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Difference between revisions of "Half-Life 2"

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(Big revision, rephrased a lot of stuff, added a write up about the grenade)
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'''The following weapons are used in the video game Half-Life 2:'''
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'''The following weapons are used in the video game Half-Life 2 and its episodic sequels:'''
 
[[Image:Halflife2cover.jpg|right|300px]]
 
[[Image:Halflife2cover.jpg|right|300px]]
  
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==Heckler & Koch USP Match==
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The 9x19mm [[Heckler & Koch USP#Heckler & Koch USP Match|Heckler & Koch USP Match]] is the standard issue sidearm of the Combine's 'Civil Protection' police force. It is first seen wielded by a guard in the train station and is soon after used against the player as they flee across the rooftops in the chapter "Point Insertion". Later, one can be taken from a slain CP and then used throughout the game. Its stopping power is lax, but its decent accuracy, rate of fire and high capacity make it suitable for a variety of applications, such as attacking weak but difficult to hit enemies like headcrabs and manhacks and setting explosive barrels on fire from a distance. Oddly enough, while it can be found in many supply caches and beside civilian corpses, Resistance members are never actually seen using it.
  
 
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One detail worth noting: the weapon doesn't eject empty casings when fired, while the (otherwise identical) pistol in the pre-release beta demonstrations did. It's possible this is intentional, but it's more likely to be a bug. A [http://www.fpsbanana.com/skins/22610 fixed model] that does eject casings can be found on FPSBanana.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
== Heckler & Koch USP Match ==
 
 
 
The Combine Civil Protection carries and uses 9x19mm [[Heckler & Koch USP#Heckler & Koch USP Match|Heckler & Koch USP Match]] pistols as their service pistols, it is first used by the CPs when they chase Gordon Freeman (the protagonist) on the rooftops of the apartment building in the chapter "Point Insertion". Later, it is used by Gordon for the first time after killing a CP with the signature crowbar, and then throughout the whole game. Oddly enough, it is never seen used by the Resistance.
 
  
 
[[Image:H&K-USP-Compensator.jpg|thumb|none|400px|Heckler & Koch USP Match, 9x19mm]]
 
[[Image:H&K-USP-Compensator.jpg|thumb|none|400px|Heckler & Koch USP Match, 9x19mm]]
 
[[Image:HL2 HK USP Match.jpg|thumb|none|250px|HK USP Match 9x19mm, from Half-life 2]]
 
[[Image:HL2 HK USP Match.jpg|thumb|none|250px|HK USP Match 9x19mm, from Half-life 2]]
  
== Colt Python ==
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==Colt Python==
 
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The .357 Magnum [[Colt Python]] is first acquired by the player in a Civil Protection outpost in the chapter "Water Hazard". It is accurate and powerful and can kill many enemies in one shot. Its accuracy makes it effective at long range if its user has a steady aim. Ammunition for this weapon is rare when you first get it, later on it becomes a little more common, but resupply remains infrequent, so it has to be used sparingly.
The [[Colt Python]] is first acquired by Gordon Freeman in a Civil Protection outpost in the chapter "Water Hazard", it is one of the most damaging weapons in the whole game, it can also kill enemies from a long distance, if the player has a steady accuracy. Ammunition for this weapon is rare when you first get it, later on it becomes a little more common.  
 
  
 
[[Image:Colt python elite.jpg‎|thumb|none|400px|Colt Python Elite, .357 Magnum]]
 
[[Image:Colt python elite.jpg‎|thumb|none|400px|Colt Python Elite, .357 Magnum]]
 
[[Image:HL2 Colt Python.jpg‎|thumb|none|250px|Colt Python .357 Magnum, in Half-life 2]]
 
[[Image:HL2 Colt Python.jpg‎|thumb|none|250px|Colt Python .357 Magnum, in Half-life 2]]
  
== Heckler & Koch MP7A1 ==
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==Heckler & Koch MP7A1==
 
