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Difference between revisions of "Half-Life: Alyx"
Pyr0m4n14c (talk | contribs) (→Para-Ordnance LDA: It's been too long. Hopefully it won't be again.) |
Pyr0m4n14c (talk | contribs) (→Para-Ordnance LDA: Sorry for the dump-and-dip; I've been busy with work and whatnot.) |
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[[File:HLA LDA Aiming.jpg|thumb|none|600px|Attempting to leave Russell's yard, Alyx immediately runs into an obstacle, and decides to take aim at it; the notch-and-post illuminated irons are an interesting choice, compared to the quasi-standard 3-dot setup most video game handguns feature.]] | [[File:HLA LDA Aiming.jpg|thumb|none|600px|Attempting to leave Russell's yard, Alyx immediately runs into an obstacle, and decides to take aim at it; the notch-and-post illuminated irons are an interesting choice, compared to the quasi-standard 3-dot setup most video game handguns feature.]] | ||
[[File:HLA LDA Firing.jpg|thumb|none|600px|''"Oh. You, uh, took care of that lock, then. Good. Great. <br> <br> ...DID have the key for it. But, should've given you that. That, that's on me."'']] | [[File:HLA LDA Firing.jpg|thumb|none|600px|''"Oh. You, uh, took care of that lock, then. Good. Great. <br> <br> ...DID have the key for it. But, should've given you that. That, that's on me."'']] | ||
− | [[File:HLA LDA Magazine.jpg|thumb|none|600px|Just outside the Quarantine Zone, Alyx looks over one of the LDA's magazines. Despite having a deeper base than standard 14-round LDA mags, these only hold 10 rounds of .45 ACP (all of which are jacketed flat-points); presumably, the extra space houses the electronics for the round counter and lights. Oddly, despite how common these mags are in-game (with numerous Combine personnel carrying them, and several being stashed in various places), nobody but Alyx ever uses them for anything.]] | + | [[File:HLA LDA Magazine.jpg|thumb|none|600px|Just outside the Quarantine Zone, Alyx looks over one of the LDA's magazines. Despite having a deeper base than standard 14-round LDA mags, these only hold 10 rounds of .45 ACP (all of which are jacketed flat-points with glowing blue bands around their cases, to make them more visible); presumably, the extra space houses the electronics for the round counter and lights. Oddly, despite how common these mags are in-game (with numerous Combine personnel carrying them, and several being stashed in various places), nobody but Alyx ever uses them for anything.]] |
− | [[File:HLA LDA Sight.jpg|thumb|none|600px|The LDA's | + | [[File:HLA LDA Sight.jpg|thumb|none|600px|The LDA's cheapest upgrade consists of a reflex sight (which appears to be some sort of two-part hologram projector); this is mounted on a rather large sheet-metal bracket attached to the frame, which seems to partially block the muzzle brake (which at least lines up with how the Combine tend to build things).]] |
[[File:HLA LDA Reticle.jpg|thumb|none|600px|Looking through the sight at a zombie; aside from giving the player a nice, clear yellow dot to aim with, the reflex sight also highlights enemy weakpoints and other notable targets - in this case, both the headcrab on the zombie's head (the enemy's weakest point) and the explosive gas container next to it are highlighted.]] | [[File:HLA LDA Reticle.jpg|thumb|none|600px|Looking through the sight at a zombie; aside from giving the player a nice, clear yellow dot to aim with, the reflex sight also highlights enemy weakpoints and other notable targets - in this case, both the headcrab on the zombie's head (the enemy's weakest point) and the explosive gas container next to it are highlighted.]] | ||
[[File:HLA LDA Selector.jpg|thumb|none|600px|Having acquired the second available upgrade, Alyx tries out the slide-mounted fire selector switch; note that the switch's animation is a bit delayed, so it shifts mode a few frames after she actually hits it. The burst upgrade's slide-shroud also covers up the rear sight, so it's moved to the top of said shroud; this would be shown in a screencap of its own, but the sight picture is more or less the same, and the mounting for the reflex sight blocks it anyway.]] | [[File:HLA LDA Selector.jpg|thumb|none|600px|Having acquired the second available upgrade, Alyx tries out the slide-mounted fire selector switch; note that the switch's animation is a bit delayed, so it shifts mode a few frames after she actually hits it. The burst upgrade's slide-shroud also covers up the rear sight, so it's moved to the top of said shroud; this would be shown in a screencap of its own, but the sight picture is more or less the same, and the mounting for the reflex sight blocks it anyway.]] | ||
+ | [[File:HLA LDA Crate.jpg|thumb|none|600px|Exploring the sewers of the Quarantine Zone, Alyx comes across a crate; these appear in various areas of the game, and (as the logistically terrifying text on the top implies) contain various useful items, including ammunition, grenades, and healing syringes full of mildly-concerning bright green fluid. The markings on the side are a bit more specific, claiming that it contains 5.45x39mm ammunition; this is one thing they never do contain in-game, since the game lacks any firearm which could use it.]] | ||
