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Difference between revisions of "SWAT 3: Close Quarters Battle"

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'''The Following weapons appear in the video game ''S.W.A.T. 3: Close Quarters Battle'':'''
 
'''The Following weapons appear in the video game ''S.W.A.T. 3: Close Quarters Battle'':'''
[[Image:Swat3box.jpg|thumb|right|300px|''S.W.A.T. 3: Close Quarters Battle'']]
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[[Image:Swat3box.jpg|thumb|right|300px|''S.W.A.T. 3: Close Quarters Battle'' (1999)]]
  
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=Player-Usable Weapons=
 
==Handguns==
 
==Handguns==
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 +
===Heckler & Koch Mark 23 SOCOM===
 +
 +
The only non-M1911 handgun available to SWAT officers in the unmodified game is the [[Heckler & Koch Mark 23]] pistol, which is chambered in .45 ACP, equipped with a weapon light and a Knights Armament suppressor.
 +
 +
[[Image:H&KMk23ModwKnightsSuppressor.jpg‎|thumb|none|500px|H&K Mk 23 Mod 0 with (real) Knights Armament suppressor - .45 ACP]]
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[[Image:Swatmk23.JPG|thumb|none|600px|A SWAT officer draws his Heckler & Koch Mark 23 pistol with a Knights Armament suppressor and Surefire weapon light.]]
  
 
===Springfield Armory M1911-A1===
 
===Springfield Armory M1911-A1===
  
Simply called "Springfield Armory 1911-A1", this .45 ACP pistol has a Surefire tactical light and is the primary sidearm choice of the LAPD Swat in the game.
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The [[M1911_pistol_series#Springfield_Armory_M1911_-_A1|Springfield Armoury M1911-A1]] appears in the game as the "Springfield Armory 1911-A1," is chambered in .45 ACP, has a Surefire tactical light and is the standard-issue sidearm of the LAPD SWAT team members ingame.
  
 
[[Image:SpringfieldArmoryM1911.jpg|thumb|none|350px|Springfield Armory M1911-A1 "Mil-Spec" Parkerized version with Springfield logo grips - .45 ACP]]
 
[[Image:SpringfieldArmoryM1911.jpg|thumb|none|350px|Springfield Armory M1911-A1 "Mil-Spec" Parkerized version with Springfield logo grips - .45 ACP]]
[[Image:M1911swat.JPG|thumb|none|600px|A SWAT Officer draws his Springfield Armory M1911-A1 sidearm.]]
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[[Image:M1911swat.JPG|thumb|none|600px|A SWAT officer draws his M1911.]]
  
===Heckler & Koch Mark 23 SOCOM===
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==Submachine Guns==
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 +
===Heckler & Koch MP5A2===
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The [[Heckler & Koch MP5A2]] is the most common submachine gun seen in the hands of SWAT officers in the game. It is available with a Surefire 628 dedicated weaponlight and the option of an Aimpoint red dot scope.
 +
 
 +
[[Image:SWATMP5.jpg|thumb|none|500px|Heckler & Koch MP5A2 - 9x19mm with Surefire 628 dedicated foreend weaponlight and Navy trigger group, used in ''[[S.W.A.T.]]'']]
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[[Image:Mp5a2basic.JPG|thumb|none|600px|The basic model of the MP5A2 as featured in the game.]]
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[[Image:Mp5a2all.JPG|thumb|none|600px|Both variants of the MP5A2, with and without an Aimpoint red dot sight, can be seen in the hands of SWAT officers.]]
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 +
===Heckler & Koch MP5A3===
  
The only other pistol available to SWAT players in the game is the .45 ACP chambered [[Heckler & Koch Mark 23]] Pistol which is equipped with a weapon light and a Gemtech SOS Suppressor.
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The [[Heckler & Koch MP5A3]] is another one of the three variants of MP5 guns featured in the game. As with the A2, it uses a Surefire dedicated weaponlight and can mount an Aimpoint scope.
  
[[Image:H&KMk23ModwKnightsSuppressor.jpg‎|thumb|none|400px|H&K Mk 23 Mod 0 with (real) Knights Armament suppressor .45 ACP]]
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[[Image:HKmp5A3.jpg|thumb|none|400px|Heckler & Koch MP5A3 - 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group.]]
[[Image:Swatmk23.JPG|thumb|none|600px|A SWAT Officer draws his [[Heckler & Koch Mark 23]] pistol with a Gemtech SOS Suppressor and surefire weapon light.]]
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[[Image:Mp5a3basic.JPG|thumb|none|600px|The basic model of the Heckler & Koch MP5A3 featured in the game with the Surefire 628 dedicated forend weaponlight.]]
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[[Image:Mp5a3im.JPG|thumb|none|600px|A SWAT officer searches the hospital with the Heckler & Koch MP5A3, this time with an Aimpoint mounted on top.]]
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[[Image:Mp5a3both.JPG|thumb|none|600px|Officers armed with both MP5A3 variants in the game apprehend a hostage.]]
  
==Rifles==
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===Heckler & Koch MP5SD2===
  
===M4A1===
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The basic model of the [[Heckler & Koch MP5SD]] in the game features the A2 fixed stock and an integral suppressor. Available with your choice of Aimpoint sight or not.
  
The main assault rifle implemented by SWAT forces in the game, the [[M4A1]] is available to you in a variety of configurations to whatever suits your mission. The basic model has the option to fire standard full metal jacket .223 rounds or Less Than Lethal while the other versions let you have your choice between JHP or FMJ. Other versions of the M4 let you have it with a Gemtech M4-96D suppressor, a Beta C-mag, a 4x Trijicon ACOG or Trijicon reflex sight, or an Aimpoint. Each optic comes with a variety of choices and pairings of C-Mag or standard magazine or suppressor or no suppressor.
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[[Image:MP5SD5.jpg|thumb|none|500px|Heckler & Koch MP5SD2 - 9x19mm]]
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[[Image:Mp5sd2.JPG|thumb|none|600px|An officer prepares to make entry into a hostile area with the basic model of the MP5SD2.]]
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[[Image:Mp5sd2both.JPG|thumb|none|600px|A pair of officers prepare to make entry into the stormed Hospital with both variants of the MP5SD2, one with an Aimpoint scope.]]
  
[[Image:ColtM4 FirstVersion.jpg|thumb|none|600px|Colt M4A1 Carbine with 4 position collapsible stock 5.56x45mm]]
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===Heckler & Koch MP5SD3===
[[Image:M4basic.JPG|thumb|none|600px|A team of SWAT officers prepare to make entry with the basic model of the Colt M4A1 Carbine with 4 position collapsible stock and surefire weapon light-5.56x45mm]]
 
[[Image:M4acogregular.JPG|thumb|none|600px|Front to back: The SWAT officer has an M4A1 with a 4x Trijicon ACOG sight, Gemtech M4-96D Suppressor, & a Beta C-Mag, The SWAT officer in the back has the standard M4A1 variant.]]
 
