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From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Outlaws (1997)

Outlaws is a 1997 Western-themed video game released by LucasArts.

The following weapons appear in the video game Outlaws:


Remington 1875

Marshal James Anderson (voiced by Jeff Osterhage) uses what appears to be a Remington 1875 as his primary weapon. It was his father's gun, and his daughter Sara (voiced by Kath Soucie) also uses it at one point. It features an inaccurate anachronistic swing-out cylinder (one that swings out to the right no less, much like on the Mle 1892 Revolver). While the year the game is set in is never given, Anderson was a kid when he inherited it and was a Marshal 10 years prior to the game's start but it's still the Old West so its appearance in flashbacks is likely entirely anachronistic. It should be noted that in some cutscenes, the gun is incorrectly depicted with a loading lever latch akin to those found on percussion revolvers. It should also be noted that it appears to go from having a nickel finish in cutscenes to a blued finish in actual gameplay. It is referred to as the ".45 pistol" in the game manual, implying that it's chambered in .45 Colt, which a very small number of original Remington 1875s were (and it was possible to convert the ones chambered in .44 Remington to .45 Colt as well, and some Remington 1875 owners did just that).

Remington 1875 - .45 Long Colt.
Anderson retrieves his Remington from an old trunk.
The swing-out cylinder. Also note how deep inside the chambers the cartridges sit. The firing pin would never make contact with the primers.
Sara Anderson with her father's pistol during the climax of the game as she proves herself a capable shooter, like her father before her. The game's heavily stylized art style is on full display in this screenshot. Note the loading lever latch, a feature which real Remington 1875 revolvers do not have, as they don't even have a loading lever.
Anderson, as a boy, reaching for his father's Remington. The image is distorted because it's a hazy flashback.
Anderson as a boy aims the massive pistol.
A different view of Anderson's sidearm. This profile looks less like a Remington and closer to the earlier Colts. Possibly because in the other shots the gun is a CG model, whereas in this scene it's hand-drawn. Regardless, Anderson would hardly be the first western hero to have his gun change between scenes.
Gameplay view of the Remington 1875.
Gameplay view of the Remington's reload animation. Note the incorrect, 1892 Lebel-esque right-side swing-out cylinder.
Note: In multiplayer matches, when playing as characters other than James, the cylinder on the revolver will swing out to the left instead of the right. Still incorrect of course, as these single action revolvers did not have swing-out cylinders at all.

Smith & Wesson Single Action 2nd Model

Matthew "Dr. Death" Jackson (John de Lancie) carries this little gun. It is only briefly seen as Anderson shoots it out of his hand and into a crevice. It is not usable in the main game. In multiplayer, Dr. Death is shown with the Smith & Wesson in hand in his character select animation. He also spawns with a specially customized revolver in-hand that differs from the Remington 1875 used by most of the other multiplayer characters. However, the gun he spawns with in multiplayer appears to be of similar size and shape to the standard in-game revolver (much larger than the Smith & Wesson actually would be), and is incorrectly depicted with a 6 round capacity, the Smith & Wesson 2nd Model only having a 5 shot cylinder in reality. It would appear that the only difference is the weapon's skin, and that functionally it is the same as the basic in-game revolver. It is also depicted with an incorrect swing-out cylinder as opposed to the Smith & Wesson's top-break design.

A nickel-plated Smith & Wesson Single Action 2nd Model - .38 S&W
Dr. Death's .38.
Dr. Death's multiplayer character select animatic, depicting him with the little Smith & Wesson .38
Dr. Death's in-game multiplayer weapon skin. Note the increase in size and the engravings that are absent in cutscenes.
Reloading Dr. Death's revolver in multiplayer. Note once again the incorrect swing-out cylinder. Would it really have been that hard to at least animate it as a top break, LucasArts?

Allen & Thurber Pepperbox

"Bloody" Mary Nash (Dorothy Blass) carries a custom engraved, gold-plated Allen & Thurber Pepperbox. Specifically, it appears to be based on the longer-barreled "Dragoon" variant of the Allen & Thurber. While the gun is never shown in a cutscene, it stands out in Bloody Mary's hand in gameplay. It is also useable in multiplayer when playing as Bloody Mary, being one of only two multiplayer characters (the other being Dr. Death) with a custom weapon skin. Much like every other revolver in-game, the Allen & Thurber is incorrectly depicted with a swing-out cylinder....or, in this case, swing-out barrel cluster.

Allen & Thurber "Dragoon" Pepperbox - .36 caliber
Bloody Mary holding her Pepperbox in-game. Note the gold-plated finish.
Bloody Mary holding her Pepperbox "gangsta style" in her multiplayer character selection animatic.
Gameplay view of Bloody Mary's customized Allen & Thurber Pepperbox in multiplayer.
Reloading Bloody Mary's pepperbox....yet again, incorrectly depicted with a swing out barrel cluster.


Henry 1860

"Slim" Sam Fulton (Cam Clarke) is shown with what appears to be a rare iron frame Henry 1860 just as he receives his mortal wound from Anderson. It is not usable in the game.

New Original Henry Iron Frame - .44-40 WCF. This is a modern replica of rare iron frame Henry 1860.
Slim's Henry rifle. Note the darker-colored frame, indicating an iron frame (or....an oversight on the cutscene artist's part).

