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Medal of Honor: Airborne

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Medal of Honor: Airborne
1189562431 medal of honor airborne cover gross.jpg
General Boxart
Release Date: August 28, 2007
Developer: EA Los Angeles
Publisher: Electronic Arts
Series: Medal of Honor
Platforms: Mobile phone
Microsoft Windows
Xbox 360
PlayStation 3
Genre: First-Person Shooter


Medal of Honor: Airborne is the 11th installment of the Medal of Honor series and was developed by EA and was released in August 2007 for the Xbox 360 and for Windows. The release date for the PlayStation 3 was in November 2007, making Airborne the first game in the series to have both a console and PC version. The game is set on the battlefields in Italy (Operation Avalanche) and the Western Front (Operation Market Garden, Neptune and Varsity) beginning in 1943 following Private First Class Boyd Travers, a paratrooper in the 82nd U.S. Airborne Division and later the 17th U.S. Airborne Division. Besides improved graphics, the biggest innovation is being able to land anywhere on the map during the parachute jumps that introduce each mission. This offers various tactical possibilities (e.g. land in a quiet area outside and proceed cautiously or intervene directly in the battle).

The following weapons appear in the video game Medal of Honor: Airborne:


Handguns

Colt M1911A1

The M1911A1 is the main sidearm available to the player throughout the game. Upgrades give it a quick draw holster to switch weapons with the pistol faster, a match trigger to improve rate of fire which removes the weapon's fire cap (allowing it to be fired as quickly as the player can press the button), and lastly, "Magnum" rounds for increased firepower.

World War II issued Colt M1911A1 - .45 ACP
The fully upgrades M1911A1 on the top with the plain M1911A1 on the bottom in a promotional image. One difference is that the plain M1911A1 has a darker trigger.
The M1911A1's stats in the loadout window.
Holding the "M1911 Colt .45" in-game.
Aiming.
Loading in a new magazine.
Releasing the slide.

Mauser C96

The Mauser C96 is available only as a choice in the final "Der Flakturm" level. Upgrades include a shoulder stock to reduce recoil and 20-round magazines. The 3rd and final weapon upgrade nominally turns the C96 into the 712 model with full automatic capability, though the in-game model is just a magazine-fed C96 since it lacks a fire selector. It should be noted that it is underpowered in the game, taking 5 rounds to the torso to take out an enemy. This is in contrast to its rounds (7.63x25mm Mauser) real-world ballistics, only slightly less powerful than a Tokarev TT-33 Pistol (7.62x25mm Tokarev), a pistol known to be a good stopper, and even more so for its incredible penetration, which the C96 also exhibited.

Mauser C96 - 7.63x25mm Mauser
The fully upgraded Mauser C96 above and the plain Mauser C96 below in a promotional image. Note the fully upgraded version lacks a fire selector.
The Mauser's stats in the loadout window.
Holding the "C96 Mauser" in-game.
Aiming.
Thumbing in a new stripper clip. The pistol is always reloaded with a full stripper clip; no matter if there are still bullets in the chamber, the stripper clip and its bullets are also extremely tiny.
Charging the Mauser pistol.
C96 "Broomhandle" Mauser fitted with holster/stock combo - 7.63x25mm Mauser
Using the upgraded stock during the melee animation.

M712 Schnellfeuer

Mauser M712 Schnellfeuer - 7.63x25mm Mauser
Firing the upgraded Mauser C96 pistol in-game.
About to insert a 20-round magazine.
Releasing the bolt.

Submachine Guns

M1928A1 Thompson

One of the first weapons available in the game is the Thompson M1928A1. Upgrades include a vertical foregrip, Cutts compensator, and 50-round drum magazines. Its accuracy is so high while having a higher damage than the MP-40. Often ends up running out of ammo quickly, when it was sometimes disfavored. Note: The fully upgraded Thompson is a 1921 model because it empties a 50-round drum in 2 1\2 seconds.

