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Difference between revisions of "Left 4 Dead"

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m (→‎Benelli M4 Super 90: Corrected magazine size numbers and added note on shotgun operation on empty.)
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==Springfield Armory M1911-A1==
 
==Springfield Armory M1911-A1==
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The [[Springfield Armory M1911-A1]] is the backup handgun for the survivors. A second one can be found randomly in-game and dual-wielded, though the second will lack an attached flashlight. Although they have some modern modifications added, like an extended thumb safety, beaver-tail grip safety, trigger with cutouts, checkered front strip, and [[Colt Commander]] ring-hammer, they keep the small and mediocre sights of the original M1911A1.
  
An M1911-A1, possibly based off the [[M1911 pistol series#Springfield Armory M1911 - A1|Springfield Armory M1911-A1]] is the backup handgun for all human players. A second one can be found randomly in-game and dual-wielded, though the second will lack an attached flashlight.  
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These 1911-A1s hold 15 rounds in a single magazine even though they are modelled as standard single-stack magazines that, at most, hold 8 rounds of .45 ACP that the in-game model claims they're chambered in (see screenshot below). As a low damaging, moderate DPS weapon, the 1911-A1 have an unlimited ammo reserve.
  
These 1911s have 15-round magazines (even though the magazines being loaded into them are standard single-stack magazines that, at most, have 9 rounds in them) and never run out of ammo  (see screenshot below).
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[[Image:SpringfieldArmoryM1911.jpg|thumb|none|400px|Springfield Armory M1911-A1 "Mil-Spec" Parkerized version with Springfield logo grips - .45 ACP]]
 
 
 
 
[[Image:MilSpec-1911.jpg‎|thumb|none|400px|Springfield Armory M1911-A1 - .45 ACP]]
 
 
[[Image:L4D 1911.jpg‎|thumb|none|400px|The Springfield Armory M1911-A1 model as seen in-game.]]
 
[[Image:L4D 1911.jpg‎|thumb|none|400px|The Springfield Armory M1911-A1 model as seen in-game.]]
[[Image:L4d 33.09 mm mix02 720p 24fps 48ST PC NORTH AMERICA.wmv snapshot 01.54 -2010.12.26 18.46.55-.jpg|thumb|none|600px|Zoey fires her dual "Finleyville Armory" 1911s]]
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[[Image:L4d 33.09 mm mix02 720p 24fps 48ST PC NORTH AMERICA.wmv snapshot 01.54 -2010.12.26 18.46.55-.jpg|thumb|none|600px|Zoey fires her dual "Finleyville Armory" 1911-A1s]]
[[Image:L4d 33.09 mm mix02 720p 24fps 48ST PC NORTH AMERICA.wmv snapshot 02.30 -2010.12.26 19.09.10-.jpg|thumb|none|600px|Louis fires his single "Finleyville Armory" 1911 at a Hunter in a last-ditch attempt to kill it.]]
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[[Image:L4d 33.09 mm mix02 720p 24fps 48ST PC NORTH AMERICA.wmv snapshot 02.30 -2010.12.26 19.09.10-.jpg|thumb|none|600px|Louis fires his single "Finleyville Armory" 1911-A1 at a Hunter in a last-ditch attempt to kill it.]]
[[Image:Left4dead1911a1.jpg|thumb|none|600px|The player reloads their M1911-A1]]
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[[Image:Left4dead1911a1.jpg|thumb|none|600px|Louis reloads his M1911-A1. Note that the magazine is actually loaded with rounds.]]
[[Image:L4D_pistol_firstperson.jpg|thumb|none|600px|Zoey reloads her dual pistols during a stand-off at a farmhouse. If you look at the full-size image you can clearly see it says "Finleyville Armory" on the left-hand gun.]]
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[[Image:L4D_pistol_firstperson.jpg|thumb|none|600px|Zoey reloads her dual pistols during a stand-off at a farmhouse. If you look at the full-size image you can clearly see it says "Finleyville Armory" on the gun held by Zoey's left hand.]]
 
