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Difference between revisions of "Red Dead Redemption II"

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==Winchester Model 1866 "Yellow Boy"==
 
==Winchester Model 1866 "Yellow Boy"==
The [[Winchester Model 1866 "Yellow Boy"]] appears as the "Lancaster Repeater." This is a rather odd choice as by 1899, Winchester rifles like the Model 1873, 1892, and 1894 would have been more widespread. Customizing the frame with steel makes the gun look like the [[Winchester Model 1873]]. U.S. Army soldiers are seen with the Winchester Model 1866, which is wildly inaccurate as they should be using the Krag-Jørgensen, and unlike the [[Red Dead Redemption|previous game]], there's no "it's not included in the game!" excuse to fall back on this time.
+
The [[Winchester Model 1866 "Yellow Boy"]] appears as the "Lancaster Repeater." This is a rather odd choice as by 1899, Winchester rifles like the Model 1873, 1892, and 1894 would have been more widespread. Customizing the frame with steel makes the gun look like the [[Winchester Model 1873]]. U.S. Army soldiers are seen with the Winchester Model 1866, which is wildly inaccurate as they should be using the Krag-Jørgensen, and unlike the [[Red Dead Redemption|previous game]], there's no "it's not included in the game!" excuse to fall back on this time. In 1899, John uses a custom model that is iron-plated with a rosewood stock. This customization seems to be a nod to the [[Winchester Model 1892|Winchester 1892 Saddle Ring Carbine]] he used in ''[[Red Dead Redemption]]''. This custom model makes one appearance in 1906 during the mission "Jim Milton Rides Again," but thereafter disappears from John's inventory. The in-game rifle can be easily customized to look like it at any gunsmith, however.
 
[[Image:Winchester66.jpg|thumb|none|400px|Winchester 1866 "Yellow Boy" Carbine - .44 RF]]
 
[[Image:Winchester66.jpg|thumb|none|400px|Winchester 1866 "Yellow Boy" Carbine - .44 RF]]
 
[[File:RDR2-winyell1.jpg|thumb|none|600px|Holding the Lancaster.]]
 
[[File:RDR2-winyell1.jpg|thumb|none|600px|Holding the Lancaster.]]

Revision as of 19:11, 5 December 2022


Red Dead Redemption II
Red Dead Redemption 2A.jpg
Box Art
Release Date: October 26, 2018
Developer: Rockstar Studios
Publisher: Rockstar Games
Series: Red Dead
Platforms: PlayStation 4
Xbox One
Genre: Third-Person Shooter, First-Person Shooter


The following weapons appear in Red Dead Redemption II:


Overview

Like the eighth generation versions of Grand Theft Auto V, Red Dead Redemption II has both first-person and third-person modes that can be switched at the press of a key. This page will ideally cover both first-person and third-person views of weapons.

Similar to Red Dead Redemption, ammunition is generalized by weapon type, but with more sub-variety this time. Normal ammo comes in regular, high velocity (boosts damage and range), express (bigger boost to damage), split point (higher damage and accuracy), and explosive variants (some of these ammo types are bought, others are crafted), while shotgun shells come in buckshot, slugs, and also incendiary buckshot and explosive slugs. Barrels, triggers, frames, hammers, sights, and stocks can all be visually customized.

Weapons can become dirty with extended use, which reduces weapon stats, and player character Arthur Morgan can clean them in the weapon menu by purchasing oil from shops or by paying a gunsmith to fix them. When firing single-action revolvers, Arthur needs to manually cock the hammer by pressing the fire key once before pressing it again to fire the weapon. Pump-action, bolt-action, and lever-action weapons also need to be manually cycled by the player with the fire key. Arthur can also fan some of the revolvers when rapid firing, and can also dual-wield handguns and the sawed-off double-barreled shotgun.

The in-game weapon names are a mix of generic names and some fictional weapon names. Weapon descriptions in the compendium provide many fictional firearm makers for the real guns, such as D. D. Packenbush, Hutton & Baird, and Peeters & Janssens.

