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Soldier of Fortune: Payback

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Soldier of Fortune: Payback (2007)

Soldier of Fortune: Payback is a first-person shooter video game, the third in the Soldier of Fortune series. It was released in 2007 by Activision. It was immediately banned in Germany due to the high level of violence and dismemberment.

The following weapons appear in the video game Soldier of Fortune: Payback:


Handguns

Heckler & Koch Mark 23 Mod 0

One of the starting pistols in the game is the H&K Mark 23. It is called Mk23 in the game and carries 12 rounds. Can be modified with a suppressor and the dual-wield can be unlocked later.

H&K Mark 23 Mod 0 - .45 ACP
The Mark 23 during weapon selection.
Mason with two Mark 23 pistols.
Mason reloads his Mark 23.
Drawing the dual pistols.

Custom 1911 variant

This custom two-tone 1911-type pistol appears as 1991A1 in the game. It carries 10 rounds with no signs of a extended magazine-cap. Can be wielded in "Akimbo" but cannot equip a suppressor.

Springfield Armory Tactical Response Pistol - .45 ACP
Springfield Armory TRP Operator - .45 ACP
The 1911 during weapon selection. Note full-length under-barrel rail.
Mason reloads his pistol.
Mason dual-wields two pistols.
Drawing animation of the pistols.

Beretta Px4 Storm

The Beretta Px4 Storm appear as M.40 in the game. It is fairly accurate with moderate damage. Holds 20 rounds and can be fitted with a sound suppressor. Using it in Akimbo mode can be very effective because it maintains the good accuracy and many bad guys can be neutralized before the 20+20 rounds run out.

Beretta Px4 Storm - 9x19mm, .40 S&W or .45 ACP
The Px4 Storm during weapon selection. Note the absence of the ejection port and the larger hammer.
Mason reloads his Px4 Storm.
Mason takes aim with his Px4 Storm.

Glock 19 (converted)

The Glock 19 is a fully automatic machine pistol featured in the game. It is called 18C2 in the game and can also be wielded in an akimbo fashion.
Although, the G19 is not offered in automatic form by the manufacturer, it can be easily converted to fire fully automatic. Since the player's character is a heavily trained mercenary, it should be expected from him to be able to make the conversion.

Glock 19 3rd Generation - 9x19mm
The G19 during weapon selection.
Mason reloads his converted Glock 19.
Mason reloads his dual G19's.

IMI/Magnum Research Desert Eagle Mark VII

The Desert Eagle Mark VII appears as .50AE in the game suggesting that it was modeled after the Mark XIX but it lacks the scope rails above the barrel. Despite this, it is still the most powerful handgun in the game but holds only 7 rounds (as the Mark XIX would). Can be dual-wielded for increased firepower.

IMI/Magnum Desert Eagle Mark VII - .357 Magnum
The Desert Eagle during weapon selection.
Note the absence of the scope rails denoting the pistol as a Mark VII.
The slide locks back as the pistol runs out.
Mason reloads his dual Desert Eagles.

Taurus Raging Bull

The Taurus Raging Bull chambered in .454 Casull is the only revolver featured in the game labeled simply as .454. Perhaps the most powerful sidearm in the game and is super accurate. Despite using .454 Casull Ammunition, the weapon, like the Desert Eagle has relatively low recoil for a gun of it's caliber and as such, it's unrealistically different from the real firearm. It carries 5 rounds in the cylinder but cannot be wielded akimbo.

Taurus Raging Bull - .454 Casull
The Raging Bull during weapon selection.
Mason holds the Raging Bull.
Mason reloads his revolver using a speedloader.

Metal Storm VLE

Perhaps the first game ever to feature Metal Storm's concept prototype firearm, the VLE (Variable Lethality Law Enforcement) pistol. The weapon is a burst firing weapon, firing 3 rounds at a time. The weapon uses the barrels as the firearm mechanism and reloads by extracting the used barrels and inserting new one's containing the ammunition. Despite these differences, the weapon is quite powerful yet horribly slow to reload, as each barrel must be replaced to a total of 4 barrels. The weapon holds 18 rounds and appears as ALX in the game.

