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Difference between revisions of "F.E.A.R."

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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==Heckler & Koch SL8==
 
==Heckler & Koch SL8==
A heavily modified SL8 Sporting rifle makes it into the game. It is the Primary assault rifle of the game, it is fully-automatic, given a Beta-C Drum Magazine, and an M14-style rear aperture sight. It is seen on the cover.
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A heavily modified SL8 Sporting rifle makes it into the game. It is the Primary assault rifle of the game, it is fully-automatic, given a Beta-C Drum Magazine (odd, considering it only holds 30 rounds), and an M14-style rear aperture sight. It is seen on the cover.
 
Ingame it is called the '''Rakow G2A2'''.
 
Ingame it is called the '''Rakow G2A2'''.
  

Revision as of 07:21, 21 February 2011

File:Fear360.jpg
F.E.A.R.: First Encounter Assault Recon (2006).

F.E.A.R. (First Encounter Assault Recon) is a horror-themed first person shooter developed by Monolith and published by Vivendi/Sierra in 2005. The player assumes the role of Point Man, a member of the F.E.A.R. team who possesses superhuman reflexes. The story evolves around Paxton Fettel, who has taken control of a team of clone supersoldiers, called "Replica soldiers". The members of F.E.A.R. in conjunction with SFOD-D (Delta Force) must try to stop Fettel before it is too late.

The following guns were used in F.E.A.R. and its expansions:



Heckler & Koch USP45

The primary handgun of the game is a H&K USP chambered for .45 ACP. In-game it is called the Rakow AT-14 and can be dual wielded. It is incorrectly depicted as having a magazine capacity of 18 rounds instead of 12 like the real USP45, only the 9mm version using magazines with H&K's extended floor-plates can hold 18 rounds. Another oddity is that it's modeled with a tall target front sight and the standard height rear sight.

Heckler & Koch USP - .45 ACP
AT-14 as seen in F.E.A.R.
The player holding the AT-14 (USP45).
Reloading the dual pistols in the game.

Special Weapons MP-10 9mm Carbine

While most people believe this weapon to be an MP5A3, the weapon is actually based more off of an MP5 knock-off called the MP-10. Ingame it features a mounted holographic sight and a retractable buttstock. However in real-life, no such buttstock exists. Ingame it is called the Sumak RPL.

The Special Weapons MP-10 is basically the RPL minus the holosight and retractable buttstock
The RPL on the ground.
The player holding the RPL while assisting the Delta Force on a mission.

Heckler & Koch SL8

A heavily modified SL8 Sporting rifle makes it into the game. It is the Primary assault rifle of the game, it is fully-automatic, given a Beta-C Drum Magazine (odd, considering it only holds 30 rounds), and an M14-style rear aperture sight. It is seen on the cover. Ingame it is called the Rakow G2A2.

SL8 Rifle 5.56x45mm NATO, this one has a grey finish, while the one in-game appears to have a forest green finish
The G2A2 in the game. The receiver is definitely not the SL-8, but G3
Replica forces preparing for the assault.
The G2A2 in the player's hands.

Tavor TAR-21

An IMI firearm makes an appearance in the game. It utilizes a 3X scope, and is restricted to three-shot burst-fire. Called the Baksha ASP Rifle in the game.

Tavor TAR-21 similar to the one in-game, this one fitted with a Red dot sight, while the one in-game has a 3x scope
The ASP Rifle on the ground.
The player holding the ASP Rifle in F.E.A.R.

SPAS-12

The SPAS 12 has a 12-shell magazine capacity rather than it's real counterpart's 8. Fans of the Gibbing system will find this gun to their likes. In F.E.A.R. it is called the Vollmer VK-12.

SPAS 12, almost exactly the same weapon, with the exception of the one ingame has a 12-round magazine
The shotgun on the ground.
The VK-12 in F.E.A.R.

N6A3 Frag Grenade

Fragmentation grenades used by Replica forces and ATC guards. These grenades explode on contact, and it is also possible to shoot them in the air (using slow-mo).

File:FEAR-FRAG.jpg
The frag grenade on a table.

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