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Difference between revisions of "Talk:Battlefield: Bad Company 2"

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::  Yeah, look at both pictures and try to find at least 5 differences. Either that is one of M1 prototypes or modeler got too much freedom and mixed M1903 or this[http://media.photobucket.com/image/m1%20garand%20prototype/Kotsoor/GarandM1921.jpg]with M1.
 
::  Yeah, look at both pictures and try to find at least 5 differences. Either that is one of M1 prototypes or modeler got too much freedom and mixed M1903 or this[http://media.photobucket.com/image/m1%20garand%20prototype/Kotsoor/GarandM1921.jpg]with M1.
 
::Shit, your right, that looks like a cross between a Garand and 1903 with a magazine that goes in the bottom, odd thing isn't it? [[User:M14fanboy|M14fanboy]]
 
::Shit, your right, that looks like a cross between a Garand and 1903 with a magazine that goes in the bottom, odd thing isn't it? [[User:M14fanboy|M14fanboy]]
 +
Isn't that supposed to be a Type 5 (Japanese Garand)? It's used by the Japanese in the first single player mission and it has Japanese coat of arms on the receiver.
  
 
== Proper reload animations ==
 
== Proper reload animations ==
 
What keeping game developers from making weapons in game function authentically to their real-life counterparts? Is that lack of info or dontgiveashitaboutitwillsellanyway or something else?
 
What keeping game developers from making weapons in game function authentically to their real-life counterparts? Is that lack of info or dontgiveashitaboutitwillsellanyway or something else?
 
: I would say "dontgiveashitaboutitwillsellanyway"--[[Special:Contributions/184.35.22.254|184.35.22.254]] 00:13, 3 March 2010 (UTC)
 
: I would say "dontgiveashitaboutitwillsellanyway"--[[Special:Contributions/184.35.22.254|184.35.22.254]] 00:13, 3 March 2010 (UTC)

Revision as of 00:31, 3 March 2010

Is anyone else kind of pissed most of the weapons are from BFBC1?


      not really, at least they made the ammo count realistic on this one. And they added a customization option so at least they have a little more variety.
I hope weapon damage will be as low as in BC1, because it will take more skill to kill.--178.92.236.41 07:24, 17 January 2010 (UTC)

Indeed. The way the weapons were balanced in BC1 was exemplary, and should be carried over to BC2.

Demo

Well, i recently downloaded the xbox demo and i have a few questions: 1) Can you play as American forces? 2) Can you have any gun other than the AEK-971? 3) And is there any location other than the arctic location? smish34

1) yes, there there will be in the full game. I think your a merc in the defenders in the demo, not US. 2) just keep using the AEK you will unlock the XM8. 3) Not in the demo, but there will be jungle and forest maps in the full game--Sniperinthemist 17:39, 30 January 2010 (UTC)
They're not mercs, they're US Army. Mercenaries don't have A10's or Bradley IFV,

M16A4

The M16 in Battlfield: Bad Company is clearly an M16A4. It should be obvious with a close examination of the knobs on the removable carry handle...even more obvious in Bad Company 2 when you put a reflex or ACOG sight on it and the carry handle is removed.

M16A2 with A4 upper? What ever.. They'll just call it eM-Sixteen.
I am the person who actually uploaded the picture of M16. Somebody left that it was M16A4 so that i just assumed that it is M16A2 because they all fires in burst mod, has detachable carring handle, and so on and on... I just don't know whether it is truly m16a2, or m16a4 yet.... ZZANG1847
The M16A4 has the same three-round burst trigger group as the M16A2. The M16A3 is the variant with the full auto trigger group.
Definitely an A4. Spartan198 22:10, 2 February 2010 (UTC)
Lowar resivar has M16A2 markings.
"Lower receiver", you mean. Learn to spell. The image shows a detachable carry handle signified by the round knobs on the right side of the receiver. That's an A4. Spartan198 17:12, 3 February 2010 (UTC)


http://battlefield.wikia.com/wiki/M16A4_Assault_Rifle read this before you throw around the word "Definitely around"

Remember this. What the developers do is their business. And if they know NOTHING about guns, that is also their problems. We ID guns here on real world knowledge, not the confirmed knowledge that game developers tell the fans because most of the time the people who make the games don't know a damn thing about guns aside from that they make lots of noise and brass flying around. And I just looked at the image again from the screen cap. It IS more of an A4 because of the removable carrying handle. The A2, yes is burst, but the real world one is a fixed carrying handle. Excalibur01

VSS Red Dot?

I heard you can get the VSS (and all other sniper rifles) with red dot sights, is this true? Anyone got a video or screenshot to confirm this. M14fanboy


its true, play the demo, theres 3 diffrent scopes for your rifle along with a spotter tool to mount ontop of the scope.

Sadly we don't get many guns or any attachments on the 360 Demo. no Beta for us you see. And off topic, but can someone lend me an acct so I can register as BC vet to get the F2000 on BC and the Garand on BC2? M14fanboy

Engineer class

Just clearing this up, just because most of the weapons in the Engineer class are SMGs, doesn't mean they've classified all weapons under that class to be SMGs. Same for BC1 where everyone thought they were mislabelling the assault rifles in the specialist class as SMGs. Engineers (and speciallists, in BC1's case) use silenced assault rifles too, as we've all seen.

then tell me why the devs tone down the smg of the "assault rifles" in the Smg class, weapons like the scar and ak74su should do much more dmg than an UZI or ump45, but there isnt a major diffrence they are both very weak. why do they do this? because to balance the game, they make it so the Engineer doesnt run around with a rocket launcher and a very powerful primary.