Handguns

Borchardt C-93

The Borchardt C-93 returns from the first game as the "Semi-Automatic Pistol." It is first available for purchase in Chapter 5 and, due to its detachable box magazine, has a much faster reload speed over the Mauser Pistol.

Borchardt C-93 - 7.65x25mm Borchardt
The C-93 on the gun shop table. Oddly enough, unlike the first game, it is incorrectly modeled, with an inclined grip, shorter barrel (which can be replaced by a long one with customization), and a strangely elongated trigger guard (the first two changes also give the C-93 some resemblance to its successor, the Luger pistol). These changes are possibly made so that the weapon's profile and grip is more similar to the other handguns in the game, so the cutscene animations, which dynamically change Arthur's weapon depending on his active weapon in gameplay, can show the C-93 being correctly held.
Holding.
Aiming.
Aiming down the sights.
Reloading a new magazine.
Chambering.

Colt 1851 Navy

The Colt 1851 Navy was added to Red Dead Online in the "Moonshiners" update under the name of "Navy Revolver", the same name it appeared in Grand Theft Auto Online. The reload animation is extremely simplified compared to real life, as the player character simply replaces all the percussion caps without bothering to load the balls, as opposed to the reload animation in the weapon's GTA:O counterpart, where the entire cylinder is replaced during a reload. A variant called "Lowry's Revolver" (likely named after side character Edmund Lowry Jr.) is covered in bloody inscriptions, just like the weapon's appearance in GTA Online.

Colt 1851 Navy - .36 caliber.
The bloody Colt 1851 in the online mode. Lowry's variant has all the upgrades, including a longer barrel.
Pointing the long revolver.
A look down the sights.
"Reloading;" replacing the percussion caps.
Working the ramrod lever, as seen in third person.
Inspecting a basic, two-tone 1851.

Colt New Army & Navy

The Colt New Army & Navy returns from the previous game as the "Double-Action Revolver", and can be unlocked for early use upon the game's release by completing a series of tasks in GTA Online. The "High Roller" skin for the revolver is one of the four early access DLC items. The revolver has a short barrel by default, which can be extended up to 6" in length through customization.

Colt Civilian Model 1892 New Army & Navy with 4 1/2 inch barrel - .38 Long Colt
Members of Dutch's gang with Colt New Army & Navy revolvers on the left.
Arthur Morgan reloading a Colt New Army & Navy.
Micah Bell fires the Colt New Army & Navy.
Holding a rusty Colt New Army & Navy.
Aiming. Note the cocked hammer. The first time the weapon is aimed after drawing/reloading, the hammer is automatically cocked. Subsequent shots are fired in double-action.
Aiming Down Sights. Note that the hammer is down.
Reloading.
The unique High Roller variant of the Colt New Army & Navy.
High Roller variant in-game.
An unusable snubby Colt revolver seen in a display case.
The "Improved Sights" of the New Army & Navy. This upgrade adds a rear sight to this revolver and the SAA.

Colt Single Action Army

The Colt Single Action Army returns from Red Dead Redemption, again referred to as the "Cattleman Revolver". It is probably the most common handgun in the game and is commonly carried by lawmen, bandits, bounty hunters, and civilians. Customizing the gun with a long barrel turns it into a "Cavalry" model. Early in the game, (Chapter 2) if the player does the Stranger side-mission "The Noblest of Men and a Woman", the player has a chance at collecting two unique versions of the Colt that come with various increased stats. Fully loaded it holds six rounds, but because real Single Action Armies of the time had a habit of firing on their own should any pressure be applied to the hammer even in the uncocked position, it was common to only load five rounds and keep the hammer resting on an empty chamber to prevent accidental firing.

