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Ghost In The Shell: Stand Alone Complex First Assault

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Ghost in the Shell: Stand Alone Complex
- First Assault Online
[[image:GITS FS Cover.jpg|300px|center|]]
Title logo
Release Date: 2015
Shut down on December 6th 2017
Developer: Neople
Publisher: Nexon Inc.
Platforms: PC
Genre: Online first person shooter


Ghost in the Shell Stand Alone Complex First Assault was a free-to-play first-person shooter game developed by Neople and published by Nexon. A closed beta ran from October 1st, 2015 to October 5th, 2015. It was first released as an Early Access game on Steam on December 14th, 2015 before finally going into open beta in July 28th, 2016. Players were able to pick and play as members of Section 9 in online multiplayer, as of the "Renewal" update on July 18th, 2017, characters were divided into three classes; Assault, Infiltrator and Specialist. As is common for games of this type, all guns were treated as empty when reloaded and none kept an extra round in their chambers.

In August 2017 it was announced that the game's servers would shut down on December 6th, 2017. Its store page on Steam was removed on that day.


The following weapons appear in the video game Ghost In The Shell: Stand Alone Complex First Assault:

Pistols

Pistols are available to players with the exception of the P99 which was removed before steam release. Unlike primary weapons, they cannot be customized with attachments.

"Seburo M5"

The "Seburo M5" is the default secondary available from the start, it holds a capacity of 20 rounds and has a high rate of fire. Saito has one holstered in his pants when equipping his Signature skin, however, it's purely cosmetic.

Poseidon model replica of the Seburo M5 from Ghost in the Shell Stand Alone Complex.
M5 gits sac fa.jpg
First person view of the Seburo M5.
Aiming the Seburo M5.
Reloading the Seburo M5.

SIG-Sauer P226R

The SIG-Sauer P226R briefly appears in a gameplay trailer before it was added in the game's open beta release on July 28th, 2016. Appears as the "SEO P226" and it's automatically given to players upon reaching Level 6. It is more powerful than the Seburo M5 although it has poorer accuracy and a much smaller magazine. It is so far the only weapon to be unlocked for free by reaching a certain rank.

SIG-Sauer P226R - 9x19mm, updated P226 with accessory rails, now the standard production version for the P226 (IMFDB still refers to this model as the "P226R" to distinguish between newer and older models).
P226 gits sac fa.jpg
First person view of the P226.
Aiming the P226.
Reloading the P226.

FN Five-seveN USG

The Five-seveN appears as the "SN 5-7" in game and was added via a Supply Drop update on January 26th, 2017 and is available to purchase in the Market for 157,250 GP. The gun holds 20 rounds and has the fixed sights of the Five-seveN Mk 2. It has a high rate of fire similar to the M5.

FN Five-seveN USG (U.S. Government) model - FN 5.7x28mm. This is the most common version of the Five-seveN in channels of commerce, but also no longer produced as FN Herstal replaces the USG model with the newer Mk2. It has a frame-mounted safety and an accessory rail. The FN Five-seveN isn't issued with a threaded barrel, but threaded barrels and sound suppressors are commercially available as aftermarket items.
FN Five-seveN Mark 2 - FN 5.7×28mm. This variant is now the standard version of the FN Five-seveN offered by FNH. The Mk2 model has cocking serrations on the front of the slide as well as on the rear. This is a fixed-sight version.
The FN Five-seveN in game. Note that the frame-mounted safety is in the "safe" position.
First person view of the 5-7.
Aiming the 5-7.
Reloading the 5-7. The Five-Seven doesn't appear to have a barrel here, making one wonder exactly how it fires.

Beretta 93R

The 93R appears as the "93-SE" and was added via the "Maven's Incursion" update on January 14th, 2016. It was one of the first weapons to be released in a update. Available to purchase in the Market for 149,750 GP, it's very deadly at close range, firing 3-round bursts; the player can easily unload a lethal spray of bullets at their foe with a cost to accuracy and range. The 93R is currently the only machine-pistol sidearm in the game.

Beretta 93R - 9x19mm
93r gits sac fa.jpg
First Person view of the 93-SE.
Aiming the 93-SE.
Reloading the 93-SE.

Mateba 2006M

The Mateba 2006M, first seen in a gameplay trailer being held by Togusa as well in several promotional screenshots. Appeared simply as the Mateba before being renamed to Mateba 2006SM in the "Niihama Ticket" update. It was added via the "He's Just a Natural" update in March 30th, 2016. It's available in the Market for 162,250 GP and serves as a replacement for Togusa's signature Mateba 2008M. The game obviously allows players to use the Mateba 2006M while playing as Togusa. The Mateba is roughly on-par with the Taurus Model 44, although the Mateba has a faster rate of fire and less stopping power.

