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Difference between revisions of "Marauder: Man of Prey"

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'''''Marauder''''' (given the subtitle "Man of Prey in a English Steam library) is a an adaptation of of the book "Marauder" by Berkem al Atomi.
 
'''''Marauder''''' (given the subtitle "Man of Prey in a English Steam library) is a an adaptation of of the book "Marauder" by Berkem al Atomi.
It is a tactical strategy RPG where the player assumes the role of former army sapper Akhmetzyanov (and a few other characters who join their party later) as he attempts to survive a alternative history US occupation of Russia in what can be described as Russian [[Red Dawn]] as during an event called "The Beginning", the Russian government collapsed with a Pro-American governement taking over with American Peacekeepers entering Russia only actually peacekeeping areas with resources, leaving most of the country collapsed into a state of anarchy without Electricity, Water or any other infrastructure.  
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It is a tactical strategy RPG where the player assumes the role of former army sapper Akhmetzyanov (and a few other characters who join their party later) as he attempts to survive a alternative history US occupation of Russia in what can be described as Russian [[Red Dawn]].
 +
 
 +
During an event called "The Beginning", the Russian government collapsed with a Pro-American governement taking over leading to American Peacekeepers entering Russia but only actually peacekeeping areas with resources, leaving most of the country collapsed into a state of anarchy without Electricity, Water or any other infrastructure.  
  
 
It reuses some weapons and assets from the developer's previous game: [[7.62 High Calibre]] though now there are new upgrade available from some weapons thanks to the "Professor" at the game's Bazaar who can install permanent unique upgrades onto firearms.  
 
It reuses some weapons and assets from the developer's previous game: [[7.62 High Calibre]] though now there are new upgrade available from some weapons thanks to the "Professor" at the game's Bazaar who can install permanent unique upgrades onto firearms.  

Revision as of 11:16, 22 January 2024

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Marauder: Man of Prey for current discussions. Content is subject to change.


Marauder: Man of Prey
Marauder Man of Prey Steam Header.jpg
Release Date: 10t September, 2009
Developer: Apeiron
Publisher: ESDigital Games
Platforms: Windows
Genre: Real-Time Strategy


Marauder (given the subtitle "Man of Prey in a English Steam library) is a an adaptation of of the book "Marauder" by Berkem al Atomi. It is a tactical strategy RPG where the player assumes the role of former army sapper Akhmetzyanov (and a few other characters who join their party later) as he attempts to survive a alternative history US occupation of Russia in what can be described as Russian Red Dawn.

During an event called "The Beginning", the Russian government collapsed with a Pro-American governement taking over leading to American Peacekeepers entering Russia but only actually peacekeeping areas with resources, leaving most of the country collapsed into a state of anarchy without Electricity, Water or any other infrastructure.

It reuses some weapons and assets from the developer's previous game: 7.62 High Calibre though now there are new upgrade available from some weapons thanks to the "Professor" at the game's Bazaar who can install permanent unique upgrades onto firearms.


The following weapons appear in the video game Marauder: Man of Prey:


Pistols

Makarov PM

The Makarov PM appears as the first available pistol, carried by Russian soldiers guarding the Warehouse at the beginning of the game. The Proefessor can tune the trigger to increase accuracy and replace the spring to reduce recoil and the time it takes to fire. (Both upgrades aren't visible.)

Russian Makarov PM - 9x18mm Makarov
MarauderMOPMakarov.jpg

Stechkin APS

The Stechkin APS appears as the game's automatic pistol, first appearing on the "Fatman" gang boss.

Stechkin APS - 9x18mm Makarov
MarauderMOPStechkin.jpg


Submachine Guns

PP-91 Kedr

The PP-91 Kedr is an available submachine gun. The Professor can install a longer barrel, taking up more inventory space for better accuracy.

Izhmash PP-91 "Kedr" - 9x18mm Makarov
A Russian cop turned Bandit fires his Kedr at an off-screen car.
Akhmet holds the Kedr, just like 7.62mm/Brigade E5 the player can choose to either have the stock folded (Less Inventory space and faster firing) or unfolded (longer to shoot, larger in the inventory but better accuracy) with weapons with foldable stocks.
The modified Kedr.

Shotguns

Baikal MP-133

The Baikal MP-133 appears as the "MR-133" and can be upgraded with a muzzle brake to reduce recoil and speed up firing.

Baikal MP-133 with extended magazine tube - 12 gauge
Marauder Man of Prey Baikal MP333.jpg
Marauder Man of Prey Baikal MP333upgraded.jpg

IZh-27

The IZh-27 double barreled shotgun appears as Akhemt's starting firearm. It can be loaded with Buckshot or Slugs, set to fire one or both barrels when firing and equipped with a scope.

IZh-27 O/U double barreled shotgun - 12 gauge
Marauder Man of Prey IZh27.jpg
The Izh-27 with it's unique scope.

Saiga-12K

The Saiga-12K appears as the game's magazine-fed shotgun. The "Professor" in the Bazaar can turn a Saiga-12k fully automtic.

Saiga-12K - 12 Gauge
Akhmet holds a Saiga-12K he took from a member of an angry mob.

Sawed-off Double Barrel Shotgun

A sawed-off double barrel shotgun is available.

Sawn-off Savage/Stevens 311A - 12 gauge
Marauder Man of Prey Sawed off Shotgun.jpg

Rifles

AKS-74

The AKS-74 appears as one of the available assault rifles. 5.45 ammunition, abbreviated to "Fives", has become the local currency so transactions are mainly done with 5.45 ammunition. (The game uses a bartering system with a single 5.45 round being "1.0" value in bartering, with the player also having to pay a single Five every time they enter the Bazaar.)

Izhmash AKS-74 - 5.45x39mm.
Marauder Man of Prey AKS-74.jpg

Colt M4A1

The M4A1 is available with both a regular version and a CQB variant with a shorter barrel showing up late in the game once Akhmet starts encountering US Forces, oddly despite 7.62 High Calibre's large selection of weapons that fit US forces, Marauder only carries over the M4A1, FN Minimi and M67 grenades.

Machine Guns

FN Mk 46 mod 0

The FN Mk 46 mod 0 appears as the "FN Minimi", just like in 7.62 High Calibre it can be loaded with M4A1 magazines in addition to it's dedicated belt-fed boxes.

Mk 46 Mod 0 light machine gun - 5.56x45mm


Explosives

Ammona

Two improvised Ammonal charges are used by Akhmet to blow up the culture house that a gang has turned into a base early in the game.

Marauder Man of Prey Ammonal.jpg

M18A1 Claymore

The M18A1 Claymore appears occasionally, it's notably introduced in a level where Akhmet must disarm a large number of them to make a military stockpile accessible. As is typical of video game depictions, it detonates automatically when someone walks over it instead of being remotely detonated. (At least the blast is still directed towards the direction the Claymore is facing.)

M18A1 Claymore anti-personnel mine
With the help of a mine detector, Akhmet discovers a claymore.

PMN Mine

The PMN Anti-Personnel Mine appears as one of the available mines, being the first one available to the player.

PMN anti-personnel mine, a dummy training version.
MarauderMOPPMNMines.jpg

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