They differentiate AR's and SMG's in "Engineer" class. Assault rifles have medium range, power and submashine guns have everything low, but high rate of fire.


Lefty side brass flying

When I play Modern Warfare 2, it is good and the brass ejecting is on the correct side. I still don't see why some games like Bad Company would put the brass ejection on the otherside. It's even stupid for the M16 because the forward assist is on the right side while the shells eject from the left Excalibur01

It looks good and that's it. --24.63.181.248 12:51, 23 February 2010 (UTC)

Probably to look cool Rex095

It's probably because they made it so that the gun takes up most of the bottom right of the screen, meaning if the ejections were on the correct side, they would not be visible unlike in CoD:MW2. They probably put it on the left side to A) not waste an animation of the gun cycling/shells ejecting by putting it on a side that no one will see due to the size of the gun and B) so that people can see and have another visual indication that they're firing (other than the flash of the gun and the people in front of them dying). In MW2 the guns size is small enough to be able to see the brass ejecting on the correct side.--Gunkatas 17:59, 23 February 2010 (UTC)

It's not so much that the ejection port's on the wrong side, it's that (almost) all the guns in game are completely mirrored. While it is odd, as "Gunkatas" pointed out it's probably to look cool and the other things that I'm not going to retype. What is interesting is that on the M16 (maybe others but that's the one I can think of off the top of my head) your character does hit the (now moved) mag release with his thumb as he pulls out the mag. So even though they mirrored it, they changed the animation accordingly, nice touch... Alex T Snow 07:21, 24 February 2010 (UTC)

I havent seen vids of the new M16 in the game, but does the character tap the forward assist when he reloads? If he does, is the forward assist on the other side Excalibur01

No you rack the action when you reload, there's only one reload animation for everything, not mid-mag and empty ones like in Call Of Duty, sadly on most of the other guns, well, ARs and SMGs mainly, you never chamber the gun, just change mags. Oh and I just checked a video, there actually isn't a forward assist at all. Alex T Snow 07:51, 27 February 2010 (UTC)

The funny thing is that in the cut scenes, Marlo, the guy you play, has his XM8 with the shells ejecting from the left while the 2 other guys on the team with XM8s got theirs the right side. Then suddenly in another cutscene, the hole is on the RIGHT side!Excalibur01

Looks like the cover to MW2

Does anyone think the cover of the game is like a joke to MW2 since it's almost the same. A soldier with his M16/M4 platform in his right hand walking away. Excalibur01

Don't care.
Who cares? BC2 looks amazing, and I can't wait till March 2nd, because even from the demo, I can tell it's going to rock any FPS gamer's world! M14fanboy
Bad Co 1 didn't, why this would? Games are very similar, by the yay. Good thing it's for PC.
Well the 100 health bar is gone, weapons do more damage, weapons have realistic capacities, vehicles and maps are balanced, new engine allows for 90 percent destructibility M14fanboy

Page Revamp

This page should be revamped as it contains a lot of shitty stuffs put by those anons.--SB2296 07:42, 25 February 2010 (UTC)

LIGHTHOUSE and othertings

does anyone think the lighthouse on the M16/M203 secreenshot looks just like the lighthouse in half-life 2 when you drive the dune-buggy across the beach right at the end of tha level?

also i am really looking foward to the 4 guys from the first game being brought back, cant wait to preorder this . and when do i get the weapons, are they pre-loaded the on the game, sent to you by email or is there a code in the box when you get the game--Smish34 12:33, 27 February 2010 (UTC)

Ok, lemme look at the code so i could tell you.

wow... you are gonna try to steal his code? nice try jackass... --184.35.20.249 17:07, 27 February 2010 (UTC)

Just for the lulz, dood.

ok i'll letyou see...here we go...i'll give it to you now...F**K YOU. just joking i wouldnt do it anyway, and i havent got it so thats why i asked--Smish34 18:31, 27 February 2010 (UTC)

AEK-971 early prototype - why?

Because it looks cooler, and because DICE can M14fanboy

No, it doesn't.
Well yes it does Mr. Anonymous, I think it looks pretty good. M14fanboy
No. Should be this one[1]
  • Throws up* Jesus! That barely looks like an AK! M14fanboy
Or at least this [2]
Alright, stop showing me these abominations! M14fanboy

M93R or a Modified M9?

Is the M93R really a M93R or is it a modified M9? --FIVETWOSEVEN 01:15, 2 March 2010 (UTC)

It's an M93R, you can tell by the frame mounted safety M14fanboy

The saftey is slide mounted in the image,just look at the pic, it's a modded M9, plus the grips are wrong, 93r grips differ from the M9's these dont - Capain snikt

What the heck is the M1 Garand?

It doesn't look like the M1, Is it a error on the designers part or is it another gun that the disigner thought was the M1 Garand. --FIVETWOSEVEN 01:22, 2 March 2010 (UTC)

~Uh, the Garand in BC2 looks like the M1 Garand to me mate M14fanboy

Yeah, look at both pictures and try to find at least 5 differences. Either that is one of M1 prototypes or modeler got too much freedom and mixed M1903 or this[3]with M1.
Shit, your right, that looks like a cross between a Garand and 1903 with a magazine that goes in the bottom, odd thing isn't it? M14fanboy

Isn't that supposed to be a Type 5 (Japanese Garand)? It's used by the Japanese in the first single player mission and it has Japanese coat of arms on the receiver.

Proper reload animations

What keeping game developers from making weapons in game function authentically to their real-life counterparts? Is that lack of info or dontgiveashitaboutitwillsellanyway or something else?

I would say "dontgiveashitaboutitwillsellanyway"--184.35.22.254 00:13, 3 March 2010 (UTC)

Do Not Sell My Personal Information