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Difference between revisions of "Resident Evil – Code: Veronica"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R 9mm]]
 
[[Image:Beretta93-1-.jpg|thumb|none|300px|Beretta 93R 9mm]]
  
This weapon is obtained during your first encounter with Steve.  At that start it only holds 15 rounds and only fires in semi-automatic.  Later on, it can be upgraded for fire in a 3-round burst, as well as being given a 20-round magazine.
+
This weapon is obtained during your first encounter with Steve.  At that start it only holds 15 rounds and only fires in semi-automatic.  Later on, it can be upgraded for fire in a 3-round burst, as well as being given a 20-round magazine. It also receives a folding stock too.
  
 
== [[Calico Series of Rifles and Pistols|Calico Model 100P]] ==
 
== [[Calico Series of Rifles and Pistols|Calico Model 100P]] ==

Revision as of 02:31, 24 August 2009



Browning Hi-Power

Claire enters John Woo mode, and drops her Hi-Power
Claire's Hi-Power has locked empty. Also seen in this shot is a Desert Eagle.
Browning Hi-Power

Claire is shown using this weapon during the intro movie. She loses it when she is captured and it is never used in game. It's presumably the same weapon she acquired in Resident Evil 2.

Beretta 93R

Beretta 93R 9mm

This weapon is obtained during your first encounter with Steve. At that start it only holds 15 rounds and only fires in semi-automatic. Later on, it can be upgraded for fire in a 3-round burst, as well as being given a 20-round magazine. It also receives a folding stock too.

Calico Model 100P

Obtained relatively early on after the first encounter with Steve, these are taken off of a zombie that busts out of a window. The upside is that if fires faster than the M93R, and can lock onto 2 targets at once, fired akimbo. The downside is that there is limited ammunition for it.

M79 Grenade Launcher

M79 grenade launcher - 40mm

Single shot launcher that fires various types of grenade rounds.

MAC-11

Ingram MAC-11, .380 ACP

Claire finds a set of Mac-11's and gives them to Steve who uses them throughout the game. Chris finds a set as well and uses them until the ammo runs out (no spare ammo).

Glock 17

Glock17EarlyModel.jpg

Chris Redfield's starting weapon. Can later be enhanced underneath Rockfort Island training facility

SPAS-12

Franchi SPAS-12 12 guage

Chris finds this weapon in the Rockfort Island Training Facility and is used the majority of the time to operate lever mechanism locks. It carries 8 rounds and uses 12 Gauge Buckshot.

AK-47

Ak 54.jpg

Claire finds this weapon in the Antarctic Research Facility Weapons Storage. It fires rapidly and ammunition is represented in percent. Chris can later use the AK47 should the player deposit it in the Item Chest before completion of Claires 1st scenario. Chris can also find a spare magazine (50%) in the Rockfort Island Training Facility.

MR7 Sniper Rifle

Alfred misses with his sniper rifle.


Weapon used by Alfred Ashford throughout most of Claire's game. Claire later uses the MR7 Rifle to destroy the heart of the Nosferatu Boss

Colt Python

Colt Python .357 Magnum 6in

The only way to get this gun was to place the fire extinguisher in the items box at the beginning of the game. Chris can recharge this later in the Antartic Base, put out the fire and then get the pistol.


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