 
==Ambiguous Pump-Action Shotgun==
 
The shotgun seems to be modeled squarely from a [[Stevens 67]], but has the Safety system of a [[Remington Model 870 Shotgun]] (a push button behind the Trigger guard) and the [[Ithaca 37]] Pump, magazine tube and sights.
 
Francis uses this weapon in the intro cut-scene and during the game. The receiver has the fictional make of the shotgun named as "Renegade Rangemaster".   
 
  
NOTE: It seems the shotgun is a compilation of 4 shotguns; the [[Remington 870]], [[Ithaca 37]], [[Stevens Model 67]] and the [[Remington Model 31]]. It also should noted that the developers meant it to be an ambiguous pump-action shotgun.
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==High Standard Model K-1200==
 +
The pump-action shotgun in the game seems to be modelled squarely from a [[High Standard Flite King Shotgun Series|High Standard Model K-1200 Riot Deluxe Model]], but has the trigger guard of a [[Remington Model 870 Shotgun]] and an [[Ithaca 37]] magazine tube end. This shotgun is a Tier 1 weapon, with it appearing as early-campaign weapons. Francis uses this weapon in the intro cinematic and during the game. The receiver has inscribed the fictional make of the shotgun named as "Renegade Rangemaster". It should noted that the developers meant it to be an ambiguous pump-action shotgun.
  
[[Image:Savage-SpringfieldModel67.jpg|thumb|none|500px|Savage/Springfield Model 67 - 12 gauge. this seems to fit the overall appearance of the model in-game.]]
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[[Image:Hi-Standard-8113-Flite-King.jpg|thumb|none|500px|High Standard 8113 Flite King Shotgun - 12 gauge]]
[[Image:L4DShotgun.JPG|thumb|none|500px|The composite shotgun model as seen in-game.]]
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[[Image:L4DShotgun.JPG|thumb|none|500px|The composite shotgun model as seen in-game. The in-game model seems to lack any modeled action bars.]]
[[Image:L4dsg.JPG|thumb|none|500px|When reloading you can see Renegade Rangemaster on the receiver.]]
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[[Image:L4dsg.JPG|thumb|none|500px|When reloading you can see "Renegade Rangemaster" written on the receiver.]]
 
[[Image:L4d 33.09 mm mix02 720p 24fps 48ST PC NORTH AMERICA.wmv snapshot 00.29 -2010.12.26 19.00.25-.jpg|thumb|none|600px|Francis holds his "Renegade Rangemaster" as he looks at Bill.]]
 
[[Image:L4d 33.09 mm mix02 720p 24fps 48ST PC NORTH AMERICA.wmv snapshot 00.29 -2010.12.26 19.00.25-.jpg|thumb|none|600px|Francis holds his "Renegade Rangemaster" as he looks at Bill.]]
[[Image:L4d 33.09 mm mix02 720p 24fps 48ST PC NORTH AMERICA.wmv snapshot 01.51 -2010.12.26 19.19.26-.jpg|thumb|none|600px|Francis fires his "Renegade Rangemaster" one-handed. This is a tactic that is highly discouraged, especially given the flame coming out of that barrel.]]
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[[Image:L4d 33.09 mm mix02 720p 24fps 48ST PC NORTH AMERICA.wmv snapshot 01.51 -2010.12.26 19.19.26-.jpg|thumb|none|600px|Francis fires his "Renegade Rangemaster" one-handed. This is a tactic that is highly discouraged unless you're a trained professional, especially given the flame coming out of that barrel.]]
 
[[Image:L4D_shotgun_firstperson.jpg|600px|thumb|none|Bill wields a "Renegade Rangemaster" near a safe room.]]
 
[[Image:L4D_shotgun_firstperson.jpg|600px|thumb|none|Bill wields a "Renegade Rangemaster" near a safe room.]]
[[Image:L4D_shotgun_reload.jpg|600px|thumb|none|Francis reloads a "Renegade Rangemaster" in the storm drain.]]
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[[Image:L4D_shotgun_reload.jpg|600px|thumb|none|Francis reloads a "Renegade Rangemaster" in the storm drain. The shotgun shells appear a bit small, the flashlight appears to be held on by some form of video game magic, and Francis displays firearms safety typical of an untrained individual.]]
 
