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Difference between revisions of "Soldier of Fortune: Payback"

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== Beretta Px4 Storm ==
 
== Beretta Px4 Storm ==
The [[Beretta Px4 Storm]] appear as ''M.40'' in the game. It is fairly accurate with moderate damage. Holds 20 rounds and can be fitted with a sound suppressor. Using it in Akimbo mode can be very effective because it maintains the good accuracy and the 20+20 bullets can neutralize many bad guys.
+
The [[Beretta Px4 Storm]] appear as ''M.40'' in the game. It is fairly accurate with moderate damage. Holds 20 rounds and can be fitted with a sound suppressor. Using it in Akimbo mode can be very effective because it maintains the good accuracy and many bad guys can be neutralized before the 20+20 rounds run out.
 
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm, .40 S&W or .45 ACP]]
 
[[Image:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm, .40 S&W or .45 ACP]]
 
[[Image:SOFP-PX4-1.jpg|thumb|none|600px|The Px4 Storm during weapon selection. Note the absence of the ejection port and the larger hammer.]]
 
[[Image:SOFP-PX4-1.jpg|thumb|none|600px|The Px4 Storm during weapon selection. Note the absence of the ejection port and the larger hammer.]]

Revision as of 21:45, 10 May 2011

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Soldier of Fortune: Payback (2007)

Soldier of Fortune: Payback is a first-person shooter video game, the third in the Soldier of Fortune series. It was released in 2007 by Activision. It was immediately banned in Germany due to the high level of violence and dismemberment.


File:WorkInProgress.jpg


The following weapons appear in the video game Soldier of Fortune: Payback:


Pistols

Heckler & Koch Mark 23 Mod 0

One of the starting pistols in the game is the H&K Mark 23. It is called Mk23 in the game and carries 12 rounds. Can be modified with a suppressor and the dual-wield can be unlocked later.

H&K Mark 23 Mod 0 - .45 ACP
The Mark 23 during weapon selection.
Mason with two Mark 23 pistols.
Mason reloads his Mark 23.
Drawing the dual pistols.

STI Duty One

A .45 Caliber Handgun made on designs of the Springfield Armory 1911 series handguns, with a full length dustcover intended for mounting accessories in a tactical situation. Is labeled as the 1991A1 in-game and features a two toned matte black and chromed finish with a classic wooden grip. It carries 10 rounds with no signs of a extended magazine-cap, whatever the real counter-part is normally fitted 8 round single stack prismatic magazine. Can be wielded in "Akimbo" but cannot equip a suppressor.

The STI Intenational Duty One - .45 caliber ACP

Beretta Px4 Storm

The Beretta Px4 Storm appear as M.40 in the game. It is fairly accurate with moderate damage. Holds 20 rounds and can be fitted with a sound suppressor. Using it in Akimbo mode can be very effective because it maintains the good accuracy and many bad guys can be neutralized before the 20+20 rounds run out.

Beretta Px4 Storm - 9x19mm, .40 S&W or .45 ACP
The Px4 Storm during weapon selection. Note the absence of the ejection port and the larger hammer.
Mason reloads his Px4 Storm.
Mason takes aim with his Px4 Storm.

Glock 19 (converted)

The Glock 19 is a fully automatic machine pistol featured in the game. It is called 18C2 in the game and can also be wielded in an akimbo fashion.
Although, the G19 is not offered in automatic form by the manufacturer, it can be easily converted to fire fully automatic. Since the player's character is a heavily trained mercenary, it should be expected from him to be able to make the conversion.

Glock 19 3rd Generation - 9x19mm
The G19 during weapon selection.
Mason reloads his converted Glock 19.
Mason reloads his dual G19's.

IMI/Magnum Research Desert Eagle Mark XIX

The IMI Desert Eagle .50 Caliber Action Express is a sidearm featured in the game of Soldier of Fortune: Payback. It is the second most powerful pistol in the game, firing the .50 Action Express round inside of a 7 round magazine (7+1 in the chamber when reloaded with rounds still left in the magazine). It has unusually low recoil for a gun of it's size and caliber, even when the character holds it one handed. It also comes available akimbo while still having low recoil despite both gun's being held one handed. Note that the real Desert Eagle can also be chambered in .357 or .44 Magnum, and only the .44 has little enough recoil to be effectively dual-wielded if needed.

