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Operation Flashpoint: Dragon Rising

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Operation Flashpoint 2: Dragon Rising (2009)

Operation Flashpoint 2: Dragon Rising is the official successor to Operation Flashpoint, developed by Codemasters instead of Bohemia Interactive Studio. The game revolves around a fictional conflict between the United States and China over the oil-rich island of Skira, a fictional island based on the real life island of Kiska in the Aleutian Island chain.

The following weapons can be seen in the game Operation Flashpoint 2: Dragon Rising:


U.S. Marines

Pistols

M-45 MEUSOC

The standard issue sidearm of the Marine Forces in the game is the M-45 MEU (SOC). Although accurate for the Force Recon operators in the game, it is unrealistic for the front line Marine units, who would normally use the Beretta M9 or M9A1. The M-45 is noticeable for it's higher recoil in contrast to the primary weapons, on account of the heavy .45 caliber bullet.

M-45 MEUSOC - .45 ACP
File:OFDR M-45.jpg
An M-45 MEUSOC in the hands of the player.
File:OFDR M-45 3.jpg
The player slips a new 7-round magazine into the chamber of the M-45. Note that Dragon Rising is the first game in both the Operation Flashpoint and Armed Assault series to feature full reload animations.

Submachine Guns

Heckler & Koch MP5A4

The Heckler & Koch MP5A4 is used by USMC Snipers and Helicopter Crewman. It can be fired in semi-automatic, three-round bursts or full automatic.

Heckler & Koch MP5A4 - 9x19mm. The A4 has an additional option on the selector for '3 round burst' thus possessing four fire options - Safe, Semi Auto, 3 round burst and full auto.
File:OFDR MP5A4.jpg
A Heckler & Koch MP5A4 carried by the player.
File:OFDR MP5A4 3.jpg
Reloading the MP5A4. Note that the bolt is pulled back.

Assault Rifles

FN SCAR-L Mod 0

Two versions of the FN SCAR-L Mod 0, referred to as the Mk. 16, are known to be in the game: a "Stealth" variant with a suppressor and an "Assault" variant fitted with an FN40GL (Mk.13 Mod 0). Both variants are fitted with M68 Aimpoint Optics, and are primarily used by USMC Special Operative Capable (SOC) personnel. The weapon can be fired in both semi-automatic and full automatic.

Third-Generation FN SCAR-L CQC - 5.56x45mm NATO
The two variants of the Mk. 16 available in-game.
File:OFDR MK16Stealth.jpg
The "stealth" version of the FN SCAR-L with a suppressor and M68 Aimpoint Optic.
File:OFDR MK16Stealth 3.jpg
The Player reloads. Note the suppressor on the barrel.
File:OFDR FNSCAR FN40GL.jpg
The "assault" variant of the FN SCAR-L, fitted with an FN40GL Mk.13 Mod 0 grenade launcher.

FN SCAR-H Mod 0

Two variants of the FN SCAR-H Mod 0, referred to as the Mk. 17 in-game, are used in the game: a "Marksman" variant with an Trijicon TA31F ACOG and a "Night Ops" variant with an AN/PAS-13 Thermal Optic. Both variants are fitted with vertical foregrips and AN/PEQ-2 IR Designators. Like the Mk. 16, it is primarily used by SOC Operatives.

File:2fff2537c0.jpg
Third Generation Fabrique National SCAR-H CQC - 7.62x51mm NATO
The two variants of the FN SCAR-H available in-game.
File:OFDR Mk17Assault.jpg
A "Marksman" variant FN SCAR-H, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.
File:OFDR Mk17Nightops.jpg
The "Night Ops" version of the SCAR-H with an AN/PAS-13 Thermal Optic and AN/PEQ-2 IR Designator.
File:OFDR Mk17Nightops 3.jpg
Reloading the SCAR-H with AN/PAS-13. Note the 7.62x51mm Full Metal Jacket round in the magazine and the vertical foregrip.

M16A4

Six different variants of the M16A4 can be used in the game: one with standard ironsights, an "Assault" variant with an M203 grenade launcher, a "CQB" variant with an EOTech holographic sight, a "Night Ops" variant with an AN/PAS-13 Thermal Optic and suppressor, a "Marksman" variant with a Trijicon TA31F ACOG and a "Stealth" variant with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. All variants are fitted with RAS rails, and the "Assault", "CQB, "Night Ops" and "Marksman" variants are fitted with AN/PEQ-2 IR designators.

