymore]] appears in-game as the "M18 Claymore".
[[Image:SVD Rifle.jpg|thumb|none|400px|Dragunov SVD-63 - 7.62x54mm R]]
+
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]
<br>
+
[[Image:M18 Claymore holding.jpg‎|thumb|none|600px|Holding a Claymore.]]
 +
[[Image:M18 Claymore word.jpg‎|thumb|none|600px|Icon and world model.]]
  
==Explosives==
+
==M67 hand grenade==
===Chicom type 67 stick grenade===
+
The [[M67 hand grenade]] appears as the "M-67 Grenade".
===RPG-7V===
+
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]
 +
[[Image:M-67 Grenade holding.jpg‎|thumb|none|600px|Holding an M67 grenade.]]
 +
[[Image:M-67 Grenade word.jpg‎|thumb|none|600px|Icon and world model.]]
  
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 40mm]]
+
=Others=
 +
==M2 Mortar==
 +
The [[M2 Mortar]] appears in-game.
 +
[[Image:M2Mortar60mm.jpg‎|thumb|none|350px|M2 Mortar - 60mm]]
 +
[[Image:Mortar m2 1.jpg‎|thumb|none|600px|The right side of the mortar.]]
 +
[[Image:Mortar m2 2.jpg‎|thumb|none|600px|The left side.]]
  
===Explosive booby-traps===
+
[[Category:Video Game]]
 +
[[Category:War]]
 +
[[Category:First-Person Shooter]]

Latest revision as of 22:04, 5 February 2022


Vietcong 2
Vietcong 2.jpg
Offical Boxart
Release Date: 2005
Developer: Pterodon Illusion Softworks
Publisher: 2k Games
Series: Vietcong
Platforms: PC
Genre: First-Person Shooter


Vietcong 2 is the sequel to the tactical first person shooter Vietcong. As in the first game, the player will take on the role of US Army Special Forces team leader, Captain Daniel Boone, during the Vietnam War. Unlike its predecessor, it is also possible to play as the Viet Cong in a short secondary campaign. Players take on the role of Minh, a young Vietnamese man from a village in South Vietnam. Both the US and Viet Cong campaigns take place in and around the city of Hue during the Tet Offensive of January 1968.

In single player one is allowed to carry a knife, a handgun, two primary weapons, two types of hand grenades, C4 explosives, a LAW, and a first-aid kit. Unlike Vietcong the player cannot choose their starting equipment during the campaign; this can only done in the "Single Mission" mode, where the player can play the missions one by one. With a few exceptions, the non-player-characters have randomly selected guns. Also notable some "weapon groups" for this random selection: earlier Vietcong may spawn armed with an SKS, a MAT-49 or a PPSh-41; NVA soldiers and later Vietcong are armed with an SKS, an Sa vz. 58 or an AK-47; VC machine gunners may have an Sa vz. 58 or an RPD for example. The exceptions are the teammates, the snipers, the RPG-7 gunners and the Vietcong armed with the Baikal IZh-43. However these last two types drop a randomly generated handgun.

Another odd thing is that most of the pistol-caliber weapons are chambered for the wrong caliber; the specifics of these errors are described below.

The following weapons appear in the video game Vietcong 2:


Handguns

Colt M1911A1

The Colt M1911A1 appears in-game as the "M-1911 A1".

Colt M1911A1 - .45 ACP
Holding the M1911A1.
Aiming.
Reloading.
Icon and world model.

Makarov PM

The Makarov PM appears in-game as the "Makarov". It incorrectly uses 9x19mm Parabellum.

Makarov PM - 9x18mm Makarov
Holding the pistol.
Aiming down the sights.
Reloading the PM.
Icon and world model.

Mauser C96

The Mauser C96 appears in-game as the "Mauser C96 mod.1912". It is incorrectly stated to be chambered in 9x18mm Makarov, even though the rounds in the clip are clearly not.

Mauser C96 - 7.63x25mm Mauser
Holding the C96. Note that it is incorrectly depicted as double action.
Aiming.
Reloading; a full clip will be loaded into the gun, no matter how many rounds are remaining.
Icon and world model.

Nagant M1895

An integrally-suppressed Nagant M1895 appears in-game as the "Nagant mod.1895 (silencer)". It is incorrectly chambered in .38 Special.

Nagant M1895 - 7.62x38mmR
Holding the Nagant.
Aiming; due to the absolutely gigantic suppressor, a new set of iron sights are placed on top of it.
Reloading; the player character somehow ejects all the cases by tipping the revolver upwards.
Icon and world model.

Smith & Wesson Model 27

The Smith & Wesson Model 27 appears in-game as the "S&W mod.27". It is described as using .357 Magnum in multiplayer, but the ammunition itself is referred to as .38 Special.

Smith & Wesson Model 27 - .357 Magnum
The Model 24 in idle.
Aiming down the iron sights.
Reloading.
Icon and world model.

