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Day of Infamy

From Internet Movie Firearms Database - Guns in Movies, TV and Video Games
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Work In Progress

This article is still under construction. It may contain factual errors. See Talk:Day of Infamy for current discussions. Content is subject to change.


Day of Infamy
Dayofinfamy.jpg
Release Date: 26 June 2016
Developer: New World Interactive
Publisher: New World Interactive
Platforms: PC
Genre: First-Person Shooter


Day of Infamy is the standalone version of the Insurgency 2 Mod Day of Infamy, and is set to be the spiritual successor of Day of Defeat The game is set in the Western Front of World War II, and objectives involve capturing and defending objectives to increase territory and spawn waves. Aiming for more realism than most first person shooters, many UI elements such as a health bar and crosshair has been omitted. However, compromises with realism has been made for the sake of gameplay, which explains some anachronistic weaponry in the arsenal. Teams are split into various classes, namely:

  • Officers, who can call in radio support
  • Riflemen, who have a sway reduction after sprinting
  • Assaults, who have faster movement speed
  • Supports, who have resistance to suppression
  • Engineers, who have a reload speed increase
  • Communications, who can capture points faster with his radio
  • Flamethrowers, who have increased weight threshold
  • Machine gunners, who can carry more ammunition
  • Snipers, who can hold their breath longer

Players can customize their loadout to select different equipment, such as attachments (eg bayonet for a Kar98K) and binoculars or choose to ignore it. This is done by supply points which players need to purchase equipment, and can be earned by killing opponents and capturing objectives to aid the team.

Allied forces consist of the Commonwealth and the US Army and Axis forces consist of the Wehrmacht. Each team has different equipment that would promote different playstyles. Plans are included to include custom "units" that players can unlock via progression so as to increase the aesthetic variety in each game. To keep this in lieu with realism, maps will only allow for units that have served there. For example, Ortona will allow for Canadian units to be equipped, while Dog Red will disable the selection of US Paratroopers. Early access users have exclusive access to "First Wave" units, namely the 1st Rangers Battalion (US), Gordon Highlanders (Commonwealth) and 1st infanterie-Division (Wehrmacht).

The following weapons appear in the video game Day of Infamy:


Weapons of the Wehrmacht

Handguns

Walther P38

The Walther P38 is the German side-arm that is available to all classes except the sniper and the officer. It erroneously holds 10+1 rounds.

Walther P38 - 9x19mm
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Walther P38 in the customization menu
Wielding a P38 in both hands. Note the gloves, which are only present on snowy maps.
File:ADSwithP38.jpg
Aiming down the sights
Reloading an emptied P38
Melee bashing with the P38

Walther PPK

The Walther PPK is a German side-arm that is available to the assault, support, communications, engineer and sniper. Like the PPK, it erroneously holds 10+1 rounds. Oddly, the theater files define it as using the 9x18mm Makarov round, probably basing the damage model on the Makarov PM from Insurgency 2.

Walther PPK - 9mm Kurz
The Walther PPK in the customization menu
Holding the PPK in both hands just as for the P38
Aiming down the sights
Having run dry on 11 rounds the engineer reloads, taking care to release the slide manually since there is no slide release
Melee bashing with the PPK

Luger P08

The Luger P08 is a German side-arm that is available to the officer and machine gunner. Just as the above pistols it holds 10+1 rounds.

Luger P08 - 9x19mm
The Luger P08 in the customization menu
He holds the P08 in one hand
Aiming the P08
The machine gunner reloades a dry P08
Chambering a new round
Melee bashing with the P08

Mauser C96

The Mauser C96 is a German sidearm that is available to the officer and flamethrower. It holds 10 rounds and as of Beta, is the only German side-arm with its rightful magazine capacity. Bizarrely, it can be reloaded before its clip is emptied, but the reload is the same as the empty, with all the rounds in the gun vanishing and the bolt being locked back. It also does not have a "first draw" animation.

C96 - 7.63x25mm
File:C96MenuDOI.jpg
The Mauser C96 in the customization menu
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He holds the C96 with 2 hands
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Reloading the C96
File:C96BashDOI.jpg
Melee bashing with the C96

Rifles

Karabiner 98k

The Karabiner 98k appears in game as the "Karabiner 98k" and is the standard issue bolt action rifle for the Wehrmacht. It is available for the rifleman, the engineer and the sniper. Only the rifleman can equip rifle grenades. It holds 5 rounds in its magazine. Like the other bolt action rifles in game, when reloading the round that is ejected from the ejection port is not accounted for.