M1928A1 Thompson with 20-round magazine and without Cutts compensator - .45 ACP
The fully upgraded Thompson above and the starting Thompson below in a promotional image.
The Thompson's stats in the loadout window.
A "starting" Thompson. It is worth noting that the weapon is modeled with the 20-round box magazine, but holds 30 rounds.
Aiming.
Removing an empty magazine.
Setting in a new one.
Pulling the charging handle.
Two paratroopers on Utah Beach, examining a dead German soldier while holding their M1928A1 Thompsons.

M1921 Thompson

Colt M1921AC Thompson with 20-round magazine - .45 ACP
Partially upgraded Thompson with a vertical foregrip.
Smashing in a new magazine.
M1921 Thompson with 50-round drum magazine - .45 ACP
A fully upgraded Thompson with Cutts compensator.
Grabbing the drum magazine.
About to insert a fresh one.

MP40

The MP40 is the ubiquitous German weapon of WWII. The first upgrade gives a two magazines taped in "jungle-style" for faster reload; the second upgrade gives a 64-round magazine, based on the experimental MP 40/I, which in real life loads two separate magazines into a sliding assembly and requires manual magazine switching (the character in-game never switches the stack for a fresh one); the third and final upgrade added an SS dagger for more effective melee attacks (though the dagger isn't even attached to the weapon itself.)

Maschinenpistole 40 - 9x19mm
The partially upgraded MP40 with "jungle" magazines below and the plain MP40 above in a promotional image.
The MP40's stats in the loadout window.
The "starting" MP40 in-game.
The MP40's iron sights. Note, like European Assault and Vanguard the sights are not lined up properly.
Pressing the magazine release.
Reloading the MP40.
Pulling back the charging handle.
Changing the taped magazines at level 2.
Stabbing an imaginary enemy soldier with the MP40's Dienstdolch M36 dagger.
MP40/I Dual Magazine System - 9x19mm
Performing a melee attack with the level 2 MP40. Note the double MP40/I magazines.

Shotguns

Winchester Model 1912

A powerful close-range weapon, the Winchester Model 1912's upgrades give it increased accuracy and fire rate when using the iron sights, more stopping power, and a bayonet mounted under the muzzle.

Winchester Model 1912 "Trench Gun" with heat shield and bayonet lug - 12 gauge
The fully upgraded M1912 shotgun on the bottom and the plain one above in a promotional image.
The Model 1912's stats in the loadout window.
The Winchester Model 1912 in-game.
Aiming.
Pumping the shotgun.
Loading a single round.
Finishing the relaod by pumping.
For reference: Winchester Model 1897 with M1 16 inch bayonet - 12 gauge
The fully upgraded shotgun equipped with an M1 16inch bayonet.

Rifles

Gewehr 43

Available midway through the game. The Gewehr 43 box magazine-fed semi-automatic rifle the Germans produced from 1943 on receives upgrades that give it a larger 20-round magazine, a variable power telescopic sight, and a cup-style grenade launcher. While there are 20-round magazines for Gew.43, they appear to have appeared after the war, so the presence of these in the game is most likely an anachronism.

Gewehr 43 - 7.92x57mm Mauser
The Gewehr 43's stats in the loadout window.
Holding a "Gewehr 43" in-game.
Looking through the iron sights.
Taking a used magazine...
...and exchanging it with a full one.
Moving the slide forward.
Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser
The scoped Gewehr 43 with an extended magazine in-game.
A view through the scope.
A better view of the extended magazine during the melee attack.

Karabiner 98k

The Karabiner 98k is inaccurately used as the Italian Blackshirts infantry weapon in the first level of the game, aside from a single Heer Officer, no German Infantry use it and it no longer appears used by AI after the first level. Upgrades give it a match bolt for ejecting spent cartridges faster, stripper clips for faster reloading, and a "cup" grenade launcher.

Karabiner 98k - 7.92x57mm Mauser
The fully upgraded Kar98k below and the plain Kar98k above in a promotional image.
The Kar98k's stats in the loadout window.
The Kar98k in-game.
Aiming.
Filling the chamber with loose rounds.
Diagonally loading a 5-round stripper clip which also ignores the number of bullets remaining in the chamber. Note the brighter bolt handle compared to the picture above.

M1903A1 Springfield

The M1903A1 Springfield is the main sniper rifle for Travers. Upgrades give it an improved bolt for ejecting spent cartridges faster, stripper clips (despite the fact that the presence of a scope should prohibit this), and finally a grenade launcher.

