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Difference between revisions of "Jonathan Kane The Protector"
PyramidHead (talk | contribs) (Not sure what remains unidentified here, also the pistol is definitely a PT92 rather than a PT99) |
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{{Infobox Video Game|{{PAGENAME}} | {{Infobox Video Game|{{PAGENAME}} | ||
− | |name = Jonathan Kane The Protector | + | |name = ''Jonathan Kane The Protector'' |
|picture = JK The Protector Cover art.jpg | |picture = JK The Protector Cover art.jpg | ||
|caption = PC Boxart | |caption = PC Boxart | ||
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}} | }} | ||
− | '''''Jonathan Kane The Protector''''' also known as '''''Hidden Target''''' or '''''The Mark 2''''' in some regions (despite having nothing to do with [[The Mark]] outside of some developers, engine and reused assets) is a 2009 first and third person shooter with the game being played as an FPS but with a cover system that changes the camera to third person | + | '''''Jonathan Kane The Protector''''' also known as '''''Hidden Target''''' or '''''The Mark 2''''' in some regions (despite having nothing to do with ''[[The Mark]]'' outside of some developers, engine, and reused assets) is a 2009 first- and third-person shooter with the game being played as an FPS but with a cover system that changes the camera to third-person. The player has access to three weapon slots- the PT99 in slot 1, the MP5K or Uzi in slot 2, and the remaining weapons all in slot 3 with the player having to swap weapons that go into the same slot. |
− | The player plays as ex-British soldier turned mercenary Jonathan Kane who finds himself hired to protect an ex-lover, Jennifer Guile after her father is murdered. | + | The player plays as ex-British soldier turned mercenary Jonathan Kane who finds himself hired to protect an ex-lover, Jennifer Guile, after her father is murdered. |
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=Handgun= | =Handgun= | ||
− | ==Taurus | + | ==Taurus PT92== |
− | A [[ | + | A [[Taurus PT92]] shows up as the "Pistol" and is used by everyone in the game. Enemies disarmed by shooting their weapon will draw the Taurus as a backup gun, oddly enemies in this state will die after being shot anywhere. Presumably the developers had no idea what to do if an enemy was disarmed of their backup gun, so they just made enemies die in one shot after being forced to use it. |
− | Enemies disarmed by shooting their weapon will draw the Taurus as a backup gun, oddly enemies in this state will die after being shot anywhere. | ||
[[Image:Taurus-PT92AF.jpg|thumb|none|350px|Taurus PT92AF (blued) - 9x19mm]] | [[Image:Taurus-PT92AF.jpg|thumb|none|350px|Taurus PT92AF (blued) - 9x19mm]] | ||
[[File:JKtheProtector Tauruscutscene.jpg|thumb|600px|none|Kane's Taurus PT99 on a a table.]] | [[File:JKtheProtector Tauruscutscene.jpg|thumb|600px|none|Kane's Taurus PT99 on a a table.]] | ||
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[[File:JKtheProtector Taurus PT99 reload.jpg|thumb|600px|none|Reloading the PT99.]] | [[File:JKtheProtector Taurus PT99 reload.jpg|thumb|600px|none|Reloading the PT99.]] | ||
− | =Submachine | + | =Submachine Guns= |
− | |||
==Heckler & Koch MP5K== | ==Heckler & Koch MP5K== | ||
The [[Heckler & Koch MP5K]] appears as the most common enemy weapon and is falsely called a "Light-Machine Gun". | The [[Heckler & Koch MP5K]] appears as the most common enemy weapon and is falsely called a "Light-Machine Gun". | ||
− | [[file:MP5K-SEF.jpg|thumb|none| | + | [[file:MP5K-SEF.jpg|thumb|none|400px|Heckler & Koch MP5K - 9x19mm]] |
[[Image:JKtheProtector MP5K.jpg|600px|thumb|none|Holding the MP5K.]] | [[Image:JKtheProtector MP5K.jpg|600px|thumb|none|Holding the MP5K.]] | ||
[[Image:JKtheProtector MP5Kironsights.jpg|600px|thumb|none|Aiming with the misaligned ironsights.]] | [[Image:JKtheProtector MP5Kironsights.jpg|600px|thumb|none|Aiming with the misaligned ironsights.]] | ||
[[Image:JKtheProtector MP5K reload.jpg|600px|thumb|none|Reloading the MP5K.]] | [[Image:JKtheProtector MP5K reload.jpg|600px|thumb|none|Reloading the MP5K.]] | ||
− | |||
== IMI Uzi == | == IMI Uzi == | ||