Karabiner 98k - 7.92x57mm
Karabiner 98k in the customisation menu with sling, stripper clips and bayonet attachments equipped
Karabiner 98k with bayonet and sling attachments
Aiming the Karabiner 98k
Reloading the Karabiner 98k with a stripper clip
Thrusting the trusty bayonet forward
Melee bashing with the Karabiner 98k. Starting with the first build of Beta, most weapons are capable of melee bashing

Karabiner 98K with ZF39 scope

The ZF39 is available only to the sniper, and its magnification has been increased to 7x for gameplay reasons along with its counterparts in the Allied arsenal. With the scope attached, it is not possible to reload via stripper clips.

Scoped Karabiner 98k in the customization menu
Wielding a scoped Karabiner 98k
Looking through the scope

Karabiner 98K with 30mm Schiessbecher grenade launcher

The 30mm Schiessbecher is available only to the Wehrmacht rifleman, even the engineer has no access to it. When the game was in alpha, to equip it the character would load in a blank before loading the grenade in. To reload you would chamber another blank prior to loading the next grenade. To de-equip you would remove the blank and remove the grenade launcher. As of beta, this animation has been simplified such that blanks are no longer loaded. The grenade launcher can be fired and aimed from a standing position.

Karabiner 98K with grenade launcher in customization menu
Holding a Karabiner 98K with grenade launcher
Aiming the grenade launcher
Loading a fresh grenade...
... And cycling the bolt to chamber another blank that has magically appeared!

Gewehr 43

The Gewehr 43 appears in game as the "Gewehr 43" and is available to the officer, communications and sniper. It holds 10+1 rounds.

Gewehr 43 - 7.92x57mm
Gewehr 43 in the customization menu
Holding the Gewehr 43
Aiming the Gewehr 43
Pulling the charging handle of the G43 after a reload
Melee bashing with the Gewehr 43

Gewehr 43 with ZF4

The ZF4 is available only to the sniper and has its magnification set to 4x for gameplay purposes. It's counterpart is the M84 in the US Arsenal.

Gewehr 43 with ZF4 in the customization menu
Holding the Gewehr 43
Looking through the ZF4

FG 42

The FG 42 is available to the support class and holds 20 rounds. It must be noted that the Wehrmacht Heer never used this weapon and it was designed for the Luftwaffe's Fallschirmjäger units. The FG 42 in-game is based on the early pattern and can equip a ZF4, and hence the Wehrmacht support is consequentially the only non-sniper class that can equip a magnified optic of any form. The weapon fires from an open bolt on both fire modes. The weapon's bolt does not lock back after the first round despite being able to in real life. The weapon can also be deployed with its bipods.

FG 42 (1st pattern) with ZF4 - 7.92x57mm
FG 42 in customization menu
Holding the FG 42
Aiming the FG 42
The player pulls the charging handle back even though there is no need to
Switching magazines on the FG 42
Melee bashing with the FG 42
FG 42 with ZF4 attached
Looking through the ZF4

StG-44

The StG-44 appears as the "STG 44" and is available to the Wehrmacht support. It holds 30+1 rounds.

StG-44 - 7.92x33mm
StG-44 in the customization menu
Holding the StG-44
Aiming the StG-44
Reloading the StG-44
Melee bashing with the StG-44

Submachine Guns

MP40

The MP40 appears as the "MP40" and is available to the officer, assault and communications classes. It has 32 rounds and correctly fires from an open bolt.

MP40 - 9x19mm
MP40 in the customization menu
Holding the MP40
Aiming the MP40
Reloading the MP40
Melee bashing with the MP40

C96 Carbine/M712 Schnellfeuer hybrid

A hybrid of the C96 Carbine and the M712 Schnellfeuer was introduced on September 29. It appears to be a C96 Carbine with the removable magazine and fully automatic fire of the M712 Schnellfeuer and is referred to in-game as the "C96 M1932", despite being none of them. It is available to the Engineer oddly and holds 20+1 rounds in its magazine. However a extended magazine option introduces an anachronistic 40-round magazine.

Mauser C96 Carbine - 7.63x25mm
Mauser M712 Schnellfeuer - 7.63x25mm
Mauser 712 Carbine - 7.63x25mm
"C96 M1932" in the customization menu
Holding the "C96 M1932"
Aiming the "C96 M1932"
Reloading and charging the "C96 M1932"
Melee bashing with the "C96 M1932"
"C96 M1932" with extended magazines in the customization menu
Now would you look at that magazine!

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