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Difference between revisions of "Talk:Resident Evil 4"

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:Thank you, Mr. Anon, for telling us all something we already knew. [[User:Spartan198|Spartan198]] 03:10, 5 February 2010 (UTC)
 
:Thank you, Mr. Anon, for telling us all something we already knew. [[User:Spartan198|Spartan198]] 03:10, 5 February 2010 (UTC)
 
::HA HA HA, OH WOW. --[[User:PistolJunkie|PistolJunkie]] 07:01, 5 February 2010 (UTC)
 
::HA HA HA, OH WOW. --[[User:PistolJunkie|PistolJunkie]] 07:01, 5 February 2010 (UTC)
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I'd like to put this in.  From day one I always thought the pistol looks like a mix of a USP, Ruger P95 and M9.  Like if you just mixed and matched parts from one gun to the other, this is what you'd get.
  
 
== Shotgun Shells ==
 
== Shotgun Shells ==

Revision as of 02:17, 9 February 2010

Leon's Default Pistol

Man, I wish Capcom would name this thing. Always having to say "Leon's RE4 gun" gets annoying after so long...

Here I'll name it for you, "The gun that Capcom is to lazy to name" Spartan198

Well,maybe it should have a combination of any of the names of the real guns that it looks like.

I mean,it shouldn't be that hard to figure it out...Pump Shotty Justice

The"USPTacticHAHFOOLEDYOU" ?--PistolJunkie 04:45, 12 December 2009 (UTC)


How about the "Hecklasmithakochasigmauspwesson 9mm"

Tack "9mm" onto the end of that, and we have our winner.--PistolJunkie 07:49, 12 December 2009 (UTC)

Okay,so I didn't realise how many friggin' weapons it resembled. It was just an idea.

We have a name for it now. The Silver Ghost.--PistolJunkie 20:17, 31 December 2009 (UTC)

Cool.

The official name for Leon's 9mm is Silver Ghost.

Thank you, Mr. Anon, for telling us all something we already knew. Spartan198 03:10, 5 February 2010 (UTC)
HA HA HA, OH WOW. --PistolJunkie 07:01, 5 February 2010 (UTC)


I'd like to put this in. From day one I always thought the pistol looks like a mix of a USP, Ruger P95 and M9. Like if you just mixed and matched parts from one gun to the other, this is what you'd get.

Shotgun Shells

Anyone else notice that the green boxes of "Heavyfield" ammunition for the shotgun are labeled as slugs?

Yeah I noticed it too

Is the Black Tail really the Springfield XD?

I ask this question because the pistol grip in the black tail is identical to the FNP-9 DA/SA series. This will make a lot of sense in the point that the punisher is based on the Five-Seven which is also from FN.

Sorry, but Resident Evil doesn't have a contract with FN, which should be obvious from the fact that they renamed the guns. But let's compare. Here's the FNP-9:
FNP-Pistol.jpg

Here's the Springfield:

SpringFieldXD9.jpg

Here's the gun in-game:

The fact that it's striker-fired as opposed to having an external hammer should be the first giveaway.

-protoAuthor 01:21, 20 October 2009 (UTC)

I understand this but the picture of the FNP-9 that your presenting is from the left side but if if you look at it from the right side as the picture of the black tail they look a like. Even a simple detail as the 3 vertical lines in the rail when the XD has six in total.


Thar's right; ignore the fact that the Blacktail uses a striker instead of a hammer. That obviously doesn't matter. And what the heck do you mean by "Vertical lines in the rail"? You can't even see the rail on the Blacktail because of the laser mount. Do you mean the grooves in the front of the trigger guard?

PS: This isn't the only place he's pushing this. See here [1] --141.165.142.112 23:24, 20 October 2009 (UTC)

this is my leon´s gun try on paint. It was made from a s&w sigma, there is a part taken from an image from here[2] Leon 9mm.JPG


It looks OK, but Leon's handgun resembles a Heckler & Koch USP Expert more than a Sigma.

You forgot the wood grips.

Oh, and also, you can go here for images [3]. I'm an admin there, and you have my permission to use information, images, blah blah blah. Same permissions go for all other RE articles on IMFDB. The scans that depict Leon's Handgun and the anatomical breakdown in the text were done by myself[4]. I appreciate having the RE Wiki cited, but I don't care enough to protest if it isn't cited.--PistolJunkie 05:06, 10 December 2009 (UTC)

  • I did not know how to put them or had them. Remember that i used paint.-thebarry1394

A usp looks far away from leon´s handgun. I mean, Leon´s is a fictional gun. And some of the details on the slide are too different from each other. And here´s the usp Leon´s try on paint (without the custom grip -I don´t have them, and don´t know how to make them in paint-)

here you have your usp modeled handgun

Handcannon

I made another RE gun with paint, this time the handcannon: RE4 handcannon.JPG The underbarrell thing is suposed to be a laser.-Thebarry1394

Any chance you could do the same thing for the Broken Butterfly?--PistolJunkie 00:42, 5 February 2010 (UTC)

I´ll try..., but give me some time, the break open will be difficult- Thebarry1394

Broken Butterfly

Broken butterfly.JPG

If I missed anithing, tell me, because it was kinda slow the process..., not like anithing I had tried before!

or, a longerbarell version: Broken butterfly-lb.JPG

not even close. Try Colt Navy grip, lower frame and recoil shield with a Schofield top-strap, hinge and barrel. That little flare on the back... not sure how to do that. I wanna say you'll use a Schofield cylinder, but I'm not 100%.

