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Difference between revisions of "Vietcong 2"

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{{incomplete}}
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{{Infobox Video Game|{{PAGENAME}}
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|name = Vietcong 2
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|picture = Vietcong 2.jpg
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|caption =  ''Offical Boxart''
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|series= Vietcong
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|date= 2005
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|developer=Pterodon Illusion Softworks
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|platforms=PC
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|publisher=2k Games
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|genre=First-Person Shooter
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}}
  
[[Image:Vietcong 2.jpg|thumb|right|300px|]]
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'''''Vietcong 2''''' is the sequel to the tactical first person shooter ''[[Vietcong]]''. As in the first game, the player will take on the role of US Army Special Forces team leader, Captain Daniel Boone, during the Vietnam War. Unlike its predecessor, it is also possible to play as the Viet Cong in a short secondary campaign. Players take on the role of Minh, a young Vietnamese man from a village in South Vietnam. Both the US and Viet Cong campaigns take place in and around the city of Hue during the Tet Offensive of January 1968.
'''Vietcong 2''' is the sequel of the tactical first person shooter [[Vietcong]].
 
As in the first edition, the player will take the lead of a Special Force's team of the US army during the Vietnam War, as the Captain Daniel Boone. Differently from is predecessor, this time is possible to play as a Viet Cong in a short secondary campaign and act the part of Minh, a young vietnamese from a unknow village of the South Vietnam. Both US and vietcong campaign will take place during the "Tet offensive" in the Januar '68, around the city of Hue.
 
  
Arsenal mangement:
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In single player one is allowed to carry a knife, a handgun, two primary weapons, two types of hand grenades, C4 explosives, a LAW, and a first-aid kit. Unlike ''Vietcong'' the player cannot choose their starting equipment during the campaign; this can only done in the "Single Mission" mode, where the player can play the missions one by one. With a few exceptions, the non-player-characters have randomly selected guns. Also notable some "weapon groups" for this random selection: earlier Vietcong may spawn armed with an [[SKS]], a [[MAT-49]] or a [[PPSh-41]]; NVA soldiers and later Vietcong are armed with an [[SKS]], an [[Sa vz. 58]] or an [[AK-47]]; VC machine gunners may have an [[Sa vz. 58]] or an [[RPD]] for example. The exceptions are the teammates, the snipers, the [[RPG-7]] gunners and the Vietcong armed with the [[Baikal IZh-43]]. However these last two types drop a randomly generated handgun.
<br>During the single player campaigns the player is allowed to transport a knife, a handgun, two primary weapon and a lot various equipment (two type of handgrenades, C4 explosives, LAW and a first-aid kit).Differntli from '''Vietcong''' the player cannot choose his starting equipment during the campaign, this possibility is present only in the "Single Mission" mode, where the gamer can play the missions one by one. With few exception, the non-playing character haven not a "fixed" weapon but a casually selected weapon: it's easily notable that the most part of the enemy may be equipped with different guns each time you play a mission. Also can be noted some "weapon groups" for this variations: earlier Viet Cong may spaw armed with a SKS or a MAT-49 or a PPSh-41, NVA soldier and later Viet Cong are armed with a SKS or a Vzor 58 or an AK-47, VC machine gunners may have a Vzor 59 or a RPD-44 for example.The exceptions are the teammate, the snipers, the RPG gunners and the Viet Cong armed with the IZH-43. However these last two gunman drop a casually generated handgun.
 
<br>Another notably odd (and ghastly) thing is that the most part of the weapon are chambered with a wrong caliber, but all these error will be described in the weapon details.
 
  
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Another odd thing is that most of the pistol-caliber weapons are chambered for the wrong caliber; the specifics of these errors are described below.
  
The following list contains all the weapons that can be used or see in '''Vietcong 2''':
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{{Game Title}}
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__TOC__<br clear=all>
  
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=Handguns=
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==Colt M1911A1==
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The [[Colt M1911A1]] appears in-game as the "M-1911 A1".
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[[Image:M1911Colt.jpg‎|thumb|none|350px|Colt M1911A1 - .45 ACP]]
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[[Image:M-1911 A1 holding.jpg‎|thumb|none|600px|Holding the M1911A1.]]
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[[Image:M-1911 A1 aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:M-1911 A1 reloaded.jpg‎|thumb|none|600px|Reloading.]]
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[[Image:M-1911 A1 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
=US Army/ARVN weapons=
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==Makarov PM==
The most part of this weapon are obviously of US manufacture, but due the presence of Australian army soldiers in game (the team's medic Cobber is Australian) is possible see (and use) english weapons of Australian ordnance
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The [[Makarov PM]] appears in-game as the "Makarov". It incorrectly uses 9x19mm Parabellum.
<br>
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[[Image:MakarovPM.jpg‎|thumb|none|350px|Makarov PM - 9x18mm Makarov]]
==Handguns==
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[[Image:Makarov holding.jpg‎|thumb|none|600px|Holding the pistol.]]
===Colt M1911A1===
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[[Image:Makarov aim.jpg‎|thumb|none|600px|Aiming down the sights.]]
Main U.S. pistol, is a standard equipment in most missions of the U.S. single player campaign. Rare see it used by U.S. Army soldiers in single player but the Viet Cong armed with shotgun or RPG-7 may drop it after their killing. As in '''Vietcong''' is the most common siederarm for the U.S. multiplayer classes.
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[[Image:Makarov reloaded.jpg‎|thumb|none|600px|Reloading the PM.]]
[[Image:M1911Colt.jpg|thumb|none|300px|]]
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[[Image:Makarov word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Smith & Wesson Model 27===
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==Mauser C96==
Special forces sidearm, it's really accurate and seems to be reloaded using '''speed loaders'''. Despite in multiplayer it's described correctly as a .357 Magnum, the ammo found for it are named '''.38 Special''' (usable without problem on this gun, but notoriously less powerfull) but still have more stopping power than a standard Colt .45. As the M1911A1 it may be dropped by some Viet Cong and in multiplayer is the pistol equipped to U.S. "Infantryman" and "Medic" classes and Viet Cong "Fighter" and "Medic" classes.
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The [[Mauser C96]] appears in-game as the "Mauser C96 mod.1912". It is incorrectly stated to be chambered in 9x18mm Makarov, even though the rounds in the clip are clearly not.
[[Image:S&WModel27.jpg|thumb|none|300px|]]
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[[Image:C96Pistol.jpg‎|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]
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[[Image:Mauser C96 mod.1912 holding.jpg‎|thumb|none|600px|Holding the C96. Note that it is incorrectly depicted as double action.]]
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[[Image:Mauser C96 mod.1912 aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:Mauser C96 mod.1912 reloaded.jpg‎|thumb|none|600px|Reloading; a full clip will be loaded into the gun, no matter how many rounds are remaining.]]
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[[Image:Mauser C96 mod.1912 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Smith & Wesson Mark 22 Model 0===
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==Nagant M1895==
Appear as "S&W Mod.39(sil.)" and is equipped with a silencer. Oddly it shares the .45ACP ammunition of the M1911A1 instead of the correct 9x19 NATO, same error made in '''Vietcong'''. It is equipped in a few mission in the U.S. campaign and is the standard pistol for the U.S. sniper in multiplayer.
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An integrally-suppressed [[Nagant M1895]] appears in-game as the "Nagant mod.1895 (silencer)". It is incorrectly chambered in .38 Special.
[[Image:S&W39.jpg|thumb|none|300px|Smith & Wesson  mod. 39, civilian model - 9x19mm]]
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[[Image:Nagant-1895.jpg‎|thumb|none|350px|Nagant M1895 - 7.62x38mmR]]
<br>
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[[Image:Nagant mod.1895 (silencer) holding.jpg‎|thumb|none|600px|Holding the Nagant.]]
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[[Image:Nagant mod.1895 (silencer) aim.jpg‎|thumb|none|600px|Aiming; due to the absolutely gigantic suppressor, a new set of iron sights are placed on top of it.]]
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[[Image:Nagant mod.1895 (silencer) reloading.jpg‎|thumb|none|600px|Reloading; the player character somehow ejects all the cases by tipping the revolver upwards.]]
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[[Image:Nagant mod.1895 (silencer) word.jpg‎|thumb|none|600px|Icon and world model.]]
  