Metal Storm VLE
The VLE during weapon selection.
Mason holds the VLE.
Mason reloads the VLE what is indeed a slow process.

Shotguns

Mossberg 590 Compact Cruiser

The Mossberg 590 Compact Cruiser is featured in the game as the standard pump-action shotgun firing 12 gauge 00 Buckshots. The Mossberg 590 Compact Cruiser is named as the CAWS-90 and appears with a non-removable foregrip. Despite the look of the recoil, the weapon can be fired rather quickly perhaps due to the handgrip. It incorrectly holds 7 shells and cannot be modified.

Mossberg 590 "Compact Cruiser" - 12 Guage
The M590 Compact Cruiser during weapon selection.
The Mossberg 590 in the game.
Mason reloads the M590 Compact Cruiser

Benelli M4 Super 90

The Benelli M4 Super 90 combat shotgun is labeled as the M1014 in the game, what is the USMC designation of the weapon in reality. It is a powerful semi-automatic shotgun. It carries 6 rounds and has much better range compared to the other shotguns and to benefit that, it is capable of being attached with either a reflex sight, EOTech Holographic sight (which is even renamed to a "Collimeter sight") and a red dot sight.

Benelli M4 Super 90 - 12 guage
The M4 Super 90 during weapon selection. Note that it is modeled with a 4-shot tube, although it holds (incorrectly) 6 shells.
Mason holds an M4 Super 90 he took from an arm lying on the ground.
Reloading the M4 Super 90.
An M4 Super 90 modified with an Aimpoint scope.

NeoStead 2000

The NeoStead 2000 Shotgun is labeled as the CQC.729 in Payback. It opts for a dual feed system, 6 shots to a single tube totaling to 12 shots in total, making it the largest capacity shotgun in the game. Despite being labeled and designed as a 12 gauge, the shells being reloaded appear to be the same size as a .410 shotgun shell yet it still remains incredibly powerful.

The Neostead 2000 Shotgun, 12 guage.
The NeoStead 2000 during weapon selection.
Mason holds the NS2000.
Reloading the NS2000.

Submachine Guns

Heckler & Koch MP7A1

The H&K MP7A1 is one of the initial starting submachine gun's in the game. It holds 40 rounds and offers extreme accuracy. Despite this, the weapon is not very powerful in the game, often taking several shots to down a single foe on the harder difficulties. It can incorrectly fire in 3-round burst mode instead of the semi-auto.
The MP7A1 can be modified with a suppressor, reflex sight, holographic sight and red dot sight. It can also be wielded in Akimbo. Appears in the game as the PDW-7.

Heckler & Koch MP7A1 - 4.6x30mm
The MP7A1 during weapon selection.
Mason holds two MP7A1 submachine guns while entering the enemy camp.
Mason reloads his suppressed MP7A1 fitted with a EOTech 552 holographic sight.

Heckler & Koch MP5SD5

The H&K MP5SD5 has a few issues in the game: The first obvious problem is that it lacks the 3-round burst option on the selector. (Is basically an MP5SD2.) The next is that it fires 3-round bursts when the selector is set to semi-auto.
The H&K MP5SD5 can be modified with either a reflex sight, Holographic sight or red dot sight.

Heckler & Koch MP5SD5 - 9x19mm
Heckler & Koch MP5SD2 - 9x19mm
The MP5SD5 during weapon selection.
Mason holds his newly acquired MP5SD5.
Mason reloads his MP5SD5. Note the selector's position and the 3-round burst icon on the HUD.
Mason racks the cocking-handle while reloading the MP5SD5.

Fabrique Nationale P90TR

The P90TR (Triple Rail) appears in the game simply as P90. A Reflex, Red Dot, and EOTech sight can be mounted to the weapon along with a suppressor.