Smith & Wesson 39

The suppressed Smith & Wesson 39 from the previous game appears as the "S&W mod.39 (silencer)". Also like the previous game, it is incorrectly chambered in .45 ACP.

Smith & Wesson 39 - 9x19mm Parabellum
Holding the S&W 39.
Aiming.
Reloading; unlike the previous game, it now uses the same animations as the Makarov.
Icon and world model.

Stechkin APS

The Stechkin APS appears in-game, referred to with its real name and is incorrectly chambered for .45 ACP.

Stechkin APS - 9x18mm Makarov
Holding the Stechkin.
Aiming.
Reloading.
Icon and world model.

Submachine Guns

Carl Gustav M/45

The Carl Gustav M/45 appears in-game as the "Carl Gustav M-45".

Carl Gustav M/45 - 9x19mm Parabellum‎
The Carl Gustav in idle.
Aiming down the sights.
Reloading.
Icon and world model.

MAC-10

The MAC-10 appears in-game as the "Ingram MAC-10" and is incorrectly chambered for .32 ACP.

MAC-10 - .45 ACP
Holding the MAC-10.
Iron sights.
Reloading.
Icon and world model.

MAT-49

The MAT-49 appears in-game under its real name. It is chambered in 9x18 Makarov in-game instead of the more common Vietnamese conversion of the MAT-49 to 7.62 Tokarev.

MAT-49 - 9x19mm Parabellum
Holding a MAT-49.
Aiming.
Reloading. Note the incorrect locked-back charging handle; it is also depicted as reciprocating in-game and it automatically snaps forward once the player character inserts a new magazine.
Icon and world model.

PPSh-41

The PPSh-41 appears under its real name.

PPSh-41 - 7.62x25mm Tokarev
The PPSh in-game. As before, it is incorrectly depicted as closed-bolt.
Aiming.
Pulling the charging handle.
Icon and world model.

Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion appears as the "Vz.61 Scorpion".

Sa. vz. 61 Skorpion - .32 ACP
Holding the Skorpion.
Aiming.
Reloading.
Icon and world model.

Sten Mk IIS

The Sten Mk IIS appears in-game as the "Sten Mk. II".

Sten Mark IIS - 9x19mm Parabellum
The Sten in idle.
Aiming.
Reloading.
Icon and world model.

Sterling Mk. IV

The Sterling Mk. IV appears in-game, incorrectly referred to as the "Sterling L34A1".

Sterling Mk. IV - 9x19mm Parabellum
Holding the Sterling
Aiming.
Reloading.
Icon and world model.

Thompson M1A1

The Thompson M1A1 appears as the "M-1 A1 Thompson".

M1A1 Thompson - .45 ACP
Holding the Thompson.
Aiming.
Reloading.
Icon and world model.

Shotguns

Baikal IZh-43

The Baikal IZh-43 anachronistically returns from the previous game as the "Shotgun Baikal".

Baikal IZh-43 - 12 gauge
The IZh-43 in idle.
Aiming.
Reloading.
Icon and world model.

Blunderbuss

The Blunderbuss appears in-game as the "Trombone Gun".

Blunderbuss flintlock
Holding a Blunderbuss.
Aiming.
Reloading; the player appears to insert nothing into the barrel, and the flashpan is not primed.
Icon and world model.

Remington 870

The Remington 870 is referred to by its real name.

Remington 870 - 12 gauge
Holding the Remington.
Aiming.
Reloading; like the previous game, the player character inserts the shells through the tube itself.
Icon and world model.

Rifles

AK-47

The AK-47 is referred to by its real name.

Type 3 AK-47 - 7.62x39mm
Holding an AK-47.
Aiming.
Reloading.
Icon and world model.

L1A1

The L1A1 appears as the "L1 A1". It is incorrectly depicted as select-fire.

Australian L1A1 - 7.62x51mm NATO
Holding the L1A1.
Aiming.
Reloading; the player character very clearly just pulls out and inserts the same magazine back in.
Icon and world model.

M14

The M14 Rifle appears in-game as the "M-14".

M14 - 7.62x51mm NATO
The M14 in idle.
Aiming through the incredibly thin rear sight.
Reloading.
Icon and world model.

Mosin Nagant M38 Carbine

The Mosin Nagant M38 Carbine appears in-game, and is incorrectly referred to as the "Mosin-Nagant 1891/30".

Mosin Nagant M38 Carbine - 7.62x54mmR
Holding a Mosin.
Aiming.
Reloading; a full clip is inserted no matter how many rounds are remaining.
Icon and world model.

Sa vz. 58V

The Sa vz. 58V appears in-game as the "Vz.58". Of note is that Patch 1.1 renames it to "Type 56/1", a variant of the Norinco Type 56 with an underfolding stock, but doesn't change the model.

Sa vz. 58V - 7.62x39mm
The vz. 58 in idle.
Aiming down the sights.
Reloading.
Icon and world model.

SKS

The SKS appears as the "SKS-1945".

SKS - 7.62x39mm
Holding the SKS.
Aiming.
Reloading; like the other clip-fed weapons, a full clip is inserted regardless of remaining ammunition.
Icon and world model.