==Machine pistols/Submachine-gun==
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==Smith & Wesson Model 27==
===Thompson M1A1===
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The [[Smith & Wesson Model 27]] appears in-game as the "S&W mod.27". It is described as using .357 Magnum in multiplayer, but the ammunition itself is referred to as .38 Special.
U.S. submachine gun, generally see in the hands of the ARVN soldiers. Accurate and powerfull it feature a 30 rounds magazine, despite the 3D models resemble a 20 rounds magazine. In multiplayer is quiet common see it in the hand of expert player.  
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[[Image:S&WModel27Long.jpg‎|thumb|none|350px|Smith & Wesson Model 27 - .357 Magnum]]
[[Image:M1sb.jpg|thumb|none|400px|M1A1 Thompson with 30-round magazine .45 ACP]]
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[[Image:S&W mod.27 holding.jpg‎|thumb|none|600px|The Model 24 in idle.]]
===Carl Gustaf M/45===
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[[Image:S&W mod.27 aim.jpg‎|thumb|none|600px|Aiming down the iron sights.]]
Swedish submachine gun used by special forces. The player start equipped with it during the first mission. It features a 36 round magazine and high rate of fire (despite the real one had a somewhat slow rate of fire), is enought common throughout the ARVN soldiers during the first two mission of the Viet Cong single player campaign.
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[[Image:S&W mod.27 reloaded.jpg‎|thumb|none|600px|Reloading.]]
[[Image:Kp m45b.jpg|thumb|none|400px|Carl Gustav M/45 - 9x19mm‎]]
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[[Image:S&W mod.27 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Sterling L2A3===
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==Smith & Wesson 39==
English submachine gun, used only by Cobber in several missions. Use 34 rounds magazine and as the M/45 feature a fire rate higher than its real counterpart. Share ammo with the M/45.
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The suppressed [[Smith & Wesson 39]] from the previous game appears as the "S&W mod.39 (silencer)". Also like the previous game, it is incorrectly chambered in .45 ACP.
[[Image:SterlingSMG.jpg|thumb|none|400px|Sterling L2A3 - 9mm]]
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[[Image:S&W39.jpg‎|thumb|none|350px|Smith & Wesson 39 - 9x19mm Parabellum]]
===Sten Mark IIS===
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[[Image:S&W mod.39 (silencer) holding.jpg‎|thumb|none|600px|Holding the S&W 39.]]
Another english submachine gun, fitted with silencer. The Sten isn't used by any character, not even is  a starting equipment in any mission but one may be found in the second mission while entering in the building occupied by Viet Cong in front of the bridge.  Share the same 9x19mm ammunition of the M/45 and of the Sterling.
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[[Image:S&W mod.39 (silencer) aim.jpg‎|thumb|none|600px|Aiming.]]
[[Image:StenMKIISilenced.jpg|thumb|none|400px|Sten Mark IIS - 9x19mm]]
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[[Image:S&W mod.39 (silencer) reloading.jpg‎|thumb|none|600px|Reloading; unlike the previous game, it now uses the same animations as the Makarov.]]
===Ingram MAC-10===
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[[Image:S&W mod.39 (silencer) word.jpg‎|thumb|none|600px|Icon and world model.]]
U.S. machine pistol. Teorically it was used by the U.S. Special Forces, but in game it isn't used by any character and cannot be find durind any missions. It may be used in multiplayer or selected as primary weapon in the "Single Mission" mode. Oddly its ammunition result to be the 7.65mm Browning, the same of the Vz.61 (probably for more direct comparison between the two guns), moreover both M10 and Vz.61 have the same "shoot" sound.
 
[[Image:IngramMAC10.jpg|thumb|300px|none|Military Armament Company M10 - .45 ACP]]
 
<br>
 
  
==Battle/Assault rifles==
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==Stechkin APS==
===Colt XM177E2===
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The [[Stechkin APS]] appears in-game, referred to with its real name and is incorrectly chambered for .45 ACP.
Assault carbine used by U.S. Special forces, equipped in five mission during the single player campaign and issued to the ARVN's Hac Bao riflemen during the last mission. While using the iron sight is notable the absence of the rear sight in the carring handle. Shares the magazine with the M16.
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[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg‎|thumb|none|350px|Stechkin APS - 9x18mm Makarov]]
[[Image:ColtM177E2.jpg|thumb|400px|none|XM177E2 - 5.56x45mm.  This was the last variant of the XM177 rifle used in the Vietnam War.]]
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[[Image:Stechkin APS holding.jpg‎|thumb|none|600px|Holding the Stechkin.]]
===Colt XM16E1===
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[[Image:Stechkin APS aim.jpg‎|thumb|none|600px|Aiming.]]
Main U.S. assault rifle, appear as "M16". Used by the U.S. Marines throughout the game. Use 20 round magazines loaded with 18 rounds, probably to avoid jamming(the guns never jamm in Vietcong 2). Is avaible a second version fitted with an experimental Colt XM148 grenade launcher.
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[[Image:Stechkin APS reloaded.jpg‎|thumb|none|600px|Reloading.]]
[[Image:XM16E1.jpg|thumb|none|400px|XM16E1 - 5.56x45mm.]]
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[[Image:Stechkin APS word.jpg‎|thumb|none|600px|Icon and world model.]]
===L1A1===
 
Australian battle rifle. Despite the real rifle is capable of semiautomatic fire only, in game can switch fire mode between automatic and semiautomatic, as the M14. Cobber (the medic) use it in the last mission but the player never use it, while in multiplayer is available only for the U.S. "Infanterist" class. Share ammunition reserve with M14 and the XM21.
 
[[Image:AussieFAL.jpg|thumb|none|400px|L1A1 with wooden furniture]]
 
===Springfield Armory M14===
 
U.S. battle rifle, used in game by the U.S. Marines aside the M16. Despite the strong recoil, it isn't much more powerfull than the M16 and the XM177.
 
