https://www.imfdb.org/index.php?title=Crysis&feed=atom&action=historyCrysis - Revision history2024-03-29T12:39:42ZRevision history for this page on the wikiMediaWiki 1.35.7https://www.imfdb.org/index.php?title=Crysis&diff=1542042&oldid=prevEddiehimself at 15:27, 18 December 20222022-12-18T15:27:42Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Warheadflashbangs.jpg|thumb|600px|none|Flashbang and regular grenades found in a filling station in the mission "Shore Leave."]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Warheadflashbangs.jpg|thumb|600px|none|Flashbang and regular grenades found in a filling station in the mission "Shore Leave."]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Warheadsmoke.jpg|thumb|600px|none|Psycho happens upon a case of smoke grenades in the same mission.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Warheadsmoke.jpg|thumb|600px|none|Psycho happens upon a case of smoke grenades in the same mission.]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=Trivia=</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">=="Forced iron sights"==</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">In the difficulty menu when starting a new game, one of the factors for extra hard difficulty is erroneously said to be "forced iron sights." This wrongly suggests that the player is restricted to using the fork-and-post metal sights on weapons (the "iron sights") and can't use any kind of optical sight like a scope or red-dot sight. In fact, it simply means that the targeting reticle is removed from the HUD, increasing the difficulty of hip fire.</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
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</table>Eddiehimselfhttps://www.imfdb.org/index.php?title=Crysis&diff=1529340&oldid=prevWuzh: /* M84 Flashbang Grenade */2022-10-30T09:11:57Z<p><span dir="auto"><span class="autocomment">M84 Flashbang Grenade</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:11, 30 October 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Warheadsmoke.jpg|thumb|600px|none|Psycho happens upon a case of smoke grenades in the same mission.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Warheadsmoke.jpg|thumb|600px|none|Psycho happens upon a case of smoke grenades in the same mission.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{<del class="diffchange diffchange-inline">Cry Series</del>}}</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{<ins class="diffchange diffchange-inline">Crysis</ins>}}</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Video Game]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Video Game]]</div></td></tr>
</table>Wuzhhttps://www.imfdb.org/index.php?title=Crysis&diff=1529272&oldid=prevWuzh at 22:32, 29 October 20222022-10-29T22:32:17Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 22:32, 29 October 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Crysis-logo.jpg|thumb|right|300px|''Crysis'' (2007)]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Crysis-logo.jpg|thumb|right|300px|''Crysis'' (2007)]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:CW-poster.jpg|thumb|right|300px|''Crysis<del class="diffchange diffchange-inline">: </del>Warhead'' (2008)]]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:CW-poster.jpg|thumb|right|300px|''Crysis Warhead'' (2008)]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''Crysis''''' is a 2007 first-person shooter developed by Crytek and published by Electronic Arts; it is one of two spiritual sequels to the 2004 shooter ''[[Far Cry]]'' (the other being ''[[Far Cry 2]]''), though the plot has no relation to that game. The game is set in a future where North Korea has given up on communism and become a major economic power with a first-rate military. The player character, Jake "Nomad" Dunn, is part of a US special forces team operating under JSOC and outfitted with a new high-tech suit of powered armour known as the Nanosuit. The team is sent to the Lingshan islands, a fictional island chain near the Philippines, to determine why the KPA has annexed the US-protected state; soon this erupts into full-scale war as US Marines clash with KPA forces for the island, unaware that the secret of Lingshan is about to reveal itself.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''''Crysis''''' is a 2007 first-person shooter developed by Crytek and published by Electronic Arts; it is one of two spiritual sequels to the 2004 shooter ''[[Far Cry]]'' (the other being ''[[Far Cry 2]]''), though the plot has no relation to that game. The game is set in a future where North Korea has given up on communism and become a major economic power with a first-rate military. The player character, Jake "Nomad" Dunn, is part of a US special forces team operating under JSOC and outfitted with a new high-tech suit of powered armour known as the Nanosuit. The team is sent to the Lingshan islands, a fictional island chain near the Philippines, to determine why the KPA has annexed the US-protected state; soon this erupts into full-scale war as US Marines clash with KPA forces for the island, unaware that the secret of Lingshan is about to reveal itself.