The [[Uzi]] appears as a rarer second submachine gun and is only used by enemies in the final level. | The [[Uzi]] appears as a rarer second submachine gun and is only used by enemies in the final level. | ||
− | [[Image:Uzi.jpg|thumb|none| | + | [[Image:Uzi.jpg|thumb|none|450px|IMI Uzi with buttstock collapsed - 9x19mm]] |
[[Image:JKtheProtector Uzi.jpg|thumb|none|600px|Holding the Uzi.]] | [[Image:JKtheProtector Uzi.jpg|thumb|none|600px|Holding the Uzi.]] | ||
[[Image:JKtheProtector Uzi ironsights.jpg|thumb|none|600px|Aiming with the Uzi's obtrusive sights.]] | [[Image:JKtheProtector Uzi ironsights.jpg|thumb|none|600px|Aiming with the Uzi's obtrusive sights.]] | ||
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==L85A2== | ==L85A2== | ||
The [[L85A2]] appears as the "Assault Rifle". | The [[L85A2]] appears as the "Assault Rifle". | ||
− | [[File:L85A2Iron.jpg|thumb|none| | + | [[File:L85A2Iron.jpg|thumb|none|450px|L85A2 - 5.56x45mm NATO]] |
[[Image:JK The Protector L85A2.jpg|thumb|none|600px|Holding the L85A2.]] | [[Image:JK The Protector L85A2.jpg|thumb|none|600px|Holding the L85A2.]] | ||
− | [[Image:JK The Protector L85A2 scope.jpg|thumb|none|600px|Aiming through the L85A2's scope.]] | + | [[Image:JK The Protector L85A2 scope.jpg|thumb|none|600px|Aiming through the L85A2's SUSAT scope.]] |
[[Image:JK The Protector L85A2 world.jpg|thumb|none|600px|Kane takes a look at the third person model of the L85A2 in a weapon locker while reloading his own rifle.]] | [[Image:JK The Protector L85A2 world.jpg|thumb|none|600px|Kane takes a look at the third person model of the L85A2 in a weapon locker while reloading his own rifle.]] | ||
− | ==Heckler & Koch XM8 | + | ==Heckler & Koch XM8== |
The [[Heckler & Koch XM8]] appears as the "Advanced Assault Rifle". | The [[Heckler & Koch XM8]] appears as the "Advanced Assault Rifle". | ||
− | [[file:Xm8 rightmed.jpg|thumb|none| | + | [[file:Xm8 rightmed.jpg|thumb|none|450px|Early version of Heckler & Koch XM8 - 5.56x45mm NATO]] |
− | [[Image:JK_The_Protector_XM8.jpg|thumb|none|600px|Kane chambers the XM8 | + | [[Image:JK_The_Protector_XM8.jpg|thumb|none|600px|Kane chambers the XM8 when switching to it.]] |
[[Image:JK The Protector XM8 Holding.jpg|thumb|none|600px|Holding the XM8.]] | [[Image:JK The Protector XM8 Holding.jpg|thumb|none|600px|Holding the XM8.]] | ||
[[Image:JK The Protector XM8 Scope.jpg|thumb|none|600px|Aiming through the XM8's scope.]] | [[Image:JK The Protector XM8 Scope.jpg|thumb|none|600px|Aiming through the XM8's scope.]] | ||
[[Image:JK The Protector XM8 world.jpg|thumb|none|600px|The world model of the XM8.]] | [[Image:JK The Protector XM8 world.jpg|thumb|none|600px|The world model of the XM8.]] | ||
− | =Light Machine | + | =Light Machine Guns= |
− | == | + | ==RPK== |
− | The [[ | + | The [[RPK]] appears as the sole machine gun of the game and is never used by NPCs. It uses a 75-round drum magazine which holds 90 rounds and is simply referred to as "Light Machine Gun". |
− | [[File: | + | [[File:Rpk 01 drum.jpg|thumb|none|450px|RPK with 75-round Soviet type drum magazine - 7.62x39mm]] |
[[File:JKTheProtectorRPKHolding.jpg|thumb|none|600px|Holding the RPK.]] | [[File:JKTheProtectorRPKHolding.jpg|thumb|none|600px|Holding the RPK.]] | ||
[[File:JKTheProtectorRPKAiming.jpg|thumb|none|600px|Aiming the RPK.]] | [[File:JKTheProtectorRPKAiming.jpg|thumb|none|600px|Aiming the RPK.]] | ||
− | [[File:JKTheProtectorRPKreloading.jpg|thumb|none|600px|Reloading the RPK.]] | + | [[File:JKTheProtectorRPKreloading.jpg|thumb|none|600px|Reloading the RPK, showing off the 2D cartridge in the magazine (hey, at least there's something there).]] |
[[File:JK_The_Protector_RPK_chambering.jpg|thumb|none|600px|Chambering the RPK.]] | [[File:JK_The_Protector_RPK_chambering.jpg|thumb|none|600px|Chambering the RPK.]] | ||
[[File:JKTheProtectorRPK.jpg|thumb|none|600px|The RPK on the ground.]] | [[File:JKTheProtectorRPK.jpg|thumb|none|600px|The RPK on the ground.]] | ||
− | =Sniper | + | =Sniper Rifles= |
− | == | + | ==M24 Sniper Weapon System== |
− | The [[M24 Sniper Weapon System | + | The [[M24 Sniper Weapon System]] appears as the game's sniper rifle and is reloaded with a detachable box magazine. |