An Uberti "Cattleman" replica of Colt SAA "Artillery" model.
The SAA in Arthur Morgan's right hand.
Arthur Morgan dual-wielding SAAs.
A good close-up of an SAA brandished by John Marston.
Arthur holds a single SAA.
He aims his Colt.
Aiming down the sights of the SAA.
Reloading. In first-person, the fired rounds simply fly out without Arthur using the ejector rod. In third-person, however, Arthur's left hand is correctly working the ejector rod when reloading.
The unique Flaco Hernandez variant of the SAA.
The unique Emmett Granger variant of the SAA.
Aiming a black SAA with a rear sight notch.
Close up of the business end of John's SAA, showing empty casings in the fired chambers of the cylinder. Nice attention to detail there, Rockstar!

FN Model 1900

The FN Model 1900, appearing as the "M1899 Pistol" (obviously, in order to represent the FN 1899, although it is still clearly modeled on the Model 1900), was originally exclusive to the PC release of the game. It was later made available on consoles through patches. The pistol's model is modeled a bit differently from reality - the grip is much more angled and the trigger does not sit rearwards into the frame as a real M1900 would. Do note, however, that the weapon's icon is accurate and exactly like a real example of a Model 1900. It currently only appears in the campaign, making it the only weapon to not appear in Online at present.

FN Model 1900 - .32 ACP
For reference, the actual FN Model 1899 - .32 ACP. Note that the raised segment above the trigger guard does not extend all the way back to being above the trigger, and that the part where one's thumb webbing would make contact (where the backstrap is on a modern pistol) is just slightly more rounded. The game's "M1899" has neither of these traits.
Despite being described as "M1899", it still looks more like the slightly later FN 1900. Also note the serial number "989811." Here the pistol's cocking indicator can be clearly seen in the extended position, which means it is actually not ready to fire.
The FN M1900 after purchase in the St. Denis gun shop. Note the different trigger and grip angle, the result of sharing animations with the revolvers.
The early pistol in the outskirts of the city.
Pointing the FN.
Aiming down the iron sights. The front post is actually an "uncocked" indicator that sits in the front end of the sight gutter - meaning the pistol is not chambered in this state.
Inserting a new magazine on a reload.
Chambering the pistol.
Holding a black FN 1900 with a longer slide and barrel.
Looking down the "upgraded sights," which is a wider rear notch and completely ignores the actual front sight; however, the pistol is actually ready to fire with this upgrade.

LeMat Revolver

An advertisement for the LeMat Revolver is seen on a wall in the Blackwater police station. It was added as a usable weapon with the May 2019 update in Red Dead Online. It holds 9 normal revolver rounds and a single shotgun round.

F. Elli Pietta LeMat revolver
The LeMat ad on the wall in the Blackwater police station.
The unupgraded LeMat on the gun shop table.
Holding a LeMat revolver with longer barrel.
Aiming.
Aiming down the sights.
Reloading. The reloading process is unrealistically quick for a black powder cap-and-ball firearm, but appears to have all the right steps.
Aiming while the shotgun mode is activated.
Reloading the shotgun round.

Mauser C96

The Mauser C96 returns from the previous game as the "Mauser Pistol", described as being designed and manufactured by the fictional "Mühlberg" company in Germany ("Mauser" instead of being relegated to the weapon's given name, apparently). Unlike in Red Dead Redemption, the gun is correctly depicted as a semi-auto only version rather than an anachronistic machine-pistol. It also holds a correct 10 rounds rather than 15 in the first game. By doing the Stranger quest "The Noblest Men, and Woman," the player can get a gold plated version of this gun off the body of Billy Midnight. The standard version does not unlock for purchase until much later in the game, though a free one can be acquired from Angelo Bronte during the Chapter 4 mission "Revenge is a Dish Best Served Eaten".