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The stand-alone add-on, '''''Crysis<del class="diffchange diffchange-inline">: </del>Warhead''''', was released in 2008, and features a side story where the player controls another member of Nomad's team, Michael "Psycho" Sykes, during a period of time when he was separated from Nomad. The titular "warhead" forms the basis of the plot, much of which is spent following a secure casket being moved by the Koreans which JSOC believes to contain a nuclear warhead. It features several additional weapons, along with new textures for returning weapons.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The stand-alone add-on, '''''Crysis Warhead''''', was released in 2008, and features a side story where the player controls another member of Nomad's team, Michael "Psycho" Sykes, during a period of time when he was separated from Nomad. The titular "warhead" forms the basis of the plot, much of which is spent following a secure casket being moved by the Koreans which JSOC believes to contain a nuclear warhead. It features several additional weapons, along with new textures for returning weapons.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A somewhat simplified version of ''Crysis'' (with the level "Ascension" completely removed) running in the sequel's Cryengine 3 was released on PSN and Xbox Live in October of 2011.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>A somewhat simplified version of ''Crysis'' (with the level "Ascension" completely removed) running in the sequel's Cryengine 3 was released on PSN and Xbox Live in October of 2011.</div></td></tr>
</table>Wuzhhttps://www.imfdb.org/index.php?title=Crysis&diff=1339792&oldid=prevNanomat: /* AK-74 */2020-04-19T23:23:38Z<p><span dir="auto"><span class="autocomment">AK-74</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:23, 19 April 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:pyscho.jpg|thumb|600px|none|During the campaign of ''Crysis'', Psycho uses a black SCAR equipped with a sniper scope and suppressor. Oddly, he does not have this weapon at any point during ''Crysis Warhead''. The aircraft they are preparing to jump from is referred to as a C-18A Skylord.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:pyscho.jpg|thumb|600px|none|During the campaign of ''Crysis'', Psycho uses a black SCAR equipped with a sniper scope and suppressor. Oddly, he does not have this weapon at any point during ''Crysis Warhead''. The aircraft they are preparing to jump from is referred to as a C-18A Skylord.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>== AK<del class="diffchange diffchange-inline">-74 </del>==</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>== AK <ins class="diffchange diffchange-inline">Hybrid </ins>==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The "FY71" is the main weapon for the North Korean soldiers in-game. It is <del class="diffchange diffchange-inline">actually based on </del>the [[AK-74]], <del class="diffchange diffchange-inline">chambered for </del>5.45x39mm. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The "FY71" is the main weapon for the North Korean soldiers in-game. It is <ins class="diffchange diffchange-inline">an AK hybrid combining the milled receiver of an AK-47 with a 90 degree gas block from </ins>the [[AK-74]]<ins class="diffchange diffchange-inline">. It also has an RPK-74M style ribbed upper handguard mated to an LHV47 lower, an SVT-40 style muzzle brake</ins>, <ins class="diffchange diffchange-inline">a side mounted rail mount and uses steel </ins>5.45x39mm <ins class="diffchange diffchange-inline">magazines</ins>. Like the SCAR, it features the ability to be customised. It features all the same modification options as the SCAR, with a single addition; it can fire incendiary bullets as well as regular rounds.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">[[Image:TypeIII AK47.jpg|thumb|500px|none|Type III AK-47 - 7.62x39mm]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:AK-74 NTW 12 92.jpg|thumb|500px|none|Russian AK-74 - 5.45x39mm]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:AK-74 NTW 12 92.jpg|thumb|500px|none|Russian AK-74 - 5.45x39mm]]</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Image:rpk74m.jpg|thumb|500px|none|RPK-74M with 45-round box magazine - 5.45x39mm]]</ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Image:SVT-40.jpg|thumb|500px|none|Tokarev SVT-40 - 7.62x54mmR]]</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:FY71options.jpg|thumb|600px|none|''Crysis'' FY71 with all optional attachments shown. The FY71 in ''Warhead'' is retextured with a similar pale green tone to the ''Warhead'' SCAR on the lower receiver and furniture, though without any camo pattern.