HD Screenshots

Yo, I have the PC version of the game, which looks infinitely better than this. Anybody mind if I take some new shots? --ManiacallyChallenged

Please do. Not only are PC games easier to take screenies from (console games either require illegal methods or specialized hardware to record their video output), they can also be much higher resolution if you have the hardware to support it. There's just a few small problems with the PC version of RE4 which made me pass it up though . . .

1) The graphics were based off the PS2 port. That means lower-poly models, lower resolution textures, no dynamic lighting like in the Gamecube version, and fewer Ganados, thus giving you a harder time stringing together kill combos when playing the Mercenaries mode. They could have combined the Gamecube version's graphics along with the PS2's features (or even put in higher-resolution textures in place of the low-resolution originals for the console versions, like the PC ports of Halo 2 and Silent Hill 3), but for some reason they didn't (even though most PC hardware now is perfectly capable of supporting a game like this, even with enhanced textures).

2) No aiming with the mouse (really something to make you mad).

If Capcom/Ubisoft put out a higher-resolution texture patch it might make the screenshots better, but even if there isn't such a patch (and I know the powers that be here look down on anything other than the most well-known mods, especially minor texture mods), then your work will still be appreciated. It'd be very nice to have high-resolution screenshots without all the chromatic abberation/compression artifacts that are in the current revision of this article. Remember to save them in JPEG format so that they don't break 300 kb in filesize--the mods don't like bloated files. Mazryonh 05:28, 29 January 2010 (UTC)

Rodger Dodger, I'll do what I can. The in game stuff really doesn't look great on the PC, I'll admit. The inventory images are probably the reason to try it out. --ManiacallyChallenged
Alright, I have the shots. What I could get anyway. My usual screencapture stuff had it's first ever misfire, for some reason it was only capable of about 1 image per 5 seconds while playing RE4. I tried to get some reloading images for the more interesting weapons, and of course I have inventory left/right for everything. Will put up soon. --ManiacallyChallenged
Go get 'em, tiger! I'm looking forward to the new high-res screenshots.--Mazryonh 04:05, 30 January 2010 (UTC)
Okay. Mostly done. Still need Ada's Shotgun, an image of the MP9, perhaps the silenced Ghost, and last a Gangster Outfit Chicago Typewriter. I have many save games with many pesetas, but never in quite the right places. Also: I'll make sure each weapon description has links. --ManiacallyChallenged
Mmm, these screenshots are looking very impressive. I still think it's a bit stupid that Capcom still hasn't learned the value of good English writing for its games, not to mention checking for errors in spelling or bad "ammuniton" logic (like how the shotgun shells are labelled slugs in the ammo box's textures). Heh, at least the "keep out of reach of children is still there," not that there ARE any children to be found in Resident Evil games. --Mazryonh 04:27, 31 January 2010 (UTC)

Undo

Reverting the Handcannon ammo caption, there ain't much reason to restate what is in the picture. Sorry M14Fanboy. --ManiacallyChallenged

Meh, it's alright, Just though it was funny to point out. M14fanboy

Handcannon Ammo

Has anyone noticed that the box says 5 caliber on it? Spartan198 19:31, 30 January 2010 (UTC)

It says ".5 Caliber", Most non gunnies dont know to put the 0 after the .5, and so it becomes ".5". Ive found this is common in places that are used to the metric system...Ranger01 23:20, 30 January 2010 (UTC)

Converting handgun calibers from inches to millimetres is easy when you remember this little fact--.40 caliber in a gun is equivalent to 10 mm in real life (this is why I've heard the 10x25mm round should have been called the ".400 Magnum"). If you want the size of .50 caliber in millimeters, then it's simple to realise that .50 caliber is 25% larger in diameter than the .40 caliber round, so likewise the size in millimetres is 25% bigger, giving you the approximate size of 12.5mm to finish.

In general, dividing a caliber in inches by 0.4 will give you the approximate size in centimetres, while multiplying a bullet diameter in centimetres by 0.4 will give you the approximate caliber in inches. I'm neither a math nor gun whiz, but a little simple algebra and gun knowledge helped me figure this out. --Mazryonh 01:11, 31 January 2010 (UTC)

Ok.... I say that its common in countries with the metric system b/c I have a few gun books out of the UK and all of them refer to .50 cal as .5 cal. Im thinking its simply because they see no need for there to be a 0 in there.Ranger01 01:39, 31 January 2010 (UTC)

The way I figured it out was by comparing some known quantities. I knew that 6mm BBs were .24 caliber, so I was able to extrapolate 9mm = .36 and some others. Same trick with .308 = 7.62 I think(did I get that right?). ManiacallyChallenged

What does that have to do with what I'm saying? I'm saying that it is common in the UK/ Metric system countries to lose the 0 in .50, and you are talking about converting caliber to mm... I know what mm equals in caliber, and many others do too. Im just saying that people who dont deal with bullets in caliber tend to not know why there is a hundredth place in a caliber designation when if it was a normal number it would only have a tenth place. Also your calculations are technically off... .50 BMG isnt actually .50 inches, its .510 and therefore is not 12.5mm but 12.7mm (.50 AE and .500 S&W are both .50, but are still 12.7mm). Same as a .38spcl being .357" in diameter and a .45 ACP being .452". You ARE technically correct with .308 being the same cartridge as 7.62mm BUT .308 (and therefore "7.62"mm) is 7.82mm in diameter.Ranger01 09:14, 31 January 2010 (UTC)


AMT Hardballer Longslide! Now without long slide!

'Tis not a Longslide, just the standard Hardballer. Ok? You random unregistered user who plays too much Hitman? --ManiacallyChallenged


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