The IMI Desert Eagle .50 caliber Action Express.
File:Deagle SOFPB.jpg
Reloading the Desert Eagle.

Taurus Raging Bull

The Taurus Raging Bull chambered in .454 Casull is the only revolver featured in the game labeled ans is simply as .454. Perhaps the most powerful sidearm in the game and is super accurate. Despite using .454 Casull Ammunition, the weapon, like the Desert Eagle has relatively low recoil for a gun of it's caliber and as such, it's unrealistically different from the real firearm. It carries 5 rounds in the cylinder but cannot be wielded akimbo.

Taurus Raging Bull - .454 Casull
The Raging Bull during weapon selection.
Mason holds the Raging Bull.
Mason reloads his revolver using a speedloader.

Metal Storm VLE

Perhaps the first game ever to feature Metal Storm's Concept Prototype firearm, the VLE (Variable Lethality Law Enforcement) Pistol. The weapon in-game is called the ALX and features a rather odd operation. The weapon is a burst firing weapon, firing 3 rounds at a time. However, the ALX featured on the game's main website say's it uses a combination of .9mm and .45 calibre rounds and fires them simoltanously yet the "real" VLE uses only 9mm ammo and fires them in bursts of 3. The weapon uses the barrels as the firearm mechnism and reloads by extracting the used barrels and inserting new one's containing the ammunition. Despite these differences, the weapon is quite powerful yet horribly slow to reload, as each barrel must be replaced to a total of 4 barrels each containing 6 rounds to a total of 18.

Metal Storm VLE
File:(ALX).png
The VLE in the game.
File:Metal Storm.png
Reloading the VLE in the game.

Shotguns

Mossberg 590 Compact Cruiser

A Mossberg 590 Compact Cruiser is featured in the game as the standard pump action shotgun firing 12 Gauge 00 Buckshot. The Mossberg 590 Compact Cruiser is named as the CAWS-90, a powerful pump action shotgun with a forward hand grip. Despite the look of the recoil, the weapon can be fired rather quickly perhaps due to the handgrip. Despite what the game's website says that it can be attached with a scope, reflex sight and a red dot scope, it cannot be attached with anything in the game.

The Mossberg 590 "Compact Cruiser" 12 Guage
File:(CAWS-90).png
In-game shot. Note: Forward grip.

Benelli M4 Super 90

The Benelli M4 Super 90 combat shotgun is labeled as the M1014 in the game, what is the USMC designation of the weapon in reality. It is a powerful semi-automatic shotgun. It carries 6 rounds and has much better range compared to the other shotguns and to benefit that, it is capable of being attached with either a reflex sight, EOTech Holographic sight (which is even renamed to a "Collimeter sight") and a red dot sight.

The Benelli M4 Super 90 12 guage.
Mason holds an M4 Super 90 he took from an arm lying on the ground.
Reloading the M4 Super 90.
An M4 Super 90 modified with an Aimpoint scope.

NeoStead 2000

The NeoStead 2000 Shotgun is labeled as the CQC. 729 in Payback. It opts for a dual feed system, 6 shots to a single tube totaling to 12 shots in total, making it the largest capacity shotgun in the game. Despite being labeled and designed as a 12 gauge, the shells being reloaded appear to be the same size as a .410 shotgun shell yet it still remains incredibly powerful.

The Neostead 2000 Shotgun, 12 guage.
The NeoStead 2000 during weapon selection.
Mason holds the NS2000.
Reloading the NS2000.

Submachine Guns

Heckler & Koch MP7A1

The H&K MP7A1 is one of the initial starting submachine gun's in the game. It holds 40 rounds and offers extreme accuracy. Despite this, the weapon is not very powerful in the game, often taking several shots to down a single foe on the harder difficulties. It can incorrectly fire in 3-round burst mode instead of the semi-auto.
The MP7A1 can be modified with a suppressor, reflex sight, holographic sight and red dot sight. It can also be wielded in Akimbo. Appears in the game as the PDW-7.

