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Difference between revisions of "The Getaway: Black Monday"

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[[File:TGBMCover.jpg|thumb|right|300px|''The Getaway'' (2002)]]
 
[[File:TGBMCover.jpg|thumb|right|300px|''The Getaway'' (2002)]]
  
'''''The Getaway: Black Monday''''' is an action-adventure video game developed by SCE London Studio for the PlayStation 2. It is the sequel to 2002's [[The Getaway]].  
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'''''The Getaway: Black Monday''''' is an action-adventure video game developed by SCE London Studio for the PlayStation 2. It is the sequel to 2002's [[The Getaway (VG)|The Getaway]].
 +
 
 +
The Getaway: Black Monday features a wider array of weapons than the first game, with most of them Russian in origin in order to fit in with the plot of the game.  
  
 
{{VG Title}}
 
{{VG Title}}
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== Pistols ==
 
== Pistols ==
 
=== Glock 17 ===
 
=== Glock 17 ===
 +
The Glock 17 returns from the first game, maintaining it's role as the most common weapon in the game, used by all factions including the police. It sometimes appears with a non-functional high capacity magazine (as the weapon still only fires 19 rounds before it needs to be reloaded).
 +
 +
It is Mitch's sidearm.
  
 +
[[Image:Glock173rdGen.jpg|thumb|none|300px|3rd Generation Glock 17 - 9x19mm.]]
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[[File:TGBM_Glock_1.jpg|thumb|none|500px|]]
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[[File:TGBM_Glock_2.jpg|thumb|none|500px|]]
 +
[[File:TGBM_Glock_3.jpg|thumb|none|500px|Note the high capacity magazine.]]
  
 
=== Desert Eagle ===
 
=== Desert Eagle ===
 +
 +
The [[Desert Eagle]] appears in-game and in a couple of cutscenes. However, like most weapons in Black Monday, the model and texture is of poor quality, making definite identification difficult.
 +
 +
[[Image:DesertEagleMarkIstainless.jpg|thumb|none|390px|A satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum.]]
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[[File:TGBM_Eagle_1.jpg|thumb|none|500px|]]
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[[File:TGBM_Eagle_2.jpg|thumb|none|500px|]]
  
 
== Revolvers ==
 
== Revolvers ==
 
=== MP-412 REX ===
 
=== MP-412 REX ===
 +
 +
The [[MP-412 REX]] appears rarely in-game.
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 +
[[Image:Mp-412-1.jpg|thumb|none|401px|MP-412 REX - .357 Magnum]]
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[[File:TGBM_MP412_1.jpg|thumb|none|500px|]]
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[[File:TGBM_MP412_2.jpg|thumb|none|500px|]]
  
 
== Shotguns ==
 
== Shotguns ==
 
=== Remington 1100 ===
 
=== Remington 1100 ===
 +
The [[Remington Model 1100]] returns from the first game, used by gangsters.
 +
 +
[[Image:Remington1100Tactical.jpg|thumb|none|450px|Remington Model 1100 Tactical - 12 gauge.  This is a factory configuration for a tactical setup, featuring a high-capacity magazine tube and oversized charging handle]]
 +
[[File:TGBM_1100_1.jpg|thumb|none|500px|]]
 +
[[File:TGBM_1100_2.jpg|thumb|none|500px|]]
  
 
=== Remington 870 (Sawed Off) ===
 
=== Remington 870 (Sawed Off) ===
 +
The [[Remington 870]] appears in game, with wood furniture, a sawn down barrel and a pistol grip. Note: I thought at first that this could have been a Mossberg 500 cruiser, but I'm going off the location of the stock in proportion with the trigger.
 +
 +
[[Image:Remington870Pstlgrip.jpg|thumb|none|400px|Remington 870 Compact with Pachmayr Vindicator pistol grip and foregrip - 12 gauge]]
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[[File:TGBM_870_1.jpg|thumb|none|500px|]]
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[[File:TGBM_870_2.jpg|thumb|none|500px|]]
  
 
=== Izhmash Saiga-12K ===
 
=== Izhmash Saiga-12K ===
 +
The [[Izhmash Saiga-12K]] appears in game, used by gangsters.
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 +
[[File:Saiga 12K.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]
  
 
== Submachine Guns ==
 
== Submachine Guns ==
  
 
=== Heckler & Koch MP5A3 ===
 
=== Heckler & Koch MP5A3 ===
 +
The Specialist Operations (SO19) unit use [[Heckler & Koch MP5A3]] submachine guns with the Navy trigger group in line with equipment issued in reality at the time. It is Mitch's primary weapon and can be dual wielded by Eddie.
 +
 +
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler & Koch MP5-N with Navy trigger group and threaded muzzle - 9x19mm]]
  