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]
 
<br>
 
  
==Machine guns==
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=Submachine Guns=
===Browning Automatic Rifle M1918A2===
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==Carl Gustav M/45==
Old U.S. squad automatic weapon, alternative weapon to the M60 for the U.S. machinegunner. Quite easy to find along both campaign, it work like a "empowered" M14, with hight fire rate and more reserve magazines (the BAR allow to carry 15 magazines against the 6 of the M14/L1A1). Unrealistically it fire the same 7.62x51 ammunition of the M60 and appear that it do not have a proper type of magazine (when killed, a BAR gunner drop the same ammunition pouches of the M60)
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The [[Carl Gustav M/45]] appears in-game as the "Carl Gustav M-45".
[[Image:BAR1918.jpg|none|thumb|400px|Browning Automatic Rifle M1918A2 - .30-06]]
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[[Image:Kp m45b.jpg|thumb|none|450px|Carl Gustav M/45 - 9x19mm Parabellum‎]]
===Saco Defense M60===
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[[Image:Carl Gustav M-45 holding.jpg‎|thumb|none|600px|The Carl Gustav in idle.]]
Main U.S. general purpose machine gun also nicknamed "the Pig" or "the Hog". It is obviously the signature weapon of Stone, the U.S. machinegunner and moreover the Vietnamese machine gunner Tran use it during the first mission of the Viet Cong campaign (the night assault on a ARVN compound). The model seen in game feature the rear sight raised and the bipod removed. It may be used by the player as individual weapon (using 100 round pouches, for a maximal number of 400 round) or mounted on fortified positions and patrol Jeeps, with unlimited ammunition.
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[[Image:Carl Gustav M-45 aim.jpg‎|thumb|none|600px|Aiming down the sights.]]
[[Image:M60.jpg|thumb|none|400px|Saco Defense M60 - 7.62x51mm NATO]]
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[[Image:Carl Gustav M-45 reloaded.jpg‎|thumb|none|600px|Reloading.]]
===Browning M1919A4===
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[[Image:Carl Gustav M-45 word.jpg‎|thumb|none|600px|Icon and world model.]]
Medium machine gun. Can be used in multiplayer by "Machine gunner" class of both teams as a diplaceble tripod-mounted  support weapon.
 
It feature unlimited ammunition, but is affected by barrel overheating.
 
[[Image:M1919A4Browning.jpg|thumb|none|400px|Browning M1919 on M2 tripod - .30-06]]
 
===Browning M2HB===
 
Classic heavy machine gun. Common along both campaign, mostly seen mounted over U.S. vehicle such as M-133 APC, armed REO trucks and UH-1 transport helicopters. In multiplayer is usable by U.S. machine gunners in similar manner to the M1919A4: compared to its .30 caliber sister the M2 have a slower fire rate but a major stopping power.
 
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]
 
[[Image:Browning-M2-Heavy-Barrel-w-Tripod.jpg|thumb|none|400px|Browning M2HB on M3 tripod - .50 BMG.]]
 
<br>
 
  
==Shotgun==
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==MAC-10==
===Remington M870===
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The [[MAC-10]] appears in-game as the "Ingram MAC-10" and is incorrectly chambered for .32 ACP.
U.S. pump action shotgun, commonly used by the radioman Tommyboy and is seen in the hand of the ARVN Captain Soat. Extremely powerful at short and short/medium range, it feature synthetic furniture istead of the wood one's in use at that time. Its worst drawback are the slow rate of fire and the long reload time.
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[[Image:IngramMAC10.jpg|thumb|350px|none|MAC-10 - .45 ACP]]
[[Image:Remington870NewModel.jpg‎ |thumb|none|400px|Remington 870 Police Magnum - 12 Gauge]]
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[[Image:Ingram MAC-10 holding.jpg‎|thumb|none|600px|Holding the MAC-10.]]
<br>
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[[Image:Ingram MAC-10 aim.jpg‎|thumb|none|600px|Iron sights.]]
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[[Image:Ingram MAC-10 reloaded.jpg‎|thumb|none|600px|Reloading.]]
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[[Image:Ingram MAC-10 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
==Bolt-action/Sniper rifles==
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==MAT-49==
===Winchester Model 70===
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The [[MAT-49]] appears in-game under its real name. It is chambered in 9x18 Makarov in-game instead of the more common Vietnamese conversion of the MAT-49 to 7.62 Tokarev.
.30'06 caliber bolt action rifle, its most distictive characteristic is the raised pantograph-style rear sight. Extremely powerful, , it feature the most slow reloading animation where the character take  more than a second to insert a single cartridge. May be found only during the last mission of the U.S.
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[[Image:MAT-49.jpg‎|thumb|none|450px|MAT-49 - 9x19mm Parabellum]]
campaign, in multiplayer is not so popular, probably due its long reload time.
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[[Image:MAT-49 holding.jpg‎|thumb|none|600px|Holding a MAT-49.]]
[[Image:Win70-2.jpg|thumb|none|400px|Winchester Model 70 (current production) - .30'06]]
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[[Image:MAT-49 aim.jpg‎|thumb|none|600px|Aiming.]]
===Remington M40===
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[[Image:MAT-49 reloaded.jpg‎|thumb|none|600px|Reloading. Note the incorrect locked-back charging handle; it is also depicted as reciprocating in-game and it automatically snaps forward once the player character inserts a new magazine.]]
U.S. Marine Corp bolt action sniper rifle, the weapon 3D models seems based on a M40A1 and then "skinned" with a wood-style texture. Despite it must be reloaded with similar operations to that used on the model 70, here a character can load more or less 3 cartridge per second. Use 5.56x45 cartridge, extremely odd since the M40 as been ever chambered for the 7.62 NATO ammunition.
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[[Image:MAT-49 word.jpg‎|thumb|none|600px|Icon and world model.]]
[[Image:M40a1standard-1-.jpg‎ |thumb|none|400px|USMC M40A1 - 7.62x51mm NATO]]
 
===Springfield Armory XM21===
 
First version of the M21 marksmen rifle, appear to be created using one of the latest military issue M21 rifle as model because the scope and the scope attachments are differet from the original low-profile ART telescope. Use the same ammunition reserve of the automatic M14 and of the L1A1, making it the sniper rifle with the major number of ammunition. Probably the most common weapon used by the U.S. sniper in multiplayer, despit is also the most weak sniper rifle of the game.
 
[[Image:M21 m1a.jpg|thumb|none|400px|Springfield Armory M21 SWS, civilian model of current production - 7.62x51mm NATO]]
 
<br>
 
  
==Grenades/Explosives==
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==PPSh-41==
===M18 smoke grenade===
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The [[PPSh-41]] appears under its real name.
===M26 fragmentation grenade===
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[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|PPSh-41 - 7.62x25mm Tokarev]]
===Springfield Armory M79===
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[[Image:PPSh-41 holding.jpg‎|thumb|none|600px|The PPSh in-game. As before, it is incorrectly depicted as closed-bolt.]]
===Colt XM148===
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[[Image:PPSh-41 aim.jpg‎|thumb|none|600px|Aiming.]]
===M72A2 LAW===
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[[Image:PPSh-41 reloaded.jpg‎|thumb|none|600px|Pulling the charging handle.]]
===M18A1 Claymore===
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[[Image:PPSh-41 word.jpg‎|thumb|none|600px|Icon and world model.]]
<br>
 
<br>
 
  
==Viet Cong/NVA weapons==
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==Sa vz. 61 Skorpion==
As in its predecessor, in '''Vietcong 2''' the Vietnamese resistance uses mostly soviet-made weapons, but this time there are several exception as the French MAT-49 and the German StG-44.
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The [[Sa vz. 61 Skorpion]] appears as the "Vz.61 Scorpion".
 +
[[Image:CZ Vz.61.jpg‎|thumb|none|450px|Sa. vz. 61 Skorpion - .32 ACP]]
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[[Image:Vz.61 Scorpion holding.jpg‎|thumb|none|600px|Holding the Skorpion.]]
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[[Image:Vz.61 Scorpion aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:Vz.61 Scorpion reloading.jpg‎|thumb|none|600px|Reloading.]]
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[[Image:Vz.61 Scorpion word.jpg‎|thumb|none|600px|Icon and world model.]]
  