+ | [[File:HLA LDA Breaking.jpg|thumb|none|600px|Unlike Gordon, Alyx doesn't have an appropriate tool for opening crates, and thus has to make do with her LDA; she gets a magazine and a bunch of packing peanuts for her troubles. Her trigger discipline remains consistently nonexistent throughout the game, though this could be explained by her lack of formal training.]] | ||
[[File:HLA LDA Checking.jpg|thumb|none|600px|Performing a brass check; this can be done, though the abundance of ammo counters renders it a bit pointless. This is presumably why the chambered round sits in one place, rather than moving with the slide.]] | [[File:HLA LDA Checking.jpg|thumb|none|600px|Performing a brass check; this can be done, though the abundance of ammo counters renders it a bit pointless. This is presumably why the chambered round sits in one place, rather than moving with the slide.]] | ||
[[File:HLA LDA Mistake.jpg|thumb|none|600px|If that wasn't sufficient to stifle your brass-checking impulses, don't forget that being a bit overzealous with the action can result in this.]] | [[File:HLA LDA Mistake.jpg|thumb|none|600px|If that wasn't sufficient to stifle your brass-checking impulses, don't forget that being a bit overzealous with the action can result in this.]] | ||
[[File:HLA LDA Ejecting.jpg|thumb|none|600px|The ejected round can be picked back up, though given its incompatibility with the Gravity Gloves, the manner in which it clips through Alyx's hand, and the fact that nothing can actually be done with it, it appears that the player was never meant to try this. To save on screencaps, this shot also shows Alyx ejecting a now-empty magazine.]] | [[File:HLA LDA Ejecting.jpg|thumb|none|600px|The ejected round can be picked back up, though given its incompatibility with the Gravity Gloves, the manner in which it clips through Alyx's hand, and the fact that nothing can actually be done with it, it appears that the player was never meant to try this. To save on screencaps, this shot also shows Alyx ejecting a now-empty magazine.]] | ||
[[File:HLA LDA Burst.jpg|thumb|none|600px|Firing a burst at a zombie; note that the back of the selector now shows 3 red dots instead of one white one, indicating that it is in burst mode (its upper position).]] | [[File:HLA LDA Burst.jpg|thumb|none|600px|Firing a burst at a zombie; note that the back of the selector now shows 3 red dots instead of one white one, indicating that it is in burst mode (its upper position).]] | ||
− | [[File:HLA LDA Bundle.jpg|thumb|none|600px|Alyx | + | [[File:HLA LDA Counter.jpg|thumb|none|600px|Purchasing the "bullet reservoir" upgrade adds two things to the pistol: an extra ammo counter on the left grip panel, just above the regular one...]] |
+ | [[File:HLA LDA Reservoir.jpg|thumb|none|600px|...and, more significantly, a large, bulbous block attached to the right side of the frame that holds 10 extra rounds. And, of course, its own independent ammo counter.]] | ||
+ | [[File:HLA LDA Refilling.jpg|thumb|none|600px|Midway through a gunfight in an abandoned subway station, Alyx shoves a new magazine into her fully-emptied LDA, and watches as the reservoir steals all of its ammo. This is achieved through a couple of insect leg-esque arms (which the Combine seem awfully fond of) that reach into the ejection port and yank rounds out (a process which, going frame-by-frame, seems to take rounds from the magazine to the reservoir without them crossing the space between); when the magazine runs empty, it then manually places them straight into the ejection port to keep the gun fed. The reservoir also apparently has some means of manipulating the slide, since inserting a full mag with a partially-filled reservoir will lock the slide open to reload the reservoir, then drop it when the process is finished (not to mention its ability to forcibly release the slide with an empty magazine inserted); oddly, despite this, it refuses to release the slide when it's already locked open, leaving Alyx to do it herself.]] | ||
+ | [[File:HLA LDA Bundle.jpg|thumb|none|600px|Alyx somewyhat oddly grasping a bundle of 4 magazines bound together with tape; exactly one of these is found in the entire game. None of these can be used in this state; Alyx's backpack apparently eats the tape, and she will instead pull out 4 full, unaltered magazines. Said tape also apparently prevents the ammo counters from working correctly, since they read "0"; truly a strange object, all in all.]] | ||
==Shotgun== | ==Shotgun== |
Revision as of 20:59, 12 June 2021
Work In Progress This article is still under construction. It may contain factual errors. See Talk:Half-Life: Alyx for current discussions. Content is subject to change. |
Half-Life: Alyx is a 2020 virtual reality first-person shooter developed and published by Valve Software. The highly anticipated continuation of the acclaimed Half-Life series, Half-Life: Alyx was designed to be the flagship title for Valve's own VR headset, the Index.