 
=== Izhmash PP-19 Bizon-2 ===
 
=== Izhmash PP-19 Bizon-2 ===
 +
The [[Izhmash PP-19 Bizon-2]] appears in game, used by gangsters.
 +
[[File:TBGM_PP19_1.jpg|thumb|none|500px|]]
  
 
=== AEK-919K Kashtan ===
 
=== AEK-919K Kashtan ===
 +
The [[AEK-919K Kashtan]] appears commonly in-game, used by gangsters.
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[[File:AEK-919K-right.jpg|thumb|400px|none|AEK-919K Kashtan - 9x18mm Makarov]]
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[[File:TBGM_AEK919_1.jpg|thumb|none|500px|]]
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[[File:TBGM_AEK919_2.jpg|thumb|none|500px|]]
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[[File:TBGM_AEK919_3.jpg|thumb|none|500px|]]
  
 
== Assault Rifles ==
 
== Assault Rifles ==
  
=== AK74 ===
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=== AK-74 ===
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[[AK-74]]
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 +
[[File:AK-74 NTW 12 92.jpg|thumb|none|400px|AK-74 - 5.45x39mm]]
  
 
=== AKS-74U ===
 
=== AKS-74U ===
 +
[[AKS-74U]]
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 +
[[File:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]
  
 
=== SR-3 Vikhr ===
 
=== SR-3 Vikhr ===
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[[SR-3 Vikhr]]
  
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[[Image:SR3.jpg|thumb|none|400px|SR-3 Vikhr - 9x39mm]]
 
== Launchers ==
 
== Launchers ==
  
 
=== Heckler & Koch HK69A1 ===
 
=== Heckler & Koch HK69A1 ===
 +
[[Heckler & Koch HK69A1]]
 +
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[[Image:HK69A1.jpg|thumb|500px|none|Heckler & Koch HK69A1 - 40x46mm]]
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[[Category:Video Game]]

Revision as of 13:16, 11 November 2020

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:The Getaway: Black Monday for current discussions. Content is subject to change.

The Getaway (2002)

The Getaway: Black Monday is an action-adventure video game developed by SCE London Studio for the PlayStation 2. It is the sequel to 2002's The Getaway.

The Getaway: Black Monday features a wider array of weapons than the first game, with most of them Russian in origin in order to fit in with the plot of the game.


The following weapons appear in the video game The Getaway: Black Monday:


Pistols

Glock 17

The Glock 17 returns from the first game, maintaining it's role as the most common weapon in the game, used by all factions including the police. It sometimes appears with a non-functional high capacity magazine (as the weapon still only fires 19 rounds before it needs to be reloaded).

It is Mitch's sidearm.

3rd Generation Glock 17 - 9x19mm.
TGBM Glock 1.jpg
File:TGBM Glock 3.jpg
Note the high capacity magazine.

Desert Eagle

The Desert Eagle appears in-game and in a couple of cutscenes. However, like most weapons in Black Monday, the model and texture is of poor quality, making definite identification difficult.

A satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum.

Revolvers

MP-412 REX

The MP-412 REX appears rarely in-game.

MP-412 REX - .357 Magnum

Shotguns

Remington 1100

The Remington Model 1100 returns from the first game, used by gangsters.

Remington Model 1100 Tactical - 12 gauge. This is a factory configuration for a tactical setup, featuring a high-capacity magazine tube and oversized charging handle

Remington 870 (Sawed Off)

The Remington 870 appears in game, with wood furniture, a sawn down barrel and a pistol grip. Note: I thought at first that this could have been a Mossberg 500 cruiser, but I'm going off the location of the stock in proportion with the trigger.

Remington 870 Compact with Pachmayr Vindicator pistol grip and foregrip - 12 gauge

Izhmash Saiga-12K

The Izhmash Saiga-12K appears in game, used by gangsters.

Saiga-12K - 12 gauge

Submachine Guns

Heckler & Koch MP5A3

The Specialist Operations (SO19) unit use Heckler & Koch MP5A3 submachine guns with the Navy trigger group in line with equipment issued in reality at the time. It is Mitch's primary weapon and can be dual wielded by Eddie.

Heckler & Koch MP5-N with Navy trigger group and threaded muzzle - 9x19mm

Izhmash PP-19 Bizon-2

The Izhmash PP-19 Bizon-2 appears in game, used by gangsters.

AEK-919K Kashtan

The AEK-919K Kashtan appears commonly in-game, used by gangsters.

AEK-919K Kashtan - 9x18mm Makarov
TBGM AEK919 1.jpg
TBGM AEK919 2.jpg
TBGM AEK919 3.jpg

Assault Rifles

AK-74

AK-74

AK-74 - 5.45x39mm

AKS-74U

AKS-74U

AKS-74U - 5.45x39mm

SR-3 Vikhr

SR-3 Vikhr

SR-3 Vikhr - 9x39mm

Launchers

Heckler & Koch HK69A1

Heckler & Koch HK69A1

Heckler & Koch HK69A1 - 40x46mm

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