[[Image:M4reflexsupaimpoint.JPG|thumb|none|600px|SWAT Officer 1 has a M4 with the Trijicon Reflex Sight, Gemtech M4-96D Suppressor, & Beta C-Mag while SWAT Officer 2 has an M4 with an Aimpoint sight.]]
 
[[Image:M4all.JPG|thumb|none|600px|The whole Squad on point with many different parings of accessories visible on the M4.]]
 
  
===Heckler & Koch G36K===
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This suppressed version of the MP5 with a collapsible stock is offered both with and without an Aimpoint Red Dot Sight when choosing your weapons for the mission.
  
The [[Heckler & Koch G36K]] is a special weapon topped with a dual sighting system of a 3.5x optical sight topped with a red dot sight. It also comes with the option of a C-Mag.
+
[[Image:MP5SD3.jpg|thumb|none|500px|Heckler & Koch MP5SD3 - 9x19mm with S-E-F trigger group and stock extended.]]
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[[Image:Mp5sd3.JPG|thumb|none|600px|A SWAT officer armed with his standard MP5SD3 with the collapsible stock and integral suppressor.]]
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[[Image:Mp5sd3both.JPG|thumb|none|600px|Officers prepare to enter the taken hospital with both MP5SD3 variants.]]
  
[[Image:H&K-G36K.jpg‎|thumb|none|600px|Heckler & Koch G36K - 5.56x45mm]]
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===Heckler & Koch UMP45===
[[Image:G36k1.JPG‎|thumb|none|600px|A SWAT officer points the standard G36K - 5.56x45mm.]]
 
[[Image:G36k2.JPG|thumb|none|600px|A SWAT officer keeps a G36K with the c-mag trained on a suspicious door.]]
 
[[Image:G36kboth.JPG‎|thumb|none|600px|SWAT officers with both variants of the [[Heckler & Koch G36K]] rifle - 5.56x45mm, one with the standard 30 round mag and one with a C-Mag drum.]]
 
  
===Springfield Armory M1A===
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The [[Heckler & Koch UMP45]] is a second option to the MP5 in the game for SWAT officers. Like the MP5 variants it is available with and without the Aimpoint.
  
This semi-automatic .308 rifle based on the [[M14]] rifle series is your high-powered fighting rifle choice in this game. You have your choice of Walnut stock, Synthetic, or Forest Camouflage, each rifle uses 20 round box magazines with the options of JHP or FMJ rounds.
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[[Image:UMP 45.jpg|thumb|none|500px|Heckler & Koch UMP - .45 ACP]]
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[[Image:Hkump1.JPG|thumb|none|600px|A SWAT officer aims his Heckler & Koch UMP45.]]
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[[Image:Umpboth2.JPG|thumb|none|600px|A couple of SWAT officers armed with both UMP45 variants in the game.]]
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[[Image:Umpboth.JPG|thumb|none|600px|Again showing off both Heckler & Koch UMP variants in the game.]]
  
[[Image:M14Rifle.jpg|thumb|none|600px|M14 rifle - 7.62x51mm NATO]]
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==Shotguns==
[[Image:M1all1.JPG|thumb|none|600px|SWAT Officers armed with all three variants of the M1A rifle - 7.62x51mm NATO,Woodland camouflage, wood, and synthetic.]]
 
[[Image:M1awalnut.JPG|thumb|none|600px|A SWAT officer aims the walnut stock variant of the M1A rifle at the ''Hostage Rescue, DBN TV World'' mission.]]
 
[[Image:M1asynthetic.JPG|thumb|none|600px|Two SWAT officers aim their synthetic stocked variant of the M1A on the roof in the ''Rapid Deployment, Auto Shop.'' Mission.]]
 
[[Image:M1awoodland.JPG|thumb|none|600px|A pair of SWAT Officers prepare to make entry with their woodland camouflage stock M1A rifles.]]
 
  
==Sub-Machine Guns==
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===Benelli M3 Super 90===
  
===Heckler & Koch MP5A2===
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The [[Benelli M3 Super 90]] is the sole shotgun in the game, misidentified as the earlier, semi-auto only Benelli M1. It is only capable of semi-automatic fire, and has a five round magazine capacity. It features a Surefire weaponlight, and can use 00 Buckshot or door breaching shells.
  
The [[Heckler & Koch MP5A2]] is the most common Sub-Machine Gun seen in the hands of SWAT Officers in the game. when you pick your primary weapons before a mission you have your choice of either the Basic A2 Model with the surefire dedicated fore end or another similarly configured gun instead equipped with an aim-point sight.
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[[Image:Benelli_m3-1-.jpg|thumb|none|600px|Benelli M3 Super 90 with pistol grip stock combination - 12 Gauge]]
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[[Image:Benelliall.JPG|thumb|none|600px|An entire SWAT element armed with Benelli M3 Super 90 shotguns.]]
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[[Image:Benellisingle.JPG|thumb|none|600px|A SWAT enforcer aims his Benelli M3. Note the 00 Buckshot (red shells) and the door breaching shells (green shells).]]
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[[Image:Benelliclose.JPG|thumb|none|600px|A close up of a couple of SWAT team members armed with Benelli M3 shotguns.]]
  
[[Image:SWATMP5.jpg|thumb|none|400px|Heckler & Koch MP5A2 9x19mm with Surefire 628 dedicated forend weaponlight and Navy trigger group, used in ''[[S.W.A.T.]]'']]
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==Rifles==
[[Image:Mp5a2basic.JPG|thumb|none|600px| The basic model of the MP5A2 as featured in the game.]]
 
[[Image:Mp5a2all.JPG|thumb|none|600px|both variants of the [[Heckler & Koch MP5A2]] with and without an aimpoint can be seen in the hands of SWAT forces.]]
 
  
===Heckler & Koch MP5A3===
+
===Heckler & Koch G36K===
  
The [[Heckler & Koch MP5A3]] is another one of the three variants of MP5 guns featured in the game. Like the A2 you have your choice of the basic model with the collapsible stock and surefire dedicated fore end or one with an aimpoint mounted on top.
+
The [[Heckler & Koch G36K]] appears in the game with the dual sights of the German Army version. It can be equipped with a 100 round drum magazine.  
  
