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Deadly Dozen Pacific Theater

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Deadly Dozen Pacific Theater
36521-deadly-dozen-pacific-theater-windows-front-cover.jpg
General Boxart
Release Date: 2002
Developer: nFusion
Publisher: Infogames (Original) Ziggernaut (Steam)
Platforms: PC
Genre: First-Person/Third-Person Shooter



Deadly Dozen Pacific Theater is a tactical first-person/third-person shooter, squad-based video game, developed by nFusion and published by Infogames exclusively for the PC.

It's set in WW2 during the Pacific Theater, with the player taking up to 4 soldiers from a selection of a dozen through various operations against the Japanese Army with perma-death for fallen soldiers.

It is a sequel to the original Deadly Dozen

The following weapons are featured in the video game Deadly Dozen Pacific Theater:


Handguns

Colt M1911A1

A M1911A1 appears as the Handgun for the Dozen, the Slide on the gun never moves when firing or reloading.

Colt M1911A1 Pistol - .45 ACP.
The M1911A1 equipped.
Inserting a new magazine.
The Colt laying on the ground.

Nambu Type 14

The Nambu Type 14 is the Japanese handgun used mainly by Japanese Officers as well as a single surivivng crewman whenever the player destroys a tank, it is notebly higher detailed than the 1911, with the Bolt locking back on a reload and visibily replacing the magazine.

Nambu Type 14 - 8x22mm Nambu
The Nambu Type 14 in first person.
At the start of a reload, the Bolt locks back initially.
Unlike the Colt 1911, a magazine is visibly inserted into the weapon.
The Nambu Type 14 on the ground.

Submachine Guns

M1A1 Thompson

The M1A1 Thompson is the Submachine Gun that the the player can opt to start missions with, it holds 20 rounds and has higher damage than the Type 100.

M1A1 Thompson with 20-round stick magazine - .45 ACP
Holding a Thompson.
Changing the Magazine during a reload.
Chambering the new magazine.
A dropped Thompson laying on the ground.

Type 100

The Type 100 appears as the Submachine Gun for Japanese Forces, it is equipped with an unusuable Bayonet in First Person but lacks one in third person, it seems the devs mistakenly thought the gun was chambered like the Type 14 as the reload animation features the player pulling back on the rear of the weapon like it's a bolt, it is also inaccurately portrayed as holding only 20 rounds like the Thompson.

Type 100 with magazine removed - 8x22mm Nambu
Holding a Type 100.
Changing the Magazine.
Reaching back to pull back on the rear of the weapon as if it's a Type 14 Pistol.
The world model lacking the Bayonet.


Rifles

M1 Garand

The M1 Garand is the Dozen's main Rifle, while it lacks a scope it still does decent damage with good range, while there is a ping while reloading, the animation still features the player manually pulling the bolt back manually due to re-using the reloading animation for other Rifles, this also means no En-bloc Clip is actually ejected and the animation resembles putting in a rifle bullet like with a Springfield.

M1 Garand - .30-06
A soldier holds the Garand.
Reloading the Rifle.
A Garand laying on the ground.

M1 Carbine

The M1 Carbine is the alternative rifle option for the Deadly Dozen, it holds more ammo than the Garand but with less high potential damage and range, it also uses the "Sidearm" skill shared with the Colt/Nambu as opposed to the Rifle skill, it's third-person model would later be recycled for Line of Sight: Vietnam and Elite Warriors Vietnam.

WW2 era M1 Carbine with spare magazine pouch - .30 Carbine
Holding the M1 Carbine.
Reloading the M1 Carbine.
The M1 Carbine on the ground.

M1903A4 Springfield

The only scoped US rifle in the game, the M1903A4 Springfield can be brought into missions by the Dozen, it has high accuracy and range due to the scope, an odd quirk of the Bolt-Action reloading animations is that only a single round is seemingly inserted yet it fully reloads the rifle.

Springfield M1903A4 Sniper Rifle - .30-06
The Springfield equipped.
When reloading, the rifle's bolt is held open.
The rifle laying on the ground.

Arisaka Type 99

The Arisaka Type 99 is the main weapon of the Japanese Army, it has high damage and accuracy in exchange for a slow fire rate, it can be found equipped with a scope, which uses different ammunition than the regular version, the unscoped version has an unusable bayonet and is depicted with it's aircraft sights up in first person.

Arisaka Type 99 short rifle with monopod - 7.7x58mm
Holding an Arisaka.
Reloading an Arisaka.
Arisaka laying on the ground.
Arisaka Type 99 Sniper Rifle with a 2.5x10 scope - 7.7x58mm Arisaka
Holding an Scoped Arisaka.
Reloading Scoped Arisaka.
A Scoped Arisaka laying on the ground.

Machine Guns

Browning Automatic Rifle M1918A2

Appearing as the US Machine Gun, the M1918A2 Browning Automatic Rifle holds 20 rounds and is a relatively accurate high damage weapon.

M1918A2 Browning Automatic Rifle - .30-06
Holding a BAR.
Reloading a BAR.
The BAR laying on the ground..

Type 96

The Type 96, which is incorrectly called "Type 99 Light Machine Gun" in-game, is the Japanese light machine gun of choice, it is a somewhat infrequent find and is surprisingly inaccuarate compared to other automatic weapons.

Nambu Type 96 equipped with a 2.5X Fuji periscope sight - 6.5x50mm Arisaka
Holding a Type 96.
Inserting a new magazine.
Chambering the new magazine.
When on the ground, The Type 96 is actually upright unlike other firearms.

Flamethrowers

M2 Flamethrower

Available from the loadout menu, when equipped, a Fuel Tank will appear on the back of the soldier using it, an small burst of flame will set an enemy on fire and kill them after a few seconds while burning an enemy for a few seconds straight will instantly kill them, it holds 100 percent of Fuel that cannot be replenished during a mission and is heavy enough to always inflict a weight penalty on the operator.

M2 Flamethrower
Holding the M2 Flamethrower.
The Flamethrower's fuel tank on the player's back.
The Flamethrower laying on the ground

Rocket Launchers

M1 Bazooka

While mislabeled as the M1A1 Bazooka'' In-game, the model for the Bazooka more closely resembles the M1 Bazooka, in stark contrast to the previous game, enemy tanks can often survive around 3 rockets before being destroyed.

M1 Bazooka - 2.36 inch
M1A1 Bazooka - 2.36 inch
The Bazooka equipped, note the two grips like the M1 Bazooka.
Inserting a new rocket into the Bazooka.
The M1 Bazooka laying on the floor with the shape resembling the M1 more than the M1A1

Type 4 Anti-Tank Rocket Launcher

The Type 4 Anti-Tank Rocket Launcher appears as the Japanese Rocket Launcher, it is mostly found laying around in levels but rarely you wil encounter enemies using it, it has similar shockingly low damage against tanks as the M1 Bazooka.

Holding the Type 4.
Inserting a new rocket into the Type 4.
The world mode for the Type 4


Grenades

Mk 2 hand grenade

The Mk 2 hand grenade appears as the Allied grenade in the game.

Mk 2 "Pineapple" World War II-made High-Explosive Fragmentation hand grenade
Holding the Grenade


Type 97 hand grenade

The Type 97 hand grenade appears as the Japanese Grenade, it can be found in missions, AI Japanese soldiers do not seem to throw them, due to an error, it and the Japanese Type rocket launcher cannot be equipped via the hotkey for selecting explosive weapons and must be selected manually, it appears to be missing the pin.

Type 97 hand grenade
Holding a Type 97.

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