Heckler & Koch MP7A1 - 4.6x30mm
The MP7A1 during weapon selection.
Mason holds two MP7A1 submachine guns while entering the enemy camp.
Mason reloads his suppressed MP7A1 fitted with a EOTech 552 holographic sight.

Heckler & Koch MP5SD5

The H&K MP5SD5 has a few issues in the game: The first obvious problem is that it lacks the 3-round burst option on the selector. (Is basically an MP5SD2.) The next is that it fires 3-round bursts when the selector is set to semi-auto.
The H&K MP5SD5 can be modified with either a reflex sight, Holographic sight or red dot sight.

Heckler & Koch MP5SD5 - 9x19mm
Heckler & Koch MP5SD2 - 9x19mm
Mason holds his newly acquired MP5SD5.
Mason reloads his MP5SD5. Note the selector's position and the 3-round burst icon on the HUD.

Fabrique Nationale P90TR

The P90TR (Triple Rail) appears in the game simply as P90. A Reflex, Red Dot, and EOTech sight can be mounted to the weapon along with a suppressor.

FN P90TR - 5.7x28mm
The P90TR during weapon selection.
The P90TR with red dot sight.
Mason reloads his P90TR.

TDI Vector

The TDI Vector is one of the first selectable weapons in the game. It is modeled after the prototype of the weapon, noted by the different stock and the fact that the game was released in 2007, one year after the appearance of the very first prototype.
It incorrectly holds 28 rounds. Can be fitted with suppressor, various sights and also can be used Akimbo. Referred to as SV.45ACP.

TDI Vector Prototype - .45 ACP
Mason reloads his Vector.

KBP Instrument Design Bureau PP-2000

The PP-2000 submachine gun appears as SR-2007 in the game. The sound suppressor is the only available attachment for this weapon.

PP-2000 - 9x19mm Parabellum
The PP-2000 during weapon selection. Note the customized wire stock.
The PP-2000 in Mason's hands.
Reloading the PP-2000.

Agram 2000

The Agram 2000 (which is a Croatian submachine gun based on the Beretta M12) appears as AMP-9 in the game. It can be fitted with a suppressor, but cannot be dual-wielded. Also incorrectly holds 30 rounds, while the real weapon accepts 22- or 32-round magazines.

Agram 2000 - 9x19mm
The Agram 2000 during weapon selection. Note the chopped foregrip and the missing vent holes on the barrel.
Mason with the Agram 2000.
Reloading the Agram 2000.
Mason about to switch to burst mode on his suppressed Agram 2000.

Assault Rifles

Heckler & Koch G36KV

The G36KV appears as G36E in the game.

H&K G36KV - 5.56x45mm NATO

Heckler & Koch XM8

The XM8 appears as the XAR-4.

The Heckler & Koch XM8 Prototype Assault Rifle - 5.56x46mm NATO

Heckler & Koch HK416

The HK416 can be modified with AG36 grenade launcher, foregrip, various sights and suppressor. Like many other weapons in the game, it incorrectly fires in 3-round burst mode instead of the semi-auto.
Appears as the 516 in Payback. (This weapon is often incorrectly labeled as "Heckler & Koch 416", although its official designation is "Heckler & Koch HK416".)

Heckler & Koch HK416 with 10" barrel - 5.56x45mm NATO
The HK416 during weapon selection.
Mason reloads his HK416 fitted with a suppressor, a Holographic sight and vertical foregrip.
Mason switches the fire mode to 3-round burst.

Colt M16A4

The M16A4 appears as M16A3 in the game and is capable of full-auto and 3-round burst fire. It appears without the carrying handle or back-up rear sights when no sight attachment is selected.

Colt M16A4 - 5.56x45mm NATO

Izhmash AK-47

The AK-47 is one of the few weapons to retain its original designation in the game. It is the preferred weapon of the terrorist. It is always fitted with accessory rails, even if there are no sights equipped. Can only be fired in full-auto mode.

AK-47 - 7.62x39mm
The AK-47 during weapon selection.
An AK-47 fitted with Holographic sight.
Mason reloads his modified AK-47.
Mason pulls the charging handle of his Kalashnikov.

Fabrique Nationale SCAR-L

The SCAR-L appears as the TCW-L in the game and is fitted with an M16-style buttstock. It can be modified with MK13 Mod 0 grenade launcher, fore-grip, various sights and suppressor. Fires only in full-auto.