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The [[Heckler & Koch MP7A1]] is the main weapon for most Resistance members and Combine Soldiers, and is also issued to Civil Protection teams in volatile situations. The game's depiction of the weapon is unrealistic in several ways:
The [[Heckler & Koch MP7A1]] is the main weapon for most Resistance members and Combine Soldiers, however, the first time this weapon is encountered in combat, it is used by a Civil Protection team. Unlike in real life, this MP7 has a second barrel for firing 20mm HE grenades, but before you pick them up, the grenades look like 40mm grenades, but they would have to be 20mm grenades to be fired out of that little barrel. Also, the MP7A1 in the game is mounted with a very small holographic sight that cannot be used by the player. Resistance members using this weapon sometimes throw away their MP7A1s in favor of a Combine AR2 Pulse Rifle. It even says the caliber "4.6x30mm" on the ammunition boxes, even though when firing the weapon. The shells coming out are not bottle necked which 4.6mm rounds are supposed to be.
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* Unlike in real life, this MP7 has a second barrel for firing 20mm HE grenades, but before you pick them up, the grenades look like 40mm grenades, but they would have to be 20mm grenades to be fired out of that little barrel.
 +
* It is mounted with a very small holographic sight that cannot be used by the player.
 +
* The correct caliber (4.6x30mm) is written on the ammunition boxes, but cartridge casings that are ejected when the weapon is fired resemble 9mm casings.
 +
* The weapon's magazine capacity is 45 rounds, but no extended magazine is visible protruding from the grip. The real world MP7 comes with 20 and 40 round magazines. The 40 round magazine protrudes from the grip and is curved.
 +
Given the opportunity, Resistance members using this weapon typically discard it in favor of a Combine AR2 Pulse Rifle or SPAS-12 shotgun.
  
 
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler & Koch MP7A1, 4.6x30mm]]
 
[[Image:Hk mp7 b-1-.jpg|thumb|none|450px|Heckler & Koch MP7A1, 4.6x30mm]]
 
[[Image:HL2 HK MP7.jpg|thumb|none|250px|HK MP7A1 4.6x30mm, in Half-life 2]]
 
[[Image:HL2 HK MP7.jpg|thumb|none|250px|HK MP7A1 4.6x30mm, in Half-life 2]]
  
== Franchi SPAS-12 ==
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==Franchi SPAS-12==
 
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The [[SPAS 12|Franchi SPAS-12]] is used by the Combine Overwatch and some Resistance members. It is first given to the player by gung-ho preacher Father Grigori in the chapter "We Don't Go To Ravenholm...". It is very useful in close quarters combat, particularly against Headcrab Zombies and Antlions. One soldier in each Combine squad is equipped with the SPAS-12. It is also used by some major characters on occasion:
The [[SPAS 12|Franchi SPAS-12]] is first given to you by Father Grigori in the chapter "We don't go to Ravenholm...", it is very useful against Headcrab Zombies. In each Combine squad, there is one with a SPAS-12. At the end of the chapter entitled "Entanglement", Dr. Isaac Kleiner is shown poking his head through a door in his lab while holding a SPAS-12 shotgun. Alyx Vance uses this weapon in Half-Life 2 Episode One in a hospital. In Half-Life 2 Episode Two, there is a seperate Combine Shotgun unit using SPAS-12s. Unfortunately, Valve seems to have made the mistake of thinking the tube magazine is a second barrel that can be fired simultaneously by the player with the primary.[[Half-Life]]. Also the stock is removed entirly and the gun itself only holds six shells where it should be eight.
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* At the end of the "Entanglement" chapter, Dr. Isaac Kleiner is briefly seen wielding one.
 +
* In ''Episode One'', Alyx Vance acquires one from a Combine supply cache and wields it throughout the following chapter.
 +
As in many other games, ''Half-Life 2'''s SPAS-12 is depicted as pump-action only and lacks the semi-automatic capability of the real weapon. Unfortunately, Valve also seems to have made the mistake of thinking the tube magazine is a second barrel, as the weapon's secondary attack is a 'double blast'. This may be intended to be two blasts from the same barrel in rapid succession, but the hint dialogue in ''Episode Two'' describes the secondary attack as 'fire second barrel'. Also, the shotgun lacks a stock and it holds only six shells instead of eight.
  
