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Difference between revisions of "Half-Life"
(→Glock 17: Not true, the rocket launcher can also do this.) |
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[[Image:Half-Life 92FS 4.jpg|thumb|none|600px|The 92FS locks empty.]] | [[Image:Half-Life 92FS 4.jpg|thumb|none|600px|The 92FS locks empty.]] | ||
[[Image:Half-Life 92FS 3.jpg|thumb|none|600px|Having dealt with one of his zombified former co-workers, Freeman reloads his Beretta.]] | [[Image:Half-Life 92FS 3.jpg|thumb|none|600px|Having dealt with one of his zombified former co-workers, Freeman reloads his Beretta.]] | ||
− | [[File:HL-BS-Beretta.jpg|thumb|none|600px|Barney reloads his Beretta in ''Half-Life: Blue Shift''. Like the Glock from the non-HD version, there are no rounds visible in the magazine, regardless of its remaining ammo count. In contrast to what is seen here, there is no visible magazine at all when performing a partial reload in ''Half Life'' and ''Half-Life: Opposing Force'', due to an oversight.]] | + | [[File:HL-BS-Beretta.jpg|thumb|none|600px|Barney reloads his Beretta in ''Half-Life: Blue Shift''. Like the Glock from the non-HD version, there are no rounds visible in the magazine, regardless of its remaining ammo count. In contrast to what is seen here, there is no visible magazine at all when performing a partial reload in ''Half-Life'' and ''Half-Life: Opposing Force'', due to an oversight.]] |
+ | [[File:Hlbsberetta-1.jpg|thumb|none|600px|Barney takes some time out of his day to get some shots in at the range. Another difference the ''Blue Shift'' version of the Beretta has is that the slide moves, whereas the ''Opposing Force'' and ''Half-Life'' versions has it only move when it runs dry.]] | ||
[[Image:Beretta92-HLS-2.jpg|thumb|none|600px|Freeman brings a Beretta to work in the Ultra HD universe.]] | [[Image:Beretta92-HLS-2.jpg|thumb|none|600px|Freeman brings a Beretta to work in the Ultra HD universe.]] | ||
[[Image:Beretta92-HLS.jpg|thumb|none|600px|Sensing a premonition, Freeman reloads his gun in the Ultra HD version. Note the Beretta trademarks which are clearly visible with this model.]] | [[Image:Beretta92-HLS.jpg|thumb|none|600px|Sensing a premonition, Freeman reloads his gun in the Ultra HD version. Note the Beretta trademarks which are clearly visible with this model.]] | ||
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[[Image:Half-Life Python 6.jpg|thumb|none|600px|The original Half-Life version of the Python without the HD patch. Note the lack of cylinder latch, an error which remains present on ''all'' versions of the game's revolver.]] | [[Image:Half-Life Python 6.jpg|thumb|none|600px|The original Half-Life version of the Python without the HD patch. Note the lack of cylinder latch, an error which remains present on ''all'' versions of the game's revolver.]] | ||
[[File:Hl1python-2.jpg|thumb|none|600px|The multiplayer version of the Python with an underbarrel laser sight.]] | [[File:Hl1python-2.jpg|thumb|none|600px|The multiplayer version of the Python with an underbarrel laser sight.]] | ||
− | [[Image:HLOPythonFlick.jpg|thumb|none|600px|Freeman flicks open the cylinder and prepares to dump a couple of .357 rounds.]] | + | [[Image:HLOPythonFlick.jpg|thumb|none|600px|Freeman flicks open the cylinder and prepares to dump a couple of .357 rounds. Note that the cartridges are not correctly lined up with the chambers.]] |
[[Image:HLOPythonTilt.jpg|thumb|none|600px|Freeman, in idle, plays with the hammer of the original Python, showing off both the single screw below the cylinder that's indicative of the Python, as well as the model's very odd perspective.]] | [[Image:HLOPythonTilt.jpg|thumb|none|600px|Freeman, in idle, plays with the hammer of the original Python, showing off both the single screw below the cylinder that's indicative of the Python, as well as the model's very odd perspective.]] | ||