 
==Uzi==
 
A full-sized Uzi using a 50 round magazine (modeled after one using a 32 round magazine), with a flashlight taped to its handguard; is a First Tier automatic weapon. It's also Louis' main weapon in the cinematics.
 
  
 +
==IMI Uzi==
 +
A full-sized [[Uzi]] submachine gun is a first tier weapon, sporting a decent rate of fire and an incorrect 50 round capacity while the gun itself is modelled with a 32-round magazine. It also has a usable flashlight tacked onto its handguard. In the game's opening cinematic, it is Louis' main weapon.
 
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi (With the buttstock collapsed) - 9x19mm]]
 
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi (With the buttstock collapsed) - 9x19mm]]
 
[[Image:L4DUzi.JPG|thumb|none|450px|The Uzi model as seen in-game]]
 
[[Image:L4DUzi.JPG|thumb|none|450px|The Uzi model as seen in-game]]
 
[[Image:L4d 33.09 mm mix02 720p 24fps 48ST PC NORTH AMERICA.wmv snapshot 01.27 -2010.12.26 19.03.56-.jpg|thumb|none|600px|Louis braces against the door with his Uzi.]]
 
[[Image:L4d 33.09 mm mix02 720p 24fps 48ST PC NORTH AMERICA.wmv snapshot 01.27 -2010.12.26 19.03.56-.jpg|thumb|none|600px|Louis braces against the door with his Uzi.]]
[[Image:L4duzi.jpg|thumb|none|600px|Louis fires his Uzi to keep the attacking Witch at bay in the game's opening credits.]]
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[[Image:L4duzi.jpg|thumb|none|600px|Louis fires his Uzi to keep the attacking Witch at bay in the game's opening video.]]
 
[[Image:L4d uzi.jpg|thumb|none|600px|Zoey armed with an Uzi in a greenhouse.]]
 
[[Image:L4d uzi.jpg|thumb|none|600px|Zoey armed with an Uzi in a greenhouse.]]
 
[[Image:L4D_uzi_reload.jpg|600px|thumb|none|Louis reloads an Uzi.]]
 
[[Image:L4D_uzi_reload.jpg|600px|thumb|none|Louis reloads an Uzi.]]
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 +
==Benelli M4 Super 90==
 +
The [[Benelli M4 Super 90]] is a second tier weapon with a 10-round magazine (which would require an extended magazine tube; the in-game weapon is modeled with the civilian legal 5-shot tube) and a flashlight clipped to the sling loop on the fore-end. If Francis is controlled by A.I, he will always equip a Benelli M4 whenever he finds one. Interestingly, the M4 and pump-action "Rangemaster" in-game are the only weapons that have both an empty and partial reload animation. Rather accurate as to how autoloaders are operated in reality, if the player empties their Benelli and immediately tries to fire the shotgun as it is being reloaded, there will be a delay with the player character stopping to rack the gun's bolt before they can fire. However, this would be inaccurate to the Benelli M4, as the shotgun is not locked open upon empty and the first shell would need to be dropped onto the lifter or into the chamber and the bolt release button pressed before the gun would allow the user to load the magazine. Furthermore, the design of the M4 prevents shells from feeding from the magazine to the lifter without pressing the shell release lever which is not touched, which would prevent the action of the bolt rack from doing anything useful.
 +
 +
[[Image:Benelli m4 2.jpg|thumb|none|520px|Benelli M4 Super 90 with 5-shot tube - 12 gauge]]
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[[Image:L4Dauto.JPG|520px|thumb|none|The Benelli M4 Super 90 model as seen in-game. Note 5-shot magazine tube.]]
 +
[[Image:L4d m1014.jpg|thumb|none|600px|Zoey armed with a Benelli M4 in-game.]]
 +
[[Image:L4D combatshotgun reload.jpg|600px|thumb|none|Francis reloads a Benelli M4.]]
  