M1903A1 Springfield sniper rifle fitted with a 7.8x Unertl scope - .30-06. The one in-game is fitted with a Model 330 Weaver scope.
The M1903's stats in the loadout window.
Holding the "M1903 Springfield Sniper" in-game.
Looking through the scope.
Cycling the bolt-handle.
Filling the chamber with loose rounds.
Incorrectly inserting a 5-round stripper clip as if the scope was never there.

M1 Garand

The M1 Garand is one of the selectable weapons throughout the game. Upgrades give it a match barrel, adjustable sights, and lastly the M7 grenade launcher.

M1 Garand - .30-06
The M1 Garands in a promotional image.
The M1 Garand's stats in the loadout window.
Holding the "M1 Garand" in-game.
Aiming.
The pinged out en-bloc clip flies out the chamber.
Placing a new clip into the chamber.
Pushing the bolt back into battery.

Sturmgewehr 44

The Sturmgewehr 44 finds its' way into the later stages of the game. The first assault rifle eventually replaces the MP40, Karabiner 98k and Gewehr 43 in the hands of German troops. Upgrades give it a muzzle brake, a tactical scope, and dual magazines.

Sturmgewehr 44 - 7.92x33mm
The 2 partially upgraded StG44s in a promotion image.
The "StG44" in-game.
Aiming.
Taking the used magazine.
MoHA-STG1.jpg
Pulling the charging handle.
Sturmgewehr 44 with ZF4 scope - 7.92x33mm.
Installing the ZF4 scope on the STG44.
The scoped STG 44 in-game.
Looking through the scope.

Machine Guns

Browning Automatic Rifle M1918A2

Given the date, this BAR becomes available in the game (post-Market-Garden) this is the M1918A2 model. The upgrades include a muzzle brake to reduce recoil, adjustable sights, and dual magazines taped together "jungle-style". The rifle in the game also does not have a carry handle and bipod, perhaps as a notorious reference to Saving Private Ryan.

M1918A2 Browning Automatic Rifle without carry handle - .30-06. Note the one in-game has no bipod.
The fully upgrades BAR on the bottom and the plain BAR on the top in a promotional image.
The Browning Automatic Rifle's stats in the loadout screen.
The BAR in-game.
Aiming.
MoHA bar3.jpg
Reloading.
Releasing the charging bolt handle.
The fully upgraded BAR in-game.
MoHA-BAR2.jpg
Changing the taped magazines.

Browning M1919A4

Browning M1919A4 machine guns are seen mounted on American Sherman tanks.

Browning M1919A4 - .30-06 Springfield
MoHA-Sherman.jpg

MG34 Panzerlauf

The MG34 Panzerlauf is mounted on German Panzerkampfwagen VI Tiger tanks.

MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser
The MG34 mounted on a Tiger.

MG42

The MG42 is available only as an emplaced weapon in the game. This weapon is also seen in the hands of the fictional Storm Elite soldiers with a drum magazine and carrying handle. Unlike most WWII shooters, the MG42 actually runs out of ammo and has to be reloaded, but you still have an unlimited supply of spare ammo.

Maschinengewehr 42 - 7.92x57mm Mauser
The player character manning the MG42 in the game.
Opening the top cover...
...to place a new ammo belt.
Rechambering.
An Obergefreiter (Corporal) operating an MG42.
An MG42 mounted on an Sd.Kfz. 251 half-track.
Maschinengewehr 42 with drum magazine - 7.92x57mm Mauser
An SS "Storm Elite" (an SS-Rottenführer, judging by the sleeve insignia) carries a man-portable MG42.

Launchers

Gewehrgranatengerät

The Schiessbecher grenade launcher is available to the Kar98 and Gewehr 43.

Gewehrgranatengerät (a.k.a. Schiessbecher) - 30x250 mm
Gewehrgranatengerät, mounted on Karabiner 98k
The Schiessbecher mounted on a Gewehr 43.
The Schiessbecher mounted on a Karabiner 98k.

M7 Rifle Grenade Launcher

The M7 Rifle Grenade Launcher is fitted to the M1 Garand and the M1903A1 Springfield when they are fully upgraded.