Mateba 2006M with 6" barrel - .357 Magnum
Like in the anime, Togusa's Mateba is a fictional 6 inch auto-revolver
The Mateba also seems to come equipped with invisible speedloaders.
Here we see the sights of the Mateba as well as an enemy quite a distance away...
...and the Mateba nails a headshot. The Mateba is a powerful, accurate, and very ranged sidearm. Note the chambers are however now misaligned.
Togusa holding the Mateba in a promotional screenshot.

Mateba 2008M

Togusa's Mateba from the Ghost in the Shell Stand Alone Complex series does make an appearance in the games files however it didnt stay in the game. The 2008M is a fictional variant of the Mateba Autorevolver, and features the frame design of a Mateba Model 6 Unica and the barrel assembly of the Mateba 2006M. The Mateba is a semiautomatic revolver which uses the recoil of firing to revolve the cylinder and cock the hammer. Togusa's weapon is chambered in .357 Magnum

Mateba Model 6 Unica - .44 Remington Magnum
Poseidon model replica of the Mateba 2008M from Ghost in the Shell Stand Alone Complex.
GITS FA 2008M menu.jpg
First person view of the Mateba 2008M.
Aiming the Mateba 2008M.
Reloading the Mateba 2008M.
Firing the Mateba 2008M. Here we can see the slide recoiling backwards.

BUL Storm

The BUL Storm, appearing as the "KCZ-85". It was added on November 9th, 2016 via a small game maintenance. It is available to buy from the Market for 162,250 GP and is one of the most accurate semi automatic sidearms available to the player. It holds 17 rounds and can deal quite the damage based on a player's skill with this weapon.

BUL Storm Full Steel Pistol - 9x19mm
Cz75 gits sac fa.jpg
First person view of the KCZ-85.
Aiming the KCZ-85.
Reloading the KCZ-85.

Taurus Model 44

The Taurus Model 44, appearing as the "44 Magnum", is available on the market for 154,750 GP and is the highest damage dealing secondary. This, as well as the Mateba, appears to fire in double action only and has a very low fire rate to counter its very high damage. Only when the player runs out of ammo will they use the ejector rod to empty spent casings, otherwise reloading while still having ammo will invoke a flick of the wrist to send those bullets on their way.

Taurus Model 44 with 6" barrel - .44 Magnum
This particular model has a 8" barrel. Anyone knows, however, a real lawman would use a 6 1/2" barrel.
First person view of the 44 Magnum.
Aiming the 44 Magnum.
Reloading the 44 Magnum.

Desert Eagle Mark XIX

During the Closed Beta Testing in 2015 a Desert Eagle Mark XIX was likely available to use for players Called the Dune Falcon in game.

IMI Desert Eagle Mark XIX - .50 AE
FA GITS DEAGLE.jpg

Walther P99

A Walther P99 Appears in the game but has been unavailable to use from Early Alpha and was converted into the P99 AS.

Walther P99 - 9x19mm. Note the ramped trigger guard, small slide serrations, closed and proprietary accessory rail, short magazine release and slightly more curved 'tail' of the pre-2004 models.
P99 with Olive lower receiver
A P99 holstered on Motoko's back.

Walther P99 AS

A Walther P99 AS Appears in the Closed Beta of First Connection Online back in 2015. Interestingly the Grip pattern is straight of of a PPQ. The P99 itself deals slightly more damage than the Seburo M5 at the cost of stability and holds 12 rounds. When this weapon was available it cost 15,000 GP

Walther P99AS (Anti Stress) - 9x19mm
Walther PPQ original model, also referred to as the "M1" or "Classic" model; note the paddle magazine release - 9x19mm
P99 FCO hip.jpg
Reloading the P99 AS here we see a issue that crops up on the FN-57 The Barrel appears to not be there.
Here we see the PPQ style Grip.

Submachine Guns

CZ Scorpion Evo 3 S

The CZ Scorpion Evo 3 S appears as the "Deathstalker EVO" (taking its name from an infamously dangerous species of scorpion) and is available from the Market for 212,250 GP. Despite being modelled on a semi-auto S model in game it is capable of full auto fire. Its transparent magazine isn't animated when firing and is treated simply as a texture.

CZ Scorpion Evo 3 S - 9x19mm
Note that the safety is on.
First person view of the Deathstalker EVO.
Aiming the Deathstalker EVO.
Reloading the Deathstalker EVO.

FN P90

The P90, appears as the "P-90S1". It was added via Supply Drop update on September 6th, 2016 and is available for purchase for 199,750 GP. It has the highest fire rate and is very deadly in CQC as well as being able to fire on longer distances. It has a 50 round magazine; it is the only SMG to come with a high-capacity magazine as its standard as well as having the highest reserve ammo pool in its class. Like all weapons with transparent magazines, it's not animated and is treated as a texture.

FN P90 Tactical - FN 5.7x28mm
P90 gits sac fa.jpg
First persion view of the P90.
Aiming the P90.
Reloading the P90.