M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and (replica) ACOG scope - 5.56x45mm. This is the USMC style set up.
The six different variants of the M16A4 available in the game.
File:OFDR M16A4.jpg
The standard M16A4 in-game.
File:OFDR M16A4A.jpg
Reloading the M16A4 "Assault". Note the M203 Grenade Launcher and the AN/PEQ-2 IR Designator.
File:OFDR M16A4CQB.jpg
The "CQB" in-game, fitted with an EOTech Holographic Sight and AN/PEQ-2 IR Designator.
File:OFDR M16A4NO.jpg
The "Night Ops" variant, fitted with an AN/PAS-13 Thermal Optic, AN/PEQ-2 IR Designator and Suppressor.

File:OFDR M16A4M.jpg

File:OFDR M16A4M.jpg
The M16A4 "Marksman", fitted with a Trijicon TA31F ACOG and AN-PEQ/2 IR Designator.
File:OFDR M16A4S.jpg
The "Stealth" variant, fitted with M68 Aimpoint Optic, AN/PEQ-2 IR Designator and Suppressor.

M4A1 Carbine

Six different variants of the M4A1 Carbine can be used in the game: one with standard ironsights, an "Assault" variant with an M203 grenade launcher, a "CQB" variant with an EOTech holographic sight, a "Night Ops" variant with an AN/PAS-13 Thermal Optic and suppressor, a "Marksman" variant with a Trijicon TA31F ACOG and a "Stealth" variant with a suppressor and M68 Aimpoint Optic. The M16A4 is the standard weapon of the USMC regulars in-game. The "Assault", "CQB, "Night Ops" and "Marksman" variants are fitted with AN/PEQ-2 IR designators.

Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm
File:Operation Flashpoint Dragon RisingM4s.JPG
A list of the six different versions of the M4A1 available in the game.
File:OFDR M4A1Carbine.jpg
The standard version of the M4A1 Carbine with iron sights.
File:OFDR M4A1CarbineReloaded.jpg
The player reloads an M4A1 Carbine, pulling back the bolt after slapping in a new magazine.
File:OFDR M4A1CQB.jpg
An M4A1 Carbine fitted with an EOTech holographic sight and AN/PEQ-2 IR Designator - the "CQB" version.
File:OFDR M4A1NO.jpg
A "night ops" variant fitted with an AN/PAS-13 Thermal Optic and AN/PEQ-2 IR Designator.
File:OFDR M4A1M.jpg
The "marksman" variant of the M4A1 Carbine, fitted with a Trijicon TA31F ACOG and AN/PEQ-2 IR Designator.

Sniper Rifles

Barrett M107

Two variants of the Barrett M107 are available in the game, used by USMC Regular and SOC Heavy Snipers: a standard rifle with a Leupold 4.5-14x50 Mark 4 scope, and a "night ops" variant with an AN/PAS-13 Optic.

Barrett M107 long range sniper rifle - .50 BMG. Noteworthy is the holes in the lower part of the buttstock and the rail that runs along the top spine of the rifle.
Two versions of the M107 available in-game. Although it's call a M82A1 it's actually modeled after the M107, note the full-length rail.
File:OFDR M82A1.jpg
The standard Barrett M107 fitted with a Leupold 4.5-14x50 Mark 4 scope.
File:OFDR M82Reload.jpg
The player chambers a new .50 BMG round into the M107.
File:OFDR M82N.jpg
The "night ops" fitted with an AN/PAS-13 Optic.

M21 Sniper Rifle

The M21 Sniper Rifle is used by USMC Regular and SOC snipers. Like the Barrett, it is fitted with a Leupold 4.5-14x50 Mark 4 scope.]]

M21 Designated Marksman Rifle 7.62x51mm NATO
File:OFDR M21Reload.jpg
The player reloads the M21.

Machine Guns

M249-E2 SAW

The M249-E2 SAW is the standard light machine gun of the USMC in the game.

M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo box.
File:OFDR M249Reload.jpg
The player loads a new belt of 5.56mm rounds into the SAW

Mk. 48 Mod 0

The Mk. 48 Mod 0 is used as a medium machine gun by the USMC in the game.

Mk 48 Mod 0 light machine gun - 7.62x51mm NATO
File:Operation Flashpoint Dragon RisingMk48.JPG
In-game model of the Mk. 48 Mod 0.
File:OFDR Mk48.jpg
The Mk. 48 Mod 0 seen in the hands of the player.
File:OFDR Mk48Reload.jpg
The player closes the lid onto the feeding tray of the Mk. 48.

M240 Machine Gun

The M240 Machine Gun is mounted on the M1A2 Abrams and the LAV-25; the Abrams uses the M240C as the coaxial machine gun while the LAV-25 mounts a coaxial M240C and an M240G at the Commander's hatch.

