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Soldier Elite

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Soldier Elite
SoldierEliteBoxArt.jpg
Release Date: 2005
Developer: Metropolis Software
Publisher: Silverline Software
Platforms: PC
Genre: Action-adventure, stealth


Soldier Elite is a Action-Adventure Stealth game prequel in the Gorky series.

Originally released as "Gorky 02 Aurora Watching", it lost the Gorky series name and was just "Aurora Watching" in the UK and was re-named to "Soldier Elite" in the US market.

The English versions were rewritten to be standalone to the rest of the Gorky series, though this really only resulted in returning Gorky 17 (Released in America as Odium) and Gorky Zero: Beyond Honor main character Cole Sullivan, to be referred to exclusively via the codename "White Fox" in English versions of the game, other Gorky Zero events/characters are still refered to with their original names.

The game uses a semi-realistic reloading system, where magazines are discarded when reloading, though oddly if the player picks up a partially loaded magazine, their current full magazine is automatically put in reserve and they will have the partially loaded magazine loaded. (With any more partially loaded magazines being added to their current magazine.)

The game's weapons are statistically identical to their counterparts from Gorky Zero just with different visual models. (Which means the same inaccurate stats apply.)

The Pistol and Sniper Rifle can both be loaded with "Subsonic Ammo" which will reduce the noise of gunshots with an accuracy penalty but no suppressor is mounted on the weapon, the Pistol can also use "Silent Ammo" which is also used without a suppressor and is completely silent with a larger accuracy penalty.



The following weapons appear in the video game Soldier Elite:


Walther P99

The Walther P99 appears as the "Pistol", it holds 6 shots in a magazine.

Walther P99 9x19mm
"White Fox" holds his P99 as he tries to ignore how his commanding officer's face is glitching out due to modern hardware.
Sullivan sneaks up on an enemy soldier holding the P99.
Tatiana holds a P99 during a cutscene.

Unknown Glock

What appears to be a Glock Pistol of some description appears in Sullivan's holster during Training and a version with an orange slide appears in Tatiana's holster.

Glock 17 (2nd Generation) - 9x19mm
The pistol in it's holster.
Tatiana's Glock with an orange slide and the same model.

Unknown 1911-like Pistol

An Unknown 1911-like weapon that isn't in the game appears on the box art and inside cover of some versions, early screenshots (Though none seemingly provide a good look at the actual model) indicate this was originally the pistol model before being replaced by the P99.

Sullivan holds his 1911-like Pistol standing over a dead enemy sentry.
A vaguely 1911-ish HUD Icon and the back of the 1911 model can be see in this early screenshot.



Heckler & Koch MP5K

The Heckler & Koch MP5K appears as the "Machine Gun", it holds only 18 bullets in a magazine and is less accurate than the pistol.

Heckler & Koch MP5K 9x19mm
The "Machine Gun" In-game

Franchi SPAS-12

The Franchi SPAS-12 appears as the "Shotgun", it has a surprisingly tight spread with seemingly only 3-5 pellets fired per trigger pull, it's not uncommon to hit a wall with the shotgun and see all the pellets were grouped up enough to only leave a single bullet hole in the wall.

Franchi SPAS-12 without stock - 12 gauge
Sullivan jumps in place to show off the SPAS-12.

Accuracy International AWM

What appears to be a Accuracy International AWM appears in the game as the "Sniper Rifle", it can be used with regular or subsonic ammunition.

Accuracy International Arctic Warfare Magnum .300 Winchester Magnum
The "Sniper Rifle" in-game.
The scoped view.


PKP Pecheneg

The PKP Pecheneg appears as an unusable weapon.

PKP Pecheneg with ammo box - 7.62x54mmR
Sullivan discovers a PKP Pecheng machine gun.

Explosive Charges

Generic TNT-like Explosives appear as the "Explosives" item, the brick of explosives has three different versions, Motion Sensor detonated, Timer Detonated and Remote detonated with different textures for each.

Sullivan looks at 3 placed Explosives, from left to right, Motion Sensor, Timer and Remote detonated versions.

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