Heckler & Koch MP5A3

A fictional Heckler & Koch MP5 variant mostly based on an MP5A3 is called the "MP-V5A" in-game and is the default submachine gun given to players. It features an SEF trigger group, a collapsible stock which looks like a halfway design between the fixed and folding stocks for the Remington ACR, custom forearm, and a custom railed upper receiver. The magazine, oddly, is shown as if it has a mag clamp. Players who have purchased one of the Early Access packs would be given a Tachikoma skin for use. While the rounds in the top of the magazine are fully modeled in 3D, the rounds visible through the side window do not visible deplete as the weapon is fired.

Heckler & Koch MP5A3 - 9x19mm
Once again, the fire selector is in the "safe" position. Note also that it is modeled with the sides of a standard MP5 collapsible stock in the fully collapsed position, even though it does not have such a stock.
First person view of the MP-V5A.
Aiming the MP-V5A.
Reloading the MP-V5A. Note the very useful clamp securing the magazine to itself.

Heckler & Koch MP5K-PDW

An MP5K-PDW fitted with a standard MP5 collapsible stock appears as the "MP5K-S3". It features a railed upper like the in-game MP5 (though of a different design) and a Navy trigger group, and is effectively a faster and less-accurate equivalent to the starting MP5. The MP5K-S3 is one of the few weapons to be unlocked by obtaining TP, it's then available for purchase for 14,100 GP.

MP5K-PDW with its extended barrel with 3 lugs & folding stock - 9x19mm
Going up in the world, the selector is at least on semi this time.
First person view of the MP5K-PDW.
Aiming the MP5K-PDW.
Reloading the MP5K-PDW.

Heckler & Koch MP7A1

The Heckler & Koch MP7 appears as the MP7-G1 and was first added to the game in the 2015 CBT. It was available for 22,000GP however it would be removed and not re-added until later in the 2.0 release of the game. In 2.0 it's stability and accuracy stats were greatly reduced while its fire rate was increased however its damage remained the same. it was available to purchase for (Redacted)GP. The MP7 is modelled with a 40 round magazine however its capacity in game is only 20 rounds. It can be outfitted with a dual magazine which would be rather uncomfortable to hold. Oddly this models textures appear to be based on the Umarex MP7A1.

Heckler & Koch MP7A1 with 40-round magazine - 4.6x30mm
MP7 GITS 2015 STAT.jpg

Heckler & Koch UMP

The UMP appears as the "UMP-45S1", available to purchase for 199,750 GP. It's one of the slowest firing SMGs in game and, for a time, being the highest damage dealing SMG, only to be beaten by the KAC PDW before once again being the highest damage dealing SMG on July 18th, 2017 due to the "Renewal" update moving the PDW to a new PDW class. Like the MP5A3's magazine, the rounds aren't animated despite being fully modeled in 3D.

Heckler & Koch UMP45 - .45 ACP
And back to safe again.
First person view of the UMP.
Aiming the UMP.
Reloading the UMP.

PP-2000

The PP-2000 appears as the "PP-2200", it was added via the "Niihama Ticket" update on December 15th, 2016 and is available to purchase for 224,750 GP. Originally in the submachine gun class, it was later changed to a PDW class in the "Renewal" update on July 18th, 2017. It is only usable by Specialist characters. It features a raised and extended Picatinny rail, making it somewhat resemble having a carrying handle. The PP-2200 is currently the only weapon outside sniper rifles to use an actual extended magazine if modded, whereas the other weapons will use dual magazines instead. The original name in Russian, ПП-2000, is visible on the pistol grip.

PP-2000 - 9x19mm
PP2000 gits FS.jpg
First person view of the PP-2200.
Aiming the PP-2200.
Reloading the PP-2200.

"Seburo C26A"

The Seburo C26A first appeared in several promotional screenshots with an older model as well as being seen in the game's intro when starting the game, being held by Motoko. The C26A is now classified as an SMG, despite originally being an assault rifle. It was added via the "Up Close and Personal" update on July 27th, 2016 along with three other Seburo weapons. It's available to purchase for 302,250 GP, making it the most expensive SMG so far. The C26-A now features a traditional magazine instead of the crooked magazine seen in the anime, as well as appearing more boxy than round.

Seburo C26A - 5.45x45mm
Official lineart of the Seburo C26A from the Official Log #1.
C26 gits FS.jpg
First person view of the C-26A.
Aiming the C-26A.
Reloading the C-26A.
Motoko holding a pre-release model of the C26 in a promotional screenshot.

SIG-Sauer MPX

The prototype version of the SIG-Sauer MPX appears as the "SEO MPX", but with an early version of the MPX Gen 1's collapsible stock, as well as an 8" barrel like the Gen 1. It was added via the "Maven's Incursion" update on January 14th, 2016, and was one of the first weapons to be released by a update. It is available for purchase for 212,250 GP, and is the second highest damage dealing SMG. Previously dealing 29 damage, it was buffed to 30 with after a update. The MPX shares its reload animation with the Scorpion Evo 3 A1 and the MP5K-PDW.