FN P90TR - 5.7x28mm
The P90TR during weapon selection.
The P90TR with red dot sight.
Mason reloads his P90TR.

TDI Vector

The TDI Vector is one of the first selectable weapons in the game. It is modeled after the prototype of the weapon, noted by the different stock and the fact that the game was released in 2007, one year after the appearance of the very first prototype.
Although the prototype had a rate of fire of 1500 rounds per minute, the one in the game fires so slowly that even a bolt-action rifle would beat it. The weapon also incorrectly holds 28 rounds. Can be fitted with suppressor and various sights. Referred to as SV.45ACP.

TDI Vector Prototype - .45 ACP
The Vector during weapon selection.
A TDI Vector fitted with reflex scope.
Mason changes the rate of fire on his Vector.
Mason reloads his Vector.

KBP Instrument Design Bureau PP-2000

The PP-2000 submachine gun appears as SR-2007 in the game. The sound suppressor is the only available attachment for this weapon.

PP-2000 - 9x19mm Parabellum
The PP-2000 during weapon selection. Note the customized wire stock.
The PP-2000 in Mason's hands.
Reloading the PP-2000.

Agram 2000

The Agram 2000 (which is a Croatian submachine gun based on the Beretta M12) appears as AMP-9 in the game. It can be fitted with a suppressor, but cannot be dual-wielded. Also incorrectly holds 30 rounds, while the real weapon accepts 22- or 32-round magazines.

Agram 2000 - 9x19mm
The Agram 2000 during weapon selection. Note the chopped foregrip and the missing vent holes on the barrel.
Mason with the Agram 2000.
Reloading the Agram 2000.
Mason about to switch to burst mode on his suppressed Agram 2000.

Assault Rifles

Heckler & Koch G36KV

The G36KV is the first assault rifle the player can select along with the AK-47. Can be modified with grip, M203 grenade launcher (which is incorrect and odd, since the AG36 is available in the game), reflex sight, holographic sight, ACOG, rifle scope, red dot scope and suppressor. It incorrectly fires in 3-round burst mode, while in real life only the 2-round burst mode can be present on some special models. Appears as G36E in the game.

H&K G36KV - 5.56x45mm NATO
The G36KV during weapon selection.
Mason reloads his G36KV fitted with grip and rifle scope.
Mason about to use the selector on the rifle.

Heckler & Koch XM8

The XM8 appears as the XAR-4 and is a PS3/Xbox 360 exclusive weapon. It cannot be used in the PC version, only accesible with mods. but can be seen in Miller's hands during the first mission.
It can be fitted with various precision sights, a suppressor, and, incorrectly, the M203 grenade launcher.

Heckler & Koch XM8 Prototype Assault Rifle - 5.56x46mm NATO
The XM8 during weapon selection.
Miller holds his XM8 rifle fitted with an M203 GL.
Mason fires his XM8 fitted with red dot scope.

Heckler & Koch HK416

The HK416 can be modified with AG36 grenade launcher, foregrip, various sights and suppressor. Like many other weapons in the game, it incorrectly fires in 3-round burst mode instead of the semi-auto.
Appears as the 516 in Payback. (This weapon is often incorrectly labeled as "Heckler & Koch 416", although its official designation is "Heckler & Koch HK416".)

Heckler & Koch HK416 with 10" barrel - 5.56x45mm NATO
The HK416 during weapon selection.
Mason reloads his HK416 fitted with a suppressor, a Holographic sight and vertical foregrip.
Mason switches the fire mode to 3-round burst.

Colt M16A4

The M16A4 appears as M16A3 in the game and is capable of full-auto and 3-round burst fire. It appears without the carrying handle or back-up rear sights when no sight attachment is selected.
It can be modified with grip, M203 grenade launcher, various sights and suppressor.

Colt M16A4 - 5.56x45mm NATO
The M16A4 during weapon selection. It's hard (or maybe even impossible) to see the rails below the carrying handle.
The M16A4 in the game. Mason is very experienced, he doesn't need the rear sights.
An M16A4 with ACOG and M203.
Something only in video games could happed: Mason switches to full-auto from 3-round burst. The grip is not very effectively mounted also.