Mauser C96 - 7.63x25mm Mauser
The Mauser on the gun shop table. Interestingly, by default it has a shorter barrel (between the usual and the "Bolo" version), which can be turned to a standard length barrel with customization. This conversion is commonly seen in pre-revolution China, for quicker drawing from a belt, without a holster.
Arthur holds a Mauser Pistol.
Aiming. Note the hammer is cocked; when the weapon's just reloaded, the hammer will be down.
Aiming down the sights.
Reloading a 10-round stripper clip. Regardless of the number of remaining rounds, the full clip will always be loaded, as if the pistol were completely empty. The bolt is correctly released immediately when the clip is removed.
Billy Midnight's unique Mauser Pistol.

Smith & Wesson Schofield Model 3

The Smith & Wesson Schofield Model 3 revolver appears as the "Schofield Revolver." Dutch owns a pair of these revolvers as his personal firearms. After a particular mission in Chapter 4, the player can conclude "The Noblest of Men, and a Woman" Stranger quest and acquire a unique variant called Calloway's Revolver. Two unusable S&W "Wells Fargo" Schofield revolvers can be seen in a Showcase in Tumbleweed; the gun in the game can get a barrel of analogous length through customization.

Smith & Wesson Schofield Model 3 with nickel finish - .45 Schofield
Promotional Picture of Dutch's revolvers.
Holding the S&W revolver.
Aiming.
Aiming down the sights.
Cocking the hammer.
Reloading. The automatic ejector incorrectly only ejects the fired rounds, meaning that Arthur only needs to reload the fired rounds.
The special Calloway's Revolver variant.
During the Epilogue, a gold-plated Schofield can be found in New Austin as part of an unmarked Treasure Hunt.
Smith & Wesson "Wells Fargo" Schofield with barrel cut down to five inches - .45 Schofield
Checking out the "Wells Fargo" model in the showcase.
Aiming a Schofield revolver with the alternate rear sight.

Volcanic Repeater

The Volcanic Repeater returns from the previous game. When firing, Arthur Morgan performs a subtle flip cock between shots. The weapon holds eight shots, but oddly, adding the extended barrel (with tube magazine) does not increase capacity. Amusingly, the weapon, which is known to have had very poor power and terminal ballistics in reality, is the pistol with the highest base damage in-game. In-game this is justified by a blurb in the gunsmith brochure advertising the weapon, which mentions that this version of the Volcanic has been modified to use more powerful cartridges than rocket ball ammunition.

Volcanic Pistol - .31 or .41 caliber.
Holding.
When firing rapidly, Arthur Morgan will grip the pistol with two hands. Like a mini lever rifle.
Aiming.
Aiming down sights.
Reloading a single round.

Rifles

Carcano M91/38

The anachronistic Carcano M91/38 Short Rifle returns from the previous game instead of an accurate M91 Long Rifle. Oddly enough it has a rear sight of a long M91. It is only available with a mounted scope. It is first seen in the hands of Hercule Fontaine in Chapter 5, although it isn't acquired by the player until the Chapter 6 mission "Goodbye, Dear Friend".

Carcano M91/38 - 6.5x52mm.
Sadie with the Carcano.
The Carcano Rifle on the gun shop table.
Holding the Carcano. Note the rear sight.
The Carcano's iron sights. These are not actually usable outside of screenshot tricks (as performed here), except via trainers or modifications on the PC version.
Reloading an en-bloc clip. Arthur always loads in a full en-bloc clip regardless if there is any ammo remaining.
Working the bolt handle.
A view of the Carcano while riding.
Left side of the rifle.

"Elephant Rifle"

Introduced with the RDO Naturalist update is a high caliber double rifle, named as the "Elephant Rifle." Its design resembles the Bentley and Playfair Double Rifle, although the in-game catalogue description states that the rifle is produced by the fictional Mühlberg company, indicating that it is supposed to be of German origin. The tremendous recoil will knock the player character down if fired while crouched.