SIG-Sauer MPX (prototype model) - 9x19mm
SIG-Sauer MPX (Gen 1) with early stock - 9x19mm
Once again, the fire selector is set to safe.
First person view of the MPX.
Aiming the MPX.
Reloading the MPX.

TDI Vector

The TDI Vector first appeared in a gameplay trailer with an older model sporting a black and grey two tone being used by Motoko. Appears as the "KRIS-SV". It's available in the Market for 187,250 GP, it is among one of the most stable firing SMGs of its class, however, deals the lowest amounts of damage and only effective in close quarters.

TDI / KRISS USA Gen I Vector Blank Fire with EOTech red dot sight and extended magazine - .45 ACP
The rare sight of a weapon in this game with the controls set up the same way it actually fires.
First person view of the Vector.
Aiming the Vector.
Reloading the Vector.
Motoko using the Vector in a gameplay trailer.

Assault Rifles

AKM

The AKM appears as the "AK47". It is the highest damage dealing assault rifle, and can be fitted with barrels that increases the damage further. It's available to purchase for 249,750 GP. It's highly accurate despite being described as being difficult to handle. The version in-game is a mixture of the barrel and gas port of an AK-47 and the receiver and pistol grip of an AKM. The early model of the AK resembles more of a traditional AKM with synthetic furniture and a KREBS Custom rear sight rail. The later version features a FAB Defense VFR Rail system mashed together with the KREBS rail, a custom rear sight and a AR platform buffer tube with a HK 416 E1 stock.

AKM - 7.62x39mm
Krebs Custom Enhanced Speed Load Tactical Rifle - 7.62x39mm
Ak-47 gits sac fa.jpg
First person view of the AKM.
Aiming the AKM.
Reloading the AKM.

AN-94

A Custom AN-94 Appears in the 2015 CBT. A 3 round burst only rifle that deals slightly less damage than the AK47 and has a higher rate of fire at the cost of stability. The Rifle appears to permanently have a side mount that seems to be purely aesthetic and features unique red fiber optic sights. During its time When this rifle was available it cost 40,000 GP.

AN-94 - 5.45x39mm
AN94 View in the Menu
AN94 FCO hip.jpg
AN94 FCO reload.jpg
AN94 FCO Sights.jpg

Beretta ARX-160

The Beretta ARX-160 appears as the "KHX-160" in game. It was added via the "FC: Part I - Persona" update on March 22nd, 2017 and is available to purchase for 237,250 GP. The ARX-160 is extremely accurate and effective in almost all ranges, even without the aid of attachments.

Beretta ARX-160 - 5.56x45mm
Set to safe again...
First person view of the ARX-160.
Aiming the ARX-160.
Reloading the ARX-160.

Bushmaster ACR

The Bushmaster ACR appears as the "ACR1-G2" is very briefly seen in a gameplay trailer with a TruSight red dot. It is available in the Market for purchase for 237,250 GP, despite its claim to be "solid performance in almost all situations", the ACR is considered to be one of the poorest performing assault rifle in the community.

Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights and PMAG magazine - 5.56x45mm NATO
...and again...
First person view of the ACR.
Aiming the ACR.
Reloading the ACR.

Colt SCW

The Colt SCW Appeared in the game for a short amount of time.

Colt Sub Compact Weapon - 5.56x45mm. - 5.56x45mm NATO
UI image of Colt SCW

Daewoo K2

What appears to be civilian semi-auto Daewoo K2, appears as the "K22". It was being dropped by a "Kraken" member after being knifed in a gameplay trailer and is available for 224,750 GP. It features a Picatinny rail merged together with a CASV handguard which cuts off and extends over where the rear sight would be. This assault rifle has a very mid-range set of stats for itself. The fact that it has a very decent fire rate along with stability making it a good choice for players. The K2 being incorporated in the game is most likely that the developers are based in South Korea.

Daewoo K2 with sling, scope mount rail and DI Optical red dot scope - 5.56x45mm NATO
...and now we're back on semi. Note the 2-position civilian fire selector markings.
First person view of the K2.
Aiming the K2.
Reloading the K2.
A "Kraken" soldier holds a K2 while being knifed.

FAMAS F1

The FAMAS appears as the "F-MAS G-1", it was added via the "Fear The Unknown" update on June 21st, 2016. It's available for 237,250 GP and currently has the lowest amount of ammo in its category. The FAMAS has similar stats as the IWI X95R, and can have a barrel upgrade to increase accuracy and damage; this makes the FAMAS have a slight edge over the S25 when fully upgraded. Equipping one of the available bipods will make the built-in bipod folded down.