Izhmash AK-47

The AK-47 is one of the few weapons to retain its original designation in the game. It is the preferred weapon of the terrorist. It is always fitted with accessory rails, even if there are no sights equipped. Can only be fired in full-auto mode.

AK-47 - 7.62x39mm
The AK-47 during weapon selection.
An AK-47 fitted with Holographic sight.
Mason reloads his modified AK-47.
Mason pulls the charging handle of his Kalashnikov.

Fabrique Nationale SCAR-L

The SCAR-L appears as the TCW-L in the game and is fitted with an M16-style buttstock. It can be modified with MK13 Mod 0 grenade launcher, fore-grip, various sights and suppressor. Fires only in full-auto.

FN SCAR-L - 5.56x45mm NATO
The SCAR-L during weapon selection.
Mason holds the SCAR-L fitted with a red dot scope.
Mason reloads his SCAR-L modified with MK13 Mod 0 grenade launcher and red dot scope.
SCAR-L fitted with grip and ACOG.

Fabrique Nationale SCAR-H

The FN SCAR-H appears as TCW-H in the game. It offers better stopping power than the "Light" version, but holds only 20 rounds. It can be modified with reflex scope, Holographic sight, red dot scope, electro-optical sight, ACOG, rifle scope and foregrip but cannot accept a sound suppressor, nor a grenade launcher.

FN SCAR-H STD - 7.62x51mm NATO
The SCAR-H during weapon selection.
The SCAR-H without any attachments. Strangely there are no iron sights on the rifle by default. But when Mason equips a precision sight, the iron sights appear flipped-down.
A SCAR-H being reloaded by Mason.

IMI Tavor MTAR-21

The MTAR-21 is another PS3/Xbox 360 exclusive weapon. It cannot be used in PC version. only accesible with mods. Appears as TAR-20 in the game.

IMI Tavor MTAR-21 - 5.56x45mm NATO
The MTAR-21 during weapon selection.

Armalite AR-10 A4

The Armalite AR-10 A4 appears as CAR-12 in the game. Holds 20 rounds and fires in semi-auto only.

Armalite AR-10 A4 - 7.62x51mm NATO
The AR-10 A4 during weapon selection.
An AR-10 A4 with suppressor and EOTech holo-sight.
An AR-10 A4 being reloaded by Mason.
AR-10 A4 with red dot scope.

Sniper Rifles

Remington/USMC M40A3

Every good first person shooter needs at least one bolt-action sniper rifle. In Payback, the M40A3 fulfills that role. It holds only 5 rounds and can be fired slowly, but these are balanced with the high accuracy and extreme power the rifle offers. Like with many other weapons in the game, its stock has been altered for an unknown reason. This weapon cannot be modified.

Remington/USMC M04A3 Sniper Rifle - 7.62x51mm NATO
The M40A3 during weapon selection.
Mason holds an M40A3 sniper rifle.
Mason reloads the M40A3.
Mason operates the bolt of the rifle.

Heckler & Koch SL-8

The H&K SL-8 appears as CR-8 in the game. Can be fitted with red dot scope, EOTech, suppressor, ACOG and rifle scope.

H&K SL8 Marksman Rifle - 5.56x45mm NATO
The SL-8 during weapon selection.
Mason holds his SL-8 fitted with a "4X32" sight.
Mason reloads his SL-8 fitted with an "Electro-optical sight".

Barrett XM500

The Barrett XM500 appears as TS-50 in the game. It holds 10 rounds and deals extremely high damage but cannot be modified.

Barrett XM500 Anti-Armor Rifle - .50 BMG
The XM500 during weapon selection. Note the customized muzzle brake.
Mason holds the XM500 sniper rifle.
Mason reloads his XM500.

Kel-Tec RFB

The Kel-Tec RFB appears as ACR-2 in the game. Only unlockable by using a cheat.