[[File:Hl1python-1.jpg|thumb|none|601px|Freeman finds the first Python in the game, next to a dead security guard.]] | [[File:Hl1python-1.jpg|thumb|none|601px|Freeman finds the first Python in the game, next to a dead security guard.]] | ||
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==Bren Ten== | ==Bren Ten== | ||
− | Barney Calhoun is depicted with a pistol resembling a [[Bren Ten]] on the cover art for ''Blue Shift''. The pistol | + | Barney Calhoun is depicted with a pistol resembling a [[Bren Ten]] on the cover art for ''Blue Shift''. The pistol does not appear in the game itself. |
[[File:Bren-Ten-1.jpg|thumb|none|350px|Bren Ten Two-Tone - 10x25mm Auto]] | [[File:Bren-Ten-1.jpg|thumb|none|350px|Bren Ten Two-Tone - 10x25mm Auto]] | ||
[[File:HL_Bren10.jpg|thumb|none|600px|Barney with his Bren Ten on one of the box art variants. The Steam wallpaper for the expansion uses the same image but corrects the gun to a Glock 17.]] | [[File:HL_Bren10.jpg|thumb|none|600px|Barney with his Bren Ten on one of the box art variants. The Steam wallpaper for the expansion uses the same image but corrects the gun to a Glock 17.]] | ||
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The [[Franchi SPAS-12]] shotgun is found in some armories in the facility and is also used by some HECU Marines. Strangely, it has the unrealistic ability to fire two shells at once (alternative fire), instead of firing in semi-auto like the real SPAS-12. Seemingly the developers believed the weapon's magazine tube was a second barrel. | The [[Franchi SPAS-12]] shotgun is found in some armories in the facility and is also used by some HECU Marines. Strangely, it has the unrealistic ability to fire two shells at once (alternative fire), instead of firing in semi-auto like the real SPAS-12. Seemingly the developers believed the weapon's magazine tube was a second barrel. | ||
− | Note of interest: | + | Note of interest: the icon for the weapon in the original game's selection screen displays an [[Ithaca 37 "Stakeout"]] shotgun. |
[[Image:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock - 12 gauge]] | [[Image:FSpas12orign.jpg|thumb|none|450px|Franchi SPAS-12 without stock - 12 gauge]] | ||
[[File:Ithaca_Stakeout_Parkerized.jpg|thumb|none|450px|Ithaca 37 "Stakeout" - 12 gauge]] | [[File:Ithaca_Stakeout_Parkerized.jpg|thumb|none|450px|Ithaca 37 "Stakeout" - 12 gauge]] | ||
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[[Image:HL9mmARfiring.jpg|thumb|none|600px|Freeman fires the rifle. Note the pistol-like casings being ejected.]] | [[Image:HL9mmARfiring.jpg|thumb|none|600px|Freeman fires the rifle. Note the pistol-like casings being ejected.]] | ||
[[Image:Half-Life M727 4.jpg|thumb|none|600px|Despite watching the Gargantua kill several Marines, Dr. Freeman tries his attempt at killing it by engaging with the M727, which doesn't work too well as it can only be killed with explosive or energy weapons.]] | [[Image:Half-Life M727 4.jpg|thumb|none|600px|Despite watching the Gargantua kill several Marines, Dr. Freeman tries his attempt at killing it by engaging with the M727, which doesn't work too well as it can only be killed with explosive or energy weapons.]] | ||
+ | [[File:Hl1m727-1.jpg|thumb|none|600px|Freeman reloads his M727.]] | ||
[[File:HLOM727.jpg|thumb|none|600px|A HECU Marine with an M727. Note the lower detail compared to the world-model, presumably because any instance where the player character is this close to an enemy will normally result in the deaths of one or both of the involved parties before the player can get a good look at the weapon.]] | [[File:HLOM727.jpg|thumb|none|600px|A HECU Marine with an M727. Note the lower detail compared to the world-model, presumably because any instance where the player character is this close to an enemy will normally result in the deaths of one or both of the involved parties before the player can get a good look at the weapon.]] | ||