M240G machine gun 7.62x51mm NATO
File:OFDR M240B LAV25.jpg
An M240G Machine Gun mounted on the roof of an LAV-25.
M240C machine gun 7.62x51mm NATO
File:OFDR M240B Abrams.jpg
Manning the M240C coaxial on the M1A2 Abrams.

Browning M2HB

The Browning M2HB is mounted on the Humvee, the AAVP7A1 and in the Commanders turret of the M1A2 Abrams.

Browning M2HB on vehicle mount - .50 BMG
File:OFDR M2HB Abrams.jpg
A Browning M2HB mounted in the Commanders position on the M1A2 Abrams.
File:OFDR M2HB Humvee.jpg
A Browning M2HB mounted on a Humvee.
File:OFDR M2HB Mounted.jpg
A Browning M2HB mounted on a ground stand.
File:OFDR M2HB.jpg
The player manning a Browning M2HB.

Special Weapons

M32 MGL

Milkor MGL Mk 1L (USMC designation "M32 MGL") in desert tan finish fitted with Armson OEG reflex sight - 40x46mm

Mk 153 Mod 0 SMAW

The Standard anti-tank rocket launcher of the USMC. It is used by the marines in the campaign to take out PLA armor

Mk 153 Mod 0 SMAW - 83mm

FGM-148 Javelin

FIM-92A Stinger

File:-0976t.jpg
FIM-92A Stinger 70mm

M203

The M203 can be mounted on the M4A1 and the M16A4.

M203 grenade launcher - 40mm


FN40GL (Mk. 13 Mod 0)

The Mk. 13 Mod 0 can be mounted on the SCAR-L (Mk. 16).

Late Model MK 13 mounted on a Gen3 SCAR-L CQC rifle - 40mm
File:Operation Flashpoint Dragon RisingMk13.jpg
A United States Marine reloads a Mk. 13 attached to a SCAR-L/Mk. 16.

M134 Minigun

General Electric M134 Minigun - 7.62x51mm
File:Operation Flashpoint Dragon RisingM134.jpg
A M134 being fired from a helicopter, most likely a UH-60 Black Hawk.

People's Liberation Army

Pistols

QSZ-92

Norinco QSZ-92 - 9x19mm

Submachine Guns

QCW-05

QCW-05, 5.8x21mm

Assault Rifles

QBZ-95

Four versions of the QBZ-95 can be used in the game: a standard rifle with no attachments, a "marksman" version with a scope, an "assault" version with a grenade launcher, and a "night ops" version with an Infrared scope.

QBZ-95 Assault Rifle - 5.8x42mm
A list showing the different versions of the QBZ-95 that are available in the game.

Type 81

Four versions of the Type 81-I can be used in the game: a standard rifle with folding stock, an "assault" version with a grenade launcher, a "night ops" version with an Infrared scope and what appears to be a flashlight attached to the barrel, and a "marksman" version with a scope and folding stock.

Type-81 Assault Rifle - 7.62x39mm
A list of the different versions of the Type 81-I available in the game.

Machine Guns

QBB-95

QBB-95 support weapon - 5.8x42mm

Type 67-II

The Type 67-II can be used as a portable weapon, or in stationary positions. It should be noted that the Type 67-II would not likely be used by the frontline Chinese units depicted in the game, but was likely chosen because it utilizes a heavier round than its successor, the 5.8x42mm QJY-88.

The Type 67-II General Purpose Machine Gun - 7.62x54R
File:Operation Flashpoint Dragon RisingType67.JPG
In-game model of the Type-67, with 100-round drum magazine.

QJC-88

Sniper Rifles

QBU-88

QBU-88 bull-pup sniper rifle - 5.8x42mm

M99

M99, 12.7x99mm

Special Weapons

QLB-06

QLB-06 grenade launcher - 35x32mm SR

PF-89

Is the standard portable anti armour weapon used for the PLA forces in the game. It is used by PLA in many parts of the campaign. The weapon is the counter part of the USMC SMAW launcher. It can be used by the player in the game.

PF-89 - 80mm

QW-2

The QW-2 "Vanguard 2" shoulder-launched, surface-to-air missile - 72mm

Type 91 Grenade Launcher

The Type 91 grenade launcher is seen attached to the "assault" variant of the QBZ-95, and functions identically to the M203 (despite the real-life Type 91 being intended to fire 35mm less-lethal projectiles).

Type 91 grenade launcher 35mm mounted on Norinco QBZ-95 5.8x42mm

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