 
==M16A2==  
 
==M16A2==  
The [[M16 rifle series#M16A2 Rifle|M16A2]] is a second tier weapon with a 50-round magazine (Modeled after a standard 30 round magazine) and a flashlight clipped to its foregrip.  
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The [[M16 rifle series#M16A2 Rifle|M16A2]] is the only full-auto second tier firearm, found in later parts of a campaign. It takes 50 round magazines which are visually identical to a 30-round STANAG magazine. The flashlight on this weapon is clipped to its foregrip. The M16A2 in this game is fully automatic, though the real M16A2 fires only in semi-auto and 3-round bursts, with the A1 or A3 being full-auto capable in actuality. This suggests that the weapon is an M16A2 with an M16A1 lower receiver although its lower receiver is inscribed with "M16A2". If Bill or Louis is controlled by A.I, they will equip the rifle if found by them. Bill uses an M16A2 in the game's intro cinematic.
  
The weapon in the game is fully automatic, though the real M16A2 fires only in semi auto and 3-round bursts -- It's the A1 or A3 that's Full auto capable.  It's  Bill's main weapon in the intro cinematic, and both Bill and Louis will pick them up if they find them during the game.
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[[Image:M16A2.jpg|thumb|none|550px|Colt M16A2 (Safe, Semi, 3-Round Burst) - 5.56x45mm]]
 
 
[[Image:M16A2.jpg|thumb|none|550px|Colt M16A2 Rifle select-fire version (Safe, semi, 3-round burst) - 5.56x45mm]]
 
 
[[Image:L4DM16.JPG|thumb|none|550px|The M16A2 used in the game.]]
 
[[Image:L4DM16.JPG|thumb|none|550px|The M16A2 used in the game.]]
 
[[Image:L4dm16.jpg|thumb|none|600px|Bill examines a zombie corpse with his M16A2 at his side.]]
 
[[Image:L4dm16.jpg|thumb|none|600px|Bill examines a zombie corpse with his M16A2 at his side.]]
[[Image:L4dm162.jpg|thumb|none|600px|Bill with his M16A2 at his side when both he and Zoey discover the crying sounds coming from a Witch and not a fellow survivor in the game's opening cutscene.]]
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[[Image:L4dm162.jpg|thumb|none|600px|Bill with his M16A2 at his side when both he and Zoey discover the crying sounds coming from a Witch and not a fellow survivor in the game's intro cinematic.]]
 
[[Image:L4d 33.09 mm mix02 720p 24fps 48ST PC NORTH AMERICA.wmv snapshot 01.34 -2010.12.26 19.23.41-.jpg|thumb|none|600px|Bill fires his M16A2 at the oncoming horde. Note the magazine clipping through the front of the magwell.]]
 
[[Image:L4d 33.09 mm mix02 720p 24fps 48ST PC NORTH AMERICA.wmv snapshot 01.34 -2010.12.26 19.23.41-.jpg|thumb|none|600px|Bill fires his M16A2 at the oncoming horde. Note the magazine clipping through the front of the magwell.]]
 
[[Image:L4d m16.jpg|thumb|none|600px|Zoey as seen in-game using the M16A2 rifle.]]
 
[[Image:L4d m16.jpg|thumb|none|600px|Zoey as seen in-game using the M16A2 rifle.]]
[[Image:L4D_m16_reload.jpg|600px|thumb|none|Bill reloads an M16A2 outside the airport terminal. Note the rifle has M16A2 stamped on the lower receiver.]]
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[[Image:L4D_m16_reload.jpg|600px|thumb|none|Bill reloads an M16A2 outside the airport terminal. Note that the rifle has "M16A2" stamped on the lower receiver. Conversely, it has a Safe/Semi/Auto selector switch.]]
 
 
==Benelli M4 Super 90==
 
Another Second Tier weapon, The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] has a 10-round magazine (even though the real one only has a max capacity of 7, or in this case 4, do to the civilian legal 4-shot magazine tube) and a flashlight clipped in front of the handguard. Francis will use it whenever he finds one.
 
 
 
[[Image:Benelli_m4_2.jpg|thumb|none|520px|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]
 
[[Image:L4Dauto.JPG|520px|thumb|none|The Benelli M4 Super 90 model as seen in-game. Note 4-shot magazine tube.]]
 
[[Image:L4d m1014.jpg|thumb|none|600px|Zoey armed with a Benelli M4 in-game.]]
 
