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Death to Spies

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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Death to Spies for current discussions. Content is subject to change.


Death to Spies
Death to Spies - Cover.jpg
Offical Boxart
Release Date: 2007
Developer: Haggard Games
Publisher: Atari, Inc.
Series: Death to Spies
Platforms: PC
Genre: Third-Person Shooter


Death to Spies is a third-person stealth game that lets the player assume the role of Captain Semion Strogov, a Russian WWII veteran and eventual field agent of the USSR's SMERSH counterintelligence agency from its 1943 inception. The game begins as Capt. Strogov is called to the Lubyanka building (then the headquarters of the KGB) in Moscow during 1951, and interrogated about his experiences to assist in tracking down a possible traitor in the organization. During his interrogation, the game's missions unfold in retrospective as Capt. Strogov tells his interrogator, or privately reminisces, about his experiences as a spy, saboteur, and assassin around the globe.

On a side note, SMERSH, a term coined by Joseph Stalin, is short for SMERt' SHpionam (СМЕРть Шпионам in Cyrillic), which itself means "Death to Spies" in Russian.


Overview

The game features a large variety of World War II weaponry, and also a fairly restrictive inventory system with which the player's weapons, equipment, and ammunition can be carried. The inventory itself has only 18 spaces and a weight limit of 22 kilograms to force players to be selective with what they take and leave behind. Inventory items each occupy a single slot and cannot be stacked, so a five-round stripper clip occupies the same amount of inventory space as a 71-round drum magazine would. The game does, however, let players carry a backpack into a level, which will allow for more than the usual 18 inventory spaces to be available, but even this must still respect the 22 kilogram weight limit, and the amount of extra inventory spaces granted depends on the type of backpack selected. Capt. Strogov for his own part cannot carry more than one long gun and one sidearm at any given time.

Death to Spies utilizes a equipment selection screen available before missions to allow players to choose their loadout before starting a mission, which is important because many weapons and pieces of equipment cannot be found in the various levels. Some weapons are not available on all missions at this screen however, and only a limited amount of ammunition (itself variable across missions) can be carried into a mission for weapons available at the pre-mission selection screen.

Like its more popular genre-mate the Hitman game series, Death to Spies also features a disguise system to allow the player character to blend in among hostile forces or access restricted areas, but the latter's is significantly more restrictive. Disguises can only be taken from NPCs who were incapacitated in a (relatively) bloodless manner (the rationale is that clothes that are bloodstained or riddled with holes from bullets/explosive fragments/knife attacks scream "bloody murder"), and NPCs who were killed with firearms cannot have their clothes commandeered unless they were dispatched with headshots (a gameplay mechanic that is somewhat unrealistic as headshots in real life can be distressingly bloody). Even with a disguise, various NPCs (most often officers or patrolling sentries) can and will see through the player character's charade if they get close enough to verify their suspicions.

This emphasis on deflecting suspicion extends even to any long guns carried while using a disguise; if hostile NPCs get close enough to a disguised Capt. Strogov to recognize that a firearm he's carrying is incongruous with his disguise (i.e., if he is disguised as a civilian but is seen carrying any firearm, or if he is disguised as a German soldier and is seen carrying a non-German firearm), they will immediately attack him and/or sound the alarm. Incongruous backpacks are also cause for alarm if NPCs get close enough to verify a backpack's foreign appearance. Aiming a firearm (even one appropriate to a disguise), setting a planted explosive, or throwing/placing any live grenade in the close sight of any NPC are also considered hostile acts.

Note: Unless otherwise noted, the following weapons are only available via the pre-mission equipment selection screen and not in the game's various levels.

Handguns

Note: All handguns can be carried while concealed on Capt. Strogov's person to avoid arousing suspicion, but only handguns that match his disguise can be openly carried without drawing hostile attention.

Colt M1911A1

World War II Colt M1911A1 Pistol - .45 ACP

Luger P08

Luger P08 - 9x19mm. This is a 1917 dated handgun, thus it is a World War One firearm.

Nagant M1895

Nagant M1895 Revolver - 7.62x38N cartridge (aka 7.62 Nagant ammo). This example was dated 1939 manufacture and was a War time Issued weapon. Note the angular front sight which was used from 1930s.

Tokarev TT-33

Tokarev TT-33 - 7.62x25mm Tokarev. Tula Arsenal (Soviet Union) Note CCCP printing around the star on the plastic grips

Walther P38

Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm

Submachine Guns

M1A1 Thompson

M1A1 Thompson with 30-round magazine - .45 ACP

MP-40

MP40 submachine gun - 9x19mm

PPSh-41

Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev

PPS-43

Soviet PPS-43 Submachine Gun - 7.62x25mm Tokarev

Sten Mk III

Sten Mk III - 9x19mm

Rifles/Carbines

DeLisle Carbine

De Lisle Carbine - .45 ACP

Gewehr 43

Gewehr 43 with ZF 4 scope - 7.92x57mm Mauser

Karabiner 98k

Karabiner 98k - German manufacture 1937 date - 7.92x57mm Mauser

Lee-Enfield No. 4 Mk. 1

Lee-Enfield No.4 Mk.I - .303 British. This was the main battle rifle of British and Commonwealth forces during World War Two, however, it was supplemented heavily with the older Lee Enfield No.1 MK.III. First placed in service with the British military in 1941.

M1 Carbine

World War II Era M1 Carbine, with Dark Walnut Stock, 'L' peep sight and no bayonet lug - .30 Carbine - correct for most of WWII, shown with khaki sling and oiler and a period twin magazine pouch for buttstock

M1 Garand

M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06

Mosin Nagant Rifle

Full-length, Soviet Mosin Nagant M91/30 - 7.62x54mm R

Springfield M1903A3

Remington M1903A3 rifle .30-'06

Tokarev SVT-40

Tokarev SVT-40 - 7.62x54mmR

Grenades

Note: Thanks to Capt. Strogov's saboteur training, all grenades can be used to make booby traps. Doors can be rigged to explode when opened, and incapacitated NPCs can be turned into "body bombs" that detonate when examined by enemies. The latter will also detonate if the trapped body is raised to be moved around by Capt. Strogov. He can safely disarm and retrieve grenades used as booby traps at a later time. Grenades cannot be "cooked" when thrown, and the ingame stick grenades cannot be thrown further for the same amount of throwing force than conventional hand grenades (as they can in real life).

F1 Grenade

F-1 High-Explosive Fragmentation hand grenade

Model 24 Stielhandgranate

Model 24 Stielhandgranate "Potato Masher" high-explosive fragmentation hand grenade

RGD-33 Stick Grenade

RGD-33 high-explosive fragmentation stick grenade, shown with the diamond-patterned fragmentation sleeve.

Landmines

Note: All landmines can only be carried in backpacks, not in Capt. Strogov's "regular" inventory. Landmines cannot be buried or otherwise concealed when placed, but are still invisible to enemies anyway. Unlike many games with landmines or similar weapons, an NPC must directly step on a planted landmine to detonate it. Capt. Strogov cannot detonate landmines by stepping on them, but he can still shoot them to detonate them prematurely.

Other

Smokestick

TNT


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