[[Image:MP002M-1.jpg|thumb|none|400px|Heckler & Koch MP5A3 9x19mm with Surefire 628 dedicated forend weaponlight]]
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[[Image:H&K-G36K.jpg‎|thumb|none|600px|Heckler & Koch G36K - 5.56x45mm]]
[[Image:Mp5a3basic.JPG|thumb|none|600px|The basic model of the [[Heckler & Koch MP5A3]] featured in the game with the Surefire 628 dedicated forend weaponlight.]]
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[[Image:G36k1.JPG‎|thumb|none|600px|A SWAT officer aims the standard G36K.]]
[[Image:Mp5a3im.JPG|thumb|none|600px|A SWAT Officer searches the hospital with the [[Heckler & Koch MP5A3]], this time with an Aimpoint mounted on top.]]
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[[Image:G36k2.JPG|thumb|none|600px|A SWAT officer keeps a G36K with a C-mag trained on a suspicious door.]]
[[Image:Mp5a3both.JPG|thumb|none|600px|Officer's armed with both MP5A3 variants in the game apprehend a hostage.]]
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[[Image:G36kboth.JPG‎|thumb|none|600px|SWAT officers with both variants of the G36K rifle, one with the standard 30 round mag and one with a C-Mag drum.]]
  
===Heckler & Koch MP5SD2===
+
===M4A1===
  
The basic model of the [[Heckler & Koch MP5SD]] in the game features the A2 fixed stock and an integral suppressor. Available with your choice of Aimpoint sight or not.
+
The standard-issue assault rifle used by SWAT officers ingame, the [[M4A1]] is available in a variety of configurations. The basic model can fire standard FMJ 5.56x45mm NATO rounds or Less Than Lethal rounds, while the other versions let you have your choice between JHP or FMJ bullets. Other versions of the M4 let you equip a Gemtech M4-96D suppressor and/or a Beta C-mag alongside a 4x Trijicon ACOG, Trijicon reflex sight, or an Aimpoint red dot scope.
  
[[Image:Mp5sd2.JPG|thumb|none|600px|An officer prepares to make entry to a hostile area with the basic model of the [[Heckler & Koch MP5SD]] with the integral suppressor.]]
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[[Image:ColtM4 FirstVersion.jpg|thumb|none|600px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]
[[Image:Mp5sd2both.JPG|thumb|none|600px|A pair of officers prepare to make entry to the stormed Hospital with both variants of the [[Heckler & Koch MP5SD]] with the integral suppressor and one with an Aimpoint sight.]]
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[[Image:M4basic.JPG|thumb|none|600px|A team of SWAT officers prepare to make entry with the basic model of the Colt M4A1 Carbine.]]
 +
[[Image:M4acogregular.JPG|thumb|none|600px|Front to back: The SWAT officer has an M4A1 with a 4x Trijicon ACOG sight, Gemtech M4-96D Suppressor, and a Beta C-Mag. The SWAT officer in the back has the standard M4A1 variant.]]
 +
[[Image:M4reflexsupaimpoint.JPG|thumb|none|600px|SWAT officer 1 has an M4 with the Trijicon reflex sight, Gemtech M4-96D suppressor, & Beta C-Mag, while SWAT officer 2 has an M4 with an Aimpoint sight.]]
 +
[[Image:M4all.JPG|thumb|none|600px|The whole squad on point with many different pairings of accessories visible on the M4.]]
  
===Heckler & Koch MP5SD3===
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===Springfield Armory M1A===
  
This suppressed version of the MP5 with a collapsible stock is offered both with and without an aimpoint when choosing your weapons for the mission.  
+
This semi-automatic .308 rifle based on the [[M14 rifle]] is the sole battle rifle available ingame. A variety of buttstocks are available, from unpainted walnut wood, synthetic, or forest camouflage.  The rifle uses 20 round box magazines with the options of JHP or FMJ rounds.
  
[[Image:MP5SD3.jpg|thumb|none|600px|Heckler & Koch MP5SD3 9x19mm with S-E-F trigger group and Stock Extended.]]
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[[Image:SFA M1A.jpg|thumb|none|600px|Springfield Armory M1A - 7.62x51mm (.308 Winchester)]]
[[Image:Mp5sd3.JPG|thumb|none|600px|A Officer armed with his standard Heckler & Koch MP5SD3 with the collapsible stock and integral suppressor.]]
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[[Image:M1all1.JPG|thumb|none|600px|SWAT officers armed with all three variants of the M1A rifle.]]
[[Image:Mp5sd3both.JPG|thumb|none|600px|Officers prepare entry to the taken hospital with both MP5SD3 variants.]]
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[[Image:M1awalnut.JPG|thumb|none|600px|A SWAT officer aims the walnut-stock variant of the M1A rifle in the ''Hostage Rescue, DBN TV World'' mission.]]
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[[Image:M1asynthetic.JPG|thumb|none|600px|Two SWAT officers aim their synthetic stocked variant of the M1A on the roof in the ''Rapid Deployment, Auto Shop'' mission.]]
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[[Image:M1awoodland.JPG|thumb|none|600px|A pair of SWAT officers prepare to make entry with their woodland camouflage stock M1A rifles.]]
  
===Heckler & Koch UMP===
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==Other==
  
The .45 ACP chambered [[Heckler & Koch UMP]] is a second option to the MP5 in the game for SWAT officers. Like the MP5 variants it is available with and without the aimpoint.
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===C2 Explosive===
  
[[Image:UMP 45.jpg|thumb|none|600px|Heckler & Koch UMP .45 ACP]]
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A compact explosive used to explosively unlock doors.
[[Image:Hkump1.JPG|thumb|none|600px|A SWAT officer aims his [[Heckler & Koch UMP]] .45 ACP.]]
 
[[Image:Umpboth2.JPG|thumb|none|600px|A couple of SWAT officers armed with both UMP45 variants in the game with the one in the foreground having the aimpoint and the one in the back not.]]
 
[[Image:Umpboth.JPG|thumb|none|600px|Again showing off both Heckler & Koch UMP variants in the game, with aimpoint and without aimpoint.]]
 
  
==Shotguns==
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[[Image:C2explo1.JPG|thumb|none|600px|''"Breach, Bang, & Clear! Go when ready!"'' <br> C2 Explosive placed on a locked door to breach entry.]]
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[[Image:C2explo2d00r.JPG|thumb|none|600px|The door is blasted open with the C2 Explosive.]]
  
===Benelli M1 Super 90===
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===CS Gas===
  
The 12 Gauge [[Benelli M1 Super 90]] is your only shotgun choice in the game. Its semi-automatic and has a five round capacity. It features a surefire forend and your choices of 00 Buckshot for taking down badguys or Door Breaching shells for busting open doors or shooting bad guys in the face.
+
This grenade type can be used to disorient suspects behind cover before SWAT enters a room.  
  