Set five years before the events of Half-Life 2, players control 19-year-old Alyx Vance, a member of the fledging resistance force against the interdimensional Combine Empire that have occupied Earth. Operating in City 17 somewhere in Eastern Europe, Alyx and her allies discover that the Combine are hiding something mysterious and very powerful within the city, sending Alyx on a journey to find a weapon that could tip the scales in the battle for Earth.
The following weapons appear in the video game Half-Life: Alyx:
Para-Ordnance LDA
A modified Para-Ordnance LDA appears as the first firearm obtainable in the game. By default, it is fitted with a muzzle brake, as well as a set of aftermarket illuminated sights, and grips similar to those of a Kimber Warrior with an electronic ammo counter in the left panel. The LDA has four upgrades (a reflex sight, a conversion from semi-auto to a selectable 3-round burst mode, a "bullet reservoir" that doubles the capacity from 10 rounds to 20 with a strange device that pulls rounds out of the ejection port, and a laser sight); these upgrades ultimately make it resemble (and, lore-wise, presumably making it into) Alyx Vance's pistol from Half-Life 2. One of the bonuses included with a pre-order of Alyx was a set of alternate weapon skins; the LDA's consisted of a blued finish with wooden grips.
Shotgun
The second weapon Alyx can acquire, the game's shotgun is a fictitious design vaguely reminiscent of the Techno Arms MAG-7, with an AK-esque receiver and a Franchi SPAS-12-esque barrel, magazine tube, and set of iron sights. It is semi-automatic, with a capacity of 6+1 12-gauge shells; it is reloaded by breaking open the receiver and loading shells directly into the magazine tube, in a manner possibly inspired by the Cosmi Lusso, albeit with a traditional underbarrel magazine tube instead of one in the stock. It is marked with the logo of the fictitious "RATEL" brand, and features markings implying Combine ownership (which lines up with it being taken from a dead Combine worker); accordingly, Combine Chargers carry a modified version, with a longer barrel and magazine tube, a heat shield, no stock or trigger guard, and a variety of large, bulky modifications to the front end, including what appears to be a drum magazine of some sort.
Like the LDA, the Shotgun features an alternate pre-order bonus skin, in this case a cleaner satin-nickel finish with a textured black pistol grip; also like the LDA, it features 4 optional upgrades - a laser sight (which blocks the irons, and projects a circle that shows the size of the weapon's spread), a "Double Shot" upgrade that gives it a SPAS-12's heat shield and a set of indicator lights, somehow allowing the weapon to fire two shots in rapid succession (in a manner reminiscent of the "fire both barrels" option from the prior games' actual SPAS-12s, though the two rounds are fired neither simultaneously nor in a quick burst - the mechanical delay between the first and second shots is simply cut down to almost nothing), an "Autoloader" that holds 6 extra shells on the side of the weapon, and automatically loads them into the magazine tube whenever it is opened, and a grenade launcher that fires entire hand grenades (somehow converting them from timer-based to impact-based detonation; oddly, though the manner in which they are fired suggests that this is supposed to work like a bullet-trap rifle grenade launcher, firing grenades neither consumes nor requires shotgun shells).
Mark 19 Grenade Launcher
The Strider battle at the end of "Breaking and Entering" is finished via a large Combine-manufactured repeating cannon; this appears to be more or less an oversized Mk 19 Grenade Launcher with some Combine embellishments. Unlike the actual Mark 19, the Combine weapon is manually-operated; running the charging handle cycles the action, and fires a shot whenever said action is closed.