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Difference between revisions of "Manhunt 2"

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[[Image:MH2 Danny Desert Eagle Mark I.jpg‎|500px|thumb|none|Danny aim the [[Desert Eagle]] in "Origins"]]
 
[[Image:MH2 Danny Desert Eagle Mark I.jpg‎|500px|thumb|none|Danny aim the [[Desert Eagle]] in "Origins"]]
 
[[Image:MH2 Danny Desert Eagle Mark I Another View.jpg‎|500px|thumb|none|Danny aim the [[Desert Eagle]] (left Side) in "Origins"]]
 
[[Image:MH2 Danny Desert Eagle Mark I Another View.jpg‎|500px|thumb|none|Danny aim the [[Desert Eagle]] (left Side) in "Origins"]]
 
+
[[Image:MH2_Desert_Eagle_Mark_I_HUD.jpg‎|500px|thumb|none|The "Heavy Handgun" HUD Icon.]]
  
 
==Glock 23==
 
==Glock 23==
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[[Image:Manhunt 2 - Daniel aiming a Glock 23.jpg‎|thumb|500px|none|Danie‎l use a [[Glock 23]] in "Red light".]]
 
[[Image:Manhunt 2 - Daniel aiming a Glock 23.jpg‎|thumb|500px|none|Danie‎l use a [[Glock 23]] in "Red light".]]
 
[[Image:Leo_with_his_Glock_23.JPG‎|thumb|500px|none|Leo with the Glock 23, returning from the previous game.]]
 
[[Image:Leo_with_his_Glock_23.JPG‎|thumb|500px|none|Leo with the Glock 23, returning from the previous game.]]
[[Image:MH2 Glock 23.jpg‎|thumb|270px|none|Danie‎l with the [[Glock 23]] sheathed in "Bees' Honey Pot".]]
+
[[Image:MH2 Glock 23.jpg‎|thumb|270px|none|Danie‎l with the [[Glock 23]].]]
 
[[Image:MH2 Glock 23 Reloading.jpg|thumb|320px|none|Danie‎l Reloading the [[Glock 23]] in "Broadcast Interrupted".]]
 
[[Image:MH2 Glock 23 Reloading.jpg|thumb|320px|none|Danie‎l Reloading the [[Glock 23]] in "Broadcast Interrupted".]]
 +
[[Image:MH2 Glock 23_HUD.jpg|thumb|320px|none|The "Light Handgun" HUD Icon.]]
  
 
==Smith & Wesson Model 586==
 
==Smith & Wesson Model 586==
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[[Image:MH2_.38_Revolver.jpg|500px|thumb|none|Daniel pistol-whips a hunter with his revolver.]]
 
[[Image:MH2_.38_Revolver.jpg|500px|thumb|none|Daniel pistol-whips a hunter with his revolver.]]
 
[[Image:MH2_.38_Revolver 2.jpg|500px|thumb|none|Leo takes cover with a Model 586 nearby.]]
 
[[Image:MH2_.38_Revolver 2.jpg|500px|thumb|none|Leo takes cover with a Model 586 nearby.]]
 +
[[Image:MH2_S&W_Model_586_HUD.jpg|500px|thumb|none|The "Revolver Six Shooter" HUD Icon.]]
  
 
=Submachine Guns=
 
=Submachine Guns=
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[[Image:MH2 Uzi.jpg|500px|thumb|none|A very bloody Daniel prepares to finish off a hunter.]]
 
[[Image:MH2 Uzi.jpg|500px|thumb|none|A very bloody Daniel prepares to finish off a hunter.]]
 
[[Image:MH2 Uzi 2.jpg|500px|thumb|none|The finishing off.]]
 
[[Image:MH2 Uzi 2.jpg|500px|thumb|none|The finishing off.]]
 +
[[Image:MH2_IMI_UZI_HUD.jpg|500px|thumb|none|The "Submachine Gun" HUD Icon.]]
  
 
=Rifles=
 
=Rifles=
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[[File:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 with bayonet lug deleted and thinner A1-profile barrel - 5.56x45mm. This is essentially the configuration of the original unmodified textures.]]
 