[[Image:L4D_combatshotgun_reload.jpg|600px|thumb|none|Francis reloads a Benelli M4.]]
 
  
 
==Ruger Mini-14 Ranch Rifle==
 
==Ruger Mini-14 Ranch Rifle==
The [[Ruger Mini-14|Ruger Mini-14 Ranch Rifle]] is a second tier gun with a magazine capacity of 15 rounds. The stock design suggests that its a pre-2005 model. Strangely enough, the Rifle combines the old, single-bladed front sight with a John Masen flash-hider and the post-2005 aperture rear sight. It's Zoey's preferred gun in the game. It should also be noted that there is a large overlook for the Mini-14. Ingame, it is called a "Hunting Rifle", but in Pennsylvania, it is illegal to use semi-automatic rifles for hunting.  
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The [[Ruger Mini-14|Ruger Mini-14 Ranch Rifle]] is a second tier gun that takes the "sniper" weapon role. It has an ammo capacity of 15 rounds despite being modelled with a 10-round magazine. The stock design suggests that its a pre-2005 model. Strangely enough, the Ruger combines the old, single-bladed front sight with a John Masen flash-hider and the post-2005 aperture rear sight. If an A.I bot controls Zoe in-game, she will pick up a Mini-14 as her primary weapon. It should also be noted that despite being referred to as the "Hunting Rifle" in-game, it was illegal to hunt with a semi-auto rifle in Pennsylvania at the time of the game's release and setting; this law was later changed.
 
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[[File:Scoped Ruger Mini-14.jpg|thumb|400px|none|Ruger Mini-14 with Bushnell riflescope - 5.56x45mm]]
[[Image:Ruger-Mini-14.jpg|thumb|none|500px|Ruger Mini-14 Standard Model Semiautomatic (Pre-2005) with a 30-round magazine attached - 5.56x45mm]]
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[[Image:L4DMini14.JPG|thumb|none|500px|The Ruger Mini-14 used in the game.]]
[[Image:L4DMini14.JPG|thumb|none|500px|The Mini 14 used in the game.]]
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[[Image:L4d mini14.jpg|thumb|none|600px|Bill wielding a Mini-14 on the rooftop of Mercy Hospital.]]
[[Image:L4d mini14.jpg|thumb|none|600px|Bill wielding a Ruger Mini-14 on the rooftop of Mercy Hospital.]]
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[[Image:L4D_huntingrifle_reload.jpg|600px|thumb|none|Zoey reloads the Mini-14.]]
[[Image:L4D_huntingrifle_reload.jpg|600px|thumb|none|Zoey reloads a Ruger Mini-14.]]
 
  
 
==GE M134 Minigun==
 
==GE M134 Minigun==
 
A [[GE M134 Minigun]], mounted on a monopod and set up behind sandbags, is usually found at the end of a campaign. It shreds almost all infected to pieces in seconds.
 
A [[GE M134 Minigun]], mounted on a monopod and set up behind sandbags, is usually found at the end of a campaign. It shreds almost all infected to pieces in seconds.
  
Despite its multi-barrel operation design to prevent this, it overheats presumably for game balance reasons. It appears to be rendered with a 200-round ammo can which would last it all of four seconds in real life.   
+
Despite its multi-barrel operation design to prevent this, it overheats rapidly with the barrel cluster turning red hot after only a few seconds of continuous fire, although this is presumably for game balancing purposes. It appears to be rendered with a 200-round ammo can which would empty in about four seconds in real life. In-game however, it has an infinite ammo supply and doesn't need to be reloaded.   
  
The spade grips are mounted higher than normal in relation to the gun because they are attached to the same custom frame used for the ''[[Terminator 2: Judgement Day|Terminator 2]]'' and ''[[Predator]]'' handheld Miniguns (minus the chainsaw grip/[[M60 machine gun|M60]] handguard), rather than an actual Minigun mount.
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The spade grips are mounted higher than normal in relation to the gun because they are attached to the same custom frame used for the ''[[Terminator 2: Judgement Day|Terminator 2]]'' and ''[[Predator]]'' handheld Miniguns (minus the chainsaw grip/[[M60 machine gun|M60]] handguard), rather than an actual minigun mount.
  
