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Difference between revisions of "Resident Evil 3: Nemesis"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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== Beretta 92FS ==
 +
Jill's weapon in Hard Mode. It seems to be a custom made handgun made especially for S.T.A.R.S. Members. It can fire modified bullets for more power.
  
== Beretta 92FS ==
 
 
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS]]
 
[[Image:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS]]
 
[[Image:M92FCustomHandgun.gif|thumb|none|300px|M92FS, Samurai Edge Kendo Custom as seen in RE3]]
 
[[Image:M92FCustomHandgun.gif|thumb|none|300px|M92FS, Samurai Edge Kendo Custom as seen in RE3]]
  
Jill's weapon in Hard Mode. It seems to be a custom made handgun made especially for S.T.A.R.S. Members. It can fire modified bullets for more power.
+
== STI Eagle 6.0 ==
 +
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary Sidearm in the Mercenaries bonus game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.
  
== STI Eagle 6.0 ==
 
 
[[Image:STIEagle6.0.gif‎ ‎|thumb|none|400px|STI Eagle 6.0 as seen in RE3]]‎
 
[[Image:STIEagle6.0.gif‎ ‎|thumb|none|400px|STI Eagle 6.0 as seen in RE3]]‎
  
Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary Sidearm in the Mercenaries bonus game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.
+
== Benelli M3 Super 90 Shorty ==
 +
Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower.
  
== Benelli M3 Super 90 Shorty ==
 
 
[[Image:Benelli_M3_Super_90_Shorty.jpg|thumb|none|250px|Benelli M3 Super 90 Shorty]]
 
[[Image:Benelli_M3_Super_90_Shorty.jpg|thumb|none|250px|Benelli M3 Super 90 Shorty]]
 
[[Image:Shotgun.gif‎ |thumb|none|490px|M3 Super 90 Shorty as seen in RE3]]
 
[[Image:Shotgun.gif‎ |thumb|none|490px|M3 Super 90 Shorty as seen in RE3]]
  
Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower.
+
== Winchester Model 1887 ==
 +
Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism almost with one hand.
  
== Winchester Model 1887 ==
 
 
[[Image:M1887_Airsoft.jpg|thumb|none|450px|Replica Winchester Model 1887 with sawed-off stock and barrel as used in Terminator 2: Judgement Day]]‎
 
[[Image:M1887_Airsoft.jpg|thumb|none|450px|Replica Winchester Model 1887 with sawed-off stock and barrel as used in Terminator 2: Judgement Day]]‎
 
[[Image:Customshotgun.gif‎|thumb|none|450px|Western Custom M37 as seen in RE3]]
 
[[Image:Customshotgun.gif‎|thumb|none|450px|Western Custom M37 as seen in RE3]]
 
[[Category:Video Game]]
 
[[Category:Video Game]]
  
Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism almost with one hand.
+
== Colt M4A1 Carbine ==
 +
Jill starts with this weapon in her inventory on easy mode.  Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members.
  
== Colt M4A1 Carbine ==
 
 
[[Image:ColtM4 FirstVersion.jpg|thumb|none|600px|M4A1 Carbine]]
 
[[Image:ColtM4 FirstVersion.jpg|thumb|none|600px|M4A1 Carbine]]
 
[[Image:Assaultrifle.gif‎|thumb|none|600px|M4A1 Carbine as seen in RE3]]
 
[[Image:Assaultrifle.gif‎|thumb|none|600px|M4A1 Carbine as seen in RE3]]
  
Jill starts with this weapon in her inventory on easy mode.  Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with M4A1 in both the Mercenaries and the small part of the game in regular. Mikhail is also equipped with an M4A1 rifle in main story portion of the game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBSC Members.
+
== Sig Sauer Pro SP2009 ==
 +
Weapon used by Nicholai Ginovaef in both the main and Mercenaries bonus game and by Carlos in his segment of the main game.
  
== Sig Sauer Pro SP2009 ==
 
 
[[Image:Pro_2340.jpg|thumb|none|300px|Sig Sauer Pro 2340]]‎‎
 
[[Image:Pro_2340.jpg|thumb|none|300px|Sig Sauer Pro 2340]]‎‎
 
Weapon used by Nicholai Ginovaef in both the story and Mercenaries bonus game. Is used by carlos in the small playable section in the story and is also used by Brad Vickers in the short time you see him use it. It can fire modified bullets for increased power much like the M92F.
 
  
 
== Smith & Wesson Model 629 ==
 
== Smith & Wesson Model 629 ==
 +
A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game.
  
 
[[Image:SW-629.jpg|thumb|none|400px|Smith & Wesson Model 629]]
 
[[Image:SW-629.jpg|thumb|none|400px|Smith & Wesson Model 629]]
 
[[Image:S&WM629C.gif|thumb|none|400px|S&W M629 as seen in RES.gif]]
 
[[Image:S&WM629C.gif|thumb|none|400px|S&W M629 as seen in RES.gif]]
  
A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The Ingame description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries Bonus Game.
+
== Mine Thrower ==
 +
An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them.
  