[[Image:Benelliall.JPG|thumb|none|600px|My whole SWAT Team armed with [[Benelli M1 Super 90]] shotguns.]]
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[[Image:Cstoss.JPG|thumb|none|600px|A SWAT officer tosses a CS Gas grenade into a room to bring suspects to tears.]]
[[Image:Benellisingle.JPG|thumb|none|600px|A SWAT Assaulter points his [[Benelli M1 Super 90]] shotguns. Note the 00 Buckshot (red shells) and the door breaching shells (green shells).]]
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[[Image:Csgas1.JPG|thumb|none|600px|A CS Gas grenade forces a pair of dangerous suspects to surrender peacefully.]]
[[Image:Benelliclose.JPG|thumb|none|600px|A close up of a couple of SWAT Team members armed with [[Benelli M1 Super 90]] shotguns.]]
 
  
==Tactical Aid==
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===Flashbang Grenade===
  
===Flashbang===
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This variety of grenade is used to disorient suspects before SWAT enters a room. Due to the blinding effect requiring line of sight, it is not as effective against suspects behind cover.
  
 
[[Image:Flashbang2.JPG|thumb|none|600px|A SWAT officer prepares to toss a Flashbang grenade into a room.]]
 
[[Image:Flashbang2.JPG|thumb|none|600px|A SWAT officer prepares to toss a Flashbang grenade into a room.]]
[[Image:Flashbang1.JPG|thumb|none|600px|A Flashbang grenade explodes in a room at the LAX Airport tower as SWAT forces their way into a room.]]
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[[Image:Flashbang1.JPG|thumb|none|600px|A Flashbang grenade explodes in a room at the LAX Airport tower as SWAT forces their way inside.]]
  
===C2 Explosive===
 
  
[[Image:C2explo1.JPG|thumb|none|600px|C2 Explosive placed on a locked door to breach entry; "Breach, Bang, & Clear! Go When ready!]]
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=NPC-Only Weapons=
[[Image:C2explo2d00r.JPG|thumb|none|600px|The door is blasted open with the C2 Explosive.]]
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 +
''Note: Some of these weapons are added to the player's arsenal with the official "Commander" and "Tier One" add-ons.''
 +
 
 +
==Handguns==
  
===CS Gas===
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===CZ 75B===
  
[[Image:Cstoss.JPG|thumb|none|600px|A SWAT officer tosses a CS Gas grenade into a room to bring suspects to tears.]]
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The 9mm chambered [[CZ 75B]] pistol is a fairly common handgun seen in the hands of suspects throughout many missions of the game. The "Tier One" addon allows the player to use this.
[[Image:Csgas1.JPG|thumb|none|600px|A CS Gas grenade forces a pair of dangerous suspects to surrender peacefully.]]
 
  
==Suspect Weapons Encountered==
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[[Image:Cz75b9mm.jpg|thumb|none|400px|CZ 75B - 9x19mm]]
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[[Image:Cz75suspect.JPG|thumb|none|600px|A suspect draws his CZ 75B pistol.]]
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[[Image:Cz75suspect2.JPG|thumb|none|600px|A masked suspect draws and fires his CZ 75B pistol.]]
 +
[[Image:Cz75dead.JPG|thumb|none|600px|Neutralized suspect with a CZ 75B by his side.]]
  
===Remington Model 11-87===
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===Glock 17===
  
The [[Remington Model 11-87]] loaded with 00 Buckshot is seen occasionally in the hands of suspects and will ruin your day fast if you bust into the wrong room too fast. A Terrorist suspect in the ''Hostage Rescue, Import Store'' tends to be armed with one.
+
If your average pistol wielding suspect in a mission isn't carrying the CZ-75 he's probably carrying a 2nd-generation [[Glock 17]] which he may be wearing on him in a hip, shoulder, or ankle holster. It is the most common pistol you will come across. The "Tier One" addon reuses the model for two separate weapons added to the player's arsenal, the slightly smaller Glock 19 and the .45 ACP Glock 21.
  
[[Image:1187sportsman.jpg|thumb|600px|none|Remington 11-87 with high-capacity magazine tube - 12 Gauge.]]
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[[Image:Glock17EarlyModel.jpg|thumb|none|400px|A Generation 2 Glock 17 - 9x19mm]]
[[Image:1187suspect.JPG|thumb|600px|none| A suspect with his [[Remington 11-87]] with high-capacity magazine tube - 12 Gauge.]]
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[[Image:Glocksus.JPG‎|thumb|none|600px|Suspect Jim Hoffer prepares to fire on SWAT with his Glock 17 in the ''Rapid Deployment, Airport'' mission.]]
[[Image:1187sus2.JPG|thumb|600px|none|A suspect searches with his [[Remington 11-87]] in the import store hostage rescue.]]
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[[Image:Glocktigris.JPG|thumb|none|600px|A suspect prepares to execute an officer with his Glock pistol.]]
[[Image:1187arrest.JPG|thumb|600px|none|A suspect throws down his [[Remington 11-87]] with high-capacity magazine tube and surefire- 12 Gauge as he is handcuffed.]]
+
[[Image:Glovkbrenner.JPG‎|thumb|none|600px|Suspect Martin Brenner is neutralized after pulling out a Glock.]]
  
===Winchester Model 70===
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===Makarov PM===
  
The [[Winchester Model 70]] is predominantly seen in the ''Barricade Suspect, East LA'' mission in which suspect; Martin Brenner has been sniping motorists on the freeway near his home. The caliber is unknown, possibly .223, .308, or 30-06. Once you and your team breach into his house he generally won't hesitate to shoot at your with it.
+
Seen frequently in suspect hands throughout the game; the 9x18mm chambered [[Makarov PM]] is cheap and small. It's usually in the hands of a primary suspect in hiding. The "Tier One" addon allows the player to use this as well.
  
[[Image:Pre64WinModel70.jpg|thumb|none|400px|Pre-1964 Winchester Model 70 - .30-06]]
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[[Image:Makarov pm.jpg|thumb|none|400px|Makarov PM in Stainless (Baikal Imported Model IJ-70 Pistol) - .380 ACP]]
 +
[[Image:Makarovsus.JPG|thumb|none|600px|A terrorist suspect fires his Makarov PM in the basement of the import store.]]
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[[Image:Makarovsus2.JPG|thumb|none|600px|A suspect resorts to his Makarov rather than be taken alive peacefully.]]
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[[Image:Makarovsusdead.JPG|thumb|none|600px|The suspect is neutralized, with Makarov in hand.]]
  
===Steyr AUG Para===
+
==Submachine Guns==
 +
 
 +
===Sa vz. 61 Skorpion===
  
The 9mm Carbine version of the [[Steyr AUG]] with a black stock can be seen in the hands of more "high profile" suspects in the game and will cut you down fast if you find yourself under fire from it.  
+
The [[Sa vz. 61 Skorpion]] is a common machine pistol found within suspects' hands. The "Tier One" addon allows the player to use it, though it is misidentified as the later [[Sa vz. 61 Skorpion#Sa vz. 82 Skorpion|vz. 82]] in 9x18mm Makarov.
  