FN SCAR-L - 5.56x45mm NATO
The SCAR-L during weapon selection.
Mason holds the SCAR-L fitted with a red dot scope.
Mason reloads his SCAR-L modified with MK13 Mod 0 grenade launcher and red dot scope.
SCAR-L fitted with grip and ACOG.

Fabrique Nationale SCAR-H

As the TCW-H.

FN SCAR-H - 7.62x51mm NATO

IMI Tavor MTAR-21

As the TAR-20.

IMI Tavor MTAR-21 5.56x45mm NATO

Armalite AR-10 A2

As the CAR-12.

Armalite AR-10A 2 - 7.62x51mm NATO

Sniper Rifles

Remington/USMC M40A3

Remington M04A3 Sniper Rifle - 7.62x51mm NATO

Heckler & Koch SL-8

The H&K SL-8 appears as CR-8 in the game. Can be fitted with red dot scope, EOTech, suppressor, ACOG and rifle scope.

H&K SL8 Marksman Rifle - 5.56x45mm NATO
The SL-8 during weapon selection.
Mason holds his SL-8 fitted with a "4X32" sight.
Mason reloads his SL-8 fitted with an "Electro-optical sight".

Barrett XM500

The Barrett XM500 appears as TS-50 in the game. It holds 10 rounds and deals extremely high damage but cannot be modified.

Barrett XM500 Anti-Armor Rifle - .50 BMG
The XM500 during weapon selection. Note the customized muzzle brake.
Mason holds the XM500 sniper rifle.
Mason reloads his XM500.

Machine Guns

Fabrique Nationale M249 SAW

The M249 SAW (Squad Automatic Weapon) fires, the 5.56 NATO round like the M16. It is a 200 round belt fed light machine gun and has a high rate of fire. There are several variations of this weapon such as the M249 Gulf which the Coast Guard uses frequently. This weapon is also capable of firing from a standard STANAG 30 round Magazine altough not shown in game

The FN Minimi (M249)S.A.W. 5.56mm NATO

RPK

As the PKR-47.

The RPK LMG - 7.62x39mm Soviet

Fabrique Nationale Mk 48

As the M48 SAW.

The Mark 48 GPMG, 7.62x51mm

PKM

The PKM appears as PK41 in the game.

PKM with classic (most seen) version of the flash hider - 7.62x54mm R

Launchers

M203

The M203 grenade launcher appears on the M16A4 assault rifle.

The M203 40mm grenade launcher.

Milkor MGL-140

The Milkor MGL-140 multi-shot grenade launcher appear as AGL-6P in the game. It appears with a custom wire stock, probably to reduce weight. It is always fitted with an Armson OEG reflex sight which cannot be changed or removed.

Milkor MGL-140 with Armson OEG reflex sight - 40mm
The MGL-140 during weapon selection.
Mason with the MGL-140.
Aiming the Armson OEG reflex sight of the grenade launcher.
The MGL-140 is a powerful weapon but reloading it takes ages. In most games the MGL-140 is shown with a "disposable" cylinder, but Mason knows that part is expensive so he never throws it away.

RPG-7V

The RPG-7V is the best choice when dealing with large groups of enemies, tanks or helicopters. A well aimed shot will always be rewarded with flying legs and arms.

RPG-7V - 40mm
The RPG-7V during weapon selection.
Mason with an RPG-7V.
Mason reloads his RPG-7V.

Fabrique Nationale MK13 Mod 0

The MK13 Mod 0 grenade launcher appears on the SCAR-L and SCAR-H rifles.

Fabrique Nationale MK13 Mod 0 mounted on a SCAR-L - 40mm

Heckler & Koch AG36

The AG36 grenade launcher can be mounted on the HK416, XM8 and G36K rifles.

H&K AG36 - 40mm

Grenades

Mk2 Fragmentation Hand Grenade

The Mk. 2 Hand Grenade
(FRAG).png

M18 Smoke Grenade

The M18 Smoke Grenade
(SMOKE).png

M84 Stun Grenade

The M84 "Flash Bang" Grenade
(FLASH).png

Phosphorus grenade

(PHOSPHORUS).png

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