 
[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|500px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash suppressor and three disked barrel cluster - 7.62x51mm NATO]]
 
[[Image:GeneralElectricM134MinigunOriginalSpadeGripMount.jpg|thumb|none|500px|General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash suppressor and three disked barrel cluster - 7.62x51mm NATO]]
[[Image:L4Dminigun.JPG‎|thumb|none|600px|The GE M134 Minigun used in the game.  Note the y-shaped frame on the top of the weapon that is modeled after the custom frame from the hand held Stembridge Minigun.]]
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[[Image:L4Dminigun.JPG‎|thumb|none|600px|The GE M134 Minigun used in the game.  Note the Y-shaped frame on the top of the weapon that is modeled after the custom frame from the hand held Stembridge Minigun.]]
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==(Art) Custom HK MP5==
 +
The [[Heckler & Koch MP5]] with a railed handguard with rail covers, a flash hider, an Aimpoint CompM2 sight, a Navy trigger group, and a folded PDW stock appears in most loading posters and several wallpapers/concept arts in the hands of Bill and Louis (Francis has the [[Mk. 18 Mod 0|Mk. 18]] instead, which would later be used in the posters for [[Left_4_Dead_2#.28Art.29_CQB-R_.2F_Mk._18_Mod_0|the sequel]]). Interestingly, a scrapped [[Counter-Strike: Global Offensive]] MP5 model also had a railed handguard with covers and a flash hider, but it was fitted with a normal A3 stock and S-E-F trigger group.
 +
[[Image:MP5A3RIS.jpg|thumb|none|500px|Heckler & Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]
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[[Image:L4d wallpaper1.jpg|thumb|none|600px|A wallpaper. The image is mirrored, and the folded PDW stock is clearly visible. Note that Zoey uses a [[Glock pistol series|Glock]] in conjuction with her [[M1911]]; she is usually depicted with a single M1911 on the posters.]]
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[[Image:L4d wallpaper2.jpg|thumb|none|600px|A wallpaper. Also used as a default loading screen, for custom maps with no defined poster. Note the Navy trigger group, also note Francis' scoped Mk. 18 with closed scope covers.]]
 +
[[Image:Loadingscreen nomercy.jpg|thumb|none|600px|A poster. In this and Dead Air's posters the folded PDW stock can be seen on Louis' MP5.]]
  
==Molotov Cocktail==
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=See Also=
Molotov Cocktails can be used in the game. The result is a small portion of the floor is set on fire for a few seconds, lighting anything that wanders too close to the blast radius on fire.
 
[[Image:Molotov_cocktail.png|thumb|none|400px|Molotov Cocktail used in the game.]]
 
  
==Pipe Bombs==
+
*[[Left 4 Dead 2]]
A Pipe Bomb is the game's equivalent of a grenade. It is incredibly effective against basic zombies; they are attracted by its beeping noises and swarm to it, only to be wiped out en masse when it goes off. However, the Tank runs away from it.
 
[[Image:L4Dpipe.JPG|thumb|none|400px|Pipe bomb used in the game.]]
 
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]
 
[[Category:First-Person Shooter]]
 
[[Category:First-Person Shooter]]
[[Category:Science-Fiction]]
 
 
[[Category:Post Apocalyptic]]
 
[[Category:Post Apocalyptic]]
 
[[Category:Horror]]
 
[[Category:Horror]]
 
[[Category:Zombie]]
 
[[Category:Zombie]]

Revision as of 13:00, 20 November 2022

Left 4 Dead (2008)

The following weapons appear in the game Left 4 Dead:


Springfield Armory M1911-A1

The Springfield Armory M1911-A1 is the backup handgun for the survivors. A second one can be found randomly in-game and dual-wielded, though the second will lack an attached flashlight. Although they have some modern modifications added, like an extended thumb safety, beaver-tail grip safety, trigger with cutouts, checkered front strip, and Colt Commander ring-hammer, they keep the small and mediocre sights of the original M1911A1.

