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Resident Evil: Operation Raccoon City

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Annihlator 2000.jpg

Nice, but where's the trigger?

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Resident Evil: Operation Raccoon City (2012)

The following firearms are seen in pre-release material for the upcoming video game "Resident Evil: Operation Raccoon City", slated for release this winter. Weapon selection screens and info from a viral marketing site have revealed icons for most of the weapons. Many of them are signature weapons from previous Resident Evil games.

The following weapons were used in the videogame Resident Evil: Operation Raccoon City" (2012):

Handguns

SIG-Sauer P226

Vector is seen armed with a SIG-Sauer P226, while using a zombie as an (in)human shield. Called the "UBCS Sidearm" in-game, with a two-tone finish; a suppressed variant is also available.

SIG-Sauer P226 - 9x19mm
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Browning Hi-Power Mark III

The Hi-Power Mark III was carried by Claire Redfield in Resident Evil 2. Called the "Handgun HP" in-game. The ingame models looks more like the Browning Hi-Power Practical, and has a two-tone finish.

Browning Hi-Power Mark III - 9x19mm

Beretta 92FS "Samurai Edge" Custom

The classic S.T.A.R.S. custom Beretta 92FS from Resident Evil 0, 1, and 3. Ada Wong carries this gun in-game, despite having no connection to S.T.A.R.S.

Airsoft Replica of the Beretta 92FS "Samurai Edge" Custom from the Resident Evil videogame franchise.
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Desert Eagle Mark VII

The newer safety catch but lack of ridges on the top of the barrel indicates it is the Mark VII Desert Eagle. Has the same nickname "Lightning Hawk" as the Desert Eagle in Resident Evil 5.

IMI Desert Eagle MK VII with nickel finish - .44 Magnum
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FN Five-seveN (Modified)

A machine pistol, seemingly based off of the Five-seveN, with a laser sight, MP5-style stock, and flame decal is one of the pre-order bonus weapons.

FN Five-seveN USG (U.S. Government) model - 5.7x28mm
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Heckler & Koch VP70M

One of the unlockable weapons is a modernized gold-plated VP70M known as the "Matilda". The normal version of this weapon was Leon's signature handgun from Resident Evil 2, and appears on the cover art.

Heckler & Koch VP70M with stock - 9x19mm
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Can you say "gaudy".

M1911A1

A nickel M1911A1 pistol is held by Vector in an promotional image, which is used as his character portrait, but the weapon is not available in-game.

Satin Nickel M1911A1 - .45 ACP
Vector with an M1911A1 and a knife.

Submachine Guns

MAC-11

Known as the "Mini SMG" in-game. Bertha was seen using a similar MAC-11 to the one used in Resident Evil 2, complete with barrel extension. The in-game version still has the extension, but now has a MP5-style slanted grip.

MAC-11 with barrel extension - .380 ACP
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Heckler & Koch MP7A1

Known as the "Suppressed SMG" in-game. A suppressed H&K MP7A1 fitted with a 20-round magazine and reflex scope can be seen on one of the officially released screens. It is anachronistic, as the MP7 was not produced until 2001, the game takes place in 1998.

Heckler & Koch MP7A1 - 4.6x30mm
Note how she is holding onto the folded fore-grip.

Heckler & Koch MP5A3

Known as the "SubMachine Gun" in-game. An unnamed USS member is seen armed with an MP5A3, consistent with Resident Evil 2's choice of arming the USS. His example has a flashlight attached to the forend. HUNK also carries this weapon, consistent with his loadout in RE2.

Heckler & Koch MP5A3 with Navy trigger group - 9x19mm

Heckler & Koch UMP9

The H&K UMP is called the "Tactical SMG" in-game. It is equipped with a TDI Vector-style stock. [Current picture shows straight magazine but ingame picture and model both use curved mag. To be updated.]

Heckler & Koch UMP9 (note curved magazine) - 9x19mm
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Note the curved magazine of a UMP9

M1A1 Thompson

Called "The Mob Special" in-game. This is the same Thompson that could be unlocked in Resident Evil 4. It is incorrectly shown fitted with a 50-round drum magazine.

M1A1 Thompson - .45 ACP
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TDI Vector

The TDI Vector is called the "Combat SMG" and available as a pre-order bonus. The gun itself is an anachronism, as the weapon was not designed until 2006.

TDI Vector SMG - .45 ACP

Rifles

M4A1 Carbine

Known as the "Assault Rifle" in-game. U.S. Spec Ops teams and the USS are seen armed with M4A1s, fitted with Aimpoint Red Dot Sights. In-game, they have been fitted with Gen 2 SCAR stocks.

Colt M4A1 with Aimpoint red dot sight and vertical foregrip - 5.56x45mm NATO. The variant in the game does not have a vertical foregrip
This shot is mirrored, hence why the ejection port appears on the wrong side in this shot. In another trailer, the shot is correct.
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C7 Rifle

Known as the "Burst Rifle" in-game. Players can choose a C7 rifle fitted with an ACOG scope. As the name implies, it incorrectly fires in bursts whereas a real C7 rifle can only fire in semi or full-auto.

