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Difference between revisions of "Left 4 Dead"

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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The [[M16 rifle series#M16A2 Rifle|M16A2]] is a second tier weapon with a 50-round magazine (Modeled after a standard 30 round magazine) and a flashlight clipped to its foregrip.  
 
The [[M16 rifle series#M16A2 Rifle|M16A2]] is a second tier weapon with a 50-round magazine (Modeled after a standard 30 round magazine) and a flashlight clipped to its foregrip.  
  
The weapon in the game is fully automatic, though the real M16A2 fires only in semi auto and 3-round bursts -- It's the A1 or A3 that's Full auto capable. It's  Bill's main weapon in the intro cinematic, and both Bill and Louis will pick them up if they find them during the game.
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The weapon in the game is fully automatic, though the real M16A2 fires only in semi auto and 3-round bursts -- It's the A1 or A3 that's Full auto capable. This suggests that the weapon is an M16A2 with an M16A3/A1 upper receiver. It's  Bill's main weapon in the intro cinematic, and both Bill and Louis will pick them up if they find them during the game.
  
 
[[Image:M16A2.jpg|thumb|none|550px|Colt M16A2 Rifle select-fire version (Safe, semi, 3-round burst) - 5.56x45mm]]
 
[[Image:M16A2.jpg|thumb|none|550px|Colt M16A2 Rifle select-fire version (Safe, semi, 3-round burst) - 5.56x45mm]]

Revision as of 06:03, 17 April 2012

Left 4 Dead (2008)

The following weapons appear in the game Left 4 Dead:


Springfield Armory M1911-A1

An M1911-A1, possibly based off the Springfield Armory M1911-A1 is the backup handgun for all human players. A second one can be found randomly in-game and dual-wielded, though the second will lack an attached flashlight.

These 1911s have 15-round magazines (even though the magazines being loaded into them are standard single-stack magazines that, at most, have 9 rounds in them) and never run out of ammo (see screenshot below).


Springfield Armory M1911-A1 - .45 ACP
The Springfield Armory M1911-A1 model as seen in-game.
Zoey fires her dual "Finleyville Armory" 1911s
Louis fires his single "Finleyville Armory" 1911 at a Hunter in a last-ditch attempt to kill it.
The player reloads their M1911-A1
Zoey reloads her dual pistols during a stand-off at a farmhouse. If you look at the full-size image you can clearly see it says "Finleyville Armory" on the left-hand gun.

Ambiguous Pump-Action Shotgun

The shotgun seems to be modeled squarely from a Stevens 67, but has the Safety system of a Remington Model 870 Shotgun (a push button behind the Trigger guard) and the Ithaca 37 Pump, magazine tube and sights. Francis uses this weapon in the intro cut-scene and during the game. The receiver has the fictional make of the shotgun named as "Renegade Rangemaster".

NOTE: It seems the shotgun is a compilation of 4 shotguns; the Remington 870, Ithaca 37, Stevens Model 67 and the Remington Model 31. It also should noted that the developers meant it to be an ambiguous pump-action shotgun.

Savage/Springfield Model 67 - 12 gauge. this seems to fit the overall appearance of the model in-game.
The composite shotgun model as seen in-game.
When reloading you can see Renegade Rangemaster on the receiver.
Francis holds his "Renegade Rangemaster" as he looks at Bill.
Francis fires his "Renegade Rangemaster" one-handed. This is a tactic that is highly discouraged, especially given the flame coming out of that barrel.
Bill wields a "Renegade Rangemaster" near a safe room.
Francis reloads a "Renegade Rangemaster" in the storm drain.

Uzi

A full-sized Uzi using a 50 round magazine (modeled after one using a 32 round magazine), with a flashlight taped to its handguard; is a First Tier automatic weapon. It's also Louis' main weapon in the cinematics.