 
[[Image:Spas12.gif|thumb|none|400px|Franchi SPAS-12, 12 Gauge]]
 
[[Image:Spas12.gif|thumb|none|400px|Franchi SPAS-12, 12 Gauge]]
[[Image:HL2 Franchi SPAS-12.jpg|thumb|none|240px|Fanchi SPAS-12 12 Gauge, in Half-life 2]]
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[[Image:HL2 Franchi SPAS-12.jpg|thumb|none|240px|Franchi SPAS-12 12 Gauge, in Half-life 2]]
 
 
== Winchester Model 1894 ==
 
  
 +
==Winchester Model 1894==
 
The [[Winchester 1894]] is used by Father Grigori in the chapter "We don't go to Ravenholm...". Father Grigori can be killed, the player can pick up the Annabelle, but can only use it briefly as the screen fades to black when the game ends. It seems to be very powerful, and it can take down a Fast Zombie with one or two hits. The weapon is not intended to be used by the player.
 
The [[Winchester 1894]] is used by Father Grigori in the chapter "We don't go to Ravenholm...". Father Grigori can be killed, the player can pick up the Annabelle, but can only use it briefly as the screen fades to black when the game ends. It seems to be very powerful, and it can take down a Fast Zombie with one or two hits. The weapon is not intended to be used by the player.
  
 
[[Image:Winchester_Rifle.jpg|thumb|none|400px|Winchester Model 1894, .30-30 Winchester]]
 
[[Image:Winchester_Rifle.jpg|thumb|none|400px|Winchester Model 1894, .30-30 Winchester]]
 
[[Image:HL2 Father Grigori.jpg|thumb|none|250px|Father Grigori in Ravenholm with an Winchester Model 1894]]
 
[[Image:HL2 Father Grigori.jpg|thumb|none|250px|Father Grigori in Ravenholm with an Winchester Model 1894]]
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==MK3A2 Offensive Hand Grenade==
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While "M82 FRAG" is written on them in-game, the hand grenades in ''Half-Life 2'' are closely based on the [http://en.wikipedia.org/wiki/MK3A2 MK3A2] concussion grenade, but emit a red LED light and a beeping sound when armed. They're used by Combine Overwatch soldiers.
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[[Image:HL2_Grenade.jpg|thumb|none|250px|MK3A2, in Half-Life 2]]
  
 
[[Category:Video Game]]
 
[[Category:Video Game]]

Revision as of 06:28, 26 February 2009

The following weapons are used in the video game Half-Life 2 and its episodic sequels:

Halflife2cover.jpg

Heckler & Koch USP Match

The 9x19mm Heckler & Koch USP Match is the standard issue sidearm of the Combine's 'Civil Protection' police force. It is first seen wielded by a guard in the train station and is soon after used against the player as they flee across the rooftops in the chapter "Point Insertion". Later, one can be taken from a slain CP and then used throughout the game. Its stopping power is lax, but its decent accuracy, rate of fire and high capacity make it suitable for a variety of applications, such as attacking weak but difficult to hit enemies like headcrabs and manhacks and setting explosive barrels on fire from a distance. Oddly enough, while it can be found in many supply caches and beside civilian corpses, Resistance members are never actually seen using it.

One detail worth noting: the weapon doesn't eject empty casings when fired, while the (otherwise identical) pistol in the pre-release beta demonstrations did. It's possible this is intentional, but it's more likely to be a bug. A fixed model that does eject casings can be found on FPSBanana.