Machine Guns

Fabrique Nationale M249 SAW

The M249 SAW appears with a 100-round ammo can in the game. Can be fitted with a reflex scope, holographic sight and red dot scope.

FN M249 SAW - 5.56mm NATO
The M249 SAW during weapon selection.
An M249 SAW with red dot scope in the game.
Mason reloads his M249 SAW. He also correctly pulls the charging handle after every reload.

Fabrique Nationale MK48

The MK48 machine gun appears as M48 SAW in the game. Its stock has been altered and the carrying handle removed. It can be fitted with a reflex scope, holographic sight and red dot scope.

FN MK48 GPMG - 7.62x51mm
The MK48 during weapon selection.
Mason holds an MK48 fitted with a Holographic sight.
The reloading animation of the MK48 is same as the M249's.
Mason pulls the charging handle of his MK48.

RPK

The RPK appear as the PKR-47 in the game. It holds only 45 rounds but the box magazine can be quickly changed to a fresh one. This weapon cannot be modified.

RPK LMG - 7.62x39mm
The RPK during weapon selection.
Mason with the RPK.
Mason pulls the charging handle of the RPK.

PKM

The heavily modified PKM appears as PK41 in the game. It has been modified with a shorter barrel, a full stock and a smaller carrying handle to resemble the PKP Pecheneg, the modernized version of the PKM. This is the most accurate machine gun in the game due to the slow rate of fire and small kickback. It cannot accept any attachments.

PKM with classic (most seen) version of the flash hider - 7.62x54mm R
PKP Pecheneg machine gun with ammo box - 7.62x54mm R
The modified PKM during weapon selection.
Mason holds a PKM in the game.
Mason reloads his PKM.

Launchers

M203

The M203 grenade launcher appears on the M16A4 and, incorrectly, on the G36KV and XM8 assault rifles.

M203 grenade launcher - 40mm
Mason reloading the M203 launcher on his G36KV.

Milkor MGL-140

The Milkor MGL-140 multi-shot grenade launcher appear as AGL-6P in the game. It appears with a riot stock, probably to reduce weight. It is always fitted with an Armson OEG reflex sight which cannot be changed or removed.

Milkor MGL-140 with Armson OEG reflex sight - 40mm
The MGL-140 during weapon selection.
Mason with the MGL-140.
Aiming the Armson OEG reflex sight of the grenade launcher.
The MGL-140 is a powerful weapon but reloading it takes ages. In most games the MGL-140 is shown with a "disposable" cylinder, but Mason knows that part is expensive so he never throws it away.

RPG-7V

The RPG-7V is the best choice when dealing with large groups of enemies, tanks or helicopters. A well aimed shot will always be rewarded with flying legs and arms.

RPG-7V - 40mm
The RPG-7V during weapon selection.
Mason with an RPG-7V.
Mason reloads his RPG-7V.

Fabrique Nationale MK13 Mod 0

The MK13 Mod 0 grenade launcher appears on the SCAR-L rifle.

Fabrique Nationale MK13 Mod 0 mounted on a SCAR-L - 40mm
The MK13 Mod 0 grenade launcher in the game.

Heckler & Koch AG36

The AG36 grenade launcher can be mounted on the HK416 rifle.

H&K AG36 - 40mm
AG36 mounted on HK416 rifle.
Mason reloads the AG36.

Grenades

Mk2 Fragmentation Hand Grenade

The Mk 2 hand grenade is the game's resident frag grenade. Mason can carry up to 10 grenades.

The Mk2 Hand Grenade
(FRAG).png

M18 Smoke Grenade

The M18 Smoke Grenade can only be used in the multiplayer part to lay down smoke screens.

The M18 Smoke Grenade
(SMOKE).png

M84 Stun Grenade

The M84 stun grenade can only be used in the multiplayer part.

The M84 "Flash Bang" Grenade
(FLASH).png

Phosphorus grenade

Fictional incendiary grenade that can only be used in the multiplayer part.

(PHOSPHORUS).png

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