[[Image:AUG 9mm 03.jpg|thumb|none|600px|Steyr AUG Para 9x19mm]]
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[[Image:CZ Vz.61.jpg|thumb|400px|none|Sa vz. 61 Skorpion - .32 ACP]]
[[Image:Suspectaug2.JPG|thumb|none|600px|A suspect stands guard with a Steyr AUG Para 9x19mm.]]
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[[Image:Suspectscoprion2.JPG|thumb|600px|none|A suspect turns to aim his Sa vz. 61 Skorpion machine pistol at the Hotel Carlyle.]]
[[Image:Suspectaug.JPG|thumb|none|600px|A suspect turns to engage SWAT with a Steyr AUG Para 9x19mm.]]
+
[[Image:Scoprionsuspect3.JPG|thumb|600px|none|The suspect aims his Skorpion one handed at SWAT officers storming the Hotel Carlyle to rescue hostages.]]
[[Image:Suspectaugshot.JPG|thumb|none|600px|A masked suspect drops his Steyr AUG Para at his feet as he is wounded from SWAT gunfire.]]
+
[[Image:Skorpionsuspect.JPG|thumb|600px|none|A suspect is arrested after surrendering his Skorpion.]]
  
===AK-47===
+
===IMI Mini Uzi===
  
Seen in the hands of various terrorists and other suspects the [[AK-47]] assault rifle is usually equipped with a 30 round magazine.
+
A common submachine gun you will find in the hands of suspects and terrorists ingame is the [[IMI Mini Uzi]]. Both a standard and suppressed version are added to the player's arsenal with the "Commander" addon.
 +
[[Image:MiniUzi 01.jpg|thumb|none|450px|IMI Mini Uzi - 9x19mm]]
 +
[[Image:Suspectuzi1.JPG|thumb|none|600px|A suspect prepares to engage SWAT with a full-auto Mini Uzi.]]
 +
[[Image:Suspectuzi2.JPG|thumb|none|600px|Suspect armed with a Mini Uzi.]]
 +
[[Image:Uzisuspect.JPG|thumb|none|600px|A suspect in hiding drops his Mini Uzi after he is neutralized by SWAT forces.]]
  
[[Image:AK-47.jpg|thumb|600px|none|Type I AK-47, hybrid stamped/milled receiver with prototype slab sided magazine - 7.62x39mm]]
+
===Steyr AUG Para===
[[Image:Susc-ectak2.JPG|thumb|600px|none|A primary suspect armed with a full-auto AK-47 rifle variant in the ''Warrant Service, Phoenix Club'' Mission.]]
 
[[Image:Suspectak3.JPG|thumb|600px|none|A masked suspect prepares to open up on SWAT with a full-auto AK-47 rifle variant.]]
 
[[Image:Suspectak.JPG|thumb|600px|none|A neutralized suspect lays alongside his [[AK-47]] rifle variant.]]
 
  
===AR-15===
+
The 9mm submachine gun version of the [[Steyr AUG]] with a black stock can be seen in the hands of better-equipped suspects in the game, and will cut you down fast if you find yourself under fire from it.
  
One of the more common pieces of heavy firepower you'll find in the hands of well equipped suspects and terrorists alike is a full butt stocked AR-15 variant that seems to be full-auto.
+
[[Image:AUG 9mm 03.jpg|thumb|none|600px|Steyr AUG Para - 9x19mm]]
 +
[[Image:Suspectaug2.JPG|thumb|none|600px|A suspect stands guard with a Steyr AUG Para 9x19mm.]]
 +
[[Image:Suspectaug.JPG|thumb|none|600px|A suspect turns to engage SWAT with an AUG Para.]]
 +
[[Image:Suspectaugshot.JPG|thumb|none|600px|A masked suspect drops his AUG Para at his feet as he is wounded by SWAT gunfire.]]
  
[[Image:Suspectar153.JPG|thumb|600px|none| A suspect prepares to fire on an arresting SWAT Officer with a full-auto AR-15 Variant.]]
+
==Shotguns==
[[Image:Suspectar152.JPG|thumb|600px|none| A suspect stands over a wounded hostage with a full-auto AR-15 Variant.]]
 
[[Image:Suspectar15.JPG|thumb|600px|none| A suspect lays neutralized with an AR-15 Variant by his side.]]
 
  
===IMI UZI===
+
===Remington Model 11-87===
  
A common sub-machine gun you will find in the hands of suspects and terrorists is a IMI UZI 9mm.
+
The [[Remington Model 11-87]] loaded with 00 buckshot is seen occasionally in the hands of suspects and will ruin your day fast if you bust into the wrong room too fast. A terrorist suspect in the ''Hostage Rescue, Import Store'' tends to be armed with one. The "Commander" addon allows the player to use this weapon.
  
[[Image:Uzi.jpg|thumb|none|600px|IMI Uzi 9x19mm]]
+
[[Image:1187sportsman.jpg|thumb|600px|none|Remington 11-87 with high-capacity magazine tube - 12 Gauge.]]
[[Image:Suspectuzi1.JPG|thumb|none|600px|A suspect prepares to engage SWAT with a full-auto IMI Uzi.]]
+
[[Image:1187suspect.JPG|thumb|600px|none| A suspect with his Remington 11-87 with high-capacity magazine tube.]]
[[Image:Suspectuzi2.JPG|thumb|none|600px|Suspect armed with an IMI Uzi 9x19mm.]]
+
[[Image:1187sus2.JPG|thumb|600px|none|A suspect searches with his 11-87 in the import store hostage rescue.]]
[[Image:Uzisuspect.JPG|thumb|none|600px|A suspect in hiding drops his IMI Uzi sub-machine gun after he is neutralized by SWAT forces.]]
+
[[Image:1187arrest.JPG|thumb|600px|none|A suspect throws down his 11-87 as he is handcuffed.]]
  
===Skorpion SA Vz 61===
+
==Rifles==
  
[[Image:Skorpion-SA-VZ-61.jpg|thumb|600px|none|Skorpion SA Vz 61 - .32 ACP]]
+
===Norinco Type 56===
[[Image:Suspectscoprion2.JPG|thumb|600px|none|A suspect turns to aim his Skorpion SA Vz 61 machine pistol at the Hotel Carlyle.]]
 
[[Image:Scoprionsuspect3.JPG|thumb|600px|none|The suspect aims his Skorpion SA Vz 61 machine pistol one handed at SWAT Officers storming the Hotel Carlyle to rescue hostages.]]
 
