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Difference between revisions of "Ghost Squad"

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{{Unidentified}}
 
The following weapons are seen in the video game '''''Ghost Squad''''', the 2007 arcade port, '''''Ghost Squad Evolution''''':
 
The following weapons are seen in the video game '''''Ghost Squad''''', the 2007 arcade port, '''''Ghost Squad Evolution''''':
 
{{Infobox Video Game|{{PAGENAME}}
 
{{Infobox Video Game|{{PAGENAME}}
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[[Image:GhostSquad softcover.jpg|right|thumb|300px|''Ghost Squad (2007)'']]
 
[[Image:GhostSquad softcover.jpg|right|thumb|300px|''Ghost Squad (2007)'']]
 
[[Image:GhostSquad softcover jp.jpg|right|thumb|300px|''Ghost Squad (Japanese version) (2007)'']]
 
[[Image:GhostSquad softcover jp.jpg|right|thumb|300px|''Ghost Squad (Japanese version) (2007)'']]
[[Image:GhostSquadEvolution_arcadeflyer.jpg|right|thumb|300px|''Ghost Squad Evolution (2007)'' This version omits entire ID Card function. Therefore, all unlockable elements from original version are usable by default. ]]
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[[Image:GhostSquadEvolution_arcadeflyer.jpg|right|thumb|300px|''Ghost Squad Evolution (2007)'' This version omits entire ID Card function. Therefore, all unlockable contents from original version are usable by default. ]]
  
 
__TOC__<br clear="all">
 
__TOC__<br clear="all">
  
 
=Handguns=
 
=Handguns=
 +
==Unknown Revolver==
 +
Presumably a [[Smith_&_Wesson#Revolvers|Smith & Wesson's Revolver]] fitted with optic mount appear as "P44M" (Presumably short for "Pistol .44 Magnum") and unlocked at Level 5. This gun hold 6 rounds and piercing faction, and also able to mount a dot sight.
 +
 +
[[File:GhostSquad_P44M.jpg|thumb|none|400px|The official render of "P44M". (Since official site are closed long ago, I can't managed to find any better picture.)]]
 +
[[File:GhostSquad_P44M_earlymodel.jpg|thumb|none|400px|The official beta render of "P44M", Which lacks optic mount. (Discovered from the official site)]]
 +
 
==Beretta 92G Elite 1A==
 
==Beretta 92G Elite 1A==
In Game called "TM9V" and unlocked at Level 11.
+
The [[Beretta_92_pistol_series#Beretta_92G_Elite_1A|Beretta 92G Elite 1A]] fitted with Aimpoint comp m2 appear as "TM9V" (Presumably short for "Tacticalmaster M9", an airsoft gun made by Tokyo Marui) and unlocked at Level 11. This gun hold 15 rounds and built-in dot sight by default, other stats a fairly average.
[[Image:Beretta92GElite1A.jpg|thumb|none|400px|Beretta 92G Elite 1A]]
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 +
[[Image:Beretta92GElite1A.jpg|thumb|none|400px|Beretta 92G Elite 1A - 9x19mm]]
 +
[[File:Tokyo-marui-m9-tac-master.jpg|thumb|none|400px|'''Airsoft''' Tokyo Marui M9 Tactical Master. For reference.]]
 +
[[File:GhostSquad_TM9V.jpg|thumb|none|400px|The official render of "TM9V".]]
 +
 
 +
==Tokyo Marui Hi-Capa 5.1==
 +
The Tokyo Marui Hi-Capa 5.1, which strongly resemblance from [[M1911_pistol_series#Strayer_Voigt_Infinity|Strayer Voigt Infinity]], appear as "M45R" (Presumably short for "Model .45 Racegun") and unlocked at Level 19. The Hi-Capa 5.1 are hold 15 rounds and have double damage. It is also seen in Ghost Squad soldier's leg holsters.
 +
 
 +
[[Image:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]
 +
[[File:GhostSquad_M45R.jpg|thumb|none|400px|The official render of "M45R".]]
 +
[[File:GhostSquad_M45R_2.jpg|thumb|none|600px|"M45R" is seen in the leg holster of ''Alpha Red''.]]
 +
 
 +
==Single Action Army==
 +
The [[Single Action Army]] appear as "PM6" (Presumably short for "Peace Maker 6-shot") and unlocked at Level 26. The SAA are correctly hold 6 rounds and can't doubled up by Hi-cap magazine item, also have a long reload and large hitbox.
 +
 
 +
[[Image:ColtBisleySAA.jpg|thumb|none|400px|Bisley model Colt Single Action Army with 7.5" barrel - .45 Long Colt]]
 +
[[File:GhostSquad_PM6.jpg|thumb|none|400px|The official render of "PM6".]]
 +
 
 +
==Fictional handgun (Guardian II)==
 +
The fictional handgun called "Guardian II" is can unlocked at Level 34. This gun is designed by Tokyo Marui and SEGA AM2 for 2003's "Virtua Cop 3". The Guardian II hold 9 rounds and other stats a fairly average.
 +
 
 +
[[File:GhostSquad_GuardianII.jpg|thumb|none|400px|The official render of "Guardian II".]]
  