==Handguns==
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==Sten Mk IIS==
During the U.S. campaign each one of these pistols may be dropped randomly by the vietnamese fighter armed with the Baikal Izh-43 and the RPG-7V (along the Colt .45 and the S&W mod.27). Can be noted the absence of any variation of [[Tokarev TT-33 Pistol|Tokarev]]'s pistol, whom where (and currently are) the standard sidearm of the  Vietnam People's Army. Morover no one of these pistol uses the right ammunition type!
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The [[Sten Mk IIS]] appears in-game as the "Sten Mk. II".
===PM Makarov===
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[[Image:Sten MKII strutt.jpg|thumb|none|450px|Sten Mark IIS - 9x19mm Parabellum]]
The first model of Makarov's pistol. Here appear as a 9x19 Parabellum pistol, but a Cold War era soviet-made weapon that uses NATO ammunition is a really bad error.  
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[[Image:Sten Mk.II holding.jpg‎|thumb|none|600px|The Sten in idle.]]
[[Image:MakarovPM.jpg|thumb|none|300px|PM - 9x18mm 57-N-181S]]
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[[Image:Sten Mk.II aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:Sten Mk.II reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:Sten Mk.II word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Nagant Model 1895 Suppressed===
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==Sterling Mk. IV==
An uncommon variant of the Nagant revolver with a large silencer mounted instead of the barrel, with the iron sight mounted directly over the silencer. Despite its odd look, similar revolvers were really crafted by many soviet arsenals during the Second World War for operation "behind the enemy lines". Use the same .38 Special ammo of the model 27 revolver, despite it have to be chambered for the older 7.62x38R.  
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The [[Sterling Mk. IV]] appears in-game, incorrectly referred to as the "Sterling L34A1".
 +
[[Image:Sterling-Mk-4.jpg|thumb|none|450px|Sterling Mk. IV - 9x19mm Parabellum]]
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[[Image:Sterling L34A1 holding.jpg‎|thumb|none|600px|Holding the Sterling]]
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[[Image:Sterling L34A1 aim.jpg‎|thumb|none|600px|Aiming.]]
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[[Image:Sterling L34A1 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:Sterling L34A1 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Mauser C96 Model 1912===
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==Thompson M1A1==
A full size semiautomatic C96 pistol, with fixed box magazine reloaded using 10 rounds clip. It can be reloade at any time, no matter how many cartridge are left in the magazine and animation shown ever the that the ten round of the clip are shifted into the pistol's magazine. The ammunition are claimed to be "9x18 Makarov", despite the 3D model of the clip shown clearly that the bullet are too long to be cartridge calibre 9 Makarov. An other strangeness: in multiplayer this pistol is equipped only to the Viet Cong class "NVA soldier" (teorically a regular soldier of the North Vietnam Army/Vietnam People's Army), where instead a Makarov will be more probable.
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The [[Thompson M1A1]] appears as the "M-1 A1 Thompson".
[[Image:C96Pistol.jpg|thumb|none|300px|Mauser C96 "Broomhandle" Commercial Version - 7.63x25mm Mauser]]
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[[Image:M1sb.jpg|thumb|none|450px|M1A1 Thompson - .45 ACP]]
 +
[[Image:M-1 A1 Thompson holding.jpg‎|thumb|none|600px|Holding the Thompson.]]
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[[Image:M-1 A1 Thompson aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:M-1 A1 Thompson reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:M-1 A1 Thompson word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Stechkin APS===
+
=Shotguns=
Russian pistol with selective fire, may fire in semiautomatic or fully automatic mode. It is chambered for the .45 ACP, shares ammunition whit the M1911A1 and the Mark 22. However it still the most versatile handgun of the game.
+
==Baikal IZh-43==
[[Image:Pistol Russian Stechkin 9x18mm Makarov machine pistol 2.jpg|thumb|none|300px|APS - 9x18mm 57-N-181S]]
+
The [[Baikal IZh-43]] anachronistically returns from the previous game as the "Shotgun Baikal".
<br>
+
[[Image:Dubeltowkaizh43emjg6.jpg‎|thumb|none|450px|Baikal IZh-43 - 12 gauge]]
 +
[[Image:Shotgun Baikal holding.jpg‎|thumb|none|600px|The IZh-43 in idle.]]
 +
[[Image:Shotgun Baikal aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:Shotgun Baikal reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:Shotgun Baikal word.jpg‎|thumb|none|600px|Icon and world model.]]
  
==Machine pistols/Submachine-gun==
+
==Blunderbuss==
 +
The [[Blunderbuss]] appears in-game as the "Trombone Gun".
 +
[[File:Blun_Flint.jpg|thumb|none|450px|Blunderbuss flintlock]]
 +
[[Image:Trombone Gun holding.jpg‎|thumb|none|600px|Holding a Blunderbuss.]]
 +
[[Image:Trombone Gun aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:Trombone Gun reloaded.jpg‎|thumb|none|600px|Reloading; the player appears to insert nothing into the barrel, and the flashpan is not primed.]]
 +
[[Image:Trombone Gun word.jpg‎|thumb|none|600px|Icon and world model.]]
  
===Samopal vzor 61===
+
==Remington 870==
Comapact machine pistol, somewhat uncommon in U.S. campaign. Seems to be the weapon of choice for the "VC Officer" who lead Minh in the Viet Cong campaign.
+
The [[Remington 870]] is referred to by its real name.
[[Image:Skorpion-SA-VZ-61.jpg|thumb|300px|none|Samopal vzor 61 - 7.65x17mm Browning]]
+
[[Image:Remington870NewModel.jpg‎|thumb|none|450px|Remington 870 - 12 gauge]]
===Manufacture nationale d'Armes de Tulle modele 49===
+
[[Image:Remington 870 holding.jpg‎|thumb|none|600px|Holding the Remington.]]
French submachine gun. The [[MAT-49]] is a remain of the French army from the First Indochina Conflict. Commoly seen in the hand fo the Viet Cong fighters during the U.S. campaign. Quite accurate, like the major part of the U.S. submachine guns feature a too high rate of fire. Use 9x18mm Makarov ammunition, instead of the original 9x19mm Parabellum or the 7.62x25mm Tokarev chambered in the locally converted models. Despite it have its proper "shoot sound" in the game's archives, fore some unknow reason use the same sound of the Vz.61, like the MAC-10.
+
[[Image:Remington 870 aim.jpg‎|thumb|none|600px|Aiming.]]
[[Image:MAT-49.jpg‎|thumb|none|400px|MAT modele 49 - 9x19mm]]
+
[[Image:Remington 870 reloading.jpg‎|thumb|none|600px|Reloading; like the previous game, the player character inserts the shells through the tube itself.]]
===PPSh-41===
+
[[Image:Remington 870 word.jpg‎|thumb|none|600px|Icon and world model.]]
Soviet submachine gun fitted whit the charapterical drum magazine. It is used mainly by Viet Cong fighter, but can be see used also by the ARVN troopers when they execute the villagers at the start of the Viet Cong campaign. Seem's to be a little less powerful than the other submachine gun, however is second only to the M60 and the RPD-44 for number of ammunition available.
 