[[Image:Skorpionsuspect.JPG|thumb|600px|none|A suspect is arrested after surrendering his Skorpion SA Vz 61 - .32 ACP]]
 
  
===Glock 17===
+
Seen in the hands of various terrorists and other suspects the [[AK-47#Norinco Type 56|Norinco Type 56]] assault rifle is usually equipped with a 30 round magazine. The "Commander" addon allows the player to use this weapon, misidentified as the original AK-47, with varying combinations of a Kobra red dot sight, suppressor, and [[RPK]] drum magazine; the model is also modified to add the [[AK-74]] and AKS-74U to the player's arsenal.
  
If your average pistol wielding suspect in a mission isn't carrying the [[CZ-75]] hes probably carrying a 2nd Generation [[Glock 17]] which he may be wearing on him in a hip, shoulder, or ankle holster, it is the most common pistol you will come across.
+
[[Image:Type56Standard.jpg|thumb|600px|none|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants.]]
 +
[[Image:Susc-ectak2.JPG|thumb|600px|none|A primary suspect armed with a full-auto Norinco Type 56 rifle in the ''Warrant Service, Phoenix Club'' Mission.]]
 +
[[Image:Suspectak3.JPG|thumb|600px|none|A masked suspect prepares to open up on SWAT with a full-auto Type 56 rifle.]]
 +
[[Image:Suspectak.JPG|thumb|600px|none|A neutralized suspect lays alongside his Type 56 rifle.]]
  
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|A Generation 2 Glock 17 in 9x19mm. This model added finger stepping and cuts to the backstrap of the frame to make it easier to hold than the Generation 1 model.]]
+
===AR-15===
[[Image:Glocksus.JPG‎|thumb|none|600px|Suspect, Jim Hoffer prepares to fire on SWAT with his [[Glock 17]] in the ''Rapid Deployment, Airport'' mission.]]
 
[[Image:Glocktigris.JPG|thumb|none|600px|A suspect prepares tp execute an officer with his Glock pistol.]]
 
[[Image:Glovkbrenner.JPG‎|thumb|none|600px|Suspect Martin Brenner is neutralized after pulling out a Glock.]]
 
  
===CZ-75===
+
One of the more common varieties of heavy firepower you'll find in the hands of well-equipped suspects and terrorists alike is a full size AR-15 variant that is capable of fully automatic fire.
  
The 9mm chambered [[CZ-75]] pistol is a fairly common handgun next to the [[Glock]] to see in the hands of suspects throughout many missions of the game.
+
[[Image:Suspectar153.JPG|thumb|600px|none| A suspect prepares to fire on an advancing SWAT Officer with an AR-15.]]
 +
[[Image:Suspectar152.JPG|thumb|600px|none| A suspect stands over a wounded hostage with an AR-15.]]
 +
[[Image:Suspectar15.JPG|thumb|600px|none| A neutralized suspect with an AR-15 by his side.]]
  
[[Image:Cz75.jpg|thumb|none|400px|"Pre-B" CZ 75 9x19mm]]
+
===Winchester Model 70===
[[Image:Cz75suspect.JPG|thumb|none|600px|A suspect draws his [[CZ-75]] pistol.]]
 
[[Image:Cz75suspect2.JPG|thumb|none|600px|A masked suspect draws and fires his [[CZ-75]] pistol.]]
 
[[Image:Cz75dead.JPG|thumb|none|600px|Neutralized suspect with a  [[CZ 75]] 9x19mm by his side.]]
 
  
===Makarov PM===
+
The [[Winchester Model 70]] is predominantly seen in the ''Barricaded Suspect, East LA'' mission in which a suspect named Martin Brenner has been sniping motorists on the freeway near his home. The caliber is unknown, possibly .223, .308, or 30-06. Once the player and the rest of the SWAT team forcibly enter his house he generally won't hesitate to shoot at the SWAT team with it, though it can also be found left in the attic with him on another floor. Versions of the weapon with synthetic furniture (black or olive drab), identified as firing .308 Winchester, can be used by the player with the "Tier One" addon.
  
Seen frequently in suspect hands throughout the game; the 9x18mm chambered [[Makarov PM]] is cheap and small. Its usually in the hands of a primary suspect in hiding.
+
[[Image:Pre64WinModel70.jpg|thumb|none|600px|Pre-1964 Winchester Model 70 - .30-06]]
 +
[[Image:Winchestersuspect3.JPG|thumb|none|600px|Primary suspect Martin Brenner loads his Winchester Model 70 when confronting SWAT in his attic.]]
 +
[[Image:Winchestersuspect.JPG|thumb|none|600px|Martin Brenner fires his Model 70 from the hip as SWAT breaches his attic.]]
 +
[[Image:Winchestersniper2.JPG|thumb|none|600px|Brenner's Model 70 falls on top of a box in his attic as he is neutralized by SWAT.]]
  
[[Image:MakarovPM.jpg|thumb|none|400px|Russian '''Makarov PM''' - 9x18mm Makarov]]
+
==Other==
[[Image:Makarovsus.JPG|thumb|none|600px|A Terrorist suspect fires his [[Makarov PM]] in the basement of the import store.]]
 
[[Image:Makarovsus2.JPG|thumb|none|600px|A suspect resorts to his Makarov rather than be taken alive peacefully.]]
 
[[Image:Makarovsusdead.JPG|thumb|none|600px|The suspect is neutralized with Makarov in hand.]]
 
  
===FGM-148 Javelin Missile Launcher===
+
===M136 AT4 Anti-Tank Missile Launcher===
  
SWAT encounter these mounted on tripods in a couple missions where you must prevent the destruction of certain aircraft by disarming these missile launchers. The missions; ''Hostage Siege, LAX Tower'' and ''Recon, Construction Site'' to name a couple.
+
SWAT can encounter what seems to be an [[M136 AT4]] mounted on a tripod in a couple missions, such as ''Hostage Siege, LAX Tower'', where they must prevent the destruction of certain aircraft by disarming these missile launchers. The briefing for at least one mission misidentifies it as an [[FGM-148 Javelin]].
  
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin 142mm]]
+
[[Image:AT-4Launcher.jpg‎ |thumb|none|600px|M136 AT4 Anti-Tank recoilless launcher - 84mm]]
[[Image:Missile.JPG|thumb|none|600px|Terrorists have mounted a timed [[FGM-148 Javelin]] missile launcher on the LAX Tower. Prevent destruction of aircraft.]]
+
[[Image:Missile.JPG|thumb|none|600px|SWAT encounters one of the mounted AT4s.]]
[[Image:Missile2.JPG|thumb|none|600px|Another view of the FGM-148 Javelin missile launcher on the LAX tower.]]
+
[[Image:Missile2.JPG|thumb|none|600px|Another view of the AT4 on the LAX tower.]]
  