Sturmgewehr 44

The Sturmgewehr 44 appears as the "StG-44".

Sturmgewehr 44 - 7.92x33mm Kurz
Holding an StG.
Aiming.
Reloading.
Icon and world model.

Winchester Model 52

The Winchester Model 52 appears as the "Winchester Mod.70", standing in for a Winchester Model 70 like in the previous game.

Winchester Model 52 - .22 LR
Holding a "Winchester Model 70".
Aiming; it still lacks a rear sight as in the previous game.
Loading in a round far too large for it.
Icon and world model.

XM16E1

The XM16E1 appears in-game as the "M-16". A variant with an attached XM148 grenade launcher appears as the "M-16/XM-148".

XM16E1 - 5.56x45mm NATO
Holding the XM16E1.
Aiming; for some reason, it lacks a rear sight.
Reloading.
Icon and world model.

XM177E1

The XM177E1 appears as the "XM-177".

XM177E1 - 5.56x45mm NATO
The XM177 in idle.
Aiming; it also lacks a rear sight for some reason.
Reloading.
Icon and world model.

Sniper Rifles

SVD Dragunov

The SVD Dragunov appears as the "SVD-1963".

SVD Dragunov - 7.62x54mmR
The SVD in idle.
Aiming through the PSO-1.
Reloading.
Icon and world model.

M40

The M40 appears as the "M-40".

M40 - 7.62x51mm NATO
Holding an M40.
Getting a really close look at a gravestone.
Reloading.
Icon and world model.

XM21

The XM21 appears in-game as the "M-14 (with scope)".

M21 - 7.62x51mm NATO
Holding the XM21.
Aiming through the scope.
Reloading.
Icon and world model.

Machine guns

Browning M1919

The Browning M1919 appears in-game.

Browning M1919 - .30-06 Springfield
Manning an M1919.
The right side of an M1919.

Browning M2HB

The Browning M2HB appears in-game as the "Browning M-2".

Browning M2HB - .50 BMG
Manning a single M2HB.
Using dual monuted M2s.
The right side of an M2.
The left side.
An M2 with a shield.
A couple of M2s in a dual mount.

Degtyaryov DP-28

The Degtyaryov DP-28 appears as the "Degtyarev 1928".

Degtyarev DP-28 - 7.62x54mmR
The DP-28 in idle.
Aiming.
Reloading.
Icon and world model.

M1918A2 BAR

The M1918A2 BAR appears as the "BAR".

M1918A2 BAR - .30-06 Springfield
Holding a BAR.
Aiming.
Reloading.
Icon and world model.

M60

The M60 appears in-game as the "M-60".

M60 - 7.62x51mm NATO
Holding an M60.
Aiming; unlike the previous game, it now has a front sight.
Reloading.
Icon and world model a M60.

RPD

The RPD appears under its real name.

RPD - 7.62x39mm
Holding an RPD.
Aiming down the iron sights.
Reloading.
Icon and world model.

UK vz. 59

The UK vz. 59 appears as the "Vz.59".

UK vz. 59 - 7.62x54mmR
Holding a UK vz 59.
Aiming.
Reloading.
Icon and world model.

Launchers

M72 LAW

The M72 LAW appears as the "M-72 LAW".

M72A2 LAW - 66mm
Holding a LAW.
Aiming.
Icon and world model.

M79 grenade launcher

The M79 grenade launcher appears as the "M-79".

M79 - 40x46mm grenade
Holding an M79.
Aiming.
Reloading.
Icon and world model.

RPG-7

The RPG-7 appears under its real name.

RPG-7 - 40mm
The RPG-7 in idle.
Aiming.
Reloading.
Icon and world model.

XM148

The XM148 grenade launcher is mounted on the XM16E1 as part of the "M-16/XM-148" combo.

XM148 - 40x46mm grenade
The XM148 on an XM16E1.
Reloading the launcher.
Icon and world model.

Grenades/Explosives

C4

The C4.

The player holding a C4.
Icon a C4.

Type 67 stick grenade

The Type 67 stick grenade appears as the "Chicom Grenade".

Type 67 stick grenade
Holding a Type 67.
Icon and world model.

M18 smoke grenade

The M18 smoke grenade appears as the "M-18 smoke grenade". Of note is that they appear to have been influenced by Counter-Strike's Smoke Grenades (recoloured M7A3 CS gas grenades), as they have very similar colour schemes.

M18 smoke grenade
Holding an M18.
Icon and world model.

M18A1 Claymore

The M18A1 Claymore appears in-game as the "M18 Claymore".

M18A1 Claymore
Holding a Claymore.
Icon and world model.

M67 hand grenade

The M67 hand grenade appears as the "M-67 Grenade".

M67 hand grenade
Holding an M67 grenade.
Icon and world model.

Others

M2 Mortar

The M2 Mortar appears in-game.

M2 Mortar - 60mm
The right side of the mortar.
The left side.

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