== Mine Thrower ==
 
 
[[Image:Minethrower.gif|thumb|none|300px|Mine Thrower]]‎
 
[[Image:Minethrower.gif|thumb|none|300px|Mine Thrower]]‎
  
An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them. The Mines will not explode as long as the Mine Thrower is still equipped.
+
== Minigun ==
 +
The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.
  
== Minigun ==
 
 
[[Image:Chaingun.gif‎ ‎|thumb|none|400px|Minigun as seen in RE3]]
 
[[Image:Chaingun.gif‎ ‎|thumb|none|400px|Minigun as seen in RE3]]
The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.
 
  
 
== M202 FLASH ==
 
== M202 FLASH ==
 +
Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.
 +
 
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH rocket launcher]]
 
[[Image:M202A2 FLASH.JPG|thumb|none|400px|M202 FLASH rocket launcher]]
 
[[Image:Rocketlauncher.gif|thumb|none|400px|M202 FLASH rocket launcher as seen in RE3]]‎
 
[[Image:Rocketlauncher.gif|thumb|none|400px|M202 FLASH rocket launcher as seen in RE3]]‎
  
Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.
+
== FIM-92A Stinger ==
 +
Nemesis uses a FIM-92A Stinger from time to time.
  
== FIM-92A Stinger ==
 
Nemesis uses a FIM-92A Stinger from time to time. 
 
 
[[Image:Nemesis.jpg|thumb|none|300px|Nemesis and its Stinger]]‎
 
[[Image:Nemesis.jpg|thumb|none|300px|Nemesis and its Stinger]]‎

Revision as of 12:15, 25 May 2009

Beretta 92FS

Jill's weapon in Hard Mode. It seems to be a custom made handgun made especially for S.T.A.R.S. Members. It can fire modified bullets for more power.

Beretta 92FS
File:M92FCustomHandgun.gif
M92FS, Samurai Edge Kendo Custom as seen in RE3

STI Eagle 6.0

Jill finds parts to make this weapon after two encounters with the Nemesis. It is also Carlos Olivera's primary Sidearm in the Mercenaries bonus game. The Scope allows the weapon to inflict critical shots which are equal to a magnum round.

File:STIEagle6.0.gif
STI Eagle 6.0 as seen in RE3

Benelli M3 Super 90 Shorty

Jill finds this shotgun on a corpse in a zombie ridden basement. It carries 7 rounds at a time. It can fire modified shells for increased firepower.

Benelli M3 Super 90 Shorty
File:Shotgun.gif
M3 Super 90 Shorty as seen in RE3

Winchester Model 1887

Jill finds parts to make this weapon after five encounters with the Nemesis. It cannot use the Modified shells but seems to fire quickly, Jill operates the lever mechanism almost with one hand.

Replica Winchester Model 1887 with sawed-off stock and barrel as used in Terminator 2: Judgement Day

File:Customshotgun.gif
Western Custom M37 as seen in RE3

Colt M4A1 Carbine

Jill starts with this weapon in her inventory on easy mode. Carlos also wields this weapon during his portion of the game. There is a vertical grip and bipod mounted underneath it. Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which you play as him. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the nemesis. It is also used by the majority of UBCS Members.

M4A1 Carbine
File:Assaultrifle.gif
M4A1 Carbine as seen in RE3

Sig Sauer Pro SP2009

Weapon used by Nicholai Ginovaef in both the main and Mercenaries bonus game and by Carlos in his segment of the main game.

Sig Sauer Pro 2340

‎‎

Smith & Wesson Model 629

A .44 Magnum Revolver, that Jill either finds in the S.T.A.R.S. Office weapons locker or the locker in the Power Station. The in-game description says the weapon is fitted with weights to reduce recoil, yet the weapon has a large recoil anyway. This is Mikhail's primary sidearm in the Mercenaries bonus game.

Smith & Wesson Model 629
File:S&WM629C.gif
S&W M629 as seen in RES.gif

Mine Thrower

An Umbrella created weapon designed to fire Anti-Personnel SMART mines which explode after a short delay or when a creatures comes close to them.

Minigun

The same three-barreled Gatling Gun from RE2 returns as an unlockable weapon.

File:Chaingun.gif
Minigun as seen in RE3

M202 FLASH

Perhaps the most powerful weapon available. The M202 FLASH, called the Rocket Launcher is capable of firing powerful rockets that will kill almost any enemy in the game. It can take down Nemesis in only 2 shots. A regular non-unlimited rocket launcher can be found in the very late portion of the game or an unlimited ammo version can be bought in the Mercenaries bonus game. Mikhail has the same rocket launcher in the Bonus game but this holds 8 rounds as opposed to 4.

M202 FLASH rocket launcher
File:Rocketlauncher.gif
M202 FLASH rocket launcher as seen in RE3

FIM-92A Stinger

Nemesis uses a FIM-92A Stinger from time to time.

Nemesis and its Stinger


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