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:FY71options.jpg|thumb|600px|none|''Crysis'' FY71 with all optional attachments shown. The FY71 in ''Warhead'' is retextured with a similar pale green tone to the ''Warhead'' SCAR on the lower receiver and furniture, though without any camo pattern.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ScreenShot0055.jpg|thumb|600px|none|''Crysis'' FY71 assault rifle with reflex sight, laser pointer and incendiary rounds.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ScreenShot0055.jpg|thumb|600px|none|''Crysis'' FY71 assault rifle with reflex sight, laser pointer and incendiary rounds.]]</div></td></tr>
</table>Nanomathttps://www.imfdb.org/index.php?title=Crysis&diff=1282808&oldid=prevKenny99: /* "Hurricane Minigun" */2019-07-09T20:22:08Z<p><span dir="auto"><span class="autocomment">"Hurricane Minigun"</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:22, 9 July 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l107" >Line 107:</td>
<td colspan="2" class="diff-lineno">Line 107:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:WarheadMinigun.jpg|thumb|600px|none|Hurricane minigun in an emplacement; the iron sight is the small crosshair visible just above the glowing display bar in the middle of the weapon.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:WarheadMinigun.jpg|thumb|600px|none|Hurricane minigun in an emplacement; the iron sight is the small crosshair visible just above the glowing display bar in the middle of the weapon.]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ASV-CW.jpg|thumb|none|600px|An ASV opens up with its minigun in "Call me Ishmael." Close inspection of the insides of the ASV reveal that the gunner is positioned inside an encased targeting system integrated into the minigun, much like a periscope aboard a submarine. Unlike other vehicles, blowing out the wheels or damaging the car will not trigger the AI to exit the vehicles, forcing players to blow <del class="diffchange diffchange-inline">it </del>up in order to neutralize <del class="diffchange diffchange-inline">the threat</del>.]]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ASV-CW.jpg|thumb|none|600px|An ASV opens up with its minigun in "Call me Ishmael." Close inspection of the insides of the ASV reveal that the gunner is positioned inside an encased targeting system integrated into the minigun, much like a periscope aboard a submarine. Unlike other vehicles, blowing out the wheels or damaging the car will not trigger the AI to exit the vehicles, forcing players to blow <ins class="diffchange diffchange-inline">them </ins>up in order to neutralize <ins class="diffchange diffchange-inline">those threats</ins>.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Type 88 Machine Gun==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Type 88 Machine Gun==</div></td></tr>
</table>Kenny99https://www.imfdb.org/index.php?title=Crysis&diff=1282807&oldid=prevKenny99: /* "Hurricane Minigun" */2019-07-09T20:21:40Z<p><span dir="auto"><span class="autocomment">"Hurricane Minigun"</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:21, 9 July 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l107" >Line 107:</td>
<td colspan="2" class="diff-lineno">Line 107:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:WarheadMinigun.jpg|thumb|600px|none|Hurricane minigun in an emplacement; the iron sight is the small crosshair visible just above the glowing display bar in the middle of the weapon.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:WarheadMinigun.jpg|thumb|600px|none|Hurricane minigun in an emplacement; the iron sight is the small crosshair visible just above the glowing display bar in the middle of the weapon.]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ASV-CW.jpg|thumb|none|600px|An ASV opens up with its minigun in "Call me Ishmael." Close inspection of the insides of the ASV reveal that the gunner is positioned inside an encased targeting system integrated into the minigun, much like a periscope aboard a submarine.]]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ASV-CW.jpg|thumb|none|600px|An ASV opens up with its minigun in "Call me Ishmael." Close inspection of the insides of the ASV reveal that the gunner is positioned inside an encased targeting system integrated into the minigun, much like a periscope aboard a submarine<ins class="diffchange diffchange-inline">. Unlike other vehicles, blowing out the wheels or damaging the car will not trigger the AI to exit the vehicles, forcing players to blow it up in order to neutralize the threat</ins>.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Type 88 Machine Gun==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Type 88 Machine Gun==</div></td></tr>