Heckler & Koch USP Match, 9x19mm
File:HL2 HK USP Match.jpg
HK USP Match 9x19mm, from Half-life 2

Colt Python

The .357 Magnum Colt Python is first acquired by the player in a Civil Protection outpost in the chapter "Water Hazard". It is accurate and powerful and can kill many enemies in one shot. Its accuracy makes it effective at long range if its user has a steady aim. Ammunition for this weapon is rare when you first get it, later on it becomes a little more common, but resupply remains infrequent, so it has to be used sparingly.

Colt Python Elite, .357 Magnum
File:HL2 Colt Python.jpg
Colt Python .357 Magnum, in Half-life 2

Heckler & Koch MP7A1

The Heckler & Koch MP7A1 is the main weapon for most Resistance members and Combine Soldiers, and is also issued to Civil Protection teams in volatile situations. The game's depiction of the weapon is unrealistic in several ways:

  • Unlike in real life, this MP7 has a second barrel for firing 20mm HE grenades, but before you pick them up, the grenades look like 40mm grenades, but they would have to be 20mm grenades to be fired out of that little barrel.
  • It is mounted with a very small holographic sight that cannot be used by the player.
  • The correct caliber (4.6x30mm) is written on the ammunition boxes, but cartridge casings that are ejected when the weapon is fired resemble 9mm casings.
  • The weapon's magazine capacity is 45 rounds, but no extended magazine is visible protruding from the grip. The real world MP7 comes with 20 and 40 round magazines. The 40 round magazine protrudes from the grip and is curved.

Given the opportunity, Resistance members using this weapon typically discard it in favor of a Combine AR2 Pulse Rifle or SPAS-12 shotgun.

Heckler & Koch MP7A1, 4.6x30mm
File:HL2 HK MP7.jpg
HK MP7A1 4.6x30mm, in Half-life 2

Franchi SPAS-12

The Franchi SPAS-12 is used by the Combine Overwatch and some Resistance members. It is first given to the player by gung-ho preacher Father Grigori in the chapter "We Don't Go To Ravenholm...". It is very useful in close quarters combat, particularly against Headcrab Zombies and Antlions. One soldier in each Combine squad is equipped with the SPAS-12. It is also used by some major characters on occasion:

  • At the end of the "Entanglement" chapter, Dr. Isaac Kleiner is briefly seen wielding one.
  • In Episode One, Alyx Vance acquires one from a Combine supply cache and wields it throughout the following chapter.

As in many other games, Half-Life 2's SPAS-12 is depicted as pump-action only and lacks the semi-automatic capability of the real weapon. Unfortunately, Valve also seems to have made the mistake of thinking the tube magazine is a second barrel, as the weapon's secondary attack is a 'double blast'. This may be intended to be two blasts from the same barrel in rapid succession, but the hint dialogue in Episode Two describes the secondary attack as 'fire second barrel'. Also, the shotgun lacks a stock and it holds only six shells instead of eight.

File:Spas12.gif
Franchi SPAS-12, 12 Gauge
File:HL2 Franchi SPAS-12.jpg
Franchi SPAS-12 12 Gauge, in Half-life 2

Winchester Model 1894

The Winchester 1894 is used by Father Grigori in the chapter "We don't go to Ravenholm...". Father Grigori can be killed, the player can pick up the Annabelle, but can only use it briefly as the screen fades to black when the game ends. It seems to be very powerful, and it can take down a Fast Zombie with one or two hits. The weapon is not intended to be used by the player.

File:Winchester Rifle.jpg
Winchester Model 1894, .30-30 Winchester
File:HL2 Father Grigori.jpg
Father Grigori in Ravenholm with an Winchester Model 1894

MK3A2 Offensive Hand Grenade

While "M82 FRAG" is written on them in-game, the hand grenades in Half-Life 2 are closely based on the MK3A2 concussion grenade, but emit a red LED light and a beeping sound when armed. They're used by Combine Overwatch soldiers.

File:HL2 Grenade.jpg
MK3A2, in Half-Life 2

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