 
==Heckler and Koch Mark 23==
 
==Heckler and Koch Mark 23==
In Game called "P4512" and unlocked at Level 40.
+
The [[Heckler & Koch Mark 23]] with accessory rail is appear as "P4512" (Presumably short for "Pistol .45 12-rounds") and unlocked at Level 40. The Mark 23 are correctly hold 12 rounds, and also have double damage. Its also barely seen in the chest holster of Alex Havoc, an officer of "Indigo Wolfes".
[[Image:Mk23.jpg|thumb|none|400px|Mark 23]]
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 +
[[Image:Mk23.jpg|thumb|none|400px|Heckler & Koch Mark 23 - .45 ACP]]
 +
[[File:GhostSquad_P4512.jpg|thumb|none|400px|The official render of "P4512".]]
 +
 
 +
==Fictional auto revolver (Guardian I)==
 +
The fictional auto revolver called "Guardian I" is can unlocked at Level 60. This gun is designed by SEGA for 1994's "Virtua Cop" and also appear as most of own light gun game until early 2000's. The Guardian I hold 6 rounds and can't doubled up by Hi-cap magazine item, also have fast reload but other stats a regrettably weak.
 +
 
 +
[[File:GhostSquad_Guardian1.jpg|thumb|none|400px|The official render of "Guardian I".]]
 +
 
 +
==Beretta 8045 Cougar F==
 +
The [[Beretta_Cougar#Beretta_8045_Cougar|Beretta 8045 Cougar F]] with accessory rail is appear as "M209" and unlocked at Level 61. The 8045 Cougar are correctly hold 10 (9+1) rounds and have large hitbox, but can't doubled up by Hi-cap magazine item for unknown reason. Its also used by "Indigo Wolfes" terrorists equipped with ballistic shields.
  
==Beretta 8000 Cougar F==
+
[[Image:Beretta8045.jpg|thumb|none|400px|Beretta 8045 Cougar F - .45 ACP]]
In Game called "M209" and unlocked at Level 61.
+
[[File:GhostSquad_M209.jpg|thumb|none|400px|The official render of "M209".]]
[[Image:8000 Cougar F.jpg|thumb|none|400px|Beretta 8000 Cougar F]]
 
  
 
=Submachine guns=
 
=Submachine guns=

Revision as of 14:29, 17 July 2018

Emot-effort.gif
Your lack of effort is duly noted.

This article is a candidate for deletion. IMFDB expects certain minimal standards from articles; even if a contributor cannot take their own screenshots, it is still possible to create detailed per-weapon writeups and format an article correctly. Simply dumping a couple of weapon names on a page is essentially demanding we do all the work for you, and this is unacceptable.

ITLOFFiringPistol.jpg

Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Ghost Squad for current discussions. Content is subject to change.

Question mark 2.jpg
QuestionMark.jpg

Unidentified

This article currently has one or more unidentified weapons.
If you can help identify any of the weapons labelled "unknown," please do so.

The following weapons are seen in the video game Ghost Squad, the 2007 arcade port, Ghost Squad Evolution:


Ghost Squad
GhostSquad arcadeflyer.jpg
Ghost Squad (2004)
Release Date: 1 January 2004 (Arcade)
20 November 2007 (Wii)
Developer: SEGA AM2
(Currently known as SEGA Interactive R&D DIVISION#2)
Publisher: SEGA
Series: Virtua Cop
Platforms: Arcade
Wii
Genre: Light gun shooter


Ghost Squad (2007)
Ghost Squad (Japanese version) (2007)
Ghost Squad Evolution (2007) This version omits entire ID Card function. Therefore, all unlockable contents from original version are usable by default.


Handguns

Unknown Revolver

Presumably a Smith & Wesson's Revolver fitted with optic mount appear as "P44M" (Presumably short for "Pistol .44 Magnum") and unlocked at Level 5. This gun hold 6 rounds and piercing faction, and also able to mount a dot sight.

The official render of "P44M". (Since official site are closed long ago, I can't managed to find any better picture.)
The official beta render of "P44M", Which lacks optic mount. (Discovered from the official site)

Beretta 92G Elite 1A

The Beretta 92G Elite 1A fitted with Aimpoint comp m2 appear as "TM9V" (Presumably short for "Tacticalmaster M9", an airsoft gun made by Tokyo Marui) and unlocked at Level 11. This gun hold 15 rounds and built-in dot sight by default, other stats a fairly average.