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|PPSh-41 - 7.62x25mm Tokarev]]
 
<br>
 
  
==Carbines/Assault rifles==
+
=Rifles=
All these weapon share the same reserve of 7.62x39 M43 ammunition (a maximal of 200 rounds).
+
==AK-47==
===SKS-45===
+
The [[AK-47]] is referred to by its real name.
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|400px|SKS-45 - 7.62x39mm M43]]
+
[[Image:TypeIII AK47.jpg|thumb|none|450px|Type 3 AK-47 - 7.62x39mm]]
===Samopal vzor 58V===
+
[[Image:AK-47 holding.jpg‎|thumb|none|600px|Holding an AK-47.]]
Chezk assault rifle with folding stock. Despite the diffrences between the real weapons, in game the [[SA Vz.58|Vz. 58V]] is exactly equal to the [[AK-47]].
+
[[Image:AK-47 aim.jpg‎|thumb|none|600px|Aiming.]]
[[Image:VZ58.jpg|thumb|none|400px|SA vz.58V (Výsadkový: Airborne) - 7.62x39mm]]
+
[[Image:AK-47 reloaded.jpg‎|thumb|none|600px|Reloading.]]
===AK-47===
+
[[Image:AK-47 word.jpg‎|thumb|none|600px|Icon and world model.]]
Soviet assault rifle. It is the standard issued weapon in every mission of the Viet Cong compaign, easy to find along both campaign.
 
[[Image:Ak_54.jpg|thumb|400px|none|AK-47 Type III - 7.62x39mm]]
 
===Sturmgewehr 44===
 
German assault rifle of the II World War, featuring an high fire rate and very good stopping power and accuracy. The [[Sturmgewehr 44|StG-44]] is the best weapon of the Viet Cong faction. Can be find only in the third mission of the U.S. single player campaign. In multiplayer instead is really appreciate, and is normal to see it in action in the most intese firefight. However, all this efficiency did not hide two tecnical error: the wrong caliber chambering (the real rifle use 7.92x33mm Kurz ammunition) and the fire rate, equal to that featured on weapon like the M16 and the PPSh-41
 
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44 - 7.92x33mm Kurz]]
 
<br>
 
  
==Machine guns==
+
==L1A1==
===DP-28===
+
The [[L1A1]] appears as the "L1 A1". It is incorrectly depicted as select-fire.
===UK Vz. 59===
+
[[Image:AussieFAL.jpg|thumb|none|450px|Australian L1A1 - 7.62x51mm NATO]]
===RPD-44===
+
[[Image:L1 A1 holding.jpg‎|thumb|none|600px|Holding the L1A1.]]
===Vzor 37===
+
[[Image:L1 A1 aim.jpg‎|thumb|none|600px|Aiming.]]
<br>
+
[[Image:L1 A1 reloaded.jpg‎|thumb|none|600px|Reloading; the player character very clearly just pulls out and inserts the same magazine back in.]]
 +
[[Image:L1 A1 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
==Shotguns==
+
==M14==
===Flintlock Blunderbuss===
+
The [[M14 Rifle]] appears in-game as the "M-14".
===Baikal IZH-43===
+
[[Image:M14Rifle.jpg|thumb|none|450px|M14 - 7.62x51mm NATO]]
<br>
+
[[Image:M-14 holding.jpg‎|thumb|none|600px|The M14 in idle.]]
 +
[[Image:M-14 aim.jpg‎|thumb|none|600px|Aiming through the incredibly thin rear sight.]]
 +
[[Image:M-14 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:M-14 word.jpg‎|thumb|none|600px|Icon and world model.]]
  
==Sniper/bolt-action rifles==
+
==Mosin Nagant M38 Carbine==
===Mosin-Nagant model 1938===
+
The [[Mosin Nagant M38 Carbine]] appears in-game, and is incorrectly referred to as the "Mosin-Nagant 1891/30".
===SVD-63===
+
[[Image:M38Carbine.jpg‎|thumb|none|450px|Mosin Nagant M38 Carbine - 7.62x54mmR]]
<br>
+
[[Image:Mosin-Nagant 1891 30 holding.jpg‎|thumb|none|600px|Holding a Mosin.]]
==Explosives==
+
[[Image:Mosin-Nagant 1891 30 aim.jpg‎|thumb|none|600px|Aiming.]]
===Chicom type 67 stick grenade===
+
[[Image:Mosin-Nagant 1891 30 reloaded.jpg‎|thumb|none|600px|Reloading; a full clip is inserted no matter how many rounds are remaining.]]
===RPG-7V===
+
[[Image:Mosin-Nagant 1891 30 word.jpg‎|thumb|none|600px|Icon and world model.]]
===Explosive booby-traps===
+
 
 +
==Sa vz. 58V==
 +
The [[Sa vz 58|Sa vz. 58V]] appears in-game as the "Vz.58". Of note is that Patch 1.1 renames it to "Type 56/1", a variant of the [[Norinco Type 56]] with an underfolding stock, but doesn't change the model.
 +
[[Image:VZ58.jpg|thumb|none|450px|Sa vz. 58V - 7.62x39mm]]
 +
[[Image:Vz.58 holding.jpg‎|thumb|none|600px|The vz. 58 in idle.]]
 +
[[Image:Vz.58 aim.jpg‎|thumb|none|600px|Aiming down the sights.]]
 +
[[Image:Vz.58 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:Vz.58 word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==SKS==
 +
The [[SKS]] appears as the "SKS-1945".
 +
[[Image:Simonov-Russian-SKS45.jpg|thumb|none|450px|SKS - 7.62x39mm]]
 +
[[Image:SKS-1945 holding.jpg‎|thumb|none|600px|Holding the SKS.]]
 +
[[Image:SKS-1945 aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:SKS-1945 reloaded.jpg‎|thumb|none|600px|Reloading; like the other clip-fed weapons, a full clip is inserted regardless of remaining ammunition.]]
 +
[[Image:SKS-1945 word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==Sturmgewehr 44==
 +
The [[Sturmgewehr 44]] appears as the "StG-44".
 +
[[Image:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]
 +
[[Image:StG-44 holding.jpg‎|thumb|none|600px|Holding an StG.]]
 +
[[Image:StG-44 aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:StG-44 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:StG-44 word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==Winchester Model 52==
 +
The [[Winchester Model 52]] appears as the "Winchester Mod.70", standing in for a [[Winchester Model 70]] like in the previous game.
 +
[[File:Win52.jpg|thumb|none|450px|Winchester Model 52 - .22 LR]]
 +
[[Image:Winchester mod.70 holding.jpg‎|thumb|none|600px|Holding a "Winchester Model 70".]]
 +
[[Image:Winchester mod.70 aim.jpg‎|thumb|none|600px|Aiming; it still lacks a rear sight as in the previous game.]]
 +
[[Image:Winchester mod.70 reloaded.jpg‎|thumb|none|600px|Loading in a round far too large for it.]]
 +
[[Image:Winchester mod.70 word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==XM16E1==
 +
The [[XM16E1]] appears in-game as the "M-16". A variant with an attached [[XM148 grenade launcher]] appears as the "M-16/XM-148".
 +
[[Image:XM16E1.jpg|thumb|none|450px|XM16E1 - 5.56x45mm NATO]]
 +
[[Image:M-16 holding.jpg‎|thumb|none|600px|Holding the XM16E1.]]
 +
[[Image:M-16 aim.jpg‎|thumb|none|600px|Aiming; for some reason, it lacks a rear sight.]]
 +
[[Image:M-16 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:M-16 word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==XM177E1==
 +
The [[XM177E1]] appears as the "XM-177".
 +
[[Image:Colt 609-XM1771E1.jpg|thumb|450px|none|XM177E1 - 5.56x45mm NATO]]
 +
[[Image:XM-177 holding.jpg‎|thumb|none|600px|The XM177 in idle.]]
 +
[[Image:XM-177 aim.jpg‎|thumb|none|600px|Aiming; it also lacks a rear sight for some reason.]]
 +
[[Image:XM-177 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:XM-177 word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
=Sniper Rifles=
 +
==SVD Dragunov==
 +
The [[SVD Dragunov]] appears as the "SVD-1963".
 +
[[Image:SVD Rifle.jpg|thumb|none|450px|SVD Dragunov - 7.62x54mmR]]
 +
[[Image:SVD-1963 holding.jpg‎|thumb|none|600px|The SVD in idle.]]
 +
[[Image:SVD-1963 aim.jpg‎|thumb|none|600px|Aiming through the PSO-1.]]
 +
[[Image:SVD-1963 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:SVD-1963 word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==M40==
 +
The [[M40]] appears as the "M-40".
 +
[[Image:M40 1.jpg|thumb|none|450px|M40 - 7.62x51mm NATO]]
 +
[[Image:M-40 holding.jpg‎|thumb|none|600px|Holding an M40.]]
 +
[[Image:M-40 aim.jpg‎|thumb|none|600px|Getting a really close look at a gravestone.]]
 +
[[Image:M-40 reloadedasa.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:M-40 word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==XM21==
 +
The [[M21|XM21]] appears in-game as the "M-14 (with scope)".
 +
[[Image:Xm21rifle.jpg|thumb|none|450px|M21 - 7.62x51mm NATO]]
 +
[[Image:M-14 (with scope) holding.jpg‎|thumb|none|600px|Holding the XM21.]]
 +
[[Image:M-14 (with scope) aim.jpg‎|thumb|none|600px|Aiming through the scope.]]
 +
[[Image:M-14 (with scope) reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:M-14 (with scope) word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
=Machine guns=
 +
==Browning M1919==
 +
The [[Browning M1919]] appears in-game.
 +
[[Image:BrowningM37MG.jpg|none|thumb|450px|Browning M1919 - .30-06 Springfield]]
 +
[[Image:M1919 aima.jpg‎|thumb|none|600px|Manning an M1919.]]
 +
[[Image:M1919 world 1.jpg‎|thumb|none|600px|The right side of an M1919.]]
 +
 