</table>Kenny99https://www.imfdb.org/index.php?title=Crysis&diff=1282802&oldid=prevKenny99: /* "Hurricane Minigun" */2019-07-09T20:20:38Z<p><span dir="auto"><span class="autocomment">"Hurricane Minigun"</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 20:20, 9 July 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l107" >Line 107:</td>
<td colspan="2" class="diff-lineno">Line 107:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ScreenShot0054.jpg|thumb|600px|none|Psycho, holding his SCAR, examines a vehicle-mounted Hurricane in ''Crysis Warhead''.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:WarheadMinigun.jpg|thumb|600px|none|Hurricane minigun in an emplacement; the iron sight is the small crosshair visible just above the glowing display bar in the middle of the weapon.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:WarheadMinigun.jpg|thumb|600px|none|Hurricane minigun in an emplacement; the iron sight is the small crosshair visible just above the glowing display bar in the middle of the weapon.]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ASV-CW.jpg|thumb|none|600px|An ASV opens up with its minigun in "Call me Ishmael."]]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ASV-CW.jpg|thumb|none|600px|An ASV opens up with its minigun in "Call me Ishmael." <ins class="diffchange diffchange-inline">Close inspection of the insides of the ASV reveal that the gunner is positioned inside an encased targeting system integrated into the minigun, much like a periscope aboard a submarine.</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Type 88 Machine Gun==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Type 88 Machine Gun==</div></td></tr>
</table>Kenny99https://www.imfdb.org/index.php?title=Crysis&diff=1252751&oldid=prevKenny99: /* TMRP-6 Anti-Tank Mine */2019-02-09T07:12:17Z<p><span dir="auto"><span class="autocomment">TMRP-6 Anti-Tank Mine</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:12, 9 February 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l183" >Line 183:</td>
<td colspan="2" class="diff-lineno">Line 183:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==TMRP-6 Anti-Tank Mine==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==TMRP-6 Anti-Tank Mine==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The ''Crysis'' anti-tank mine is based on the Croatian [[TMRP-6_anti-tank_mine|TMRP-6]]. A very similar model is used in ''Crysis'' as a Korean antipersonnel mine, though the device is substantially smaller; these mines flip up into the air prior to detonating, and are used as part of the layered defences of a Korean-fortified town. The anti-tank mine itself is only usable in ''Crysis''' multiplayer, but is available in ''Crysis Warhead's'' singleplayer.</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The ''Crysis'' anti-tank mine is based on the Croatian [[TMRP-6_anti-tank_mine|TMRP-6]]. A very similar model is used in ''Crysis'' as a Korean antipersonnel mine, though the device is substantially smaller; these mines flip up into the air prior to detonating, and are used as part of the layered defences of a Korean-fortified town <ins class="diffchange diffchange-inline">and other installations</ins>. The anti-tank mine itself is only usable in ''Crysis''' multiplayer, but is available in ''Crysis Warhead's'' singleplayer.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Warheadmines.jpg|thumb|600px|none|A cache of anti-tank mines in the first level of ''Crysis Warhead.'']]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Warheadmines.jpg|thumb|600px|none|A cache of anti-tank mines in the first level of ''Crysis Warhead.'']]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:mines-Crysis.jpg|thumb|none|600px|A few well-placed mines near a KPA checkpoint close to a torn-up ground in "Onslaught."]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:mines-Crysis.jpg|thumb|none|600px|A few well-placed mines near a KPA checkpoint close to a torn-up ground in "Onslaught."]]</div></td></tr>
</table>Kenny99https://www.imfdb.org/index.php?title=Crysis&diff=1252750&oldid=prevKenny99: /* SAAB Bofors Dynamics MBT LAW */2019-02-09T07:11:30Z<p><span dir="auto"><span class="autocomment">SAAB Bofors Dynamics MBT LAW</span></span></p>