Winchester Rifle

Never seen clearly in cutscenes, the usable rifle in-game appears to be a Winchester Model 1866 as it appears to have a brass frame in the gameplay view (though it does appear to have lines and features more akin to the Winchester Model 1873). The strategy guide refers to it as the ".44 Henry rifle", but the reloading animation depicts a loading gate (albeit on the wrong side of the frame) making it in reality a Winchester as the Henry rifle loaded from the front of the magazine tube. The rifle can also be equipped with an optional scope in-game for long range shooting, and in fact is one of the first—if not the first—such occurrence of "sniper zoom" in a video game. It should also be noted that in multiplayer matches when playing as a character other than James, the loading gate will switch over to the correct side of the Winchester's frame (all the other characters being right-handed, as opposed to James, who is depicted as left-handed and thus having special reload animations).

Winchester 1866 "Yellow Boy" Carbine - .44 RF
Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF
Gameplay view of the Winchester.
Reloading the Winchester. Note the incorrect location of the loading gate on the left side of the receiver.
Reloading the Winchester in multiplayer. Note how this time the loading gate is on the correct side of the receiver. Also note how the receiver looks closer to that of a Winchester 1873, despite the "Yellow Boy"-esque coloring.
Gameplay view of the Winchester equipped with a scope. This is one of the earliest (possibly the earliest) occurrences of a "sniper zoom" feature in a video game. It is much different than the screen-darkening reticle that most gamers are familiar with today.


Single-Shot Shotgun

The first of three shotguns available for use in the game is the single-shot shotgun. It appears to resemble many basic break-over, single-shot shotguns that have existed from the Old West era to today, though nailing down the exact make and model isn't possible really due to the lack of detail thanks to the fact that the shotgun only appears in gameplay and never during a cutscene. The official strategy guide refers to it as a "Remington Single 10 Gauge Shotgun", implying that it was supposedly based on a model manufactured by Remington.

Harrington & Richardson Topper Shotgun - 12 gauge
Gameplay view of the single-shot shotgun in the first place you find it in-game: beneath a preacher's pulpit in a church in the town of Sanctuary.

Double-Barreled Shotgun

A double-barreled shotgun is another option out of the three shotguns available in-game. Just like the other two shotguns, the double-barrel is never seen in great detail, appearing only in gameplay and never clearly depicted in any cutscenes. The official strategy guide calls it the "Remington 10 Gauge Double-Barreled Shotgun" implying that it is likely a Remington-Whitmore or similar double-barreled shotgun model offered by Remington. The double-barrel, when fired one barrel at a time, deals damage similar to that of the single-barreled shotgun, albeit with two shots instead of one. When both barrels are fired at once, however, it deals much more damage. Aside from being the middle of three shotguns available to the player in game, it is also the weapon of choice of "Chubby" Russell Sims.

Remington Model 1889 - 12 Gauge
Gameplay view of the double-barreled shotgun.

Sawed-Off Double-Barreled Shotgun

The sawed-off double-barreled shotgun is another of three shotgun choices available to the player in the game, and is arguably the most devastating, being capable of taking out multiple enemies at once, especially if the player fires both barrels simultaneously and the bad guys are close together. The sawed-off is also the preferred weapon of "Buckshot Bill" Morgan (Beau Billingslea), who carries a pair of them. Strangely, while the in-game sprite for the sawed-off shotgun appears to be hammerless, the gun clearly has exposed hammers when in the player character's hands. Much like the other shotguns in game, the exact make and model can't be pinpointed due to the gun never being shown in great detail, only appearing in gameplay. The official strategy guide refers to it as the "American Arms Sawed-Off Shotgun".

Sawed-off double-barreled shotgun - 12 gauge
Gameplay view of sawed-off double-barrel.
"Dyin's too good for 'em."
"Buckshot Bill" Morgan with his dual sawed-off double-barreled shotguns.


A Blunderbuss is used by river pirate William "Billy Bear" Dorsey in the bonus historical mission "Wharf Town." It is neither obtainable nor usable.

Blunderbuss Flintlock
"Billy Bear" Dorsey with his Blunderbuss in his Missouri wharf town hideout.

Machine Guns

Gatling Gun

The most powerful weapon in the game is, of course, the Gatling Gun. With a high rate of fire and packing a serious punch, the Gatling gun will mow down anything that crosses its muzzle. Thus, the gun rarely appears (appearing, in fact, only once in the main game) and ammunition is limited. The gun is also totally stationary, and the player is unable to move with it equipped unless they use a cheat code to do so. Much like many other guns in the game, the Gatling gun doesn't appear in great detail at any point in the game's cutscenes, only shown in very little detail during gameplay. Thus, it is hard to identify exactly which model of Gatling gun this one is. It is mounted on a tripod stand and the sprite for the ammo for it in-game appears to resemble a Broadwell drum magazine.

1865 Gatling Gun.
"Let's Go..." -Pike.

Trivia: The Adventurer Promotional Photo

In the summer of 1996, LucasArts (the developer of Outlaws and many other games) released a promo photo for this game on the cover of The Adventurer magazine (a paper magazine packaged inside the boxes used to ship/sell physical copies of their games, intended to promote upcoming LucasArts projects and LucasFilm merchandise to purchasers of LucasArts games before the days of ubiquitous access to the Internet), which featured four key members of the Outlaws development team in "Wild West" clothing and holding replica firearms. While the three handguns in the photo are too poorly-lit to make definitive identification possible, the sole long gun in the photo appears to be a replica of the Winchester Model 1873 and may have been the reference for the "Winchester Rifle" in the game itself.

The cover of "The Adventurer" magazine from Summer 1996.
According to the inside cover of this magazine, these "scary looking varmints" are, from left to right, Stephen Shaw, the lead programmer for Outlaws; Adam Schnitzer, lead background artist; Daron Stinnett, project leader; and Charlie Ramos, lead animator. The Western wear apparently came from Roger Bubel of Amusement Concepts located at Marine World Africa USA in Vallejo, California.

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