 +
==Browning M2HB==
 +
The [[Browning M2HB]] appears in-game as the "Browning M-2".
 +
[[Image:BrowningM2 plain.jpg|none|thumb|450px|Browning M2HB - .50 BMG]]
 +
[[Image:Browning M-2 holding 1.jpg‎|thumb|none|600px|Manning a single M2HB.]]
 +
[[Image:Browning M-2 holding 2.jpg‎|thumb|none|600px|Using dual monuted M2s.]]
 +
[[Image:Browning M-2 world 1.jpg‎|thumb|none|600px|The right side of an M2.]]
 +
[[Image:Browning M-2 world 2.jpg‎|thumb|none|600px|The left side.]]
 +
[[Image:Browning M-2 world 3.jpg‎|thumb|none|600px|An M2 with a shield.]]
 +
[[Image:Browning M-2 world 4.jpg‎|thumb|none|600px|A couple of M2s in a dual mount.]]
 +
 
 +
==Degtyaryov DP-28==
 +
The [[Degtyaryov DP-28]] appears as the "Degtyarev 1928".
 +
[[Image:DP-28.jpg‎|thumb|none|450px|Degtyarev DP-28 - 7.62x54mmR]]
 +
[[Image:Degtaryev 1928 holding.jpg‎|thumb|none|600px|The DP-28 in idle.]]
 +
[[Image:Degtaryev 1928 aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:Degtaryev 1928 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:Degtaryev 1928 word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==M1918A2 BAR==
 +
The [[M1918A2 BAR]] appears as the "BAR".
 +
[[Image:BAR1918.jpg|none|thumb|450px|M1918A2 BAR - .30-06 Springfield]]
 +
[[Image:BAR holding.jpg‎|thumb|none|600px|Holding a BAR.]]
 +
[[Image:BAR aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:BAR reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:BAR word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==M60==
 +
The [[M60]] appears in-game as the "M-60".
 +
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]
 +
[[Image:M-60 holding.jpg‎|thumb|none|600px|Holding an M60.]]
 +
[[Image:M-60 aim.jpg‎|thumb|none|600px|Aiming; unlike the previous game, it now has a front sight.]]
 +
[[Image:M-60 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:M-60 word.jpg‎|thumb|none|600px|Icon and world model a M60.]]
 +
 
 +
==RPD==
 +
The [[RPD]] appears under its real name.
 +
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD - 7.62x39mm]]
 +
[[Image:RPD holding.jpg‎|thumb|none|600px|Holding an RPD.]]
 +
[[Image:RPD aim.jpg‎|thumb|none|600px|Aiming down the iron sights.]]
 +
[[Image:RPD reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:RPD word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==UK vz. 59==
 +
The [[UK vz. 59]] appears as the "Vz.59".
 +
[[Image:UKVZ59.jpg|thumb|none|450px|UK vz. 59 - 7.62x54mmR]]
 +
[[Image:Vz.59 holding.jpg‎|thumb|none|600px|Holding a UK vz 59.]]
 +
[[Image:Vz.59 aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:Vz.59 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:Vz.59 word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
=Launchers=
 +
==M72 LAW==
 +
The [[M72 LAW]] appears as the "M-72 LAW".
 +
[[Image:M72A2LAW.jpg|thumb|none|450px|M72A2 LAW - 66mm]]
 +
[[Image:M-72 LAW holding.jpg‎|thumb|none|600px|Holding a LAW.]]
 +
[[Image:M-72 LAW aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:M-72 LAW word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==M79 grenade launcher==
 +
The [[M79 grenade launcher]] appears as the "M-79".
 +
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79  - 40x46mm grenade]]
 +
[[Image:M-79 holding.jpg‎|thumb|none|600px|Holding an M79.]]
 +
[[Image:M-79 aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:M-79 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:M-79 word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==RPG-7==
 +
The [[RPG-7]] appears under its real name.
 +
[[Image:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]
 +
[[Image:RPG-7 holding.jpg‎|thumb|none|600px|The RPG-7 in idle.]]
 +
[[Image:RPG-7 aim.jpg‎|thumb|none|600px|Aiming.]]
 +
[[Image:RPG-7 reloaded.jpg‎|thumb|none|600px|Reloading.]]
 +
[[Image:RPG-7 word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==XM148==
 +
The [[XM148 grenade launcher]] is mounted on the XM16E1 as part of the "M-16/XM-148" combo.
 +
[[Image:Xm148lg.jpg|thumb|none|350px|XM148 - 40x46mm grenade]]
 +
[[Image:M-16 XM-148 holding.jpg‎|thumb|none|600px|The XM148 on an XM16E1.]]
 +
[[Image:M-16 XM-148 reloaded 2.jpg‎|thumb|none|600px|Reloading the launcher.]]
 +
[[Image:M-16 XM-148 word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
=Grenades/Explosives=
 +
==C4==
 +
The C4.
 +
[[Image:C-4 Holding.jpg‎|thumb|none|600px|The player holding a C4.]]
 +
[[Image:C-4 ikona.jpg‎|thumb|none|600px|Icon a C4.]]
 +
 