  

Revision as of 01:56, 2 January 2023

The Following weapons appear in the video game S.W.A.T. 3: Close Quarters Battle:

S.W.A.T. 3: Close Quarters Battle (1999)

Player-Usable Weapons

Handguns

Heckler & Koch Mark 23 SOCOM

The only non-M1911 handgun available to SWAT officers in the unmodified game is the Heckler & Koch Mark 23 pistol, which is chambered in .45 ACP, equipped with a weapon light and a Knights Armament suppressor.

H&K Mk 23 Mod 0 with (real) Knights Armament suppressor - .45 ACP
A SWAT officer draws his Heckler & Koch Mark 23 pistol with a Knights Armament suppressor and Surefire weapon light.

Springfield Armory M1911-A1

The Springfield Armoury M1911-A1 appears in the game as the "Springfield Armory 1911-A1," is chambered in .45 ACP, has a Surefire tactical light and is the standard-issue sidearm of the LAPD SWAT team members ingame.

Springfield Armory M1911-A1 "Mil-Spec" Parkerized version with Springfield logo grips - .45 ACP
A SWAT officer draws his M1911.

Submachine Guns

Heckler & Koch MP5A2

The Heckler & Koch MP5A2 is the most common submachine gun seen in the hands of SWAT officers in the game. It is available with a Surefire 628 dedicated weaponlight and the option of an Aimpoint red dot scope.

Heckler & Koch MP5A2 - 9x19mm with Surefire 628 dedicated foreend weaponlight and Navy trigger group, used in S.W.A.T.
The basic model of the MP5A2 as featured in the game.
Both variants of the MP5A2, with and without an Aimpoint red dot sight, can be seen in the hands of SWAT officers.

Heckler & Koch MP5A3

The Heckler & Koch MP5A3 is another one of the three variants of MP5 guns featured in the game. As with the A2, it uses a Surefire dedicated weaponlight and can mount an Aimpoint scope.

Heckler & Koch MP5A3 - 9x19mm with Surefire 628 dedicated forend weaponlight and safe-semi-two round burst trigger group.
The basic model of the Heckler & Koch MP5A3 featured in the game with the Surefire 628 dedicated forend weaponlight.
A SWAT officer searches the hospital with the Heckler & Koch MP5A3, this time with an Aimpoint mounted on top.
Officers armed with both MP5A3 variants in the game apprehend a hostage.

Heckler & Koch MP5SD2

The basic model of the Heckler & Koch MP5SD in the game features the A2 fixed stock and an integral suppressor. Available with your choice of Aimpoint sight or not.

Heckler & Koch MP5SD2 - 9x19mm
An officer prepares to make entry into a hostile area with the basic model of the MP5SD2.
A pair of officers prepare to make entry into the stormed Hospital with both variants of the MP5SD2, one with an Aimpoint scope.

Heckler & Koch MP5SD3

This suppressed version of the MP5 with a collapsible stock is offered both with and without an Aimpoint Red Dot Sight when choosing your weapons for the mission.

Heckler & Koch MP5SD3 - 9x19mm with S-E-F trigger group and stock extended.
A SWAT officer armed with his standard MP5SD3 with the collapsible stock and integral suppressor.
Officers prepare to enter the taken hospital with both MP5SD3 variants.

Heckler & Koch UMP45

The Heckler & Koch UMP45 is a second option to the MP5 in the game for SWAT officers. Like the MP5 variants it is available with and without the Aimpoint.

Heckler & Koch UMP - .45 ACP
A SWAT officer aims his Heckler & Koch UMP45.
A couple of SWAT officers armed with both UMP45 variants in the game.
Again showing off both Heckler & Koch UMP variants in the game.

Shotguns

Benelli M3 Super 90

The Benelli M3 Super 90 is the sole shotgun in the game, misidentified as the earlier, semi-auto only Benelli M1. It is only capable of semi-automatic fire, and has a five round magazine capacity. It features a Surefire weaponlight, and can use 00 Buckshot or door breaching shells.

Benelli M3 Super 90 with pistol grip stock combination - 12 Gauge
An entire SWAT element armed with Benelli M3 Super 90 shotguns.
A SWAT enforcer aims his Benelli M3. Note the 00 Buckshot (red shells) and the door breaching shells (green shells).
A close up of a couple of SWAT team members armed with Benelli M3 shotguns.

Rifles

Heckler & Koch G36K

The Heckler & Koch G36K appears in the game with the dual sights of the German Army version. It can be equipped with a 100 round drum magazine.

Heckler & Koch G36K - 5.56x45mm
A SWAT officer aims the standard G36K.
A SWAT officer keeps a G36K with a C-mag trained on a suspicious door.
SWAT officers with both variants of the G36K rifle, one with the standard 30 round mag and one with a C-Mag drum.

M4A1

The standard-issue assault rifle used by SWAT officers ingame, the M4A1 is available in a variety of configurations. The basic model can fire standard FMJ 5.56x45mm NATO rounds or Less Than Lethal rounds, while the other versions let you have your choice between JHP or FMJ bullets. Other versions of the M4 let you equip a Gemtech M4-96D suppressor and/or a Beta C-mag alongside a 4x Trijicon ACOG, Trijicon reflex sight, or an Aimpoint red dot scope.

Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm
A team of SWAT officers prepare to make entry with the basic model of the Colt M4A1 Carbine.
Front to back: The SWAT officer has an M4A1 with a 4x Trijicon ACOG sight, Gemtech M4-96D Suppressor, and a Beta C-Mag. The SWAT officer in the back has the standard M4A1 variant.
SWAT officer 1 has an M4 with the Trijicon reflex sight, Gemtech M4-96D suppressor, & Beta C-Mag, while SWAT officer 2 has an M4 with an Aimpoint sight.
The whole squad on point with many different pairings of accessories visible on the M4.

Springfield Armory M1A

This semi-automatic .308 rifle based on the M14 rifle is the sole battle rifle available ingame. A variety of buttstocks are available, from unpainted walnut wood, synthetic, or forest camouflage. The rifle uses 20 round box magazines with the options of JHP or FMJ rounds.

Springfield Armory M1A - 7.62x51mm (.308 Winchester)
SWAT officers armed with all three variants of the M1A rifle.
A SWAT officer aims the walnut-stock variant of the M1A rifle in the Hostage Rescue, DBN TV World mission.
Two SWAT officers aim their synthetic stocked variant of the M1A on the roof in the Rapid Deployment, Auto Shop mission.
A pair of SWAT officers prepare to make entry with their woodland camouflage stock M1A rifles.

Other

C2 Explosive

A compact explosive used to explosively unlock doors.

"Breach, Bang, & Clear! Go when ready!"
C2 Explosive placed on a locked door to breach entry.
The door is blasted open with the C2 Explosive.