FAMAS F1 - 5.56x45mm
Famas gits sac fa.jpg
First person view of the FAMAS.
Aiming the FAMAS.
Reloading the FAMAS.

FN F2000

The FN F2000 appears as the "F2020". It was added via Supply Drop update on September 21st, 2016 and is available to purchase for 237.250 GP. It has one of the highest rate of fire of its category, it's effective in most cases, making the F2000 a popular choice by players. The F2020 was later nerfed in a update.

FN F2000 Tactical with gray finish - 5.56x45mm NATO
The finish ingame appears to be more blue than grey.
First person view of the F2000.
Aiming the F2000.
Reloading the F2000.

FN SCAR-L

The FN SCAR-L appears as the "SC-AR 45". It is one of the few weapons to be unlocked by TP, it's then available to purchase for 26,400 GP. It is currently the third highest damage dealing assault rifle in game, and can be customized to increase its damage further.

FN SCAR-L STD - 5.56x45mm NATO
Once again, the safety is on.
First person view of the SCAR-L.
Aiming the SCAR-L.
Reloading the SCAR-L.

Heckler & Koch G36KV

The Heckler and Koch G36KV Rifle appears in the CBT 2015 game. The Rifle was then turned into the MG36 later on in the games life.

Heckler & Koch G36KV with rail top carry handle (originally introduced for G36C) - 5.56x45mm
G36 FCO menu.jpg
Reloading the G36KV the player drops the old mag using the new one.
Reloading the G36KV here we can see the Markings on the side

Heckler & Koch HK417

The HK417 appears as the "KH-417" and is erroneously labeled as an assault rifle despite the HK416 being a more accurate representation. Added via the "A Whisper is Coming" update in April 18th, 2016 and available for 237,250 GP. This "assault rifle" has a very high accuracy and can be compared to the AK47, both having similar stats. The HK417 has the second highest damage in the assault rifle class, only to be beaten by the AK47 by 1 damage point. Oddly holds 30 rounds in a 20 round magazine. Like all weapons with transparent magazines, it's not animated and is treated as a texture.

Heckler & Koch HK417 with 12" barrel - 7.62x51mm NATO
Semi again.
First person view of the HK417.
Aiming the HK417.
Reloading the HK417.

IWI X95R

The IWI X95R appears as the "S25-R" and was added via the "Maven's Incursion" update on January 14th, 2016. It was one of the first weapons to be released in a update and is available in the Market for 249,750 GP. It has the fastest fire rate out of all the assault rifles however deals the least damage. The X95R can get low on ammo rather quickly if the player is careless enough due to the high rate of fire.

IWI X95R with 13-inch barrel and tan body - 5.45x39mm.
This in-game version also includes the upper Picatinny rail of the newer version and also a long barrel. And the safety is on.
First person view of the X95R.
Aiming the X95R.
Reloading the X95R.

Knight's Armament PDW

The Knight's Armament PDW appears as the "KA-P5W" and was released via the "FC: Part I - Persona" update on March 22nd, 2017. It's available for 212,250 GP. The KA-P5W was originally in the submachine gun class before being moved to a PDW class in the "Renewal" update on July 18th, 2017. It is now only usable by Specialist characters. It has the same reload animations as the MPX and Scorpion Evo 3A1 and shares its firing sound with the K2. It's currently the highest damage PDW available, dealing 35 damage by default. The inventory and loadout icons depicts the KAC PDW having the real life barrel of the PDW, but the actual in game model uses a generic model of the default barrel.

KAC PDW with 10" barrel - 6x35mm
Wait, auto?
First person view of the KAC PDW.
Aiming the KAC PDW.
Reloading the KAC PDW.

M4A1

The Colt M4A1 is one of the few firearms with an unaltered name in the game. It was first seen in a gameplay trailer being used by "Kraken" soldiers and some members of Section 9 as well as in several promotional screenshots. The M4A1 is the default assault rifle given at the start. The perfomance of it is well rounded and can be competing against better weapons if modded correctly. It features a rectangle handguard and what appears to be a faint digital camo on the upper handguard and stock, applying a weapon skin removes it. Older builds of the game had the M4A1 loadout icon missing its carrying handle, it was added in later builds. The USAS 12 reuses the carrying handle from the M4A1. Players who have purchased one of the Early Access packs would be given a Tachikoma skin for use.

Colt M4 Carbine with 4 position collapsible stock - 5.56x45mm
The Colt M4A1 has gotten a "futurized" look to it. The customized forearm seems to shroud the gas port. And it's set to auto again!
First person view of the M4A1.
Aiming the M4A1.
Reloading the M4A1.
A "Kraken" soldier using an M4A1 in a gameplay trailer.