[[File:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 with bayonet lug deleted and thinner A1-profile barrel - 5.56x45mm. This is essentially the configuration of the original unmodified textures.]]
 
[[Image:MH2_M16.jpg|thumb|500px|none|The hunter says "don't shoot", while the game tells me to shoot, what do I do?]]
 
[[Image:MH2_M16.jpg|thumb|500px|none|The hunter says "don't shoot", while the game tells me to shoot, what do I do?]]
 +
[[Image:MH2_Colt_M773_HUD.jpg|thumb|500px|none|The "Assault Rifle" HUD Icon.]]
 +
  
 
==Enfield Enforcer==
 
==Enfield Enforcer==
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[[Image:MH2_Rifle 2.jpg|thumb|none|none|500px|A Project's Milita hunter realizes his bulletproof vest won't protect his head.]]
 
[[Image:MH2_Rifle 2.jpg|thumb|none|none|500px|A Project's Milita hunter realizes his bulletproof vest won't protect his head.]]
 
[[Image:DanielSniperRifle.jpg|500px|thumb|none|Daniel holds the "Sniper Rifle" in "Assassination".]]
 
[[Image:DanielSniperRifle.jpg|500px|thumb|none|Daniel holds the "Sniper Rifle" in "Assassination".]]
 +
[[Image:MH2_Enfield_Enforcer_HUD_Icon.jpg|500px|thumb|none|The "Sniper Rifle" HUD Icon.]]
  
 
=Shotguns=
 
=Shotguns=
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[[Image:MH2 Danny Mossberg 500.jpg‎|500px|thumb|none|Danny & his "Shotgun" in "Origins".]]
 
[[Image:MH2 Danny Mossberg 500.jpg‎|500px|thumb|none|Danny & his "Shotgun" in "Origins".]]
 
[[Image:MH2 Danny Mossberg 500 + light.jpg‎|500px|thumb|none|The "Shotgun" has a Pointless lantern variant.]]
 
[[Image:MH2 Danny Mossberg 500 + light.jpg‎|500px|thumb|none|The "Shotgun" has a Pointless lantern variant.]]
 +
[[Image:MH2_Mossberg_500_HUD.jpg‎|500px|thumb|none|The "Shotgun" HUD Icon.]]
 +
  
 
==Sawed-off Double Barreled Shotgun==
 
==Sawed-off Double Barreled Shotgun==
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[[Image:MH2 Sawnoff.jpg|thumb|none|500px|The sawed-off shotgun strapped to Daniel's back. The weapon looks oddly large for a simple 12 gauge sawn-off shotgun.]]
 
[[Image:MH2 Sawnoff.jpg|thumb|none|500px|The sawed-off shotgun strapped to Daniel's back. The weapon looks oddly large for a simple 12 gauge sawn-off shotgun.]]
 
[[Image:MH2 Sawnoff 2.jpg|thumb|none|500px|A customer in the brothel looks with fear on Daniel and his [[Army of Darkness|boomstick]] ]]
 
[[Image:MH2 Sawnoff 2.jpg|thumb|none|500px|A customer in the brothel looks with fear on Daniel and his [[Army of Darkness|boomstick]] ]]
 +
[[Image:MH2_Stevens_Sawed-Off_Shotgun_HUD.jpg|thumb|none|500px|The "Sawn-Off Shotgun" HUD Icon.]]
  
 
==Franchi SPAS-12==
 
==Franchi SPAS-12==
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[[Image:MH2 Flare Pistol.jpg|500px|thumb|none|Leo looks on a hunter before executing him.]]
 
[[Image:MH2 Flare Pistol.jpg|500px|thumb|none|Leo looks on a hunter before executing him.]]
 
[[Image:MH2 Flare Pistol 2.jpg|500px|thumb|none|"You're gonna see a bright light..."]]
 
[[Image:MH2 Flare Pistol 2.jpg|500px|thumb|none|"You're gonna see a bright light..."]]
 +
[[Image:MH2_Flare_Gun_HUD.jpg|500px|thumb|none|The "Flare Gun" HUD Icon.]]
  