Beretta 92G Elite 1A - 9x19mm
Airsoft Tokyo Marui M9 Tactical Master. For reference.
The official render of "TM9V".

Tokyo Marui Hi-Capa 5.1

The Tokyo Marui Hi-Capa 5.1, which strongly resemblance from Strayer Voigt Infinity, appear as "M45R" (Presumably short for "Model .45 Racegun") and unlocked at Level 19. The Hi-Capa 5.1 are hold 15 rounds and have double damage. It is also seen in Ghost Squad soldier's leg holsters.

Strayer Voigt Infinity 1911 - .45 ACP
The official render of "M45R".
"M45R" is seen in the leg holster of Alpha Red.

Single Action Army

The Single Action Army appear as "PM6" (Presumably short for "Peace Maker 6-shot") and unlocked at Level 26. The SAA are correctly hold 6 rounds and can't doubled up by Hi-cap magazine item, also have a long reload and large hitbox.

Bisley model Colt Single Action Army with 7.5" barrel - .45 Long Colt
The official render of "PM6".

Fictional handgun (Guardian II)

The fictional handgun called "Guardian II" is can unlocked at Level 34. This gun is designed by Tokyo Marui and SEGA AM2 for 2003's "Virtua Cop 3". The Guardian II hold 9 rounds and other stats a fairly average.

The official render of "Guardian II".

Heckler and Koch Mark 23

The Heckler & Koch Mark 23 with accessory rail is appear as "P4512" (Presumably short for "Pistol .45 12-rounds") and unlocked at Level 40. The Mark 23 are correctly hold 12 rounds, and also have double damage. Its also barely seen in the chest holster of Alex Havoc, an officer of "Indigo Wolfes".

Heckler & Koch Mark 23 - .45 ACP
The official render of "P4512".

Fictional auto revolver (Guardian I)

The fictional auto revolver called "Guardian I" is can unlocked at Level 60. This gun is designed by SEGA for 1994's "Virtua Cop" and also appear as most of own light gun game until early 2000's. The Guardian I hold 6 rounds and can't doubled up by Hi-cap magazine item, also have fast reload but other stats a regrettably weak.

The official render of "Guardian I".

Beretta 8045 Cougar F

The Beretta 8045 Cougar F with accessory rail is appear as "M209" and unlocked at Level 61. The 8045 Cougar are correctly hold 10 (9+1) rounds and have large hitbox, but can't doubled up by Hi-cap magazine item for unknown reason. Its also used by "Indigo Wolfes" terrorists equipped with ballistic shields.

Beretta 8045 Cougar F - .45 ACP
The official render of "M209".

Submachine guns

HK G36C SMG

In Game called "XM-2119" and available from the beginning. It appears to be a Heckler & Koch G36C with modified MP5K-PDW folding stock, but is incorrectly made into a submachine gun.

Arcade ver's controller right
Arcade ver's controller left
XM-2119
G.H.O.S.T. Team Alpha's Soldiers

Heckler and Koch MP5

MP5 as featured ingame and called "M94R" has a standard-length barrel, Knight's Armament Rail Interface System (R.I.S) with vertical foregrip, "Navy" trigger group, and a PDW folding stock; it is unlocked at Level 30.

M94R
Heckler & Koch MP5A5 with PDW stock, Bushnell Holosight, RIS foregrip, and KAC railed forend - 9x19mm

Heckler and Koch UMP45

In Game called "MP10" and unlocked at Level 77.

UMP45

Assault Rifles ,Carbines and Battle Rifles

Colt M4A1 Carbine

In Game called "AR4A" and unlocked at Level 32.

Colt M4A1 Carbine with M68 Aimpoint reflex optic and Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm.

ROCK SOPMOD M14

In Game called "TR14" and unlocked at Level 38.

TR14
ROCK SOPMOD M14 7.62x51 NATO.

TM AK-Beta Spetsnaz

In Game called "TK1B" and unlocked at Level 46.

TR14
TM AK Beta Spetsnaz - 6mm BBs

Heckler & Koch XM29 Objective Individual Combat Weapon

In Game called "XMW21" and unlocked at Level 99.

XMW21
XM29 OICW

Sniper Rifles

DSR-precision GmbH DSR-1

In Game called "SR308" and unlocked at Level 85.

DSR-1

Machine Guns

FN M249 SAW

In Game called "SAW24" and unlocked at Level 15.

M249 SAW - 5.56x45mm paratrooper version with 200 round ammo drum.

Shotguns

Benelli M4

In Game called "M4E" and unlocked at Level 2.

Franchi SPAS-12

In Game called "SG112" and unlocked at Level 93.

SPAS-12

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