These 1911-A1s hold 15 rounds in a single magazine even though they are modelled as standard single-stack magazines that, at most, hold 8 rounds of .45 ACP that the in-game model claims they're chambered in (see screenshot below). As a low damaging, moderate DPS weapon, the 1911-A1 have an unlimited ammo reserve.

Springfield Armory M1911-A1 "Mil-Spec" Parkerized version with Springfield logo grips - .45 ACP
The Springfield Armory M1911-A1 model as seen in-game.
Zoey fires her dual "Finleyville Armory" 1911-A1s
Louis fires his single "Finleyville Armory" 1911-A1 at a Hunter in a last-ditch attempt to kill it.
Louis reloads his M1911-A1. Note that the magazine is actually loaded with rounds.
Zoey reloads her dual pistols during a stand-off at a farmhouse. If you look at the full-size image you can clearly see it says "Finleyville Armory" on the gun held by Zoey's left hand.

High Standard Model K-1200

The pump-action shotgun in the game seems to be modelled squarely from a High Standard Model K-1200 Riot Deluxe Model, but has the trigger guard of a Remington Model 870 Shotgun and an Ithaca 37 magazine tube end. This shotgun is a Tier 1 weapon, with it appearing as early-campaign weapons. Francis uses this weapon in the intro cinematic and during the game. The receiver has inscribed the fictional make of the shotgun named as "Renegade Rangemaster". It should noted that the developers meant it to be an ambiguous pump-action shotgun.

High Standard 8113 Flite King Shotgun - 12 gauge
The composite shotgun model as seen in-game. The in-game model seems to lack any modeled action bars.
When reloading you can see "Renegade Rangemaster" written on the receiver.
Francis holds his "Renegade Rangemaster" as he looks at Bill.
Francis fires his "Renegade Rangemaster" one-handed. This is a tactic that is highly discouraged unless you're a trained professional, especially given the flame coming out of that barrel.
Bill wields a "Renegade Rangemaster" near a safe room.
Francis reloads a "Renegade Rangemaster" in the storm drain. The shotgun shells appear a bit small, the flashlight appears to be held on by some form of video game magic, and Francis displays firearms safety typical of an untrained individual.

IMI Uzi

A full-sized Uzi submachine gun is a first tier weapon, sporting a decent rate of fire and an incorrect 50 round capacity while the gun itself is modelled with a 32-round magazine. It also has a usable flashlight tacked onto its handguard. In the game's opening cinematic, it is Louis' main weapon.

IMI Uzi (With the buttstock collapsed) - 9x19mm
The Uzi model as seen in-game
Louis braces against the door with his Uzi.
Louis fires his Uzi to keep the attacking Witch at bay in the game's opening video.
Zoey armed with an Uzi in a greenhouse.
Louis reloads an Uzi.

Benelli M4 Super 90

The Benelli M4 Super 90 is a second tier weapon with a 10-round magazine (which would require an extended magazine tube; the in-game weapon is modeled with the civilian legal 5-shot tube) and a flashlight clipped to the sling loop on the fore-end. If Francis is controlled by A.I, he will always equip a Benelli M4 whenever he finds one. Interestingly, the M4 and pump-action "Rangemaster" in-game are the only weapons that have both an empty and partial reload animation. Rather accurate as to how autoloaders are operated in reality, if the player empties their Benelli and immediately tries to fire the shotgun as it is being reloaded, there will be a delay with the player character stopping to rack the gun's bolt before they can fire. However, this would be inaccurate to the Benelli M4, as the shotgun is not locked open upon empty and the first shell would need to be dropped onto the lifter or into the chamber and the bolt release button pressed before the gun would allow the user to load the magazine. Furthermore, the design of the M4 prevents shells from feeding from the magazine to the lifter without pressing the shell release lever which is not touched, which would prevent the action of the bolt rack from doing anything useful.

Benelli M4 Super 90 with 5-shot tube - 12 gauge
The Benelli M4 Super 90 model as seen in-game. Note 5-shot magazine tube.
Zoey armed with a Benelli M4 in-game.
Francis reloads a Benelli M4.