M7 Rifle Grenade Launcher
The M7 mounted on a M1 Garand.
MoHairborne m7 2.jpg
MoHA-M7R1.jpg
Loading a grenade.

M18 Recoilless Rifle

One of the anachronistic weapons in this game. Although the M18 Recoilless Rifle was developed towards the end of WWII it would not have been ready in time for the Normandy invasion (the only time it is openly available in the game). The upgrades give it a variable-powered scope and increased ammo capacity. It's also a "hidden" weapon during the "Der Flakturm" level of the game at the top of the front right building. You must parachute into the top to get it.

M18 recoilless rifle - 57mm
The M18 Recoilless Rifles in a promotional image.
The M18 on the startup window on the Windows version of the game.
The M18 in-game.
A view through the scope.
MoHA-Recoilless2.jpg
The M18 being reloaded.
MoHA-Recoilless3.jpg
Locking the M18's latch after inserting a fresh round.

Panzerschreck

The Panzerschreck is the only weapon used by enemy Panzergrenadiers; the version in the game is the RPzB 54 variant with a blast shield. It's available from the "Market-Garden" stages onward. Available only as a pickup weapon in the game, not an optional loadout weapon. The upgrades are the same as the M18 recoilless rifle.

RPzB 54 "Panzerschreck" - 88mm
The Panzerschreck being wielded by the player.
The iron sights.
MoHairbornepanzershreckreload.jpg
Shoving in an 88mm rocket; the contact pin is never pressed during the reload.
Two Panzergrenadiers engaging incoming Shermans with their Panzerschrecks in a cutscenes on the Nijmegen bridge.

Grenades & Explosives

Gammon Grenade

The Gammon Grenade appears about halfway through the game in the "Market Garden" level, upgrades give it a larger amount that you can carry.

Gammon Grenade
Holding a "Gammon Grenade" in-game.
Readying the grenade.

M18 smoke grenade

The safe-landing zones are marked with M18 smoke grenades.

M18 smoke grenade - Red
MoH-SmokeGrenade.jpg

Mk 2 Hand Grenade

The Mk 2 hand grenade is the standard hand grenade of the American forces in the game. Eventually, with the proper weapon upgrades, you are able to launch them from the M1 Garand and the M1903 Springfield. Upgrades give it bigger bags or satchels so the player can carry more grenades.

Mk 2 high-explosive fragmentation hand grenade
Holding an Mk 2 Hand Grenade in-game.
Pulling the pin.

Model 24 Stielhandgranate

The Model 24 Stielhandgranate is the standard hand grenade of the Axis forces. Upgrades give it bigger bags or satchels so the player can carry more grenades. The grenade also becomes a war club when meleeing enemy troops.

Model 24 Stielhandgranate
Holding a Stielhandgranate in-game.
Unscrewing the cap.
Thwacking an enemy combatant across the face with the Stielhandgranate, acting as a deadly bludgeon.

Other

8.8 cm Flak 37

In "Operation Avalanche" three Flak 37 AA guns are stationed at a Roman ruin. These guns are seen firing one after the other without a crew.

A British Staff Sergeant posing with an 8.8 cm FlaK 37 with FlaK 36-style two-piece barrel in front of the Reichstag building in Berlin, approx. July 1945. Note the pointer dials, the rectangular boxes on the side of the gun cradle with two circles - 88x571mm R
MoH-Flak1.jpg
MoH-Flak2.jpg

12.8 cm Flak Zwilling 40

The Flak tower is armed with four 12.8 cm Flak Zwillingskanonen.

Flak-Zwilling 40 - 128x958mm R
MoHairbornezflak1.jpg
Zwillingskanone in-game. Note the operating barrel; these guns do not need a crew either.

28 cm Kanone 5 (E)

A Krupp Kanone 5 is stationed in a factory hall during "Operation Varsity" which must be disabled.

MoH-RailwayGun1.jpg

Flakvierling 38

The Flakvierling 38 is seen through the campaign. Unlike its two larger counterparts, the Vierling requires one single man as its crew.

Flakvierling 38 - 20x138mmB
Flak in-game.
Rear view.

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