 
==Crossbow==
 
==Crossbow==
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[[Image:MH2 Crossbow.jpg‎|thumb|none|500px|Daniel has a crossbow strapped to his back as he prepared to show a country boy another use for a sickle.]]
 
[[Image:MH2 Crossbow.jpg‎|thumb|none|500px|Daniel has a crossbow strapped to his back as he prepared to show a country boy another use for a sickle.]]
 
[[Image:MH2 Crossbow 2.jpg‎|thumb|none|500px|HEADSHOT!]]
 
[[Image:MH2 Crossbow 2.jpg‎|thumb|none|500px|HEADSHOT!]]
 +
[[Image:MH2_Crossbow_HUD.jpg‎|thumb|none|500px|The "Crossbow" HUD Icon]]
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]

Revision as of 02:53, 5 June 2023

Manhunt 2 (2007)

Manhunt 2 is the sequel to Manhunt, a highly controversial game released in 2007 by Rockstar Games. While the melee weapon executions are very creative (and very gory), the firearm executions share two (nonetheless gory) executions, one for pistol-sized weapons and one for everything else. The game follows Daniel Lamb, a mental patient suffering from amnesia as he tries to uncover his identity. He is accompanied by Leo Kasper, a sociopathic assassin who guides Daniel in his journey.

Most of the weapons return from the first game, but there are also several new guns.

Note: This game has a grainy, "Blair Witch Project" look to it. So the pictures will not be crystal clear.

The following weapons appear in the video game Manhunt 2:


Handguns

Desert Eagle Mark I

The Desert Eagle appears in the "Most Wanted", "Altered State" and "Release Therapy" levels. The gun's description lists it being incorrectly chambered in .40, while the ammo pickups in-game are labeled ".50 caliber bullets". To add to the confusion, the capacity of the weapon is nine rounds, suggesting it is the .357 version. In-game it appears with a nickel finish and wooden grips.

A satin nickel Magnum Research Desert Eagle Mark I - .357 Magnum
Tokyo Marui airsoft replica of the Desert Eagle from Resident Evil 2.
Leo executes a Bloodhound. Note the shockingly low grip; his finger is not even on the trigger!
Danny aim the Desert Eagle in "Origins"
Danny aim the Desert Eagle (left Side) in "Origins"
The "Heavy Handgun" HUD Icon.

Glock 23

The Glock 23 appears in the levels "Best Friends", "Safe House", "Assassination", "Broadcast Interrupted", "Personality Clash' (PC version) and "Release Therapy" as the "Light Handgun".

Glock 23 - .40 S&W
Danie‎l use a Glock 23 in "Red light".
Leo with the Glock 23, returning from the previous game.
Danie‎l with the Glock 23.
Danie‎l Reloading the Glock 23 in "Broadcast Interrupted".
The "Light Handgun" HUD Icon.

Smith & Wesson Model 586

The Smith & Wesson Model 586 in .38 Special appears in the "Best Friends" and "Safehouse" levels. It is the quietest firearm in the game.

Smith & Wesson Model 586 - .357 Magnum
Daniel pistol-whips a hunter with his revolver.
Leo takes cover with a Model 586 nearby.
The "Revolver Six Shooter" HUD Icon.

Submachine Guns

"Submachine Gun"

The same mash-up of an Uzi and a MAC-10 from Manhunt appears as the "Submachine Gun", and is used in the "Bees Honey Pot", "Assassination", "Most Wanted", "Broadcast Interupted", "Altered State" and "Release Therapy" levels. It is the only SMG in the game, and the fastest firing weapon.

IMI Uzi with stock removed - 9x19mm
Ingram MAC-10 - 9x19mm
Kasper fires his UZI in "Assassination".
A very bloody Daniel prepares to finish off a hunter.
The finishing off.
The "Submachine Gun" HUD Icon.