CS Gas

This grenade type can be used to disorient suspects behind cover before SWAT enters a room.

A SWAT officer tosses a CS Gas grenade into a room to bring suspects to tears.
A CS Gas grenade forces a pair of dangerous suspects to surrender peacefully.

Flashbang Grenade

This variety of grenade is used to disorient suspects before SWAT enters a room. Due to the blinding effect requiring line of sight, it is not as effective against suspects behind cover.

A SWAT officer prepares to toss a Flashbang grenade into a room.
A Flashbang grenade explodes in a room at the LAX Airport tower as SWAT forces their way inside.


NPC-Only Weapons

Note: Some of these weapons are added to the player's arsenal with the official "Commander" and "Tier One" add-ons.

Handguns

CZ 75B

The 9mm chambered CZ 75B pistol is a fairly common handgun seen in the hands of suspects throughout many missions of the game. The "Tier One" addon allows the player to use this.

CZ 75B - 9x19mm
A suspect draws his CZ 75B pistol.
A masked suspect draws and fires his CZ 75B pistol.
Neutralized suspect with a CZ 75B by his side.

Glock 17

If your average pistol wielding suspect in a mission isn't carrying the CZ-75 he's probably carrying a 2nd-generation Glock 17 which he may be wearing on him in a hip, shoulder, or ankle holster. It is the most common pistol you will come across. The "Tier One" addon reuses the model for two separate weapons added to the player's arsenal, the slightly smaller Glock 19 and the .45 ACP Glock 21.

A Generation 2 Glock 17 - 9x19mm
Suspect Jim Hoffer prepares to fire on SWAT with his Glock 17 in the Rapid Deployment, Airport mission.
A suspect prepares to execute an officer with his Glock pistol.
Suspect Martin Brenner is neutralized after pulling out a Glock.

Makarov PM

Seen frequently in suspect hands throughout the game; the 9x18mm chambered Makarov PM is cheap and small. It's usually in the hands of a primary suspect in hiding. The "Tier One" addon allows the player to use this as well.

Makarov PM in Stainless (Baikal Imported Model IJ-70 Pistol) - .380 ACP
A terrorist suspect fires his Makarov PM in the basement of the import store.
A suspect resorts to his Makarov rather than be taken alive peacefully.
The suspect is neutralized, with Makarov in hand.

Submachine Guns

Sa vz. 61 Skorpion

The Sa vz. 61 Skorpion is a common machine pistol found within suspects' hands. The "Tier One" addon allows the player to use it, though it is misidentified as the later vz. 82 in 9x18mm Makarov.

Sa vz. 61 Skorpion - .32 ACP
A suspect turns to aim his Sa vz. 61 Skorpion machine pistol at the Hotel Carlyle.
The suspect aims his Skorpion one handed at SWAT officers storming the Hotel Carlyle to rescue hostages.
A suspect is arrested after surrendering his Skorpion.

IMI Mini Uzi

A common submachine gun you will find in the hands of suspects and terrorists ingame is the IMI Mini Uzi. Both a standard and suppressed version are added to the player's arsenal with the "Commander" addon.

IMI Mini Uzi - 9x19mm
A suspect prepares to engage SWAT with a full-auto Mini Uzi.
Suspect armed with a Mini Uzi.
A suspect in hiding drops his Mini Uzi after he is neutralized by SWAT forces.

Steyr AUG Para

The 9mm submachine gun version of the Steyr AUG with a black stock can be seen in the hands of better-equipped suspects in the game, and will cut you down fast if you find yourself under fire from it.

Steyr AUG Para - 9x19mm
A suspect stands guard with a Steyr AUG Para 9x19mm.
A suspect turns to engage SWAT with an AUG Para.
A masked suspect drops his AUG Para at his feet as he is wounded by SWAT gunfire.

Shotguns

Remington Model 11-87

The Remington Model 11-87 loaded with 00 buckshot is seen occasionally in the hands of suspects and will ruin your day fast if you bust into the wrong room too fast. A terrorist suspect in the Hostage Rescue, Import Store tends to be armed with one. The "Commander" addon allows the player to use this weapon.

Remington 11-87 with high-capacity magazine tube - 12 Gauge.
A suspect with his Remington 11-87 with high-capacity magazine tube.
A suspect searches with his 11-87 in the import store hostage rescue.
A suspect throws down his 11-87 as he is handcuffed.

Rifles

Norinco Type 56

Seen in the hands of various terrorists and other suspects the Norinco Type 56 assault rifle is usually equipped with a 30 round magazine. The "Commander" addon allows the player to use this weapon, misidentified as the original AK-47, with varying combinations of a Kobra red dot sight, suppressor, and RPK drum magazine; the model is also modified to add the AK-74 and AKS-74U to the player's arsenal.

Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants.
A primary suspect armed with a full-auto Norinco Type 56 rifle in the Warrant Service, Phoenix Club Mission.
A masked suspect prepares to open up on SWAT with a full-auto Type 56 rifle.
A neutralized suspect lays alongside his Type 56 rifle.

AR-15

One of the more common varieties of heavy firepower you'll find in the hands of well-equipped suspects and terrorists alike is a full size AR-15 variant that is capable of fully automatic fire.

A suspect prepares to fire on an advancing SWAT Officer with an AR-15.
A suspect stands over a wounded hostage with an AR-15.
A neutralized suspect with an AR-15 by his side.

Winchester Model 70

The Winchester Model 70 is predominantly seen in the Barricaded Suspect, East LA mission in which a suspect named Martin Brenner has been sniping motorists on the freeway near his home. The caliber is unknown, possibly .223, .308, or 30-06. Once the player and the rest of the SWAT team forcibly enter his house he generally won't hesitate to shoot at the SWAT team with it, though it can also be found left in the attic with him on another floor. Versions of the weapon with synthetic furniture (black or olive drab), identified as firing .308 Winchester, can be used by the player with the "Tier One" addon.

Pre-1964 Winchester Model 70 - .30-06
Primary suspect Martin Brenner loads his Winchester Model 70 when confronting SWAT in his attic.
Martin Brenner fires his Model 70 from the hip as SWAT breaches his attic.
Brenner's Model 70 falls on top of a box in his attic as he is neutralized by SWAT.

Other

M136 AT4 Anti-Tank Missile Launcher

SWAT can encounter what seems to be an M136 AT4 mounted on a tripod in a couple missions, such as Hostage Siege, LAX Tower, where they must prevent the destruction of certain aircraft by disarming these missile launchers. The briefing for at least one mission misidentifies it as an FGM-148 Javelin.

M136 AT4 Anti-Tank recoilless launcher - 84mm
SWAT encounters one of the mounted AT4s.
Another view of the AT4 on the LAX tower.

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