<table class="diff diff-contentalign-left diff-editfont-monospace" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:11, 9 February 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l150" >Line 150:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==SAAB Bofors Dynamics MBT LAW==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==SAAB Bofors Dynamics MBT LAW==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The LAW missile launcher is partly based on early concept art of the [[MBT LAW]] and partly on the multi-shot rocket launcher from ''[[Far Cry]]'', which in turn was based loosely on the [[M202 FLASH]] rocket launcher. The ''Crysis'' LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life [[M72 LAW]].</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The LAW missile launcher is partly based on early concept art of the [[MBT LAW]] and partly on the multi-shot rocket launcher from ''[[Far Cry]]'', which in turn was based loosely on the [[M202 FLASH]] rocket launcher. The ''Crysis'' LAW is a pre-loaded, disposable three-shot anti-vehicle weapon which fires laser-guided missiles, fitted with an optic sight which stows by folding into the top of the weapon; the flared front of the device contains the missiles, which all share a single common exhaust tube. The rear part of the launcher tube is extended as part of the arming procedure, as with the real-life [[M72 LAW]]. <ins class="diffchange diffchange-inline"> </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in ''Warhead'' an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles.</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Soldiers seen carrying LAWs usually stow them on their back in the extended position; Korean soldiers are sometimes seen with them, and in ''Warhead'' an American Nanosuit team is encountered who are armed with LAWs and Gauss rifles.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">One thing to note is that KPA and US troops can be seen reloading the LAW missile launcher, even though the player cannot reload it (thus, ending up disposing of it after firing all 3 shots). In fact, missile ammunition exists in-game, but the animation for reloading the missile launcher is either missing or omitted from the final game. A possible explanation is to balance the game so the player doesn't use it as an impromptu "noob tube". </ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:022.jpg|thumb|500px|none|Concept art of the SAAB Bofors Dynamics MBT LAW rocket launcher - 150mm. The final version does not look like this.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:022.jpg|thumb|500px|none|Concept art of the SAAB Bofors Dynamics MBT LAW rocket launcher - 150mm. The final version does not look like this.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ScreenShot0179.jpg|thumb|600px|none|Nomad aims a LAW at the alien Exosuit on the deck of the USS ''Constitution''. Note that even though this weapon is from an American carrier's armoury, the lettering on the side is still in Korean.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ScreenShot0179.jpg|thumb|600px|none|Nomad aims a LAW at the alien Exosuit on the deck of the USS ''Constitution''. Note that even though this weapon is from an American carrier's armoury, the lettering on the side is still in Korean.]]</div></td></tr>
</table>Kenny99https://www.imfdb.org/index.php?title=Crysis&diff=1252749&oldid=prevKenny99: /* "DSG-1" */2019-02-09T07:02:15Z<p><span dir="auto"><span class="autocomment">"DSG-1"</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 07:02, 9 February 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l86" >Line 86:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ScreenShot0030.jpg|thumb|600px|none|Nomad watches as American carrier-based aircraft destroy a Korean munitions dump at the end of ''Crysis''' mission "Phase Line Alpha," holding a DSG-1.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:ScreenShot0030.jpg|thumb|600px|none|Nomad watches as American carrier-based aircraft destroy a Korean munitions dump at the end of ''Crysis''' mission "Phase Line Alpha," holding a DSG-1.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:WarheadBoltAction.jpg|thumb|600px|none|Psycho operates the bolt of his DSG-1 in ''Crysis Warhead''.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Image:WarheadBoltAction.jpg|thumb|600px|none|Psycho operates the bolt of his DSG-1 in ''Crysis Warhead''.]]</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Psycho-Crysis.jpg|thumb|none|600px|Sgt. Michael "Psycho" Sykes giving sniper support for Nomad with his DSG-1 fitted with a laser module in "Assault." Somehow, he has procured this weapon, even though he was seen earlier in the level with a SCAR rifle.]]</div></td><td class='diff-marker'>+</td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:Psycho-Crysis.jpg|thumb|none|600px|Sgt. Michael "Psycho" Sykes giving sniper support for Nomad with his DSG-1 fitted with a laser module in "Assault." Somehow, he has procured this weapon, even though he was seen earlier in the level with a SCAR rifle<ins class="diffchange diffchange-inline">. However, it may be possible that like the player, Psycho may have picked one up off a dead KPA soldier or a munitions stockpile</ins>.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=="GK8 Gauss Rifle"==</div></td><td class='diff-marker'> </td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>=="GK8 Gauss Rifle"==</div></td></tr>
</table>Kenny99