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[[Image:RM Equipment M203PI.jpg|thumb|none|400px|RM Equipment M203PI - 40x46mm]] | [[Image:RM Equipment M203PI.jpg|thumb|none|400px|RM Equipment M203PI - 40x46mm]] | ||
[[Image:Half-Life M203 1.jpg|thumb|none|600px|Freeman looks at the M203PI grenade launcher mounted on the MP5SD3. Note the missing trigger mechanism.]] | [[Image:Half-Life M203 1.jpg|thumb|none|600px|Freeman looks at the M203PI grenade launcher mounted on the MP5SD3. Note the missing trigger mechanism.]] | ||
+ | [[File:Hl1m203-1.jpg|thumb|none|600px|Freeman somehow fires his triggerless M203 mounted on a gun that also lacks a trigger. The fired grenade model is the same as the one used for the ammo pickups, meaning that either the grenades are caseless, or the launcher fires the entire grenade, case and all. That's 65% more grenade, per grenade!]] | ||
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]] | [[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40mm]] | ||
[[Image:Half-Life M727 3.jpg|thumb|none|600px|HD version of the M203 grenade launcher mounted on the M727. Note correct trigger mechanism; despite this, the trigger is still never pulled.]] | [[Image:Half-Life M727 3.jpg|thumb|none|600px|HD version of the M203 grenade launcher mounted on the M727. Note correct trigger mechanism; despite this, the trigger is still never pulled.]] | ||
+ | [[File:Hl1m203-2.jpg|thumb|none|600px|Freeman fires a higher-definition grenade out of a higher-definition launcher.]] | ||
[[Image:Half-Life M203 2.jpg|thumb|none|600px|Freeman looks at the HD ammo pickup for the M203, that being two 40mm grenades.]] | [[Image:Half-Life M203 2.jpg|thumb|none|600px|Freeman looks at the HD ammo pickup for the M203, that being two 40mm grenades.]] | ||
Revision as of 04:04, 14 June 2022
Half-Life is a sci-fi FPS developed by Valve and Sierra studios and released in 1998. It is notable for being Valve's debut in the gaming industry and the first game in the Half-Life series. It is well known and acclaimed for its lack of cut-scenes (using scripted sequences instead), realistic worlds, (at the time) advanced AI, and seamless storytelling. It also helped jump-start the FPS storytelling genre. It has sold 9.3 million copies by 2009. It was followed by a sequel, Half-Life 2, and a fan-made remake, Black Mesa. It was also ported to the newer Source engine instead of the older GoldSource engine, and subsequently re-branded as Half-Life: Source. The Half-Life expansions Opposing Force, Blue Shift, and Decay are included in this page (a fan remake of the first two expansions was developed under the name Operation: Black Mesa).
The following weapons appear in the video game Half-Life and its expansions:
Handguns
Glock 17
The Glock 17 is the standard issue sidearm of the Black Mesa security guards. It has a 17 round magazine capacity and is accurate, but not particularly powerful. The secondary fire button makes it fire faster, but with reduced accuracy. A suppressed version is used by the female Black Ops, and HECU (Hazardous Environment Combat Unit) medics are also seen using the pistol in the Opposing Force expansion pack. The Glock (and the 92FS in the HD pack) is one of the few firearms in the game that can fire underwater.
Beretta 92FS
The High Definition pack replaces the Glock 17 with the Beretta 92FS, as well as Half-Life: Source's "Ultra" High Definition pack. The change is purely aesthetic, and changes none of the weapon's stats. Although 17-round magazines are possible on a real Beretta 92FS, these ones have a deeper base than the one on the 15-round model in the game, and were not in existence when the HD pack was released.