Bentley and Playfair Double Barrel Hammerless Rifle - .470 Nitro Express
The "Elephant Rifle" in idle, first person view.
Pointing the double rifle.
Aiming down the default iron sights. The front sight is slightly misaligned to the left.
Inspecting the right side.
Reloading the double rifle after firing a single shot, note the struck primer. A new round has yet to appear in the character's hand.

Evans Repeating Rifle

The Evans Repeating Rifle is available with the March 2019 update in Red Dead Online. Unlike the Evans in the prior Red Dead game, which held an incorrect 22 rounds, the Evans in RDRII has a partially-correct capacity of 26; while this is the correct capacity for the magazine itself, 2 more rounds could be stored in the rifle altogether - one in the chamber, and one in the space between the magazine and chamber.

The Christmas 2020 event included a cosmetic variant with a unique extended handguard. It is free to use, just requiring the base Evans to be purchased.

Evans Repeating Rifle - .44 Evans Short
Holding the Evans Repeating Rifle.
Using the iron sight.
Reloading. The player character loads in a round and cycles the lever, repeating the process until full. To simplify reload, loaded rounds are not ejected when the lever is cycled, and the individual rotating spaces in the screw magazine are not simulated (as doing so means that reloading mid-magazine will create empty spaces in the magazine).
A view of the rifle while riding.
Holding up a Santa ornament with the unique Holiday 2020 Evans - note the extended handguard.

Henry 1860

The Henry 1860 appears as the "Litchfield Repeater" and is depicted with an enlarged lever loop. The weapon is first available during a mission in Chapter 6.

Henry 1860 brass-frame - .44 Rimfire (RF).
RDR 2 First Look 36.jpg
The Henry on the gun shop table.
Holding the "Litchfield Repeater."
Aiming. In this instance, the Henry has the alternate rear sight.
Aiming down the default rear aperture sight.
ADS of the upgraded iron sights.
Reloading.
Holding the Henry while riding.
Holding the Henry 1860 while on horseback.

Krag-Jørgensen Rifle

A hybrid Krag-Jørgensen comprised of the US and Danish variants appears as the "Bolt-Action Rifle" and is Bill Williamson's weapon of choice. The weapon is unlocked for use by the player in Chapter 3. Unlike in Red Dead Redemption, Arthur Morgan reloads five rounds quickly into the breach instead of using an incorrect stripper clip.

US Property Marked Krag-Jørgensen Model 1896 Rifle - .30-40 Krag
Krag-Jørgensen Model 1889 Artillery Carbine - 8x58R
Wallpaper of Bill Williamson on the right holding the Krag.
The rifle over his back.
Arthur holds the rifle.
Aiming.
Aiming down the sights
Working the bolt handle.
Reloading.
Holding the rifle while riding.
Cosmetic customization of the Krag-Jørgensen. The safety (colored black) is misidentified as the hammer here; although the actual cocking piece functions correctly in gameplay.

Remington Rolling Block

The Remington Rolling Block Sporting Rifle returns as the "Rolling Block Rifle." It can be obtained for free from the Valentine gunsmith during the mission "The Sheep and the Goats". Hosea Matthews has one during the mission "Exit Pursued by a Bruised Ego", but doesn't fire it. Lenny Summers uses a custom model with a blued barrel and scope, browned frame, and maple varnish.

Remington Rolling Block Sporting Rifle - .45
Arthur holds Hosea's Remington, wondering how he unlocked it this early in the game.
Arthur holds the Remington.
Another view.
Using the iron sights. Again, these are not actually usable in normal gameplay.
Using the scope.
Loading a new round.
Holding the Remington while riding.

Spencer Model 1860 Carbine

The Spencer Model 1860 Carbine appears as the "Carbine Repeater," inverted from its designation in Red Dead Redemption. The Spencer 1860 is among the most common long guns in the game and is used by numerous NPCs. An interesting feature of the rifle is that to make up for its slow fire rate, the weapon's magazine is fully topped up on every reload via the use of Blakeslee tubes, rather than Red Dead Redemption's strange breech-loading animation.