− | [[File:M24.jpg|thumb| | + | [[File:M24.jpg|thumb|450px|none|M24 sniper rifle with Harris bipod - .300 Winchester Magnum]] |
[[File:JK The Protector M24 Holding.jpg|thumb|600px|none|Holding the "Sniper Rifle" as it's called in-game or "M24" as it's called in the game's files]] | [[File:JK The Protector M24 Holding.jpg|thumb|600px|none|Holding the "Sniper Rifle" as it's called in-game or "M24" as it's called in the game's files]] | ||
[[File:JK The Protector M24 Bolt.jpg|thumb|none|600px|Racking the M24's bolt and ejecting a used round, oddly this animation is used both when firing and when selecting the M24 but thankfully doesn't remove any ammo when just selecting the rifle.]] | [[File:JK The Protector M24 Bolt.jpg|thumb|none|600px|Racking the M24's bolt and ejecting a used round, oddly this animation is used both when firing and when selecting the M24 but thankfully doesn't remove any ammo when just selecting the rifle.]] | ||
[[File:JK the Protector M24 Reload.jpg|thumb|none|600px|Reloading the Remington M24.]] | [[File:JK the Protector M24 Reload.jpg|thumb|none|600px|Reloading the Remington M24.]] | ||
[[File:JK The Protector M24 scope.jpg|thumb|none|600px|Aiming through the M24's scope.]] | [[File:JK The Protector M24 scope.jpg|thumb|none|600px|Aiming through the M24's scope.]] | ||
− | [[File:JK The Protector M24.jpg|thumb|none|600px|The M24 laying on the ground]] | + | [[File:JK The Protector M24.jpg|thumb|none|600px|The M24 laying on the ground.]] |
=Explosives= | =Explosives= | ||
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[[File:JK The Protector M67 throw.jpg|thumb|none|600px|Preparing to throw the M67.]] | [[File:JK The Protector M67 throw.jpg|thumb|none|600px|Preparing to throw the M67.]] | ||
[[File:JK The Protector M67 live.jpg|thumb|none|600px|A live M67 in a cutscene.]] | [[File:JK The Protector M67 live.jpg|thumb|none|600px|A live M67 in a cutscene.]] | ||
− | |||
==C4== | ==C4== | ||
− | C4 charges appear in Kane's hideout which he sets up ahead of time | + | C4 charges appear in Kane's hideout which he sets up ahead of time in case he is ambushed. |
− | Oddly these charges are activated by the same minigame for hacking electronic locks and the charges ''explode'' if the player fails enough times which is odd considering how stable C4 is. | + | Oddly, these charges are activated by the same minigame for hacking electronic locks and the charges ''explode'' if the player fails enough times which is odd considering how stable C4 is. |
[[File:JK The Protector C4.jpg|thumb|none|600px|]] | [[File:JK The Protector C4.jpg|thumb|none|600px|]] | ||
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=Other= | =Other= | ||
==Advanced Taser M26== | ==Advanced Taser M26== | ||
− | The [[ | + | The [[Advanced Taser M26]] is the only weapon usable by Jennifer, featuring a laser sight and infinite reserve ammo. |
− | [[Image:AdvancedM26.jpg|thumb|none| | + | [[Image:AdvancedM26.jpg|thumb|none|350px|Advanced Taser M26]] |
[[Image:JK_The_Protector_Taser.jpg|thumb|none|600px|The Advanced Taser M26 in a locker.]] | [[Image:JK_The_Protector_Taser.jpg|thumb|none|600px|The Advanced Taser M26 in a locker.]] | ||
[[Image:JK The Protector Holding Taser.jpg|thumb|none|600px|Holding the Advanced Taser M26.]] | [[Image:JK The Protector Holding Taser.jpg|thumb|none|600px|Holding the Advanced Taser M26.]] | ||
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[[Image:JK The Protector Taser Reload.jpg|thumb|none|600px|Replacing the cartridge, the side of the weapon is then flicked which reactivates the yellow light on the side.]] | [[Image:JK The Protector Taser Reload.jpg|thumb|none|600px|Replacing the cartridge, the side of the weapon is then flicked which reactivates the yellow light on the side.]] | ||
− | == | + | ==Gun Shop== |
− | In the "Gun Emporium" level, Kane visits an illegal | + | In the "Gun Emporium" level, Kane visits an illegal gun Shop in order to acquire new weaponry, which includes various unusable models of weapons. |
[[Image:JK The Protector Gunshop.jpg|thumb|none|600px|The various revolvers on the sign.]] | [[Image:JK The Protector Gunshop.jpg|thumb|none|600px|The various revolvers on the sign.]] | ||