Colt Python
The stainless .357 Magnum Colt Python is found mid-way through the game at the bottom of a blast pit and is far more powerful than the 9mm pistol, but is offset by a small capacity and a lower rate of fire. Reloading is done with the help of a speedloader, but it is still slower than the Glock's. The reload animation is actually longer than the reload process itself, as the player can fire the revolver right after inserting new rounds into its cylinder (though this is not the case in Half-Life: Source). The Python's cylinder appears to not be attached to its crane nor ejector rod (which remain stationary while reloading), and it can be seen floating outside the gun when it is swung out.
In the multiplayer part of the game, the Colt Python is additionally equipped with a laser pointer under the barrel. This enables the player to use a zoom function, which acts as the secondary fire mode.
Colt Anaconda
The High-Definition pack replaces the Colt Python by a Colt Anaconda with wood grips, though it is still shown using .357 Magnum ammunition. A cut ammo box model that reads ".44 Magnum" can be found in the game's files, implying that the Colt would have always been a .44 Magnum model.
Desert Eagle Mark XIX
The Desert Eagle Mark XIX appears only in the Opposing Force expansion pack as the standard-issue sidearm of the U.S. Marines. The weapon is also seen used at times by Black Mesa security guards. The Desert Eagle has an attached LAM (Laser Aiming Module), which can be turned on and off using the secondary fire key. Strangely enough, the iron sights are removed from the first person model (whereas the world model appears to have them), which would make any sort of aiming with it difficult in real life unless using the LAM (sure enough, the weapon in-game is quite inaccurate when fired without the LAM active). Another modeling error is that the third person model is strangely short, with the slide and barrel measuring about two-thirds the length of an actual Desert Eagle.
In Opposing Force, the Desert Eagle replaces the Colt Python. It uses .357 Magnum ammunition (the game manual also refers to it as "Desert Eagle .357"), but holds only 7 rounds while its real life .357 Magnum counterpart has a capacity of 9 rounds. This reveals another final (though more minor) modeling error - the lack of barrel fluting which is present on actual .357 and .44 variants of the Mark XIX Desert Eagle (the .50 AE variant, which is more commonly seen in films and television, lacks the fluted barrel). The weapon is very out of place since the Marines have never used the Desert Eagle as their sidearm throughout their history.
Bren Ten
Barney Calhoun is depicted with a pistol resembling a Bren Ten on the cover art for Blue Shift. The pistol does not appear in the game itself.
Shotguns
Franchi SPAS-12
The Franchi SPAS-12 shotgun is found in some armories in the facility and is also used by some HECU Marines. Strangely, it has the unrealistic ability to fire two shells at once (alternative fire), instead of firing in semi-auto like the real SPAS-12. Seemingly the developers believed the weapon's magazine tube was a second barrel.
Note of interest: the icon for the weapon in the original game's selection screen displays an Ithaca 37 "Stakeout" shotgun.
Automatic Weapons
Heckler & Koch MP5SD3
The Heckler & Koch MP5SD3 is the primary automatic weapon in the game and is the HECU's standard issue weapon. It features a retractable stock, incorrectly holds 50 rounds in a 30-round magazine, and has an attached M203PI grenade launcher. Since it uses the same ammunition, the MP5 shares its ammo pool with the Glock 17. As seen in early gameplay videos, it was originally suppressed as the first person model would suggest. Interestingly, in the config file it is listed as weapon_9mmAR, whereas it is actually a submachine gun.
Heckler & Koch MP5A3
The world-model of the SD3, and the submachine guns used by the Marines are replaced with Heckler & Koch MP5A3s. The HUD icon of the MP5SD3 is also an A3 model, but has had the forend and barrel of an AR-15-type rifle with an M203 replacing the MP5's.
Colt Model 727
The High Definition pack replaces the MP5 with the Colt Model 727, denoted by its M16A2-style rear sights and integrated non-detachable carry handle. The M727 would appear to be more realistic, but it still shoots 9mm rounds and it is still mainly used in close quarters like an SMG. In the PlayStation 2 version of the game, enemies tend to avoid close quarters with it.