IMI Uzi (With the buttstock collapsed) - 9x19mm
The Uzi model as seen in-game
Louis braces against the door with his Uzi.
Louis fires his Uzi to keep the attacking Witch at bay in the game's opening credits.
Zoey armed with an Uzi in a greenhouse.
Louis reloads an Uzi.

M16A2

The M16A2 is a second tier weapon with a 50-round magazine (Modeled after a standard 30 round magazine) and a flashlight clipped to its foregrip.

The weapon in the game is fully automatic, though the real M16A2 fires only in semi auto and 3-round bursts -- It's the A1 or A3 that's Full auto capable. This suggests that the weapon is an M16A2 with an M16A3/A1 upper receiver. It's Bill's main weapon in the intro cinematic, and both Bill and Louis will pick them up if they find them during the game.

Colt M16A2 Rifle select-fire version (Safe, semi, 3-round burst) - 5.56x45mm
The M16A2 used in the game.
Bill examines a zombie corpse with his M16A2 at his side.
Bill with his M16A2 at his side when both he and Zoey discover the crying sounds coming from a Witch and not a fellow survivor in the game's opening cutscene.
Bill fires his M16A2 at the oncoming horde. Note the magazine clipping through the front of the magwell.
Zoey as seen in-game using the M16A2 rifle.
Bill reloads an M16A2 outside the airport terminal. Note the rifle has M16A2 stamped on the lower receiver.

Benelli M4 Super 90

Another Second Tier weapon, The Benelli M4 Super 90 has a 10-round magazine (even though the real one only has a max capacity of 7, or in this case 4, do to the civilian legal 4-shot magazine tube) and a flashlight clipped in front of the handguard. Francis will use it whenever he finds one.

Benelli M4 Super 90 with 4-shot tube - 12 gauge
The Benelli M4 Super 90 model as seen in-game. Note 4-shot magazine tube.
Zoey armed with a Benelli M4 in-game.
Francis reloads a Benelli M4.

Ruger Mini-14 Ranch Rifle

The Ruger Mini-14 Ranch Rifle is a second tier gun with a magazine capacity of 15 rounds. The stock design suggests that its a pre-2005 model. Strangely enough, the Rifle combines the old, single-bladed front sight with a John Masen flash-hider and the post-2005 aperture rear sight. It's Zoey's preferred gun in the game. It should also be noted that there is a large overlook for the Mini-14. Ingame, it is called a "Hunting Rifle", but in Pennsylvania, it is illegal to use semi-automatic rifles for hunting.

Ruger Mini-14 Standard Model Semiautomatic (Pre-2005) with a 30-round magazine attached - 5.56x45mm
The Mini 14 used in the game.
Bill wielding a Ruger Mini-14 on the rooftop of Mercy Hospital.
Zoey reloads a Ruger Mini-14.

GE M134 Minigun

A GE M134 Minigun, mounted on a monopod and set up behind sandbags, is usually found at the end of a campaign. It shreds almost all infected to pieces in seconds.

Despite its multi-barrel operation design to prevent this, it overheats presumably for game balance reasons. It appears to be rendered with a 200-round ammo can which would last it all of four seconds in real life.

The spade grips are mounted higher than normal in relation to the gun because they are attached to the same custom frame used for the Terminator 2 and Predator handheld Miniguns (minus the chainsaw grip/M60 handguard), rather than an actual Minigun mount.

General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash suppressor and three disked barrel cluster - 7.62x51mm NATO
The GE M134 Minigun used in the game. Note the y-shaped frame on the top of the weapon that is modeled after the custom frame from the hand held Stembridge Minigun.

Molotov Cocktail

Molotov Cocktails can be used in the game. The result is a small portion of the floor is set on fire for a few seconds, lighting anything that wanders too close to the blast radius on fire.

Molotov Cocktail used in the game.

Pipe Bombs

A Pipe Bomb is the game's equivalent of a grenade. It is incredibly effective against basic zombies; they are attracted by its beeping noises and swarm to it, only to be wiped out en masse when it goes off. However, the Tank runs away from it.

Pipe bomb used in the game.

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