 +
==Type 67 stick grenade==
 +
The [[Type 67 stick grenade]] appears as the "Chicom Grenade".
 +
[[file:Type67Grenade.jpg|thumb|none|300px|Type 67 stick grenade]]
 +
[[file:Chicom Grenade holding.jpg‎|thumb|none|600px|Holding a Type 67.]]
 +
[[file:Chicom Grenade word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==M18 smoke grenade==
 +
The [[M18 smoke grenade]] appears as the "M-18 smoke grenade". Of note is that they appear to have been influenced by ''[[Counter-Strike]]'''s Smoke Grenades (recoloured  [[M7 CS gas grenade|M7A3 CS gas grenades]]), as they have very similar colour schemes.
 +
[[Image:M18red.jpg|thumb|none|300px|M18 smoke grenade]]
 +
[[Image:M-18 Smoke Grenade holding.jpg‎|thumb|none|600px|Holding an M18.]]
 +
[[Image:M-18 Smoke Grenade word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==M18A1 Claymore==
 +
The [[M18A1 Claymore]] appears in-game as the "M18 Claymore".
 +
[[Image:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore]]
 +
[[Image:M18 Claymore holding.jpg‎|thumb|none|600px|Holding a Claymore.]]
 +
[[Image:M18 Claymore word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
==M67 hand grenade==
 +
The [[M67 hand grenade]] appears as the "M-67 Grenade".
 +
[[Image:Baseball.jpg|thumb|none|300px|M67 hand grenade]]
 +
[[Image:M-67 Grenade holding.jpg‎|thumb|none|600px|Holding an M67 grenade.]]
 +
[[Image:M-67 Grenade word.jpg‎|thumb|none|600px|Icon and world model.]]
 +
 
 +
=Others=
 +
==M2 Mortar==
 +
The [[M2 Mortar]] appears in-game.
 +
[[Image:M2Mortar60mm.jpg‎|thumb|none|350px|M2 Mortar - 60mm]]
 +
[[Image:Mortar m2 1.jpg‎|thumb|none|600px|The right side of the mortar.]]
 +
[[Image:Mortar m2 2.jpg‎|thumb|none|600px|The left side.]]
 +
 
 +
[[Category:Video Game]]
 +
[[Category:War]]
 +
[[Category:First-Person Shooter]]

Latest revision as of 22:04, 5 February 2022


Vietcong 2
Vietcong 2.jpg
Offical Boxart
Release Date: 2005
Developer: Pterodon Illusion Softworks
Publisher: 2k Games
Series: Vietcong
Platforms: PC
Genre: First-Person Shooter


Vietcong 2 is the sequel to the tactical first person shooter Vietcong. As in the first game, the player will take on the role of US Army Special Forces team leader, Captain Daniel Boone, during the Vietnam War. Unlike its predecessor, it is also possible to play as the Viet Cong in a short secondary campaign. Players take on the role of Minh, a young Vietnamese man from a village in South Vietnam. Both the US and Viet Cong campaigns take place in and around the city of Hue during the Tet Offensive of January 1968.

In single player one is allowed to carry a knife, a handgun, two primary weapons, two types of hand grenades, C4 explosives, a LAW, and a first-aid kit. Unlike Vietcong the player cannot choose their starting equipment during the campaign; this can only done in the "Single Mission" mode, where the player can play the missions one by one. With a few exceptions, the non-player-characters have randomly selected guns. Also notable some "weapon groups" for this random selection: earlier Vietcong may spawn armed with an SKS, a MAT-49 or a PPSh-41; NVA soldiers and later Vietcong are armed with an SKS, an Sa vz. 58 or an AK-47; VC machine gunners may have an Sa vz. 58 or an RPD for example. The exceptions are the teammates, the snipers, the RPG-7 gunners and the Vietcong armed with the Baikal IZh-43. However these last two types drop a randomly generated handgun.

Another odd thing is that most of the pistol-caliber weapons are chambered for the wrong caliber; the specifics of these errors are described below.

The following weapons appear in the video game Vietcong 2:


Handguns

Colt M1911A1

The Colt M1911A1 appears in-game as the "M-1911 A1".

Colt M1911A1 - .45 ACP
Holding the M1911A1.
Aiming.
Reloading.
Icon and world model.

Makarov PM

The Makarov PM appears in-game as the "Makarov". It incorrectly uses 9x19mm Parabellum.

Makarov PM - 9x18mm Makarov
Holding the pistol.
Aiming down the sights.
Reloading the PM.
Icon and world model.

Mauser C96

The Mauser C96 appears in-game as the "Mauser C96 mod.1912". It is incorrectly stated to be chambered in 9x18mm Makarov, even though the rounds in the clip are clearly not.

Mauser C96 - 7.63x25mm Mauser
Holding the C96. Note that it is incorrectly depicted as double action.
Aiming.
Reloading; a full clip will be loaded into the gun, no matter how many rounds are remaining.
Icon and world model.

Nagant M1895

An integrally-suppressed Nagant M1895 appears in-game as the "Nagant mod.1895 (silencer)". It is incorrectly chambered in .38 Special.

Nagant M1895 - 7.62x38mmR
Holding the Nagant.
Aiming; due to the absolutely gigantic suppressor, a new set of iron sights are placed on top of it.
Reloading; the player character somehow ejects all the cases by tipping the revolver upwards.
Icon and world model.

Smith & Wesson Model 27

The Smith & Wesson Model 27 appears in-game as the "S&W mod.27". It is described as using .357 Magnum in multiplayer, but the ammunition itself is referred to as .38 Special.

Smith & Wesson Model 27 - .357 Magnum
The Model 24 in idle.
Aiming down the iron sights.
Reloading.
Icon and world model.

Smith & Wesson 39

The suppressed Smith & Wesson 39 from the previous game appears as the "S&W mod.39 (silencer)". Also like the previous game, it is incorrectly chambered in .45 ACP.

Smith & Wesson 39 - 9x19mm Parabellum
Holding the S&W 39.
Aiming.
Reloading; unlike the previous game, it now uses the same animations as the Makarov.
Icon and world model.

Stechkin APS

The Stechkin APS appears in-game, referred to with its real name and is incorrectly chambered for .45 ACP.

Stechkin APS - 9x18mm Makarov
Holding the Stechkin.
Aiming.
Reloading.
Icon and world model.

Submachine Guns

Carl Gustav M/45

The Carl Gustav M/45 appears in-game as the "Carl Gustav M-45".

Carl Gustav M/45 - 9x19mm Parabellum‎
The Carl Gustav in idle.
Aiming down the sights.
Reloading.
Icon and world model.

MAC-10

The MAC-10 appears in-game as the "Ingram MAC-10" and is incorrectly chambered for .32 ACP.

MAC-10 - .45 ACP
Holding the MAC-10.
Iron sights.
Reloading.
Icon and world model.

MAT-49

The MAT-49 appears in-game under its real name. It is chambered in 9x18 Makarov in-game instead of the more common Vietnamese conversion of the MAT-49 to 7.62 Tokarev.

MAT-49 - 9x19mm Parabellum
Holding a MAT-49.
Aiming.
Reloading. Note the incorrect locked-back charging handle; it is also depicted as reciprocating in-game and it automatically snaps forward once the player character inserts a new magazine.
Icon and world model.

PPSh-41

The PPSh-41 appears under its real name.

PPSh-41 - 7.62x25mm Tokarev
The PPSh in-game. As before, it is incorrectly depicted as closed-bolt.
Aiming.
Pulling the charging handle.
Icon and world model.

Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion appears as the "Vz.61 Scorpion".

Sa. vz. 61 Skorpion - .32 ACP
Holding the Skorpion.
Aiming.
Reloading.
Icon and world model.

Sten Mk IIS

The Sten Mk IIS appears in-game as the "Sten Mk. II".

Sten Mark IIS - 9x19mm Parabellum
The Sten in idle.
Aiming.
Reloading.
Icon and world model.

Sterling Mk. IV

The Sterling Mk. IV appears in-game, incorrectly referred to as the "Sterling L34A1".