FN M249E2 SAW
The FN M249E2 SAW machine gun appears only in the Opposing Force expansion pack. It is by far the most powerful non-fictional weapon, with high damage, range and moderate accuracy. It should be noted that the belt box carries only 50 rounds whereas its real-life counterpart carries 100 or 200. Interestingly enough, the recoil is so powerful that Cpl. Shephard slides backwards if he fires it continuously.
Sniper Rifles
M40A1
The M40A1 appears only in the Opposing Force expansion pack as a usable weapon, where it replaces the Crossbow. It is incorrectly depicted to have a detachable box magazine, whereas the real M40A1 has an integral magazine. Other variants of the Remington 700 use detachable magazines (including the M40A5, which was produced a decade after the game's release).
There was previously an oversight that involved the player character merely pulling the bolt back after each shot, and operating the bolt back then forward before reloading an empty magazine (after which it was pushed forward again). These reversed animations were fixed in a patch.
Launchers
M203 Grenade Launcher
The M203 grenade launcher is attached to the MP5 (and the Colt M727 in the High Definition expansion pack). The MP5 uses the the M203PI variant, whereas the M727 uses the full-length M203. In-game it can carry a maximum of 10 rounds, and is never seen reloading or possessing a trigger mechanism of any kind. The 40mm grenades it fires apparently had their fuses removed, since in real life grenades need to travel for around 30 feet before arming. They also arc extremely fast and tumble end over end while in flight. The M203 is not capable of being mounted on an unmodified MP5 in real life.
Armbrust ATW (Futuristic)
The "RPG" is a futuristic version of the Armbrust ATW, and is marked as "GAM14B" in the high-definition version. It is shown as being reloadable and laser-guided. The launcher uses a "soft-launch" system; the warhead is pneumatically ejected from the launcher, and the rocket motor ignites almost a second later. Normally this system is reserved for anti-air missiles and is horribly impractical for the GAM14B's design, as the rocket motor is igniting in the user's face. The secondary fire key can be used to toggle the laser guide on and off, letting the player choose between firing laser guided projectiles or one that travels in a straight line.
Explosives
Mk 2 hand grenade
The Mk 2 hand grenade is the standard grenade used by the Marines, and apparently kept in large numbers by security guards (though they never use it). Strangely, instead of rolling to a stop after it is thrown, it simply bounces a few inches then stays there until it explodes. The spoon also stays on when the grenade is thrown, due to an oversight on the part of the developers. This grenade was discontinued from active use by the time of the Vietnam War, making it well obsolete for the period in which the game takes place.
In the multiplayer mode of Opposing Force, the player is able to throw penguins with Mk 2 grenades attached to them. They are essentially a more powerful version of the "snarks", beetle-like alien creatures that the player is able to use as weapons.
Satchel Charge
Satchel Charges act as command-detonated bombs with a very high damage output and blast radius.
Emplaced Weapons
Browning M2HB
The Browning M2HB appears as a usable emplaced weapon throughout all the games. It is mostly seen mounted on tripods, but sometimes on pintle mounts and tanks. The M2HBs have unlimited ammunition, and are used pretty often by the Opposing Force.
In Blue Shift, a crate containing an M2HB has "USMC Ordnance" written on it, essentially a play on the U.S. Ordnance manufacturer name and the USMC featured in the game.
M230 Chain Gun
USMC and Black Ops Apache helicopters are armed with M230 Chain Guns.
M202 FLASH
The M202 FLASH appears in the form of an emplaced rocket launcher with some sort of magazine mounted on the top for a larger capacity. Marines use it in the original game. Oddly, rockets fired at the player can be diverted using the "RPG's" laser guide.
Bushmaster M242 Chain Gun
The M242 Bushmaster chaingun is seen mounted on several Bradley IFVs.
BGM-71 TOW
Twin launchers for the BGM-71 TOW are also seen mounted on Bradley IFVs. Interestingly, some Bradley's use only the M242 Chain Gun when the player makes contact with them, while others fire only the TOW. The game also seemingly treats these missiles as equivalent to those launched by the Armbrust; they share the same model and sounds, and the Armbrust's laser can even be used to redirect the Bradleys' missiles.