Spencer 1860 Carbine - .56-56 RF.
The Spencer slung across Arthur's back.
Sadie on the right with a Spencer in hand.
Arthur holds a Carbine Repeater.
Aiming.
Aiming down the sights.
Topping up the magazine with a Blakeslee tube. Somehow, the rounds obligingly load themselves into the magazine tube without the aid of gravity; the Spencer should be held with the muzzle downwards for this to work.
Holding the carbine while riding.

Springfield Trapdoor 1873

The 1873 Springfield Trapdoor Rifle appears in the game as the "Springfield Rifle." Unlike the previous game, the Springfield is now the full-length rifle and correctly holds a single round instead of four. A Civil War monument in Rhodes consists of a platform atop which stands a Confederate soldier holding a Springfield Trapdoor Rifle. A Springfield Trapdoor Rifle is Eagle Flies' rifle of choice and during the mission "My Last Boy," during which he fires two rounds without reloading in one instance.

1873 Springfield Trapdoor Rifle - .45/70
The Civil War monument in Rhodes.
Holding the Springfield.
Aiming.
Aiming down the sights. The rifle is pointed very high here, without much regard for the rear notch
Reloading.
The upgraded sights of the Springfield Trapdoor rifle, which adds two large wings to the rear sight.

Winchester Model 1866 "Yellow Boy"

The Winchester Model 1866 "Yellow Boy" appears as the "Lancaster Repeater." This is a rather odd choice as by 1899, Winchester rifles like the Model 1873, 1892, and 1894 would have been more widespread. Customizing the frame with steel makes the gun look like the Winchester Model 1873. U.S. Army soldiers are seen with the Winchester Model 1866, which is wildly inaccurate as they should be using the Krag-Jørgensen, and unlike the previous game, there's no "it's not included in the game!" excuse to fall back on this time. In 1899, John uses a custom model that is iron-plated with a rosewood stock. This customization seems to be a nod to the Winchester 1892 Saddle Ring Carbine he used in Red Dead Redemption. This custom model makes one appearance in 1906 during the mission "Jim Milton Rides Again," but thereafter disappears from John's inventory. The in-game rifle can be easily customized to look like it at any gunsmith, however.

Winchester 1866 "Yellow Boy" Carbine - .44 RF
Holding the Lancaster.
Aiming.
Aiming down the sights. Here the rifle is customized with steel, making it look like a Model 1873.
Loading a new round.
Holding while riding.
The upgraded sights of the Winchester 1866. The rear sight is replaced with an aperture.

Winchester Model 1890

The Winchester Model 1890 appears as the "Varmint Rifle." Being a .22 Caliber weapon in-game, it comes with its own ammo type.

Winchester Model 1890 - .22 Short Rimfire
The Varmint Rifle on the gun shop table.
Holding.
Aiming.
Aiming down the sights.
Reloading.

Shotguns

Browning Auto-5

The Browning Auto-5 returns from the previous game as the "Semi-Automatic Shotgun". The game takes place in 1899, making the Auto-5 technically anachronistic - while John Moses Browning began designing the shotgun in 1898, production did not officially begin until 1902. A free one can be found in the cellar at Watson's Cabin in the Big Valley region of West Elizabeth.

Browning Auto 5/Remington Model 11 in Riot Gun configuration - 12 gauge
RDR2-BrowningAuto5.jpg
The Browning Auto on the gun shop table.
Holding the "Semi-Automatic Shotgun".
Pointing the Auto-5.
Aiming down the sights.
Reloading. Arthur never actually interacts with any of the controls on the shotgun, which is problematic since this would be a pre-1953 model on top of being anachronistic, so the famous "Speed Loading" feature does not exist yet. Arthur would have had to chamber load a shell, drop the bolt using the bolt release button on the right side, and load the rest of the ammunition into the magazine while holding down said button all with one hand, an implausible feat of dexterity. In game, he only inserts five shells and is good to go.
Holding while on horseback.
ADS of a silver A-5 with the rear sight upgrade.