Seburo C-30

The Seburo C30 was added via the "Up Close and Personal" update on July 27th, 2016 along with three other Seburo weapons. It's available for 319,750 GP, making it the most expensive assault rifle in game. Unlike in the anime, the C-30 ingame is loaded by a normal box magazine and has a different default sight. It also doesn't feature its underbarrel grenade launcher as seen in the anime.

Official line of the Seburo C30 from the Ghost in the Shell: Stand Alone Complex Visual Book
C30 gits sac fa.jpg
First person view of the C-30.
Aiming the C-30.
Reloading the C-30.

Shotguns

Remington 870 MCS

The Remington 870 appears as the "870-ICS" and is one of the few weapons to be unlocked by TP. It's then available for 19,600 GP. It first appeared in several promotional screenshots being used by Borma. Holding 8 shells, this shotgun deals the most damage out of all the shotguns but this has been counteracted by its very slow rate of fire. For some reason, this shotgun features two sets of iron sights initially, probably because the standard ones were too difficult to use in game and the extra ones providing a more uniform iron sight setup. The shotguns in this game have said to have a range of up to 25m. However, on multiple occasions, pellets have extended this by 2 or 3 meters. Older builds of the game had the 870 modeled with a side saddle, a Magpul styled MOE stock and vented barrel.

Remington 870 MCS - 12 gauge
870 MCS gits sac fa.jpg
First Person view of the Remington 870 MCS.
Aiming the 870.
Reloading the 870.

Kel-Tec KSG

The Kel-Tec KSG appears in this game as the "KSG-G1" and is available for 212,250 GP. It appeared being used by Batou in a gameplay trailer with a Quick Point S1 red dot, however, the sight is not available for the shotgun. It also appeared in a promotional screenshot being held by Paz. Much like in other video games, reloading is inaccurate and switching of the magazine tubes is non-existent. This is depicted as the most accurate shotgun in the game and holds 14 shells. This shotgun has been known to glitch a suppresor that doesn't align with the barrel and is purely aesthetic, to the user the shotgun will appear to make no sound at all.

Kel-Tec KSG with Magpul RVG foregrip - 12 gauge
Kel-Tec KSG with EOTech 512 sight and Magpul AFG (angled foregrip) - 12 gauge
KSG gits FS.jpg
Occasionally after using a suppressed weapon, when picking up a KSG the game glitches and adds a suppressor. Note how the suppressor is not lined up with the barrel or the tubes.
First-person view of the glitched KSG.

UTAS UTS-15

The UTAS UTS-15 appears as the "STA-12S2" and was added via Supply Drop update on February 23rd, 2017. It's available for 212,250 GP. It holds 15 shells and is the bridge between the 870 and KSG in terms of weapon stats. Holds 14+1 in the chamber for some reason. While the KSG-G1 isn't being reloaded in both tubes, the UTS-15 is corretly being reloaded in both tubes.

Gen 2 UTAS UTS-15 - 12 gauge
Uts 15 gits fs.jpg
First person view of the UTS-15.
Aiming the UTS-15.
Reloading the first tube.
Reloading the second tube.

USAS-12

The USAS-12 appears as the "USS 12" and is available in the Market to purchase for 199,750 GP. It was first seen in a gameplay trailer with a Quick Point S1 despite the sight itself is not available for the shotgun in the final game. The weapon is the only fully automatic shotgun found in game and the only shotgun to come with magazine attachments. It shares the same carrying handle as the M4A1, using any red dot sights for the USAS-12 removes it.

Daewoo USAS-12 with 10-round magazine - 12 Gauge. This is the original version of the USAS-12, recognizable by the conventional front sight.
The USAS-12 is given a futuristic look, much like the M4A1 in this game.
First person view of the USAS-12.
Aiming the USAS-12.
Reloading the USAS-12.

Sniper Rifles

Accuracy International Arctic Warfare Magnum

The AWM appears as the "L118A-S1b". It's the default sniper rifle for players to use. It was first seen in a gameplay trailer being used by Saito. It holds 8 rounds by default but an extended magazine is available. The AWM will not one shot kill players unless they've been damaged by teammates or having one of the custom barrels equipped. Players who purchased one of the Early Access packs would be given a Tachikoma skin for use.

Accuracy International AWM.jpg
AWM gits sac fa.jpg
First person view of the AWM.
Aiming the AWM.
Reloading the AWM.

Accuracy International AS50

The AS50, a semi-automatic .50 BMG, appears as the "SA50." It's one of the few weapons to be unlocked by TP, it's then available to purchase for 34,200 GP. With a barrel upgrade this rifle can perform 1-hit kills as well as quick follow up shots, at the cost of accuracy. It is currently one of the two only semi-automatic sniper rifles in game.

Accuracy International AS50 (Early Model) - .50 BMG
Sa50 gits sac fa.jpg
First person view of the AS50.
Aiming the AS50.
Reloading the AS50.