Rifles

Colt Model 733

The Colt Model 733 appears as the "Assault Rifle". The gun is made from the same textures as the "Defender Mark 1" in the first game, though this time the original M933 texture is mostly unchanged. The only modification is the carry handle texture being chopped in such a way as to have the thumb nuts removed effectively turning the weapon into an M733. The stock appears to have the general shape of a 3rd gen collapsible but has ridges like the 4th gen collapsible. It is depicted with a 20-round magazine which inaccurately holds 30 rounds in gameplay. It appears in the "Broadcast Interrupted", "Altered State", "Personality Clash" and "Release Therapy" levels. It requires a bit of skill to use since by the time it is acquired most of the hunters are wearing bulletproof vests, requiring the player to go for headshot or waste ammo.

An MGC M733 airsoft replica (A2 upper). This is essentialy the Assault Rifle configuration plus a 20rd magazine.
Colt Model 933 with bayonet lug deleted and thinner A1-profile barrel - 5.56x45mm. This is essentially the configuration of the original unmodified textures.
The hunter says "don't shoot", while the game tells me to shoot, what do I do?
The "Assault Rifle" HUD Icon.


Enfield Enforcer

The Enfield Enforcer appears in the "Assassination" and "Broadcast Interrupted" levels. It is impossible to fire the weapon without going into scoped view. Oddly, the ammo pickups appear to be M1 Garand En-bloc clips.

Enfield Enforcer with Harris bipod - 7.62x51mm NATO
An Enfield Enforcer can be seen on Leo's back as he executes a hunter with one of the more graphic weapons, the table saw
A Project's Milita hunter realizes his bulletproof vest won't protect his head.
A Project's Milita hunter realizes his bulletproof vest won't protect his head.
Daniel holds the "Sniper Rifle" in "Assassination".
The "Sniper Rifle" HUD Icon.

Shotguns

Remington 870/Mossberg 500 Hybrid

The Remington 870 with a Mossberg 500 barrel and forend, appears as the "Shotgun", and is available in the "Safehouse","Most Wanted", "Origins" and "Domestic Disturbance" levels. It is fitted with an unusable accessory rail and a Pachmayr Vindicator grip. There are two variants of this shotgun in-game: one with and without has a flashlight.

Remington 870 with short barrel and Pachmayr Vindicator pistol grip stock - 12 gauge
Mossberg 500 Cruiser - 12 gauge
The shotgun can be seen strapped to Daniel's back as he pistol-whips a hunter.
Danny & his "Shotgun" in "Origins".
The "Shotgun" has a Pointless lantern variant.
The "Shotgun" HUD Icon.


Sawed-off Double Barreled Shotgun

A Sawed-off Double Barrel Shotgun appears in the "Bees Honey Pot" level. It is the most powerful weapon in the game, but it is balanced by having a very short range and an obviously limited capacity.

Stevens 311R (sawed-off) - 12 gauge
SK 1878 - 8 gauge
The sawed-off shotgun strapped to Daniel's back. The weapon looks oddly large for a simple 12 gauge sawn-off shotgun.
A customer in the brothel looks with fear on Daniel and his boomstick
The "Sawn-Off Shotgun" HUD Icon.

Franchi SPAS-12

A unusable SPAS-12 appear in the Project's Militia's hands in the intro of "Assassination".

Franchi SPAS-12 -.12 Gauge
Project's Militia holding the only 2 SPAS-12 in the entire game.
The "Shotgun + light" has a SPAS-12 in his HUD icon

Other

Flare Gun

A flare pistol appears in the "Best Friends" and "Personality Clash" levels. It is capable of setting hunters ablaze from a distance.

No. 4 Mk. I Signal Pistol, somewhat similar to the in-game weapon - 1 inch
Leo looks on a hunter before executing him.
"You're gonna see a bright light..."
The "Flare Gun" HUD Icon.

Crossbow

A crossbow of unknown make and manufacturer can only be used in the "Altered State" level. It is the only weapon that uses firearm executions that cannot render a hunter's head into a red cloud. Also, unlike the Enfield Enforcer, the player can strafe while in scope view.

Daniel has a crossbow strapped to his back as he prepared to show a country boy another use for a sickle.
HEADSHOT!
The "Crossbow" HUD Icon

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