Double Barrel Shotgun

A 12 Gauge Double Barreled Shotgun with exposed hammers appears in the game and is commonly used by NPCs, the Murfree Brood in particular. Though available from any gun shop right from the start of Chapter II, it can be picked up from a number of places in the game world for free; including from Six Point Cabin during the mission "Paying a Social Call", looted from the old hermit woman in an unmarked cabin in the Big Valley region of West Elizabeth, and from Algie Davidson's house at Catfish Jacksons in the Scarlett Meadows region of Lemoyne. A "rare" version with a tarnished brass frame and intricate stock carvings can be looted from the angry hermit man in Roanoke Ridge.

Remington Model 1889 - 12 gauge
RDR2-DoubleBarrel.jpg
Arthur Morgan holds the Double Barrel.
Aiming.
Aiming down the sights, not that you ever need to with this gun...
Reloading.
The "Krampus" variant found only in Red Dead Online.

Sawed-Off Shotgun

Charles Smith uses a Sawed Off Shotgun as his weapon of choice. It is acquired by the player early in the prologue and is occasionally used by NPCs. Unlike the first game, it has exposed hammers. It can be dual-wielded in pairs or with another weapon. Despite its name, this is not a homemade sawed-off, but a specially made short model with a pistol grip and sights (which is also confirmed by the in-game description).

Rossi Overland Short Barreled Shotgun - 12 gauge
Smith, seen opposite Sadie Adler, with the sawed-off shotgun.
Holding a single Sawed-Off Shotgun.
Aiming down the sights. Not that it's necessary.
Dual wielding a pair of sawn-off double barrel shotguns. Note that the weapon on the left has a leather wrap foregrip.
Close up of Charles' unique sawn-off in the epilogue.

Winchester Model 1887

The Winchester Model 1887 appears as the "Repeating Shotgun". It's possibly the 10 gauge version, as it is the most powerful shotgun in the game. It also has a capacity of six shells, the most out of all shotguns. It's first available for purchase during Chapter 6.

Winchester Model 1887 - 12 gauge
The Winchester M1887 on the gunshop table.
Holding the "Repeating Shotgun".
Aiming.
Aiming down the sights. Refreshingly, the hammer on the model is cocked, which does not happen all the time with 1887 portrayals in fiction.
Reloading.
Holding while riding.
Holding a Winchester Model 1887 while on horseback.
ADS of the M1887 with a rear sight upgrade.

Winchester Model 1897

The Winchester Model 1897 is available as the "Pump-Action Shotgun". Unlike Red Dead Redemption, the weapon is available from one of the early chapters, rather than being a late-game weapon. A free one can be found at Chez Porter, an isolated ranch in the Grizzlies West region of Ambarino

Winchester Model 1897 Riot Gun - 12 gauge
John holds the Winchester in his left hand while firing a Schofield.
The Winchester M1897 on the gun shop table. The trigger guard is taken from the later Model 1912.
Holding the "Pump-Action Shotgun".
Aiming the shotgun from the hip.
ADS of the M1897 shotgun's standard sights.
Aiming down the sights. Note that the weapons can be customized with a variety of materials; this M1897 has a brass frame and the rear sight modification.
Reloading.
Holding a M1897 while on horseback.

Machine Guns

Gatling Gun

Two long 1874 model Gatling Guns mounted on artillery carriages with ammunition boxes make an appearance in Fort Mercer. Unlike the first game, it comes with a top-mounted magazine.

Colt Gatling Gun with Bruce Feed Guide - .45-70
RDR 2 gatling4.jpg
RDR 2 gatling5.jpg

Maxim 1895

Replacing the previous game's anachronistic Browning M1917, the far more period-appropriate Maxim 1895 is used throughout the story. Characters in the game continuously refer to this weapon as a "Gatling Gun." This is either intentional period specific slang meaning "machine gun" or it's an oversight by the developers who possibly had Gatling Guns planned for certain story missions.