Colt Canada C7 - 5.56x45mm NATO
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M16A4 Rifle

A M16A4 fitted with a scope, bipod, cheek-rest, and a 20-round magazine appears in the game as the "Arbiter". The M16A4 at the time that the game is set (1998) is partially anachronistic because it wasn't produced until 2004, but it should be noted that an M16 rifle with a flat top upper receiver could be constructed because the component in question existed at the time on the M4 carbine and was readily available in the military supply line. In addition like in many modern shooters the front sight and gas block are removed, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber.

M16A4 with carry handle attached and standard A2 handguards - 5.56x45mm NATO
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Leon holds an "Arbiter".

AK-103

The AK-103 is known as the "Militia Rifle" in-game, this rifle is "Spectre"'s weapon of choice as an AI Partner.

AK-103 - 7.62x39mm

Heckler & Koch G3A3

The Heckler & Koch G3A3 can be seen in the E3 trailer. In the weapons selection screen it is under the Sniper Rifles class and called the "Semi-Auto Rifle". It is fitted with an ACOG scope.

Heckler & Koch G3A3 with wide handguard - 7.62x51mm NATO
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Heckler & Koch G36K

Vektor, Spectre, and Beltway are all seen wielding G36Ks, sometimes suppressed. it features a possibly-anachronistic railed forend, as the game takes place in September 1998. Called "Suppressed Rifle" in-game.

Heckler & Koch G36K - 5.56x45mm NATO
Beltway fires his G36K

Heckler & Koch HK416

Called "Hammer" in-game. Anachronistic for the time period (September 1998), as the HK416 first entered production in 2005.

Heckler & Koch HK416 with 10 inch barrel - 5.56x45mm NATO

FN SCAR-H CQC

Called "The Ravager" in-game. Anachronistic for the time period (1998), as the SCAR series was developed circa 2007. Something to point out, in the recent "Triple Impact" trailer for the game showcasing the US Spec Ops team. The possible team leader is seen wielding a black Scar-L. The CGI model is shown to strangely have a M16 style front sight post/gas block.

File:2fff2537c0.jpg
Third Generation FN SCAR-H CQC - 7.62x51mm NATO

Machine Guns

M249-E2 SAW

The M249-E2 SAW appears in the game as the "Machine Gun".

M249-E2 SAW - 5.56x45mm NATO
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Heckler & Koch MG4

Called "Light Machine Gun" in-game. Anachronistic for 1998, as the MG4 first entered production in 2005.

Heckler & Koch MG4 - 5.56x45mm NATO

M60E3

The M60E3 appears as the "Heavy Machine Gun" in-game

M60E3 machine gun with short barrel - 7.62x51mm NATO
Orc9.jpg

Minigun

Nemesis uses a fictional 8-barreled minigun. Because sometimes 6 just isn't enough. He uses it briefly, and then discards it in favor of his iconic rocket launcher.

Orcmini.jpg

Sniper Rifles

Remington 700

The Remington 700PSS appears in the game as the "Bolt Action Rifle". When reloading, the player will load the additional bullets inside the mag well like a shotgun.

Remington 700PSS with Harris bipod - .300 Win Mag
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Heckler & Koch PSG-1

The Heckler & Koch PSG-1 is known as the "Precision Rifle" in-game.

Heckler & Koch PSG-1 - 7.62x51mm NATO

Unknown Anti-Material Rifle

An AM rifle is one of the eight pre-order bonus weapons.

Orcam.jpg

Shotguns

Remington 870

Beltway is seen with a fullstock Remington 870 with a heatshield and 20" barrel in a promotional render. It is called the "Pump-action Shotgun" in-game. However the ingame model differs from the promotional image. The ingame model has the stock sawed off and replaced with wood furniture, as well as a box magazine, seemingly based off of an airsoft replica of the 870. The heatshield and extended barrel remain.

Remington 870 with early style Black Synthetic Riot foregrips and buttstock - 12 Gauge.
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Franchi SPAS-12

The SPAS-12 with folding stock appears as the "Assault Shotgun" in-game. It is pump-action.

Franchi SPAS-12 with butt hook attached to stock - 12 Gauge
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Benelli M4 Super 90

The Benelli M4 Super 90 appears in the game as the "Riot Gun". It was not produced until 1999, making it anachronistic, though not by much.

Benelli M4 Super 90 with 4-shot tube - 12 Gauge
Orc20.jpg

Daewoo USAS-12

The USAS-12 appears as the "Juggernaut" in-game.

Daewoo USAS-12 with 10-round magazine - 12 Gauge

Unknown Shotgun 1

A possibly fictional shotgun with a drum magazine and reflex sight.

Orcperf.jpg

Fictional shotgun

A double-barreled shotgun seemingly based loosely on the NeoStead 2000 Shotgun but with the magazine tubes rendered as a pair of barrels.

Neostead Shotgun - 12 Gauge
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Remington SPR220 Cowboy

Called the Cowboy shotgun.

RemingtonSPR220Cowboy.jpg
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Special

Flamethrower

Returning from Resident Evil 1. A note of interest is that the weapon now has the lower-receiver of a Bushmaster ACR and a backwards SPAS-12 foregrip.

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Fictional Grenade Launcher ("Hk-P")

The same fictional grenade launcher from Resident Evil 3.

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"Hk-P" as seen in RE3.

Unlockable Fictional Grenade Launcher

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