M16A2

The M16A2 is the only full-auto second tier firearm, found in later parts of a campaign. It takes 50 round magazines which are visually identical to a 30-round STANAG magazine. The flashlight on this weapon is clipped to its foregrip. The M16A2 in this game is fully automatic, though the real M16A2 fires only in semi-auto and 3-round bursts, with the A1 or A3 being full-auto capable in actuality. This suggests that the weapon is an M16A2 with an M16A1 lower receiver although its lower receiver is inscribed with "M16A2". If Bill or Louis is controlled by A.I, they will equip the rifle if found by them. Bill uses an M16A2 in the game's intro cinematic.

Colt M16A2 (Safe, Semi, 3-Round Burst) - 5.56x45mm
The M16A2 used in the game.
Bill examines a zombie corpse with his M16A2 at his side.
Bill with his M16A2 at his side when both he and Zoey discover the crying sounds coming from a Witch and not a fellow survivor in the game's intro cinematic.
Bill fires his M16A2 at the oncoming horde. Note the magazine clipping through the front of the magwell.
Zoey as seen in-game using the M16A2 rifle.
Bill reloads an M16A2 outside the airport terminal. Note that the rifle has "M16A2" stamped on the lower receiver. Conversely, it has a Safe/Semi/Auto selector switch.

Ruger Mini-14 Ranch Rifle

The Ruger Mini-14 Ranch Rifle is a second tier gun that takes the "sniper" weapon role. It has an ammo capacity of 15 rounds despite being modelled with a 10-round magazine. The stock design suggests that its a pre-2005 model. Strangely enough, the Ruger combines the old, single-bladed front sight with a John Masen flash-hider and the post-2005 aperture rear sight. If an A.I bot controls Zoe in-game, she will pick up a Mini-14 as her primary weapon. It should also be noted that despite being referred to as the "Hunting Rifle" in-game, it was illegal to hunt with a semi-auto rifle in Pennsylvania at the time of the game's release and setting; this law was later changed.

Ruger Mini-14 with Bushnell riflescope - 5.56x45mm
The Ruger Mini-14 used in the game.
Bill wielding a Mini-14 on the rooftop of Mercy Hospital.
Zoey reloads the Mini-14.

GE M134 Minigun

A GE M134 Minigun, mounted on a monopod and set up behind sandbags, is usually found at the end of a campaign. It shreds almost all infected to pieces in seconds.

Despite its multi-barrel operation design to prevent this, it overheats rapidly with the barrel cluster turning red hot after only a few seconds of continuous fire, although this is presumably for game balancing purposes. It appears to be rendered with a 200-round ammo can which would empty in about four seconds in real life. In-game however, it has an infinite ammo supply and doesn't need to be reloaded.

The spade grips are mounted higher than normal in relation to the gun because they are attached to the same custom frame used for the Terminator 2 and Predator handheld Miniguns (minus the chainsaw grip/M60 handguard), rather than an actual minigun mount.

General Electric M134 with first pattern spade grip mount and crosshair sights. Note the lack of flash suppressor and three disked barrel cluster - 7.62x51mm NATO
The GE M134 Minigun used in the game. Note the Y-shaped frame on the top of the weapon that is modeled after the custom frame from the hand held Stembridge Minigun.

(Art) Custom HK MP5

The Heckler & Koch MP5 with a railed handguard with rail covers, a flash hider, an Aimpoint CompM2 sight, a Navy trigger group, and a folded PDW stock appears in most loading posters and several wallpapers/concept arts in the hands of Bill and Louis (Francis has the Mk. 18 instead, which would later be used in the posters for the sequel). Interestingly, a scrapped Counter-Strike: Global Offensive MP5 model also had a railed handguard with covers and a flash hider, but it was fitted with a normal A3 stock and S-E-F trigger group.

Heckler & Koch MP5-N with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm
A wallpaper. The image is mirrored, and the folded PDW stock is clearly visible. Note that Zoey uses a Glock in conjuction with her M1911; she is usually depicted with a single M1911 on the posters.
A wallpaper. Also used as a default loading screen, for custom maps with no defined poster. Note the Navy trigger group, also note Francis' scoped Mk. 18 with closed scope covers.
A poster. In this and Dead Air's posters the folded PDW stock can be seen on Louis' MP5.

See Also


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