Maxim 1895 on tripod - 7.92x57mm Mauser
Arthur Morgan firing a Maxim 1895. He doesn't seem to be using the sights (though, to be fair, it's not like he could if he wanted to, seeing as his hat's in the way).
An unprepared Maxim in the camp.
Arthur manning the Maxim.

Other

Hotchkiss Revolving Cannon

On Guarma island, Arthur can use a Hotchkiss Revolving Cannon to sink a Spanish armored ship.

Hotchkiss Revolving Cannon - 42mm
The Hotchkiss Revolving Cannon in-game
Arthur leaning on the Hotchkiss Revolving Cannon to examine his target.
Arthur firing the Hotchkiss Revolving cannon at a Spanish ironclad which appears to be a fictional hybrid between the CSS Virginia and USS Monitor; this is kind of anachronistic as such primitive ironclads were obsolete by the time of the Spanish–American War and more modern ships were used instead.

Hotchkiss Mountain Gun

Several Hotchkiss Mountain Guns can be seen on Guarma island. The player has the option of using one to blow open a wall in a later mission during Chapter 6. It's also the standard artillery for the U.S. Army.

M1886 Hotchkiss light mountain rifle - 42 mm (1.65 in)
The Hotchkiss Mountain Gun in-game.

Bow

Arthur Morgan can also utilize a bow. It is a useful weapon for silent kills and can also be used for clean hunting kills on animals. The bow is capable of utilizing multiple types of arrows, including poison, incendiary, and always-fun dynamite arrows.

Arthur with the bow in a promotional screenshot.
Arthur holds the Bow.
He draws back the bowstring.

Unusable Weapons

FN Model 1903

The FN Browning 1903 pistol is seen as a Sharpshooter award symbol.

FN Browning Model 1903 Pistol - 9x20mm Browning Long
The symbol is at the top left.

Colt Paterson 1836

A Colt Paterson 1836 revolver can be seen on a collectable cigarette card image.

Colt Paterson 5th Model - .36 caliber.
The image in-game.

U.S. Johnson Model 1836

A low detail U.S. Johnson Model 1836 is seen in a mission given by Jeremiah Compson. Interestingly, characters call this pistol a revolver and the icon when acquired appears to be a Colt 1851 revolver, but the model is clearly that of a flintlock.

U.S. Johnson Model 1836 - .54 cal
A squatter aims the Johnson at Arthur.
Another angle of the squatter holding Arthur at gunpoint.
Having evicted the squatters, Arthur examines the Johnson before leaving.

Sharps 1874 Buffalo

When the player's tent is upgraded, an unusable rusty Sharps 1874 Buffalo rifle with spike bayonet can be seen. Another one, seemingly the same model, can also be seen driven by its bayonet into a tree near the old church in Lemoyne.

Sharps 1874 Buffalo - .45-70 caliber
The Sharps rifle in Arthur's tent.
The Sharps seen driven into the tree.

Model 1841 6-Pdr Smoothbore Field Gun

Several destroyed Model 1841 6-Pdr Smoothbore Field Guns can be seen on the former battlefield of Scarlett Meadows. At "Riley's Charge," there are also intact and destroyed Field Guns.

RDR 2 cannon.jpg
RDR 2 cannon1.jpg

Martini-Henry

The cigarette card for gunslinger Emmet Granger depicts him with an unknown variant of the Martini-Henry rifle.

Martini-Henry Mk. I (1871-1876) - .577-.450 caliber
The Emmet Granger cigarette card. The artwork of the rifle is rather low-detailed, but the distinctive action and cocking indicator can be easily identified. The artwork is also lacking the Martini-Henry's loading lever.

Browning M1917

The Browning M1917 makes a cameo in the combat awards.

Browning M1917 - .30-06
The symbol is at the top left.

See Also


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