Sterling Mk. IV - 9x19mm Parabellum
Holding the Sterling
Aiming.
Reloading.
Icon and world model.

Thompson M1A1

The Thompson M1A1 appears as the "M-1 A1 Thompson".

M1A1 Thompson - .45 ACP
Holding the Thompson.
Aiming.
Reloading.
Icon and world model.

Shotguns

Baikal IZh-43

The Baikal IZh-43 anachronistically returns from the previous game as the "Shotgun Baikal".

Baikal IZh-43 - 12 gauge
The IZh-43 in idle.
Aiming.
Reloading.
Icon and world model.

Blunderbuss

The Blunderbuss appears in-game as the "Trombone Gun".

Blunderbuss flintlock
Holding a Blunderbuss.
Aiming.
Reloading; the player appears to insert nothing into the barrel, and the flashpan is not primed.
Icon and world model.

Remington 870

The Remington 870 is referred to by its real name.

Remington 870 - 12 gauge
Holding the Remington.
Aiming.
Reloading; like the previous game, the player character inserts the shells through the tube itself.
Icon and world model.

Rifles

AK-47

The AK-47 is referred to by its real name.

Type 3 AK-47 - 7.62x39mm
Holding an AK-47.
Aiming.
Reloading.
Icon and world model.

L1A1

The L1A1 appears as the "L1 A1". It is incorrectly depicted as select-fire.

Australian L1A1 - 7.62x51mm NATO
Holding the L1A1.
Aiming.
Reloading; the player character very clearly just pulls out and inserts the same magazine back in.
Icon and world model.

M14

The M14 Rifle appears in-game as the "M-14".

M14 - 7.62x51mm NATO
The M14 in idle.
Aiming through the incredibly thin rear sight.
Reloading.
Icon and world model.

Mosin Nagant M38 Carbine

The Mosin Nagant M38 Carbine appears in-game, and is incorrectly referred to as the "Mosin-Nagant 1891/30".

Mosin Nagant M38 Carbine - 7.62x54mmR
Holding a Mosin.
Aiming.
Reloading; a full clip is inserted no matter how many rounds are remaining.
Icon and world model.

Sa vz. 58V

The Sa vz. 58V appears in-game as the "Vz.58". Of note is that Patch 1.1 renames it to "Type 56/1", a variant of the Norinco Type 56 with an underfolding stock, but doesn't change the model.

Sa vz. 58V - 7.62x39mm
The vz. 58 in idle.
Aiming down the sights.
Reloading.
Icon and world model.

SKS

The SKS appears as the "SKS-1945".

SKS - 7.62x39mm
Holding the SKS.
Aiming.
Reloading; like the other clip-fed weapons, a full clip is inserted regardless of remaining ammunition.
Icon and world model.

Sturmgewehr 44

The Sturmgewehr 44 appears as the "StG-44".

Sturmgewehr 44 - 7.92x33mm Kurz
Holding an StG.
Aiming.
Reloading.
Icon and world model.

Winchester Model 52

The Winchester Model 52 appears as the "Winchester Mod.70", standing in for a Winchester Model 70 like in the previous game.

Winchester Model 52 - .22 LR
Holding a "Winchester Model 70".
Aiming; it still lacks a rear sight as in the previous game.
Loading in a round far too large for it.
Icon and world model.

XM16E1

The XM16E1 appears in-game as the "M-16". A variant with an attached XM148 grenade launcher appears as the "M-16/XM-148".

XM16E1 - 5.56x45mm NATO
Holding the XM16E1.
Aiming; for some reason, it lacks a rear sight.
Reloading.
Icon and world model.

XM177E1

The XM177E1 appears as the "XM-177".

XM177E1 - 5.56x45mm NATO
The XM177 in idle.
Aiming; it also lacks a rear sight for some reason.
Reloading.
Icon and world model.

Sniper Rifles

SVD Dragunov

The SVD Dragunov appears as the "SVD-1963".

SVD Dragunov - 7.62x54mmR
The SVD in idle.
Aiming through the PSO-1.
Reloading.
Icon and world model.

M40

The M40 appears as the "M-40".

M40 - 7.62x51mm NATO
Holding an M40.
Getting a really close look at a gravestone.
Reloading.
Icon and world model.

XM21

The XM21 appears in-game as the "M-14 (with scope)".

M21 - 7.62x51mm NATO
Holding the XM21.
Aiming through the scope.
Reloading.
Icon and world model.

Machine guns

Browning M1919

The Browning M1919 appears in-game.

Browning M1919 - .30-06 Springfield
Manning an M1919.
The right side of an M1919.

Browning M2HB

The Browning M2HB appears in-game as the "Browning M-2".

Browning M2HB - .50 BMG
Manning a single M2HB.
Using dual monuted M2s.
The right side of an M2.
The left side.
An M2 with a shield.
A couple of M2s in a dual mount.

Degtyaryov DP-28

The Degtyaryov DP-28 appears as the "Degtyarev 1928".

Degtyarev DP-28 - 7.62x54mmR
The DP-28 in idle.
Aiming.
Reloading.
Icon and world model.

M1918A2 BAR

The M1918A2 BAR appears as the "BAR".

M1918A2 BAR - .30-06 Springfield
Holding a BAR.
Aiming.
Reloading.
Icon and world model.

M60

The M60 appears in-game as the "M-60".

M60 - 7.62x51mm NATO
Holding an M60.
Aiming; unlike the previous game, it now has a front sight.
Reloading.
Icon and world model a M60.

RPD

The RPD appears under its real name.

RPD - 7.62x39mm
Holding an RPD.
Aiming down the iron sights.
Reloading.
Icon and world model.

UK vz. 59

The UK vz. 59 appears as the "Vz.59".

UK vz. 59 - 7.62x54mmR
Holding a UK vz 59.
Aiming.
Reloading.
Icon and world model.

Launchers

M72 LAW

The M72 LAW appears as the "M-72 LAW".

M72A2 LAW - 66mm
Holding a LAW.
Aiming.
Icon and world model.

M79 grenade launcher

The M79 grenade launcher appears as the "M-79".

M79 - 40x46mm grenade
Holding an M79.
Aiming.
Reloading.
Icon and world model.

RPG-7

The RPG-7 appears under its real name.

RPG-7 - 40mm
The RPG-7 in idle.
Aiming.
Reloading.
Icon and world model.

XM148

The XM148 grenade launcher is mounted on the XM16E1 as part of the "M-16/XM-148" combo.

XM148 - 40x46mm grenade
The XM148 on an XM16E1.
Reloading the launcher.
Icon and world model.

Grenades/Explosives

C4

The C4.

The player holding a C4.
Icon a C4.

Type 67 stick grenade

The Type 67 stick grenade appears as the "Chicom Grenade".

Type 67 stick grenade
Holding a Type 67.
Icon and world model.

M18 smoke grenade

The M18 smoke grenade appears as the "M-18 smoke grenade". Of note is that they appear to have been influenced by Counter-Strike's Smoke Grenades (recoloured M7A3 CS gas grenades), as they have very similar colour schemes.

M18 smoke grenade
Holding an M18.
Icon and world model.

M18A1 Claymore

The M18A1 Claymore appears in-game as the "M18 Claymore".

M18A1 Claymore
Holding a Claymore.
Icon and world model.

M67 hand grenade

The M67 hand grenade appears as the "M-67 Grenade".

M67 hand grenade
Holding an M67 grenade.
Icon and world model.

Others

M2 Mortar

The M2 Mortar appears in-game.

M2 Mortar - 60mm
The right side of the mortar.
The left side.

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