− | [[Image:JK The Protector Gunshop riflesshotguns.jpg|thumb|none|600px|The low-detail shotguns/rifles behind the counter.]] | + | [[Image:JK The Protector Gunshop riflesshotguns.jpg|thumb|none|600px|The low-detail shotguns/rifles behind the counter. The shotguns vaguely resemble the [[Ithaca 37]], although this is likely not the intent.]] |
[[Image:JK The Protector Gunshop handguns.jpg|thumb|none|600px|Handguns on display.]] | [[Image:JK The Protector Gunshop handguns.jpg|thumb|none|600px|Handguns on display.]] | ||
− | [[Image:JK The Protector Gunshop poster.jpg|thumb|none|600px| | + | [[Image:JK The Protector Gunshop poster.jpg|thumb|none|600px|A poster depicting a [[Lee-Enfield No.1 Mk.III*]].]] |
[[Image:JK The Protector Julio Revolver.jpg|thumb|none|600px|The shop's owner Julio with a generic revolver in a holster.]] | [[Image:JK The Protector Julio Revolver.jpg|thumb|none|600px|The shop's owner Julio with a generic revolver in a holster.]] | ||
− | ===The Mark weapons=== | + | ===''The Mark'' weapons=== |
− | The [[MP7]], [[Colt Model 933]], [[FAMAS]] and [[AK-47]] from [[The Mark]] appear reused as static weapon props in the | + | The [[MP7]], [[Colt Model 933]], [[FAMAS]] and [[AK-47]] from ''[[The Mark]]'' appear reused as static weapon props in the gun shop. |
[[Image:JKtheProtector The Mark Weapons.jpg|thumb|none|600px|The MP7, Colt Model 933, FAMAS and AK-47 in the gunshop.]] | [[Image:JKtheProtector The Mark Weapons.jpg|thumb|none|600px|The MP7, Colt Model 933, FAMAS and AK-47 in the gunshop.]] | ||
Revision as of 17:31, 25 February 2024
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Jonathan Kane The Protector also known as Hidden Target or The Mark 2 in some regions (despite having nothing to do with The Mark outside of some developers, engine, and reused assets) is a 2009 first- and third-person shooter with the game being played as an FPS but with a cover system that changes the camera to third-person. The player has access to three weapon slots- the PT99 in slot 1, the MP5K or Uzi in slot 2, and the remaining weapons all in slot 3 with the player having to swap weapons that go into the same slot.
The player plays as ex-British soldier turned mercenary Jonathan Kane who finds himself hired to protect an ex-lover, Jennifer Guile, after her father is murdered.
The following weapons appear in the video game Jonathan Kane The Protector:
Handgun
Taurus PT92
A Taurus PT92 shows up as the "Pistol" and is used by everyone in the game. Enemies disarmed by shooting their weapon will draw the Taurus as a backup gun, oddly enemies in this state will die after being shot anywhere. Presumably the developers had no idea what to do if an enemy was disarmed of their backup gun, so they just made enemies die in one shot after being forced to use it.
Submachine Guns
Heckler & Koch MP5K
The Heckler & Koch MP5K appears as the most common enemy weapon and is falsely called a "Light-Machine Gun".
IMI Uzi
The Uzi appears as a rarer second submachine gun and is only used by enemies in the final level.
Assault Rifles
L85A2
The L85A2 appears as the "Assault Rifle".
Heckler & Koch XM8
The Heckler & Koch XM8 appears as the "Advanced Assault Rifle".
Light Machine Guns
RPK
The RPK appears as the sole machine gun of the game and is never used by NPCs. It uses a 75-round drum magazine which holds 90 rounds and is simply referred to as "Light Machine Gun".
Sniper Rifles
M24 Sniper Weapon System
The M24 Sniper Weapon System appears as the game's sniper rifle and is reloaded with a detachable box magazine.
Explosives
M67 Fragmentation Grenade
The M67 appears as the grenade of the game.
C4
C4 charges appear in Kane's hideout which he sets up ahead of time in case he is ambushed. Oddly, these charges are activated by the same minigame for hacking electronic locks and the charges explode if the player fails enough times which is odd considering how stable C4 is.
Other
Advanced Taser M26
The Advanced Taser M26 is the only weapon usable by Jennifer, featuring a laser sight and infinite reserve ammo.
Gun Shop
In the "Gun Emporium" level, Kane visits an illegal gun Shop in order to acquire new weaponry, which includes various unusable models of weapons.
The Mark weapons
The MP7, Colt Model 933, FAMAS and AK-47 from The Mark appear reused as static weapon props in the gun shop.