Barrett Model 98 Bravo

The M98B, appears as the "M99D", first briefly seen in a gameplay trailer before being added in the "In the Pursuit of Security" update on August 24th, 2016. It's available for purchase for 237,250 GP. It is the most effective sniper rifle of its class. When upgraded, this rifle can take out Tier 2 Nano-Gel users with an upgraded health of 120hp.

Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum
...aaaaand back to safe.
First person view of the Model 98 Bravo.
Aiming the Model 98 Bravo.
Reloading the Model 98 Bravo.

CheyTac M200 "Intervention"

The Intervention appears as the "MM200" ingame, it was added via a Supply Drop update on October 27th, 2016. It's available for 249,750 GP. Despite being claimed as being highly accurate at extreme long ranges in real life, the M200 has the lowest range of any sniper rifle, even having lower range than the MSG90. Its carrying handle appears to be wrapped in cloth.

CheyTac M200 - .408 CheyTac
Cheytac gits sac fa.jpg
First person view of the M200.
Aiming the M200.
Reloading the M200

Heckler & Koch MSG90

The H&K MSG90 appears as the "SEO90", added via a Supply Drop update on March 8th, 2017. It's available in for purchase for 249,750 GP. The inventory and loadout icon depicts the weapon having a 10 round magazine, the model however uses a 5 round magazine and incorrectly having 10 by default as of the "Renewal" update on July 18th, 2017. Adding an extended magazine will incorrectly give it 15 rounds in a 10 round magazine.

Heckler & Koch MSG90 - 7.62x51mm NATO
Safe again.
First person view of the MSG90.
Aiming the MSG90.
Reloading the MSG90.

Remington M2010 Enhanced Sniper Rifle

The M2010 appears as the "CM2010", added via a Supply Drop update on April 6th, 2016 and is available for 237,250 GP. While it's modeled with an AAC Titan QD suppressor by default, it incorrectly fires as if there weren't one. However, adding a custom suppressor makes its sound more accurate.

Remington XM2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum
Cm2010 gits sac fa.jpg
First person view of the M2010.
Aiming the M2010.
Reloading the M2010.

Izhmash SV-98

The Izhmash SV-98 appears as the "SR-V97", it was added via the "Niihama Ticket" update on December 15th, 2016. It's available for purchase for 237,250 GP.

Izhmash SV-98 - 7.62x54mmR
Sv97 gits sac fa.jpg
First person view of the SV-98.
Aiming the SV-98.
Reloading the SV-98.

"Seburo SR"

The Seburo SR, most likely based on a similar looking sniper rifle in the first season of Stand Alone Complex, was added via the "Up Close and Personal" update on July 26th, 2016 along with three other Seburo weapons. It's available in the Market for 319,750 GP, making it the most expensive sniper rifle in game. Two notable differences are the size and that there is a visible magazine being loaded from the side in a bullpup configuration. Despite the rounds in the magazine being fully modeled in 3D, they're not animated whatsoever when firing. It currently has the highest range of all sniper rifles.

Saito with the Seburo sniper rifle in the anime.
Seburo sp gits sac fa.jpg
First person view of the Seburo SR.
Aiming the Seburo SR.
Reloading the Seburo SR.

SVU-A

The SVU Appears in the 2015 CBT and has a 10 round magazine. It has similar stats to that of the in game SEO90 with a similar fire rate and damage output. The Rifle comes with a new stylized PSO-1 Scope which would become the only part of this gun to remain in the game. When available the SVU cost 40,000 GP

SVU-A - 7.62x54mm R. Note 3-position fire-selector.
SVU FCO menu.jpg
SVU FCO hip.jpg
SVU Reload here we can see the cover over the trigger transfer bar

Walther WA 2000

The Walther WA 2000 Appears in the game as the WS2088

Walther WA 2000 - .300 Win Mag
GITS FA WA2000 2.jpg
First person view of the WA2000
Reloading the WA2000
Pulling back the charging handle

Machine Guns

"Seburo MG"

The "Seburo MG", created specifically for the game, was added via the "Up Close and Personal" update on July 26th, 2016 along with three other Seburo weapons. It's available for 314,750 GP, making it the most expensive LMG in game. The Seburo MG is being described as rarely being used by Section 9.

Seburo mg gits fs.jpg
First person view of the Seburo MG.
Aiming the Seburo MG.
Reloading the Seburo MG.

FN Mk 46 Mod 0

The Mk 46 Mod 0 appears as the "M249-G4" for some odd reason despite the markings on the side reading "Mk 46 Mod 0." It was briefly seen in a gameplay trailer firing at an enemy Tachikoma using an older model of the XT1 sight. It's one of the few weapons to be unlocked by TP, it's then available for 42,800 GP. It features a handguard similar that of the Mod 1 and with a rectractable stock. It's one of the two only belt fed light machine guns in game. Adding any sights to the Mk 46 will not remove the rear iron sight housing.

FN Mk 46 Mod 0 - 5.56x45mm NATO
M249 gits sac fa.jpg
First person view of the Mk 46.
Aiming the Mk 46.
Reloading the Mk 46.
A Section 9 member firing the Mk 46 at an enemy Tachikoma equipped with an older version of the XT1 sight. This sight is not available for the Mk 46 in the final game.

L86A2 LSW

The L86A2 appears as the "L86-SEO" added via the "Fear the Unknown" update on June 21st, 2016. It's available for 237,250 GP.

L86A2 with SUSAT scope - 5.56x45mm NATO
The back grip has been removed and also sports a "futurized" look.
First person view of the L86. The "teardrop" handle is visible.
Aiming the L86.
Reloading the L86.

Heckler & Koch G36

The Heckler & Koch G36 with a G36C top rail and bipod handguard appears as the "MG36-A", it was briefly seen used by Borma and Batou in a gameplay trailer. It was added via the "An Enhanced Operative" update on February 16th, 2016. It's available to purchase for 237,250 GP, it's currently the highest damage dealing LMG, just beating the Seburo MG by 1 damage point.

Airsoft G36 with G36C carrying handle and bipod - (fake) 5.56x45mm NATO
As usual, with the safety on.
First person view of the MG36.
Aiming the MG36.
Reloading the MG36.
Borma and Batou firing their MG36s with Beta C-Mag styled drum magazines.

MG3

The MG3 appears as the "MG33-A", it was first added in a test version of the game on June 16th before being added via the "Renewal" update on July 18th, 2017 and is available for 237,250 GP. It sports a futurized look as well as sharing the default iron sights as seen on the C30. It's currently one of the two belt fed light machine guns in game.

MG3 - 7.62x51mm NATO
The MG3 as it appears in a test build of the game.
First person view of the MG3.
Aiming the MG3.
Reloading the MG3.

M134 Minigun

Ishikawa's Cyber Sentry, appears to have an M134 Minigun. It's available for use if the player has enough Intel to activate the sentry. The Cyber Sentry is apparently being manufactured by MegaTech as indicated on the front of its hull. With the "Renewal" update released on July 18th, 2017, the Cyber Sentry will now serve as an ammo resupply station while Tier 2 gives it rockets and be able to rotate 360 degrees.

M134 Minigun - 7.62x51mm NATO
The Cyber Sentry seen on a character selection screen.
Ishikawa with his Cyber Sentry in a promotional artwork.

Power-Suit Machine Gun

A Type MSDF Type 303 being used by "Kraken" soldiers is seen and very briefly standing across Motoko in gameplay trailers with its machine gun. It has yet to appear in the game.

The Type 303 with its machine gun from the anime.
"Kraken" soldiers being accompanied by a Type 303 arm suit.
Motoko facing an uncloaked 303 arm suit.

Grenades

"M030" Grenade

The "M030" grenade appears in game as the default grenade before being given to Assault characters with the "Renewal" update on July 18th, 2017. The grenade also reads M67, indicating that it's a futurized model. The M030 cannot be cooked and will not explode until the player has thrown it.

Nade gits sac fa.jpg
First person view of the M030.
Pulling the pin on the M030.

"Model 8051 Scrambler"

The Model 8051 appears as the "Scrambler" in game, previously available to purchase for 24,750 GP, it was later given to Infiltrator characters with the "Renewal" update on July 18th, 2017. Early builds of the game, the Scrambler acted like a flashbang. In recent versions, it instead scrambles the HUD of players for a couple of seconds. The top of the grenade reads "distracion device."

Flash gits sac fa.jpg
First person view of the Scrambler.
Pulling the pin on the Scrambler.

"Smokebomb"

The "Smokebomb" appears in game, previously available to purchase for 24,750 GP, it was later given to Specialists characters with the "Renewal" update on July 18th, 2017. The grenade also reads "M18" just below the pin.

Smoke gits sac fa.jpg
First person view of the Smokebomb.
Pulling the pin on the Smokebomb.

"Stickybomb"

The "Stickybomb" Appears in the game as a magnetically charged explosive device that will stick to cyborgs and metal walls. The grenade can also be charged though this does not change its behaviour.

GITS FA Sticky Menu.jpg
First person view of the Stickybomb.
Activating the Stickybomb.

Other Weapons

Arm Launcher

Batou's ability, is being able to equip an Arm Launcher. It appeared in a gameplay trailer used against a group of enemies. Seemingly based on Batou's arm gun from Ghost in the Shell 2: Innonence. Tier 1 fires one rocket while Tier 2 fires four rockets in automatic fire as of the "Renewal" update on July 18th, 2017. It's also very effective against Think Tanks, Tachikomas will be destroyed with one rocket, regardless of its health.

Batou's arm gun in Innocence.
First person fiew of the Arm Launcher.
Side view of the Arm Launcher in a gameplay trailer.

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